EA Sports WRC: PC/PS5/Xbox Series X/S - DF Tech Review - An Engine Change for Better or Worse?

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  • Опубліковано 26 вер 2024
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КОМЕНТАРІ • 739

  • @gabor-toth
    @gabor-toth 10 місяців тому +554

    How after several years and a generational upgrade developers manage to create a game that not only looks worse but runs way worse than their previous products is simply amazing. The "longer stages" were not worth it if the price is terrible performance and early last-gen visuals.

    • @test1ngthew4ters
      @test1ngthew4ters 10 місяців тому +95

      i was more disappointed by the fact that dozens of early reviewers here on YT said that the game is 'super-wow next-gen looks and feels amazing' - such a prepaid bs by EA

    • @gusgyn
      @gusgyn 10 місяців тому +36

      Yes, game graphics are "meh" by today standards, decision to go with UE4 is clearly bad. The rear view mirror quality trash, they should have just not included it, looks like you looking at a game from the 90s when you look at it.

    • @zeus1117
      @zeus1117 10 місяців тому +5

      I think the crew is not the same, that's my guess.

    • @HK-er7wf
      @HK-er7wf 10 місяців тому +26

      Disagree, longer stages and the stage design makes this game superior to DR 2.0

    • @mravg79
      @mravg79 10 місяців тому

      @@test1ngthew4tersI always treat the early impressions with caution. I saw a few where people were not saying a word about how games looks or the performance but we’re praising more content in comparison to vanilla DR2.0
      I played 5h trial of WRC and compared it to DR2.0 on XSX. Tarmac, gravel, snow with the same car in both.
      To me while maybe some aspects of the handling on tarmac were changed overall impression was that I prefer DR2.0
      For people who have not played Dirt Rally 2.0 or use subscription for I would recommend add it to wish list (possibly complete edition) and wait for sale. Sadly car games are often delisted within 4 to 6 years.
      I believe Grid 2019 soon will be delisted.

  • @Oryon7
    @Oryon7 10 місяців тому +200

    The 2019 game looks way more visually pleasing. Can't imagine anyone on the team thinking this was an absolute win. That engine transition must have been painful.

    • @martinmccloskey4206
      @martinmccloskey4206 10 місяців тому +26

      Drive club from 2014 on ps3 or 4 was better looking this is a disgrace

    • @Oryon7
      @Oryon7 10 місяців тому +8

      @@martinmccloskey4206 PS4, yes. Very few racing games look as good as Drive Club.

    • @THU31
      @THU31 10 місяців тому +15

      And this game looks so blurry on consoles. All those "next-gen" games upscaling from 720p-1080p, how are people supposed to enjoy this on big 4K TVs? I feel like PS4 Pro and Xbox One X offered better 4K image quality than the new consoles. The cross-gen period was good, but now it's a disaster.

    • @vladislavgritsenko3636
      @vladislavgritsenko3636 10 місяців тому

      @@martinmccloskey4206Driveclub wasn't on ps3

    • @kelownatechkid
      @kelownatechkid 9 місяців тому +3

      @@THU31 Hell it looks blurry even on pc

  • @PXAbstraction
    @PXAbstraction 10 місяців тому +203

    The lack of shader pre-compilation in Unreal Engine games is inexcusable these days. This issue has persisted for years and other developers have been able to put in pre-compilation. This shouldn't be an thing anymore.

    • @wile123456
      @wile123456 10 місяців тому +30

      At this point I just don't buy games made in unreal engine anymore. It's like the old days where the "made in unity" logo meant low quality.

    • @KingKrouch
      @KingKrouch 10 місяців тому

      At least Unity games can be modded fairly easily to fix issues. Good luck with Unreal Engine unless a breakthrough happens with Blueprints (Which most developers using the engine end up using mostly), or unless you mess around with assembly code modifications.
      Yeah, most games with the Unreal Engine logo are a red flag nowadays.@@wile123456

    • @marrow94
      @marrow94 10 місяців тому +5

      Just don't play on PC anymore.

    • @zeus1117
      @zeus1117 10 місяців тому +8

      I don't play any UE4 games, this solves it for me :)

    • @KingKrouch
      @KingKrouch 10 місяців тому

      Not really an option anymore considering you'd still get screwed, if not moreso by doing that. Barely used my PS4 or Switch and ended up selling them. Have a PS5, and I barely even use it. lol. Go bot somewhere else. @@marrow94

  • @flyingplantwhale545
    @flyingplantwhale545 10 місяців тому +236

    So… a next gen game with worse visuals than last gen.
    Impressive

    • @mohamad-abdo
      @mohamad-abdo 10 місяців тому +51

      And worse performance

    • @MiguelRodriguez-lp9et
      @MiguelRodriguez-lp9et 10 місяців тому +16

      That's the latest Forza Motorsport in a nutshell.

    • @zonzore
      @zonzore 10 місяців тому +3

      ​@@MiguelRodriguez-lp9et No way?

    • @sonyx5332
      @sonyx5332 10 місяців тому

      So PS3's version remains the winner?

    • @purwantiallan5089
      @purwantiallan5089 10 місяців тому +5

      ​@@sonyx5332absolutely. Even WRC 4, a 9 year old rally game despite reviewed mediocre on MetaCritic, still has a little better graphics than EA SPORTS WRC.

  • @IrrationalCharm
    @IrrationalCharm 10 місяців тому +90

    I always prefer when companies develop their own engine. It always has a unique feeling. In general I dont really like unreal engine games. Not all, but some.

