12+ years Unity dev here. Godot doesn't need to be a Unity killer because Unity did that on its own. There are bigger and more complex games made with Godot so I hope folks who watched this very fun and entertaining video don't underestimate what's possible with this engine.
This!! The engine is very capable. 2D is still what it does best but it is becoming a strong contender in 3D now as well. Just watched a video right before this one of a guy showcasing very impressive graphics in Godot 4. I'm excited for the future of the engine!
@@kirabey8946 people who want to make large performant games care. Godot is a renderer that simply doesnt anywhere close the features that unity provides. Godot is plenty enough for the vast majority of projects people will make because they're not making anything that is going to demand a modern computer. However if you want to make something expansive, it's things like DOTS and ECS that create a currently unbridgable gulf between Godot and unity in terms of their potential. Asking why you would care about DOTS is like asking a graphics programmer why they would care about shaders.
To me Godot is like Blender a few years ago. Many people were saying the same things about Blender, that it didn't match up to Maya or the industry standard software... Then it went from indie studios using it, to major studios using it like Gainax and its fairly competitive with the industry standard and will most certainly take over that sector further because so many people learn and use Blender because the community is large, the ecosystem is robust and its free and open source. Open source projects are generally slower moving but more consistent.
Let's be honest here for a minute. The reason for the sucess of Blender was all the 3-D, real-life p 0 r n made with it. Remember that one particular incident in italy when they were having a meeting of some sort and suddenly Tiffa from final fantasy, fully naked being railed pop up for a few seconds? Yup, made with blender. Overwatch is afloat because of the p 0 r n scene made true thanks to Blender. The community is constantly trying to recreate realisim and they are constantly creating new technologies within Blender to further expand their pervertism lmao not even joking here.
Game engines are like programming languages. If you know one, you aren't starting over if you learn a new one.. the transition is much easier than you think.
Perfect analogy. Just like almost every programming language have conditionals, loops etc, game engines have many similiarities. Names are little different (sometimes), workflow is a little different, but base building blocks are universal.
I've been a C# developer since the early days, C# in Godot is pretty sad (works) but sad... It's implementation still needs serious work, think M$ is helping tho.
@@Chrono-MR I mean you're a C# dev already you should be able to pick up the language super easily? I learned javascript as my first language and have now transitioned to C# because of school and the only thing I had problems with was classes. Mind you I have nowhere near your level of experience as I only ever worked on small personal projects and never even had to learn classes... though I did try unsuccessfully. as an ending note: C# support is getting a lot better in 4.2 that releases on nov 5 if I understood it correctly.
Blender and Krita are great examples of top quality open source projects, so Godot have, without doubt, the potential to reach the same level of quality.
I was able to port my current project in a weekend. I even learned their script rather than doing C# again. Glad you were able to switch quickly. I look forward to your videos helping people with Godot
Getting more mainstream attention to open source projects like these will greatly help the process. Glad to see a lot of excitement for this engine. It's been fun to mess around with. Picked up that course to help out (though I'm trying to learn via C# since that's my most proficient language and it's got good performance boost vs gdscript)
To be fair, Unity felt like a "hobbyist" engine when it first came out compared to Unreal. In fact I never really felt in sync with Unity and it steels feels very hobbyist to me even today (well, last time I installed it was 3 years ago, but there you go). If you actually spent as much time with Godot as you already did with Unity, chances are you'd learn what it does well and what id doesn't and you'd no longer look at it as a hobbyist engine but as a tool to be used in certain situation. The most obvious example is 2D games, where overall Godot is rated as a much better engine for 2D than Unity, both performance and usability wise :) I really appreciate the effort that a lot of Unity devs put into learning other engines since the Unity debacle, but it's not really fair to compare an engine you have XY years experience with and an engine you give a look for a couple of days. If you just picked up Unreal right now, you'd also be struggling producing games as fast or as good as you do with Unity, it boils down to experience in a lot of ways
This is definitely a Unity replacement for me, not because I'm a hobbyist but because I can't see why people see it as a hobbyist-only engine, other than the documentation being kinda outdated and the community having barely any tutorials, nothing in this engine is telling me I can't make the same game as I would make in Unity. People say it doesn't scale well, what doesn't? Everything I've heard people say doesn't scale well, is always just a skill issue. This engine has only recently been getting it's popularity the past few years, give it a few more and I'm 100% sure we're gonna start seeing some incredible full releases come out of it, not because Godot needs more updating which obviously it does but because it takes like 3-9 years for any good games to be created, they're all just currently brewing. Obviously Unity is a much better engine especially for non-PC platforms and commercial biz but I don't like people saying Godot is only a hobbyist engine, makes it sound incapable of creating good games as if that doesn't almost entirely depend on the dev.
