@@Bloomddd i feel like it should be obvious that mojang didnt intend for anyone to go do the strength calculations. Also even if they did then why arent we one shooting chickens with your bare hands?
the end is boring af to explore, all you do is bridge between giant gaps for like an hour until you find an end city. it should be more interesting as it's basically the final destination of the game
agreed, I went 10000 blocks out once before finding an end city and it was goddamn miserable i think terrain generation glitched, because once i had my elytra i tried searching on the opposite axis and found plenty of them in comparison
I have an idea that’s kinda like yours, there should be key to unlock the end but the Warden doesn’t drop the key when it dies, it guards a chest holding the key.
The thing with minecraft is that you should be able to enjoy the game as you like, which means being able to skip the dragon fight, the pidlin brutes the wither fight and the warden "fight". I don't see a good reason to make getting to the end harder, especially for newer players who haven't familiarised themselves with the game. And heack, if you feel like beating a warden before going to the end is how you want to play, then do that.
they seriously made a massive super rare city hundreds of blocks underground with the most dog ass loot and a moto of "run away, don't fight the boss here"
Yeah, that was explicitly the point. They wanted to create a new boss that was actually scary, instead of just something else players would optimize farming.
The 70% reduced air exposure is actually not that big an issue because in the new caves there are more than 5 times the amount of exposed blocks. So even though air exposure is reduced, you are going to find more diamonds than you would in pre-cave update caves. (Plus diamonds are more common bellow y0 now than they ever were above)
500% more exposed blocks * (100%-70% as many exposed blocks) = only 150% more diamonds exposed. So these enormous open caves are only a little better at finding diamonds then the old caves used to be. Which also means if you are traversing a small cave you are actually worse off.
@@owen551 not only that, you also have to factor in the pure height of these caves, meaning many of these extra “exposed” diamonds may be simply to high to see and obtain.
@@Soabac it depends on how you look at the overall balancing of the game. It does mean that you are less likely to find as many diamonds by simply searching the caves without accommodations such as full bright. I personally see it as overall negative to the game due to how easy it is to get diamonds from structures, but that’s just my thoughts on the matter.
This feels like the comment that was made before all those videos about the new diamond diversity and spawn mechanics broke them apart. Diamonds are universally harder to find. The catch that "oh, there's 70% more exposed blocks to make up for the new lack of exposure" doesn't make up for those air exposed blocks being in a place you have to scaffold to. Being only 1 vien deep. Being surrounded by mobs. Needing armies of torches to light up the caves as you go so you don't get jumped constantly. And generally being harder to strip mine for. Strip mining became universally slower because of mining through deepslate, and stone diamond ore now being one of the rarest blocks in game. So to achieve the same efficiency you have to explore open caves. Light them up. And hope the vein isn't just a single. Which it probably is, because for every ore exposed to air, the next block in the vein is less likely to generate. So if a diamond, or even fucking iron, is exposed, the chances of it being a single vein are very likely in deepslate y levels. It's entirely slower now. And when it's managing to be just as fast, it's more annoying.
My biggest problem with Minecraft is that the building portion and the adventure portion feel very separated. There's only a few things you need to build to progress, like basic shelter, a portal, and an enchantment room. The reason I love modpacks is that they give many systems for you to set your goals towards, resulting in a ton of exploration and construction. I wanna see Minecraft go towards that route, in a way that doesn't require lots of research in mods.
And many straight up ignore building and jump to fighting. However tech mods require you to build a lot and also automate tedious tasks. So they can mace minecraft more pleasant
@@airworks7809it would be nice if we went more towards an “industrial revolution” i want to be able to create some sort of factory or drilling equipment to make cool things we already have copper, why not give it some uses with things like pipes and wires?
Here is an idea for the nether star. Make it able to combine with any item in an anvil to make it bound to you so that when you die, you wont lose it, and additionally, rather than breaking when losing all its durability, it simply loses functionality until repaired. Boom, easy fix to the nether star to make it rewarding, and id say thats relatively balanced for the challenge that is spawning and killing the wither and doing this multiple times to make all your important gear soulbound.
@@widmo206 ok, but thats a mod, we’re talking about vanilla here, not everyone plays or even can play modded, additionally i came up with this idea myself i was not aware it was a tinkers construct thing
I had the same complaints in the past and have always enjoyed modded minecraft way more. Then I realised that what I really wanted was actually terraria. I think let minecraft be minecraft. Some of my more casual gaming friends enjoy the freedom instead of being stuck in a linear progression loop.
Minecraft DOES have a linear progression loop imo. Resources -> nether -> blaze rods -> eyes of ender -> dragon -> shulker boxes and wings. Everything else feels like a sidequest. If the wither/guardians/warden/village raid/lost treasure/whatever all gave UNIQUE, but comparable power-wise items, or better, permanant character upgrades it would feel more non-linear.
@@AveragePearEnjoyer Depends on how you play the game. Many people I know just want to build or do something else that's not in the "main questline". To them all the stuff you mentioned are side experiences to the core of minecraft, which is interactions with friends and getting to build cool things. I have trouble seeing minecraft as an actual linear game because the majority of the content is not based around killing the enderdragon.
@@Jehty_ tbh, it just nice to have all the power ups you want before you start sandboxing around. Makes all the boring stuff faster. Like, if i want to dig a big hole for some build or farm, i'm gonna want a beacon and a maxed out netherite pick before i do it. So, if im going to explore and build and do minecrafty things, i want the shulker boxes and all the best stuff. Just my opinion though, as i said.
Idk I think the fundamental issue you're running into is that Minecraft's core gameplay loop is mostly just exploration and mindless/repetitive/tedious tasks. To shorten those tasks, to add quality of life improvements, is to speed up the game an absurd amount.
Yeah I agree things like eyes of ended don’t break is dumb bc ur collecting them from the beginning of the game but it needs other fleshed out options for progression other than mining for players that find that boring
yeah a lot of folks want this game to be like, an RPG game first and foremost when its more you gathering things and then placing them in fun shapes to give you the happy brain chemicals. I understand wanting stuff like the Ender Dragon to be more engaging and I actually agree, bosses should be engaging but at the same time we dont want lil timmy playing Minecraft one moment, hops into the portal and welcome to Bloodborne lol
@@Kligor2 despite me agreeing with this statement the picture of Steve just get plopped into bloodborne when he goes through the funny black abyss is hilarious to me
@@cameron737___8 You're not though? Think if the game from a casual POV. Enderman are scary, s they move a lot faster than any other mob, the moment you look at them. That'll deter new players from even thinking of fighting them. So then let's say, you get to the nether on your own. You'll get Blaze Powder, which will unlock the recipe for Eyes of Ender. When you see ender pearls, you may try to get one, and then throw it. Then it beaks. You can tell it was leading you somewhere, but how the hell would you follow it if you didn't have at least 50 of them? Long story short, because not everyone googles the instant they are stuck, especially in a game like minecraft, it feels unfriendly to you.
Swift sneak exists, echo shrads exist, music disk pieces exist. That is a total of three unique loot items to get from down there, plus the thrill of exploring, plus whatever other good tools you may find. If you don't think these items are worth your time, then that's on you.
@@4Pickledonions swift sneak makes you shift in the same speed as walking speed, echo shrads can be combined with a compass (8 of them) and create a compass that shows you were you last died (useful if you die while exploring) and the music disk parts make a music disk if you combine 9 of them, but it's a disk 13 type of "song".
@@phagesuffersatgaming.3797 Useless to you maybe, but remember that each person playes the game differently. The recovery compass for example is very usefull to me, because if I die while mining I can find my stuff easily. Plus you have the bonus of showing them off as a trophy for dealing with the warden.
the main thing I hate is that there is no good way to find a nether fortress. One of the key structures for progressing is found by wandering around aimlessly until you just randomly run into it.
@@mendaciousphooka nothing too interesting to find tho, once you know the game. Maybe a generation bug or a super rare (probably useless) structure, but other than that its just about loot.
3:15 you can actually get a mending book by changing their job, then taking it away, then changing it again. Until you get your trade. So for a librarian you put down the lectern, check it's trades, then to change them you break the lectern and repeat.
I used that method, got mending in like 10 minutes, came back, and it was GONE. Then after like 20 minutes of grinding, I got it again, buuut after getting enough emeralds from my chest, I realised the trade menu refreshed again! WHY? I would rather that Librarians sold all of the books then the (sometimes glitchy) luck-based system it takes to get rare enchantments. Maybe villagers could learn how to craft enchanted books depending on their skill level instead?
@@miralkeremozcan1857 Or ya know, maybe kill those golems for their iron and use it to remake the anvil. Perhaps we could even automate their spawning and killing for infinite iron, which would make this a none-issue. Hm.
they kinda barely tried that with stuff like husks that only spawn in deserts and strays that only spawn in snow biomes, but it's very lack luster, like they are both just the same mob, they just apply one status effect when they hit you, and that's it
That I agree with. Minecraft's clearly trying to be a chill-ish fuckabout game in a rich, textured world. So identity within biomes is really needed. That being said, I've played sevtech ages. Even with its heatmap, the effort for that *FUCKING* betweenlands progress gap was absurd. I have never been as frustrated. So idk how they would go about it. Maybe add furniture finally (or just some more decoration blocks) and tie obtaining it with stuff found in various biomes? So for example you have the dagwood sign-and-ladder chair but when you come across tundra biome you get access to something which lets you, say, craft copper into nails which can be used to build a proper chair? And so on. Really lean into the "go to other biomes to get decorations" aspect.
I agree with almost everything here, except your judgement on the Warden. I find it super funny how you think of it as a boss, when Mojang made it EXPLICITLY CLEAR that it's meant to be avoided, not fought. To quote Dinnerbone (may not be the exact words): "The Warden is supposed to be like a force of nature. When you see a tornado, you don't try to fight it, you run!".
I don't agree with you on this one, it makes sense that it's meant to be avoided but at least make it worth fighting the fucker. No reason to explore ancient cities if such area has dog water loot and the strongest boss in the game gives you a stupid ass drop. There's no point in visiting ancient cities at all given their shit loot, and the warden more than making you avoid them, it makes you ignore their existence completely. The warden is not a force of nature, it's the defense mechanism for sculk, a living organism from another dimension. it would make sense if it was some shit like the wither storm but the warden just another entity, not a natural disaster. Excuse the little wall of text but I just highly disagree with your point.
If the bedrock version of the wither was ported to java, it would easily feel like a proper boss. Something that finally rivals my enjoyment of fighting raids in this game
@@Kronosfobi bedrock edition wither tracks you from more of a distance instead of being directly on top of you, has a destructive melee dash attack, slams into the ground with an explosion and summons three wither skeletons when entering its 2nd phase that its immune to arrows, and has an explosion on death. Oh and I guess the blue skulls can now be deflected like ghast fireballs
5:46 If an potion effect level is too high, they straight up just don't work for some reason, and it's super useful for mapmaking. One example is jump boost, which alt around jump boost level 128 it completely removes the ability to jump for some dumbass reason, and is incredibly useful for mapmaking when you don't want players to jump.