    • @geronimo5559
      @geronimo5559 10 місяців тому +14

      I know what you mean with the unique feeling. Looking at this footage it "feels" like driving a fast vehicle in Squad.🤷‍♂

    • @zonzore
      @zonzore 10 місяців тому +6

      UE is the games look awful to me. I don't see what game company would choose to use it when the can make their. I guess it's a financial thing.

    • @alexandrebelair4360
      @alexandrebelair4360 10 місяців тому +2

      @@zonzore How does it looks awful?

    • @alexandrebelair4360
      @alexandrebelair4360 10 місяців тому +6

      Why? It's just an engine.

    • @Deliveredmean42
      @Deliveredmean42 10 місяців тому +5

      Sadly you probably didn't look at the good UE games then. From both realistic to even creativiely artistically, some even mimic the looks of other game engines given the engine flexibility. Either way the majority really dont actually takes advantage of it and just stick with mostly default settings (which may be explain either the lack of experience, vision or an understanding of the tools). The best games tends to try more than what the engine could offer, even custom features make certain games stand out more. That also means why every single unreal engine games have varying takes on how to deal with this traversal/shader stutter. It would have been better if the engine itself handle it by itself the best like some other engines, but sadly that is not going to be the case.
      @@zonzore

  • @simonwilliamson1979
    @simonwilliamson1979 10 місяців тому +50

    I love the gameplay but the screen tearing on the ps is unforgivable. I’m shocked and saddened, I loved the ego engines superb visuals and lighting. It’s one car on a stage, hardly demanding. I hope they can improve it soon as it looks like an average ps4 game to be honest.

    • @Rene-jv7rf
      @Rene-jv7rf 10 місяців тому

      The screen tearing is the same on the Xbox SeriesX....

    • @Lava-Puperze
      @Lava-Puperze 9 місяців тому

      Have one of you tried running it with vrr support on a capable tv? I can't see any tearing with my ps5 / oled setup. Framerate seems very stable. Maybe vrr helps. It shouldn't be an excuse for the poor quality at launch, but for me it's enjoyable driving.

  • @Johnnyjawbone
    @Johnnyjawbone 10 місяців тому +77

    Right, so Dirt 2.0 is still the better looking and performing game.

    • @EldenBorn
      @EldenBorn 10 місяців тому +4

      * EA Sports WRC

    • @HK-er7wf
      @HK-er7wf 10 місяців тому +5

      Stage design in EA WRC is miles better

    • @nimbydimby
      @nimbydimby 10 місяців тому +1

      ​@@HK-er7wfHow about original DR?

    • @afistfulofpimples1745
      @afistfulofpimples1745 10 місяців тому +1

      No it's not. The original DR is better

    • @HK-er7wf
      @HK-er7wf 10 місяців тому +3

      @@nimbydimby they're much shorter stages and way less technical, just look at Japan in EA WRC
      Only thing I'd go back to DR1 is for Pikes Peak

  • @RanjanNadig
    @RanjanNadig 10 місяців тому +14

    13:30, the on screen racing instruction matches the frame-rate graph.

  • @bfife22
    @bfife22 10 місяців тому +36

    On PC, reducing the reflection quality setting makes a drastic difference in performance, and doesn't make much of a visual difference at all

    • @bearwynn
      @bearwynn 10 місяців тому +19

      the game uses UE planar reflections for some god awful reason.
      If you don't know what that is, it's basically just rendering the whole screen again from the perspective of the reflection and then putting that on the surface.
      It's overly expensive and pretty much a waste of resources

    • @xBINARYGODx
      @xBINARYGODx 9 місяців тому +1

      @@bearwynn really? LOL! that's embarrassing!

  • @Theedgecrusher93
    @Theedgecrusher93 10 місяців тому +33

    EA WRC is clearly not a finished game.

  • @wile123456
    @wile123456 10 місяців тому +205

    Big downgrade from the inhouse Codemasters engine. The engineers who came from evolution did so much nice work on that with the onrush engine. Now the rally game got that fake and too clean UE look where materials are too glowy unless Lumen or Raytracing is used. The codemasters engine were much better at creating a photorealism and flat realistic colour pallete.
    Edit: after watching the performance segment it's actually quite a terrible switch. Lower resolution with no visual gain as well as performance drops. The ego engine has always been well optimized but now performance is hampered by the infinite layers of UE boilerplate code and dependencies.

    • @thomasnishantha4941
      @thomasnishantha4941 10 місяців тому +36

      I personally really dislike the ‘switch to UE’ trend, so many beautiful engines and tech disappearing now 🥲

    • @Tosslehoffe
      @Tosslehoffe 10 місяців тому +13

      Lumen isn't even a feature in UE4, what are you on about?
      Would you say the same thing about the visuals in The Mandalorian? They were also shot on UE4.5.
      Material shaders, ie.. things that look "glowy", are something you fix with a PBR pipeline, not brute force light simulation, and certainly not by writing an entirely new game engine. Ray tracing is useless without PBR materials and PBR materials often render the need for RT minimal at best.
      Lumen is actually garbage in my experience. The sample rate is so low that you can see horrible shimmering in anything in shadow, as if the denoiser was removing fireflies 1 inch in diameter. I'd much rather have voxel-based global illumination than lumen. Like the type of SVGI implementation that Ubisoft had in Ghost Recon Wildlands was absolute 10/10 and still has a more grounded appearance than most full RTGI pipelines, with none of the performance cost.

    • @mastarops
      @mastarops 10 місяців тому +2

      and drops on PS5 and XSX :D

    • @oozly9291
      @oozly9291 10 місяців тому +10

      Wow! Talk about being confidently incorrect!

    • @wile123456
      @wile123456 10 місяців тому +8

      ​@@oozly9291yet you couldn't be bothered to mention what I'm incorrect about
      Having an opinion is far better than calling everyone else incorrect while providing zero value to a discussion.

