Yep, Hit combos, finally! Took me like 400 years but here we are. Also I totally forgot about hits theme and it greatly tested the tradition of putting the characters music with their combo video cause lordy I don't care for hit's music 1 lick.
Yes this means there will be a tips guide as well(although don't expect that til like, the weekend or something). In next few days probably re-do some old combo guides and some other stuff? Who knows.
Ngl, I was surprised to see you cover Hit's combos, but this is great, especially with the season 3 changes in mind. I loved the EX stance cancels in corner and the 3rd autocombo special cancel to get out of the corner. The j.S Counter against the homing dash, while not the flashiest, will be very handy to know as many players are gonna be doing this. ^^
Haven't touched hit since the game came out cus his combos were different.... Now for the past week I've been learning him because his combos are different...
I, like most day-1 Hit players, was very disappointed when they took away his stance M wall bounce for S3. So I temporarily dropped him. However, it's combo guides like these that always make me come back to Hit. His combos are just too flashy and unique to resist.
I use it from time to time in my solo combos when I have no assists but I've never seen another Hit do it. Then again people usually play Hit differently so that's somewhat expected.
This guide is like a double edge sword. As I hit main I really appreciate this guide. . . But also as a hit main part of the advantage is that people didn't know hit.
@@aidenrobinson7707 honestly i just watch alot of youtube videos of high level hit players like RAPTR . . I'm only average but what i learned hit that works alot for me is. 1. His 214 move is perfect when going against defensive. . . Occasionally you will find people just like to defend when it comes to hit. . This is long range command grab always trips them up. Or his 236S followed by H . Drains half a bar but crosses up and has some invincible frames. 2. His forward light. Is an overhead. . . Use it sparingly and you will almost catch them.. . And for some strange reason when ever I catch someone with it they always start mashing so I mash his light since it is fast with good range. Or 236 S 3. Alot of people like to jump and stay in the air against hit. His 236 MLLL keeps them grounded and stops them from jumping. . 4. Hit is all about the reads . . . his counter (s) is god send but dont spam it cause the punishment is harsh. Learn the opponents patter. That's why I save hit to the 2nd and 3rd character
Hit main here! A few extra combo tidbits: 1. It's a surprisingly common scenario where you steal the corner by using medium stance + EX followup. Y'know, the crossup invincible crotch kick. The hitstun on it is enough to dash under your prey and combo from there, allowing you to keep the corner! It's not even that hard. 2. The M Stance > LLL followup can be aimed with up and down, but each direction can only be used once. If you end with the up version, there's enough hitstun on it to jump up and continue your combo! Here's a corner combo route that uses this: 2H - {236M - LLL} - LLL - Assist (like 95% of assists in the game work for this) - {236M - 2LLL} - jLL - j2H - jLLL. You can use EX stance instead of an assist if you like, it still works! 3. You can combo off of the counter midscreen, meterless! The counter hit counts as a normal, so you can cancel it into light stance and do light or medium followup. Doing any more than this requires meter or an assist, however. Happy Hitting!
To maximize damage output I sugget having one C assist. For example I use base Goku C assist. If you launch them with 6H you can do his medium grab and mash C assist to confirm. It gets good damage. And when in corner I suggest using 2H into projectiles, then autocombo into light grab and fast assist. Looks cool and gives nice damage.
learned someting new about hits 5h hutstun in the corner and cancelling exH stance to autocombo again. I thought you could only do the latter in sparking.
Good video only thing I can think of that is missing is that you can get icy glare off after lll in the corner which can be useful as it is more damaging than 236l>m.
Hello, thanks for the guide ! I think there's a typo in the low medium b&b, after the homing dash it should be "delayed LL" instead of "M, delayed L". That's what you do in the video I think.
Stoked you finally got around to making a Hit video! Good shit. If you ever need extra info on him I'm @mideval7 on Twitter! Maybe there's something I have to offer.
if you are talking about the stance you can start doing 236M as soon as you 2h. You don't have to wait for that to end. I hope that that answers your question or that you were able to figure it out on your own
standard starter I mean starting your combo with a jump, or light light into whatever. So many combo videos always start with mediums and when that happens, it makes the combos very much not real when you put the "standard starter" infront of them as they will fall out of the combo by the end.
