a few corrections: 7:53 the 2nd part actually has a value from -128 to 127, it's a signed integer. 8:04 since every binary number (except for 0) starts with a 1, it's actually 1.[mantissa digits]. i know you wrote down the correct formula later though. 10:08 10^308 is just the maximum number you can store. the amount of possible values is just 2^64. 11:45 i know i gave this formula to you but i said it's wrong, though i never notified you about the correct one after i worked it out. it's 2^(ceil(log_2([units/s]/max([fps],60)))+22).
10:20 additional reason why robtop does not use 64 bit numbers in his games is because cocos2d does not compile for native x64 code, only x86 code (which is 32 bit processors system uses). These 32 bit processors can operate only with 32 bits instead on 64 bits on x64 processors.
As of the release of 2.2, I started bug hunting and when I was messing with dash orbs, I have the orb an insane speed value and it sent me really really far. I let go of the orb and landed on the ground, I could not jump or slide and the background was moving around like crazy. Pretty cook
At 1 times speed you travel 10.376 per second but because the first border is at 16 hours of playing we need to multiply that number by 81.600 seconds so i made something in the editor just as fast as light speed and i will make a video about that soon
16:19 also nessus is not that many seconds. due to the way count triggers work on groups above 999, the 999th count trigger increments the 1100th, leading to a total of 1000 effective pickup stacks instead of 1098 really well edited video though :) Edit: one more thing cause i dont want to leave a third comment, the cps for nessus is outdated at 16:53, the real clicks per second of the level was recalculated by me and updated officially on the 12th of august, but i assume it just took a long time to edit this video so thats why the info is out of date
the more fps u have the more u go in level the faster u freeze in place like 9 mil fps and in 26-27% ull completely freeze in place (vid of example on my newest vid)
Now i understand, bro this is actually genius, so when the pickup counter all of the objects that can kill you get toggled off and the speed portal gets toghled on, can you axplain the theoretically possible levels if its possible. On nessus why every 4 seconds exactly 1 get added to the pickup trigger (ah ok now i understand)
Pamka Never Clear and harder levels include *Fast-Growing Hierarchy* for CPS count, a system that uses transfinite countable ordinals to generate insanely large numbers. It goes like so: ƒ (0) [b] = b+1 ƒ (l) [b] = f (l-1) ^(b) [b] _for l is a successor ordinal like ω+1 or ω^2+5._ ƒ (l) [b] = f (l [b]) [b] _for l is a limit ordinal like ω or ε_0 (Fixed point of ω^x, also defined as infinite power tower of ω - first is accurate but second allows for what is called "fundamental sequences" or "counting sequences".)._ | _a [b] is the b-th member of the fundamental sequence of a._ ƒ (ω+1) [x+1] already surpasses G (x) _for G (0) = 4 , G (a+1) = BEAF [3 , 3 , G (a)]_ I feel kinda sad you have only 793 subs rn :(
only big misinformation is at 14:20, where you state that combining every physically possible level is 10^9000 times easier than nessus. the level Society by me, which is currently placed at number 2 on both the Hardest Levels List and Physically Possible Levels List is a little under 10^2500 times easier than nessus, being roughly 10^6000 times closer than any other level is to nessus **without copying nessus**. If you want to count "all levels on the servers", you would include ones that have blatantly copied the triggers from nessus to make a top 2 that has been rejected, the combinations of "all levels" including these ones is harder than nessus.
