Yeaa.. but thats not how a radar "lock" works. From distance it may get somewhat confused, but as it gets closer the target gets more clear to the seeker. Gaijin just doesnt model missiles very well in general and shit like this happens..
@@KrowDD214 if you mean irl, definetly. i just know in game if there are 2 targets close together the radar will go in between them. The same as when locking on with a helicopter or targeting pod. Its just hard coded so that 2 targets close by makes the actual point where the munition goes in the middle of them. Also seeing this again i think it might just be an overreaction from the missile trying to steer :/
@@goliath3413 Well the systems are "supposed" to run like irl... if theyre not, thats shit coding and implementation by Gaijin,, which is why the video is literally titled as a question to Gaijin. Its the literal point of the video. :D
@@KrowDD214 thats bcs all missles in game work like ir locks lmao, thats why it confuses and goes for targets that are close even tho they have solid lock and already too close to target, hell its even funnier when u have datalink missle send at a target change cource without any reason and miss bcs of that
Thats because they are close together and when they are the radar goes in between them.
Yeaa.. but thats not how a radar "lock" works. From distance it may get somewhat confused, but as it gets closer the target gets more clear to the seeker. Gaijin just doesnt model missiles very well in general and shit like this happens..
@@KrowDD214 if you mean irl, definetly. i just know in game if there are 2 targets close together the radar will go in between them. The same as when locking on with a helicopter or targeting pod. Its just hard coded so that 2 targets close by makes the actual point where the munition goes in the middle of them.
Also seeing this again i think it might just be an overreaction from the missile trying to steer :/
@@goliath3413 Well the systems are "supposed" to run like irl... if theyre not, thats shit coding and implementation by Gaijin,, which is why the video is literally titled as a question to Gaijin. Its the literal point of the video. :D
@@KrowDD214 thats bcs all missles in game work like ir locks lmao, thats why it confuses and goes for targets that are close even tho they have solid lock and already too close to target, hell its even funnier when u have datalink missle send at a target change cource without any reason and miss bcs of that
Pretty much what happens every time I launch any missile in the f14
I just run the E-2 sparrow and use it at 6km or less in head-ons. works great!
Man, I wish I could get my radar to work for the Sparrows like that. I get hit by them all the time, but I can never get a good radar lock like that.
Every update screws the radars on any plane except german and russian
the russian radar cant even track people from behind and rear, it does the job very good in headons tho
@@fpsxkyo what
BUY PACK PLANES AND IT FIXES IT SELF ITS GREAT
aim7 drift
ez explanation, missile lost all energy going through 20km of densest atmosphere layers
Thats not what happened.. at all here. I tries to track the second AI plane.. for no reason really whatsoever. It had plenty of energy.