Yeah I feel good games are not due to engines. Also, things “not scaling” in Godot might just not be true. Sure, there might be things that might be harder to implement, such as rollback with high player counts, but: GDScript is ref counted, which does give it an advantage since there’s no GC (unlike C#), and ECSs like DOTS can be used in Godot as well. Overall, I see people building good games with Godot as with Unity in the near future.
I’ve been watching your Unity content for about a year now, and it’s helped a ton. Just wanted to say thanks for everything, and that I love this new editing style 👍
I love how you commited to using Godot and I hope you continue in the future! Ive been using it as well and it felt like such a breath of fresh air compared to Unity.
I'm so glad that despite your very tight budget on time you were willing to spend some of it for playing around with Godot and you've put fair&decent energy into it too. It was really interesting to see your experience in it especially since I really loved your takes on the whole Unity thing. You do have such a nice bubbly way of presenting game creation and with it related opinion pieces. Happy to see you reached your goal of making Godot game in 12 hours! You even thought of few little tricky parts on your level design for player to have a think or two and level progression from easy to hard. Quite impressed! Decided to sub to you ofc!
All of that in just 12 hours?? Any engine that allows you to build a game like that in less that a day is good by my standards. Plus Godot is free and open source so the community would just improve it at a way faster rate. Just look at what happened with Blender with where it is now vs 5 years ago. Massive potential for Godot.
Not gonna lie, it's a little strange hearing you talk about Godot concepts after being so used to hearing you talk about Unity stuff for so long. But I'm glad you're spreading your wings. Hopefully you continue the Godot stuff so that we can learn it together!
Subscribed. Godot is mostly developed by hobbyist indie developers according to their needs. That's why it can currently feels that way. It evolves with the community. However with more professional developers and studios jumping on the Godot ship it will eventually get all the features they need as well. At least I hope it will. 😅
@@SirRichard94 I can't say for sure since I only have experience with hobbyist projects but I understand that AA/AAA studios have different workflows and needs than hobbyists. Unity/Unreal spent millions of dollars to attract these customers and their workflows to their products which is something Godot community can't do and doesn't have a need of doing. These studios will have to mostly do it themselves.
@Pizza_Person it has access to jolt physics. Which was used for horizon fw. It has 3D good enough for sonic colors ultimate. The renderer is pretty good. Which specific better 3D _features_
Totally agree with your points on godot (And shout out to the discord those guys were so helpful!) Im hoping in a few years it'll be at a point where we see more professional games coming out of it
I've noticed a trend amongst UA-cam 'game dev' channels .... those that are the most 'luke warm' or outright dismissive of Godot are the same channels which generate a lot of income doing Unity tutorials. 'Conflict of Interest' comes to mind. Expecting these kind of content creators to endorse Godot in a full blooded manner is like expecting turkeys to vote for Christmas. The conflict of interest is compounded by the fact that a lot of these channels aren't even truly generating novel tutorials, they are simply regurgitating & repacking tutorials that already exist in 50 other UA-cam channels .... it's completely incestuous. The fact is, there is a great opportunity to produce Godot tutorial/training content right now ... but only the genuinely skilled developers / game devs can take advantage of that, since there isn't as much pre-existing tutorials to plagiarise. The cherry on top, re: this particular video, is the 12 hour project they set themselves is so conceptually simple ... yet they try to pretend like Godot is the bottleneck ? And not themselves ? Or their own design ? .... pretending Godot is a bottleneck to developing the kind of project illustrated in this video is ... laughable ? I dunno, it seems like it should be laughable but, at the same time, it's anything but funny.
Well, Godot crashed on me several times, I would be clicking on a panel in the tilemap and sometimes it would exit out of the tilemap, I like how everything in embedded in the editor but I did find specific parts of the UI hard to configure, and a lot of the docs for specific implementation regarding the tilemap I couldn’t find. It’s newer and still growing, not expecting it to be perfect. And I think beginners in an engine is the perfect way to find ways to improve UX or make things clearer. I did like the tilemap, node system, gdscript, and how simple it was to get things up and running. I also think Unity has problems that can be improved. All in all, I’m just expressing my opinion and some people will disagree :)
@@samyam You're FAR beyond me in the programming and far beyond where I ever envision myself being. Personally, I just want to get get good enough at it to show off some graphics, so I doubt I'll create anything so demanding of the engine that I'll crash it, but we'll see. I just love the fact that GDScript runs in the engine and I don't have to deal with VS and its OS based problems. I'm still in awe that you could make anything in 12(ish) hours that was even interpretable, much less enjoyable. As a Blender user and teacher for 20+ years, I will say that Godot has a bit of the vibe of Blender in its 2.5/2.6 era. That is, waaay better than the previous thing, but the main use of the current version will be to point the way to the one that will really rock. I hope you stick with it, or at least look in from time to time, but I'll follow your tutorials regardless as they always have interesting ideas.
