Making Sparks in Blender Beginner Tutorial
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- Опубліковано 11 лют 2025
- I show you how to in Blender to create sparks in this super short video tutorial. We go through the process of creating collisions, materials and particle systems. If you would like to know more information, please leave a comment below.
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This is EXACTLY what I needed. I'm four minutes in, but I've been making tweaks to suit my needs, and it looks SO MUCH BETTER than it even did in my head when imagining the scene. Thank you so much for this.
Glad it’s working out, it’s always fun to tweak things to fit your vision!
Using a collison cylinder to create a perfect circle portal is one of those face-palm moments! Beats the heck out dealing with partcles following a circle path. Great tip.
I love how u just jump straight into it
Thank you for a quick and easy! Added some motion blur and got a good effect. Great node setup!
OMG! Just the right time. I'm gonna be doing some welding soon and this is the perfect video. Thanks!
Question at 3:11
How come the alpha slider doesn't do anything for me in general?
Turn on Transparent under Render / Film
Thank you bro easy tutorial
no worries mate, you are more than welcome
Awesome video! Thanks! Just what I was looking for with my current project
Amazing! Thank you!
I like this, I can definitely use this and render it as a image sequence...yes! Many thanks Markom
Thank you so much I'm so glad I subscribed I was just looking online 'cause I'm making bumper cars this is so awesome
I loved this tutorial! Thank you so much!
I needed that
Use map range to have better control of the particle colors and alpha. Divide works well but is really impractical for fine tuning on a big project.
Rember that in reality usualy sparks keep move after they stop to be incandescent.
Use Motion Blur and more random shapes for particles.
Super and helpful!
hey😀
Thanks
You really had to wait until 2 mins to tell me this entire video is useless as its for cycles only....great
sorry
How do I shoot particles upwards? Like a fountain?
I am applying this to an existing project. How do I scale down the particles, a lot!?
The Plane that I am using is 58" X 58" in the Blender world (measure-IT AddOn). I cannot imagine making my entire scaled to anything larger.
Thank you soo much! Only if my computer wasn't windows 7 hardware lol
Maybe, using motion blur, more realistic...
4:56 How can I make the sparks go from certain angle like the left one? Help pls :c
hi ! how do i export it ?
I followed along just fine up until you baked the animation. I clicked bake. How do I view the animation? I can't find it anywhere and pressing Space still gives me a very noisy animation.
Hi! How did he add an emitter?
Would using an "empty" to emit the particles be better?
I think the emitter needs to have geometry
5:14 the noise i make when i see the perfect circle.
What did he do at 2:16 to get to that screen?
Clicked the shader tab at the top of the scree
Explanation : Coal dust explosion coming out of the second funnel of the titanic during the final plunge
When i turn render to object it doesn't show neither in viewport or final render
Hello 👋🏽 I would love if you do explosions!
Is it possible to make something like this in eevee? :/
Not 100% the same because the particle info node doesn’t work in eevee
@@Markom3D but it can be used in game engines right? By baking animation or simulation or something like that?
@@salambekmajrbekov348 I would not do that. I would be using ingame particle systems