Shadow of the Erdtree Critique

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  • Опубліковано 21 лип 2024
  • The Dark Souls of Elden Ring!
    ~~~
    0:00 - Peak (?)
    1:15 - World (exploration)
    2:31 - Legacy (dungeons)
    3:50 - Regular (dungeons)
    5:06 - Items (Good)
    7:46 - Repeat (content)
    10:04 - Story (spoilers)
    14:25 - Side (quests)
    16:44 - Replay (ability)
    19:00 - Difficulty (git gud)
    23:44 - Items (Bad)
    24:57 - Final Boss (Leonard)
    29:56 - Bob (he's actually alright)
    31:14 - Gaius (commander)
    31:53 - Fire (golems)
    32:09 - Rannela (generous hitbox knight)
    32:39 - Bayle (literal peak)
    33:34 - Meta (not sponsored)
    34:25 - The End (?)
    36:13 - Hope (and tears)
    ~~~
    #eldenring #sote
  • Ігри

КОМЕНТАРІ • 978

  • @Umbriferous
    @Umbriferous  9 днів тому +43

    Hi everyone! Thank you so much for watching and sharing your opinions on the video and the DLC itself. I am humbled by the very positive feedback, but the video is not without problems, and I want to address some of them here and clarify a few things.
    Firstly, as many of you have pointed out, I was incorrect in the "Bob" segment - it's not inconsistent. What seems to be happening is that if Bob two-hands the sword AND does an attack AND you don't hit him with a heavy enough weapon during the first few frames of that attack - he gets hyper armor that stops you from interrupting him. It appears to be consistent, and I didn't catch it because I was confused after interrupting him several times when he WAS two-handing (thought the other conditions weren't met). As you can tell, I'm not as familiar with the PvP mechanics that are in play against NPC fights, and it's my bad. I still don't think it's good design for those fights, but that wasn't my argument there, so I am sorry for that mistake.
    My point against Commander Gaius' attacks still stands. During the editing, one of the clips showcasing the evidence of inconsistency for his boar back-kick-attack got cut at the start, and I didn't notice. That was quite unfortunate, and sadly I can't insert it back at this point. If you don't believe that he kicked me through the shield - I urge you to test it yourselves by trying to ONLY block his attacks for a few minutes - you will be surprised by the amount of times you'll get hit. Also, when I block his magic spear attack the first time - I know I still take damage because the shield doesn't have 100% magic negation - that's not the problem. The problem is shown in the next clip, where the shield is ignored entirely. I thought that was obvious, but maybe not to all.
    I should've outlined more differences between Rellana and Radahn when I was talking about similar initial reactions to them. Rellana is without a doubt a much better boss with clearer attacks, and I should've made it clearer as well.
    In terms of difficulty - I am not saying that I want bosses to be easier - I am saying that I want them to be less frustrating to learn. Which is why when I suggest at least lowering enemy damage output, I also say that it should be compensated with them having higher health. That will probably not be enough, but it's the simplest step in the right direction, in my opinion.
    And finally, to those who that tell me that the reason we search for Miquella is because there can only be one Elden Lord and so he needs to be dealt with - no it's not. Eventually that might become our concern, but before entering the DLC - we had no clue. Not only that, but the shadow lands have 0 (ZERO) impact on the base game. You can still become Elden Lord while ignoring the Shadow Lands in their entirety, and still get the same amazing endings we got before. None of them feature the return of Miquella, so I guess if you were happy with the motivation provided in the base game - that's even less of a reason to go anywhere. And even if, in the hindsight, you could imagine that the grace, or something equally abstract, guided us there to figure out what needs to be done (despite it still not changing anything) - it was communicated very poorly. At the end of the day, I, like many others, was playing through the whole DLC without any clue as to why we kill those bosses. I understand why I do that as a player - because I enjoy the gameplay - but not the character. And call it a controversial take, but I would've liked to know.

    • @nolanwinterburn194
      @nolanwinterburn194 9 днів тому +3

      with your last point the reason the tarnished enters the shadow lands is because were guided by grace to do so. sure the tarnished doesn't know exactly why grace is guiding us, but we have followed it the whole way through the base game so why would we stop once were Elden lord, thus giving the tarnished a reason to be there. And you come to learn why grace guided us to the lands through Ansbach.

    • @nolanwinterburn194
      @nolanwinterburn194 9 днів тому +1

      and bro realized that you dont need to do bosses solo to have fun with the game. the bosses are not designed around summons there designed to be beatable with any build, some just happen to be easier with different builds

    • @SensatioNEO
      @SensatioNEO 5 днів тому +1

      Makes a lot of sense!

    • @thesnatcher3616
      @thesnatcher3616 4 дні тому

      Going by that logic, there is no reason to go to the Ringed City if you didn't play Ashes of Ariandel, and there is no reason to go to the Old Hunters cause it's just a nightmare spiritual plane and not an actual place. There are in-universe reasons of course, but if we're talking player character relevance, the whole "Miquella being potential competition" thing probably has more relevance than any prior From dlcs(we do know he was trying to create his own order similar to Ranni from item descriptions in the base game). On the topic of not knowing why you fight bosses, you won't know why you fight any boss in Bloodborne/Ds1/Ds3 outside of just self-defense and the same goes for Elden Ring. There are exceptions of course, but do you know why you had to fight the Crystal Sage? Or Curse Rotted Greatwood? Or the Old Demon King that doesn't even bother you unless you seek him out? Or the Witches of Hemwick? Or the Taurus/Capra Demon? Or the Demon Prince? Or Champion Gravetender? Or the Living Failures? Or Laurence? Or hell even Artorias and Sanctuary Guardian. Of course, a lot of these would be answered with "cause of self-defense" and that's fine.

    • @Tigerbro6
      @Tigerbro6 5 хвилин тому

      From is a company that is very gameplay first with their games. its sad and frankly elden ring and sekiro were a drastic improvement on something that just wasn't there before. And to see the DLC go back to the barren narrative wasteland that these games found themselves trapped in, I feel like they're just at odds sometimes with giving satisfying contexts to their gargantuan projects. I get your frustration and its something i've accepted long ago when I played a very bad game called dark souls 2. it was nothing that i wanted and it failed to deliver on so many places, yet its best aspects still were good enough that i persevered through. I enjoyed powerstancing, I found ways to like the game that i disliked. Bloodborne was way cooler and until ds3 came out i had to make do with 2. And even still 2 has more cutscenes than the dlc of elden ring. Its a strange balance between fun, gameplay and story. Games are much more than art, interacting with said art is insanely gratifying but can lead to you feeling empty that there wasn't a resolution to it.
      But really though you really should just accept that radahn is a summon a friend boss and frankly more people should accept how fun it is to help someone clear these fights.

  • @Idras74
    @Idras74 14 днів тому +445

    "Is it Peak?"
    "Yeah, but it's a jagged one 🔥✍🔥."
    I owe you an apology I wasn't familiar with your game.

    • @shutup1037
      @shutup1037 11 днів тому +2

      😂

    • @catagecat
      @catagecat 7 днів тому +2

      That intro went so hard for no reason lol

    • @dragand
      @dragand 6 днів тому +1

      do you understand the reference ​@@catagecat

    • @trevorj.gentle205
      @trevorj.gentle205 2 дні тому

      Yo tell me why that joke literally has the actually in tears and I actually feel like finally I understand all those comments when people are like oh my God I'm dying but it's just barely funny🙄😬

  • @YOGO_MUSHI
    @YOGO_MUSHI 11 днів тому +113

    Those tree sentinels felt like teddy bears that far into the DLC.

    • @bombyo3634
      @bombyo3634 11 днів тому +5

      They hit me harder then mesmer did. They are harder for me to best. But I have trouble with every enemy on horse I just struggle with even basic enemies

    • @YOGO_MUSHI
      @YOGO_MUSHI 11 днів тому +6

      @@bombyo3634 everyone has certain enemies that just give you hell. Compared to everything else in the dlc I felt like I had all day to dodge their attacks.

    • @genxfrood
      @genxfrood 11 днів тому +2

      I love tree sentinels. Their moves are so beautiful and graceful and fun and fair.

    • @bombyo3634
      @bombyo3634 11 днів тому

      @YOGO_MUSHI I tried to fight romance at the end my controller dropped I just picked it up to see it start over right after I picked it back up.
      😶‍🌫️😭😭😭

    • @sheltongolden4394
      @sheltongolden4394 10 днів тому +1

      When I saw them, I was, "Oh, hey! I know these guys." Wanted to give them a hug. It was like a nice reunion.

  • @ALL4NTHING
    @ALL4NTHING 10 днів тому +275

    I am so tired of certain reviewers forever sucking up to fromsoftware and refusing to acknowledge some of these glaring issues

    • @supersomeone9032
      @supersomeone9032 8 днів тому +57

      Yep, and whenever you have a valid critique of the game, your inbox will just be filled with “sKiLL iSsUe” -🤓

    • @bboyExia
      @bboyExia 8 днів тому +56

      Yeah, record breaking game, but we still cant solve cameras. Or mobility issues. It feels so weird to have a stamina bar against enemies who seemed to have none. Endless chains into input read spams. Or only having a fucking roll when these bosses are near jumping wall to wall in 1 second.
      In bb and sekiro. It feels like my character can actually keep up and is suited for the bosses. In elden ring it feels like i need to use gimmicks.

    • @JoseViktor4099
      @JoseViktor4099 7 днів тому +4

      What Im personally tired with is that all of Elden Ring has to go around "difficulty", if people liked how the bosses works compared to player or not...
      You know what objectively is an issue and changing it would benefit everyone of us, Elden Ring fans, haters o anyone? Improve the optimization, that since OG Dark Souls had been very bad on some areas, improve the camera, which doesn´t do any justice to giant boss fights, improve the hitboxes, who technology had advanced enough already to not have giant cilinders on weapons.

    • @iiiiiiiiiilililli
      @iiiiiiiiiilililli 7 днів тому +12

      @@bboyExiano boss has endless chains

    • @Emberblood
      @Emberblood 6 днів тому +3

      Those are not issues. Those are souls features 😏

  • @SeniorMuffinFace
    @SeniorMuffinFace 14 днів тому +250

    Jagged Peak bit got a needed chuckle out of me.

    • @solomongrundy1905
      @solomongrundy1905 11 днів тому +3

      It sounds like a rework of Joseph Anderson's joke for his review of the base game where he said it's a masterpiece, but a shattered one. This one hits for both parts in terms of tying it to the game though.

    • @slothorne8222
      @slothorne8222 10 днів тому +3

      @@solomongrundy1905well Joseph’s tied to the game as well because Elden ring being a shattered master piece also refers to the shattering that happened in game

    • @solomongrundy1905
      @solomongrundy1905 10 днів тому +3

      @@slothorne8222 That's why I said both parts hit for this one, since "Jagged" and "Peak" both come from the game, while "Shattered" matches but "Masterpiece" doesn't

  • @PlanetCapeStudios
    @PlanetCapeStudios 9 днів тому +52

    When the final boss died, after 10 hours of fighting it, I didn’t jump for joy. I did a bit of a mental shrug.

    • @yimwee2401
      @yimwee2401 3 дні тому +3

      I fell asleep almost immediately and went and fought malenia and maliketh the day after for actual difficult but fun boss fights.

    • @electro_spectre
      @electro_spectre 3 дні тому +2

      That's CRAZY I can't even imagine. I was jumping for joy like I haven't since Gael lol

  • @vileslimeball3286
    @vileslimeball3286 12 днів тому +41

    Shaman village is probably my favorite location in the entire game, upon first stepping in there I knew it was special. Then you learn all the lore, amazing.

    • @sudowtf
      @sudowtf 3 дні тому +3

      Really? A tiny area with no loot and just a bit of lore is your favourite area? Not the Jagged Peak of Bayle? Not the Shadowkeep? Not Belurat or Ensis? I know opinions are subjective, but yours is so odd that I’ll call it objectively wrong, lmao

    • @irishaarbear
      @irishaarbear День тому

      @@sudowtf Its almost like, you don't get it, because its a different emotion its resonating with for them other than just "big cool castle/mountain"
      The game goes out of its way to make little places and moments like the village have a deep insight into either a character or culture of the area.

