The fact you took down and reuploaded this amazing video because of a typo.... I admire that commitment to quality. Also 100% percent agree TotK improved the wombat system.
I got all 120 lightroots, and used that to find the shrines I was missing. Then got 152 shrines. Then eventually talked to Robbie, got him back to his lab, and he unlocked.... the shrine sensor.
Loved finding the hidden room in the Forgotten temple with all the memories mapped out… after I discovered all of the memories on my own. Or digging out that key thing in Gerudo that required Riju to zap it to uncover the dungeon… before ever meeting her. Especially rewarding when the characters acknowledge it in the game that you’ve already completed the following step.
At first, recall does seem very situational, but once you get used to it, it's actually really useful. Drop an item off a sky island? Recall. An enemy throws something at you? Recall it back at them. Need to hold a platform still in the air? Recall. You and your car fall off a cliff? Recall. Need to recharge zonai power while on a flying vehicle? Recall it so that it just stays in place while yours zonai cells recharge. Recall may not be quite as useful as fuse or ultrahand, but it is still really nice to have.
9:24 there's also the fact Sundelions are mostly found in the sky, which lets you explore the Depths more. Here you'll find Zonaite, schematics, and the ability to increase your battery, which is sometimes required to get to some islands.
Yep. The game design in that aspect it genius. Exploring the sky makes you want to go to the depths, exploring the depths makes you want to explore the sky.
Add to that the underground having zero shields, food items, and cooking pots and it really feels like you've got to prepare to explore it, while also having plenty of rewards for actually exploring it.
From one place to the next: Surface -> Sky, for obvious reasons Sky -> the Debts with treasure locations on the Debts map, Sundelions and a great view on some Chasms from above giving you motivation to jump down. the Debts -> Surface, since you eventually need food, cooking as someone mentioned earlier, good equipment, healing the gloomed hearts and the shrines being connected to lightroots, which are great to see in distance often Afterwards, repeat 😂
i was playing this for like 4 hours and got absolutely NOTHJNG done, no main or side quests, i didn’t get any shrines or anything else but i was completely entertained for HOURS
Tears of the Kingdom was a funny case for me cause I'd always dread launching the game due to feeling overwhelmed, but then I'd start playing and be hooked all day. The parts that had me feeling overwhelmed in-game I can safely say were my fault, cause I wanted to have as many of every material as possible so I could go back to my file and mess around with them, and it lead to me searching every corner of every area for every material possible and hardly ever using them, which was really annoying at times. The beauty of this though is that although there are millions of things to do across the 3 layers, how much of it you engage with is entirely up to you. Missed a Zonaite Deposit at an enemy camp? Who cares? There's a damn near infinite amount everywhere else around you. Now that I have my mess-around file, I'm really looking forward to a second playthrough where I don't feel the need to do every single thing; I can imagine how much of a blast that's gonna be.
When I started this game I made a pretty moronic decision to try and beat it without any upgrades (except battery life) and man. Was it an adventure. Completely doable, made me think outside the box and gave me all the tools to make that box a death machine. So fun
@@17poolio Ah so any story progressive things that needed hearts/stamina I went an upgraded the get those things done. Once I did those things, I sold everything back to the demon statue. So there IS an asterisk next to my claim. But every dungeon, boss fight, and final dungeon/boss was done with 1 wheel and 3 hearts 😁
My only real complaint is WHY DID THEY MAKE THE SAGE ABILITIES ACTIVATE WITH "A" AN ONLY IF YOU'RE CLOSE TO THEM, like after a battle I'm picking up my loot and all of a sudden boom wind and the loot fell somewhere I can't go and in fights great Sidon can give me a shield/projectile, would be great if I could activate it in a fight with out having to hunt him down.
i know, that and the house room limit are my two big gripes about the game. not including gameplay, i’m sad that they removed kass.. but kept his little house thing and the rest of his family and even have him mentioned by NPCs
@@Sqk.the house limit, for one should be 20 not 15, second the fact that you can't choose color nor roofing is a disgrace, third WHY AREN'T THERE ANY WINDOWS.
i don't really think rewind was that situational through my playthrough, honestly i used rewind very very often outside of shrines. Its very very useful for gaining height, and also rewinding objects in case you drop them, you can raise a platform up to help you get more height to use ascend in places where you otherwise weren't able to, you can just use ascend in general to get on a platform you've rewinded to gain height, you can use it to cheese a lot of things. Even in shrines, it was a very very useful thing because it gave me so much more freedom to solve all the shrines whiich isn't as useful for people who didn't wanna complete all shrines, but i found it pretty useful. I think rewind and autobuild were probably my most used abilities in the game. I just think its something that requires a bit more creativity.
I'd like to note that the arrow fuse menu is way easier to navigate if you switch the sorting type depending on what you're looking for. I keep it set to "by most used" the majority of the time, but switch to "by fuse attack power" when I need a monster horn, and "by zonai devices" when I need... y'know... Zonai devices.
Picked up the game around a week ago, and I'm CERTAIN I've already put 50 hours into it. It's the kind of game that I think about even when I'm not playing it, and that's the kind of game I love. It's rare that I want to 100% a game, but I think I'll do it with this one. Now let me check how many Korok seeds there are- _dies inside_
I also want to talk about earthwake, this is an ability that is completely optional, coming from one of the coolest locations (I say one of because almost every location is cool), and a really fun minigame about beating up yiga. The fact that it lets you attack in the same way as blademasters, and that it doesn't use any durability is so cool to me. The fact that it isn't completely useless since you can use it to attack from a far or hit stun enemies, but also doesn't replace any existing combat mechanics is really good game design. Also, it does funny ragdoll when you hit someone
Recall can be used to help start wings. You use ultrahand to hold it in the air for ~5 seconds, then put it down, get on it, and use recall to lift it up and fly
rewind may be more situational than stasis but it works extraordinarily better in tandem with the new abilities, and I use it way more than I thought I would
Agreed and I also share his sentiment of just put a link between worlds on the switch, that game was so good take the good parts of totk and the good parts of that game... I could only imagine.
8:20 The best part of this is that it gets you asking ‘What else could I be missing?’. And that moment is probably the most important one in the entire game.
Apart from the many, many other things the game does phenomenally as other people have said, I'd like to mention something that really stands out to me, and that is the investigation. There's this huge overlaying mistery which is the Zonnai and what is their deal and EVERYONE is trying to weigh in on this one. And you can collaborate with the npcs by performing the difference side quests, and even the main quests. Even the freaking Yiga clan is trying so hard in the investigation and that makes them feel so much more realistic. It makes the world feel so much more. organic and alive.
The biggest problem I have with the game is that its just too similar to BOTW, as someone who has spent a ludicrous amount of time in BOTW (430 hours, on a single save), the game gets boring in about 30 hours because I've pretty much already played it.
yeah, same. i feel like the only reason people enjoy this game is because they havent played botw in years. all the new additions didnt do enough for me after like 20 hours. (plus i feel like they didnt add as many combat options as people say. people always use the same like 3 examples (puffshroom, muddlebud, building a death machine) which yes! are fun! for like, 3 hours.)
I played through Breath of the Wild again right before Tears of the Kingdom, and I had a great time. Not to take away from your sentiment, but I find the game is only really the same in more surface level ways like the map and format to some extent. Otherwise, the actual content in the various quests is completely different, and things like Hyrule Castle and the Regional Phenomena do a great job playing on your knowledge of how these places are supposed to feel. Things like the enemy camps I can see feeling too similar, but they had enough new idea with them that it didn't bother me.
