Breath of the Wild manages to give the player a sense of freedom, while also guiding the player enough so they never feel lost or like they don't know what to do. Another way that they keep the player on track I realized very early, is that if you don't go to Kakariko Village First, and head towards a different tower, you will encounter a harder challenge, with enemies you probably aren't familiar yet, if you follow the path to kakariko tough, the challenge is kept within the same level of the great plateau.
GREAT video. I agree. Breath of the Wild is linear. I never left the great plateau because it would not let me. I refused to do the "linear path" that the "old man" asked. I went looking around. I learned some mechanics. Then I found the edge of the cliff. I tried jumping. Nope. How about climbing down? Nope. I was quite confused. Then I learned you are forced to talk to the old man IF you want to get off the plateau. I went along with the first shrine. But then I was quickly put off by the lie. In fact, I thought it was stupid for the old man to promise the glider after one shrine, then to lie to Link and force him to do a bunch of other shrines. That is as linear as it gets. You are forced to do the path, and it does not matter if you do A, B, C, D or A, D, C, B etc, the bottom line is that Nintendo is still stuck in linear gameplay. Too bad. This game had a lot of potential. A real letdown. I suppose I was spoiled... I played Elder Scrolls 5 Skyrim, and after you leave the Helgen Keep, you can literally go anywhere on the whole map. You are not stuck on a plateau. Skyrim did it correctly. You KNEW the Helgen area was a linear tutorial. But in BOTW, it sadly falls short. It fakes you out. You leave the cave and are supposedly introduced to the "open world".. But that is a lie. You must do linear stuff in order to "unlock" the open world. I just couldn't be bothered. It was not very enjoyable. I may not have a popular opinion on this game. Nevertheless, I agree with your take on the secretly linear nature to this "open world" Link title. Keep up the great analysis.
Breath of the Wild manages to give the player a sense of freedom, while also guiding the player enough so they never feel lost or like they don't know what to do. Another way that they keep the player on track I realized very early, is that if you don't go to Kakariko Village First, and head towards a different tower, you will encounter a harder challenge, with enemies you probably aren't familiar yet, if you follow the path to kakariko tough, the challenge is kept within the same level of the great plateau.
GREAT video. I agree. Breath of the Wild is linear. I never left the great plateau because it would not let me. I refused to do the "linear path" that the "old man" asked. I went looking around. I learned some mechanics. Then I found the edge of the cliff. I tried jumping. Nope. How about climbing down? Nope. I was quite confused. Then I learned you are forced to talk to the old man IF you want to get off the plateau. I went along with the first shrine. But then I was quickly put off by the lie.
In fact, I thought it was stupid for the old man to promise the glider after one shrine, then to lie to Link and force him to do a bunch of other shrines. That is as linear as it gets. You are forced to do the path, and it does not matter if you do A, B, C, D or A, D, C, B etc, the bottom line is that Nintendo is still stuck in linear gameplay. Too bad. This game had a lot of potential. A real letdown. I suppose I was spoiled... I played Elder Scrolls 5 Skyrim, and after you leave the Helgen Keep, you can literally go anywhere on the whole map. You are not stuck on a plateau.
Skyrim did it correctly. You KNEW the Helgen area was a linear tutorial. But in BOTW, it sadly falls short. It fakes you out. You leave the cave and are supposedly introduced to the "open world".. But that is a lie. You must do linear stuff in order to "unlock" the open world. I just couldn't be bothered. It was not very enjoyable. I may not have a popular opinion on this game. Nevertheless, I agree with your take on the secretly linear nature to this "open world" Link title.
Keep up the great analysis.
Nice vid bud I agree with your points
Frontierfrontrunner Awesome to hear that, thanks for watching!