@@azzy-551 thats because each potion effect is applied at a different point between the server - client communication, affecting how the final result works. The potions internally use a 32 bit signed integer value to store its values in memory, which is 4 bytes long, but when stored into an NBT for a potion item, it is treated as a signed char type, which is 1 byte long. This means that an effect value of 128 is treated by the item NBT as -1 because the value range for a signed char is from -128 to +127. This means that converting a signed int with the value +128 to a signed char makes it turn into -128. The same happens with 255, only that this time it rolls to -1 when converting from int to char. The only reason strength 255 or health effects work is that the effect is applied once on the server side and then telegraphed to the clients, meaning that the operation is done treating the value as an int, and properly applying the value 255. I dont know exactly why is it that each potion effect is applied at a different point, but that's the reason why high numbers on potion effects like levitation look different between the client and the server. Im not that much of a micraft player these days so there's probably someone out there who knows why exactly each potion effect is applied at a different point. There has to be some sort of justification i guess, but i dont know what it could be.
I agree on the bosses needing some love in the sense of challenge and usefulness of their loot. The Warden could guard a map to the Fortress. Hell, the blue compass should imo be able to be pointed at several different structures - train up a Cartographer villager to master, and he offers trades to make it point to a Mansion/Monument/Fortress/Ancient City/Bastion etc. For the mining, I'm okay with how it is now. The big caves are fun to explore. And there's more ways to get diamonds: exploring different structures, buy tools by trading with villagers, treasure chests. Don't like mining? You don't really need to.
The recovery compass being repurposed as a structure compass has given me an idea: What if there were special echo shards with "signatures" that could be inserted into the compass to point to a specific structure? so a pillager outpost might have an echo shard that has a woodland mansion signature in it, or a fortress could give one that pointed toward the stronghold? I know there are a lot of flaws with this system, as it just popped into my head a few minutes ago, but I think it could be cool.
There’s a reason I have never played unmodded Minecraft (for more than two hours, which was enough for me to realize you need mods to fix things and make it fun).
Minecraft vanilla was more fun about the time the end was brand new. It’s seems to have become more an adventure game. Before it was mostly a game were you focused on building large buildings and contraptions but to make the inconveniences of the game no longer inconvenient so progression was based around building but they’ve streamlined things to take care of old complaints similar to what jay has of it now that got rid of the need build time consuming things. Idk I guess all depends on what you want and what your personality is. Modded Minecraft is addictive and gives much easier dopamine than vanilla for sure.
I honestly still prefer playing Vanilla Minecraft over Modded minecraft Although with the amount of content we are getting through normal updates now I guess mods are getting more appealing
@@somename86 I played all the minecraft mods that I always wanted to play back when I couldn't and they just don't feel that appealing to me anymore Might be because I played legacy edition for so long that I had unrealistic expectations but it didn't feel as fun as I thought I also tried out some mods with my friends but we didn't play that much either
It's been 10 years and I still want the addition of being able to link your minecarts. Maybe with that new *metal chain.* Why does the mining game ignore the mining transport
Minecart linking has been a thing for a long time lol. It is a little bit glitchy, and I'm not 100% sure if it still exists, but it was definitely a thing for a large portion of Minecraft's existence.
@@slance574 As far as I know it is a feature, but it isn't really useful because it causes issues around corners and such. It may not be in the game anymore, but I haven't checked. This is even more iffy in my memory, but I also think the furnace minecart could be linked too.
1. Last minecraft video ever probably 2. Next video will be slightly different from normal 3. Part of this video was edited by Dannytanga: twitter.com/dannytanga
I’ve had someone reply to me when I say mining is boring “its part of the game”. they also asked me to give them my diamonds and didn’t mine them their self. How ironic.
I mean, when a game is called MINEcraft, you should probably expect mining to be involved. And you don't even need to mine to get diamond gear anyways, just trade with villagers if that's your cup of tea.
For villagers, there's a way to cheese getting the book you want, but it's still a serious grind: If they don't sell what you want when you place the station, break it and place it again without trading with them. This does only work with trades that are at the lowest tier though...and also getting exactly what you want can still take soooo long. Also, for getting levels you mentioned idling at a mob farm. Zombie Piglin farms don't really need idle time and are an absurd amount of XP.
Playing literally any "vanilla+" mod pack makes you realize how much more enjoyable the simple act of playing the game can be. like, holy shit, inventory sorting and large storage mods are a god send
I like the fact that you can automate things but I don't like how much you have to have iron to automate anything. And so your second automation really needs to be an iron farm. With that in mind it means villagers are essential for automation. And villages near spawn are rare. Also transporting mobs is a pain in the ass. And the only way to make it easier is more iron. Which is also how you make mining easier.
Funniest thing about the anvil is, I'm not sure if you EVER replace them in real life. I have done some heinous shit to an anvil and couldn't tell if there was any issue at all after (unless you weld or drill them lol)
Even though the statistic are true for Diamonds and Coal, I’ve been getting those two materials more and more, they usually appear in ceilings or high walls, and sometimes underwater. I think this was done to encourage underwater mining and sponge use, but I still stay far from underwater caves
i tried to make this comment short but i had too much to say i'm sorry pretend these are a bunch of cute little separate comments for each section :3 >air exposure decreased by 70% wtf so the air exposure is "decreased" by 70% but given that you see ~70% more blocks, it about evens out. a spreadsheet isn't game balance. Though i do think the diamond economy loop could be better. They left it alone and found during testing suddenly diamonds were too common with bigger caves >air exposure of coal decre-- same reason but also there's even more coal all together, especially in you're mining at the top of mountains. You'll have more coal then you'll ever need after one trip up there. Iron too, for most. >mining is tedious up and down up and down. it's not difficult just annoying well i mean, i think exploring caves is fun. Rarity = dopamine when i see rare shiny thing because valuable. Also as far as coal and iron not being available at bedrock, well yeah, that's the gameplay loop. See if you can manage your resources correctly to get further in the underground. then if you can't, come back up for food (from lush caves), iron, coal, etc. Then you can more often then not get enough wood from exposed mineshafts since they're much easier to stumble upon now. Hell, in the new caves they're often so big and winding i get turned around and end up at iron and coal level without even trying, so there's that too. Honestly my biggest complaint is that deepslate is really really slow to mine, but i think that was to discourage players from strip-mining, funnily enough. But i'm also a weirdo who likes strip mining because it's zen >anvil break wtf I understand the iron investment asked of the player for anvils but it is weird that they break yeah, especially on RNG. It's not too big of a deal because it's easy to just stack them up so they automatically replace themselves. My complaint is that repairing tools increases the enchantment weight of a tool WHY. >eyes of ender break wtf Eyes of ender randomly break so you don't spam them, basically. It's to prevent players from doing the really dumb and tedious thing of throwing an eye every couple paces instead of just going the distance. Though perhaps it would be more elegant to just give eyes of ender a reaaally long cool down? >have fun leveling (villagers) up over and over until you get mending actually if you don't trade with them and break their workstation, they lose their job, then put the workstation back down and they re-roll what they're selling, so you can just keep doing that until they have what you want on the first trade. But yes, it's tedious as hell and kind of an exploit. I don't really like the way villagers are designed but they're hard to ignore because they're so powerful >the most effective way to grind xp is to build a mob farm then idle certainly not the farm you built in most cases. Ender Enders are pretty cheap and yeah you have to go to the end and do a little bit of grinding but it's pretty fast, and you're basically always clicking because of how fast endermen spawn. Guardian farms are even faster still. I know for quick and dirty xp people also like to go mining for quartz, especially early game. >the ender dragon is a pushover wtf tru >the warden isn't even a boss and he's cracked well yeah the whole point is that he's more of a force of nature than an enemy you defeat. Everything about his design is to discourage you from entering combat with him. He's a punishment for failing a challenge, not a challenge in and of it's self. >here's the loot that he guards wtf most common chance of enchanted golden apples, an exclusive music disc, an exclusive enchantment, and shards that let you craft an exclusive compass? nah, worth it for sure. >you should have to kill the warden to go to the end The endermen have a connection to the end, as do their pearls. The warden does not. You can find endermen in high numbers in warped forests in the nether, and you can also get pearls pretty fast from bartering. I believe you can also trade for pearls very fast as well. The RNG should be better but yeah, the warden isn't and shouldn't be a boss. Also, there needs to be something ensuring that the player went to the nether and explored (blaze powder) >the elytra only have 7 minutes of flight time wtf to be fair i think players use the elytra way more than the devs really intended it to be used for. You couldn't even originally fly with them, only glide. It is kinda OP, but players are very used to it now. That said, if you're end game i dont think it's unfair to expect the player to invest mending and unbreaking into their pair of OP wings. Part of me also misses having to build transportation networks like ice highways, which just aren't as useful now.
I'd say ice is still better than elytra in the nether, simply pressing one button for a bit. But yeah, I agree with most of the points you made, this video honestly feels liken a guy trying to find things to complain about. Also I find it weird how he complains about the warden being too OP or whatever but then suggest making IT the way to theend, as if that's more convinient than makings a couple extra eyes?
yeah way too many people are like "Why is the best enchantment in the game so hard to get???" like... cause it literally makes your items nigh impossible to break? People want the best stuff in the game to be easy to get but then they'll complain its too easy.
You are wrong about ore exposure, which is ok. For instance, if you see one diamond ore, then mine it turns out there are 4 more diamond ores underneath the first one. The 4 other diamonds are still part of the "exposure" ores to us as we can get them without strip mining but to the game's code they are not "exposure" ores as they don't have direct air contact. Reducing air exposures allows more complex vains instead of falt ones.
I think warden serves it’s purpose great I do think the sculk shards should have a couple more uses and maybe there should be a special way to harvest/create reinforced deepslate, I think the nether star could do with another use but the reward for the wither is pretty decent considering the difficulty, although ender dragon is a bit easy especially if you are re-summoning it with near maxed gear and feather falling IV
I still can’t fathom that a crafting station that costs half a stack of iron has durability and breaks. Arguably the most expensive crafting station has to be constantly replaced. A lot of this game’s design just makes me want my eyes clawed out
Why do I even need levels to enchant in the first place??? For such a pivital part of the game, it should not be locked behind ~10 hours of gameplay. Worst part is that if you've died recently, you have to start that AGAIN. It's not fun. Just save levels for like renaming or some pointless shit like that
I feel like Xsuma and several others did videos showing that diamond generation is fundamentally worse than before. And slower to find. Like, ok, to actually establish the logic; looking for air exposed diamonds was never the optimum way to find diamonds before, so we're already on shitty ground establishing it as the new best method. Then, they reduce air exposure generation, but increase air exposed blocks. This is a cancellation, and not an improvement. So I seriously have to press the logic that this isn't an improvement. Air exposed diamond was always worse. They made it even worse, but made bigger caves to compensate. So the worse method was tweeked to be just as optimum in the newer generation. This isn't an improvement just because there's more air exposed blocks. Reducing air exposed generation, but increasing cave size, and reducing vein size in lower in the world, is a natural change. Also, finding air exposed diamond was still never the best option. Mining through stone was. But now, stone diamond ore is incredibly rare because diamonds is more likely to spawn the lower in the world the generator goes. But also, the lower it generates, the more likely it is to spawn smaller veins. Also, having an air exposed ore in a vein also increases the likelihood the next ore won't generate. So two factors make the ore less likely to generate in 3-5 chunks veins. Being lower, and being air exposed. So you're more likely to find single chunks in deepslate exposed ore veins. To counter act this, you could mine deepslate to remove the air exposed penalty. But then you're mining through deepslate. Which is slower than the insta mine of stone. So before, mining through stone was the best option. That was entirely gutted. And now, the worse option was edited to be the same with new generation. It wasn't good before. Gutting the old best way doesn't make tweeks to the old worst way better. If ya get me.