The things that stood out to me were, multi layered combat, using the abilities together, and how the over world is designed around the cheese. Early on in my playing time I found a hat that let me mingle in with the Bokoblins, I hang with a bokoblin gang until I notice next to it is a robot camp, I go to fight those robots and I start getting my ass kicked, then the Bokoblin’s start fighting the robots on my behalf, THEN THE FUCKING TREES SPURT OUT OF THE GROUND AND START FIGHTING EVERY SIDE! Me and the Bokoblins won and I ended up giving them meat as a reward. Situations like this happen all of the time. Along with using abilities in combat it means there is a feeling of choice in every combat scenario, and the minions you gain along the go a lot further in creating the sense that when you fight something it isn’t just some random fight, it’s a fucking war out on the fields on hyrule. The world feels alive and layered, everything has a reason for being there and shit connects together. Speaking of connecting together, the abilities. The problem with abilities in BOTW is there’s never a reason to use them together. They are all situational at best and never useful in combat outside pausing dudes. In TOTK, I constantly find myself using stuff like ultra hand and rewind in tandem not just for shrines but in any situation, using every ability together and never failing to find a use for them because the world is centered around it. This is because lastly, the world is designed around the cheese you create. Using the abilites can feel like cheating, but then you realize every small detail of the world is designed around letting you cheese. Any shrine that teaches you how to use a zonai tech in a certain way is going to have that same tech outside and the nearby terrain is going to be built for you to use it which will lead you to something else new no matter what you do. The amount you like TOTK is completely based around how much fun you allow yourself to have.
Fun fact! The shrine detector is actually in the game! It just sounds SO much better. It has a more wood-quality sound rather than the digital sound, which is much better on the ears
recall has been really helpful for the times i accidentally drop the green stone, and my hover craft from making a bad landing. it's definitely one of my favorite abilities :)
@@canaira yeah imo he didn't go far enough in either direction to make his intention clear. The references are so prevalent and constant that they're obviously not coincidences, but they also aren't made a big enough focus to feel like a parody.
The deal with using materials for arrows is that some of the stuff that doesn't make as good a weapon - like Lynel Hooves for example, makes EXCELLENT arrows. So you're basically supposed to be using those secondary materials from monsters as arrows, and using horns and stuff for weapons :)
Recall is the brokest of the runes. You can cheese so much stuff with it it feels like cheating sometimes. - Move/hold something with ultra hand and recall to make a floating or moving platform you can ascend onto. - Recall flying vehicles to recharge while on them. - Grab items that fell off a ledge, even at huge distances (recall's range is insane). - Throw stuff back at enemies. - Cheese "I need to reach my friend" Koroks with stake-fused arrows: go to their destination, shoot a stake near the victim, fuse them to the stake, recall the stake.
I remember seeing someone play the Shrine where you have to build a sand mobile to reach an orb that gets launched to the other side of the room, and he just quickly used Recall on the orb and brought it right back over to him, skipping like half the Shrine. My mind was blown.
Something really weird about the weapon system is that the damage stat of weapons shown in the menu is actually not correct. The damage stat of swords is correct but the damage of spears is actually multiplied by 0.75 and the stat of broadswords is increased by 5%. If you wanna know more about this i recommend Croton's new video. Because of this they probably removed that you can see how much health the enemy really has because that would reveal the lie. My theory on why they did this is that they didn't want spears to seem overpowered because of their faster speed. Definetly a weird decision by the developers.
Uhh, you've got it the wrong way around. Spears are multiplied by .75, and are WEAKER than listed, while heavy swords get multiplied by about 1.05, making them STRONGER than listed.
By the way, you're supposed to use monster horns for weapons and basically every other monster part (claws, nails, fangs, etc) on arrows. That's why they're so much more common drops than the horns. You get a big power bonus in each case.
This video basically sums up my feelings towards the game, Nintendo somehow managed to follow up a phenomenal game with and even better one and I'm absolutely captivated by this world they have created. I also think something that really shows that the quality of the game is phenomenal is that all of my issues with the game are minor ones like the way you fuse arrows and some of the sage abilities. This game is just masterful.
What Iove about the game is, that it gives value to the little moments and side quests. There are some quests that are just give 5 items and its over, but then there are quests that have unique animations or cut scenes where characters feel alive and are not just set dressing. Usually people rush through games but totk has so many moments where you can just take your time or the game sometimes makes you take time. That and my horse commited sui*redacted* by walking of a cliff before I found a stable.
I’m working on video game concepts for myself, and dude, you’re so excellent in just saying the obvious of what’s needed in these genres of games. If you ever made a video on just What You Want to See in different game genres, I’d watch the hell out of it.
Just finished the story the other day after 175 hours and i still have so many things to do Also the map givew a percentage of how many things/places you have seen and i was at 60%,turns out there were HUGE areas of the world i have missed and several mines i didnt find yet its mind blowing
Late but the Depths and Surface Shrines being linked is the single most gigabrain thing ever because both maps inform eachother. You are essentially rewarded twice for each discovery relating to the fast travel points, which are also inherently useful due to fast travel. I can only get so excited, or so I thought, until I realized how incredible of a feeling this is.
This is such a minor thing, but I was so happy when I started going for the final few Shrines and realized I can just use the Lightroots to find all of them instead of Google Images like I'd do in Breath of the Wild.
A couple things to mention, that actually soured me on the game. -while on paper, the combat options are great, on practice, they're kinda worthless. The "boring" way to fight is by far the least wasteful one, specially with how abundant weapons are anyway and how the attachment modifiers made it so there's no real super good weapons anymore. Using zonai weapons is largely more of a waste than just breaking a handful of regular weapons with a horn that you'll replenish in no time anyway, and the other gazillion options to trivialize combat, such as ice wands or befuddling flower arrows for example, are really only worth using for encounters you are underpowered for or when you have so many of them that the waste doesn't even matter. Those combat options would have actually been good in a game where base combat was difficult enough to make that trivialization valuable, however; god, I'd kill for having such consumable cheats in a fromsoft game. Here, though, they're only really worth jack while your armor is made of toilet paper. -The content density in the map is actually a massive minus, and I don't get how nobody seems to understand that. "So much to do! So many distractions!" isn't such a great thing in a game that's already this massive in size. I very much enjoyed all the white space in BOTW! Traveling had the same kind of chill energy than going to the next boss in shadow of the colossus. I could just enjoy the trip for the journey, while loosely keeping an eye on the destination, enjoy the short occasional distractions when I found any, and know I'd sooner or later make it to whatever destination I was heading towards... but more sooner than later. In TOTK, it feels like I can't walk five steps without some sort of distraction, and while the fact that most of them are cool shit means I can't just ignore them, there's so much *distraction* that, when I'm trying to go somewhere, it just becomes incredibly fustrating instead; the journey to rito town would have taken me one afternoon in BOTW, it took me a whole 3 days in TOTK, and even though none of the content wasn't individually enjoyable, it very much felt like the game was stalling me and wasting my time instead. Specially towards the end of the playthrough, the "WAY too much of a good thing" feeling was immense.
If they fix the temples with small and big key, put an instrument and come back with old itens(boomerang /hookshot and stuff) I ll be the happiest man alive
I think the weakness you might be seeing in recall is mostly from not realizing when you can use it, as I can see 70% of the comments are saying lol I do miss stasis though, and, believe it or not, _I_ used cryonis _all_ the time as a quick way to cross a river (I got a pretty efficient pattern going with that), a handy way to start bullet time or to just make a platform to shoot arrows from in general, and the bullet-time object launch was a lot of fun Imagine how busted having _all_ of the abilities would be; yes, including magnesis because while ultrahand is better because you can grab _anything_ and rotate it, magnesis would shove stuff around with great force while ultrahand plummets if anything is on top of what you're holding unless you attach it.
3:05 THANK YOU! I've seen these boring individuals and they drive me crazy. I actually enjoy using melee against certain encounters, but I'm fully aware of and happy to use my other options as well. I cannot fathom the depths of the stupidity behind some of the negative takes I've seen.
Sincerely, thank you for talking so fast. You could've been annoying and made this an hour, but instead it's a condensed experience that kept me dialed in the whole time. you're very genuine in the way you narrate and it's nice!!!
There is a way to follow the memories in order, but you gotta visit a certain Temple, snapshot the order of the insignias shown, and then seek each insignia out in order. In conclusion, chances are you'll find them out of order unless you go out of your way to seek them in order. You can also just... Look them up online, I guess.