Yep, Hit combos, finally! Took me like 400 years but here we are. Also I totally forgot about hits theme and it greatly tested the tradition of putting the characters music with their combo video cause lordy I don't care for hit's music 1 lick.
You must not like Jazz :P
WHAT?!?! Hit has one of the top songs in the game.
Thanks for adding the Hit music in anyone! One of my favorites. Typically select it for all of my teams, regardless of whether Hit is in the team.
I like it, it goes with hit put a pair of sunnies and a sax in his hand and he would look the part, maybe a fedora too
U think I can't see that 50k d
Damage combo how u do that much
Yes this means there will be a tips guide as well(although don't expect that til like, the weekend or something). In next few days probably re-do some old combo guides and some other stuff? Who knows.
“Hit-stun” I mean, I guess so yeah
These combos "hit" different
Get it? I leave now
As a converted Hit player .. thank you ... only person with the notations turned on ... HOW HARD IS THAT PEOPLE!!! 😀🙏🏾
RaptR like "what you should of done is this" lmao that guy is a lab monster but still cool video
Should show them Raptr's UI Goku with Hit C assist Fall Damage Combo.
Nicely done, the assassin himself would be proud!
Lookin' forward to seeing some Frieza/Nappa stuff down the line hopefully!
For shorter hitcombos you can actually combo autocombo into l or m icy glare for a bit more damage. Combo into assist>DR>236L M>super
This is the first time you acknowledge hit 🤩
And with this, my career as a Hit player improves, and I finally get to taste the Super Saiyan Rose rank.
Was waiting for this, thanks rooflemonger!
Ngl, I was surprised to see you cover Hit's combos, but this is great, especially with the season 3 changes in mind.
I loved the EX stance cancels in corner and the 3rd autocombo special cancel to get out of the corner. The j.S Counter against the homing dash, while not the flashiest, will be very handy to know as many players are gonna be doing this. ^^
Haven't touched hit since the game came out cus his combos were different.... Now for the past week I've been learning him because his combos are different...
I, like most day-1 Hit players, was very disappointed when they took away his stance M wall bounce for S3. So I temporarily dropped him. However, it's combo guides like these that always make me come back to Hit. His combos are just too flashy and unique to resist.
Yesterday i started to play Hit, but without a clue on what to do. Now i can start doing some stuff. Thanks a lot :)
1:28 whelp now everybody knows now lol. It's been nice being the only person who does/knows this on Xbox ;-;
I use it from time to time in my solo combos when I have no assists but I've never seen another Hit do it. Then again people usually play Hit differently so that's somewhat expected.
I dont really use it because its waste a good amount of bar I usually got him in front and I dont need it then.
DavidNuke i only do it solo or if i want to waste the opponents sparking time. Not when i still have assists :)
Nice! Good stuff my man, keep at it!
This guide is like a double edge sword. As I hit main I really appreciate this guide. . . But also as a hit main part of the advantage is that people didn't know hit.
Do you have any tips for practicing as Hit? I'm a newer player and I'd really appreciate it if you had any.
@@aidenrobinson7707 honestly i just watch alot of youtube videos of high level hit players like RAPTR . . I'm only average but what i learned hit that works alot for me is.
1. His 214 move is perfect when going against defensive. . . Occasionally you will find people just like to defend when it comes to hit. . This is long range command grab always trips them up. Or his 236S followed by H . Drains half a bar but crosses up and has some invincible frames.
2. His forward light. Is an overhead. . . Use it sparingly and you will almost catch them.. . And for some strange reason when ever I catch someone with it they always start mashing so I mash his light since it is fast with good range. Or 236 S
3. Alot of people like to jump and stay in the air against hit. His 236 MLLL keeps them grounded and stops them from jumping. .
4. Hit is all about the reads . . . his counter (s) is god send but dont spam it cause the punishment is harsh. Learn the opponents patter. That's why I save hit to the 2nd and 3rd character
@@aidenrobinson7707 oh and his 236 HH almost always works on spammers
Thanks for making this video for hit because he's my main
Hit main here! A few extra combo tidbits:
1. It's a surprisingly common scenario where you steal the corner by using medium stance + EX followup. Y'know, the crossup invincible crotch kick. The hitstun on it is enough to dash under your prey and combo from there, allowing you to keep the corner! It's not even that hard.