Well done Sam! Getting started with something new is hard:) Hope you keep playing with the engine, would be fun to see how your opinion changes as you get more experience.
@@samyamthe GridMap node in 3D is cool! It's basically a 3D tilemap, and you can take a set of modular 3D pieces say made in Blender, have all the pieces in one blend file positioned appropriately and then import said .blend file directly into Godot and create a new scene from the .blend file, and then convert the scene to a .meshlib file. Then you drag and drop said meshlib file into the GridMap node in your level scene.. and bam you have a modular 3D tilemap! It's easy once you've done it once. You can change the grid values and center values of the GridMap to determine how the pieces are placed down and make it so they place perfectly onto each grid square
Finally got around to watching this! Game turned out very cool, honestly. Kinda gives factory game vibes, which is totally my thing haha I definitely feel the same about Godot. I'm struggling with it quite a bit, but still wanna give it a chance. Great video Sam!
Great Video! Godot is amazing! What took me 3 months in Unity took me 3 weeks in Godot! Then I converted the assets to a VR game within another 2 weeks while waiting on assets from an artist.
I love that they have some XR tools to mess with too, and they work without disconnecting/crashing like Unity did all the time (probably because my laptop isnt VR-ready, but Godot seems to have no problem with that).
I am working on a VR project in Godot right now. The built-in VR support and the visual shader editor (much like Cycles nodes in Blender) are killer features for me. A VR project with absolute basics can be set up in less than a minute.
More than anything, I'm so glad you gave your honest opinions at the end of the video. It's a switch I had considered myself so it's helpful hearing opinions from someone who has been using Unity longer than me. Great video!
Great video. As an amateur myself using Unity, I've been trying out other options for the past few weeks. Godot was an obvious alternative, but I feel much the same way. Still feels a little 'undercooked.' I'll keep learning more and more, though. Not to mention Unreal also getting some additional attention.
its interesting seeing someone who worked a very long time on unity trying another tool. Appreciate your feedback and agree. Godot its not fully ready at the time but it sounds like a good promise. Hasta la proxima, samyam 😁
kind of disagree major players on the indie scene on switching and aren't having a issue most people who say it isn't ready have a skill issue the engine is not a fault because bob doesn't know how to code.
I feel to make your game on Unity as beginer, will take more time that you take on Godot. The instalation of Unity can take easely 1 hour on your 12 hours of death line.
I love Godot so much tbqh. When I moved from audio production into game development, every engine I tried was 100 steps just to start using the software, then didn't have access to building from the ground up. I feel like Godot is the polar opposite of this issue, you start with nothing but every door is open with a sign on it. It feels like building skills instead of skipping growing pains unlike Unity. Don't get me started on Unreal though, I hate that thing with a passion.
The problem with people used to proprietary-commercial software is that they are bloated with features and this how they try to win more customers thus a game engine becomes a whole ecosystem for 3D modelling, Animation, Sculpting, VFX, Simulation, Compositing, IDE, Music Studio, ... when people try an open source project that does what it's intended to do they found themselves lost. It's understandable but keep in mind that an open source project will not become/compete/replace a proprietary app. GIT was and is the only exception.
@samyam I am a contributor to the godot game engine, I am happy to see more people using it. It has all the features I needed to replace unity for my purposes. I am curious, what features are you missing from unity?
4:30 "Okay, maybe I shouldn't have made them collide with each other." - don't close the game, just change it in the editor! :D But hey, randomly stumbled over this and this was way more entertaining than expected, nice editing.😉
popularity of godot day by day increasing, some companies using godot in mobile also in last years. I heard in social media GSS Match mobile game made by godot 4 :)
Muchas gracias por estos videos, eres una inspiracion y bendicion de Dios para la humanidad! God bless you for helpin thousands of developers find the way! you rock!! Samyam! 🥰😍🤩😇
Interesting to see what's possible with godot. Still I will continue with unity and learn unreal. But I'll keep an eye on godot I hope it will get better and better over time
Nice Video, and thanks for showing your workings. You should post a full(ish) version where we can see all the code you used and such. Keep up the awesome work. I think I would like to try this engine out. Would you recommend learning python first? or just follow some good GD script tutorials like the course with your link?