I really hated the memories on BOTW because there was no way to know the order and I really don't like looking online for shit the game should tell me in the first place, so finding that temple and the order of the memories made such an improvement for me, I really loved the memories on this game just because of that temple. Looking for and marking the crop circle thingies on my map was fun, plus it incentivizes exploring the whole map in a better way than just going to each stable and talking to that dude who gave you a hint
All your “good weapons” use pieces of monsters that you kill. I have never once felt cheated for raiding an enemy encampment since I always walk away with some solid monster parts to fuse. Plus it’s fun af
I get your point but when I first played botw all those years ago when I was still a little kid… nothing is topping that, those memories are GOD TIER 😤
In my opinion the memories in this game are the worst part of the game. Instead of expanding on the story and giving you extra character interactions, they somehow managed to make almost every single one of them feel like spoilers. They reveal major plot points that you would discover by yourself by just playing the main story anyway and undermine every reveal in it with no regard for pacing and mystery. (SPOILERS AHEAD) Mineru is a Sage whose soul we will summon? She says she can do that in one of the memories and you can see her soul enter the Pad before you even know there’s another Sage. Zelda is the dragon? They reference it like seven times and its extremely obvious even before they straight up show you her transformation. That also undermines Ganon’s final form because of course he was gonna turn into a big dragon to get more power if the option is there.
They really should have had it so that characters say different things depending on what order you do the main events. I don’t need to hear vague details about Raurus sacrifice when I already saw a whole cutscene of what happened. You go to one town and they straight up say that someone is impersonating Zelda, and then the next they just go “Hey somethings kinda fishy with her.” The mysteries are so disjointed.
as much as I can see your point i respectfully disagree. It was a magical experience to seeing the order of geoglyphs in forgotten temple and track them down in your journey to see what happened next and a few twists suprised me too. I actually even cried in the last one ngl
@@hippotripo6145 Exactly; if you just so happen to find the tear-memory that showed Ganon using the Zelda-puppet, that would kill any mystery about the Zelda-puppet in the present-day story. Also, this is why the whole "silent protagonist" thing with Link doesnt work in a story: if Link saw a memory that SHOWED Ganon using a Zelda-puppet, AND Link already went to a town where people said Zelda wasnt acting like herself, AND since Link is so close to Zelda that he would know its out-of-character for the real Zelda to do this weird stuff, then the smart thing for Link to do would be to defend Zelda's reputation & tell people the truth when he hears more people bring it up later. But nope; Link acts just as passive and clueless as everybody else. I was yelling at the screen like "SAY SOMETHING! YOU KNOW ITS NOT ZELDA!"
Recall has been very useful. Holding a platform up for a bit, letting it fall down and recalling it to use as a makeshift floating platform to ascend to is the best example for this. This can be used for vehicles/items that either have fallen out of the sky or down hills or swept in the water. You'd argue that it's still situational but I have found more fun using recall than stasis. In both normal gameplay and doing weird shit with it.
11:47 Rewind is Situational 2:50 Fails to use rewind Rewind is genuinely so good and op you just have to know when to use it. Literally ANY object that moves you can move it back and it’s actually so underutilized.
I really think the biggest improvment to the combat in this game is how it encourages you take advantage of all the tools it gives you by increasing the challenge, the fact that everything in the depths makes you lose you max hearts makes you do everything you can to avoid getting hit at all, and the best way to avoid getting hit is to use the zonai tools or fuse to get elemental hits that do crowd controls. Botw also gave you a lot of tools but the game doesnt keep up with how powerful you can get. By a certain point you have no reason to do anything other than doing basic melee attacks with the highest damage weapon you have.
Zelda Tears of the Kingdom is amazing, having so much fun playing it, super addictive, the graphics are beautiful and colorful, the sky area, underground, surface of Hyrule, the map is massive and a joy exploring it for hours, so much fun and stuff to do, absolute masterpiece 👏👏👏👏
2:36 In botw all you had to do to fix rusted weapons was feed them to an octorok since you can now tell what normal weapon it should be, I'd assume you could do the same for high tier weapons Am I correct?
Octorocks gives modifiers to the weapons now like extra damage. You can find pristine weapons(fixed weapons) on special rock piles with ghosts on in the depths
My main gripe about the game is I never was a "builder", I could only play minecraft for so long and such. I don't really have a minds eye and anything I craft in games like Tears are...wonky and malfunctioning at least. So I feel like a whole major side of the game is locked out to me, since they reeeeeeeally seemed to lean into building things.
I'm the same way, and I could more easily get into games like this and Subnautica because of how much simpler they are. I find with this game, engaging with Ultrahand in the specific ways the game points you towards will let you complete all quests relatively easily. Going above and beyond with it just adds an extra layer to combat and exploration.
What i did in dragon tear quest is that i took a picture of all the vandalism. And go to it according to the mural position on the wall. That way i felt more like an archaeologist.
3:43 So the old abilities were a fan, a better shield, an aoe attack and an extra life. Now we have a fan, a better shield, a better bow in an aoe and a cannon.
5:41 Hard disagree with this point, Obviously you shouldn't use good parts of arrows because your not supposed to. Use more abundant parts and teeth (since teeth double their damage modifier when used with a bow)
Honestly, I disagree on your solution for the fuse menu for one simple reason: Skyrim had the PERFECT solution with favorites. Just lemme.... lemme say "Give me this premeditated (by me) list of items I would actually wanna fuse to an arrow" I love the meat arrow memes but for some items there is just no reason to fuse them to an arrow. Let me skip those....
@@lumonade7408 My problem is that I like the utility of y'know, utility fuse materials like chuchu jellies but whenever I change the arrow fuse menu's sorting, it also changes my regular inventory's sorting. Which I like sorted by fuse damage
Рік тому+1
9:55 **gasp** THE LIGHTROOTS AND SHRINES ARE MIRRORED??? OH MY GOD
I'm sorry but you cant blame people for using only melee weapons when Autobuild only has 8 freakin slots to store your favorites. Its way too little! I have to save room for the hovercraft, the epic 4-wheel vehicle death machine i made two months ago, the new makeshift ledge i need to ascend and go into bullet time with, something to farm rupees with, the bridge i made at Rito Village which help me fill the gap so i could get to that really important place, then i need the simple raft that doesnt take up too much zonaite in case i need to cross a river... Like seriously, there's barely any wiggle room left as you get deeper into the game.
I feel like I live on another planet. I think I'm the only one who was dissatisfied with this game. I want to love it but I just cant see passed its flaws.
You definitely aren't alone. If you seek any video disagreeing on the overwhelming positive sentiment, you'll find others not thrilled with ToTK as well. A couple of common points brought up is that the map is largely the same as BOTWs, lack of true Zelda dungeons, and lack of enemy variety. Some also hate Zonai devices and think it ruins the aesthetics of what makes a Zelda game. For me, I largely enjoy it and can spend hours doing whatever, but I do wish there was more enemy variety and a new map to explore aside from the underground one. That and the champion abilities are good, but the way of activating them needs a rework.
