its 0.5 ~ 0.6 seconds between positions in a good walk animation that is 6 frame if doing a 12 fps animation , basically for a smooth walk do half of the frame per second , for a fast stride do 1/3 of the fps and for a run do a 1/4 of the fps
I didn't show that step but all you have to do is select the entire character in "Object" mode and animate the location x and make him walk forward. This is a "Walk Cycle" very useful but you can also animate him actually moving forward. Both way are good. Let me know if this helps. 😎 👍
hello, what if I need to recenter this character later on , maybe somewhere else on the screen. but I dont what to mess up my keyframes - is there a way to keep the walk anmation keyframes intact, while moving him maybe a little bit to the right or left?
You have to set up an object as the main parent. Usually the hips, you can move that object and the entire character should move. Let me know if this helps. 👍 😎
Thanks for this tutorial🤧✨I have one question though ...... I don't want the background..like it should only be the character when I import it on the Unity engine.....so how to do that?
Oh, that is a good question. I don't really work with Unity so I am not sure. If you build the character in Blender, that should eliminate the background. I have a video on how to draw the character in Blender: ua-cam.com/video/gRjdlnMJ6Pg/v-deo.htmlsi=Ut-oSzwmAxp9-LA9 Hope this helps. 😎 👍
I was confused on the modifications in the intro and how to change it to look like that can you post a download link for the modified character like you did when you previously rigged him?
OK, I see what you mean. Let me look for that file. This was done about a year ago. I will let you know when I post the link in the description. Thanks, Great suggestion. 👍
Thanks this is great. I am going to try this with one of my own characters. One question though. On frame 40, could you have just copied all of the elements from frame 1 and pasted on frame 40 for an exact copy?
Nice tutorial.. Your all video are very comprehensive.. One another help please.. Can we reuse walk cycle in other 2D project or we have to create it all the way new walk cycle in new 2D project?
Pls pls reply me ..I have made images for cut out animation and I made them move by following your great tutorial on UA-cam but I have a simple problem with my animation ...I can animate Eyes like blinking eyes..I made blinking eyes images but don't know how to put them in Armature or animate them...it's really complicated for me to add blinking eyes in cut-out Animation. Pls suggest me. Ps: Love your Great Tutorials.
If you have everything separated, Eyeball, pupil, Eyelids all separate objects. Its very simple: just parent them together and then to the head. The head will be controlled by the rig and your eyes will be controlled by the head. Just keyframe the eyelids up and down and you have a blink. Keyframe the pupil so that the character can see all around. Let me know if this helps. Thanks! 😎
It is animated but character is not moving from its place. Please let us know how to do that. Currently the character is standing in one place and his legs going backward forward
Hi, wanna ask about timeline sir. First when i move my object with active auto keying, the keyframe appear normal, but in the middle of my editing and moving object, i dont realize that my timeline keyframes( the yellow thing in timeline) suddenly dont appear and i dont know how to make it appear again and the auto keying still active. Can you explain about it sir ? Thank you 🙏
The keyframes (Yellow Diamonds icons in the timeline) will only be visible according to the object you have selected. If you don't see the keyframes it's probably because you selected another object with no keyframes. Hope this helps. 😎
@@Learn2Animate i already select the object that i want to make the timeline. I move the object, and actually the keyframe work but the yepw dismonds icon doesnt show up on the timeline frame
@@Learn2Animate the timeline sir. I make the movement and actually it works but the frame doesnt create the yellow diamonds in the timeline (already select the right object also) and my frame totally nothing And i do edit in graph editor also, will it be effect because of this ?
Could it be something as simple as the keyframe being out of view? Maybe it is outside the range in the timeline. I am not sure what is going on with your file. Have you tried restarting Blender? I would really need to troubleshoot this file. Make sure you are in object mode, select the object and make sure you can view all of the timeline. You should make a test file with a simple circle object. Let me know if this helps any. 👍
VERY nice, clear, and informative. The grease pencil outline is particularly helpful!
Thanks so much! You should watch this series I just finished: ua-cam.com/play/PLeaNmybb7X-sXyKd2t_qlcu1mcUneEjOt.html 😎
its 0.5 ~ 0.6 seconds between positions in a good walk animation that is 6 frame if doing a 12 fps animation , basically for a smooth walk do half of the frame per second , for a fast stride do 1/3 of the fps and for a run do a 1/4 of the fps
Thanks!
Very Very Useful
Thank you! 👍 😎
Can you do a rigged turn around
Yes you can, but it does take quite a bit of work. I have not done one but I know that it can be done. 😎 👍
This animation is Walking in same place, is there any video which will walk around the scene, please suggest
I didn't show that step but all you have to do is select the entire character in "Object" mode and animate the location x and make him walk forward. This is a "Walk Cycle" very useful but you can also animate him actually moving forward. Both way are good. Let me know if this helps. 😎 👍
thank you
Nice tutorial. i don't understand one thing. why didn't you use IK constraints here ?