I’m not sure how many others feel the same way, but I wish there was either more in the end, or more after the end. Getting elytra is huge for movement but after I get it there’s nothing left to explore with it so I just get this feeling of “now what”
I think most of your complaints are about not being able to do things fast. I think the reason diamonds are rarer is because it makes you much stronger and should take time. Minecraft isn't supposed to be played fast, and if you are getting bored because you cant find things as fast as possible then minecraft isnt for you. It is all about patience.
the problem is that forcing someone to grind is not good game design. Saying "xxx takes forever to find AND(this part's important) is only found through a very repetitive process" doesn't mean that you aren't impatient, it means that the game forces you to have an unnecessary time investment. Is it rewarding when you finally get diamonds? Yes. Is it fun to strip-mine for the better part of an hour just to get some iron boots? No.
@@TrueHey crafting for an exclusive compass, an exclusive enchantment, an exclusive music disc, often pristine perfectly enchanted diamond hoes (which are way more useful these days), enchanted golden apples, and everything skulk are all worth visiting the deep dark for.
Ironically enough I actually like the random nature of minecraft (except for the anvil) because it “gets rid” of players who try too much to do everything in “the most effective way”. For me minecraft is supposed to take time to some degree. For example, why do you HAVE to get a particular enchantment book when you could just forget about it for sometime and one might appear later down the line. Do you get me? I have honestly basically never actively hunted for enchantment books except maybe occasionally when fishing. But again, I’m also fishing for food so I’m not doing a tedious task in my mind.
ok the warden bit is not how that guy works, but i still have problem with it because the deep dark practically forces you to play by sneaking everywhere and slowly disarming all the shriekers lest you get one shot by this random-ass fella who just crawls out of the floor and is the strongest mob in the game, The Deep Dark is still a cool concept but for me personally it missed the mark. let's move to another topic, Advancements. These things have been getting worse and worse as time goes on. some are interesting, i will admit, but there's an extreme amount of just stupid or overly tedious things. (although things Like killing every mob, breeding every animal etc etc i kind of give a pass, as those feel right for the game. They should show what you HAVEN'T done yet though.)
i dont get why advancements are a problem to you, for the most bizarre and hidden ones its just challenges and you really dont have to care about that + with a friend i explored an ancient city and it was actually scary and a good experience, + we never met the warden because if you're not a dumbass the warden remains a consequence to poor actions not a game ruiner
the warden is punishment for failure imo. So if you fail to sneak properly, he is your punishment for not sneaking. Then you have to get away and lay low before coming back. Yes, the point is that it forces you to sneak everywhere. That's on purpose. Minecraft was never really a game about completing developer set curated goals, so imo the advancements are fine because they're used to encourage players to learn about and use mechanics they may otherwise not interact with, such as the benefits of breeding niche animals.
The warden isn't meant to be killed, he is meant to defend loot and make you change your playstyle. Though him being able to be killed and give something would be nice.
It might be nice, but the devs specifically chose not to give the Warden any unique drops, because they knew if they did, players would just do what they always do and create auto farms instead of engaging with the tense sneaking. The entire point of the warden was to be a challenge players have to evade, rather than face head on.
@@iceneko9170: Unique blocks found nowhere else in the game, a unique enchantment found nowhere else in the game, and a unique music disk found nowhere else in the game. Maybe they aren't rewards you personally care about, but they are rewards.
I know he never said this in video but I still find it funny that people are complaining that the Warden drops nothing when the whole point of it was to be.....stealth but people go screw that and kill it with snow and they get mad for some reason
Here is your crucifixion by comments as requested: 1. Most of your points are about time when Minecraft is a game about the journey without end, just you setting goals for yourself and achieving them (the dragon is not an end, just a convenient way to place credits). The purpose of Minecraft is to enjoy it, if you don't want to strip mine for diamonds, just enjoy yourself in the new caves, and you will stumble across some. 2. The warden is not meant to be killed. This is EXPLICITLY stated by Mojang and making it a requirement for killing the ender dragon is like putting God in front of an ant. Mojang describes the Warden as a "unstoppable force of nature", not as a boss. The only reward for killing it is a block that is only meant for those who are willing to go through such extremes to make more efficient XP farms. 3. The ender dragon is not a pushover for most players and is not really intended as an ending for the game, more like a goal to accomplish in the never ending journey of Minecraft. I have played Minecraft for at least 10 years and cannot recall ever beating the ender dragon because it is not something I focus on, but that is completely fine. 4. The caves and cliffs update increased exposed blocks by 10 fold, and you are complaining that they reduced ore air exposure by one half to seven tenths? Statistically, between the increased chance of finding diamonds at lower levels, the huge caves, and the 70% reduction of exposure chance, you get a net positive chance to find diamonds without strip mining. 5. RNG is NOT that big of a deal. The anvil is so easily replaced later in the game that the breaking doesn't matter, the eyes of ender are only a problem if you don't take like three minutes to get one or two more rods than you need, enchants are overpowered so they should take time and effort to obtain, and trading with villagers is a stupid mechanic in general and is not necessary, just very recommended and overpowered. 6. Skill issue
I hate Copper, I feel like ever since copper was added, it has become more annoying to find iron, and it would be fine, if there were copper tools, but there aren’t, so I feel like half of the early game I’m stuck with no iron and a whole bunch useless copper. They should’ve implemented copper better so it doesn’t feel useless and like it’s just making an essential resource harder to find, Mojang really needs to give copper more practical uses.
Last day I found a really good channel (Toro) that make custom boss fight Dark Souls Like, and I was "wow imagine having that into the game, like good boss with different phase and all". Well guess what, we only have poorly design boss... I hope minecraft will get better on the pve side of thing... Nice vids, love your work !
The diamond thing makes sense since you can already get so many diamonds if you find the right caves. I currently have about stack and a half of diamond blocks (and that is after using some diamonds for other things, including replacing the armor of my friend who is bad at the game, and making 9 diamond hoes for the tool chest at spawn) Imagine if the spawn rates were normal, that would be too overpowered since you could get several stacks of diamonds from one mining session (instead of only getting a stack if you’re lucky, which makes more sense from a game balancing standpoint)
you got unlucky with those warden spawns for loot its not that uncommon to get 2 notch apples in one chest hence why the warden is so stacked you need neatherite to not get your ass beat he is there for the people who want a challenge for good loot I like him other then that tho yea you got alota good points
@@spoon1239 it's true through, the real loot comes from the chest and not the warden himself. The loot from chest however needs to be rewarding. I'm not saying you're not allowed fight it, if you want to fight it then sure go ahead, but don't expect actual good loot. People want to fight the warden for the sake of fighting it not because of the reward.
One of the biggest issues IMO is that Elytra is so insanely broken. Whats the point of adding new mobs like camels when they will just be ignored in 4 hours when everyone gets elytra anyways
FINALLY someone who shares my opinions about this game. For some reason people defend Minecraft as if it had come down from the heavens, and when you try to tell them how actually boring and mundane it is to play (to get the required resources to actually do the fun stuff) they look at you like you're insulting their entire family. The grind in Minecraft is so real, yet people just ignore it. Thanks for voicing your opinion!
i actually dont mind the nether star, sure its only useful for mining and buildiing, i'd want them to change the way to spawn it since its boring to grind skulls and also rework the ocean temple, instead of making unbreakable blocks they just make you drink galons of cow milk
item idea- ore scanner. Found in deep dark city redstone labs, looks like a compass. Combine with an ore block to tune it to that ore, and charge by combining with redstone (esentially durability). Turn on/off with right click. Compass arrow points to the closest ore its tuned to, and is either blue if the ore is above you, grey if its on the same level and red if its below. Address the deep darks loot issue and mining being boring
3:10 about this I am happy, I like that villagers are random, cuz thats what people are like and I want people who make farms out of them to be as inconvenienced as possible.
honestly a big problem that I have with minecraft is how little effort it takes to upgrade tools. step 1: get wood pickaxe step 2: get stone in 1 minute to make a stone pickaxe step 3: get enough coal and iron in 10 to 15 minutes to get iron gear step 4: strip mine 30 minutes untill you have diamond gear now you have access to every area in the game what I would want is diamond to be exclusive to the deep stone layer, but in order to get threw the deep stone you would need to go to a third dimension which has ore that can break through it. This way getting diamond is an actual acomplishment instead of a bore. Also mincraft could use more bosses and like a grapple hook so you could effectively explore the bigger caves.
Microsoft is a trillionare company, they don't need anyone suggestions to fix it, if they don't fix a issue in the most played game of all time, it's because they really don't want to
@@fernandoloch3779 Microsoft isn't solely focused on Minecraft lol, plus I think Mojang Studios has a lot of control regarding the game if what I've read before was correct.
You're... not supposed to kill the warden, you're supposed to sneak. Also you said "I fixed Minecraft's most glaring issues" and for half of them you just listed the issues and said "fix them".
Well, for the warden, you could put the key on a loot chest somewhere inside the new cities, you'll still have to encounter him, but not kill him. Also yeah, the mayority of this fixes are relatively easy to make, but mojang are too scare to "change minecraft too much" and preffer to have bad game design
it still sucks to sneak because barely making a sound enrages him and he won't stop chasing you until you're a goner so much for stealth when you can't even escape alive if you do a minor hiccup
Minecraft is also programmed like shit. Both Java and Bedrock have their respective performance issues because of this, but especially Java is just... You need optifine or sodium to make it have good FPS. That's some skyrim shit
not really I gota dog shit gpu and get 200 fps java though Minecraft does seam more ram dependent, give it 8 gigs and 32 chunks load with ease it default allows it's self 2 as to be friendly to people with 8 gigs, and even can still load like 10 chunks fine I recommend giving it more ram or loading less chunks. you can give it more ram in the launcher if you don't know how look it up.
I for one really like the idea of the Warden. I like that there is a monster that we are not supposed to kill, but I wish there was a reason for it. Make it tame-able, or like Piglins that are inherently hostile unless a condition is met, and then the Warden will either become a neutral mob unless provoked or will aid you in some way. Just give it purpose. Or at least make it drop its head. And this is my main issue with many Minecraft dungeons/structures (mainly the Ancient City and The Woodland Mansion) - they are mostly pointless. In general, the newer the introduced structure is, the more useless it seems to be. Woodland Mansions are ridiculously rare but contain nothing of interest. Literally what is even there to go after? Totems of Undying? Excuse me while I spawn a Raid and get them much easier. Put a bloody boss in there! The Ancient City holds like no valuable loot that would be infinitely easier to find in a good old Dessert Pyramid that themselves are infinitely easier to find and you don't need anything to loot them. Even Jungle Temples are kinda useless; the loot is just not good enough and now that mossy cobblestone spawns naturally in some biomes, it's not even valuable for that. I understand the structures mentioned above are for worldbuilding, but they serve little to no purpose for the player outside of making the world look less empty. This is also why I didn't mention Pillager Outposts - a reliable way of acquiring Bad Omen - and Witch's Hut - apparently those basically work like Witch spawners - and everything else seems pretty reasonable to me (except for the Desert Well, but I don't know what to do with it). I would fix the three structures like this - make the Warden exclusive to Ancient Cities and give it purpose (I like the Piglin-esque approach of being able to trade with it or earning its trust and getting a _good_ reward for it), the Woodland Mansion is _begging_ for a proper hostile boss with a good reward (I could see something like an enchanted book that you can't get from the Enchanting table that to some degree imitates the effect of Totem of Undying, a nod to the Evokers, or like an upgrade that you slap onto a Totem of Undying that will make it proc even when you're not holding it), and maybe add lore to the Jungle Temple? I mean, it's a temple, so it probably was built for someone, and someone had to build it in the first place. Who? The elusive Jungle Villagers? And why? Is this why they are nowhere to be found naturally (almost)? *Tl;dr: we have things now but they serve like no purpose, give them purpose please and thank you* Apart from this, I don't have much of an issue with the other points brought up. Once I understood how the ore spread works now, I don't struggle finding any. I don't have to stripmine for diamonds because I get plenty from deep caves; the air exposure might have been reduced but the number of blocks you see is so much higher that it pretty much balances out, not to mention you can get diamond tools and armour from Villagers pretty easily. I like exploring the new caves. The anvil breaking is just something I am used to by now. Elytra has low durability? Slap Mending on it - people have already mentioned how to get the Mending trade from a Villager pretty easily, it just takes time. The Dragon is too easy? I'd say leave it as is for us not-so-good players but make the re-summoned Dragon harder. The thing about exp is that you get plenty of it through normal gameplay - killing stuff, mining, smelting, trading with villagers - but it takes time, and I'd argue it _should_ take time. Of course a build designed for farming exp is the most effective at getting exp - it's like saying that a food farm is more effective at producing food than running around and that being an issue somehow (also you don't have to be idle, just do something withing the chunks so things can spawn, like, come on). I would also argue that Bottles o' Enchanting are absolute jokes and should have been reworked last update. The fact that you have to get a Cleric to Expert and they ask for three emeralds for one bottle is absolutely ridiculous.