  • @AlexanTheMan
    @AlexanTheMan 10 місяців тому +32

    As I mentioned in another article related to this game, it is incredibly baffling that they spent so much time on Unreal for worse results instead of further refining the mastercraft that is the EGO Engine.

  • @anonony9081
    @anonony9081 10 місяців тому +35

    I'll wait to see if this game ever gets VR support. I absolutely loved the dirt rally games, they were the best possible thing you could play in VR

    • @cube2fox
      @cube2fox 10 місяців тому +1

      How much better are they in VR than in 2D?

    • @Estbarul
      @Estbarul 10 місяців тому +7

      ​@@cube2foxtotally different game

    • @purwantiallan5089
      @purwantiallan5089 10 місяців тому +2

      ​@@cube2foxwell its miles above surprisingly.

    • @HasanAslan
      @HasanAslan 10 місяців тому

      Unreal engines have vr support internally, at least the long awaited vr mod from that modder would work

    • @milkyy4168
      @milkyy4168 9 місяців тому +1

      I can’t imagine how disorienting it would be to experience stutters and whatnot in vr… yikes

  • @Cinetyk
    @Cinetyk 10 місяців тому +23

    The stuttering on PC is really dismaying. From your footage we see like average 30% or less CPU utilization on the main core, then it's like 50-60 % GPU utilization and the stutters are massive. I loved Dirt Rally 2.0 and played like 200h, also played lots of WRC 8. I'm sad to say I'm staying off this one due to the stutter issues. Also, that camera judder thing is bizarre.

    • @KneppaH
      @KneppaH 10 місяців тому +1

      Maybe a memory bandwidth issue or something like that. Or poor scheduling.

    • @zeus1117
      @zeus1117 10 місяців тому +5

      They don't bother optimizing an already incapable engine. Unreal was never meant for racing games. @@KneppaH

  • @DKTronics70
    @DKTronics70 10 місяців тому +10

    The shader compilation hitching, in a Rally game, is unforgivable. One hitch, at the wrong time, can ruin a whole stage times. What were Codemasters thinking ?
    Seriously, just give us a proper follow-up to Dirt Rally 2.0, that game is still your own benchmark for rally games.

  • @sehrschee
    @sehrschee 10 місяців тому +21

    I know there are a lot of hardcore rally fans, and i am also a rally fan myself, and i like a variety or short and long(er) stages. But trading so many advantages, or rather well working systems, for "just" longer stages without other meaningful improvements kind of results in just a net loss from my perspective. With the shader comp stutter problem..it was probably not worth it. As a testbead for future games though it might make more sense maybe. And why not just put a shader comp step in front of the game.. maybe even via the option menu? I dont understand modern game development.. and while thats ment slightly sarcastic, i really dont: Do Local develepment enviroments always have a shader cache so the devs dont realize how it looks after a fresh install?

    • @fxlltxtsearch
      @fxlltxtsearch 9 місяців тому

      Youre 100% right. Man.. this is not it. I got a copy. Yes it control’s basically similar to DR2.0 but… man. Visually, performance wise even stylistically and sonically. No comparison. No the audio is not superior in this game. It sounds flat.

  • @EldenBorn
    @EldenBorn 10 місяців тому +18

    It is nice they have done this, i think lots of people were interested in performance/graphics analysis of this game on different platforms

  • @luisteixeira6156
    @luisteixeira6156 10 місяців тому +6

    Hi everyone! I was expecting someone to mention the fact that some periferals don't work as they used in Dirt 2.0
    I.e., in Dirt 2.0 (and previous games) the thrustmaster TH8A can usually be directly connected as a stand-alone periferal to the Ps5 in order to be used as a handbrake! That's no longer the case!
    What it means for players with a similar setup to mine is that we need to buy the TSS sparco handbrake (~300€) or use a button on the wheel for the handbrake.
    This feels like they pushing sales of the TSS and forgetting that the TH8A was also sold as a handbrake!

  • @LargeStyle
    @LargeStyle 10 місяців тому +6

    Why aren't shaders pre-compiled and pre-loaded instead of being created and applied on the fly? I presume it's due to juggling system resources from moment to moment, but regardless, it (along with tearing) is something we really shouldn't have to put up with in 2023.

  • @RocKit_DE
    @RocKit_DE 10 місяців тому +6

    Another example, where a developer ditched their own sophisticated engine for Unreal Engine and all basic aesthetics and mechanics get lost.

  • @MrJamir-sk2hw
    @MrJamir-sk2hw 10 місяців тому +4

    1:20,we finally get to see samir's face.

  • @glenorpheus
    @glenorpheus 10 місяців тому +13

    Codematers and EA also own the Madness engine. One that Reiza Studios made work exceptionally well with Automobilista 2.

    • @rawsnake
      @rawsnake 10 місяців тому +1

      And also used in Project cars 1 and 2 if im not mistaken

    • @glenorpheus
      @glenorpheus 10 місяців тому +1

      @@rawsnake It was indeed,, and PC3 and the unnamed racing title that was closed down when Codemasters bought them out. Reiza studios made better use of the engine. But I think that's down to dedication and the love of developing a sim that's not tied to investors and sponsors all wanting a quick return on their investment.

  • @rnghosti
    @rnghosti 10 місяців тому +10

    it's impressive that even on pc this game looks like an early older generation game😂

  • @existentialselkath1264
    @existentialselkath1264 10 місяців тому +46

    I know everyone at DF are big proponents of TAA, but TAA in a racing game is almost always an awful idea. Nothing wrong with the option, but it will always be a lot less detailed and artifact prone when every frame is completely different to the last.