  • @Sam-lo8yj
    @Sam-lo8yj 14 днів тому +314

    I get that these are supposed to be sad games but honestly it’s hard to invest in any NOC quests in these games knowing basically every one of them will die horribly.

    • @Sam-lo8yj
      @Sam-lo8yj 14 днів тому +20

      Npc*

    • @pieru
      @pieru 14 днів тому

      you'll die one day too but i hope someone is invested in you

    • @andreybelyshev5093
      @andreybelyshev5093 14 днів тому +61

      Yeah it really begins to hamper the effect of it when it's done over and over again, the same goes for alot of the other things fromsoft loves to reuse

    • @gabriellecollier8127
      @gabriellecollier8127 14 днів тому +33

      It's not about their deaths. It's about the journey to their deaths.

    • @windy4566
      @windy4566 14 днів тому +50

      @@gabriellecollier8127 yeah the issue is that it all feels for naught knowing they'll just go batshit insane tweaking and try to kill you fail, but yeah :(

  • @FrigidOven
    @FrigidOven 14 днів тому +156

    Heavily agree with you on the feeling after the final boss. I didn't feel like I learned anything. In fact, for most bosses, I would get a lucky win far before ever reaching mastery which just felt so underwhelming. Midra was the one of the few bosses this didn't happen with for me. I actually had 0 flasks when I beat him and it felt like I overcame a true challenge of my skills. Best boss in all of ER imo.

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 14 днів тому +31

      I think messmer, bayle, and midra are the only great bosses in this dlc imo

    • @azure4622
      @azure4622 13 днів тому +20

      ​@@jaswanthvardireddy2243those and the rot centepede lady are what i think were good gameplay wise. I don't mind rellana but she's kinda annoying

    • @unpingouinsurlabanquise4574
      @unpingouinsurlabanquise4574 13 днів тому +6

      Rellana, Messmer, radhan and midra are my fav, all very fun to fight

    • @Mr.ClimateChange
      @Mr.ClimateChange 13 днів тому +12

      Finally respect for Midra.

    • @skinnytimmy1
      @skinnytimmy1 12 днів тому +6

      ​@@jaswanthvardireddy2243 messmer made do me do like 30 extra attempts just because of 1 move. It felt like waterfowl all over again lol

  • @Bliss467
    @Bliss467 14 днів тому +53

    I’m shocked Rellana had no intro cinematic or build up. You don’t need an intro cinematic to make the build up to the boss awesome. Bayle was perfect in that way. The build up was incredible and the payoff truly hit. But given the gravitas of Rellana… where was hers?

    • @buffoonustroglodytus4688
      @buffoonustroglodytus4688 13 днів тому +23

      Yeah. Half the bosses get no cutscene and barely any lore but it was very important that when you empty the water in shadow keep church district or burn the sealing tree you watch a minute long cutscene.

    • @filmhaltig
      @filmhaltig 10 днів тому +8

      100% agree. Especially considering what an important role she has from a lore perspective, linking the Erdtree world to the Shadowlands.
      You just enter the door and she starts fighting you like you entered a demi-human queens hideout.

    • @yourlocalhuman3526
      @yourlocalhuman3526 8 днів тому +1

      i legit had no idea who the bosses were or why im fighting them, and i was reading almost all of the lore on the new tie ms that i got

    • @Bliss467
      @Bliss467 8 днів тому

      @@yourlocalhuman3526 tie ms? Autocorrect strikes again

    • @yourlocalhuman3526
      @yourlocalhuman3526 8 днів тому +1

      @@Bliss467 items sorry😂

  • @vladlazar94
    @vladlazar94 10 днів тому +59

    I played Sekiro after Shadow of the Erdtree, and wow, the bosses are about equally fast and aggressive. BUT, each and every Sekiro boss fight feels incredibly engaging. Sekiro has the agility and the tools to outmanoeuvre any boss once learned. Fighting Maliketh, Malenia, Rellana, Radahn, feels outrageous in comparison. I wish I could fight them as Sekiro - they’d still be tough, but fair and likely even fun.

    • @thebakedchef
      @thebakedchef 8 днів тому +2

      Hit the nail on the head here

    • @V2ULTRAKill
      @V2ULTRAKill 7 днів тому +1

      Theyd be jokes in sekiro

    • @boshwa20
      @boshwa20 7 днів тому +3

      ​@@V2ULTRAKill And they would be fun

    • @_CrimsonBlade
      @_CrimsonBlade 6 днів тому +4

      Thats the thing about sekiro they gave us one weapon and designed bosses around that id rather from give us a main character ,one or two weapons and 6 or 7 good unique bosses then elden trash bosses

    • @amir.h7444
      @amir.h7444 5 днів тому

      @@boshwa20same in elden ring. But u cant compare a linear small game with 1 weapon to ER. Ofc the first is gonna have much better balancing

  • @bs7257
    @bs7257 14 днів тому +167

    I 100% agree that if Fromsoft go down the path of thinking “the community will accept any level of absurd difficulty as long as we give them multiple ways to invalidate it” then the magic of the souls games will be lost. Fromsoftwares souls games are long overdue an update in core gameplay mechanics especially when you consider that dodge roll/attack during enemy’s recovery frames is a gameplay loop that started in 2009 with Demon souls. Sekiro to me marks Froms successful attempt at increasing difficulty in a fair and interesting way and I hope they returns to new combat innovations. Ever since I played Lies of P I can’t escape the feeling that if Elden ring had Lies of Ps core combat mechanics it’d be by far my favourite game of all time and when you look at lots of its bosses through the lens of Lies of Ps combat they feel like absolute masterpieces of boss design held back by archaic combat design.

    • @shiroamakusa8075
      @shiroamakusa8075 14 днів тому +10

      What "absurd difficulty"? Of all the souls games Elden Ring is by far the most accessible which throws the least roadblocks at you. Unless you decide to make a challenge run on your own volition, but that's on you, not on the game then.

    • @tronaldtv7099
      @tronaldtv7099 14 днів тому +34

      @@shiroamakusa8075 define "challenge run"..cause if you mean "solo" then you are objectively wrong.

    • @TheJulik2
      @TheJulik2 14 днів тому +59

      @@shiroamakusa8075i think you didn’t read the comment, so I’ll repeat it, any absurd difficulty if they give them ways to invalidate it. If a boss like radhan fills the screen with incomprehensible lights and does one shot you, you should just, you know, search for a way to trivialize the fight with a bugged ash of war, summons and 5 mins of pre-buffing. If radhan did the less damage, and his attacks were more visible (using the sekiro camera angles maybe?), do you think that would be too easy? That it wouldn’t make the community to look out for other build than the meta and abusing the “let my clone fight” ?
      Wouldn’t make it easier to actually appreciate the fight and encourage a duel of learning the timings and overcoming it, instead of just put the most damage and the most poise and wish for good rng?
      Or maybe yeah the game would be better if every attack was a one shot. Maybe why have health even!

    • @trg2516
      @trg2516 14 днів тому +1

      @@TheJulik2 and all that is unfortunately objectively wrong besides visuals and the bug none of what you said was right

    • @TheJulik2
      @TheJulik2 14 днів тому +21

      @@trg2516 what did i say then, cause i mostly asked questions. So you don’t think than when big damage numbers aren’t tied to a fight, people don’t start learning how to fight? Cause then you would be surprised to know the existence of a game called Sekiro.

  • @lawbinson
    @lawbinson 15 днів тому +84

    I killed igon because I thought the game wanted me to put him out of his misery

    • @DarthErmac503
      @DarthErmac503 12 днів тому +12

      I almost did the same thing, lol.

    • @jeremytewari3346
      @jeremytewari3346 4 дні тому +11

      CUUUUUUUUURSE YOUUUUUUUUUUU.... LAWBISON

    • @lawbinson
      @lawbinson 4 дні тому

      @@jeremytewari3346 I wish I could’ve experienced this lol

    • @skylerstone7885
      @skylerstone7885 23 години тому

      If there was one thing I learned playing souls games NEVER kill an npc

  • @soulkibble1466
    @soulkibble1466 13 днів тому +37

    As I'm currently doing a second playthrough of the DLC, I agree with the Scadutree Fragment criticisms because if they are basically a requirement to be able to have any chance of tackling a boss, I feel that they should have had at least a fair chunk be rewards after bearing the major bosses or a miniboss in the legacy dungeon. Hell, there are 5 fragments located behind one of the optional remembrance bosses, and they give you one for beating the hippo boss at the start of the Shadow Keep so it should have been a no Brainer to have them more as rewards, while keeping ones located at crosses. Cause it would give you a minimum fragment level for each of the legacy bossed that is essentially, "this is where you should be at the minimum" and all the remaining ones are the optional ones to make things easier for you if you want

    • @shutup1037
      @shutup1037 11 днів тому +3

      The rememberance hippo give you 2 actually

  • @ReaLgressA
    @ReaLgressA 16 днів тому +117

    seems like i need to find all scooby snacks so when I will get left-right good night from another boss I won't have an excuse and have to git gud

    • @Braylenc123
      @Braylenc123 14 днів тому +6

      all the bosses in the DLC are very beatable with anything +12. radahn might be the only exception

    • @treemonsterman3611
      @treemonsterman3611 14 днів тому +10

      @@Braylenc123 I fought radahn for like, 6 hours, and then proceeded to get bored and stopped having fun with the fight. At that point I felt like I had to force myself to keep fighting him. So I just used a mimic tear and beat him 3rd try. Crazy how easy the dlc is if you summon.

    • @Braylenc123
      @Braylenc123 14 днів тому

      @@treemonsterman3611 lmao i just used the bloodfiends arm after a certain point with endure and took like 3 tries

    • @azure4622
      @azure4622 13 днів тому +1

      For me it was thorns. Couldn't get good dps, although it looks like the damage i got was normal for a mostly slapped together build.

    • @m.l.2871
      @m.l.2871 12 днів тому +1

      @@Braylenc123 glad I sticked through! such a fun fight without cheese.
      i missed bosses that are really hard and you have to learn the whole pattern.
      not just trading blows and eventually winning. base game was honestly too easy

  • @shredgordon3240
    @shredgordon3240 14 днів тому +41

    Elden ring and it's dlc is something I both love and hate at the same time. The world and art design is amazing and a joy to explore, but there's little to find in it, and the pve honestly just isn't that fun. In previous from games, the pve was amazing, with the bosses just being the cherry on top, while in elden ring the game feels like a beautiful, but empty, ice cream cone, with a scorpion pepper on top.

  • @furoreumbra5180
    @furoreumbra5180 14 днів тому +86

    I had seizures when fighting radahn

    • @zaleost
      @zaleost 12 днів тому +6

      I’ve put off even trying him for almost a week now just because the 2nd phase completely tanks my frame rate

    • @joecrawford8810
      @joecrawford8810 11 днів тому +1

      @@zaleost same here. Beat him once and I did 2 NG runs and I ignored him in both

    • @yourlocalhuman3526
      @yourlocalhuman3526 8 днів тому

      @@zaleost same here haha

    • @Cyphu
      @Cyphu 6 днів тому +1

      That’s just part of the difficulty, git gud

    • @_CrimsonBlade
      @_CrimsonBlade 6 днів тому

      That’s a feature

  • @Sleader134
    @Sleader134 14 днів тому +148

    This is hands down the best critique of the DLC I have seen. There are some good ones out there, but I feel people go too soft on Elden Ring/the DLC just because FromSoft at their worst is still a GOTY.

    • @jameslough6329
      @jameslough6329 12 днів тому +13

      This is definitely FromSoft at their best and not at their worst imo

    • @madkoala2130
      @madkoala2130 11 днів тому +29

      ​@@jameslough6329and worst, directionless of dlc, Inconsistency in quality and storytelling, showing signs of limitations of dodge roll/ attack combat, balancing etc.
      This dlc is basically fromsofts attempt of supplementing quality with quantity so dlc does not fell wasted. Its right in same range as Ashes of Ariandel in quality (and thats was considerd the worst Fromsofts dlc till now).

