NEW Ship Speeds EXPLAINED in Sea of Thieves (Full & Complete Guide)
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- Опубліковано 28 вер 2024
- In this video I show you all the new ship speed changes in the latest update for Sea of Thieves! I compare them to previous speeds and give insight and observation on what that means for the new speeds. We tested the three ships against each other on a custom server so we could see how they compare. At the very end of the video
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Hitbotc is a gamer, family man, and full-time nerd. He streams mainly Sea of Thieves with the occasional variety game. Come hang out for some gaming tips, tricks, and good vibes! Everyone is welcome on my channel!
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Thank you for watching!!
Hitbo, out here doing the science so we don't have to. Thank you for your service, good sir!
as a solo sloop, managed to outrun a brig by sailing against the wind for the first time in a long time. Felt good.
True that brother! Rare finally gave us solo players a chance!
Thank you rare. This solo slooper will take all the help he can get 😭
Get a crew mate. Feels even better not having to run
@@ayp4532omg, is it really that easy? u r a godsend. 🙄🤫🤣
Yup as soon as I end up chasing a Sloop against wind, I just quit and join a new crew instead.
As a solo slooper majority of the time I'm so happy to see these changes.
yes fr, like they are 4v1 or maybe 2, it made no sense for them to be as fast as you
I also believe that -overall- every ship is faster than before and only the relation was changed. The new maximum sloop speed feels like the old brigantine speed. I could just be imagining it, but I swear getting from place A to B on a sloop feels much better now.
Yes. Sloop with wind is old brig with wind
And now the brig feels as slow as the sloop was.
I would be interested to see the behaviour of the brig into the wind with the front sail raised up. There is a world where this would reduce wind resistance and make it quicker. It probably won't work but I'll test it out when I have a chance
That's exactly my thought when they mentioned the brig and sloop matching speed with tail wind
wind resistance is not a thing in SoT
I came here to ask the same question. If a 1 sail tactic could be used to match the speed of a sloop against the wind that would be significant.
@@Eastonfection With this update it is
@@thevexerware you insider or do you have any evidence of this? I don’t see anything that would make me think there is actually wind resistance now. Nerfing dummy sails speed doesn’t mean wind resistance was added. Wind resistance would require a lot more simulation happening in the background and if they did add it, it would also change tailwind speeds in a way that it clearly isn’t working here. Simulating wind would mean the galleon, for example, would only benefit from the rearmost sail in a tailwind.
I dont care how unlikely it is to happen, but we need another ship type or two, and I'd love the option of jib sails cosmetic or otherwise
One thing I'd be curious to see tested/implemented is whether water in the hull slows the boats at all? For instance if a Galleon has the lower deck flooded, or a Sloop has water in the hull, does that, should it not affect the speed of the boat? We can see with Skeleton ships, especially the Galleon that after you've punched a few holes and it has taken on water that it bogs right down. Having water in the hull forces a boat to run deeper and a bit slower. It would be curious when you hit that keg in the test whether your relative speed to the other two ships fell off.
Really well done. Was hoping someone would do a video like this.
Appreciate that!!!
When I first started playing I assumed the sloop would be the fastest overall because it's the smallest therefore less weight that needs to be moved. Unfortunately I was wrong lol
It was/is the most agile though, so you're not entirely wrong. But yeah it's kinda like how despite being a less weighty car, a smartcar isn't gonna win a race against a Bugatti. But guarantee it's got a hell of an advantage in turning radius.
in the world of vehicles, power is king. and in the world of sailing, surface area of sails equals power.
@@rinkydinkis5134you realize most of the pirates back in the day were using small vessels to board huge ships right
@@-Believeinyourself- small ships with lots of sails
@@-Believeinyourself- cause they were broke asses
My worry here is that since the speeds into the wind are so similar, it’s going to be advantageous for larger ships to tack when chasing sloops, which is going to not only help them catch up, but give them more opportunities to take cannon shots
Sink them 🦦❤️
Does that mean changing ship angle relative to the wind to gain more speed and reach a point faster even though it isn’t a straight line to your destination?