    • @deathtrooper2048
      @deathtrooper2048 10 місяців тому +12

      Same with upscaling.

    • @existentialselkath1264
      @existentialselkath1264 10 місяців тому +16

      ​@@deathtrooper2048when it's done extremely well, like DLSS, it can be worth the performance increase if you're on a low end system, but it should NEVER be forced.
      Clarity is much more important than graphics tech in a game like this

    • @xwaltranx
      @xwaltranx 10 місяців тому +2

      @@existentialselkath1264 when the game has dogshit graphics are from 2015s no temporal or upscaling effects are acceptable mate. those are only acceptable for the ray traced stuff with high quality visuals on story games like in alan wake 2. they don't work in racing games or competitive games.

    • @TexelGuy
      @TexelGuy 10 місяців тому +12

      Forza Horizon 5 was an aliasing and pixel crawl filled mess that looked absolutely awful at 1440p and especially 1080p. When they added TAA it was a gigantic upgrade over any MSAA setting. TAA _absolutely_ belongs in a racing game. Modern TAA is significantly better than what you think TAA is in your mind. 1080p with TAA looked gorgeous in Forza Horizon 5, and even better with DLSS when that was added.

    • @shebeski
      @shebeski 10 місяців тому +5

      ​@@existentialselkath1264I agree, and it's awesome how iRacing is MSAA focused. It has its downsides but it's crystal clear.

  • @snaky115
    @snaky115 10 місяців тому +8

    Uf.. Hoped for a brief PC "High vs Ultra" preset comparison at some point, given that there are 2-3 settings that absolutely *SLAY the CPU.*

    • @Melsharpe95
      @Melsharpe95 10 місяців тому

      That's more of an Alex video so it might be coming in the future.

  • @BandW1897
    @BandW1897 10 місяців тому +34

    On PS5 those "hitches" happen mostly on Clubs game mode. After patches other game modes are better than before.

    • @HCIbn
      @HCIbn 10 місяців тому +1

      🤣🤣

    • @purwantiallan5089
      @purwantiallan5089 10 місяців тому +1

      ​@@HCIbnthose hitches are rarely happening.

    • @amnril
      @amnril 10 місяців тому

      @@HCIbnwhat’s so funny? , this is happening on all consoles 🤷‍♂️

    • @HCIbn
      @HCIbn 9 місяців тому

      @@amnril not on PC it doesn’t but I do own an PS5

  • @DeanT1987
    @DeanT1987 10 місяців тому +5

    Gaming looked way better prior to FSR/DLSS, every developer putting out 720-1080p native games relying on image reconstruction to get them to “dynamic” 4k only to have a blurry mess complete with shimmering and artifacts all over the place and still runs like garbage. Games used to look so crisp now they all look soft

    • @geminijinxies7258
      @geminijinxies7258 10 місяців тому +1

      Some are OK but many newer UE powered games on consoles looks like watching UA-cam in 480p. And the fact that many games now has a washed out look doesn't help either.

  • @mohamad-abdo
    @mohamad-abdo 10 місяців тому +17

    As we've been saying, games nowadays are looking worse than last gen while demanding much more hardware power

    • @petercsukas9588
      @petercsukas9588 10 місяців тому

      Becsapták a játékosokat az új generációs konzolok megvételének erőltetésével! Sok ps 5 játék néz ki rosszabbul mint a ps 4 pro konzolokon.

    • @alexandrebelair4360
      @alexandrebelair4360 10 місяців тому +3

      That's just not true? Sure some games does but they are outlier. You didn't name any game for a reason.

    • @petercsukas9588
      @petercsukas9588 10 місяців тому

      @@alexandrebelair4360 I exaggerated a bit because I'm angry! ps5 wrc 10, Snowrunner ps5, and now this EA game rally. I bought all of them, but I am absolutely not satisfied with the sight. It's not good that many ps5 games are ps4 quality or not even that.

  • @raymiecall
    @raymiecall 10 місяців тому +3

    EA: "Here's a good idea boys, let's ditch our own engine and any plans to upgrade it and use a last gen engine to, wait for it, make our game worse than the last in the series"
    Codies: " But..."
    EA: "Shh, we own you and this is cheaper for us"

  • @DJBV
    @DJBV 10 місяців тому +24

    Using UE 4.0 aka stutter engine for a racing game...genius...

    • @SamiJuntunen1
      @SamiJuntunen1 10 місяців тому +1

      This has to be ue 5. They said wrong on video. Not sure if that helps on that stutter though. edit: Seems like codemasters hid the truth. Everyone expected its UE 5 untill few weeks ago or something when it was pre-released

    • @Melsharpe95
      @Melsharpe95 10 місяців тому +5

      @@SamiJuntunen1 Nope, it's UE4.

    • @hompnomp8553
      @hompnomp8553 10 місяців тому +3

      ​@@SamiJuntunen1It's an interesting one, they never really seemed to have confirmed which version of UE they have been using, and pre-release everything pointed at it being UE5. But it seems that post-release people looked at the game data and they found it's UE4. 😅

    • @SamiJuntunen1
      @SamiJuntunen1 10 місяців тому +2

      @@hompnomp8553 What the... Yeah all info less then month ago said UE5. But you are correct Its UE4 but still released on current gen only and no 120fps mode etc.

  • @CrispyGFX
    @CrispyGFX 10 місяців тому +17

    GRID has aged really, REALLY well.

    • @michaelmonstar4276
      @michaelmonstar4276 10 місяців тому +2

      If you're thinking you were looking at the original 2008 one, that's not it. - That one does hold up in a way, but the 2019 one was shown here. - So of course it "aged" well as it barely had any time to do so. - Games from around 2019 mostly look "new", cause it's just not that far off tech-wise.