@@tjelol No, it’s the other way around. You need a new unique position for each frame, and if the game is not able to round your position to a valid one, then you stop moving. Travelling more per frame means that you’ll skip over the invalid positions.
you die on the first frame of reaching the death ceiling, and if you use high speed and high fps to go millions of blocks up, even if it is the x pos limit for free fall, it will not be for this situation with high speed, because the y offset added to the player each frame is big enough for it not to be negligible even at the supposed x pos limit@@MainConMan
nessus is harder than to the end of time because nessus requires a specific cps of 801 billion for 10^9633 seconds. while to the end of time simply requires 10^44*(whatever the total level length is) clicks in total. but you'd have an unlimited amount of time to do those clicks because you can just freeze at the x position limit. i fucking hate that so many people have learned about the x pos limit by now, but they can't hold the 2 things "to the end of time" and "x position limit" in their brains at the same time. they think it's impossible because you have to spam so fast, except you don't have to spam that fast. hyperbola wanted to just design a plain simple click counter with a couple of pickup counters multiplied together, but it doesn't work. you can count frames using trigger setups, but how would you know when a second would elapse? how would you count proper time, if a planck time is extremely small and adding it to itself 17 million times will make it no longer increase due to precision loss? you could just count 10^44 frames to get around a second, but how can you detect if each frame is actually a planck time? how would you measure if the framestep is correct, since you cannot use distance for that?
awesome video :D very interesting stuff and its clear you put a lot of effort into it
true
nice! the editing is really good, recommend putting more practise in your voice overs though but you'll get there eventually
Thank you, I will :)
hah guys look he spelled practice wrong
@@gah1292 no…?
Practise is a word, just used in a different context.
Practise is a verb
Practice is a noun
Practise is a word, he just used it in different context - 🤓
@@slypenir ratio
NOTE:Nessus has been dethroned by PPLLlife
(Don’t care if I’m breaking character)
I’ve made a level harder than even PPLLlife and Nessus (releasing 2025!)
@@WaterWhitespelledwronggimme id
What will it be called?@@WaterWhitespelledwrong
@@SK_HCR2 bro they bot
@@phrimphrao54 What
Yes! I've always seen this in game and wondered how it worked. Thank you so much for making this, your editing is really good :D
Glad I could help!
a few corrections:
7:53 the 2nd part actually has a value from -128 to 127, it's a signed integer.
8:04 since every binary number (except for 0) starts with a 1, it's actually 1.[mantissa digits].
i know you wrote down the correct formula later though.
10:08 10^308 is just the maximum number you can store. the amount of possible values is just 2^64.
11:45 i know i gave this formula to you but i said it's wrong, though i never notified you about the correct one after i worked it out. it's 2^(ceil(log_2([units/s]/max([fps],60)))+22).
ty for your corrections!
Godzilla had a stroke and died reading this
@@COIN_LuigiPres1 ok
This video is really impressive and the research is well done. Finally a good video explaining ssb and the xpos limit!
good job on the vid 👍
Wow, this video is incredibly well made, youre so underrated
The channel is so underrated ! i subscribed
whoa this is very well made
HOW ARE YOU NOT POPULAR YOUR EDITING IS SOOO GOOD
yoooo amazing video, thanks for using my song too !
Quality editing and video that deserves more attention.
Underrated man... You deserve more subs and popularity!, =)
congrats on actually making an accurate nessus description
@artemis7997 why dont y confront waboo
10:20 additional reason why robtop does not use 64 bit numbers in his games is because cocos2d does not compile for native x64 code, only x86 code (which is 32 bit processors system uses). These 32 bit processors can operate only with 32 bits instead on 64 bits on x64 processors.
This editing is awesome. U deserve more subs
As of the release of 2.2, I started bug hunting and when I was messing with dash orbs, I have the orb an insane speed value and it sent me really really far. I let go of the orb and landed on the ground, I could not jump or slide and the background was moving around like crazy. Pretty cook
how do you set the speed value of a dash orb
@@raghav13254platformer mode
this video is gonna blow up soon holyyyyyyyy
id hope so, but i dont think itll happen lol
@@esmik your video is the first one that shows up when you search "geometry dash farlands"
wow this channel is severely underrated omg
At 1 times speed you travel 10.376 per second but because the first border is at 16 hours of playing we need to multiply that number by 81.600 seconds so i made something in the editor just as fast as light speed and i will make a video about that soon
underrated and explained in detail and understandable
Thanks! I was woried most people wont understand it lol :D
@@esmikYeah, but i love the way you explained everything
Those custom trigger sprites are really cool.