    • @Vengeance_I_m
      @Vengeance_I_m 11 днів тому +4

      Lol SOTE is the best DLC in history, even despite it's problems

    • @madkoala2130
      @madkoala2130 11 днів тому +11

      @@Vengeance_I_m did you heard of Ringed city, Old hunter dlcs? Content vise it is the biggest one yet (so if we are judging by content amount standards then maybe yes, but thats the rabbit whole that should not be encouraged in future since Fromsoft could could end up in Ubisoft situation and print low grade content for sake of it), but quality is significantly worse then any previous dlcs.

    • @jameslough6329
      @jameslough6329 11 днів тому +19

      @@madkoala2130 I strongly disagree with you. I think the quality of SOTE's content is MUCH more consistent than the base game of Elden Ring and FromSoft definitely went with a quality over quantity approach to the DLC.
      From my experience, the quality of the new remembrance bosses, legacy dungeons, new weapons classes, art direction, environmental storytelling, and even minor side dungeons has all been consistently great from start to finish.
      Sure there are a couple stinker bosses, and the lore of the Final Boss could have definitely been handled better. But overall the DLC is without a doubt FromSoft's best work to date.

  • @elsalaxander2888
    @elsalaxander2888 14 днів тому +44

    Jagged peak is peak

  • @KripsuPL
    @KripsuPL 15 днів тому +153

    The Joseph Anderson we didn't deserve but the one we needed. Just don't do a witcher 3 critique!

    • @RealMonkeyDKirby
      @RealMonkeyDKirby 14 днів тому

      Joeseph anderson is a scrub who doesn't understand the games mechanics and croes sounding like an idiot

    • @trg2516
      @trg2516 14 днів тому +48

      you mean the guy that didn't interact with any mechanic and when people pointed that out he doubled down and said he should play how he wants.

    • @RealMonkeyDKirby
      @RealMonkeyDKirby 14 днів тому +4

      @@trg2516 yup

    • @Stanzbey69
      @Stanzbey69 14 днів тому

      Joseph anderson is a fraud who doesn’t understand what he’s talking about.

    • @Mr-Hakim
      @Mr-Hakim 14 днів тому +12

      @@trg2516Yeah, I really didn‘t like his review of Elden Ring.

  • @wojciech-kulik
    @wojciech-kulik 14 днів тому +131

    We've got a similar experience, I beat all FS games multiple times, in total over 1000h+. And I fully agree with your review about the difficulty.
    DLC is hard not becuase you are underleveled, it's hard becuase bosses introduce cheap difficulty, spam aggro for 15s to give you 1 quick attack window or if you need to heal then 0 attacks and the cycle repeats. Additionally you get full arena AOE and fights are designed to hide information about incoming attacks to kill you everytime the new strong attack/combo is introduced which makes learning fights very unfun.
    Also, new weapons face some problems. If you have only a short window to attack, you need to maximize the damage which favors 2x big bonks & jump attack which feels like all new weapons are useless for boss fights.
    On top of that you get input reading and programmed punishment for natural reactions. You pass the phase of well telegraphed attacks and then a new attack is coming that you can't guess how to avoid and it insta-kills you, then you struggle to get to this point again and you get killed again.
    This is not a good design, it's a design to hold you on this boss for longer. Also, these bosses are 20x aggro Bloodborne, but you still play with DS3 character with no additional things to balance it, besides extra jump attack.
    There is no duel anymore in DLC, it's roll roll roll roll roll roll roll, hit once with a toothstick. I remember epic duels from Bloodborne (like Lady Maria, father Gascgoigne, Ludwig, etc.) which were so intense, a lot of parrying and good stuff, that's what the well designed fight is, interactive fight, hit for hit, a few attacks by the boss, and then it's my turn, not watching infinite combos over and over again.
    This DLC introduces the worst boss balance in their franchise, which in many places feels like cheap difficulty or being hard for the sake of being hard. They broke the game because of ashes, I knew since the beginning that adding ashes will kill the boss balance and it did. Now you can either play solo and the difficulty is broken or you can play with ashes and it trivalises the fight completely.

    • @1xtcy
      @1xtcy 14 днів тому +10

      No body read all of that bruh trust me

    • @RedShogun13
      @RedShogun13 14 днів тому +8

      “Hard for the sake of being hard”
      Remember when they did DS2 without Miyazaki and they thought that was the way to go?

    • @noahdiederich9262
      @noahdiederich9262 14 днів тому +45

      @@1xtcyI just did buddy, time to find a new hobby

    • @azure4622
      @azure4622 13 днів тому +31

      ​@@1xtcyman I'm nobody

    • @1xtcy
      @1xtcy 13 днів тому +2

      @@noahdiederich9262 😂 it ain’t that deep corny dude

  • @boomerlizard3184
    @boomerlizard3184 14 днів тому +34

    I never felt like i ever "beat" a boss, I just got lucky they didnt spam their one shot move

    • @Stanzbey69
      @Stanzbey69 14 днів тому +5

      Sorry but that’s a you problem. On subsequent playthroughs these bosses are really fair, even radahn. The only problematic one is gaius. They’re in general just more complex and harder to learn. But infinitely more satisfying than any piss easy excuse for a boss in dark souls 3

    • @Hydra_X9K_Music
      @Hydra_X9K_Music 13 днів тому +3

      I only felt like that with Commander Gaius, the golden hippo, and the final boss (of the dlc)

    • @themiddlechild8952
      @themiddlechild8952 7 днів тому

      ​@@Stanzbey69i agree idk if elden ring was your first souls game but having played all their other titles afterwards the bosses felt like they could be basic enemies in elden ring in terms of difficulty

    • @aryabratsahoo7474
      @aryabratsahoo7474 4 дні тому +1

      ​@@Stanzbey69calling Radahn fair is like if you enjoy having to hit him once every 1 mins and somehow managed to beat him and always got lucky he didn't spammed his few difficult to dodge, hard hitting combos one after immediately finished another.
      I believe it's more of a u problem if you're fine with defending a boss that goes the extreme end of the Elden Ring boss stereotypes and not seeing the obvious issues in boss design.

  • @makito106
    @makito106 14 днів тому +28

    35:00 I hope the next game gives you a boss rematch feature. There's certain bosses I would love to fight again but I don't want to replay the whole game again.

    • @skinnytimmy1
      @skinnytimmy1 12 днів тому +12

      Love how they make a boss rush mode for their shortest game, but not for their longest game.

    • @madkoala2130
      @madkoala2130 12 днів тому +7

      ​@@skinnytimmy1like, this is my main criticism of Radahn reuse and its defenders. If you really wanted a rematch against prime version of that boss, then put like dream bosses in Hollow Knight or boss rush mod etc. do not force it as final fight of dlc. I know its not the same model or moveset, but still i didnt get through all dlc just to fight Radahn again.

    • @TotalTimoTime
      @TotalTimoTime 10 днів тому +2

      You can rematch by helping other players beat them :)

    • @yourlocalhuman3526
      @yourlocalhuman3526 8 днів тому

      @@TotalTimoTime doesnt really count as a rematch does it since you cant control the fight

    • @bribro726
      @bribro726 7 днів тому +1

      I really have no idea how a boss rematch feature is not the standard after they did it for Sekiro.

  • @alvaromoreno969
    @alvaromoreno969 12 днів тому +37

    On motivations: Ansbach and Thiollier’s quests individually lead you to understand that Miquella is very dangerous and has to be dealt with. I found my own motivations reversed by those discoveries and felt engaged when facing Leda and the final boss.

    • @TotalTimoTime
      @TotalTimoTime 10 днів тому +3

      This was my experience too. At the start I was just there to meet miquella cuz he seemed like a cool guy but the longer I played the more I felt he was a problem and needed to go down. So the final confrontation gave me the closure I needed.
      It‘s like the first dark souls DLC, noone was there to applaud you for taking down artorius, in fact your deeds will be misappropriated to him, but you did them because they needed to be done. It‘s a thankless job but you‘re the only one who can do it.

    • @_CrimsonBlade
      @_CrimsonBlade 5 днів тому +2

      Dangerous because he wants to turn a crappy world a little bit better? Wtf is this writing

    • @alvaromoreno969
      @alvaromoreno969 5 днів тому

      @@_CrimsonBladeThe issue here is that Miquella wants to make the world better by subduing everyone’s minds with his enchantment. Basically he would eradicate free will in order to make the world a “better” place. This is unambiguously dangerous.

    • @amir.h7444
      @amir.h7444 5 днів тому

      @@_CrimsonBladewhy are u writing takes when u dont understand the story ? This is like basic level lore. R3tarded take💀

    • @amir.h7444
      @amir.h7444 5 днів тому +6

      @@_CrimsonBladeeven if u played like 2h of dlc you would know he doesnt wanna make it „better“. He is tryna brainwash everyone

  • @Cyynapse
    @Cyynapse 2 дні тому +3

    I love that the reward for fighting a final boss called "Consort of Miquella" is a cutscene showing us that he is, in fact, the Consort of Miquella

    • @douglasferreira5082
      @douglasferreira5082 4 години тому

      It feels like it could be a memory you find earlier in the game. It would give more context to the fight. That scene felt disappointing and out of place.

  • @WeAreTheInsurgents
    @WeAreTheInsurgents 10 днів тому +9

    When I've struggled on a boss for a long time, I've been told to just use Mimic Tear or to summon another player, and I always refuse. While part of me does this out of a stubborn "I want to do this by myself" mentality, another part is because I have to partly relearn the boss.
    When there's more than one target, the boss becomes unpredictable and will sometimes do one half of a combo to one target and the rest to another. They can also change targets for single attacks on a whim; for example, a boss might raise a sword to slam down on my summon, but at the last second they might spin on a dime to attack me instead. I now have no way to know when the boss is gonna attack me, or I'll get swiped by a hitbox I didn't know existed because I'd always dealt with a combo in one way. It just really throws any sense of flow off and bosses just don't seem to function well when facing more than one attacker. Their animations can look like they're on the verge of bugging out and it takes away from the experience for me.

  • @Bliss467
    @Bliss467 14 днів тому +9

    I looked for the missing closure at the end by returning to saint trina, because she is an aspect of miquella, who asked me to kill him, but she was simply dead too, which makes sense, I suppose, but was disappointing nonetheless

  • @zawarudo8991
    @zawarudo8991 9 днів тому +29

    People are too invested in the hype train and gaslight themselves to believe this is another nigh flawless "masterpiece".
    Just like in the base game, the ideas are there, but From‘s bitten off more than it can chew and the cracks are blatantly visible.
    Sometimes, less is more.

    • @xEcuador1
      @xEcuador1 5 днів тому +2

      nah lmao

    • @Marshall97531
      @Marshall97531 3 дні тому +2

      @@xEcuador1what a compelling counter argument

    • @xEcuador1
      @xEcuador1 3 дні тому +1

      @@Marshall97531 as if the original comment had anything to begin with. Game’s successful and sold crazy for a reason clown.

    • @Marshall97531
      @Marshall97531 3 дні тому +1

      @@xEcuador1 mainstream music sells like crazy too, doesn’t mean drake is any good, keep consuming what the masses tell you without a thought

    • @xEcuador1
      @xEcuador1 3 дні тому +1

      @@Marshall97531 bad comparison, when was Elden ring or fromsoftware ever mainstream? Last time I checked their previous titles never sold as much as Minecraft or GTA. Try harder the next time you reply.

  • @arix1479
    @arix1479 14 днів тому +90

    I didnt really enjoy the DLC. Some bosses were very good but i found exploration disappointing. You either get the scooby doo fragment (whole idea of these things even existing is bad imho) or just a cookbook. So many areas like coast or abyssal woods were just empty and all you got for exploration was just the views. Are pretty graphics inportant in making good game? For sure. Can they carry whole exploration if they are the only upside to it? No, not for me at least.
    Overall boss design was ok. Some I really enjoyed, some i absolutely hated. Im afraid that FS is starting to prioritize flashy combos and overall cinematics over making an actual fun boss. I liked dark souls and Sekiro bosses more.
    I hope that FS fans wont kill me for saying all of that. DLC is 6/10 for me.