  • @owensquelch449
    @owensquelch449 10 місяців тому +30

    It’s a shame that not only did Kylotonn lose the licence for WRC games, but the people who took the torch didn’t seem to finish developing the game.

    • @SilverEye91
      @SilverEye91 10 місяців тому +17

      I love Codemasters, but selling to EA was a MASSIVE mistake.

    • @ruiassis9752
      @ruiassis9752 10 місяців тому +2

      At least Generations was stable, PC had no pop in and had stages longer than 20km! EA just payed more to FIA.

  • @Lordgorbon
    @Lordgorbon 10 місяців тому +8

    I can’t wait to pay another 70 bucks for UE5 update to 10 year old games

  • @bohoaDev
    @bohoaDev 10 місяців тому +3

    That render latency on pc @ 60fps is concerning, around 20ms?! Yikes

  • @goodlookinouthomie1757
    @goodlookinouthomie1757 9 місяців тому +3

    The ONE thing you need to get right in a racing/rally game is smooth, consistent performance. I for one will forgive a dated graphics engine for the sake of this - and an interesting career mode is a bonus. I still regularly play driving games that are knocking on two decades old for this reason.

  • @dinkomalinko8585
    @dinkomalinko8585 10 місяців тому +7

    I really like how dust and particles stay around longer. It makes it look much more realistic however everything else was downgraded which is unfortunate

  • @chirpywiggins5796
    @chirpywiggins5796 10 місяців тому +31

    Dirt 2 all they way. That game silky smooth and at least on gravel is sublime to play. Even the small details like spectators camera flash going off as you drift round-the-corner elevates above this latest effort.

    • @lankyjames88
      @lankyjames88 10 місяців тому +4

      and the random crashed competitor off the course with smoke / flagger in Dirt 2 has been dropped from WRC

    • @cutefacejay6703
      @cutefacejay6703 10 місяців тому +8

      Heck DR2.0 runs on the Steam deck at a locked 60 looking nice.

    • @pjdigi
      @pjdigi 10 місяців тому +6

      @@cutefacejay6703 Honestly Dirt Rally and Dirt Rally 2.0 are some of the best running and looking games ive played on deck ever. The opimisation codemasters had done with their own engine was jaw dropping.

    • @sonyx5332
      @sonyx5332 10 місяців тому

      What about for the older consoles like the PS3? which one would you recommend the most? I already bought Dirt Rally 1 & 2 on the PS5.

    • @bratosin1
      @bratosin1 10 місяців тому +1

      ​@@sonyx5332colin mcrae dirt 2 was the best ever on ps3 ( I have all the dirt games /racing games)

  • @heilong79
    @heilong79 10 місяців тому +6

    No point in showing wires in games if it running at a low resolution, we will always see that fizzle issue.

  • @EmilDahlMusic
    @EmilDahlMusic 10 місяців тому +5

    I just wanted a 120hz mode on Series X/Ps5 like with the F1 series using the EGO-engine. Very disappointing.

  • @HueyTheDoctor
    @HueyTheDoctor 10 місяців тому +16

    Always so good to hear Tom doing a video. He's easy to listen to and leaves no stone unturned.

    • @KneppaH
      @KneppaH 10 місяців тому

      Indeed, same for Richard & John.

    • @zeus1117
      @zeus1117 10 місяців тому +1

      The craftmanship of the text is pretty obvious, comes across he studied the art.

  • @cosbusta
    @cosbusta 10 місяців тому +2

    It's a freaking rally game and doesn't use any form of RT, everything in the world but your own car is static and there's even dynamic resolution. Yet it still drops frames....something went really wrong in development.

  • @thebaffman4898
    @thebaffman4898 10 місяців тому +3

    I really hope they fix this game and it will not end up broken and forgotten like most other UE4 titles. I deeply dislike the basic UE4 look but I will consider buying the game if and when they fix the performance issues.

  • @CodyHimselfXI
    @CodyHimselfXI 10 місяців тому +11

    Nothing like a review from Thomas to brighten my day : )

  • @Chasm9
    @Chasm9 10 місяців тому +7

    Great work, Tom! 🙂👍

    • @balaam_7087
      @balaam_7087 10 місяців тому +1

      I like his style of delivery too, I wish he covered more stuff

  • @Dr_cyborg
    @Dr_cyborg 10 місяців тому +1

    Is it only me or did you just forget to mention:
    - unrendered sky on series X 9:24 (center of the series X screen)
    - severe ghosting on consoles
    ???

  • @producerevan88
    @producerevan88 10 місяців тому +6

    I think this shows, once again, that unreal engine is only "easy" to develop for to a point. After that point, it becomes a nightmare, near impossible, to optimize for any system. This happens on console and PC, and has been going on for over a decade. I'm kind of getting tired of these terrible Unreal engine games. There were issues from UE3 that bled into 4 and now 5.

  • @BSDShoes
    @BSDShoes 10 місяців тому +4

    Game runs well on my AMD PC and is quite fun, DR 2 still looks better though.

  • @JHMBB2
    @JHMBB2 9 місяців тому +1

    As a Codemasters rally game fan since the old McRae games, and many many hours in on Rally 2.0, the game looks significantly better. It's hard to see in these videos, and yeah it's not a huge jump, but it feels a lot more immersive and grand, the longer courses are fantastic. The game needs more tweaking, I'm annoyed my old 1080 RTX doesn't run it as well as I'd like, but I love it. I mainly play on PS5, since my PC is outdated.