Thanks! The code for this game is in the description available for patrons. You don't need to learn python first, it helps but it's not a necessity. The syntax is pretty simple and you'll pick it up fast. I recommend using strong typing though because dynamic typing can get messy as a beginner.
Sam, how do you think GODOT would work in a more 3D environment with a floating origin? I am too deep into NTL to change gears but moving forward I would be interested if it can support this type of game for the sequel. Most of what I've seen is 2D stuff. The project is under my channel
Honestly after what Unity did, Godot feels much more safer bet in the longer run. I mean look at Blender. Also, I'm surprised at how fast, intuitive and most importantly, crash-free Godot is!
Wishlist my new game BUMBI on Steam! store.steampowered.com/app/2862470/BUMBI/
Wish I could double subscribe... Very interesting video. Short, to the point, and well summarized at the end. Keep them coming!
subscribe and unity will sad
subbed
Very disappointing. Of course, Unity made a mess, but I just learned normally in this engine and I won't leave it yet.
@@halimbademjonthank you!
12+ years Unity dev here. Godot doesn't need to be a Unity killer because Unity did that on its own. There are bigger and more complex games made with Godot so I hope folks who watched this very fun and entertaining video don't underestimate what's possible with this engine.
There's Cruelty Squad for God's sake
This!! The engine is very capable. 2D is still what it does best but it is becoming a strong contender in 3D now as well. Just watched a video right before this one of a guy showcasing very impressive graphics in Godot 4. I'm excited for the future of the engine!
@gobblestheturkey1413Who cares
some people might disagree with you:
sampruden.github.io/posts/godot-is-not-the-new-unity/
@@kirabey8946 people who want to make large performant games care. Godot is a renderer that simply doesnt anywhere close the features that unity provides. Godot is plenty enough for the vast majority of projects people will make because they're not making anything that is going to demand a modern computer. However if you want to make something expansive, it's things like DOTS and ECS that create a currently unbridgable gulf between Godot and unity in terms of their potential.
Asking why you would care about DOTS is like asking a graphics programmer why they would care about shaders.
Can't wait to see the future of this engine. Shout out to the Terraria devs for their big donation towards its success.
Godot already good, so it doing its best. You can make a great game with it now, and no waiting
To me Godot is like Blender a few years ago. Many people were saying the same things about Blender, that it didn't match up to Maya or the industry standard software... Then it went from indie studios using it, to major studios using it like Gainax and its fairly competitive with the industry standard and will most certainly take over that sector further because so many people learn and use Blender because the community is large, the ecosystem is robust and its free and open source. Open source projects are generally slower moving but more consistent.
and much less likely to screw you over lol
Let's be honest here for a minute. The reason for the sucess of Blender was all the 3-D, real-life p 0 r n made with it. Remember that one particular incident in italy when they were having a meeting of some sort and suddenly Tiffa from final fantasy, fully naked being railed pop up for a few seconds? Yup, made with blender. Overwatch is afloat because of the p 0 r n scene made true thanks to Blender. The community is constantly trying to recreate realisim and they are constantly creating new technologies within Blender to further expand their pervertism lmao not even joking here.
This ^^^. The progress in the last 2 years on the engine has been insane
Open source is the reason for Blender's success and will be the reason Godot overpasses Unity in time.
I've been loving the trend towards open source stuff over the years personally. I would put money on Godot being another blender situation
Game engines are like programming languages. If you know one, you aren't starting over if you learn a new one.. the transition is much easier than you think.
I’m hoping what I learned from unity sticks with me because I’m also moving to a different engine 😅.
Perfect analogy. Just like almost every programming language have conditionals, loops etc, game engines have many similiarities. Names are little different (sometimes), workflow is a little different, but base building blocks are universal.
I've been a C# developer since the early days, C# in Godot is pretty sad (works) but sad... It's implementation still needs serious work, think M$ is helping tho.
Jaunt the games
@@Chrono-MR I mean you're a C# dev already you should be able to pick up the language super easily?
I learned javascript as my first language and have now transitioned to C# because of school and the only thing I had problems with was classes.
Mind you I have nowhere near your level of experience as I only ever worked on small personal projects and never even had to learn classes... though I did try unsuccessfully.
as an ending note: C# support is getting a lot better in 4.2 that releases on nov 5 if I understood it correctly.