Its theorized that ancient cities will eventually be used to access a new dimension as the main structure has a portal shape and those blocks have the properties of the end portal frames. who know, but they have confirmed they eventually will add a new one
4:14 mob farms are for lazy ppl. If you want efficent xp, you build smelting farm and fk off for few hours DOING other things Smelting around 2000 ore [or cactus] gives 0-30 lvl, and you need less per item enchantment
Some very good points, the RNG section especially seems like a no-brainer. I disagree with your boss solution, the ender dragon 'quest' is an iconic part of minecraft and should not be changed, also the warden is designed to not really be killed - you can kill him, and you do get loot with some situational uses, but it's not intended - just possible for the sake of player freedom. The Deep dark does need to be reconsidered, the unique loot from it is laughably underwhelming (guess we have those big frames, but they have no features yet, and we have nod idea when they will.) The wither you might have a point, some more uses for the nether star would be very fun. As for the elytra, I agree with you, but I feel it would be very controversial as it is already accused of being OP. as for ores you can usually find a reasonable amount of them quite quickly IMO, might be different for bigger playthroughs.
If you’re willing to put in the effort, you can easily get mending books for 12-ish emeralds with any villager. All it takes is the villager having no job and not being locked in (ie, has not traded yet and no job site is nearby). Just place a lectern, let the villager turn into a librarian, and check his trades. A book is usually one of the starting trades, and just break the lectern and do the process again if it isn’t. Do this a few hundred times and you’ll definitely get a mending book. It’s much more worth the simple grind of this than trying to max out individual villagers for mending.
4:39 TheStellarJay: fundamentally doesn't understand the purpose of the warden Also TheStellarJay: "bruh why is it so hard to kill" the whole point of the warden is to NOT even summon him at all, but even in the clip where you died you were being a total dumbass and running around, who would have thought that if you have no idea how a "boss" works and how to deal with it it seems really hard to deal with... craaazyyyy. Also you totally cherry picked that chest. And as for the wither... you do realize that beacons make you mine faaaster, not slooower, so that mean less time, not more time. D=rt still applies when you replace "distance" with "blocks mined", this is basic math. People generally get a beacon because they already want to dig a lot, not the other way around, and besides you can also get other useful stuff from it like regeneration which... admittedly is mainly helpful to afk more, you have me there, but the wither itself is perfectly rewarding enough, and it gives potions and gapples an actual reason to exist in pve.
trains are the most efficient mode of transport in real life and somehow the worst in minecraft. you cant even automate anything with minecarts without knowing every quirk and feature of entity and block interaction
If they give the furnace cart a UI so it can run automaticaly and allpw for linking minecarts together I'm gonna be the happiest person on earth. I don't even want a speed boost, just actual trains
I think you've misunderstood the air exposure thing a little bit, yeah air exposed diamonds are down but air exposed blocks in caves is... Way, way up. The clusters will be further apart, but most caves are likely to have more clusters of air exposed diamonds in it than the old cave systems. From what I've played of the new update I've certainly found it easier to find diamonds in caves.
Exactly what I was thinking, it's so annoying grinding for resources then spending hours to actually build stuff. Not just getting the blocks, but decent tools so it doesn't take forever.
You can get mending from villagers, firstly not trading with a specific villager so you can change it's job, remove its job station and replace it with a librarian over and over again until you get the book, it might take a few in-game Minecraft days but it will take a while..., and you can use a grindstone to remove the enchantment from an item. You also can't get sharpness V from enchantment tables, you have to combine it with a sharpness IV book or same item to get sharpness V, unfortunately, I think it was the same with protection, or it was only one of the 2
The warden would be an even bigger chore to kill in order to go to the end. First of the warden isn't designed to be killed, it has 500 hearts ( the ender dragon only has 200 and the wither 300 in java ), its way more dangerous upclose and is really hard to cheese because it has the sonicboom attack wich is very good at one or two shotting you. Also finding a deep dark biome is way more headdache inducing than a nether fortress purely because its underground. You can get lucky and find one in the open but as you said, rng isn't that fun. Despite loving it, I too think Minecraft has some glaring issues but I also think the devs have done some incredible work keeping the game authentic and balanced. And if you disagree you are wrong.
In my opinion the biggest minecraft issue is progression. You can get full iron armor in first 30 minutes of gameplay easily which is enough for majority of mobs/situations, so you're left with grinding the diamonds and enchantments, after that bosses are just a formality.
now that you bring it up, i have NEVER seen a lost city, bastion or mangrove biome in the entire time those updates have been out, and i play this game pretty religiously
I know that this videos 4 months old, but something that I haven't seen alot of major discussion about is how Mojang re-implemented telemetry into Java edition, and doesn't allow Minecraft to launch without internet (fact check me on this). So now, everyone's playtime and other data is just automatically being sent to Mojang and linked to their Microsoft Account, without any option to turn it off.
Also killing the ender dragon directly drops 100 levels, killing a warden gives you a skulk catalyst... a naturally spawed block alongside FIVE levels They pretty much nerfed good mob loot. Look at the creeper, it drops gunpowder which can be used in tnt and firework rockets, which you can use to make pretty fireworks or yknow, make the elytra 1000x usefull and fly a few thousand blocks with two stacks, creepers spawn EVERYWHERE and can also leave you with half a heart while in full diamond. A very dangerous mob, very common, very easy to kill with one of the most important mob drops in the game
Honestly, I just make a separate mine for every ore type and then make a rail system that carries me between them. Also, I wish gold tools had a purpose in the progression beyond redstone.
The anvil breaking is super funny to me because it should in theory be the most sturdy of the crafting tables
Well, the Minecraft character is REALLY strong, probably breaks he anvil by accident while pounding books in armor with nothing but bare fists.
@@Bloomddd i feel like it should be obvious that mojang didnt intend for anyone to go do the strength calculations. Also even if they did then why arent we one shooting chickens with your bare hands?
@@Bloomddd But he doesn’t break a wooden box when he compacts sand so hard it turns to sandstone?
Not to mention that he can delete meter-thick logs with their bare fists
Enchanting was much more expensive back then
the end is boring af to explore, all you do is bridge between giant gaps for like an hour until you find an end city. it should be more interesting as it's basically the final destination of the game
agreed, I went 10000 blocks out once before finding an end city and it was goddamn miserable
i think terrain generation glitched, because once i had my elytra i tried searching on the opposite axis and found plenty of them in comparison
For me it's scary enough for fear of falling and because I'm normally far from base to make up for the pretty boring exploration
you can use mods to help with literally ever single one of the problems you have with minecraft
They should do a 2nd dnd update make it as good as the nether update
@@puregigachad1110 thanks todd howard
What I want the most is better progression in Minecraft.
same here
yeah now u can really just skip everything and get full diamond gear in less than an hour
It already exists! It's just called Terraria, or mods
@@Z.O.M.G I love Terraria, I like it a bit more than Minecraft these days because of the challenge, but I like how Minecraft is chill
Project mmo is doing that
I have an idea that’s kinda like yours, there should be key to unlock the end but the Warden doesn’t drop the key when it dies, it guards a chest holding the key.
I think its better because the warden isnt meant to be killed
@@leonartu3756 Also it adds more strategy, maneuvering around a monster to find something is cooler than just killing it
That would ruin speedruning for later versions so then every speed runner would have to only play on older version
@@haramsim4281 if we are going to think about speedrun strats, the game would spawn you in the end while the dragon is down to 1 hp and perching.
The thing with minecraft is that you should be able to enjoy the game as you like, which means being able to skip the dragon fight, the pidlin brutes the wither fight and the warden "fight".
I don't see a good reason to make getting to the end harder, especially for newer players who haven't familiarised themselves with the game. And heack, if you feel like beating a warden before going to the end is how you want to play, then do that.
they seriously made a massive super rare city hundreds of blocks underground with the most dog ass loot and a moto of "run away, don't fight the boss here"
Yeah, that was explicitly the point. They wanted to create a new boss that was actually scary, instead of just something else players would optimize farming.
@@EmeralBookwise If only he made me void my bowls into my shorts as much as the fukers that fly through walls in swarms in Terraria caves
@@EmeralBookwise yeah but for having to deal with that shouldn’t we get loot that’s actually interesting
@@EmeralBookwise then wahts the point of adding it in the first place if theres nothing to do there lmao
@@EmeralBookwise Wow what a great idea! A “scary” boss not worth fighting in an area with shitty loot! What’s the point?
The 70% reduced air exposure is actually not that big an issue because in the new caves there are more than 5 times the amount of exposed blocks. So even though air exposure is reduced, you are going to find more diamonds than you would in pre-cave update caves. (Plus diamonds are more common bellow y0 now than they ever were above)
500% more exposed blocks * (100%-70% as many exposed blocks) = only 150% more diamonds exposed. So these enormous open caves are only a little better at finding diamonds then the old caves used to be. Which also means if you are traversing a small cave you are actually worse off.
@@owen551 not only that, you also have to factor in the pure height of these caves, meaning many of these extra “exposed” diamonds may be simply to high to see and obtain.
@@JamesGames7977 is that supposed to be a bad thing
@@Soabac it depends on how you look at the overall balancing of the game. It does mean that you are less likely to find as many diamonds by simply searching the caves without accommodations such as full bright. I personally see it as overall negative to the game due to how easy it is to get diamonds from structures, but that’s just my thoughts on the matter.
This feels like the comment that was made before all those videos about the new diamond diversity and spawn mechanics broke them apart. Diamonds are universally harder to find. The catch that "oh, there's 70% more exposed blocks to make up for the new lack of exposure" doesn't make up for those air exposed blocks being in a place you have to scaffold to. Being only 1 vien deep. Being surrounded by mobs. Needing armies of torches to light up the caves as you go so you don't get jumped constantly. And generally being harder to strip mine for. Strip mining became universally slower because of mining through deepslate, and stone diamond ore now being one of the rarest blocks in game. So to achieve the same efficiency you have to explore open caves. Light them up. And hope the vein isn't just a single. Which it probably is, because for every ore exposed to air, the next block in the vein is less likely to generate. So if a diamond, or even fucking iron, is exposed, the chances of it being a single vein are very likely in deepslate y levels.