  • @alistairblaire6001
    @alistairblaire6001 10 місяців тому +2

    Most of Codemasters's offerings have been stellar, but I guess that streak couldn't last forever.

  • @mrmagpiepromotions
    @mrmagpiepromotions 8 місяців тому +1

    I think changing engines part way through production hurt them. Personally on my xbox series s, on a 22 inch 1080p screen, it looks fine, after the big update before xmas the frame drops are gone, theres still occasional screen tearing. It plays really well though. I loved dirt rally 2.0 but it had a stylised look from the ego engine that covered some sins. EA WRC has a more realistic look. Honestly though I went in with expectations that the series s version wouldnt look like the promo videos and im happy with how it handles and performs.

  • @supergooglelee
    @supergooglelee Місяць тому

    8 months later, I would say this is now my preferred Rally game even above Dirt Rally 2.0. Its force feedback on a direct drive wheel is the most realistic I have experienced on a sim rig, iracing and AC/ACC included. No lag or stutters now on my RTX4090 after the patches especially with shaders compilation. I usually play it on a 5120x1440 240Hz monitor but the VR experience on the Quest 3 is also very good, perhaps just behind GT7 on PSVR2. Well done and thank you, Codemasters - and I certainly look forward to the next iteration.

  • @DawidFreeman
    @DawidFreeman 10 місяців тому +10

    Operation Flashpoint 2 was on Ego Engine and that game had 100+ KM of land to travel so I call their excuse to use UE4 a very bad one.
    My guess is that all the talented OG programers left the studio and the new devs just don't know how to use anything other than Unreal Engine and yet they still failled at that.
    The Old Codemasters would never release a game in this state.

    • @richarde.9411
      @richarde.9411 10 місяців тому +1

      Or can we imput this mess to EA ?

    • @ark14700
      @ark14700 10 місяців тому +2

      I've been following the Dirt Rally /2.0's development back in the day, and the Ego engine was definitely limiting the amount of stages they could model in the game. That is the very reason why in Dirt 4 they tried to go with procedural stage generation, which flopped badly compared to hand-made stages.

  • @thanksbetotap
    @thanksbetotap 10 місяців тому +2

    How are the DualSense haptics for this game? WRC 8/9/Generations had seriously incredible haptics.

  • @Tripokaridos22
    @Tripokaridos22 10 місяців тому +3

    All they have to do is to make a DR2.0 with Oficial Cars and Tracks ... How hard is this ? UE4 what are they thinking?

  • @sleeplessindefatigable6385
    @sleeplessindefatigable6385 10 місяців тому +2

    Okay, I understand the desire to change the engine to better achieve larger tracks, and I understand that Unreal is a very attractive option, but why on earth did they decide on the now decade-old Unreal 4 engine? Why would you ever do that when UE5 is available, and its Nanite and Lumen features would make everything look so much better?

    • @SAKEWCW
      @SAKEWCW 10 місяців тому +5

      because UE5 doesn't work good on the actual consoles, you just have to look at the games developed with UE5 that have come out so far, resolutions of 720p upcaled to 4k with terrible FSR and still not stable 60fps.

    • @piotrmazek540
      @piotrmazek540 10 місяців тому +1

      If it runs like this in UE4, imagine how it would run in UE5.

  • @Beaut_Beau
    @Beaut_Beau 10 місяців тому +3

    Randomly up at 1AM Australian time sick and unable to sleep, then up pops a DF video, bless you guys haha ^_^

  • @twocityfoodies8476
    @twocityfoodies8476 9 місяців тому +3

    This is truly sad...can't help but to think this is the EA effect and pushing them to be more efficient with UE4. Efficiency is the kryptonite of artistry.

  • @medicalwei
    @medicalwei 10 місяців тому +2

    One of the benefits of the engine switch is that restarting stage now takes milliseconds, though.

    • @muffinchini
      @muffinchini 9 місяців тому +1

      It took like a second in dirt rally 2

  • @madson-web
    @madson-web 10 місяців тому +2

    Nice work guys! But man, youtube compression in this one is egregiously bad.

  • @blooter6360
    @blooter6360 10 місяців тому +3

    Xbox series x user here been gutted since I ore ordered still suffering screen tear and frame drops weeks later
    A big step down from dirt rally 2.0 and even dirt rally

  • @Feanaro5503
    @Feanaro5503 10 місяців тому +13

    The hitches were there on Series X at launch, but went away after a patch

  • @joker927
    @joker927 8 місяців тому +3

    This game is a mess. Even on a 4090. 60hz limit, ghosting in both TAA and DLSS, shader caching stutter, no DLAA, and in town sections frame rate drops to 40s.

  • @LucaHereFor3MonthsPremium
    @LucaHereFor3MonthsPremium 10 місяців тому +8

    It's undeniably unfinished, but I think long-term the engine change will be worth it. The EGO engine just hit its limit; short stages and graphically limited. This clearly needed another half year of development.

    • @zeus1117
      @zeus1117 10 місяців тому +2

      Dude Dirt Rally 2 looks and runs so much better!! Who cares about a bit longer tracks when the game can't even handle the first corner? Also, most of the gamers won't even try out all the tracks, let alone interested in driving for hours on the same track. I bet the average buyer will invest 5-10 hours tops in the game and that's it. The rest won't bother cause they own DR2, and the other rest will just refund it earlier.

    • @HK-er7wf
      @HK-er7wf 10 місяців тому +3

      Yep, the avg Joe here just cares about visuals
      The stage design is incredible and there are multiple 20+km stages which makes this the better rally game

    • @LucaHereFor3MonthsPremium
      @LucaHereFor3MonthsPremium 10 місяців тому +3

      @@zeus1117 An older game runs better, you don't say. Joking aside, I never said it was perfect. But the average person? People either like Rally or don't. Neither WRC or Dirt is going to change that.