Blender and Krita are great examples of top quality open source projects, so Godot have, without doubt, the potential to reach the same level of quality.
I was able to port my current project in a weekend. I even learned their script rather than doing C# again. Glad you were able to switch quickly. I look forward to your videos helping people with Godot
Getting more mainstream attention to open source projects like these will greatly help the process. Glad to see a lot of excitement for this engine. It's been fun to mess around with. Picked up that course to help out (though I'm trying to learn via C# since that's my most proficient language and it's got good performance boost vs gdscript)
To be fair, Unity felt like a "hobbyist" engine when it first came out compared to Unreal. In fact I never really felt in sync with Unity and it steels feels very hobbyist to me even today (well, last time I installed it was 3 years ago, but there you go). If you actually spent as much time with Godot as you already did with Unity, chances are you'd learn what it does well and what id doesn't and you'd no longer look at it as a hobbyist engine but as a tool to be used in certain situation. The most obvious example is 2D games, where overall Godot is rated as a much better engine for 2D than Unity, both performance and usability wise :) I really appreciate the effort that a lot of Unity devs put into learning other engines since the Unity debacle, but it's not really fair to compare an engine you have XY years experience with and an engine you give a look for a couple of days. If you just picked up Unreal right now, you'd also be struggling producing games as fast or as good as you do with Unity, it boils down to experience in a lot of ways
This is definitely a Unity replacement for me, not because I'm a hobbyist but because I can't see why people see it as a hobbyist-only engine, other than the documentation being kinda outdated and the community having barely any tutorials, nothing in this engine is telling me I can't make the same game as I would make in Unity. People say it doesn't scale well, what doesn't? Everything I've heard people say doesn't scale well, is always just a skill issue. This engine has only recently been getting it's popularity the past few years, give it a few more and I'm 100% sure we're gonna start seeing some incredible full releases come out of it, not because Godot needs more updating which obviously it does but because it takes like 3-9 years for any good games to be created, they're all just currently brewing. Obviously Unity is a much better engine especially for non-PC platforms and commercial biz but I don't like people saying Godot is only a hobbyist engine, makes it sound incapable of creating good games as if that doesn't almost entirely depend on the dev.
Clear Code has an 11h long tutorial, well worth watching for beginners
good documentation and in-house tutorials are super important for onboarding. otherwise you end up with disparate and contradictory sources of truth.
@@TheMelquartikr I was watching it today. Highly recommended for beginners.
Yeah I feel good games are not due to engines. Also, things “not scaling” in Godot might just not be true. Sure, there might be things that might be harder to implement, such as rollback with high player counts, but: GDScript is ref counted, which does give it an advantage since there’s no GC (unlike C#), and ECSs like DOTS can be used in Godot as well.
Overall, I see people building good games with Godot as with Unity in the near future.
I’ve been watching your Unity content for about a year now, and it’s helped a ton. Just wanted to say thanks for everything, and that I love this new editing style 👍
I love how you commited to using Godot and I hope you continue in the future! Ive been using it as well and it felt like such a breath of fresh air compared to Unity.
GamedevTV’s course for Godot was really awesome and got me started in the right direction too!
Great job! Cool to see what you were able to put together in Godot in such a short amount of time 😊
I'm so glad that despite your very tight budget on time you were willing to spend some of it for playing around with Godot and you've put fair&decent energy into it too. It was really interesting to see your experience in it especially since I really loved your takes on the whole Unity thing. You do have such a nice bubbly way of presenting game creation and with it related opinion pieces. Happy to see you reached your goal of making Godot game in 12 hours! You even thought of few little tricky parts on your level design for player to have a think or two and level progression from easy to hard. Quite impressed! Decided to sub to you ofc!
Thank you so much I appreciate it!! (also it was 12ish hours 😂)
A 2d game where you manage a bunch of guys with zero survival instinct. So... Lemmings?
Fun to see you build this!
Glad I wasn't the only one thinking this!
Sam, your videos are getting so good! Love the editing.
Thank you!
All of that in just 12 hours?? Any engine that allows you to build a game like that in less that a day is good by my standards. Plus Godot is free and open source so the community would just improve it at a way faster rate. Just look at what happened with Blender with where it is now vs 5 years ago. Massive potential for Godot.
Not gonna lie, it's a little strange hearing you talk about Godot concepts after being so used to hearing you talk about Unity stuff for so long. But I'm glad you're spreading your wings. Hopefully you continue the Godot stuff so that we can learn it together!
This is because Godot is really good at attracting unsuspecting developers.
