I'm also using 5.4 and wonder if this works on 5.4.4. I'm testing build the example project. It was failed packaging with some fab message. I disabled the fab plugin, and retry packaging exe the project.. and It's Failed UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin As Snow Drawing Board no longer exists on node Set . Please refresh node or break links to remove pin. from Source: /Game/InteractiveWorldDemo/Blueprints/BP_InteractParticleEmitter.BP_InteractParticleEmitter UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Invalid pin connection from ' Return Value ' to ' As Snow Drawing Board '. You may have changed the type after the connections were made. from Source: /Game/InteractiveWorldDemo/Blueprints/BP_InteractParticleEmitter.BP_InteractParticleEmitter
@@StephenBeatsGamesyeah it’s should be fine, just back up your game beforehand because it’s possible things go wrong ahaha especially as we get more updates
I like these countdowns for helping beginners!
Glad you enjoyed :)
Im not a beginner and I still didn't know about half of these 😮
@@3dchick yeah I watch nearly every top 10 plug-ins video on UA-cam ahaha and collected the ones I actually found interesting
@@bencrawshaw3D Appreciate it. I'm definitely going to use some of these!
Thanks a lot for the video, but also i want to say that you have really very nice voice.
@@basharmohandess4043 thanks haha
Great Video !! Keep up the good work
@@rishi8292 thank you!
Handy little tutorial. Thanks!!
@@TheDigiVault glad you enjoyed :)
Another great video , straight to the sauce ,Love it.
Ive always fancied interactive world but im sure it maxed at 5.3? , can i use this in 5.4?
Yeah you just have to migrate it to your project - it should work fine
I'm also using 5.4 and wonder if this works on 5.4.4. I'm testing build the example project. It was failed packaging with some fab message. I disabled the fab plugin, and retry packaging exe the project.. and It's Failed
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin As Snow Drawing Board no longer exists on node Set . Please refresh node or break links to remove pin. from Source: /Game/InteractiveWorldDemo/Blueprints/BP_InteractParticleEmitter.BP_InteractParticleEmitter
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Invalid pin connection from ' Return Value ' to ' As Snow Drawing Board '. You may have changed the type after the connections were made. from Source: /Game/InteractiveWorldDemo/Blueprints/BP_InteractParticleEmitter.BP_InteractParticleEmitter
@@bencrawshaw3Dthank you. Wasn’t aware that was an option.
@@StephenBeatsGamesyeah it’s should be fine, just back up your game beforehand because it’s possible things go wrong ahaha especially as we get more updates
Ah thanks you reminded me again about the Interactive World plugin
@@TriSutrisnowapu it’s a great plugin! I’m still haven’t actually used it in a game but I’m looking for the chance
thanks
You’re very welcome :)
project cleaner
Yeahhhh
👍
:)