    • @madkoala2130
      @madkoala2130 11 днів тому +28

      Unfortunately seems like they are on the witch hunt for those who have negative opinion of dlc, just look what happend to Feeble king. All tho some of the things he said are bs, but he nailed in the head with exploration criticism. Those people are not Fromsoft fans (if they were, they would know drop in quality is this dlc to previous dlcs) those are fresh elden ring fans who maybe tried playing previous games once and never tried it again.

    • @peco595
      @peco595 11 днів тому +8

      The fragments were a great idea though. They stop you from just steamrolling the dlc with your endgame build while also not necessitating the need to grind levels if you were lower level in order to catch up to what amounts to post game content essentially
      They also make the co-op experience better since the matchmaker goes off of your character level rather than the scadutree level. I've been able to be summoned to help people with every boss in the dlc even after beating it since leveling my character wasn't the primary goal.
      In the base game, you pretty much get locked out of fighting earlier bosses with people since your level determines everything. Not a concern in the dlc unless you do grind and overlevel yourself.

    • @bondrewd5935
      @bondrewd5935 11 днів тому +3

      ​@@madkoala2130 Right! A real From software fan would hate on this DLC for no reason ignoring all His merits!

    • @madkoala2130
      @madkoala2130 11 днів тому +26

      @@bondrewd5935 real fromsoft wouldnt blindly say "This is best dlc ever!" while also ignoring glaring issues that makes it no way near the quality of previous dlcs and would not go full on witch hunt for those who criticised it and had good reasons why this isnt the best one for them (same thing is why non of us can agree on which Soulsborn game is the best one). Dont prosecute people for saying something contrary to publics opinion, this dlc here is.pure case in that.

    • @strictlypineapple9308
      @strictlypineapple9308 11 днів тому +1

      @@madkoala2130yes but everyone has an opinion. As a fromsoft fan my complaints are exploration rewards being mostly lackluster, lack of the new weapon types, some bosses having wonky moves and hit boxes, and a slight slight disappointment with the story and lore of the dlc, mainly the radahn thing. But even that isn’t bad for me, just could have been better lore wise. But a 6 form the comment above? That’s barely above average. I mean I get everyone has an opinion but I think most people disliking the dlc are exaggerating the complaints and forgetting the positives. And I feel like most of them also probably did not like Elden ring either. For me it’s a nice 8.5/10 for me. But the “oh I needa be different so ima say this dlc is shit and anyone who disagrees is now a fromsoft super fan who is brain dead”, is stupid and really cringe honestly. U can have opinions on this dlc but to force people to also think it’s bad is another type of cringe. Also this video doesn’t necessarily mean the game is bad. If someone were to only focus on the good things of the dlc then u would think the dlc is the best thing ever made. It seems the people in the comments think the dlc is just negative cause of a honest critique video

  • @deazee2288
    @deazee2288 14 днів тому +17

    Something the DLC did and I wished was more prevalent in the main game was the abyssal wood's entrance, it's through a catacomb, imagine if it had megaman legend style of dungeons where they are all linked somehow to a greater underground instead of how sporadic caves, and catacombs felt in the lands between

    • @buffoonustroglodytus4688
      @buffoonustroglodytus4688 13 днів тому +2

      I agree it is a cool idea but it’s probably a designing nightmare, trying to figure out how all these catacombs would link up to new areas.

    • @deazee2288
      @deazee2288 13 днів тому

      @@buffoonustroglodytus4688 I know, it's the part of me that wished the game map was smaller, like a more condensed experience, it hurts the environmental storytelling and some progression aspects but it's such a cool feature

  • @DandifiedToe
    @DandifiedToe 13 днів тому +9

    One thing that annoys me about the skibidi tree fragments is that they didn’t just give you one after a boss fight and scale it accordingly like how sekiro did it with boss remembrances being used to raise attack power. Fromsoft stated outright that the skeet fragments were going to be similar to the remembrances so WHY MAKE THE SYSTEM WORSE?

    • @buffoonustroglodytus4688
      @buffoonustroglodytus4688 13 днів тому

      The system was used to encourage exploration. If players knew the only way to boost their defense and attack was through boss remembrances then they would just bum rush the bosses and not explore the open world. Which half the game is exploration.

    • @DandifiedToe
      @DandifiedToe 13 днів тому +5

      @@buffoonustroglodytus4688 then have mini bosses hidden around the world that also give you the fragments just like Sekiro did, carefully placed bosses at locations that encourage exploration while also adding to the replayability. Main bosses don’t have to be the only ones that drop the fragments, not a tough development question at all and it’s a shame that they answered it so poorly considering their success in a previous game that had the exact same thing.

    • @buffoonustroglodytus4688
      @buffoonustroglodytus4688 13 днів тому +1

      @@DandifiedToe yeah I can see where you are coming from, and I agree sekiro did the system better. I don’t know if I can think of a reason why they chose to do it this way instead of the sekiro way. Maybe they couldn’t make enough interesting bosses for all the schadenfreude levels?

    • @fatsmcgee6547
      @fatsmcgee6547 13 днів тому

      there should be a mod that replaces every cookbook with a scadutree fragment

    • @SchroederMH
      @SchroederMH 11 днів тому +1

      Just to throw out another perspective: For a first-time playthrough, I actually preferred the exploration-based scadutree fragments to the Sekiro remembrance system.
      In Shadow of the Erdtree, if you’re stuck on a boss or sick of fighting a boss, the best antidote is to fully take a break from combat. Go explore, relax, shift your mindset from “fight” to “discover.” I enjoyed this.
      In Sekiro, if you were struggling on a boss, the answer was, “see if you can find and defeat another boss.” Boss fights all the way down.
      All that said, I agree that on repeat playthroughs, the Sekiro system works better, because exploration is by far the most fun the first time, while boss fights tend to remain fun for multiple playthroughs.

  • @BotBoy-un3pz
    @BotBoy-un3pz 12 днів тому +106

    The reason why it doesn't feel fun being stuck on a boss anymore is because it happens with every boss now. Every remembrance boss has countless delayed or unnatural-looking attacks that you can't intuit how to dodge on your first attempt. This means that you're guaranteed to die 10+ times figuring out how to dodge these attacks. It used to be interesting when you ran up against a wall like that because not every boss was extremely hard and it was fun to finally meet a real challenge. But when every boss is a roadblock, it gets exhausting. You lose the motivation to learn him and fight fair because you know the next boss after him will just be another roadblock.

    • @bobdylanlovr69
      @bobdylanlovr69 11 днів тому +26

      It’s important to remember that despite us all playing this like a separate video game this is an end game dlc with end game content and I only really want bosses I have to take my time on. Put in the context of a full playthrough it makes sense.
      One of the major criticisms of the main game was how easy it was to get overpowered without even realizing it and never having to learn any of the bosses. The DLC fixed this problem and people are still complaining

    • @masque9446
      @masque9446 11 днів тому +21

      @@bobdylanlovr69 I would wager that the vast majority of players did not complain that they could become "overpowered" in the base game. That was [likely] an extremely small subset of diehard fans. I would wager that the same people complaining then are complaining now (since most ppl who bought the game did not make it to mogh). Ironic, that it's impossible to please the hardcore From fans lol

    • @donovantalk1015
      @donovantalk1015 11 днів тому

      @@masque9446speaking as someone who over-leveled and upgraded through meticulous exploration with the main game and then felt the bosses were too easy and felt like I accidentally made my first playthrough worse, I liked the challenge of this DLC and the scadutree blessing system is a neat way to ensure you can keep it challenging if you want

    • @howard2551
      @howard2551 11 днів тому +4

      I don’t agree with this at all. For me, being stuck on a boss and having to learn to dodge a multitude of difficult combos just makes it more satisfying and rewarding to beat that boss. And also there are so many ways you can make even the hardest bosses a breeze (perfume bottles for fuck sake).

    • @glass746
      @glass746 11 днів тому +4

      @@howard2551perfume got nerfed

  • @joshuapannell8131
    @joshuapannell8131 4 дні тому +5

    The amount of times I had to die drinking St. Trina's whatever was so dumb.

    • @Marshall97531
      @Marshall97531 3 дні тому +2

      A genuine waste of your time it’s hilariously bad

  • @wilfredwayne7139
    @wilfredwayne7139 14 днів тому +55

    The Map is far too big for what's in it.

    • @andreybelyshev5093
      @andreybelyshev5093 14 днів тому +10

      I'd only agree for a few areas (Mainly the finger ruins, they have no reason to be that big)

    • @knavenformed9436
      @knavenformed9436 14 днів тому +20

      ​@@andreybelyshev5093
      Cerulean Coast needs to be big but it also could've used more actual filling in it
      The Finger Ruins also could've used a roaming boss or something at least.

    • @wilfredwayne7139
      @wilfredwayne7139 14 днів тому +10

      @@andreybelyshev5093 it's most areas for me too much riding torrent into open spaces. Legacy dungeons are also very disappointing shadow keep is big but not very enjoyable.

    • @Mohgenstein
      @Mohgenstein 13 днів тому +10

      Yep. Why do some of these areas even exists? Why does the red area exists when it has nothing but reused base game minibosses?
      Why is there THREE finger ruin areas? Why not just make one and actually put stuff in it? Put a little legacy dungeon there.
      What’s the point of abyssal woods? Stealth in a fromsoft game is a terrible idea. Why not just put a stealth section in Midras Manor and put the Manor somewhere else? There is so much places where content in useless areas could be put.
      Miyazaki said the world needed to be big in order to capture that scale of original Elden Ring. Unfortunately he didn’t extent that into the legacy dungeons, they are pitifully small besides Shadowkeep.

    • @buffoonustroglodytus4688
      @buffoonustroglodytus4688 13 днів тому

      @@wilfredwayne7139shadow keep is the best dungeon they have ever made

  • @Foured
    @Foured 15 днів тому +19

    Great video that provides a fair critique of something you enjoy. Extremism can be all too common to come across when hearing this about the DLC. One issue that I had with the DLC that I don't hear much discussion about was the actual in-game map. With how dense and layered the open world is in the DLC I don't think that the map is as useful of a tool as it was in the base game. Personally, I have a hard time remembering which sites of grace are on which level of the world. I wish they had a map of the subterranean layer you could view independent of the surface map just like they did for underground segments in the base game. I somehow missed the connection that there was an impromptu infirmary set up for the jar victims in Shadow Keep. Thanks for pointing out that cool world building detail.

  • @newwick
    @newwick 15 днів тому +68

    I've beaten the final bosses solo on 2 of my characters and I gotta say, its a bad boss not (just) bc its too hard and bc the second phase puts a lot of shit on the screen that fucks your visibility, but because this boss punishes build variety a lot, I beat him first with my dex arcane bleed build, normal character nothing out of the ordinary, was using a blood infused milady. But for my pure faith caster/cleric build I didnt cast a single spell to beat him bc he doesnt give you enough room to safeky cast any spell that isnt fast like glintstone pebble bc he never stops attacking and I didint wanna just spam catchflame for the fight. I basically had to beat him through parrying and critical hits on my pure caster build bc using spells on him solo was really risky and not worth the danger you had to put yourself through, not to mention that almost half of the dlc incantations are slow as shit and really hard to use in most of the bosses bc of it. (The new butterfly rot spell is a fucking joke, takes longer than scarlet aonia and deals less damage and less scarlet rot build up all that without hyper armor in the cast anymation, thank you for a fucking useless spell fromsoft)

    • @ricklubbers1526
      @ricklubbers1526 14 днів тому +2

      Good, good. Mages get f'ed.

    • @Shyste_p
      @Shyste_p 14 днів тому +2

      Mages got decent spells, it's the faith builds that didnt get anything just like the base game​@ricklubbers1526

    • @realmadridisthebestclub
      @realmadridisthebestclub 14 днів тому +6

      ​@@Shyste_pkinda crazy to say. Ancient dragons lightning strike cheeses the whole game.