@@jhiatt1516 yes, that is what tacking is. It’s unlikely that you will actually gain ground on a sloop, but even just maintaining that distance and having opportunities to fire chain shots and boarders without the worry of giving up a significant distance (as before) is going to be very advantageous for larger crew
It certainly seems like that'll be the case. To be fair, that's a reasonable option to give to chasing vessels, allowing them the chance to get a few good tries in to stop the fleeing ship instead of it just being near impossible to catch or keep up. But a steady hand and dutiful ladder guard should still allow the Sloop to eventually gain enough distance to escape.
While that's true, the sloop also has the option of changing the angle slightly, and if the brig/galleon don't adjust their sails properly they'll get left behind in the dust pretty quickly.
Would be interesting to know how raising one of the sails affects brig and galleon against the wind speeds. As it effects with the tail wind.
I like how sloops are over all faster.
I always thought that the ship speeds now takes their weight and mass into consideration.
The lighter the hull, the higher the acceleration, hence why the sloop wins in the first leg.
Very nice video good sir. Thank you for covering these changes in depth
Sloop go fast. I approve.
I think the Brig should've kept being fastest in a beam-reach (side sails). But it's nice to see the sloop able to keep up for a few minutes now
thank you. i needed this info to solo sloop again. i was wondering why a gally was catching me against the wind. now i know that i can sail in a normal fashion and make better movements.
Love the changes. But am i correct in noticing that a Brig can only outrun a galleon of they're mismanaging their sails? So galleon is always faster?
That's what it looks like. But important to note: the Galleon has 3 heavy sails to manage, so the likelihood that a crew will be able to manage them all optimally is low. Especially if you would turn sharply, use a chainshot, and put a couple lowers in them? They wouldn't be able to adjust their sails as quickly as a sloop or brig could.
@@brianlewellen6737 I think depending on the mistakes OTHER crews make while sailing to gain an "advantage" has to be one of the worst balancing decisions I've seen in years. IMO that's just a huge design and balancing flaw that should be corrected.
@@streichkase3781 So, having to be smart and take advantage of other crews' errors is a balancing flaw? I don't play this game anymore and even I'm perplexed by your claim.
@@streichkase3781Idon't agree. If you've played any game with pvp (like League of Legends for instance) the only real way to be GOOD at the game is if the player themselves is playing optimally. And that sounds fair. It's kind of like any real life sport like wrestling or basketball. Having the game manage win conditions for the player loses the fun of pvp entirely.
Plus, if you're playing with friends, you already have a major win condition. The only way for a solo to beat that is by capitalizing on the mistakes of players who aren't actually paying attention.
I say if a solo beats a 4-man galleon because of mismanaged sails, then that was a well-earned engagement.
What mitigates it a bit is the overall lower variance in the speed. This forces you to take the fight imo more than the high differences from before. So to say less running, more fighting
I run solo-brig and loved it for speed running seaforts etc. But feel now its nerfed and would be a greater disadvantage running solo, going back to sloop I guess, at least for survivability XD. But I do feel they are accommodating to the player base, which predominantly use sloops. So it makes sense.
Bro I ran solo brig for two weeks before the change. It was fun sailing and getting from Point A to Point B so quickly, but the moment pvp came if I didn’t get chainshots out I’d be sunk so quick 😅
@@RomanCollapses absolutely agree, PVP you're kind of fight a little more flight, would hit cross winds and be gone. Basically a solo speed run seaforts make cash and be gone before they can get me.
Shouldn't the brig have been faster than a galleon going against the wind based on what Rare said in their last SoT News video? Seems like they messed up something in implementation there if the brig is slower than the gally against the wind.
EDIT: I spend 90% or more of my time on a sloop so glad to see it more competitive. Trying to chase a brig while on a sloop was the worst.