08:41
2 of possible numbers are Infinity and -Infinity
16777214 of possible numbers are ±NaNs
also 0 and -0 are different (but equal) numbers
How does this only have 10k views, this is the same type of video to originally get me into minecraft
The literal most underrated gd youtuber
all it's missing is the super mario 64 file select theme song
?
@@esmik ua-cam.com/video/-mtcfkWDbOU/v-deo.html
really cool video tho good job
@@esmik it’s a creepy pasta that went around the internet for some time. It’s basically just cursed Mario 64
@@Mweble01 oh that lol
Your videos are so flipping underrated that's kinda sad
why is the editing so good
oo yeah nice video without too much misinformation
3:47 why the triggers has icons?
wth i just found this channel its should have more subs
the editing is so good holy
Ty!
16:19 also nessus is not that many seconds. due to the way count triggers work on groups above 999, the 999th count trigger increments the 1100th, leading to a total of 1000 effective pickup stacks instead of 1098
really well edited video though :)
Edit: one more thing cause i dont want to leave a third comment, the cps for nessus is outdated at 16:53, the real clicks per second of the level was recalculated by me and updated officially on the 12th of august, but i assume it just took a long time to edit this video so thats why the info is out of date
oh thank you, i didnt notice. the script was written in may lol
@@esmik yeah i assumed it was all just due to outdated info since it was obvious this video was a big project
the more fps u have the more u go in level the faster u freeze in place like 9 mil fps and in 26-27% ull completely freeze in place (vid of example on my newest vid)
01:22 how semi-transparent thicc trail in editor?
i agree with this sentiment
the new hardest physically possible level is PPLLLife
Good video
Now i understand, bro this is actually genius, so when the pickup counter all of the objects that can kill you get toggled off and the speed portal gets toghled on, can you axplain the theoretically possible levels if its possible.
On nessus why every 4 seconds exactly 1 get added to the pickup trigger (ah ok now i understand)
Very underrated youtuber.
great video
HOW DO YOU ONLY HAVE 483 SUBSCRIBERS WTH
Because 483 people made the decision that I'm worthy enough for their two clicks.
4:29 that block's x position is 340 undecillion
You fool! I knew about both of these lists!
didn't expect anyone would :D at least not in 2022
We need to find a far land for every game
523 subs and 2k views.. ARE YOU KIDDING ME????????? i thought this video was made by someone who has 90k+ subs! TOO underrated
ty oomfie
Awesome video!
Very good ;D
18:03 the xpos set up does have the move triggers??
I made a platformer car using the cube x follow block bug thing and I broke the car and the glow and hitboxes were off
2:53 Name of the level?
Pamka Never Clear and harder levels include *Fast-Growing Hierarchy* for CPS count, a system that uses transfinite countable ordinals to generate insanely large numbers. It goes like so:
ƒ (0) [b] = b+1
ƒ (l) [b] = f (l-1) ^(b) [b] _for l is a successor ordinal like ω+1 or ω^2+5._
ƒ (l) [b] = f (l [b]) [b] _for l is a limit ordinal like ω or ε_0 (Fixed point of ω^x, also defined as infinite power tower of ω - first is accurate but second allows for what is called "fundamental sequences" or "counting sequences".)._ | _a [b] is the b-th member of the fundamental sequence of a._
ƒ (ω+1) [x+1] already surpasses G (x) _for G (0) = 4 , G (a+1) = BEAF [3 , 3 , G (a)]_
I feel kinda sad you have only 793 subs rn :(
Thank you for the clarification, could you message me on Discord at @esmik if you know a lot about this please? Thank you
OMG TOMB OF THE MASK MUSIC
What discord server is that at 3:55 ?