Honestly I was so bummed that I had no infinite bombs at first, but it's completely overshadowed by how convenient throwing random crap at enemies is, despite the limited resources. You just have to stockpile and plan ahead, and get creative when you run out. It's all the good things from BotW, but they removed the parts that held it back. I love it
I feel like a lot of the people saying that TotK sucks are Zoomers who were kids when they played BOTW. It was most likely their first zelda game and they have a lot of nostalgic love for it, and don’t yet realize that the nostalgia is what somehow makes BOTW better in their minds. I was a kid when the original came out on NES, so I was well into my adult years when BOTW came out. It’s a good game, I’d say a 7/10 at most. Nowhere near as deep an open world game as an elder scrolls or fallout game, but fun nevertheless. TotK vastly improved just about everything as far as I’m concerned. Complaints about the reused map are kind of silly, since enough time had passed for me and my old brain to have forgotten much of it since BOTW. I often think that if Bethesda made a new elder scrolls game and you were able to once again visit Skyrim, I wouldn’t be one bit disappointed if the same map was reused, albeit updated. It’s like revisiting an old friend. The depths are awesome, I loved exploring them. The vast creative options for Zonai devices provides endless hours of entertainment. I realize that a lot of people probably hate that, but I didn’t. The weapon durability is improved, the fuse ability is top notch and was exactly what was needed to breathe new life into what was one of the biggest flaws in BOTW for me-the combat system and stupidly low weapon durability. I love how TotK does not hold your hand and put quest markers on every single spot you need to go to advance the quest. Once again, probably because I like the old school challenge of figuring things out. My 11 y.o. son hates it lol. I’ve been a Nintendo fan for most of my life and when they get something right, they really are still a amazing developers. Props to them for listening to the feedback and improving the sequel (with no social/political narratives). God knows you’d never get that from another AAA developer nowadays.
most people who dislike TotK also don't like BotW. But there are valid reasons why someone might like BotW more than TotK BotW isn't my favourite zelda game but I think it's at least a 8/10 because it has a much stronger identity than TotK. Every part of BotW was designed for a specific thematic and narrative goal. Everything down to the music and the landscape IS botw. The story is character driven following zelda's struggle with her duty and identity in the pre-apocolypse. It's not only more interesting, but it actually works when told non-linearly. The divine beasts were mechanically interesting despite being thematically similar. If TotK was only improvement to BotW then I would agree with you, but it really messed up a lot of this. The music doesn't really fit the tone properly. BotW was relfective and calm while TotK is more disruptive, but TotK still has BotW's music which creates some thematic dissonance. The story is more of a plot. Like it was not very interesting at all. They really banked on the mystery holding your attention which would've been fine if you couldn't spoil it for yourself by watching a memory out of order. The dungeons were thematically interesting but failed to live up to the puzzles of the divine beasts. The shrine puzzles are pretty much all: "use ultra hand to make a thing". I appreciate the improvements that TotK added. The combat is definitely more interesting and less annoying. The combat shrines are way better. The uh... um... yeah that's all I got for improvements. I also feel like TotK failed to address the lack of substantial rewards in BotW. In both games, the only real progression items you get is clothing. But TotK reused way too much dlc clothing and didn't add enough new items to offset the larger map. So you end up with meaningless rewards that are a slog to get but are the only meaningful progression in the game besides shrines and the main story so you do it anyway. TotK feels like it should be a direct improvement over BotW at a glance, but it isn't improvements across the board. I like TotK, I sunk a lot of time into it. I got all the shrines, I got all the caves, I did all the lightroots. And I can honestly say, I've never wanted to replay a game less. Which is kinda sad because that did not happen when I completed BotW several times. oops forgot to take my nostalgia classes off. All my points are invalidated. womp womp.
Not for me. BOTW have a density problem but TOTK tried to fill this with busy work and even more copy pasted content. So in the end the solution was a problem bigger than the original. Fusion was the same. They tried to solve weapon problem and now in addition to weapon breaking I need to fuse stuff to have decent durability.
I went into an akkala chasm one time, the very big one that is in the middle, the thing was all dark on the bottom and at the same time was my first encounter with a frox, I teleported my ass out of there as fast as I could, was like nope xd
I love totk, don’t get me wrong, but I feel like Breath of the Wild had a better vibe to it. In totk when Zelda went missing into a giant underworld hole and link was almost killed people were just like “well that happened”. In botw the people set up the story as this horrifying legend of a creature which had emerged and threatened all of their lives. It felt like you had a meaning and a purpose that you couldn’t ignore. You WANTED to fight Ganon and avenge your old friends in botw, in totk it felt like more of a chore. The whole game just didn’t take itself seriously enough. Still a 9/10 game though
Video is story-spoiler free btw
thank 🛐
Thank
Thank
You spoiled that I could climb, how could you
the game has the best comabt
The fact you took down and reuploaded this amazing video because of a typo.... I admire that commitment to quality. Also 100% percent agree TotK improved the wombat system.
Wombat is always appreciated in every game
Quality wombat
I love the wombat system
TOTK truly has one of the wombat systems out there
When Link said: " it's wombating time " and wombat everywhere I cried a lot
I got all 120 lightroots, and used that to find the shrines I was missing. Then got 152 shrines. Then eventually talked to Robbie, got him back to his lab, and he unlocked.... the shrine sensor.
Should've done that earlier
Oh yeah I only found the shrine sensor after about 80 hours lol
@@GeddyRC I barely am the game and got it 200 hours in
Loved finding the hidden room in the Forgotten temple with all the memories mapped out… after I discovered all of the memories on my own.
Or digging out that key thing in Gerudo that required Riju to zap it to uncover the dungeon… before ever meeting her.
Especially rewarding when the characters acknowledge it in the game that you’ve already completed the following step.
I just use the sensors for caves instead
At first, recall does seem very situational, but once you get used to it, it's actually really useful.
Drop an item off a sky island? Recall.
An enemy throws something at you? Recall it back at them.
Need to hold a platform still in the air? Recall.
You and your car fall off a cliff? Recall.
Need to recharge zonai power while on a flying vehicle? Recall it so that it just stays in place while yours zonai cells recharge.
Recall may not be quite as useful as fuse or ultrahand, but it is still really nice to have.
I was hoping someone would say this. Once you become recall-brained, you can never go back.
(unless you use recall)
Dad left for milk?
Recall
Click on a link online?
Rickroll
I use recall far more than i used the Stasis Rune.
I still liked stasis more but yeah recall is awesome, I wish I could use it while airborne tho
recall feels like using cntrl z whenever i make a mistake and yeet my airbike off a sky island
Only Nintendo can make a 9.9/10 game feel like a tech demo by releasing a 20/10 game.
I feel it more 7/10, some things could've been better
@@rockowlgamer631 well almost all critics gave it a 10/10
@@laser_uhhhh That's called advertisement, many will listen to critics to decide whether or not to play the game, it isn't 10/10
Elden Ring,BOTW and TOTK have shown just how shit western developer open world games are.
@@rockowlgamer631That is the case with any game. You really should focus on what it does well and how it outweighs the flaws to determine a score.
9:24 there's also the fact Sundelions are mostly found in the sky, which lets you explore the Depths more. Here you'll find Zonaite, schematics, and the ability to increase your battery, which is sometimes required to get to some islands.
Yep. The game design in that aspect it genius. Exploring the sky makes you want to go to the depths, exploring the depths makes you want to explore the sky.
Add to that the underground having zero shields, food items, and cooking pots and it really feels like you've got to prepare to explore it, while also having plenty of rewards for actually exploring it.
From one place to the next:
Surface -> Sky, for obvious reasons
Sky -> the Debts with treasure locations on the Debts map, Sundelions and a great view on some Chasms from above giving you motivation to jump down.
the Debts -> Surface, since you eventually need food, cooking as someone mentioned earlier, good equipment, healing the gloomed hearts and the shrines being connected to lightroots, which are great to see in distance often
Afterwards, repeat 😂
i was playing this for like 4 hours and got absolutely NOTHJNG done, no main or side quests, i didn’t get any shrines or anything else but i was completely entertained for HOURS
i didnt get off the sky island until like 5 hours in fr
@@zjazjaz frr i just kept getting distracted, i couldn’t do anything without getting sidetracked
I spent 70 hours with th out the paraglider, halfway through it was out of spite
@@timohara7717 I tried so so hard to get into the Depths without the paraglider (I didn't go to Lookout Landing)
Tears of the Kingdom was a funny case for me cause I'd always dread launching the game due to feeling overwhelmed, but then I'd start playing and be hooked all day. The parts that had me feeling overwhelmed in-game I can safely say were my fault, cause I wanted to have as many of every material as possible so I could go back to my file and mess around with them, and it lead to me searching every corner of every area for every material possible and hardly ever using them, which was really annoying at times. The beauty of this though is that although there are millions of things to do across the 3 layers, how much of it you engage with is entirely up to you. Missed a Zonaite Deposit at an enemy camp? Who cares? There's a damn near infinite amount everywhere else around you. Now that I have my mess-around file, I'm really looking forward to a second playthrough where I don't feel the need to do every single thing; I can imagine how much of a blast that's gonna be.