It's entirely slower now. And when it's managing to be just as fast, it's more annoying.
My biggest problem with Minecraft is that the building portion and the adventure portion feel very separated. There's only a few things you need to build to progress, like basic shelter, a portal, and an enchantment room. The reason I love modpacks is that they give many systems for you to set your goals towards, resulting in a ton of exploration and construction. I wanna see Minecraft go towards that route, in a way that doesn't require lots of research in mods.
And many straight up ignore building and jump to fighting. However tech mods require you to build a lot and also automate tedious tasks. So they can mace minecraft more pleasant
@@airworks7809it would be nice if we went more towards an “industrial revolution”
i want to be able to create some sort of factory or drilling equipment to make cool things
we already have copper, why not give it some uses with things like pipes and wires?
Here is an idea for the nether star. Make it able to combine with any item in an anvil to make it bound to you so that when you die, you wont lose it, and additionally, rather than breaking when losing all its durability, it simply loses functionality until repaired. Boom, easy fix to the nether star to make it rewarding, and id say thats relatively balanced for the challenge that is spawning and killing the wither and doing this multiple times to make all your important gear soulbound.
Isn't that already a thing in Tinker's Construct?
@@widmo206 idk, but even so, why not just b a feature?
damn someone sends it to mojang
Some would say the wither is to easy for it to be that good
@@widmo206 ok, but thats a mod, we’re talking about vanilla here, not everyone plays or even can play modded, additionally i came up with this idea myself i was not aware it was a tinkers construct thing
I had the same complaints in the past and have always enjoyed modded minecraft way more. Then I realised that what I really wanted was actually terraria. I think let minecraft be minecraft. Some of my more casual gaming friends enjoy the freedom instead of being stuck in a linear progression loop.
Minecraft DOES have a linear progression loop imo. Resources -> nether -> blaze rods -> eyes of ender -> dragon -> shulker boxes and wings. Everything else feels like a sidequest. If the wither/guardians/warden/village raid/lost treasure/whatever all gave UNIQUE, but comparable power-wise items, or better, permanant character upgrades it would feel more non-linear.
@@AveragePearEnjoyer Depends on how you play the game. Many people I know just want to build or do something else that's not in the "main questline". To them all the stuff you mentioned are side experiences to the core of minecraft, which is interactions with friends and getting to build cool things.
I have trouble seeing minecraft as an actual linear game because the majority of the content is not based around killing the enderdragon.
@@AveragePearEnjoyer does anyone actually play like this?
@@Jehty_ tbh, it just nice to have all the power ups you want before you start sandboxing around. Makes all the boring stuff faster.
Like, if i want to dig a big hole for some build or farm, i'm gonna want a beacon and a maxed out netherite pick before i do it. So, if im going to explore and build and do minecrafty things, i want the shulker boxes and all the best stuff. Just my opinion though, as i said.
@@Jehty_ Yes, that is almost exactly how I play a new world unless mods do something to change it up.
Idk I think the fundamental issue you're running into is that Minecraft's core gameplay loop is mostly just exploration and mindless/repetitive/tedious tasks. To shorten those tasks, to add quality of life improvements, is to speed up the game an absurd amount.
Yeah I agree things like eyes of ended don’t break is dumb bc ur collecting them from the beginning of the game but it needs other fleshed out options for progression other than mining for players that find that boring
yeah a lot of folks want this game to be like, an RPG game first and foremost when its more you gathering things and then placing them in fun shapes to give you the happy brain chemicals.
I understand wanting stuff like the Ender Dragon to be more engaging and I actually agree, bosses should be engaging but at the same time we dont want lil timmy playing Minecraft one moment, hops into the portal and welcome to Bloodborne lol
@@Kligor2 despite me agreeing with this statement the picture of Steve just get plopped into bloodborne when he goes through the funny black abyss is hilarious to me
@@Kligor2 there is dragon quest builders, which is an RPG with minecraft mechanics already
@@cameron737___8 You're not though? Think if the game from a casual POV. Enderman are scary, s they move a lot faster than any other mob, the moment you look at them. That'll deter new players from even thinking of fighting them. So then let's say, you get to the nether on your own. You'll get Blaze Powder, which will unlock the recipe for Eyes of Ender. When you see ender pearls, you may try to get one, and then throw it. Then it beaks. You can tell it was leading you somewhere, but how the hell would you follow it if you didn't have at least 50 of them?
Long story short, because not everyone googles the instant they are stuck, especially in a game like minecraft, it feels unfriendly to you.
Honestly the loot for the warden chests should have ender eyes, so at least we had a reason to actually go down there
Swift sneak exists, echo shrads exist, music disk pieces exist.
That is a total of three unique loot items to get from down there, plus the thrill of exploring, plus whatever other good tools you may find. If you don't think these items are worth your time, then that's on you.
@@onemoreweirdo207 what do any of those do?
@@4Pickledonions swift sneak makes you shift in the same speed as walking speed, echo shrads can be combined with a compass (8 of them) and create a compass that shows you were you last died (useful if you die while exploring) and the music disk parts make a music disk if you combine 9 of them, but it's a disk 13 type of "song".
@@onemoreweirdo207 so they're all useless, basically.
@@phagesuffersatgaming.3797 Useless to you maybe, but remember that each person playes the game differently. The recovery compass for example is very usefull to me, because if I die while mining I can find my stuff easily.
Plus you have the bonus of showing them off as a trophy for dealing with the warden.
the main thing I hate is that there is no good way to find a nether fortress. One of the key structures for progressing is found by wandering around aimlessly until you just randomly run into it.
I find there's always a fortress withing 100 or 200 blocks from my portal
Minecraft is about exploring, not so much progression.
@@mendaciousphooka nothing too interesting to find tho, once you know the game. Maybe a generation bug or a super rare (probably useless) structure, but other than that its just about loot.
meanwhile speedrunners use f3 to locate them without issues (sorry bedrock players, get lost)
3:15 you can actually get a mending book by changing their job, then taking it away, then changing it again. Until you get your trade. So for a librarian you put down the lectern, check it's trades, then to change them you break the lectern and repeat.
still a terrible way to reward the player, stay in the same place for over an hours trying the luck to get an good enchantment
@@fernandoloch3779 it's never taken me more than 15 minutes, but I agree.
@@benjaminsettlemire7006 It usually takes me hours to get the exact book that I want
I used that method, got mending in like 10 minutes, came back, and it was GONE. Then after like 20 minutes of grinding, I got it again, buuut after getting enough emeralds from my chest, I realised the trade menu refreshed again! WHY? I would rather that Librarians sold all of the books then the (sometimes glitchy) luck-based system it takes to get rare enchantments. Maybe villagers could learn how to craft enchanted books depending on their skill level instead?
@@uhuh9859 oh ye, you need to trade with them to "lock them in" to their trades. That's incredibly rough.
The anvil breaking is the most frightening jump scare in the game.
but what about the random cave sounds
@@eliswerekio nothing scary about them once you find out after a day of playing that it serves no purpose but to spook beginners.
They need to make anvils repairable in the smithing table or make a netherite anvil that never breaks.
actually, something like golem repairing wold be better
Right, and so you're gonna fix the anvil with iron, right? The same iron you could use to just craft a replacement anivil?
Or: Don't make 'em break! Period! They cost 30+ IRON to make and randomly break, meanwhile the crafting table is 4 WOOD PLANKS and has INFINITE USES.
dude, 31 iron ingots is not that much by the time you'll be worrying about anvils and enchanting. Or it shouldn't.
@@miralkeremozcan1857 Or ya know, maybe kill those golems for their iron and use it to remake the anvil. Perhaps we could even automate their spawning and killing for infinite iron, which would make this a none-issue. Hm.
I think there should generally more stuff. There isnt really an identity to biomes or mobs.
they kinda barely tried that with stuff like husks that only spawn in deserts and strays that only spawn in snow biomes, but it's very lack luster, like they are both just the same mob, they just apply one status effect when they hit you, and that's it
That I agree with. Minecraft's clearly trying to be a chill-ish fuckabout game in a rich, textured world. So identity within biomes is really needed.
That being said, I've played sevtech ages. Even with its heatmap, the effort for that *FUCKING* betweenlands progress gap was absurd. I have never been as frustrated. So idk how they would go about it. Maybe add furniture finally (or just some more decoration blocks) and tie obtaining it with stuff found in various biomes? So for example you have the dagwood sign-and-ladder chair but when you come across tundra biome you get access to something which lets you, say, craft copper into nails which can be used to build a proper chair? And so on. Really lean into the "go to other biomes to get decorations" aspect.
I agree with almost everything here, except your judgement on the Warden. I find it super funny how you think of it as a boss, when Mojang made it EXPLICITLY CLEAR that it's meant to be avoided, not fought. To quote Dinnerbone (may not be the exact words): "The Warden is supposed to be like a force of nature. When you see a tornado, you don't try to fight it, you run!".
I don't agree with you on this one, it makes sense that it's meant to be avoided but at least make it worth fighting the fucker. No reason to explore ancient cities if such area has dog water loot and the strongest boss in the game gives you a stupid ass drop. There's no point in visiting ancient cities at all given their shit loot, and the warden more than making you avoid them, it makes you ignore their existence completely.
The warden is not a force of nature, it's the defense mechanism for sculk, a living organism from another dimension. it would make sense if it was some shit like the wither storm but the warden just another entity, not a natural disaster.
Excuse the little wall of text but I just highly disagree with your point.
@@anonymousbanana204have you considered doing the cities earlier in the game? Also I think “stealth check” would be more fitting title for the warden.
@@anonymousbanana204 its not a boss and giving it a good drop would encourage people to fight it
If the bedrock version of the wither was ported to java, it would easily feel like a proper boss. Something that finally rivals my enjoyment of fighting raids in this game
What are the differences between the two Withers?
@@Kronosfobi bedrock edition wither tracks you from more of a distance instead of being directly on top of you, has a destructive melee dash attack, slams into the ground with an explosion and summons three wither skeletons when entering its 2nd phase that its immune to arrows, and has an explosion on death. Oh and I guess the blue skulls can now be deflected like ghast fireballs
@@aarter2913 In the Java edition it also is immune to arrows in Phase 2
@@aarter2913 it also has double the health of the Java one
@@Kronosfobi bedrock wither has 600 hp where as java has 300 hp
5:46 If an potion effect level is too high, they straight up just don't work for some reason, and it's super useful for mapmaking. One example is jump boost, which alt around jump boost level 128 it completely removes the ability to jump for some dumbass reason, and is incredibly useful for mapmaking when you don't want players to jump.
strength 255 works tho
@@azzy-551 thats because each potion effect is applied at a different point between the server - client communication, affecting how the final result works. The potions internally use a 32 bit signed integer value to store its values in memory, which is 4 bytes long, but when stored into an NBT for a potion item, it is treated as a signed char type, which is 1 byte long. This means that an effect value of 128 is treated by the item NBT as -1 because the value range for a signed char is from -128 to +127. This means that converting a signed int with the value +128 to a signed char makes it turn into -128. The same happens with 255, only that this time it rolls to -1 when converting from int to char. The only reason strength 255 or health effects work is that the effect is applied once on the server side and then telegraphed to the clients, meaning that the operation is done treating the value as an int, and properly applying the value 255. I dont know exactly why is it that each potion effect is applied at a different point, but that's the reason why high numbers on potion effects like levitation look different between the client and the server. Im not that much of a micraft player these days so there's probably someone out there who knows why exactly each potion effect is applied at a different point. There has to be some sort of justification i guess, but i dont know what it could be.