Subscribed. Godot is mostly developed by hobbyist indie developers according to their needs. That's why it can currently feels that way. It evolves with the community. However with more professional developers and studios jumping on the Godot ship it will eventually get all the features they need as well. At least I hope it will. 😅
Thank you! Hope so 🤞
Which feature do you think it lacks?
@@SirRichard94definitely better 3d support, better physics and blah,blah, blah.....
@@SirRichard94 I can't say for sure since I only have experience with hobbyist projects but I understand that AA/AAA studios have different workflows and needs than hobbyists. Unity/Unreal spent millions of dollars to attract these customers and their workflows to their products which is something Godot community can't do and doesn't have a need of doing. These studios will have to mostly do it themselves.
@Pizza_Person it has access to jolt physics. Which was used for horizon fw. It has 3D good enough for sonic colors ultimate. The renderer is pretty good. Which specific better 3D _features_
Totally agree with your points on godot (And shout out to the discord those guys were so helpful!) Im hoping in a few years it'll be at a point where we see more professional games coming out of it
They are super helpful on Discord! Yes I think in a few years we'll see many more games being made in Godot
I've noticed a trend amongst UA-cam 'game dev' channels .... those that are the most 'luke warm' or outright dismissive of Godot are the same channels which generate a lot of income doing Unity tutorials.
'Conflict of Interest' comes to mind. Expecting these kind of content creators to endorse Godot in a full blooded manner is like expecting turkeys to vote for Christmas.
The conflict of interest is compounded by the fact that a lot of these channels aren't even truly generating novel tutorials, they are simply regurgitating & repacking tutorials that already exist in 50 other UA-cam channels .... it's completely incestuous.
The fact is, there is a great opportunity to produce Godot tutorial/training content right now ... but only the genuinely skilled developers / game devs can take advantage of that, since there isn't as much pre-existing tutorials to plagiarise.
The cherry on top, re: this particular video, is the 12 hour project they set themselves is so conceptually simple ... yet they try to pretend like Godot is the bottleneck ? And not themselves ? Or their own design ? .... pretending Godot is a bottleneck to developing the kind of project illustrated in this video is ... laughable ? I dunno, it seems like it should be laughable but, at the same time, it's anything but funny.
Well, Godot crashed on me several times, I would be clicking on a panel in the tilemap and sometimes it would exit out of the tilemap, I like how everything in embedded in the editor but I did find specific parts of the UI hard to configure, and a lot of the docs for specific implementation regarding the tilemap I couldn’t find. It’s newer and still growing, not expecting it to be perfect. And I think beginners in an engine is the perfect way to find ways to improve UX or make things clearer. I did like the tilemap, node system, gdscript, and how simple it was to get things up and running. I also think Unity has problems that can be improved. All in all, I’m just expressing my opinion and some people will disagree :)
@@samyam all in all, you butter your bread with Unity tutorials that already exist elsewhere on UA-cam. I respect the hussle.
@@samyam You're FAR beyond me in the programming and far beyond where I ever envision myself being. Personally, I just want to get get good enough at it to show off some graphics, so I doubt I'll create anything so demanding of the engine that I'll crash it, but we'll see. I just love the fact that GDScript runs in the engine and I don't have to deal with VS and its OS based problems. I'm still in awe that you could make anything in 12(ish) hours that was even interpretable, much less enjoyable.
As a Blender user and teacher for 20+ years, I will say that Godot has a bit of the vibe of Blender in its 2.5/2.6 era. That is, waaay better than the previous thing, but the main use of the current version will be to point the way to the one that will really rock. I hope you stick with it, or at least look in from time to time, but I'll follow your tutorials regardless as they always have interesting ideas.
Well done Sam! Getting started with something new is hard:)
Hope you keep playing with the engine, would be fun to see how your opinion changes as you get more experience.
Thank you! Yeah and I need to try 3D!
@@samyamthe GridMap node in 3D is cool! It's basically a 3D tilemap, and you can take a set of modular 3D pieces say made in Blender, have all the pieces in one blend file positioned appropriately and then import said .blend file directly into Godot and create a new scene from the .blend file, and then convert the scene to a .meshlib file. Then you drag and drop said meshlib file into the GridMap node in your level scene.. and bam you have a modular 3D tilemap! It's easy once you've done it once. You can change the grid values and center values of the GridMap to determine how the pieces are placed down and make it so they place perfectly onto each grid square
0:36 lemmings, it's called lemmings
Awesome video, Sam!
