😀 Zone Like Treyarch! Best Method for All Map Designs: Call of Duty: Black Ops 3: Mod Tools
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- Опубліковано 3 лют 2025
- New Tutorial! Zone like a Treyarch! Any order advanced zoning explained in detail. Zoning can be a struggle when you don't fully understand how it works. So in this tutorial I show a grid layout design that puts zoning to the test to demonstrate good practices and what you should do and expect when working with advanced map layouts.
As in Treyarch's maps you'll notice how you can unlock the map in any particular order and the zones and zombie pathing is seamlessly working well with no bugs. Many people try to replicate this with a badly adopted understanding... let's set that right... or just teach you a few things to help your mapping improve.
If you have any questions, best to get in contact via the community discord or leave a comment and let me know how you got on. :)
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Nicely done man. One note, rather then making two volumes for zone 9 you could make two brushes to fit the space then select them both then covert them to volumes for that zone. This creates them as one ent even tho it appears to be two items. Cheers
Ice, if you remember I was asking about this a few months back, didnt want to go with the walk through barriers but this should work a treat! You LEGEND! ;)
Helpful for beginners m8, good job. Had to do some tricky things with zoning for elevation because of the design so I had to do some similar stuff.
Cheers man, yeah I bet man... I should have also added automatic zone triggering... maybe will make another tutorial to cover that :) Thanks for checking it out
Very Nice!! great to know! THANKS!!
Thanks for the help! How do I make zombies to mantle over windows or objects without the default barricade in BO3? Can't find tutorials on this.
use a traversal
I have solved this now :) Thanks for replying. Your Radiant school videos have really helped me. Thank you very much.@@IceGrenade
the crate model is only a reference to the door being blocked right
Did you figure this out by yourself? All these Zones? LOL I wouldnt even knew where to start with all those zones. LOL Nice config bro
Just in time to do my zones hahaha
aha shweet!
Thanks
I was going to publish my latest map but their is a problem I Have a gap in my zones if I put a volume box between them call it fourth_zone_b do i call it fourth_zone fourth_zone_b enter fourth_zone_b in my GSC I have 5 zones on the map with already made doorways and you said not to over lap them
Its not my debris the reason why zone1 was killing me it was because of my trigger and GSC was not correct but it gave 0 errors but that doesnt matter does it
Made my life so much easier.
+Doodles Inc. Glad to hear... Making this tutorial lead to one of the most unfortunate series of events... Spent over 6 hours making this video... Due to sound bugs, recording errors and the overall depth of setup and fixes.
Yo man, you're making a huge contribution to the custom zombies community with your maps and tutorials, I don't know how to thank you about all your work, stay awesome. Love from Brazil S2
+Doodles Inc. Oi! 😁 Your kind words are good enough for me. Oi means hi in br right? 🤔 lol. Yeah man let me know if there's any tuts etc you need. Stab not dab my friend ^^
haha, yes, Oi is hy in Portuguese ^^ I would love to you to do a tutorial in vehicles (like SoE cableway, Tranzit bus or Origins tank) that would be awesome. :D
+Doodles Inc. 🤔 zoek did one on specifically an origins tank... But it is something I want to personally cover... I feel like I need to educate myself on it further first. Stay tuned as I may have a tutorial out on it in future :)
How do you make it so a zone only activates the spawns when you're in the zone?
For example I got a multi story building but I only want zombies spawning on the floors I am on instead of the nearest zones.
Have intermediate zones that target the zone above
@@IceGrenade So add extra zones inbetween that target the previous zone??.
Thanks for the info but unfortunately I don't really understand.
edit: Ive finally managed to solve the issue by throwing in a bunch of fake zones targeting spawners that don't exist. Then setting em up in scripts as if they were adjacent to the zones I don't want active. Essentially making the zones with spawners out of reach.
Did had to add extra doors to active the fake zones but not entirely sure if they need to be active anyway.
Many many many thanks keen to start working on my map again.
@@BarrySmoother So i went off of what you mentioned, thanks that worked perfect for me! For setting up the adjacent fake zones, they do not need doors for them to be active OR fake spawners, all they need is the fake zone targetname and to be put in gsc as adjacent without a trigger, that's the trick. They work perfect on my map!
Need this in 2021
What do you mean? Updated?
this method isnt working for me... i have the script flag:f1z2 on my script_model doors kvp and in my gsc i have zm_zonemgr::add_adjacent_zone("start_zone", "z2", "f1z2"); but i die right when i walk through doors volumes are touching and everythings set up right idk why its happening
function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone("start_zone", "z2", "f1z2");
zm_zonemgr::add_adjacent_zone("start_zone", "zone_2", "zone2flag");
zm_zonemgr::add_adjacent_zone("start_zone", "z3", "f1z3");
zm_zonemgr::add_adjacent_zone("start_zone", "zone3", "zone3flag");
level flag::init( "always_on" );
level flag::set( "always_on" );
}
...everything is aroung the start zone any help anlready asked on modme and no one figured it out
lol its not the door with the script_flag:kvp, its the trigger
+maya hernandez yeah the script flag kvp goes on the trigger not the door entity. 🤔 come zgc discord if you still have issues. Link in desc 😀
still think its due to putting the kvp in the wrong entity... you need to assign it to the trigger, not the script model.
What program?
+2K NATION Radiant specifically, call of duty bo3 mod tools
i keep dying when i go in another zone
You've missed a trick somewhere then, have you setup the zone flags correct?