You actually can use jump boost over that, just need to give it to yourself in small steps
I agree on the bosses needing some love in the sense of challenge and usefulness of their loot.
The Warden could guard a map to the Fortress.
Hell, the blue compass should imo be able to be pointed at several different structures - train up a Cartographer villager to master, and he offers trades to make it point to a Mansion/Monument/Fortress/Ancient City/Bastion etc.
For the mining, I'm okay with how it is now.
The big caves are fun to explore.
And there's more ways to get diamonds: exploring different structures, buy tools by trading with villagers, treasure chests.
Don't like mining? You don't really need to.
The recovery compass being repurposed as a structure compass has given me an idea: What if there were special echo shards with "signatures" that could be inserted into the compass to point to a specific structure? so a pillager outpost might have an echo shard that has a woodland mansion signature in it, or a fortress could give one that pointed toward the stronghold? I know there are a lot of flaws with this system, as it just popped into my head a few minutes ago, but I think it could be cool.
There’s a reason I have never played unmodded Minecraft (for more than two hours, which was enough for me to realize you need mods to fix things and make it fun).
Same here. Modded is just fun to play than vanilla
Minecraft vanilla was more fun about the time the end was brand new. It’s seems to have become more an adventure game. Before it was mostly a game were you focused on building large buildings and contraptions but to make the inconveniences of the game no longer inconvenient so progression was based around building but they’ve streamlined things to take care of old complaints similar to what jay has of it now that got rid of the need build time consuming things. Idk I guess all depends on what you want and what your personality is. Modded Minecraft is addictive and gives much easier dopamine than vanilla for sure.
I honestly still prefer playing Vanilla Minecraft over Modded minecraft
Although with the amount of content we are getting through normal updates now I guess mods are getting more appealing
@@Crayveee people who say they prefer vanilla never played a proper modpack and that's a fact
@@somename86 I played all the minecraft mods that I always wanted to play back when I couldn't and they just don't feel that appealing to me anymore
Might be because I played legacy edition for so long that I had unrealistic expectations but it didn't feel as fun as I thought
I also tried out some mods with my friends but we didn't play that much either
It's been 10 years and I still want the addition of being able to link your minecarts. Maybe with that new *metal chain.*
Why does the mining game ignore the mining transport
Minecart linking has been a thing for a long time lol. It is a little bit glitchy, and I'm not 100% sure if it still exists, but it was definitely a thing for a large portion of Minecraft's existence.
@@Gandhi_Physique is it a glitch or an actual feature?
@@slance574 As far as I know it is a feature, but it isn't really useful because it causes issues around corners and such. It may not be in the game anymore, but I haven't checked. This is even more iffy in my memory, but I also think the furnace minecart could be linked too.
@@Gandhi_Physique it is not a feature, at least in bedrock. You can push one with another behind it but you can't link them which seems unnecessary,
About the diamond air exposure, pretty sure they changed it because caves are MASSIVE compared to before
1. Last minecraft video ever probably
2. Next video will be slightly different from normal
3. Part of this video was edited by Dannytanga: twitter.com/dannytanga
I 100% agree.
I’ve had someone reply to me when I say mining is boring “its part of the game”. they also asked me to give them my diamonds and didn’t mine them their self. How ironic.
I mean, when a game is called MINEcraft, you should probably expect mining to be involved. And you don't even need to mine to get diamond gear anyways, just trade with villagers if that's your cup of tea.
For villagers, there's a way to cheese getting the book you want, but it's still a serious grind: If they don't sell what you want when you place the station, break it and place it again without trading with them. This does only work with trades that are at the lowest tier though...and also getting exactly what you want can still take soooo long.
Also, for getting levels you mentioned idling at a mob farm. Zombie Piglin farms don't really need idle time and are an absurd amount of XP.
Playing literally any "vanilla+" mod pack makes you realize how much more enjoyable the simple act of playing the game can be.
like, holy shit, inventory sorting and large storage mods are a god send
Which Vanilla+ mod do you recommend?
and proves how Mojang is incompetent to make their game, modders do better content alone, for free and better optimized than a trillionare company
@@somethingcatchy4795 You can try Better MC (Fabric or Forge, i like Fabric version more)
or
Valhelsia
Both is good
@@maggot3430 thanks
I like the fact that you can automate things but I don't like how much you have to have iron to automate anything. And so your second automation really needs to be an iron farm.
With that in mind it means villagers are essential for automation. And villages near spawn are rare. Also transporting mobs is a pain in the ass. And the only way to make it easier is more iron. Which is also how you make mining easier.
Funniest thing about the anvil is, I'm not sure if you EVER replace them in real life. I have done some heinous shit to an anvil and couldn't tell if there was any issue at all after (unless you weld or drill them lol)
Imagine giving a reward you get from completing dungeons that you unlock after beating the game a durability bar to begin with.
and they still refuse to add anything beyond that because they apparently hate the minecraft community's ideas for progression
5:43 bit of a cliche but nether star upgraded armor? That would be pretty cool.
The underground cities are way too rare for the end to be locked behind them
I’d be like the annoying rng process for finding the nether fortress, but twice in the same world.
Even though the statistic are true for Diamonds and Coal, I’ve been getting those two materials more and more, they usually appear in ceilings or high walls, and sometimes underwater. I think this was done to encourage underwater mining and sponge use, but I still stay far from underwater caves
Modded Minecraft is the way to go honestly. If you have a problem with something in the game chances are there's a mod that fixes it
What about console?
i tried to make this comment short but i had too much to say i'm sorry pretend these are a bunch of cute little separate comments for each section :3
>air exposure decreased by 70% wtf
so the air exposure is "decreased" by 70% but given that you see ~70% more blocks, it about evens out. a spreadsheet isn't game balance. Though i do think the diamond economy loop could be better. They left it alone and found during testing suddenly diamonds were too common with bigger caves
>air exposure of coal decre--
same reason but also there's even more coal all together, especially in you're mining at the top of mountains. You'll have more coal then you'll ever need after one trip up there. Iron too, for most.
>mining is tedious up and down up and down. it's not difficult just annoying
well i mean, i think exploring caves is fun. Rarity = dopamine when i see rare shiny thing because valuable.
Also as far as coal and iron not being available at bedrock, well yeah, that's the gameplay loop. See if you can manage your resources correctly to get further in the underground. then if you can't, come back up for food (from lush caves), iron, coal, etc. Then you can more often then not get enough wood from exposed mineshafts since they're much easier to stumble upon now.
Hell, in the new caves they're often so big and winding i get turned around and end up at iron and coal level without even trying, so there's that too. Honestly my biggest complaint is that deepslate is really really slow to mine, but i think that was to discourage players from strip-mining, funnily enough. But i'm also a weirdo who likes strip mining because it's zen
>anvil break wtf
I understand the iron investment asked of the player for anvils but it is weird that they break yeah, especially on RNG. It's not too big of a deal because it's easy to just stack them up so they automatically replace themselves. My complaint is that repairing tools increases the enchantment weight of a tool WHY.
>eyes of ender break wtf
Eyes of ender randomly break so you don't spam them, basically. It's to prevent players from doing the really dumb and tedious thing of throwing an eye every couple paces instead of just going the distance. Though perhaps it would be more elegant to just give eyes of ender a reaaally long cool down?
>have fun leveling (villagers) up over and over until you get mending
actually if you don't trade with them and break their workstation, they lose their job, then put the workstation back down and they re-roll what they're selling, so you can just keep doing that until they have what you want on the first trade. But yes, it's tedious as hell and kind of an exploit. I don't really like the way villagers are designed but they're hard to ignore because they're so powerful
>the most effective way to grind xp is to build a mob farm then idle
certainly not the farm you built in most cases. Ender Enders are pretty cheap and yeah you have to go to the end and do a little bit of grinding but it's pretty fast, and you're basically always clicking because of how fast endermen spawn. Guardian farms are even faster still. I know for quick and dirty xp people also like to go mining for quartz, especially early game.
>the ender dragon is a pushover wtf
tru
>the warden isn't even a boss and he's cracked
well yeah the whole point is that he's more of a force of nature than an enemy you defeat. Everything about his design is to discourage you from entering combat with him. He's a punishment for failing a challenge, not a challenge in and of it's self.
>here's the loot that he guards wtf
most common chance of enchanted golden apples, an exclusive music disc, an exclusive enchantment, and shards that let you craft an exclusive compass? nah, worth it for sure.
>you should have to kill the warden to go to the end
The endermen have a connection to the end, as do their pearls. The warden does not. You can find endermen in high numbers in warped forests in the nether, and you can also get pearls pretty fast from bartering. I believe you can also trade for pearls very fast as well. The RNG should be better but yeah, the warden isn't and shouldn't be a boss. Also, there needs to be something ensuring that the player went to the nether and explored (blaze powder)
>the elytra only have 7 minutes of flight time wtf
to be fair i think players use the elytra way more than the devs really intended it to be used for. You couldn't even originally fly with them, only glide. It is kinda OP, but players are very used to it now. That said, if you're end game i dont think it's unfair to expect the player to invest mending and unbreaking into their pair of OP wings. Part of me also misses having to build transportation networks like ice highways, which just aren't as useful now.
I'd say ice is still better than elytra in the nether, simply pressing one button for a bit.
But yeah, I agree with most of the points you made, this video honestly feels liken a guy trying to find things to complain about.
Also I find it weird how he complains about the warden being too OP or whatever but then suggest making IT the way to theend, as if that's more convinient than makings a couple extra eyes?
yeah way too many people are like "Why is the best enchantment in the game so hard to get???" like... cause it literally makes your items nigh impossible to break? People want the best stuff in the game to be easy to get but then they'll complain its too easy.
about the warden. Mojang said they don't want any reason for people to even go near the it
You are wrong about ore exposure, which is ok.
For instance, if you see one diamond ore, then mine it turns out there are 4 more diamond ores underneath the first one. The 4 other diamonds are still part of the "exposure" ores to us as we can get them without strip mining but to the game's code they are not "exposure" ores as they don't have direct air contact. Reducing air exposures allows more complex vains instead of falt ones.
But it still decreases the chance of seeing a diamond at all by 70%
I can't remember who originally said this, but it wasn't me. "Given the opportunity, players will optimize the fun out of a game."
I think warden serves it’s purpose great I do think the sculk shards should have a couple more uses and maybe there should be a special way to harvest/create reinforced deepslate, I think the nether star could do with another use but the reward for the wither is pretty decent considering the difficulty, although ender dragon is a bit easy especially if you are re-summoning it with near maxed gear and feather falling IV
I still can’t fathom that a crafting station that costs half a stack of iron has durability and breaks. Arguably the most expensive crafting station has to be constantly replaced. A lot of this game’s design just makes me want my eyes clawed out
You can just perma reset villagers, no need to level them for a specific book juat to lock the trades
Why do I even need levels to enchant in the first place??? For such a pivital part of the game, it should not be locked behind ~10 hours of gameplay.
Worst part is that if you've died recently, you have to start that AGAIN. It's not fun. Just save levels for like renaming or some pointless shit like that
The thing is the caves are bigger so it's way faster to explore so at the end of the day you get even more diamonds per hour
Even if you get more diamonds than before, the better option is still to strip mine..
I feel like Xsuma and several others did videos showing that diamond generation is fundamentally worse than before. And slower to find.