I wanted to show FK first, Here is the video where we set IK contraints: ua-cam.com/video/UMYlVAXHumo/v-deo.html
Thanks! 👍 😎
Good explanation.
Glad it was helpful! 👍
hello, what if I need to recenter this character later on , maybe somewhere else on the screen. but I dont what to mess up my keyframes - is there a way to keep the walk anmation keyframes intact, while moving him maybe a little bit to the right or left?
You have to set up an object as the main parent. Usually the hips, you can move that object and the entire character should move. Let me know if this helps. 👍 😎
thank you sir, it was very informative
Glad it was helpful! 👍
Thanks for this tutorial🤧✨I have one question though ...... I don't want the background..like it should only be the character when I import it on the Unity engine.....so how to do that?
Oh, that is a good question. I don't really work with Unity so I am not sure. If you build the character in Blender, that should eliminate the background. I have a video on how to draw the character in Blender: ua-cam.com/video/gRjdlnMJ6Pg/v-deo.htmlsi=Ut-oSzwmAxp9-LA9
Hope this helps. 😎 👍
I was confused on the modifications in the intro and how to change it to look like that can you post a download link for the modified character like you did when you previously rigged him?
OK, I see what you mean. Let me look for that file. This was done about a year ago. I will let you know when I post the link in the description. Thanks, Great suggestion. 👍
Thanks this is great. I am going to try this with one of my own characters. One question though. On frame 40, could you have just copied all of the elements from frame 1 and pasted on frame 40 for an exact copy?
Yes, after taking one full step you can repeat all the keyframes as many times as you need. Thanks! 👍
@@Learn2Animate Thanks I will try that.
Let me know how it goes. 👍
Nice tutorial.. Your all video are very comprehensive.. One another help please.. Can we reuse walk cycle in other 2D project or we have to create it all the way new walk cycle in new 2D project?
Yes, you can. Just open the empty scene and go up to File > Append. Here is a video explaining it for you:
ua-cam.com/video/4_5UE8W8uso/v-deo.html
Pls pls reply me ..I have made images for cut out animation and I made them move by following your great tutorial on UA-cam but I have a simple problem with my animation ...I can animate Eyes like blinking eyes..I made blinking eyes images but don't know how to put them in Armature or animate them...it's really complicated for me to add blinking eyes in cut-out Animation. Pls suggest me.
Ps: Love your Great Tutorials.
If you have everything separated, Eyeball, pupil, Eyelids all separate objects. Its very simple: just parent them together and then to the head. The head will be controlled by the rig and your eyes will be controlled by the head. Just keyframe the eyelids up and down and you have a blink. Keyframe the pupil so that the character can see all around. Let me know if this helps. Thanks! 😎
@@Learn2Animate umm that didn't work ..😭
It is animated but character is not moving from its place. Please let us know how to do that. Currently the character is standing in one place and his legs going backward forward
Easy, all you have to do is slowly move the body forward with every step that the character takes.
@@Learn2Animate thanks
Nice video
Thanks! 👍 👊
Hi, wanna ask about timeline sir.
First when i move my object with active auto keying, the keyframe appear normal, but in the middle of my editing and moving object, i dont realize that my timeline keyframes( the yellow thing in timeline) suddenly dont appear and i dont know how to make it appear again and the auto keying still active.
Can you explain about it sir ?
Thank you 🙏
The keyframes (Yellow Diamonds icons in the timeline) will only be visible according to the object you have selected. If you don't see the keyframes it's probably because you selected another object with no keyframes. Hope this helps. 😎
@@Learn2Animate i already select the object that i want to make the timeline. I move the object, and actually the keyframe work but the yepw dismonds icon doesnt show up on the timeline frame
Are you looking at the Timeline or the Dope Sheet? Make sure it is the timeline and make sure you are in object mode. Let me know if this helps.
@@Learn2Animate the timeline sir. I make the movement and actually it works but the frame doesnt create the yellow diamonds in the timeline (already select the right object also) and my frame totally nothing
And i do edit in graph editor also, will it be effect because of this ?
Could it be something as simple as the keyframe being out of view? Maybe it is outside the range in the timeline. I am not sure what is going on with your file. Have you tried restarting Blender? I would really need to troubleshoot this file. Make sure you are in object mode, select the object and make sure you can view all of the timeline. You should make a test file with a simple circle object. Let me know if this helps any. 👍
The background noise (music) is annoying.
😒