How to successfully ship a multiplatform game | Unity

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  • Опубліковано 27 вер 2024
  • Ігри

КОМЕНТАРІ • 5

  • @MonsterCreations662
    @MonsterCreations662 6 місяців тому +2

    awesome , And good news You guys (Unity) have regained My Trust😍😍

    • @Knuckles2761
      @Knuckles2761 6 місяців тому +1

      Right, right. Very believable. Especially under clearly bs ad video.

    • @MonsterCreations662
      @MonsterCreations662 6 місяців тому

      bro so what i do the most easiest and versitile, floexible software is unity no doubt so i have to use it anyway and bt i was giving them motivation @@Knuckles2761

    • @MonsterCreations662
      @MonsterCreations662 6 місяців тому

      @@Knuckles2761 may you live long bro and a true life

  • @lemetamax
    @lemetamax 6 місяців тому +2

    I have a game I made about 5 years ago with URP for Android. It is ready to go live for PC. And I maxed out the URP graphics and it is great and performs at a steady 300FPS. I want to use HDRP on it to really stretch the graphics but then everything turns pink and the only way I can really use it on HDRP is by manually recreating the materials and shaders one by one. I wish there was a wizard that automatically converts URP materials and shaders to HDRP.