2. The M Stance > LLL followup can be aimed with up and down, but each direction can only be used once. If you end with the up version, there's enough hitstun on it to jump up and continue your combo! Here's a corner combo route that uses this: 2H - {236M - LLL} - LLL - Assist (like 95% of assists in the game work for this) - {236M - 2LLL} - jLL - j2H - jLLL. You can use EX stance instead of an assist if you like, it still works!
3. You can combo off of the counter midscreen, meterless! The counter hit counts as a normal, so you can cancel it into light stance and do light or medium followup. Doing any more than this requires meter or an assist, however.
Happy Hitting!
Sees thumbnail and title: 2020’s been too weird man
Can we talk a minute about the music used here? It's a tune!
Hit's theme
but the house mix from CvS2 at the end though lol
This is so great bro thanks i will try putting him now into my Kid buu and ssj vegeta team
To maximize damage output I sugget having one C assist. For example I use base Goku C assist. If you launch them with 6H you can do his medium grab and mash C assist to confirm. It gets good damage. And when in corner I suggest using 2H into projectiles, then autocombo into light grab and fast assist. Looks cool and gives nice damage.
I figured out a great mixup by combining some of these hints.
In the corner, special cancel 5LLL with EX Icy Glare for easy combos for just 0.5 meter
learned someting new about hits 5h hutstun in the corner and cancelling exH stance to autocombo again. I thought you could only do the latter in sparking.
Good video only thing I can think of that is missing is that you can get icy glare off after lll in the corner which can be useful as it is more damaging than 236l>m.
Yeah but that gives no knockdown, and is less damage than if you wanted to follow up with a homing into air conversion.
Hello, thanks for the guide ! I think there's a typo in the low medium b&b, after the homing dash it should be "delayed LL" instead of "M, delayed L". That's what you do in the video I think.
derp, thanks for the heads up ill fix it!
I’ve noticed some input typos in the description. You mixed up some lights and mediums.
Like the first corner combo
I’m having trouble with the stance cancel in the corner combo into the lights. I can’t get the timing right 😔
3 stance cancels... this is some godlike tech. Hit's skill ceiling is just too damn high.
hey question how exactly do i stance cancel because when i stance and press anything it just does one of the ex inputs
@@heartofthecards8698 Press special button again...
Picking up Hit or going through each character to make character exclusive guides?
I figure since were in a bit of a lull right now news/tournament/all that wise, its time to finally do the hit guide.
Hit is to FighterZ ,what Genji is to Overwatch.
Difficult to play, harder to master. Bit once you do, you basically set the pace of the whole match.
Stoked you finally got around to making a Hit video! Good shit. If you ever need extra info on him I'm @mideval7 on Twitter! Maybe there's something I have to offer.
Thanks you =]
Is it crazy i was just looking to pick up hit and havent found a reliable source for season theee until now thanks
Man I wanna try hit so bad but he doesn’t do any damage it seems lol
I’m haven’t a very hard time connecting the “tides of time” while their in the air. Any tips??
if you are talking about the stance you can start doing 236M as soon as you 2h. You don't have to wait for that to end. I hope that that answers your question or that you were able to figure it out on your own
Sorry, i may be dumb, but what is a standart starter? i just cant find what is it for maybe 3 days already
standard starter I mean starting your combo with a jump, or light light into whatever. So many combo videos always start with mediums and when that happens, it makes the combos very much not real when you put the "standard starter" infront of them as they will fall out of the combo by the end.
@@Rooflemonger thanks
Hit's theme is just The Tick's theme huh
OH GOD NOW I CAN'T UNHEAR IT
the ape using time skip
1:05
My son make fun of me coz I love hit but I can not use it right so he destroy me to the point I can do nothing
What are starters?
Just the beginning hit of a combo, typically lights or jH
@@jimmyclams6989 not jump H for hit though, since his is all wacky
@@Rooflemonger yeah true
Your not even showing the inputs
The song is tilting af 🤣
Boiii
1:27