Thanks for sharing the knowledge! How would you export this to Sketchfab for example, if I have 3D model with some repetitive animation and I want to add some vfx effect? Is it possible?
Is there any way to combine this with a bullet particle system? If I want to animate lots of bullets hitting a surface or something this method alone would be extremely tedious since it requires hand picking and animating every single bullet hit. I know colliders can kill particles that impact it but can they spawn a particle emitter at the impact location and time?
Hi, I know this question is kind of late but is there any way to move the particles after you’ve made it? After I completed the tutorial I wanted to move it onto a 3D object I’ve already made, the circle is moving but the particles are staying in the place I made them.
As far as I know, if you’re using the particle emitter, there’s currently no option for this. But as a workaround, you add another particle system on the same emitter object, choose your previous particle simulation, and then hit the little 2 button to make it single user. Then you can change the time it emits, scale, speed, etcetera. Hope this helps!
I'm sorry if it seemed to be moving too fast. If you're talking about me adjusting random parameters, it's just that. It really depends on your scene, and I wanted to be a bit more general so everyone can use it to best fit their scene.
If you guys have any questions or thoughts on what I could make next, feel free to comment! Thanks!
I can't find the cloud texture, do you know where I can find it? :)
Amazing tutorial and the best one ive found on this. Quick and concise. Thanks
this is nojoke one of the most helpfull turtoriols i have seen for my channel, thank you.
Quick and simple! perfect!
Just found your channel. This channel is a hidden gem. Thank you for the help!
Love the incorporation of the effect in the last shot. Never tried having the different shaped particles, I'll have to try this out!
AYYY! I use brave too! That's so trippy!
this is not a tutorial on how to do xyz its a learning experience thank you
Really clean tutorial thx!! Also its funny I was searching for this tutorial and im using the same models as you literally xD
That was a very cool effect and I love that it looks just as cool in Eevee as in Cycles. You have got yourself a new subscriber.
Thank you very much, very helpful tutorial.
Very useful! Thank you so much! I'm subscribing.
Excellent video, keep up the good work!
Thanks for the encouragement! It really helps!
Thank you!
Bro your the best thanks
Thanks! That means a lot!
Hi. Thanks for the information. Can you please make the workflow video between blender and davinci ❤️
Thank you! I will definitely consider it.
@@VFXpert Thank you.
great one! thank you.
Thanks for sharing the knowledge!
How would you export this to Sketchfab for example, if I have 3D model with some repetitive animation and I want to add some vfx effect?
Is it possible?
Thanks 🙏🏻
You’re welcome! Glad I could help!
(Get out there and make something cool) I like this guy :)
Is it possible for this animation to be repeated for a few seconds?
Is there any way to combine this with a bullet particle system? If I want to animate lots of bullets hitting a surface or something this method alone would be extremely tedious since it requires hand picking and animating every single bullet hit. I know colliders can kill particles that impact it but can they spawn a particle emitter at the impact location and time?
Here's a video that might solve your problem!
ua-cam.com/video/cUmGNI-kIzg/v-deo.html
@@VFXpert Brilliant, thank you!
how do you copy and paste in edit mode? when i try it it brings up a new tabs thing and it doesnt copy and paste
How can I make the sparks fly out of the emitter again on different key frames? So like frame 20 sparks fly out, then frame 40 sparks fly out again.
You would, as far as I know, have to add another particle system.
Hi, I know this question is kind of late but is there any way to move the particles after you’ve made it? After I completed the tutorial I wanted to move it onto a 3D object I’ve already made, the circle is moving but the particles are staying in the place I made them.
You probably have to delete the cache bake, then move the emitter. One you do that, you can bake the cache again. Hope that helps!
How u dont have 1000 subs already
You should have explained aging of the particles before creating separate materials for each particles :') but otherwise great vid
Thanks for the suggestion! Always looking to improve.
Hi, is there a way to render this with the background transparent?
In the render tab on the right, under film, there should be a checkbox marked transparent. Check that one.
my effect is showing up in render?
How do you duplicate in edit mode? Is it complex or am I stupid?
You should just be able to using shift + d with whatever vertices/faces/edges you need to duplicate…
is there a way to make it so the sparks, spark every few seconds?
As far as I know, if you’re using the particle emitter, there’s currently no option for this. But as a workaround, you add another particle system on the same emitter object, choose your previous particle simulation, and then hit the little 2 button to make it single user. Then you can change the time it emits, scale, speed, etcetera. Hope this helps!
@@VFXpert thank you :D 👍
0:55 what is 'a park a ten?'...
*particle tab. Sorry if I didn't enunciate that enough :)
@@VFXpert thx
Too damn fast. Can't see what you're doing.
I'm sorry if it seemed to be moving too fast. If you're talking about me adjusting random parameters, it's just that. It really depends on your scene, and I wanted to be a bit more general so everyone can use it to best fit their scene.