The pill server
this is the defenition of underrated
Outdated already. By now, it's either why or transfinite void at N°1 on the tpll
Already? It's been out for almost a year and a half my brotha, ofc it's gonna become outdated
@@esmik Ok my bad. But the facts that top 1 is order of magnitudes higher than number 2, you would think that we were reaching the limit soon.
dobre video :)
Almost a perfect video but only lacks the yt subtitles
I’m trying to get some gameplay to generate infinitely
What is the moving trigger with an another textrue? Or it just the texture pack?
i have a tp
imagine if rob made the xpos a double
yoooo it's there
2:35 woah
only big misinformation is at 14:20, where you state that combining every physically possible level is 10^9000 times easier than nessus. the level Society by me, which is currently placed at number 2 on both the Hardest Levels List and Physically Possible Levels List is a little under 10^2500 times easier than nessus, being roughly 10^6000 times closer than any other level is to nessus **without copying nessus**. If you want to count "all levels on the servers", you would include ones that have blatantly copied the triggers from nessus to make a top 2 that has been rejected, the combinations of "all levels" including these ones is harder than nessus.
When was the level uploaded? This info was taken from skub in March of 2022.
@@esmik society was originally uploaded on the 23rd of march but wasnt added to the Hardest Levels List until july (it was exclusively on PPLL)
2:41 i can't wait to buy a 4115006.875hz monitor so i can beat this level
the antvenom of geometry dash
Cool
👍
gyahhDYAMNN what happened to the captions at the beginning of the video
Why does the X position go further to the right when your speed increases/FPS lowers?
more frames = more x pos basically
@@tjelol No, it’s the other way around. You need a new unique position for each frame, and if the game is not able to round your position to a valid one, then you stop moving. Travelling more per frame means that you’ll skip over the invalid positions.
The links in the description dont seem to work anymore
How about the Y axis farlands?
you cant get there without dying unless you have a very high fps
you die on the first frame of reaching the death ceiling, and if you use high speed and high fps to go millions of blocks up, even if it is the x pos limit for free fall, it will not be for this situation with high speed, because the y offset added to the player each frame is big enough for it not to be negligible even at the supposed x pos limit@@MainConMan
@@lumi2030 true
Where Can I Download Your Texture Pack?
17:09 what level dat
12:35 Awkward silence
Outdated but still very epic
Distance limits when?
gooooooooooooooooooooood
why is the link in the desc cut off :(
youtube broke links in descriptions sadly😢
if you want any of the links, message me on discord @esmik
@@esmikthx
13:43 how is it noticeable if you don't see grid?
To the end of time has PLANCK length spam, and was debunked in possibility by a quantum physicist, so Nessus is N O T harder.
Nessus is harder, way harder. Hardest level by far is Transfinite Void though.
nessus is harder than to the end of time because nessus requires a specific cps of 801 billion for 10^9633 seconds. while to the end of time simply requires 10^44*(whatever the total level length is) clicks in total. but you'd have an unlimited amount of time to do those clicks because you can just freeze at the x position limit.
i fucking hate that so many people have learned about the x pos limit by now, but they can't hold the 2 things "to the end of time" and "x position limit" in their brains at the same time. they think it's impossible because you have to spam so fast, except you don't have to spam that fast. hyperbola wanted to just design a plain simple click counter with a couple of pickup counters multiplied together, but it doesn't work. you can count frames using trigger setups, but how would you know when a second would elapse? how would you count proper time, if a planck time is extremely small and adding it to itself 17 million times will make it no longer increase due to precision loss? you could just count 10^44 frames to get around a second, but how can you detect if each frame is actually a planck time? how would you measure if the framestep is correct, since you cannot use distance for that?
16:55 what is unit of length?
Well PPPLLIFE
08:20 this formula is broken if sign = 0 (everything gets multiplied by 0*-1 = 0)
Please blow up with atleast 10k subs or I will force myself to make alt accs and hold people hostage to sub and watch this.
4:05
nah what next? fornite farlands?
patched
666th like 😈😈😈