Thanks Mr. Bird man for confirming my opinion that this game is strait bussin
pin this
No cap
some would say goated
perhaps even with the sauce
When I started this game I made a pretty moronic decision to try and beat it without any upgrades (except battery life) and man. Was it an adventure. Completely doable, made me think outside the box and gave me all the tools to make that box a death machine. So fun
Definitely trying that on my second playthrough!
how did u get the master sword?
@@17poolio Ah so any story progressive things that needed hearts/stamina I went an upgraded the get those things done. Once I did those things, I sold everything back to the demon statue. So there IS an asterisk next to my claim. But every dungeon, boss fight, and final dungeon/boss was done with 1 wheel and 3 hearts 😁
wait but you dont need it to beat the game right?
@@chargegarg8234 oh no not at all! I just wanted to for my own sake and I wanted every other advantage I could get It definitely helped lol
My only real complaint is WHY DID THEY MAKE THE SAGE ABILITIES ACTIVATE WITH "A" AN ONLY IF YOU'RE CLOSE TO THEM, like after a battle I'm picking up my loot and all of a sudden boom wind and the loot fell somewhere I can't go and in fights great Sidon can give me a shield/projectile, would be great if I could activate it in a fight with out having to hunt him down.
Just destroy them
i know, that and the house room limit are my two big gripes about the game. not including gameplay, i’m sad that they removed kass.. but kept his little house thing and the rest of his family and even have him mentioned by NPCs
@@Sqk.the house limit, for one should be 20 not 15, second the fact that you can't choose color nor roofing is a disgrace, third WHY AREN'T THERE ANY WINDOWS.
they should patch in a limit of 30 and new design imo.@@draconomega
I just had sage abilities turned off.
Can agree with 4.5. It is definitely a crucial part of TOTK.
Something awoke inside me when I first met her. I am forever changed.
Very crucial without it the game would die
@@TristanSmith-Hargrove fr
Key part of the game, could not live without it...
She’s a fun character with a good personality, and never says anything boring. She’s also hot as shit.
i don't really think rewind was that situational through my playthrough, honestly i used rewind very very often outside of shrines. Its very very useful for gaining height, and also rewinding objects in case you drop them, you can raise a platform up to help you get more height to use ascend in places where you otherwise weren't able to, you can just use ascend in general to get on a platform you've rewinded to gain height, you can use it to cheese a lot of things. Even in shrines, it was a very very useful thing because it gave me so much more freedom to solve all the shrines whiich isn't as useful for people who didn't wanna complete all shrines, but i found it pretty useful. I think rewind and autobuild were probably my most used abilities in the game. I just think its something that requires a bit more creativity.
Bonus, kill octorocks instantly
Yeah Recall is honestly just as useful and versatile as all the other abilties.
I used it to harass the Talus bosses. Don't throw a rock at me if you're not prepared to take a rock thrown at you.
@@orchidaflameyeah exactly that’s why it’s actually a very useful ability not only does it have uses in Puzzles but also in the combat
i also like that you can recall projectiles enemies sent at you back towards them
I'd like to note that the arrow fuse menu is way easier to navigate if you switch the sorting type depending on what you're looking for. I keep it set to "by most used" the majority of the time, but switch to "by fuse attack power" when I need a monster horn, and "by zonai devices" when I need... y'know... Zonai devices.
Picked up the game around a week ago, and I'm CERTAIN I've already put 50 hours into it. It's the kind of game that I think about even when I'm not playing it, and that's the kind of game I love. It's rare that I want to 100% a game, but I think I'll do it with this one. Now let me check how many Korok seeds there are- _dies inside_
Final Fantasy 16 is better and will win GOTY over this mid game I guarantee it
Those seeds are why I'm glad there are save game editors
you can check your ingame playtime if you go on the switch account you’re playing it on
@@Sqk. Within the first 10 days it will say, "First played (x) days ago". I can see I got well over 50 now though.
@@ThwipThwipBoom cope
I also want to talk about earthwake, this is an ability that is completely optional, coming from one of the coolest locations (I say one of because almost every location is cool), and a really fun minigame about beating up yiga. The fact that it lets you attack in the same way as blademasters, and that it doesn't use any durability is so cool to me. The fact that it isn't completely useless since you can use it to attack from a far or hit stun enemies, but also doesn't replace any existing combat mechanics is really good game design. Also, it does funny ragdoll when you hit someone
haha ragdoll go brrrr
i whish it did a bit more damage tough, even if it's cool it's kinda of obsolete by the time you get it.
@@draconomega Yeah, it looks cool but is completely useless.
Recall can be used to help start wings. You use ultrahand to hold it in the air for ~5 seconds, then put it down, get on it, and use recall to lift it up and fly
3:30 No one gonna talk about how this man created a torture chamber? No? Ok
rewind may be more situational than stasis but it works extraordinarily better in tandem with the new abilities, and I use it way more than I thought I would
placing a marker and ending up on the complete opposite end of hyrule is the best way to describe this game
That last point is something I'm waiting for as well in future zelda games. Dungeons and active storytelling.
I thought Purah lmfao
Agreed and I also share his sentiment of just put a link between worlds on the switch, that game was so good take the good parts of totk and the good parts of that game... I could only imagine.
ACTiVe StOrYtElling
"The Legend of Zelda: Tears of the Kingdom is NOT a sequel." damn, dropping the deep insights from the jump 👀
5:50 that’s why you use gibdo bones, which are destroyed after one hit
8:20
The best part of this is that it gets you asking ‘What else could I be missing?’. And that moment is probably the most important one in the entire game.
0:32 The fact that I grew up using the Chamorro word for boobs that starts with an S makes this ten times funnier.
What is the chamorro word for boobs
@@stolenmonkey7477 Susu
Apart from the many, many other things the game does phenomenally as other people have said, I'd like to mention something that really stands out to me, and that is the investigation. There's this huge overlaying mistery which is the Zonnai and what is their deal and EVERYONE is trying to weigh in on this one. And you can collaborate with the npcs by performing the difference side quests, and even the main quests. Even the freaking Yiga clan is trying so hard in the investigation and that makes them feel so much more realistic. It makes the world feel so much more. organic and alive.
i love that eventually you do get so many monster parts that it’s fine if you fuse a silver enemy horn to an arrow
10:31 As a man named Pablo myself, I assure you this is one of the most tragic happenings ever.
The biggest problem I have with the game is that its just too similar to BOTW, as someone who has spent a ludicrous amount of time in BOTW (430 hours, on a single save), the game gets boring in about 30 hours because I've pretty much already played it.
yeah, same. i feel like the only reason people enjoy this game is because they havent played botw in years. all the new additions didnt do enough for me after like 20 hours. (plus i feel like they didnt add as many combat options as people say. people always use the same like 3 examples (puffshroom, muddlebud, building a death machine) which yes! are fun! for like, 3 hours.)
I played through Breath of the Wild again right before Tears of the Kingdom, and I had a great time. Not to take away from your sentiment, but I find the game is only really the same in more surface level ways like the map and format to some extent. Otherwise, the actual content in the various quests is completely different, and things like Hyrule Castle and the Regional Phenomena do a great job playing on your knowledge of how these places are supposed to feel. Things like the enemy camps I can see feeling too similar, but they had enough new idea with them that it didn't bother me.
did you just not touch 90% of the new content,
I played 3 saves of BotW adding up to around 400 hours and still managed to play through and have fun with TotK.
0:39 rewatching this video and just noticed the amazing transition here
The things that stood out to me were, multi layered combat, using the abilities together, and how the over world is designed around the cheese.