    • @youerturtuiop
      @youerturtuiop 14 днів тому +9

      On my int build playthough, have been trying the new DLC spells and other underutilized spells to fight Radahn
      The only reliable spells to punish his attack are just Carian slicer and Glintstone pebble speed spell like Night comet or Comet
      Tried Gavel of Haima and Adula's Moonblade but you really need a large opening for that
      There is no difficulties in between for mages, it is either piss easy or CBT

    • @azure4622
      @azure4622 13 днів тому +6

      So can we all agree strength builds aren't hard/normal mode for this series, rather it's easy?

  • @Ouroboros619
    @Ouroboros619 8 днів тому +4

    Some bosses are like getting into a fight with someone who doesn't know how to and just run up doing rapid-slaps while craning their head back as far as possible... except each one of those slaps carry the force of a heavy-weight boxer's haymaker

  • @Glaceonics
    @Glaceonics 14 днів тому +56

    My victory over Radahn was the most Hollow victory I had ever experienced. I could consistently No-hit his first phase but the second phase? Nah, it shows Fromsoft has lost the plot. It's not fun, it's not fair, it's not even challenging in the right way. The mere fact you can perform damn near perfectly only for him to say 'Lol no you actually die' with his 'Meteor strike electric Boogaloo' attack near the end is the biggest 'fuck you' I've ever seen thrown in. it's a roll of the dice if you live or die it's actually absurd. I had to resort to a shield and bleed (Not a spear) along with a Tank summon to actually pull a win. Radahn alone has made me unenthused for future Fromsoft titles. I've done SL1 playthroughs on all games and those were torture but it was torture of my own making. Radahn? No, it's active hostility towards players by design.

    • @kaodnewq8396
      @kaodnewq8396 10 днів тому +2

      All you have to do is run one in direction to dodge the meteor strike lmao what're you talking it, it's almost a guraunteed no hit if you just run away.

    • @BigVorst
      @BigVorst 10 днів тому +3

      @@kaodnewq8396 I did that and still got hit by it. 🤷‍♂

    • @P_Bad
      @P_Bad 10 днів тому +1

      The actual attack you should be talking about is his Meteor throw in Phase 2, i think in all of my 5 hours of fighting him i think i dodged the second part of that move twice. Absolute run killer for me, not to even mention one of his Slash comboes is literally a frame perfect dodge or else you eat the attack is just horrible boss design.
      A boss fully designed to widdle you down and force you to into panicking, just so frustrating. Atleast with Malenia there was pretty clear ways to combat her big moves. For Radahn it just felt like either im gonna get lucky and dodge it or suffer 2 flasks or just die.

  • @cucio3289
    @cucio3289 14 днів тому +69

    The biggest flaw in this dlc were the bosses, for me.
    The lack of cutscenes or dialogues was a shame. In the base game I got attached to the main bosses because they felt alive, they had character, they weren’t hollow shells you had to fight. They had a weight, a resonance in the fight. In the dlc I entered a boss room and I had to fight a random ripoff of sulyvahn don’t knowing why, a scarlet rot quelaag because… yeah, I guess, and that’s it. They die anonymously as they lived. It’s a pity.
    Then, with some exceptions, they didn’t feel dlc bosses at all. There was an excess of artificial difficulty: when even a single grab (like the Messmer one - which btw is the best boss in the dlc) can one shot you, or plenty unreadable combos leave you with one second to attack or heal, is not fun. Gael was a very difficult boss, but were necessary like 4 or 5 hits to kill you, and had a lot of windows. Finally, in other fromsoft games dlc bosses had something more as compared the main game ones, but here is the opposite. They had nearly nothing that made me gasp, like a mechanic or a moveset: midra is just an old man with frenzied flame incatations and 5 attacks, rellana is sulyvahn with base game sorceries and a unique one, consort radhan phase 1 is simply starscourge radhan with a blood flame attack (I refuse to consider the second phase a boss fight). The main game bosses felt more unique, experimental and in a nutshell… fun. As it should be for a dlc boss.
    I still love the dlc, but I can’t understand all the praise it received “bosswise”.
    They could have done so much more…
    PS: Sorry for my English is not my first language

    • @iamdoom9810
      @iamdoom9810 14 днів тому +7

      An observation I made that contributes to the lack of boss cutscenes is that in SotE, there are only 1 demigod and 1 god, whereas in the base game, there were plenty of demigods. FromSoftware made sure each demigod was given a cutscene or two to characterize them and to show off their second phase twist. Outside of that, main story bosses such as Renalla, the Fire Giant, Maliketh, and Godfrey received similar treatment using cutscenes too. Suffice to say, it was the exception rather than the norm for a rememberance boss to lack a cutscene during their boss fight. To be honest, it makes it all the more upsetting that bosses like Rellana, Romina, Metyr, and Bayle didn't get their own boss cutscenes despite being lore significant/main story bosses

    • @Ryan-cs3uc
      @Ryan-cs3uc 14 днів тому +19

      @@iamdoom9810metyr reveal plays much better without a cutscene. U get teleported to a freakish area with a eldrich being off in the distance. It makes everything way more eerie and off putting which is the intended reaction. A cutscene would’ve been cheesy in that scenario
      Also Bayle is supposed to be a immersive gameplay focused boss with the lead up. Bayle in all respect is a no bullshit no time to waste kinda boss so it makes sense he storms down on u. Rellana shoulda got a cutscene though

    • @mingQWERTY
      @mingQWERTY 14 днів тому +1

      Messmer's grab attack does not one shot you I can attest to that, got hit by it multiple times but survive and he has no unreadable combos. I think the one combo people struggle with is the one where he lunges into the air and rapidly thrusts his spear with fire 5 times. That attack is extremely telegraphed, he always uses the same slash attack that dodges towards you and gives you time to react and roll towards or run away from his rapid thrusts in the air. What is a problem is Commader Gaius' thrust that instantly knocks out all fun from the fight. Screw that boss. Screw Jori Elder Inquisitor too. Though I agree with your take on how the bosses have like no cutscenes. There are only 3 bosses with cutscenes when every major boss is a remembrance boss. It's a huge disappointment that Rellana was given the Sulyvahn Treatment with no cutscenes and the same goes for Romina

    • @anonymousperson8903
      @anonymousperson8903 14 днів тому +8

      "artificial difficulty"
      Funny, I didn't notice any.
      "unreadable combos"
      Nor of these.
      "leave you with one second to attack or heal, "
      Hardly ever this.
      "Gael was a very difficult boss, but were necessary like 4 or 5 hits to kill you,"
      Yes he didn't do enough damage.
      "midra is just an old man with frenzied flame incatations and 5 attacks"
      Midra has like 20 attacks?
      "rellana is sulyvahn with base game sorceries"
      She has similarities to Pontiff but it's a very different boss. Rellana's move-set is much more complex and she has a lot more moves/longer combos.
      "The main game bosses felt more unique, experimental and in a nutshell… fun."
      To each their own I guess. While the base-game bosses slap, I think the DLC ones are, on average, better.

    • @jaswanthvardireddy2243
      @jaswanthvardireddy2243 14 днів тому +2

      I think midra was fine. He didn’t feel bloated like rellana or radahn and had actual cutscenes and a cool atmosphere to go with the relatively simple moveset. Bayle is an amazing fight and messmer is self explanatory. I think romina is decent too but I hate the lack of cutscene

  • @donovantalk1015
    @donovantalk1015 11 днів тому +9

    FYI the reason he sometimes poises through attacks is greatsword get a poise boost while two handing and attacking. It’s so heavier weapons can trade with smaller ones in pvp

    • @Umbriferous
      @Umbriferous  10 днів тому +5

      After looking through all of my footage with him again, I think you are right. I was confused because I actually interrupted his two handed attacks at least twice. Maybe it's because I hit him very early into his attack, or he did a weaker version, not sure. But it doesn't seem to happen when he's not two-handing the weapon, so at least there's that consistency

    • @AtelierMcMuttonArt
      @AtelierMcMuttonArt 9 днів тому +2

      @@Umbriferous That's the issue I have with fights that use the player's mechanics

    • @donovantalk1015
      @donovantalk1015 9 днів тому +1

      @@Umbriferous Yeah that’s right - just early into the attack. A bit of a weird one given it depends on the armor of the npc but the armor of solitude has a lot of poise. E.g. you won’t see that as an issue for the ancient dragon man fight given hyper armor values of the great katana and the poise of his armor

  • @boshwa20
    @boshwa20 13 днів тому +28

    I went back to Dark Souls 1 and im having way more fun exploring Lodran than i did in this bland open world

    • @buffoonustroglodytus4688
      @buffoonustroglodytus4688 13 днів тому +12

      I kind of somewhat agree a little bit. On repeat playthroughs, the open world is really boring and tedious to traverse. And most of fromsoft’s environmantal storytelling is done in the legacy dungeons, while the open world is quite barren and plagued with reused assets.
      While I enjoyed elden ring’s open world the first time and think it was a good for this game, I also hope fromsoft’s future games are more linear like sekiro. Less open world but also with the ability to explore different areas and get stronger if you get stuck.

    • @SuperLotus
      @SuperLotus 11 днів тому +9

      I don't think open world design is inherently bad for soulslikes. The problem is that things were too spread out to have meaningful encounters and you were incentivized to just ride past everything on Torrent. As much as I enjoyed horse combat, the game would have been better if the open world was condensed to half its size but you had to traverse all the areas on foot.

    • @Seraphina_FF14
      @Seraphina_FF14 11 днів тому +2

      And I'm having a lot more fun exploring the levels and smaller open areas in Stellar Blade.
      In 13 years of gaming I've only completed 3 big open world games (Elden Ring base game / Fenyx Rising / Skyrim).
      And Skyrim to this day is the only open world game I've finished twice (once on PS3 and once on PS4).
      That's why I see it as a big plus, when a game doesn't have a huge open world.
      But what's worse is that I no longer enjoy the combat encounters either.
      I don't know how you play the game... but I feel like I'm way too limited in my actions.
      Even when watching way better players, most people simply use one type of attack.
      Enemies aren't defeated with different combos, with a variety of spells, or with multiple weapons - but with a single ability.
      Sure, different weapons / skills are used (like Asmongold switching from jump attacks to guard counters)
      but that's not a combat system I find engaging.
      I play the game with light gear for example.
      So I can use and switch between multiple weapons and also because light armor looks nicer.
      And I also use different spells to further mix up the combat encounters.
      That's what I want from a fantasy RPG / big sandbox and what's fun to me.
      (Unless the basic combat system is so fun that it doesn't require multiple weapons.)
      But in "Shadow of the Erdtree", efficiency is pretty much everything
      due to the difficulty and very small recovery windows in which you can perform an action.
      To me, it's like getting the full job kit in FF14 but being limited to playing a low-level dungeon where you only have access to one or two skills.
      But not because you don't have access to the kit,
      but because if you press more than one button or perform an action that lasts longer than 2 seconds, you die.
      Sure, there are summons that give you a little more leeway...
      But summons don't really add anything to the encounter or gameplay unless being a summoner is your class fantasy.
      But even from that perspective, the system isn't that fun.

  • @Eldenpro469
    @Eldenpro469 14 днів тому +5

    12:34 somehow this line perfectly describes how I believe marika feels when she is finally free from the curses she and her family has, it’s just a throwaway line from godricks last bit of his dialogue and yet the way it flows with the hum of marika’s theme just makes me sit back and listen…
    Beautiful…

  • @teero121
    @teero121 14 днів тому +82

    yeah those early reviews that the big fromsoft content creators put out where definitely overhyping this dlc. its a fun expansion and its definitely worth the 40 bucks but it has just enough things going against it to make it end up being like a 7.5/10 to me

    • @matcompost8582
      @matcompost8582 12 днів тому +12

      Yeah once the final boss is patched or reworked it might be closer to an 8 for me, but this is the least I’ve enjoyed a roster of FromSoft bosses to date. Not necessarily in terms of quality for each boss but for the exhausting experience their movesets + design create for most builds

    • @ryanmattioli9790
      @ryanmattioli9790 12 днів тому +3

      @@matcompost8582every boss is completely fair so is radahn

    • @masque9446
      @masque9446 11 днів тому

      @@ryanmattioli9790 stop doing hard drugs. They can impair your ability to think and you can lose brain function that you will never recover. Based on your previous statement, you're already significantly impaired, maybe if you stop smoking meth now it's not too late for you...