Like, ok, to actually establish the logic; looking for air exposed diamonds was never the optimum way to find diamonds before, so we're already on shitty ground establishing it as the new best method. Then, they reduce air exposure generation, but increase air exposed blocks. This is a cancellation, and not an improvement. So I seriously have to press the logic that this isn't an improvement. Air exposed diamond was always worse. They made it even worse, but made bigger caves to compensate. So the worse method was tweeked to be just as optimum in the newer generation. This isn't an improvement just because there's more air exposed blocks. Reducing air exposed generation, but increasing cave size, and reducing vein size in lower in the world, is a natural change.
Also, finding air exposed diamond was still never the best option. Mining through stone was. But now, stone diamond ore is incredibly rare because diamonds is more likely to spawn the lower in the world the generator goes. But also, the lower it generates, the more likely it is to spawn smaller veins. Also, having an air exposed ore in a vein also increases the likelihood the next ore won't generate.
So two factors make the ore less likely to generate in 3-5 chunks veins. Being lower, and being air exposed. So you're more likely to find single chunks in deepslate exposed ore veins. To counter act this, you could mine deepslate to remove the air exposed penalty. But then you're mining through deepslate. Which is slower than the insta mine of stone.
So before, mining through stone was the best option. That was entirely gutted. And now, the worse option was edited to be the same with new generation. It wasn't good before. Gutting the old best way doesn't make tweeks to the old worst way better. If ya get me.
isn't faster, you need a lot of torches and kill a bunch of mobs, it's harder
@@fernandoloch3779 not easier but faster and funnier
@@riveravelazquezbrandonkevi6087 It literally isn't.
I’m not sure how many others feel the same way, but I wish there was either more in the end, or more after the end. Getting elytra is huge for movement but after I get it there’s nothing left to explore with it so I just get this feeling of “now what”
I think most of your complaints are about not being able to do things fast. I think the reason diamonds are rarer is because it makes you much stronger and should take time. Minecraft isn't supposed to be played fast, and if you are getting bored because you cant find things as fast as possible then minecraft isnt for you. It is all about patience.
the problem is that forcing someone to grind is not good game design. Saying "xxx takes forever to find AND(this part's important) is only found through a very repetitive process" doesn't mean that you aren't impatient, it means that the game forces you to have an unnecessary time investment. Is it rewarding when you finally get diamonds? Yes. Is it fun to strip-mine for the better part of an hour just to get some iron boots? No.
You're absolutely hilarious dude, keep it up.
You can now farm villager trades by breaking the job block and placing it again to refresh the trades.
5:38 You are supposed to avoid the warden, that's why he drop shitty loot and one-shots you
It's not about the loot he drops, it's about the city loot he guards. The ancient city needs better rewards.
@@blockvader4762 fr, the compass is useless to competent pc players
Even more useless to the hard-core people who risked everything there
@@TrueHey hardcore players will be interested in the enchanted golden apples, which are more common there than anywhere else in the game.
@@sighrelief but it was hyped up for so long with them saying that there will be unique loot just for us to get a useless item
@@TrueHey crafting for an exclusive compass, an exclusive enchantment, an exclusive music disc, often pristine perfectly enchanted diamond hoes (which are way more useful these days), enchanted golden apples, and everything skulk are all worth visiting the deep dark for.
Ironically enough I actually like the random nature of minecraft (except for the anvil) because it “gets rid” of players who try too much to do everything in “the most effective way”. For me minecraft is supposed to take time to some degree. For example, why do you HAVE to get a particular enchantment book when you could just forget about it for sometime and one might appear later down the line. Do you get me? I have honestly basically never actively hunted for enchantment books except maybe occasionally when fishing. But again, I’m also fishing for food so I’m not doing a tedious task in my mind.
ok the warden bit is not how that guy works, but i still have problem with it because the deep dark practically forces you to play by sneaking everywhere and slowly disarming all the shriekers lest you get one shot by this random-ass fella who just crawls out of the floor and is the strongest mob in the game, The Deep Dark is still a cool concept but for me personally it missed the mark.
let's move to another topic, Advancements.
These things have been getting worse and worse as time goes on.
some are interesting, i will admit, but there's an extreme amount of just stupid or overly tedious things.
(although things Like killing every mob, breeding every animal etc etc i kind of give a pass, as those feel right for the game. They should show what you HAVEN'T done yet though.)
i dont get why advancements are a problem to you, for the most bizarre and hidden ones its just challenges and you really dont have to care about that
+ with a friend i explored an ancient city and it was actually scary and a good experience, + we never met the warden because if you're not a dumbass the warden remains a consequence to poor actions not a game ruiner
the warden is punishment for failure imo. So if you fail to sneak properly, he is your punishment for not sneaking. Then you have to get away and lay low before coming back. Yes, the point is that it forces you to sneak everywhere. That's on purpose.
Minecraft was never really a game about completing developer set curated goals, so imo the advancements are fine because they're used to encourage players to learn about and use mechanics they may otherwise not interact with, such as the benefits of breeding niche animals.
An overhaul on the exp and enchanting mechanics would be massive. Exp is so annoying to gather
The warden isn't meant to be killed, he is meant to defend loot and make you change your playstyle. Though him being able to be killed and give something would be nice.
It might be nice, but the devs specifically chose not to give the Warden any unique drops, because they knew if they did, players would just do what they always do and create auto farms instead of engaging with the tense sneaking. The entire point of the warden was to be a challenge players have to evade, rather than face head on.
We really don't care what Mojang thinks lol
@@EmeralBookwise I agree
@@EmeralBookwise if they want us to sneak, how about they give us some rewards that make the anxiety worth it. XD
@@iceneko9170: Unique blocks found nowhere else in the game, a unique enchantment found nowhere else in the game, and a unique music disk found nowhere else in the game.
Maybe they aren't rewards you personally care about, but they are rewards.
I know he never said this in video but I still find it funny that people are complaining that the Warden drops nothing when the whole point of it was to be.....stealth but people go screw that and kill it with snow and they get mad for some reason
Here is your crucifixion by comments as requested:
1. Most of your points are about time when Minecraft is a game about the journey without end, just you setting goals for yourself and achieving them (the dragon is not an end, just a convenient way to place credits). The purpose of Minecraft is to enjoy it, if you don't want to strip mine for diamonds, just enjoy yourself in the new caves, and you will stumble across some.
2. The warden is not meant to be killed. This is EXPLICITLY stated by Mojang and making it a requirement for killing the ender dragon is like putting God in front of an ant. Mojang describes the Warden as a "unstoppable force of nature", not as a boss. The only reward for killing it is a block that is only meant for those who are willing to go through such extremes to make more efficient XP farms.
3. The ender dragon is not a pushover for most players and is not really intended as an ending for the game, more like a goal to accomplish in the never ending journey of Minecraft. I have played Minecraft for at least 10 years and cannot recall ever beating the ender dragon because it is not something I focus on, but that is completely fine.
4. The caves and cliffs update increased exposed blocks by 10 fold, and you are complaining that they reduced ore air exposure by one half to seven tenths? Statistically, between the increased chance of finding diamonds at lower levels, the huge caves, and the 70% reduction of exposure chance, you get a net positive chance to find diamonds without strip mining.
5. RNG is NOT that big of a deal. The anvil is so easily replaced later in the game that the breaking doesn't matter, the eyes of ender are only a problem if you don't take like three minutes to get one or two more rods than you need, enchants are overpowered so they should take time and effort to obtain, and trading with villagers is a stupid mechanic in general and is not necessary, just very recommended and overpowered.
6. Skill issue
I hate Copper, I feel like ever since copper was added, it has become more annoying to find iron, and it would be fine, if there were copper tools, but there aren’t, so I feel like half of the early game I’m stuck with no iron and a whole bunch useless copper. They should’ve implemented copper better so it doesn’t feel useless and like it’s just making an essential resource harder to find, Mojang really needs to give copper more practical uses.
Last day I found a really good channel (Toro) that make custom boss fight Dark Souls Like, and I was "wow imagine having that into the game, like good boss with different phase and all". Well guess what, we only have poorly design boss...
I hope minecraft will get better on the pve side of thing...
Nice vids, love your work !
The diamond thing makes sense since you can already get so many diamonds if you find the right caves. I currently have about stack and a half of diamond blocks (and that is after using some diamonds for other things, including replacing the armor of my friend who is bad at the game, and making 9 diamond hoes for the tool chest at spawn) Imagine if the spawn rates were normal, that would be too overpowered since you could get several stacks of diamonds from one mining session (instead of only getting a stack if you’re lucky, which makes more sense from a game balancing standpoint)
However, all the other points are completely valid
I also want ad that you don’t really need that many diamonds after you get a set of diamonds armor they are are kinda useless
you got unlucky with those warden spawns for loot its not that uncommon to get 2 notch apples in one chest hence why the warden is so stacked you need neatherite to not get your ass beat he is there for the people who want a challenge for good loot I like him other then that tho yea you got alota good points
@@spoon1239 it's true through, the real loot comes from the chest and not the warden himself. The loot from chest however needs to be rewarding. I'm not saying you're not allowed fight it, if you want to fight it then sure go ahead, but don't expect actual good loot. People want to fight the warden for the sake of fighting it not because of the reward.
One of the biggest issues IMO is that Elytra is so insanely broken. Whats the point of adding new mobs like camels when they will just be ignored in 4 hours when everyone gets elytra anyways
FINALLY someone who shares my opinions about this game. For some reason people defend Minecraft as if it had come down from the heavens, and when you try to tell them how actually boring and mundane it is to play (to get the required resources to actually do the fun stuff) they look at you like you're insulting their entire family. The grind in Minecraft is so real, yet people just ignore it. Thanks for voicing your opinion!
i actually dont mind the nether star, sure its only useful for mining and buildiing, i'd want them to change the way to spawn it since its boring to grind skulls and also rework the ocean temple, instead of making unbreakable blocks they just make you drink galons of cow milk
item idea- ore scanner. Found in deep dark city redstone labs, looks like a compass. Combine with an ore block to tune it to that ore, and charge by combining with redstone (esentially durability). Turn on/off with right click. Compass arrow points to the closest ore its tuned to, and is either blue if the ore is above you, grey if its on the same level and red if its below. Address the deep darks loot issue and mining being boring
The fucking furiousity the max level cap on anvils brings me, the level cap is 39 btw
3:10 about this I am happy, I like that villagers are random, cuz thats what people are like and I want people who make farms out of them to be as inconvenienced as possible.
How how the hell does a resizing outline of a bird still be able to be expressive, I cant LOL
honestly a big problem that I have with minecraft is how little effort it takes to upgrade tools.
step 1: get wood pickaxe
step 2: get stone in 1 minute to make a stone pickaxe
step 3: get enough coal and iron in 10 to 15 minutes to get iron gear
step 4: strip mine 30 minutes untill you have diamond gear
now you have access to every area in the game
what I would want is diamond to be exclusive to the deep stone layer, but in order to get threw the deep stone you would need to go to a third dimension which has ore that can break through it. This way getting diamond is an actual acomplishment instead of a bore.
Also mincraft could use more bosses and like a grapple hook so you could effectively explore the bigger caves.
it's about finding every area, not being gated from every area. Also, ender pearls are pretty similar to grappling hooks in functionality.
So…..Terraria?
1:50 i just spend 20 minutes digging a staircase and then never have to worry about y levels again
Title: I fixed minecraft!
Video: Complaints about the game with only 2 minor suggestions for QoL improvements
Microsoft is a trillionare company, they don't need anyone suggestions to fix it, if they don't fix a issue in the most played game of all time, it's because they really don't want to
@@fernandoloch3779 Microsoft isn't solely focused on Minecraft lol, plus I think Mojang Studios has a lot of control regarding the game if what I've read before was correct.