Early on in my playing time I found a hat that let me mingle in with the Bokoblins, I hang with a bokoblin gang until I notice next to it is a robot camp, I go to fight those robots and I start getting my ass kicked, then the Bokoblin’s start fighting the robots on my behalf, THEN THE FUCKING TREES SPURT OUT OF THE GROUND AND START FIGHTING EVERY SIDE! Me and the Bokoblins won and I ended up giving them meat as a reward. Situations like this happen all of the time. Along with using abilities in combat it means there is a feeling of choice in every combat scenario, and the minions you gain along the go a lot further in creating the sense that when you fight something it isn’t just some random fight, it’s a fucking war out on the fields on hyrule. The world feels alive and layered, everything has a reason for being there and shit connects together.
Speaking of connecting together, the abilities. The problem with abilities in BOTW is there’s never a reason to use them together. They are all situational at best and never useful in combat outside pausing dudes. In TOTK, I constantly find myself using stuff like ultra hand and rewind in tandem not just for shrines but in any situation, using every ability together and never failing to find a use for them because the world is centered around it.
This is because lastly, the world is designed around the cheese you create. Using the abilites can feel like cheating, but then you realize every small detail of the world is designed around letting you cheese. Any shrine that teaches you how to use a zonai tech in a certain way is going to have that same tech outside and the nearby terrain is going to be built for you to use it which will lead you to something else new no matter what you do.
The amount you like TOTK is completely based around how much fun you allow yourself to have.
Wow
Fun fact! The shrine detector is actually in the game! It just sounds SO much better. It has a more wood-quality sound rather than the digital sound, which is much better on the ears
Wdym its in the game?
u can get it from robbie@@soupy4175
@@soupy4175it's in the game what else
2:50 I said out loud “Recall, RECALL!!!!”
recall has been really helpful for the times i accidentally drop the green stone, and my hover craft from making a bad landing. it's definitely one of my favorite abilities :)
also, there is a good reason to fight enemies. especially KEESE. GIVE ME YOUR EYEBALLS
You: Recall is situational
Also You: Lets your fanplane roll off a cliff instead of recalling it in the eleventeenthousand seconds you could have
The Sequelitis vibes are so strong with this one. Especially the “in a game about climbing mountains!” Well done
Yeah the whole video just feels like either a parody of sequelitis or just stealing someone else's style as his own
@@canaira yeah imo he didn't go far enough in either direction to make his intention clear. The references are so prevalent and constant that they're obviously not coincidences, but they also aren't made a big enough focus to feel like a parody.
You have no idea how hard I just screamed “use recall dumbass” at 2:50
I’m getting evicted from my apartment I screamed so loud.
The deal with using materials for arrows is that some of the stuff that doesn't make as good a weapon - like Lynel Hooves for example, makes EXCELLENT arrows. So you're basically supposed to be using those secondary materials from monsters as arrows, and using horns and stuff for weapons :)
Recall is the brokest of the runes. You can cheese so much stuff with it it feels like cheating sometimes.
- Move/hold something with ultra hand and recall to make a floating or moving platform you can ascend onto.
- Recall flying vehicles to recharge while on them.
- Grab items that fell off a ledge, even at huge distances (recall's range is insane).
- Throw stuff back at enemies.
- Cheese "I need to reach my friend" Koroks with stake-fused arrows: go to their destination, shoot a stake near the victim, fuse them to the stake, recall the stake.
I remember seeing someone play the Shrine where you have to build a sand mobile to reach an orb that gets launched to the other side of the room, and he just quickly used Recall on the orb and brought it right back over to him, skipping like half the Shrine. My mind was blown.
Something really weird about the weapon system is that the damage stat of weapons shown in the menu is actually not correct. The damage stat of swords is correct but the damage of spears is actually multiplied by 0.75 and the stat of broadswords is increased by 5%.
If you wanna know more about this i recommend Croton's new video.
Because of this they probably removed that you can see how much health the enemy really has because that would reveal the lie.
My theory on why they did this is that they didn't want spears to seem overpowered because of their faster speed. Definetly a weird decision by the developers.
Uhh, you've got it the wrong way around. Spears are multiplied by .75, and are WEAKER than listed, while heavy swords get multiplied by about 1.05, making them STRONGER than listed.
@@mixtressreveOh ok i just googled and you are right. I guess Croton was wrong because i only said what he said in his video
Strange
You say that Recall is situational, but just like 99% of people you just stand there while your zonai device flies away from you
By the way, you're supposed to use monster horns for weapons and basically every other monster part (claws, nails, fangs, etc) on arrows. That's why they're so much more common drops than the horns. You get a big power bonus in each case.
This video basically sums up my feelings towards the game, Nintendo somehow managed to follow up a phenomenal game with and even better one and I'm absolutely captivated by this world they have created. I also think something that really shows that the quality of the game is phenomenal is that all of my issues with the game are minor ones like the way you fuse arrows and some of the sage abilities. This game is just masterful.
What Iove about the game is, that it gives value to the little moments and side quests. There are some quests that are just give 5 items and its over, but then there are quests that have unique animations or cut scenes where characters feel alive and are not just set dressing. Usually people rush through games but totk has so many moments where you can just take your time or the game sometimes makes you take time.
That and my horse commited sui*redacted* by walking of a cliff before I found a stable.
I’m working on video game concepts for myself, and dude, you’re so excellent in just saying the obvious of what’s needed in these genres of games. If you ever made a video on just What You Want to See in different game genres, I’d watch the hell out of it.
Just finished the story the other day after 175 hours and i still have so many things to do
Also the map givew a percentage of how many things/places you have seen and i was at 60%,turns out there were HUGE areas of the world i have missed and several mines i didnt find yet
its mind blowing
You reached all the way to 60 percent? Wow
We have to appreciate Breath of the Wild because there would be no Tears of the Kingdom without Breath of the Wild.
3:48 I think you can whistle to make the summons go towards you
Personally I think recall was added because of how annoying it is to drop something while on sky islands
This is a dedicated UA-camr, he re-upload a new video just to add a few more things
Keep the good work jay
Late but the Depths and Surface Shrines being linked is the single most gigabrain thing ever because both maps inform eachother. You are essentially rewarded twice for each discovery relating to the fast travel points, which are also inherently useful due to fast travel. I can only get so excited, or so I thought, until I realized how incredible of a feeling this is.
This is such a minor thing, but I was so happy when I started going for the final few Shrines and realized I can just use the Lightroots to find all of them instead of Google Images like I'd do in Breath of the Wild.
A couple things to mention, that actually soured me on the game.
-while on paper, the combat options are great, on practice, they're kinda worthless. The "boring" way to fight is by far the least wasteful one, specially with how abundant weapons are anyway and how the attachment modifiers made it so there's no real super good weapons anymore.
Using zonai weapons is largely more of a waste than just breaking a handful of regular weapons with a horn that you'll replenish in no time anyway, and the other gazillion options to trivialize combat, such as ice wands or befuddling flower arrows for example, are really only worth using for encounters you are underpowered for or when you have so many of them that the waste doesn't even matter.
Those combat options would have actually been good in a game where base combat was difficult enough to make that trivialization valuable, however; god, I'd kill for having such consumable cheats in a fromsoft game. Here, though, they're only really worth jack while your armor is made of toilet paper.
-The content density in the map is actually a massive minus, and I don't get how nobody seems to understand that. "So much to do! So many distractions!" isn't such a great thing in a game that's already this massive in size.
I very much enjoyed all the white space in BOTW! Traveling had the same kind of chill energy than going to the next boss in shadow of the colossus. I could just enjoy the trip for the journey, while loosely keeping an eye on the destination, enjoy the short occasional distractions when I found any, and know I'd sooner or later make it to whatever destination I was heading towards... but more sooner than later.
In TOTK, it feels like I can't walk five steps without some sort of distraction, and while the fact that most of them are cool shit means I can't just ignore them, there's so much *distraction* that, when I'm trying to go somewhere, it just becomes incredibly fustrating instead; the journey to rito town would have taken me one afternoon in BOTW, it took me a whole 3 days in TOTK, and even though none of the content wasn't individually enjoyable, it very much felt like the game was stalling me and wasting my time instead. Specially towards the end of the playthrough, the "WAY too much of a good thing" feeling was immense.