    • @OfficialStrayer
      @OfficialStrayer 11 днів тому +13

      ​@@ryanmattioli9790 I can't see half the fight in his second phase how is that fair?

    • @raghav1026
      @raghav1026 11 днів тому

      ​@@ryanmattioli9790 yes the nigh undodgeable x slash is very fair.

  • @Haerknox
    @Haerknox 2 дні тому +2

    bro gaslit me into thinking the blackgaol knights name was actually bob

  • @cytharion
    @cytharion 15 днів тому +57

    14:06 so pretty much the reason why are are confronting miquella is because both of our goals are in opposition to one another, you becoming Elden Lord and Miquella becoming a God. We unfortunately can't have both. It's really not that more complex. Granted like you mentioned, Miquella kinda manipulated everyone from the start so maybe a bit of revenge is in order as well.
    Miquella's age of compassion is flawed because he shedded away the most important thing, his love (st. trina). You can't have compassion without love. So In a way he's committing the same mistakes Marika did.

    • @High_Rate136
      @High_Rate136 14 днів тому +11

      Which the game never makes clear. It never says that gods and Elden Lords cannot coexist

    • @Samuell1998
      @Samuell1998 14 днів тому

      I think the final fight dialog clearly state it. If you couldn't pick up on it, git gud blud. ​@@High_Rate136

    • @shiroamakusa8075
      @shiroamakusa8075 14 днів тому +25

      @@High_Rate136 The Elden Lord is the consort to the resident god and Miquella already chose someone who isn't you. Also, he plans to supplant Marika's Golden Order with his own while you are poised to inherit it, so there's no way for the both of you to coexist.

    • @thegnib1914
      @thegnib1914 14 днів тому +4

      I think we're confronting Miquella because if he becomes a god he will rule as a tyrant. Even if Miquella's intentions are good and he's blind to his own evil, he's still evil.

    • @peacefusion
      @peacefusion 14 днів тому +4

      Leda outright tells you its Elden Lord vs Miquella.

  • @MrJesusCrisp
    @MrJesusCrisp 15 днів тому +11

    Well done and very fair breakdown of the DLC.
    I sort of hope the next FromSoft Soulsborne game will be a more linear and contained experience like Sekiro or Bloodborne and bring some fresh gameplay elements to the table. It's much easier to balance around an intended playstyle than having so many options and paths to go down. I might be biased towards Sekiro, but it offers a combat system that you can master to a degree where you can easily beat the bosses just using the base mechanics. Additional mechanics like the prosthetic tools, consumables, throwables, weapon arts can help you vary your playstyle or arguably make fights easier, but you don't need any of them. Meanwhile, in Elden Ring but especially the DLC it seems like you want to use any in-arena NPC collaborators, spirit ashes, cheesy spells, overpowered weapon arts etc. if you don't want to feel frustrated. The DLC's most enjoyable bosses to me were Romina, Messmer, Putrescent Knight, BAYLE and hippo (although the latter two having heavy camera issues). Dancing Lion and Rellana seemed like they should have been the last 2 bosses before Messmer in terms of difficulty and relentless move sets. And yes, Radahn phase 2 is just straight up BS.
    On the topic of Lies of P: yes, introducing parry and rally in that game was a good idea to make the gameplay more interactive, but the game IMO had other issues, mostly with animations, camera and perceived parry timing. Plus making parry an arguably worse and more risky option than blocking in many cases, since you can rally back so much health. Meanwhile if you mistime the kind of unforgiving parry windows, you get flat out hit and can't rally back anything. And zero poise for heavy builds was definitely also a choice... But that's just some of my thoughts. Nevertheless, hyper aggressive enemies require other was to interact with them than dodge rolling and jumping. Yes you can parry SOME bosses in DS/ER, but that requires a certain build and play style, which brings us back to limited build variety if you don't want to be frustrated by boss encounters.

  • @ZugzugZugzugson
    @ZugzugZugzugson 11 днів тому +4

    that Radahn presentation pretty much says it all. there's no fitting description for that other than bullshit.
    you forgot to mention how every boss and their mother has a tendency to outright fly into the air repeatedly so you can't hit them.
    the centipede lady does that shit all the time and its fucking frustrating to deal with.

  • @BigVorst
    @BigVorst 10 днів тому +4

    Man, you basically put everything I've been trying to figure out about this DLC and how it sat with me, in better words than I could ever muster.
    Especially with Radahn, I felt... No joy in beating him.

  • @hairysticks74
    @hairysticks74 12 днів тому +5

    "Curse you, Bayle!" Best... NPC... EVER!

  • @Feedmequotes
    @Feedmequotes 14 днів тому +6

    Excellent and well-thought critique.
    I think the Scadufragment system did more harm than good. It’s a chore to collect but nothing arduous. What’s worse is the balancing system around co-op, because they had to take PVP into account. To summarize, regardless of your own Scadlevel, if a host’s Scadlevel is lower, you’re downgraded to their level; worse yet if they’re on NG+2 or 3, find themselves struggling because they can’t find enough fragments or refuse to level them, and therefore resort to summoning. In the base game the co-op sorting system relies on Rune level and weapon upgrade to match you with players within your range (unless you use passwords). In the DLC however, I could be adequate or even overpowered in my own file, and find myself getting killed in one or two hits even with adequate defense (armor/talismans) and buffs.
    But it hasn’t been a month since DLC release and I suspect once the honeymoon is over, players might be honest enough to admit that while FromSoft are capable of producing brilliant, S-tier level games, they’re not infallible or above making poor decisions.

  • @sublimechimp
    @sublimechimp 3 дні тому +1

    “Too many broken things in both directions” is pretty much the core complaint I have. That and the emptiness of the world and poor rewards.

  • @themasquerader101
    @themasquerader101 12 днів тому +5

    Desperately hoping that we get a patch with a Godwyn bossfight.

  • @kenanjabr1992
    @kenanjabr1992 14 днів тому +9

    You've put into words why summons bother me. Elden Ring was my first From game. I used them on my first playthrough, and when I beat the game, I didn't feel like I knew anything about any of the bosses. I felt I just got lucky. I went back and did a full replay, melee and no summons, and that's the moment the genre "clicked" for me. It built my confidence so much that I even went on to beat the game at level 1 and I went on to beat DS3, Bloodborne, and Sekiro since.
    The design of the summons are really cool and I would love to use them while still keeping the constant threat of being hit. Maybe make them weaker and don't have bosses aggro them? Great video.

    • @bombyo3634
      @bombyo3634 11 днів тому

      Nah that's only your opinion. Lots of people like using summons and love having them to fight along them.
      Especially if u need game pass or online mode to be summons help and u don't want to pay
      Summons are perfect. Your not forced to summon so don't use it

    • @kenanjabr1992
      @kenanjabr1992 11 днів тому +6

      @@bombyo3634 Yeah, it’s just my opinion. I never claimed this as an objective statement. I used summons on my first playthrough and didn’t enjoy it nearly as much as my second where I didn’t use them. Not sure what you’re trying to prove. Keep using summons, that’s fine.

    • @bombyo3634
      @bombyo3634 11 днів тому

      @kenanjabr1992 not proving anything. Most elden ring fans are crazy and have some to prove all of the time

    • @JustKelso1993
      @JustKelso1993 10 днів тому +2

      ​@@bombyo3634Summons are fine but the OP isn't wrong, there is a vast difference in truly learning the boss going in Solo and using spirit ashes. My thing is that I give a boss a few times solo and use ashes if I cannot get it, both are fine playstyles but you do in fact learn boss movesets better going solo.

    • @bombyo3634
      @bombyo3634 10 днів тому

      @JustKelso1993 That's probably true for learning bosses but the entire argument is just opinion.
      Some people myself included don't care about learning a boss and just wants to beat it and move on. So summons and being OP is fine. Cheese is fine. Super cheese is fine.
      You can choose how u want to play.

  • @bautistalasheras3410
    @bautistalasheras3410 3 дні тому +3

    This video pefectly echoed my thoughts on boss difficulty for this DLC’s bosses, with emphasis on the final one. At least in the base game, Malenia felt like this hidden optional ultimate challenge of strength, so I forgave the incredibly harsh learning curve. But yes, the final boss especially, gave me the feeling that the process the developers want you to go through is to die a million times until you somehow manage to learn the boss’s moves, because you barely get to learn anything in these fights when the dodging windows are so precise and the attacks hit so hard.
    Side note: Whatever happen to level difficulty? Like, I’m not saying every level should be Yahargul, or Sens fortress but come on. Bosses take more time than levels at this point, which doesn’t feel right.

  • @bubu8649
    @bubu8649 4 дні тому +1

    Sometimes it feels like those who worked on the final DLC boss (or most endgame bosses) didn't know we don't have access to sekiro's parry system and Bloodborne's dodging.

  • @AA_OnTheEdge
    @AA_OnTheEdge 15 днів тому +59

    40$ you could buy 2 skins in COD.

    • @evanpetelle5669
      @evanpetelle5669 14 днів тому

      Ahhahhha

    • @juneJumper
      @juneJumper 14 днів тому +8

      Why would I do that

    • @Focus716
      @Focus716 14 днів тому +4

      @@juneJumperwhat kind of fucking response is this? my brain hurts

    • @jaroslavjancik349
      @jaroslavjancik349 13 днів тому

      @@juneJumper 2 is better than 1.

    • @bombyo3634
      @bombyo3634 11 днів тому +2

      For 40s u can be tw3 both dlcs and have 20s left over to the buy the game as well.

  • @indeedgaminghere401
    @indeedgaminghere401 14 днів тому +26

    Glad I’m not the only one that noticed FromSoft’s inability to balance their game smh

  • @austin0_bandit05
    @austin0_bandit05 14 днів тому +8

    Dude I felt like a crazy person with the Gaol Knight. Feels good to be validated.
    Another fight that was weird was the Dragonkin NPC you fight in a catacomb. He would stagger on hit but after the first stagger he would recover and hit you back even before the time it took to finish my follow up swing. It was literally forced damage. And it's not like I was using a slow weapon. I had the uchigatana
    Anyway, good video!

  • @recordatron
    @recordatron 14 днів тому +8

    I did feel like the difficulty of this DLC is pretty uneven. Early doors it can be very hard, then once you've got some scooby snacks and a good build the mid to late game is straight cruising and then the final boss is crushing again regardless. I've enjoyed the DLC as a whole though but I do agree some other recent soulslikes have added quality of life and story telling features that feel noticeably absent here now. A solid critique 👍

  • @wrathius1245
    @wrathius1245 14 днів тому +7

    Fantastic Review/Critique. Finaly more nuance then "Its just bad Bosses and to much reused Stuff" and "EZ Boss its not bad just git gud and a perfect World". Great Video, keep it up!

  • @missingn0o
    @missingn0o 11 днів тому +4

    FS created Sekiro and that was the best fighting mechanics they put out, ever. Only to completely abandon it in ER.
    They don't need to get inspired by Lies of P, they need to remember how great Sekiro was!

    • @alfonshedstrom9859
      @alfonshedstrom9859 5 годин тому

      Theres several mods that add deflection, and one that replaces backstep with a duck which is basically a neutral dodge you can cancel into a backstep attack at any time, and they function pretty much perfectly in the game. Almost as if they were meant to be there from the start

  • @kiratherenegade1561
    @kiratherenegade1561 8 днів тому +3

    Radahn is guaranteed a re-balance. He's overtuned to the point where it's not fun.

  • @originaldcg
    @originaldcg 14 днів тому +2

    Loved the intro pun. Bravo! B)
    Really great video! I thought you laid out and navigated your points very thoroughly. The effort you put into this really shows, great job! :)

  • @6e756c6c
    @6e756c6c 10 днів тому +3

    The 2nd phase of the final boss had me thinking it wasn't worth it and I should delete my save to stop me from wasting more time on it. I didn't, I've beat it twice, and I'm sure it wasn't worth it.
    I didn't "gitgud", I got lucky. The second victory took a tiny number of attempts compared to the first, but it still feels more like luck than skill.

  • @SensatioNEO
    @SensatioNEO 16 днів тому +5

    Super cool video, keep up the amazing content !!