5:33 You aren't even supposed to kill Warden so that would just make the game more annoying
You're... not supposed to kill the warden, you're supposed to sneak.
Also you said "I fixed Minecraft's most glaring issues" and for half of them you just listed the issues and said "fix them".
I mean for half of these issues the solution is just have it take less time or just make my anvils not break ISTG
Well, for the warden, you could put the key on a loot chest somewhere inside the new cities, you'll still have to encounter him, but not kill him. Also yeah, the mayority of this fixes are relatively easy to make, but mojang are too scare to "change minecraft too much" and preffer to have bad game design
it still sucks to sneak because barely making a sound enrages him and he won't stop chasing you until you're a goner
so much for stealth when you can't even escape alive if you do a minor hiccup
Didn't expect WoL at 2:05
End Remastered is one of the best mods that fixes progression, gotta explore the world to find the 12 different eyes to go to the end.
Honestly I just think it's dumb that in a SANDBOX game, tool and weapon progression is almostly completely linear
Great vid, great points, and great taste in music (Celeste music is fire) can’t wait for tomorrows stream.
"For what PORPOSE?!"
The pronunciation just got me🤣🤣
Minecraft is also programmed like shit. Both Java and Bedrock have their respective performance issues because of this, but especially Java is just... You need optifine or sodium to make it have good FPS. That's some skyrim shit
not really I gota dog shit gpu and get 200 fps java though Minecraft does seam more ram dependent, give it 8 gigs and 32 chunks load with ease it default allows it's self 2 as to be friendly to people with 8 gigs, and even can still load like 10 chunks fine I recommend giving it more ram or loading less chunks. you can give it more ram in the launcher if you don't know how look it up.
java used to run well.
then 1.13 f**ked it up.
now it runs... ok...
I for one really like the idea of the Warden. I like that there is a monster that we are not supposed to kill, but I wish there was a reason for it. Make it tame-able, or like Piglins that are inherently hostile unless a condition is met, and then the Warden will either become a neutral mob unless provoked or will aid you in some way. Just give it purpose. Or at least make it drop its head.
And this is my main issue with many Minecraft dungeons/structures (mainly the Ancient City and The Woodland Mansion) - they are mostly pointless. In general, the newer the introduced structure is, the more useless it seems to be. Woodland Mansions are ridiculously rare but contain nothing of interest. Literally what is even there to go after? Totems of Undying? Excuse me while I spawn a Raid and get them much easier. Put a bloody boss in there! The Ancient City holds like no valuable loot that would be infinitely easier to find in a good old Dessert Pyramid that themselves are infinitely easier to find and you don't need anything to loot them. Even Jungle Temples are kinda useless; the loot is just not good enough and now that mossy cobblestone spawns naturally in some biomes, it's not even valuable for that.
I understand the structures mentioned above are for worldbuilding, but they serve little to no purpose for the player outside of making the world look less empty. This is also why I didn't mention Pillager Outposts - a reliable way of acquiring Bad Omen - and Witch's Hut - apparently those basically work like Witch spawners - and everything else seems pretty reasonable to me (except for the Desert Well, but I don't know what to do with it). I would fix the three structures like this - make the Warden exclusive to Ancient Cities and give it purpose (I like the Piglin-esque approach of being able to trade with it or earning its trust and getting a _good_ reward for it), the Woodland Mansion is _begging_ for a proper hostile boss with a good reward (I could see something like an enchanted book that you can't get from the Enchanting table that to some degree imitates the effect of Totem of Undying, a nod to the Evokers, or like an upgrade that you slap onto a Totem of Undying that will make it proc even when you're not holding it), and maybe add lore to the Jungle Temple? I mean, it's a temple, so it probably was built for someone, and someone had to build it in the first place. Who? The elusive Jungle Villagers? And why? Is this why they are nowhere to be found naturally (almost)?
*Tl;dr: we have things now but they serve like no purpose, give them purpose please and thank you*
Apart from this, I don't have much of an issue with the other points brought up. Once I understood how the ore spread works now, I don't struggle finding any. I don't have to stripmine for diamonds because I get plenty from deep caves; the air exposure might have been reduced but the number of blocks you see is so much higher that it pretty much balances out, not to mention you can get diamond tools and armour from Villagers pretty easily. I like exploring the new caves. The anvil breaking is just something I am used to by now. Elytra has low durability? Slap Mending on it - people have already mentioned how to get the Mending trade from a Villager pretty easily, it just takes time. The Dragon is too easy? I'd say leave it as is for us not-so-good players but make the re-summoned Dragon harder. The thing about exp is that you get plenty of it through normal gameplay - killing stuff, mining, smelting, trading with villagers - but it takes time, and I'd argue it _should_ take time. Of course a build designed for farming exp is the most effective at getting exp - it's like saying that a food farm is more effective at producing food than running around and that being an issue somehow (also you don't have to be idle, just do something withing the chunks so things can spawn, like, come on). I would also argue that Bottles o' Enchanting are absolute jokes and should have been reworked last update. The fact that you have to get a Cleric to Expert and they ask for three emeralds for one bottle is absolutely ridiculous.
Its theorized that ancient cities will eventually be used to access a new dimension as the main structure has a portal shape and those blocks have the properties of the end portal frames. who know, but they have confirmed they eventually will add a new one
4:14 mob farms are for lazy ppl.
If you want efficent xp, you build smelting farm and fk off for few hours DOING other things
Smelting around 2000 ore [or cactus] gives 0-30 lvl, and you need less per item enchantment
A step by step guide how to have fun mining in Minecraft:
1. Get an xray texturepack.
Hope this helped you guys!
Some very good points, the RNG section especially seems like a no-brainer. I disagree with your boss solution, the ender dragon 'quest' is an iconic part of minecraft and should not be changed, also the warden is designed to not really be killed - you can kill him, and you do get loot with some situational uses, but it's not intended - just possible for the sake of player freedom. The Deep dark does need to be reconsidered, the unique loot from it is laughably underwhelming (guess we have those big frames, but they have no features yet, and we have nod idea when they will.) The wither you might have a point, some more uses for the nether star would be very fun. As for the elytra, I agree with you, but I feel it would be very controversial as it is already accused of being OP. as for ores you can usually find a reasonable amount of them quite quickly IMO, might be different for bigger playthroughs.
the 5th one tho, too far 1:03
If you’re willing to put in the effort, you can easily get mending books for 12-ish emeralds with any villager. All it takes is the villager having no job and not being locked in (ie, has not traded yet and no job site is nearby). Just place a lectern, let the villager turn into a librarian, and check his trades. A book is usually one of the starting trades, and just break the lectern and do the process again if it isn’t. Do this a few hundred times and you’ll definitely get a mending book. It’s much more worth the simple grind of this than trying to max out individual villagers for mending.
4:39
TheStellarJay: fundamentally doesn't understand the purpose of the warden
Also TheStellarJay: "bruh why is it so hard to kill"
the whole point of the warden is to NOT even summon him at all, but even in the clip where you died you were being a total dumbass and running around, who would have thought that if you have no idea how a "boss" works and how to deal with it it seems really hard to deal with... craaazyyyy.
Also you totally cherry picked that chest.
And as for the wither... you do realize that beacons make you mine faaaster, not slooower, so that mean less time, not more time. D=rt still applies when you replace "distance" with "blocks mined", this is basic math. People generally get a beacon because they already want to dig a lot, not the other way around, and besides you can also get other useful stuff from it like regeneration which... admittedly is mainly helpful to afk more, you have me there, but the wither itself is perfectly rewarding enough, and it gives potions and gapples an actual reason to exist in pve.
trains are the most efficient mode of transport in real life and somehow the worst in minecraft. you cant even automate anything with minecarts without knowing every quirk and feature of entity and block interaction
If they give the furnace cart a UI so it can run automaticaly and allpw for linking minecarts together I'm gonna be the happiest person on earth. I don't even want a speed boost, just actual trains
@@Z.O.M.G if they just fixed the minecart physics and increased the max speed, that would be enough
I think you've misunderstood the air exposure thing a little bit, yeah air exposed diamonds are down but air exposed blocks in caves is... Way, way up.
The clusters will be further apart, but most caves are likely to have more clusters of air exposed diamonds in it than the old cave systems. From what I've played of the new update I've certainly found it easier to find diamonds in caves.
Exactly what I was thinking, it's so annoying grinding for resources then spending hours to actually build stuff. Not just getting the blocks, but decent tools so it doesn't take forever.
6:02 Weren't Elytras fixed?... (Inifinite durability but break when boosting)
for the enchantment books I recommend fishing. I’ve found incredibly useful enchantments from using a fishing rod.
You can get mending from villagers, firstly not trading with a specific villager so you can change it's job, remove its job station and replace it with a librarian over and over again until you get the book, it might take a few in-game Minecraft days but it will take a while..., and you can use a grindstone to remove the enchantment from an item. You also can't get sharpness V from enchantment tables, you have to combine it with a sharpness IV book or same item to get sharpness V, unfortunately, I think it was the same with protection, or it was only one of the 2
the warden isnt meant to be killed, your meant to hide from it, hence the lame drop
The warden would be an even bigger chore to kill in order to go to the end. First of the warden isn't designed to be killed, it has 500 hearts ( the ender dragon only has 200 and the wither 300 in java ), its way more dangerous upclose and is really hard to cheese because it has the sonicboom attack wich is very good at one or two shotting you. Also finding a deep dark biome is way more headdache inducing than a nether fortress purely because its underground. You can get lucky and find one in the open but as you said, rng isn't that fun.
Despite loving it, I too think Minecraft has some glaring issues but I also think the devs have done some incredible work keeping the game authentic and balanced. And if you disagree you are wrong.
In my opinion the biggest minecraft issue is progression. You can get full iron armor in first 30 minutes of gameplay easily which is enough for majority of mobs/situations, so you're left with grinding the diamonds and enchantments, after that bosses are just a formality.
1:19 the reason it’s like this is because since the caves are bigger more cave is exposed and f it was the same it would add an influx of diamonds.
Intellectual chad using the Axe for combat instead of sword, youre a king
now that you bring it up, i have NEVER seen a lost city, bastion or mangrove biome in the entire time those updates have been out, and i play this game pretty religiously
I know that this videos 4 months old, but something that I haven't seen alot of major discussion about is how Mojang re-implemented telemetry into Java edition, and doesn't allow Minecraft to launch without internet (fact check me on this). So now, everyone's playtime and other data is just automatically being sent to Mojang and linked to their Microsoft Account, without any option to turn it off.
you can play minecraft without internet just fine, just goes into "offline mode" which from the outside changes nothing at all
Issue: all the player base focuses on late game rather than just improving the game - mojang kinda just bends to their will
0:51 pyro and heavy mains
Also killing the ender dragon directly drops 100 levels, killing a warden gives you a skulk catalyst... a naturally spawed block alongside FIVE levels
They pretty much nerfed good mob loot. Look at the creeper, it drops gunpowder which can be used in tnt and firework rockets, which you can use to make pretty fireworks or yknow, make the elytra 1000x usefull and fly a few thousand blocks with two stacks, creepers spawn EVERYWHERE and can also leave you with half a heart while in full diamond. A very dangerous mob, very common, very easy to kill with one of the most important mob drops in the game
Honestly, I just make a separate mine for every ore type and then make a rail system that carries me between them. Also, I wish gold tools had a purpose in the progression beyond redstone.
you need gold to make netherite
@@Molisa682 Also reducing the amount of death in the nether by... 10%