    • @e2rqey
      @e2rqey 9 місяців тому +1

      More like a year tbh. They still have to implement a quality VR mode as well.

  • @TheDwarvenDefender
    @TheDwarvenDefender 10 місяців тому +1

    Look at all that red and green, just in time for the holidays!

  • @leonius
    @leonius 9 місяців тому +3

    For those who didn't bought dirt rally 2.0 yet (me included) do buy it before EA remove it from stores in the near future

  • @METR0lD
    @METR0lD 10 місяців тому +2

    Such a shame to see a decline in quality like this. I remember when games from the same developer got better and better looking throughout a generation of consoles.

  • @kostasbousbouras2654
    @kostasbousbouras2654 10 місяців тому +1

    I can't believe that there are racing games with lower than 60fps, stutter and screen tearing in 2023. In currentgen consoles.
    Unbelievable really...

  • @cmdrls212
    @cmdrls212 10 місяців тому +3

    Unreal stutter is... Unreal

  • @leopaket7593
    @leopaket7593 10 місяців тому +1

    Is that music that you use from worms ? I have always thought about that but I have never been sure 😅
    I remember you used to use it very frequently in your old videos.

  • @hodgeman
    @hodgeman 10 місяців тому +2

    WRC generations had the same issues for me where the physics engine was locked to fps, so a locked 60 fps didn't work right, had to turn off vsync or it felt laggy... but then screen tearing. What a mess. Unreal engine stutters are garbage, what a crap engine.

  • @Beaut_Beau
    @Beaut_Beau 10 місяців тому +13

    The Ego engine is fantastic, i call bullshit on their reason of "longer tracks" for switching to UE4, and i bet there was behind the scenes shenanigans going on that forced the change.

    • @aghastinagharta
      @aghastinagharta 10 місяців тому +9

      There's no calling bullshit, since the EGO limitations in terms of stage length have already been addressed shortly after DiRT Rally 2.0 release (and before being acquired by EA). People who wre heavily involved in playing DR 2.0 already knew this and accepted that changing the engine will be required, since we are the same community that wanted longer stages.

    • @SilverEye91
      @SilverEye91 10 місяців тому +4

      I smell EA. My guess is that EA wanted them to save money and ditch developing the ego engine, and teaching new hires about it. Same thing that happened to Criterion's RenderWare.

  • @e2rqey
    @e2rqey 9 місяців тому +2

    I'm willing to bet the switch to UE4 had far more to do with the fact that Unreal Engine would make it a lot easier to do yearly releases of the WRC game, while also probably making those yearly releases much cheaper to develop.
    Their stated justification for switching to Unreal Engine was too simplistic and didnt really make sense for the reason that they claimed. It would 100% have been possible to add in basic environmental/world streaming tech into the EGO engine if they really wanted to add longer stages into the game while still using the engine the other Dirt Rally games were based on.
    Also, if that was the only reason were going to do that, you would have thought they would at least do the necessary programming and implement proper shader compilation to remove the shader compilation and traversal stutters which still plague the game. The stuttering isn't a guaranteed issue with unreal engine. It's the result of them implementing larger environments in UE4 in the most low effort way possible.
    The real reason that they likely went with UE engine is that most developers already know how to use it, it would be easier to on-board new staff. Most importantly, it would make it much easier/cheaper to turn the EA WRC game into videogame that they can release a new version of every single year. While not having to spend anywhere near the same money and time on doing the engine upgrades in the future. As those would be handled by Epic Games and the tools/engine upgrades for the EGO engine are probably all focused on the F1 games. Meaning the devs would have to do a whole separate branch of the EGO engine for the Dirt Rally games. Which at that point ends up being about as much work as just treating it like a brand new project under EA, porting what they can from Dirt Rally 2.0 and building a platform which they can develop from more sustainably in the long-run.
    With the EGO engine they would need to maintain a whole other branch of the EGO engine specifically for Rally games that has different tools and everything to the one for the F1 games. And they would basically be stuck with it from them on. Because they would never have the time to switch engines between yearly releases. While with Unreal Engine, all the implementation of major graphical upgrades and new engine tech is handled by Epic Games, and they could fairly easily make a sequel to this game that looks much better, and adds new graphical features by just upgrading to Unreal Engine 5 and implementing some of the graphical features which UE5 has already added on an engine level.

  • @realshmoothie
    @realshmoothie 10 місяців тому +8

    If you go to the ea wrc subreddit, users in there swear they've NEVER had a compilation stutter. Every time I've explained that this is a universal issue with bad ue4 implementation, massive down votes.

    • @DontCallMeScooterrr
      @DontCallMeScooterrr 10 місяців тому +1

      I envy them. I mean they ARE getting it, they just aren't seeing it and once you do it can't be unseen. Although lately I haven't noticed much but maybe I'm developing a tolerance lol

    • @thenuvolari9834
      @thenuvolari9834 10 місяців тому +1

      You can't have a differing opinion on Reddit than the mass lmao

  • @joxer
    @joxer 10 місяців тому +9

    VRR for the consoles not mentioned? Well within even the PS5 VRR window. Would be nice to know how much that helps the feel of the game in those moments as well.

    • @stepankulikov6011
      @stepankulikov6011 10 місяців тому +7

      I have ps5 and vrr supported tv, and for my experience it doesn’t help at all (

    • @vandammage1747
      @vandammage1747 10 місяців тому +2

      @@stepankulikov6011 doesn't ps5 games need a patch to make vrr work properly? On XSX is should just work though and support lower range too.