If they fix the temples with small and big key, put an instrument and come back with old itens(boomerang /hookshot and stuff) I ll be the happiest man alive
I think the weakness you might be seeing in recall is mostly from not realizing when you can use it, as I can see 70% of the comments are saying lol
I do miss stasis though, and, believe it or not, _I_ used cryonis _all_ the time as a quick way to cross a river (I got a pretty efficient pattern going with that), a handy way to start bullet time or to just make a platform to shoot arrows from in general, and the bullet-time object launch was a lot of fun
Imagine how busted having _all_ of the abilities would be; yes, including magnesis because while ultrahand is better because you can grab _anything_ and rotate it, magnesis would shove stuff around with great force while ultrahand plummets if anything is on top of what you're holding unless you attach it.
8:16 - *Breathlessly sputters* "I was just walking... WHAT?" I felt that lmao
i still can't believe how almost no one is talking about the 1 second delay when switching items/weapons
yeah same here, I just see no reason for it
i didn't even know tthis was a thing. I had zero problems with it from my personal experience
Huh? Well, there is a delay, but I don't find it distracting. It feels on point when I want to bring it out too.
the reason it stick out to me is because after developing muscle memory with botw i wasn't able to replicate the movements in totk
"I wanna freeze shit and ride it across the map"
Might I introduce you to rockets?
3:05 THANK YOU! I've seen these boring individuals and they drive me crazy. I actually enjoy using melee against certain encounters, but I'm fully aware of and happy to use my other options as well. I cannot fathom the depths of the stupidity behind some of the negative takes I've seen.
Sincerely, thank you for talking so fast. You could've been annoying and made this an hour, but instead it's a condensed experience that kept me dialed in the whole time. you're very genuine in the way you narrate and it's nice!!!
There is a way to follow the memories in order, but you gotta visit a certain Temple, snapshot the order of the insignias shown, and then seek each insignia out in order.
In conclusion, chances are you'll find them out of order unless you go out of your way to seek them in order. You can also just... Look them up online, I guess.
I really hated the memories on BOTW because there was no way to know the order and I really don't like looking online for shit the game should tell me in the first place, so finding that temple and the order of the memories made such an improvement for me, I really loved the memories on this game just because of that temple. Looking for and marking the crop circle thingies on my map was fun, plus it incentivizes exploring the whole map in a better way than just going to each stable and talking to that dude who gave you a hint
You should never hit the point where you say, "I'll check that room later in a game about checking rooms." Wise words lol
All your “good weapons” use pieces of monsters that you kill. I have never once felt cheated for raiding an enemy encampment since I always walk away with some solid monster parts to fuse. Plus it’s fun af
I get your point but when I first played botw all those years ago when I was still a little kid… nothing is topping that, those memories are GOD TIER 😤
In my opinion the memories in this game are the worst part of the game. Instead of expanding on the story and giving you extra character interactions, they somehow managed to make almost every single one of them feel like spoilers. They reveal major plot points that you would discover by yourself by just playing the main story anyway and undermine every reveal in it with no regard for pacing and mystery. (SPOILERS AHEAD)
Mineru is a Sage whose soul we will summon? She says she can do that in one of the memories and you can see her soul enter the Pad before you even know there’s another Sage.
Zelda is the dragon? They reference it like seven times and its extremely obvious even before they straight up show you her transformation. That also undermines Ganon’s final form because of course he was gonna turn into a big dragon to get more power if the option is there.
They really should have had it so that characters say different things depending on what order you do the main events. I don’t need to hear vague details about Raurus sacrifice when I already saw a whole cutscene of what happened. You go to one town and they straight up say that someone is impersonating Zelda, and then the next they just go “Hey somethings kinda fishy with her.” The mysteries are so disjointed.
as much as I can see your point i respectfully disagree. It was a magical experience to seeing the order of geoglyphs in forgotten temple and track them down in your journey to see what happened next and a few twists suprised me too. I actually even cried in the last one ngl
@@hippotripo6145 Exactly; if you just so happen to find the tear-memory that showed Ganon using the Zelda-puppet, that would kill any mystery about the Zelda-puppet in the present-day story.
Also, this is why the whole "silent protagonist" thing with Link doesnt work in a story: if Link saw a memory that SHOWED Ganon using a Zelda-puppet, AND Link already went to a town where people said Zelda wasnt acting like herself, AND since Link is so close to Zelda that he would know its out-of-character for the real Zelda to do this weird stuff, then the smart thing for Link to do would be to defend Zelda's reputation & tell people the truth when he hears more people bring it up later.
But nope; Link acts just as passive and clueless as everybody else. I was yelling at the screen like "SAY SOMETHING! YOU KNOW ITS NOT ZELDA!"
Counter point: have you seen Gannon's face when he got the tear? Shit was halarious
@@eli3998 while that point was ok, still would've been better to experience first hand compared to seeing a memory
I cannot believe that curved Lizalfos horn that makes weapons into Scythes are held backwards by Link
Recall has been very useful.
Holding a platform up for a bit, letting it fall down and recalling it to use as a makeshift floating platform to ascend to is the best example for this.
This can be used for vehicles/items that either have fallen out of the sky or down hills or swept in the water.
You'd argue that it's still situational but I have found more fun using recall than stasis.
In both normal gameplay and doing weird shit with it.
11:47 Rewind is Situational
2:50 Fails to use rewind
Rewind is genuinely so good and op you just have to know when to use it. Literally ANY object that moves you can move it back and it’s actually so underutilized.
It’s time to get into tears of the kingdom again, I was a bit intimidated after facing the dragon but after this video, I feel a lot more confident
I really think the biggest improvment to the combat in this game is how it encourages you take advantage of all the tools it gives you by increasing the challenge, the fact that everything in the depths makes you lose you max hearts makes you do everything you can to avoid getting hit at all, and the best way to avoid getting hit is to use the zonai tools or fuse to get elemental hits that do crowd controls. Botw also gave you a lot of tools but the game doesnt keep up with how powerful you can get. By a certain point you have no reason to do anything other than doing basic melee attacks with the highest damage weapon you have.
יא מלך
5:25 press Y for sorting by either highest atk or most used. Also Gibdo Bones do 40 damage and break in one hit, good for arrows
Zelda Tears of the Kingdom is amazing, having so much fun playing it, super addictive, the graphics are beautiful and colorful, the sky area, underground, surface of Hyrule, the map is massive and a joy exploring it for hours, so much fun and stuff to do, absolute masterpiece 👏👏👏👏
8:43 "You should never hit that point where you say 'Eh, I'll check that room later,' IN A GAME ABOUT CHECKING ROOMS!!" - Arin 'Egoraptor' Hanson
you make a better done review review video in 12 minutes than many youtubers need an hour
Those subtle references to Egoraptor's OoT rant were incredibly well placed lmao
Personally I love breath of the wild storyline ❤ I think it's better than tears of the kingdom
I hate how the Champion's Tunic no longer shows the hit points of the enemies in ToTK.
2:36 In botw all you had to do to fix rusted weapons was feed them to an octorok
since you can now tell what normal weapon it should be, I'd assume you could do the same for high tier weapons
Am I correct?
Octorocks gives modifiers to the weapons now like extra damage. You can find pristine weapons(fixed weapons) on special rock piles with ghosts on in the depths
I do miss silver and gold enemies dropping gems in botw, because it made getting rupees and upgrading armor way easier.
You complain about recall not being good enough.
I just want to say.. 2:50
It's actually pretty easy to do the memories in order this time because there's a place very close to the start that straight up tells you.
My main gripe about the game is I never was a "builder", I could only play minecraft for so long and such. I don't really have a minds eye and anything I craft in games like Tears are...wonky and malfunctioning at least. So I feel like a whole major side of the game is locked out to me, since they reeeeeeeally seemed to lean into building things.
This is what we call an opinion I’m also no creative
I'm the same way, and I could more easily get into games like this and Subnautica because of how much simpler they are. I find with this game, engaging with Ultrahand in the specific ways the game points you towards will let you complete all quests relatively easily. Going above and beyond with it just adds an extra layer to combat and exploration.