  • @SetariM
    @SetariM 8 днів тому +3

    If From balanced bosses around using summons, they have a weird way of showing it, cause most bosses will nuke you in the summon animation lmao. It's absolutely terrible. I had to use the cheese strat of fingerprint shield + rapier for radahn and I just... I hate it. I hate the DLC, lol. The entire thing was a fragment collectathon for me following a youtube guide. It wasn't a game full of exploration and wonder, it was "crap I hope the fragments I got up to now are enough for this boss to get more fragments". It sucked, the entire thing required gimmick builds to get through for slow-reflex people like myself.

  • @NecroxTheGamer01
    @NecroxTheGamer01 3 дні тому +1

    It is very clear: our objective, our character's objective, is to become Elden Lord, that is all

  • @fattyflabs4323
    @fattyflabs4323 12 днів тому +4

    in my opinion, a lot of problems that come with sotes bosses aren't really problems with the bosses themselves but problems with learning them.

    • @fattyflabs4323
      @fattyflabs4323 12 днів тому +1

      besides the final boss, he sucks

    • @Dutch_man20
      @Dutch_man20 12 днів тому +2

      I think with a few of them, the big issue is the camera. Like the Lion. Has one of the worst cameras in any souls boss ever, which is a shame cause I think there could be arguments for strong mechanics.

  • @I-ONLY-BUILD-MECHS-AND-DUSTERS
    @I-ONLY-BUILD-MECHS-AND-DUSTERS 11 днів тому +6

    Levelling up my scadu blessing did not make the bosses any more fun nor decrease their combo length from 15 hits to 10 hits or something. Gitting gud just means I'm smart enough to walk backwards for 10 seconds and poke them once. Where is the fun?

  • @Aninefivesiix
    @Aninefivesiix 9 днів тому +3

    very well written and edited video, I was shocked to see you only have 900 subs

  • @dietrichrache1975
    @dietrichrache1975 14 днів тому +30

    I am also tired of hearing people talk about Scadutree fragments and act like they excuse From from all criticism. They basically refuse to balance anything themselves and place all the burden on the player, then when the player doesn't get it right they and all their cultists tell them to git gud and collect fragments.

    • @shiroamakusa8075
      @shiroamakusa8075 14 днів тому +6

      I guess your idea of "balance" is then "I get to one-shot all the bosses no matter what I do", then? Because that's the only way your comment makes sense.

    • @tronaldtv7099
      @tronaldtv7099 14 днів тому +1

      @@shiroamakusa8075 you are mentally challenged if that is how you interpret that comment.

    • @quinnmichaelson6793
      @quinnmichaelson6793 14 днів тому +6

      I personally like the concept behind the fragments (localized difficulty scaling), it's the random distribution that makes it annoying
      I'd rather the fragments come from each demigod equivalent boss, so you power up by beating the major bosses pre radahn rather than searching random places

    • @noahdavidson1343
      @noahdavidson1343 14 днів тому +3

      I'm tired of people talking about leveling up. Fromsoft should balance the game around level 1 because I don't want to engage with any rpg elements. (This is how you sound)

    • @user-bf5ps3yw8o
      @user-bf5ps3yw8o 14 днів тому +2

      It's the opposite they did balance the game by adding fragments so everyone can do it ..If some is higher skill then you he will need like 2 of them and you will need 10 ,they are all over the place and not hard to find ..But your logic if you suck at boss balance is not good meanwhile there is a girl on yt beating same boss as you with legs,isnt that embarrassing,so you crying that they need to balance the game to your skill then it will be good but all guys who are higher skill will walk through dlc in two hours so who cares about them if you had fun.. Fragments are best thing ever they added..On lvl 150+ one level take 100k souls so if you go farm a milion to 10 lvls ,if you go to Malenia with 150 or 160 lvl its same shit ,10 levels wont make any difference and will take forever to farm them,but 4 fragments with 5% bonus dmg and defence will make massive difference,use you head before you type

  • @dietrichrache1975
    @dietrichrache1975 14 днів тому +4

    The intro felt very reminiscent of Joseph Anderson's video, which I recently rewatched. The "yeah probably, but" thing. Not sure if intentional, but I enjoyed it.

  • @shevankaseneviratne1724
    @shevankaseneviratne1724 9 днів тому +4

    This is one of the best videos on the subject ive seen holy hell

  • @sebastianocampo71997
    @sebastianocampo71997 13 днів тому +4

    Legacy dungeon is still peak on the base game. All legacy dungeons on dlc felt short and very linear.

  • @exposingpowerfullieslivest5082
    @exposingpowerfullieslivest5082 14 днів тому +1

    36:57 What armor set is that?? (Chest piece)

  • @mobron3099
    @mobron3099 10 днів тому +2

    I felt personally attacked when he showed the jump attack spam footage and was like “yeah some playstyles make the game too easy” LOL

  • @reedmohlman9762
    @reedmohlman9762 12 днів тому +3

    Amidst the seas of rapturous praise, I think videos like these are especially important. It's extremely useful for fostering your critical eye to deeply and thoroughly dissect what it is you like, dislike, and think could be better, while also offering up new ideas going forward. It's very rare, in both videos of extreme praise and overwhelming negativity, for you to completely agree with either one, so I think every single one of these videos discussing the ups and downs of this particular DLC and how it recontextualizes stuff from the base game is a worthy critique. Love the vid, love the points, keep it up 👍👍

  • @its_saber1525
    @its_saber1525 13 днів тому +11

    I miss when stamina actually meant something in souls games. 99.99% of my time in combat was just reacting to attacks instead of planning of what I'm going to do. Bosses punish playing aggressive too much and with stamina being so generous, it was just too much reaction. I played Ds1 and remembered that you can't just roll then attack immediately after all the time. You had to plan every move, everything you did mattered. Every dodge, every spell, every block, every attack had weight in the fight. Healing was riskier as you had to stand still.
    Spells were actually fun to use as you didn't need to have a ton of FP to use. Just as long as you met the requirements to cast the spell, you could cast it. No need to level up 2 stats for it, just level up the one and you're good. It allowed more flexibility in it. Dark Souls 2 perfected it as spells actually used stamina, but still didn't use the FP system

    • @zaleost
      @zaleost 12 днів тому

      I feel like part of the issue is that in recent games they really feel like they need to up the spectacle for most major bosses. With very long animation chains and big signatures moves, but never really updated the way they expect the player to move in order to avoid said attacks. Meaning that they’re increasingly reliant on I frames to avoid these moves, rather than having believably avoided it by moving out of the way. Plus a lot of these moves have such a wide visual effect you can’t look at it and intuitively work out where to go to avoid it.

  • @banius03
    @banius03 7 днів тому +2

    Excellent video. My exact complaint about the boss design but explained in an excellent fashion at the 27 minute mark.

  • @ghms_211
    @ghms_211 14 днів тому +2

    Amazing video. The most well-thought review I've seen so far

  • @yoseflevi3679
    @yoseflevi3679 15 днів тому +15

    I really feel like the fragments ruined the dlc.
    Screwed up the whole difficulty curve.
    I really cant understand why they made this change.

    • @makito106
      @makito106 14 днів тому +5

      I wish they were like the golden seeds where you didn't need to collect all of them to max out you stats. Especially when random pot enemies can have them

    • @timhjersted
      @timhjersted 14 днів тому +5

      Last 3 scadu for me were 3 pot guys. Yeah they should have put in 60 at least.

    • @davidgeorgiev5751
      @davidgeorgiev5751 14 днів тому +6

      @@makito106 I think FromSoftware did not understand what people liked about the progression in the base game this time around(which is fine, they tried something in dlc, didn't work great IMO, they learned, it will be better in the future). IMO progression should NOT be tied to searching for an item, but more so to defeating an enemy(bosses, mini-bosses, dragons, Those firey things that dropped phisique tears). It will make it easier for people to progress more organically. There were plenty of bosses that were present in caves and all around scattered throughout the whole world. Make them drop these items that make your character stronger. That literally mimics the way the base game worked - a boss is too hard -> you go search for other enemies/minibosses -> defeat them -> get stronger by defeating them -> kill the boss that was giving you a headache -> progress forward. Going around just to gather these shadow tree fragments, while often there was nothing that interesting around them was not fun.

  • @dougdynamo9398
    @dougdynamo9398 14 днів тому +3

    35:18
    "I wanted to find a satisfying way to end it all."
    After that final boss, same buddy, but not in the way you meant.

  • @yimwee2401
    @yimwee2401 3 дні тому +1

    Ive heard alot about how fromsoft employees and miyazaki playtest the game alot before release and I find it massively hard to believe off of radahn alone. Theres no way people fought the second phase of that pos and thought "yup seems good, let it ship"

  • @kuice2909
    @kuice2909 10 днів тому +1

    This is a really damn good and thought provoking critique man, well done!

  • @boraxpr
    @boraxpr 14 днів тому +13

    Empty areas are too large. Most secrets are on the point but some secrets feel impossible without guides / not suit the size of open-world.

  • @thegabriel638
    @thegabriel638 14 днів тому +4

    when you said we're friends with all the npcs to then just turn and kill them without reason you're missing the point entirely, Miquella wanted to ascend to a god and make Radahn his Elden Lord, we are supposed to become Elden Lord, we can't just let that happen, we infiltrate into Miquella's charmed followers, locate some possible allies (Ansbach with his allignance to Mohg and Thiollier with St. Trina) and disrupt the entire plan because to us Miquella is no more than a competitor we must crush in our journey, we actually betray Miquella's followers with clear reason, nothing "just happens" randomly

    • @iamdoom9810
      @iamdoom9810 14 днів тому +5

      My question to that would be, why can't this be a choice? Like yeah, I totally see that as a valid option with good reasoning. But then again, why can't we choose to side with Miquella (despite the red flags admittedly) and get a new ending for the base game, assuming you haven't already done that yet? It could be played off as you paving the way for Miquella to surplant the Golden Order in the Lands Between by killing Radagon and destroying the Elden Ring once and for all. I don't mind if the final cutscene isn't afraid to portray it as a terrifying conclusion and tries its best to make you feel bad for falling for Miquella's charm in a "is this what you really wanted" kind of way, but I don't see what'd stop you from abandoning your initial purpose like he has.

    • @thegabriel638
      @thegabriel638 14 днів тому

      @@iamdoom9810 I think it comes down to his consort being Radahn, why would YOU kill Radagon and pave the way if you're to be just some random helper guy? Everything Miquella orquestrated was with Radahn in mind as his Lord, he even made a vow, in his fight he asks you to step down and just watch he create a new era, if that's what you actually believe then just don't fight him, this way you actually let him do his thing and you can RP pleading allegiance to him or something, even tho he is an empyrean and a god candidate i think it fits that he just doesn't care about us and thus becomes our competitor, let's be honest, if we're talking empyreans id drown into that rotussy as my godess after beating her up but the story just doesn't work that way

    • @danield.1605
      @danield.1605 11 днів тому

      I think it is random in the sense of "why even frame them as allies at the begining when we all know we went to the Shadow Realm to duel and kill Miquella". Why not frame them as enemies from the begining if there was no choice? The only who get the surprise is the NPCs, and NPC fights suck, so why? I believe there was a missing opportinity: If we had the option to use Miquella's Great Rune to remove the brainwash on Leda and company and show them the true side of Miquella, it would have been great to see them join the final battle just as we had with Radahn in the base game. Then have them at the arena after the fight for some closure.