Thanks Jed 😄
Finally got around to watching this! Game turned out very cool, honestly. Kinda gives factory game vibes, which is totally my thing haha
I definitely feel the same about Godot. I'm struggling with it quite a bit, but still wanna give it a chance. Great video Sam!
Thank you! Glad you enjoyed the video 😄 Yes it takes a bit getting used to
Great Video! Godot is amazing!
What took me 3 months in Unity took me 3 weeks in Godot! Then I converted the assets to a VR game within another 2 weeks while waiting on assets from an artist.
The game is actually super fun, good job! I can see it being super satisfying with a good amount of polish.
Thank you!
I love that they have some XR tools to mess with too, and they work without disconnecting/crashing like Unity did all the time (probably because my laptop isnt VR-ready, but Godot seems to have no problem with that).
so basically creating a Lemmings game
The fact that you wanted to make a lemmings game without referancing lemmings at all made me feel old
I didn’t know about lemmings 😭
I discovered your channel a while ago looking for ✨knowledge✨ and now look at me waiting for each new video ! Congrats on the ever improving channel !
Lemmings are back but in top-down view )
I am working on a VR project in Godot right now. The built-in VR support and the visual shader editor (much like Cycles nodes in Blender) are killer features for me. A VR project with absolute basics can be set up in less than a minute.
So you remade Lemmings, cool!
estaba escuchando los agradecimientos y pensaba que me había vuelto loca por traducir en mi cabeza tu voz, pero no, has dicho hasta la proxima :D
😄
From one Sam to another - you make great videos. Keep 'em coming.
thanks!
Very nice video! Good that you’re getting the word out in a fun way!
Ah...Lemmings, but with more steps.
More than anything, I'm so glad you gave your honest opinions at the end of the video. It's a switch I had considered myself so it's helpful hearing opinions from someone who has been using Unity longer than me. Great video!
Title:
No experience
First line of the video:
"I've been an indie developer for 6 years"
It's called "lemmings" and it's a game from the 90's.
Dang nice progress, didn't have time to mess with Godot too much, i like your hair here BTW
"That one didn't age quite so well..."
I'm glad I found your channel. Looking forward to trying this game out later!
Thank you!
Great video. As an amateur myself using Unity, I've been trying out other options for the past few weeks. Godot was an obvious alternative, but I feel much the same way. Still feels a little 'undercooked.' I'll keep learning more and more, though. Not to mention Unreal also getting some additional attention.
Oh, and yes; subbed ;)
Thank you!
Everything here is pure beauty, clarity and contundence. Thank you
Barji gameplay is sick. Do more barji gameplay
what about the other parts of the video
its interesting seeing someone who worked a very long time on unity trying another tool. Appreciate your feedback and agree. Godot its not fully ready at the time but it sounds like a good promise. Hasta la proxima, samyam 😁
kind of disagree major players on the indie scene on switching and aren't having a issue most people who say it isn't ready have a skill issue the engine is not a fault because bob doesn't know how to code.
I feel to make your game on Unity as beginer, will take more time that you take on Godot. The instalation of Unity can take easely 1 hour on your 12 hours of death line.
This is a great video, love the portal idea. Earned my sub
Thank you!
Super inspirational, GameDevTV look great, Liked and Subscribed and Wishlisted
Thanks!
Hmm I don't trust that Barji guy. Heard a rumor that he was the true mastermind behind the whole Unity snafu
Hi Sam, your videos are getting so much better nowadays and I hope you keep getting the views and attention you deserve!
Thank you! 💖
Your videos are so insanely funny produced. Keep it up samyammmmmm
Put some weird Fortnite dance memes and you‘ll get my subscription 🛫
I love Godot so much tbqh. When I moved from audio production into game development, every engine I tried was 100 steps just to start using the software, then didn't have access to building from the ground up.
I feel like Godot is the polar opposite of this issue, you start with nothing but every door is open with a sign on it. It feels like building skills instead of skipping growing pains unlike Unity.
Don't get me started on Unreal though, I hate that thing with a passion.
Nice video, and very beautiful dev 😊
very well done: video editing and content fluency, very professional.
Thank you!
“No experience”.. 0 seconds into the video “I’ve been a unity developer for 6 years” 💀
I meant in Godot
The problem with people used to proprietary-commercial software is that they are bloated with features and this how they try to win more customers thus a game engine becomes a whole ecosystem for 3D modelling, Animation, Sculpting, VFX, Simulation, Compositing, IDE, Music Studio, ... when people try an open source project that does what it's intended to do they found themselves lost. It's understandable but keep in mind that an open source project will not become/compete/replace a proprietary app.