8:43 has the exact same energy as
"Eh, I'll check that room later, IN A GAME ABOUT CHECKING ROOMS!!!
I think rewind is one of the most useful even outside of shrines. I use it all the time.
What i did in dragon tear quest is that i took a picture of all the vandalism. And go to it according to the mural position on the wall. That way i felt more like an archaeologist.
3:43 So the old abilities were a fan, a better shield, an aoe attack and an extra life. Now we have a fan, a better shield, a better bow in an aoe and a cannon.
5:41 Hard disagree with this point, Obviously you shouldn't use good parts of arrows because your not supposed to. Use more abundant parts and teeth (since teeth double their damage modifier when used with a bow)
Honestly, I disagree on your solution for the fuse menu for one simple reason: Skyrim had the PERFECT solution with favorites. Just lemme.... lemme say "Give me this premeditated (by me) list of items I would actually wanna fuse to an arrow"
I love the meat arrow memes but for some items there is just no reason to fuse them to an arrow. Let me skip those....
my most used menu was the one that had "most used" items on them. Only downside is what you need isn't always your most used item.
@@lumonade7408 My problem is that I like the utility of y'know, utility fuse materials like chuchu jellies but whenever I change the arrow fuse menu's sorting, it also changes my regular inventory's sorting. Which I like sorted by fuse damage
9:55 **gasp** THE LIGHTROOTS AND SHRINES ARE MIRRORED??? OH MY GOD
I see jay is still a man of culture
I'm sorry but you cant blame people for using only melee weapons when Autobuild only has 8 freakin slots to store your favorites. Its way too little! I have to save room for the hovercraft, the epic 4-wheel vehicle death machine i made two months ago, the new makeshift ledge i need to ascend and go into bullet time with, something to farm rupees with, the bridge i made at Rito Village which help me fill the gap so i could get to that really important place, then i need the simple raft that doesnt take up too much zonaite in case i need to cross a river... Like seriously, there's barely any wiggle room left as you get deeper into the game.
I feel like I live on another planet. I think I'm the only one who was dissatisfied with this game. I want to love it but I just cant see passed its flaws.
You definitely aren't alone. If you seek any video disagreeing on the overwhelming positive sentiment, you'll find others not thrilled with ToTK as well. A couple of common points brought up is that the map is largely the same as BOTWs, lack of true Zelda dungeons, and lack of enemy variety. Some also hate Zonai devices and think it ruins the aesthetics of what makes a Zelda game.
For me, I largely enjoy it and can spend hours doing whatever, but I do wish there was more enemy variety and a new map to explore aside from the underground one. That and the champion abilities are good, but the way of activating them needs a rework.
Honestly I was so bummed that I had no infinite bombs at first, but it's completely overshadowed by how convenient throwing random crap at enemies is, despite the limited resources. You just have to stockpile and plan ahead, and get creative when you run out. It's all the good things from BotW, but they removed the parts that held it back. I love it
I feel like a lot of the people saying that TotK sucks are Zoomers who were kids when they played BOTW. It was most likely their first zelda game and they have a lot of nostalgic love for it, and don’t yet realize that the nostalgia is what somehow makes BOTW better in their minds. I was a kid when the original came out on NES, so I was well into my adult years when BOTW came out. It’s a good game, I’d say a 7/10 at most. Nowhere near as deep an open world game as an elder scrolls or fallout game, but fun nevertheless. TotK vastly improved just about everything as far as I’m concerned. Complaints about the reused map are kind of silly, since enough time had passed for me and my old brain to have forgotten much of it since BOTW. I often think that if Bethesda made a new elder scrolls game and you were able to once again visit Skyrim, I wouldn’t be one bit disappointed if the same map was reused, albeit updated. It’s like revisiting an old friend. The depths are awesome, I loved exploring them. The vast creative options for Zonai devices provides endless hours of entertainment. I realize that a lot of people probably hate that, but I didn’t. The weapon durability is improved, the fuse ability is top notch and was exactly what was needed to breathe new life into what was one of the biggest flaws in BOTW for me-the combat system and stupidly low weapon durability. I love how TotK does not hold your hand and put quest markers on every single spot you need to go to advance the quest. Once again, probably because I like the old school challenge of figuring things out. My 11 y.o. son hates it lol. I’ve been a Nintendo fan for most of my life and when they get something right, they really are still a amazing developers. Props to them for listening to the feedback and improving the sequel (with no social/political narratives). God knows you’d never get that from another AAA developer nowadays.
most people who dislike TotK also don't like BotW. But there are valid reasons why someone might like BotW more than TotK
BotW isn't my favourite zelda game but I think it's at least a 8/10 because it has a much stronger identity than TotK. Every part of BotW was designed for a specific thematic and narrative goal. Everything down to the music and the landscape IS botw. The story is character driven following zelda's struggle with her duty and identity in the pre-apocolypse. It's not only more interesting, but it actually works when told non-linearly.
The divine beasts were mechanically interesting despite being thematically similar.
If TotK was only improvement to BotW then I would agree with you, but it really messed up a lot of this. The music doesn't really fit the tone properly. BotW was relfective and calm while TotK is more disruptive, but TotK still has BotW's music which creates some thematic dissonance. The story is more of a plot. Like it was not very interesting at all. They really banked on the mystery holding your attention which would've been fine if you couldn't spoil it for yourself by watching a memory out of order. The dungeons were thematically interesting but failed to live up to the puzzles of the divine beasts. The shrine puzzles are pretty much all: "use ultra hand to make a thing".
I appreciate the improvements that TotK added. The combat is definitely more interesting and less annoying. The combat shrines are way better. The uh... um... yeah that's all I got for improvements.
I also feel like TotK failed to address the lack of substantial rewards in BotW. In both games, the only real progression items you get is clothing. But TotK reused way too much dlc clothing and didn't add enough new items to offset the larger map. So you end up with meaningless rewards that are a slog to get but are the only meaningful progression in the game besides shrines and the main story so you do it anyway.
TotK feels like it should be a direct improvement over BotW at a glance, but it isn't improvements across the board.
I like TotK, I sunk a lot of time into it. I got all the shrines, I got all the caves, I did all the lightroots. And I can honestly say, I've never wanted to replay a game less. Which is kinda sad because that did not happen when I completed BotW several times.
oops forgot to take my nostalgia classes off. All my points are invalidated. womp womp.
this was such a fun video. your jokes are hilarious and the pacing is exciting! So sad to see you have only 185 subs, now u have 186 ^_^
I think you meant 185000 to 185001 lol
@@AmirAli-bl4fp Hahaha I'm just messing around i know he's got tons of subs. It's a silly joke i like to make with big creators to keep them humble
Not for me. BOTW have a density problem but TOTK tried to fill this with busy work and even more copy pasted content. So in the end the solution was a problem bigger than the original. Fusion was the same. They tried to solve weapon problem and now in addition to weapon breaking I need to fuse stuff to have decent durability.
Not a word of what you said made sense.
I went into an akkala chasm one time, the very big one that is in the middle, the thing was all dark on the bottom and at the same time was my first encounter with a frox, I teleported my ass out of there as fast as I could, was like nope xd
Can’t smash purah 0/10
It's my first time watching something from your channel and damn. I enjoyed every single second of the video! Keep up with the good content :)
I love totk, don’t get me wrong, but I feel like Breath of the Wild had a better vibe to it. In totk when Zelda went missing into a giant underworld hole and link was almost killed people were just like “well that happened”. In botw the people set up the story as this horrifying legend of a creature which had emerged and threatened all of their lives. It felt like you had a meaning and a purpose that you couldn’t ignore. You WANTED to fight Ganon and avenge your old friends in botw, in totk it felt like more of a chore. The whole game just didn’t take itself seriously enough. Still a 9/10 game though
In a world without Egoraptor, Jay gives us light.
TOTK is a shit game, literally the same game but 1 added mechanic and 40 billion copies of the same sky island. good job nintendo :)