  • @BambrewNL2
    @BambrewNL2 14 днів тому +1

    What mod did you use to respawn bosses I can’t find one

    • @Umbriferous
      @Umbriferous  14 днів тому +1

      I used "boss checklist overlay", but you need to modify its .ini file to enable respawn as well

  • @DukeSalami
    @DukeSalami 9 днів тому +2

    Genuinely just thank you for this video. I’m so glad to hear some actual fair criticism on the DLC. So many moments I was thinking “exactly” during this lol

  • @jackalx2154
    @jackalx2154 10 днів тому +3

    ER and SotE has taught me that a game without clear balance and limits is just a mess of mechanics.
    The problem with the difficulty in ER and SotE is that it just feels like Fromsoft is reacting to and overcompensating for challenge runners. Fromsoft must NOT use challenge runners as the baseline metric to set the average difficulty. Challenge runners and hardcore gamers don't represent the majority of players, and will get absurdly good at a game whether they like it or not. They must stop trying to one up themselves and they must stop trying to escalate the difficulty to absurd degrees in the base game. They just need to focus on making well tuned, interesting and complex combat and movesets. They can keep to their philosophy but must also keep the average player in mind. Difficulty must not come before or at the expense of balance and game mechanics.
    They must also focus a lot more on balancing their games and not give the player spells and skills that can break the game. They must commit to making their games balanced around a challenging difficulty and not give the player things that completely break that balance. Likewise they must not make overtuned bosses just for the sake of difficulty. All enemies and bosses should be properly tuned for the player to comfortably handle and push that comfortability in more difficult modes.
    A possible solution is to offer a baseline challenging experience in the main game for casuals and offer further challenge with additional game modes like New Game Plus, Boss selection and Boss gauntlets. I find it crazy that ER and SotE don't have boss select and boss gauntlets. Even Bloodborne sort of did this with the FRC chalice dungeons and Sekiro with its boss gauntlet.
    Hollow Knight did a great job of this with the Pantheons DLC, which is basically made for hardcore gamers and doesn't take away the experience of the main game for casual players. Also the difficulty in the pantheons can be customized with bindings, that make you weaker and make the fights more challenging. At this point Fromsoft is trying to make every boss Ascended Any Radiance and expecting casual players to enjoy it.

    • @Martedamm
      @Martedamm 14 годин тому +1

      Exactly, they just straight stopped balancing their games with ER after 13 years of doing good job at it. Honestly at this point I would welcome difficulty modes, something like the bell in sekiro, and for From to tightly balance the game for each difficulty mode separately, instead of throwing bunch of game-breaking shit and telling you to balance the game yourself. For players who want to have easier time, it would be far better to play with altered damage and health numbers, instead of relying on unlimited accessibility mechanics like coop/spirits and game-breaking builds from google to skip all of the bossfight content and experience the game is supposed to provide. Being able to make, idk, 5 more mistakes in a bossfight (easy mode) won't fundamentally change and ruin the experience like all the cheese can. I was getting summoned as coop to fight endgame bosses by people who literally didn't know even the absolute basics of combat and gameplay, and who wouldn't be allowed to progress past first level in bloodborne. But they just got carried by summons the entire game and never even had the chance to learn the basics and experience bosses. I just felt like shit helping them, they'll finish ER after 100 hours without even knowing what a souls game is. If they played on easy mode, the difference would be minimal.

  • @aronaugsburg2166
    @aronaugsburg2166 11 днів тому +3

    Scooby Doo Fragments lmao i'm dying

  • @abreu7756
    @abreu7756 6 днів тому

    the ''scooby snacks'' had me laughing so hard, great video man, underrated chanel

  • @TheCellpool
    @TheCellpool День тому +2

    Despite its flaws and issues, SOTE is still a 9.5/10 GOTY for me
    seriously its size, quality and entertainment value have blown everything out of the water

  • @nickoliekeyov746
    @nickoliekeyov746 14 днів тому +3

    A very balanced critique. I liked it. I gotta say the ending of the DLC is so deflating. I think it would’ve been a really surprising twist on the Fromsoft souls like format if we fought, I don't know, literally any of a long list of baddies were told about but never see in the base game, and we send Miquella off on a journey or something a la Ranni. Nope, he’s actually evil and we got kill him. ('What are we gonna do about all the demigods? We're just gonna kill em all!')

  • @jamesn0va
    @jamesn0va 15 днів тому +13

    Defence doesn't have diminishing returns. It gets better the more you have in fact. You have to look at it from an ehp stand point to get the true picture. Defence is actually stupidly op

    • @impracticality2312
      @impracticality2312 12 днів тому

      Gotta agree heavily here. Defense in this dlc really makes a huge huge difference, playing with the numbers here have helped me go through some grueling bosses at NG+6 and 7

    • @WildBandit300
      @WildBandit300 11 днів тому

      Probably a bad choice in wording, what he likely meant was that the absorption value itself you get from boosts gives diminishing returns the more you stack of it.
      Lets say you have 20% absorption, then you equip a talisman that gives you another 20% percent. Because you get diminishing returns, the total value you get is in the 30's rather than just 40%.
      The more you stack the less returns in value you get, until you are getting 2-5% from sources that would normally give you 20% at 0 absorption (naked no blessings). This is why its hard to reach 90%+ absorption unless you use bubble tear or aromatics.
      Yeah I know 🤓🤓🤓

    • @walboey
      @walboey 11 днів тому +3

      @@WildBandit300 Only diminishing returns on the stat sheet though, not actually a diminishing return.

  • @thisisblain
    @thisisblain 4 дні тому +2

    It's funny how despite being way better, The Old Hunter's DLC wasn't nearly as well received as Shadow of the Erdtree. It's almost like reviews are based on the hype a game generates, rather than the actual quality of the game itself.

  • @Oznerol1234
    @Oznerol1234 4 дні тому +2

    My criticism :
    - Lack of melina lore (especially since we kill the lord of frenzied flame)
    - Not rot god lore
    - No gloam eyed queen
    - Some areas are huge and empty with just a few collectibles on the the ground
    -Side dungeon having bad bosses
    - No cutscenes and dialogues from main bosses such a relanna and romina for exemple
    -Radahn needs to fix 2-3 BS attacks (it's such a cool boss tho)
    -Catacumbs were mid but had some cool bosses

  • @AntiSocialismo50
    @AntiSocialismo50 15 днів тому +13

    The craft system of this game is a disgrace, why we dont buy the materials from the site of grace?

    • @VanGoghBrrr
      @VanGoghBrrr 14 днів тому +1

      That's what is called a nitpick, boohoo you have to go to the base to do something

    • @jonaswest6993
      @jonaswest6993 14 днів тому +9

      But one that was present since launch. Like oh boy we can buy string. But what about Arteria leafs or StTrinas Lilly's. The actual most annoying material to farm

    • @johnpantag472
      @johnpantag472 11 днів тому +1

      ​@@VanGoghBrrrwow I guess you are more than 20 years old. Fighting on YT comments is pathetic.

  • @panito3000
    @panito3000 14 днів тому +19

    21:53 As both a gamer who´s been playing fromsoft stuff for years and someone who´s profession has to do with reading comprehension and writing, you´d be surprised of how much this is so not the case. People don´t read. And because they don´t read, they miss out on key chunks of information. This is happening everywhere in life: college, work, everyday life and, of course, videogames. I agree with you on the fact that we cannot dismiss valid criticism with a simple "git gud" cause that shit is cringe, but the total obliviousness and lack of willingness to engage with any fundamentally complex written text in any form of media is a real phenomenom. I´ve seen it expressed in Elden Ring players who´ve had the game for two years now and still haven´t got a clue of how to make life easier for themselves, cause they just boot it up and hack away till they lose so much they get bored. The amount of times people I´ve discussed the DLC with aren´t even aware of the existence of the scadu tree fragments is mind blowing. Nice video, it had some thoughtful insights :)

    • @DionPanday
      @DionPanday 14 днів тому +3

      Even Miyazaki sucks at his own game, does he not read either?

    • @panito3000
      @panito3000 14 днів тому +2

      @@DionPanday he said that just for the lolz… he’s been quoted in interviews saying the exact opposite: that he underestimated he time it would take to complete the dlc cause he breezed past it, partly cause he designed it and partly cause he uses all the tools the game gives him 😂

    • @omega_sol
      @omega_sol 13 днів тому +3

      This is genuinely so frustrating. And I do certainly also engage in that type of behavior sometimes. But it is insane to see friends of mine, even those that I find to be intellectual and thoughtful people, routinely skip over chunks of dialogue or tutorial popups in game, then not know what to do, get frustrated and blame the game.
      I can't speak about other walks of life, but I assume to many, games are just something to turn your brain off and have fun.
      Or they simply aren't willing to give the game the same amount of energy and curiosity as they might have when they were younger and now just expect the dopamine to flow.
      As for Shadow of the Ertdtree, just letting yourself be summoned to help people with the bosses will give you a good idea of the type of player you're speaking about.

    • @kindlingking
      @kindlingking 13 днів тому +1

      ​@@panito3000but he's the one who added those tools. So he was the ultimate casual all along?

    • @panito3000
      @panito3000 13 днів тому

      @@kindlingking yeah! Turns out it wasnt about getting Gud, more like get casual lmfao

  • @facadeESEA
    @facadeESEA 4 дні тому +1

    This felt like a Joseph Anderson video, fantastic analysis. Subbed!

  • @djbeema
    @djbeema 5 днів тому +2

    Well done! This was very thoughtful and measured critique, and I appreciate how carefully you chose your wording and your tone.
    I find myself on agreement with basically everything you said, just wanted to give a few thoughts of my own.
    As far as exploration, repetition and open world things, the exploration of the world and legacy dungeons was easily my favorite part of the dlc. As you said the side activities were far less repetitive and more rewarding in most cases (except the furnace golems which I only killed all of out of obsessive completionism, those were a dull chore). But whenever I step back and think about it more critically, several of the map areas have a rushed feeling about them, with little thought given to enemies or items or blind playthrough experiences.
    On the one hand, the desolate nature of the finger ruins and the abyssal woods definitely added to their pervasive atmosphere of foreboding and creepiness. On the other, there is such a thing as overdoing it, which I feel like both did. The finger ruins especially, which are utterly pointless to explore before starting Ymir’s quest. Even after meeting Ymir, they each only hold one item of any importance, and even that wasn't a very interesting item.
    I wanted something at the end of those explorations to build on and intensify that disturbing alien atmosphere. Instead it's a big John Travolta shrug. Abyssal Woods at least had Midra’s mansion as a capper, and a lot of Bloodborne influence (although the massive amount of cribbing and reshuffling of things from previous games became a little grating to me.)
    All areas seems to suffer from lackluster item pickups. Getting something like a single crafting material or a +4 smithing stone is frankly insulting at this point in a playthrough. I can buy endless smithing stones, and half the time the crafting material item pickup was in an environment full of that very crafting material. What the hell was that?
    I'm 100% with you on the shamen village though. That was one space that felt appropriately empty. It was probably the most emotional and fascinating spot in the dlc for me. Moreover, the Marika & Messmer stuff was enormously more poignant and affecting than anything to do with miquella. Kinda wishing that had been the main plot of the dlc.
    The main plot was itself under baked and confused at best. As you brought up with our character's motivation, I never understood why we were doing any of this stuff. The only one with any sort of purpose was Anbach wanting to avenge Mohg, but personally I couldn't care less about Mohg’s dignity. The npc quests were absolutely Fromsoft at its worst cliches. As a veteran player I was constantly talking to NPCs, reloading areas, fast travelling back and forth, looking for any changes, and somehow I still managed to fail at least half of the quests, with the NPCs just disappearing into the aether for no apparent reason.
    Finally, we come to the bosses and combat in general and yeah…that's definitely the biggest issue. To me it felt like Fromsoft really didn't know what they wanted to make. It feels like they want to move more towards an action game, which is fine, but couldn't commit fully and so you have our characters still feeling mostly straight out of DS3. Fights like Radahn, Rellana, Romina all felt straight out of character action games, like Stellar Blade or DMC, or at best, Sekiro. Actually Rowina specifically felt like an unused Sekiro boss that they just stuck scarlet rott on. The obvious difference being that in those games, your character is on a level playing field, able to match the speed and aggressiveness of the bosses. This dlc merely intensified that feeling of player/enemy discrepancy from the base game, additionally making some build types all but inviable. As a personal anecdote to highlight this feeling:
    Yesterday I helped a friend with every boss from Fire Giant through Godfrey. After that, I went back to my own game where I was stuck at Radahn. I went in for another try and it just felt like I was playing an entirely different game than what I had just come from. It was utterly bizarre and alienating.
    I think I had a few more things to say but at this point I've been rambling way too long so I'll stop here. Anyway, you've got yourself a new subscriber
    👍