Another case of a game I own both home versions of. This one may be uncensored, but Konami went ahead with a smaller ROM cart, and the result is a shorter game than it should be. It feels like it has 8 stages, but there are only 4 divided up into 2 parts each. SNES version's censored, but all bosses are in the game, and all stages accounted for. Konami really screwed up this port, it could've been so much better.
And now there are some people working on a fan hack that will improve this version of the game quite a bit, whether they finish the work on the hack is another story.
This is still censored. Except less so than the SNES port. All the tiny censorship’s this port had also carried to the Nintendo Switch port (plus an axing of the TMNT poster)
Yeah, it's not an arcade accurate port. However, it doesn't have to be to still be cool. It's a Konami western run & gun shooter at its core, and a unique enough game with an arcade pedigree on its own merit. Even though it's hard as hell, I still think it's a great time. The music in this version was REALLY well done too (the one element I truly prefer to the SNES home version).
While not as good as the Super Nintendo version, this is still a fun time to be had! Sure the Genesis, version has only, two playable characters, missing bosses, and voiceovers from said bosses, and is *Relentless* with many enemies on screen at once, But it's forgiving in other aspects. Unlike the Super Nintendo version, when you lose a life, you start right where you died from, rather than the beginning of the level, making the game less brutal than the SNES game. The music is also good, and actually sounds closer to the arcade than the Super Nintendo version. And it's satisfying to beat a boss that gave you huge trouble. Overall, a solid enough port!
SNES version also respawns you from where you died. And as I said on the SNES version, this sounds nothing like the arcade game at all. Blame that on Konami going cheap mode on cart size.
@@NintendoComplete [ *READS DESCRIPTION* ] Okay there, Alex. This version of *_Sunset Riders_* is not as good as the _SNES_ version, but if you look at it the way *_I_* look at it, you might gain a deeper appreciation for this version. Time for my backstory. I played the Arcade version a lot as a kid, and I can now consistently beat that along with the _SNES_ port. I played the _Genesis_ version a few times at a friend's house, but I don't remember beating that one. It is much harder than the Arcade & _SNES_ versions. Enemies are *EVERYWHERE* , thus leading to many premature deaths. But hey, it's at least that version let's you continue _right_ from the spot you died from. It's always swell for old games to feature that usage of continues. POSITIVES • *Good Graphics* (Nowhere near as colorful as the other versions) • *Good Music* (Not as good as the Arcade & SNES versions) • *Good Control* (I don't care for the sliding in this game. It feels a bit sensitive to me. There are times when I want to Jump, but my character will Slide instead. It's nothing I'll lose sleep over) NEGATIVES • *Difficulty* (It's the I kind where everything is constantly thrown at you, giving you no time to react. It is not as fair as the other versions) • *Missing Content* (Yes, this came out a year before the SNES port. Yes, the ROM is not as big as the SNES port. Yes, it has only two playable characters... But it doesn't bother me *too* much. It _does_ unfortunately mean that things like voiceovers are absent in this version. ( *_"Bury Me With My Money"_* 🤠 ) Final Rating: 9/10 It isn't as good as the SNES port, but this *_is_* still a good game through and through. You just have to play it with an open mind. Or, with your younger self's appreciation.
The arcade version has bright bullets as well, makes them easier to see against the backgrounds. This games backgrounds are darker than the arcades and SNES's, bright bullets could really help against the backdrops here.
Another case of a game I own both home versions of. This one may be uncensored, but Konami went ahead with a smaller ROM cart, and the result is a shorter game than it should be. It feels like it has 8 stages, but there are only 4 divided up into 2 parts each. SNES version's censored, but all bosses are in the game, and all stages accounted for. Konami really screwed up this port, it could've been so much better.
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And now there are some people working on a fan hack that will improve this version of the game quite a bit, whether they finish the work on the hack is another story.
This is still censored. Except less so than the SNES port. All the tiny censorship’s this port had also carried to the Nintendo Switch port (plus an axing of the TMNT poster)
This game looks fun. Gotta love saloon prostitutes in a Children's Game XD
Yeah, it's not an arcade accurate port. However, it doesn't have to be to still be cool. It's a Konami western run & gun shooter at its core, and a unique enough game with an arcade pedigree on its own merit. Even though it's hard as hell, I still think it's a great time. The music in this version was REALLY well done too (the one element I truly prefer to the SNES home version).
the soundtrack is just amazing 🔥
While not as good as the Super Nintendo version, this is still a fun time to be had!
Sure the Genesis, version has only, two playable characters, missing bosses, and voiceovers from said bosses, and is *Relentless* with many enemies on screen at once,
But it's forgiving in other aspects.
Unlike the Super Nintendo version, when you lose a life, you start right where you died from, rather than the beginning of the level, making the game less brutal than the SNES game.
The music is also good, and actually sounds closer to the arcade than the Super Nintendo version.
And it's satisfying to beat a boss that gave you huge trouble.
Overall, a solid enough port!
SNES version also respawns you from where you died. And as I said on the SNES version, this sounds nothing like the arcade game at all. Blame that on Konami going cheap mode on cart size.
14:18
This game is amazing!
What emulator or real hardware?
hi
Diego
Como que le faltaba Dedos
Please
I prefer these graphics to SNES, SNES' are too bright and the fluorescent pink and green bullets are just ridiculous.
chuckobscure Sure, but those colors also make them easier to see and dodge when the screen is cluttered!
@@NintendoComplete [ *READS DESCRIPTION* ] Okay there, Alex. This version of *_Sunset Riders_* is not as good as the _SNES_ version, but if you look at it the way *_I_* look at it, you might gain a deeper appreciation for this version.
Time for my backstory.
I played the Arcade version a lot as a kid, and I can now consistently beat that along with the _SNES_ port. I played the _Genesis_ version a few times at a friend's house, but I don't remember beating that one. It is much harder than the Arcade & _SNES_ versions. Enemies are *EVERYWHERE* , thus leading to many premature deaths. But hey, it's at least that version let's you continue _right_ from the spot you died from. It's always swell for old games to feature that usage of continues.
POSITIVES
• *Good Graphics* (Nowhere near as colorful as the other versions)
• *Good Music* (Not as good as the Arcade & SNES versions)
• *Good Control* (I don't care for the sliding in this game. It feels a bit sensitive to me. There are times when I want to Jump, but my character will Slide instead. It's nothing I'll lose sleep over)
NEGATIVES
• *Difficulty* (It's the I kind where everything is constantly thrown at you, giving you no time to react. It is not as fair as the other versions)
• *Missing Content* (Yes, this came out a year before the SNES port. Yes, the ROM is not as big as the SNES port. Yes, it has only two playable characters... But it doesn't bother me *too* much. It _does_ unfortunately mean that things like voiceovers are absent in this version. ( *_"Bury Me With My Money"_* 🤠 )
Final Rating: 9/10
It isn't as good as the SNES port, but this *_is_* still a good game through and through.
You just have to play it with an open mind. Or, with your younger self's appreciation.
The arcade version has bright bullets as well, makes them easier to see against the backgrounds. This games backgrounds are darker than the arcades and SNES's, bright bullets could really help against the backdrops here.
Worst genesis port ever.
I know this comment is 2 years old, but I would argue that Sword of Sodan is the worst Genesis port game ever.
@@Mia-dt3gl World Heroes takes the honors, truly is a shell of it's arcade counterpart on the Genesis, and didn't even see a Japanese release.