GIT was and is the only exception.
we've been waiting for this
'ive been a unity developer for 6 years.'
Girl, we have different opinions on what no experience means.
Specifically no Godot experience
@samyam I am a contributor to the godot game engine, I am happy to see more people using it. It has all the features I needed to replace unity for my purposes. I am curious, what features are you missing from unity?
That game in 2D... called Lemmings.
And talking about 2D games with a Lemmings-like mechanics, Zombie Night Terror (2016) is pretty fun.
0:45 Sounds like Lemmings.
Thanks for the video, awesome 👍
this is a lot like the star wars pit droids game, loved that so much as a kid. didn't even know what star wars was at the time haha
you made godot looks like its easy to learn !
4:30 "Okay, maybe I shouldn't have made them collide with each other." - don't close the game, just change it in the editor! :D But hey, randomly stumbled over this and this was way more entertaining than expected, nice editing.😉
I keep forgetting I can change stuff while the game is running, Unity habits 😂
I snitched on you to Lego about how the lego piece in this game kills the AI.
lego loves my videos watcha mean
Thank you for this video.
Very cool! I'm definitely sticking with Unity but it's always good to branch out.
Really nicely done :D
Thank you! :)
Awesome 👍
popularity of godot day by day increasing, some companies using godot in mobile also in last years. I heard in social media GSS Match mobile game made by godot 4 :)
Muchas gracias por estos videos, eres una inspiracion y bendicion de Dios para la humanidad! God bless you for helpin thousands of developers find the way! you rock!! Samyam! 🥰😍🤩😇
bestie the "unity killer" is themselves
Love You Godot is awesome! I'll try it.
Great video on Godoche
Samyam is the best
Lemmings.. It's called lemmings! Just kidding 😊
I kept switching from a 2D side scroller POV to an Overhead POV and it kept messing with my head when it comes to the Red Pointies of Death lol
A Lemmings-like! Niceeeeeee ;D
Interesting to see what's possible with godot. Still I will continue with unity and learn unreal. But I'll keep an eye on godot I hope it will get better and better over time
Great game! I hope you still do Unity videos from time to time. That's what a lot of us subscribed to you for
Yes!
But not all of us.
You are brave, thank you!
So Lemmings? Oddworld.
Cool video, and great choice game for an engine you never used before 👍👍
You're adorable 😊
Thank you!!
btw, you can rotate tilemaps using Z and X in godot 4.x, in godot 3.x its wasd
NOICE (currently pondering to still use UE4/5 or switch to Godot)
A Lemmings game.
Nice Video, and thanks for showing your workings. You should post a full(ish) version where we can see all the code you used and such. Keep up the awesome work. I think I would like to try this engine out. Would you recommend learning python first? or just follow some good GD script tutorials like the course with your link?
Thanks! The code for this game is in the description available for patrons. You don't need to learn python first, it helps but it's not a necessity. The syntax is pretty simple and you'll pick it up fast. I recommend using strong typing though because dynamic typing can get messy as a beginner.
@@samyam Thanks for the reply. Appreciated. Earned a sub from me :)
@@shaunbryndzia3622 Thank you!
Not gonna lie, you had me in the first half.
Sam, how do you think GODOT would work in a more 3D environment with a floating origin?
I am too deep into NTL to change gears but moving forward I would be interested if it can support this type of game for the sequel. Most of what I've seen is 2D stuff.
The project is under my channel
I haven't tried 3D yet, I want to try it out soon!
Godot 3D can handle anything unity can but with better performance in most cases
@@BanditLeader anything?
Does GODOT have an analog to Render textures?
@@BanditLeader Ive actually seen worse performance numbers from godot.. where are you getting your information?
@@mrcobalt124 im getting my info from official papers and actual tests, instead of the low quality youtube videos from random nobodies
Has nobody figured out how to remove those grey lines yet?
If someone could tell me how that would be amazing 🥲
Honestly after what Unity did, Godot feels much more safer bet in the longer run. I mean look at Blender.
Also, I'm surprised at how fast, intuitive and most importantly, crash-free Godot is!
Godot crashed on me like 3-4 times during this process 🫨
@@samyam demm, must be using the C# version
CLown, Unity cant be killed. Godot/GameMaker does no have have nearly as much features as Unity
@@cibularas3485 you mean features that are either deprecated or still in alpha?
Samyam can you please make a mobile touch tutorial for a hypercausal game 😊
Next try Godot 3D!
You made an simple Lemmings clone :D
No experience? Opened and installed Godot 3 times now and have NO IDEA what I'm doing