    • @stepankulikov6011
      @stepankulikov6011 10 місяців тому +1

      @@vandammage1747 yes, something like that

  • @proesterchen
    @proesterchen 9 місяців тому +1

    It's really odd to watch a DF video singing the praises of native rendering. Good on Tom! 👍👍

  • @madson-web
    @madson-web 10 місяців тому +8

    I miss the independent Codemasters

  • @michaelmonstar4276
    @michaelmonstar4276 10 місяців тому +1

    I don't really care, cause we're halfway of getting Codemasters "EA Sportsified", with the F1 already having been an annual affair, which EA surely liked the look of and thus purchased Codemasters, which probably made them put Codemasters on the WRC-franchise, which will likely become an annual thing as well. - And the fact that they moved to Unreal Engine just adds to the homogenization of this industry.

  • @krebs3r
    @krebs3r 10 місяців тому +3

    12:56 LOL. This CPU utilisation. Single thread bound.

    • @davidandrew6855
      @davidandrew6855 10 місяців тому +1

      Yeah, I noticed that too, not really pushing much of anything with the CPU.

  • @loukas371
    @loukas371 9 місяців тому +2

    hanks for the video, very insightful! Have you noticed that the game is only making use of a couple of those 5700X cores? It would be interesting to see some CPU analysis of this game as I feel like it is causing many problems and GPU bottlenecks in many scenarios and PC setups.

  • @OOOcannal
    @OOOcannal 10 місяців тому +2

    Unreal Engine and his famous stutter compilation!!

  • @KonradGM
    @KonradGM 9 місяців тому +2

    nice ghosting on those windshields lol

  • @seanmcbay
    @seanmcbay 10 місяців тому +14

    It’s always sad to see a dev give up their own engines for Unreal.

  • @StreetComp
    @StreetComp 10 місяців тому +2

    The switch to UE4 is a mistake, if going to go through the trouble of switching why not work towards the future and go with UE5?

  • @kid_thegamer
    @kid_thegamer 10 місяців тому +1

    Once upon a time , back in the days, in the cracking scene, when a random guy asked "why is _Clive Barker's Jericho_ not cracked by now?"
    That one dude that couldn't resist: "That's the reason why they got called *CODEMASTERS*"

    • @xmackdaddy69
      @xmackdaddy69 10 місяців тому +1

      ✝...the power of christ compels you! 😂

  • @reav3rtm
    @reav3rtm 9 місяців тому +1

    Perhaps they fired engine team, seeing as they switched two games series away from Ego engine.
    I wonder how/whether EA was involved in engine decision.

  • @BA-rh5hy
    @BA-rh5hy 10 місяців тому +9

    Playing EA WRC makes me appreciate what Kylotonn* with WRC Generations. I really thought they would nail it and they dropped the ball.

  • @garrythornhill2323
    @garrythornhill2323 10 місяців тому +2

    No reason why developers are not using unreal engine 5. More they use it the more gets unlock within that engine.

  • @Kortex_Racing
    @Kortex_Racing 9 місяців тому +3

    2:44 The fence is not even destructable? HAHAHA, I don't get the people defending this game....

  • @beardalaxy
    @beardalaxy 9 місяців тому +1

    "let's just throw away our awesome engine built from the ground up for racing games and use something that has a notorious history of hitching"

  • @hamidrezanikoofar
    @hamidrezanikoofar 10 місяців тому +3

    Aside from the visuals, the game is super fun to play. The trial version is available on Game Pass and EA Play on PS5.

  • @danielring8060
    @danielring8060 9 місяців тому +3

    Imagine switching TO Unreal Engine 4, the worst engine ever created…

  • @PresidentKony
    @PresidentKony 9 місяців тому +3

    PS3 game LOD with modern UE TAA blur, wew.

  • @subjectivereviews
    @subjectivereviews 10 місяців тому +2

    Whoever came up with the Series S idea shld be fired from microsoft. SX shadows compromised because of this thing

  • @shebeski
    @shebeski 10 місяців тому +7

    Those insane stutters for collisions and water is so unacceptable. I had the game on trial and angrily un-installed it after crashing from a stutter. I'm a veteran of iRacing and this was absolute dog****.

  • @iambrd1543
    @iambrd1543 10 місяців тому +2

    We're at a point where games are looking worse then last gen, running worse then last gen, playing worse then last gen, and costing more then last gen. When does it end?

  • @ebridgewater
    @ebridgewater 9 місяців тому +2

    It moved to UE4 when UE5 is already three years ago?

  • @ADSLPL
    @ADSLPL 10 місяців тому +2

    That is, KT Racing didn't make such bad games at all. In terms of graphics, their last games eat WRC from Codemasters.

  • @TheAxb2010
    @TheAxb2010 9 місяців тому

    For me, the pinnacle of gaming would be to play Richard Burns rally while Richard Leadbetter delivers burns in real time, for every mistake I make.

  • @myrontaylor77
    @myrontaylor77 10 місяців тому +2

    Why not UE5? Smh

  • @Shadow1412a
    @Shadow1412a 10 місяців тому +1

    It should be well known by this point the Unreal Engine is unsuitable for racing games. Assetto Corsa's following entry Competizione moved to Unreal Engine and in my eyes it was worth the switch as it had way more visual features like rain and details than before for roughly the same performance impact. However the developers decided to move back to their own in-house engine for Assetto Corsa 2. That is saying quite a lot about the internal state of the engine.
    Unreal is primarily a 3D third person engine. I am not sure why they did this decision, probably upper management decisions or some long term gambling that the engine will improve for following titles. Maybe just a practical decision, because most developers work with that engine and the old guard of Codemasters left.