Thats why theyre removing the ship
what does dummy sails mean? do you have to angle your sails to the side for most speed into the wind now
I’ve been waiting for this video since the changes came out. I knew he’d do a fantastic and clear set of experiments to educate us all. Best SoT guide channel out there. Well done sir! 👍👍
Galleon should be slowest with a head wind, but as the pirate code says, this battle will be fought on the seas.
Yeah I don't understand it as well ...
All good and all but what Rare should really do is focus on server stability, hit regs and the huuuuge lag spikes if there is a galleon on the server imo
The communty have been asking this for years, it's not happening and the reason I stopped playing.
I dont know what ur playing on but since this season (besides the first 2 days) i never had a crash, big lag Spikes or any other problems..
@@kriseightyfive5854cool story
I'm on ps5 and any time I board a gallon to tuck I get kicked from server 😅
@@dasgericht7347 it is hit or miss for me. Some servers I'll have like 30ms ping and no hitreg issues, other servers ping will be at 500 and a cannonball that went over my head will one ball me a second after it goes past me. It's a bit all over the place.
As a solo Brigster, I now have to get back in my stupid sloop.
Tf u doing soloing a brig u fish 😆
Bros soloing a 3 man ship
I’m glad I’m not the only one
@@BOBBO0117 Stay strong, king. The Brig will rise again. 😂
@@Blaze36312 it’s fun… it was. That thing was quick.
I was a solo brig before the update I couldnt outrun a sloop in my brig with tail winds nor side winds. It stayed in my toes pretty close. They massacred my speedy boy. T.T
On the other hand, now the sloop doesnt feel like a turtle when sailing (that goes to the brig now). Still, i miss the speeds of the brig. It would fly across the map. I wish they buffed the sloop and galleon speeds instead of nerfing the brig.
Thank you Admiral Hitbo
Hopefully this means we will see more gallys in the seas. Some of my best moments have been fighting galleons.
i got into a 2.5 hour chase with another sloop cause i had the siren skull. it was hilarious watching them chase me form behind wondering how im faster than them cause i was tacking aaand jibbing my way through the ocean using the wind to my full benefit. then they realized they are chasing someone who competes IRL sailing races, and let me be. I race small hobiecat sailboats.
So, if the crosswind moves just enough that your sails can no longer billow are you supposed to turn them 90 degrees to minimise the resistance like it's a headwind?
Aye
I like this usually when im alone and get pulled up on by a brig with sweats it just feels bad beacause there was no real good way to escape them
Talk about everything changing, this is going to effect driving by memory of the wake for sure.
Aye
Galeon should be slowest against the wind but Im still happy with this Sid Meiers Pirates! style update.
I appreciate your time and effort, Hitbo!
new test
if with tail wind 1 sail on brig = 1 sail on sloop.
then would 1 sail on brig against wind = 1 sail on sloop against wind?
Awesome science. One test I would be interested in is with 2 sloops, one heading directly into the wind and another on a slight tack. What speed difference would there be I wonder?
I was curious about this myself
about time they changed the ship speeds .. now they just need to add the more treasure on a ship .. the slower it sails since it`s deeper in the water
That would actually be pretty awesome.
Noooo… this will just stop people stacking vast amounts of loot as they will just sell more often. You would be a lot less likely to find and sink ships that give you a massive payday. And we all love looking below the waves after sinking someone to see huge amounts of loot rising to the surface causing server lag or frame rate drops 😂
@@loremmedia5527 yeah i agree. unfortunately adding a feature like that would hurt the health of the games player vs player aspects.
IDK have to see play it out. But i wished they would just go back to the original ship speeds before they f up the brig speed. Because before that it was. Galleon Faster than Brig and Brig faster than sloop with wind in sails and the other way around without. So every ship was faster than the other ships in one case. Sloop faster than brig and galleon without wind. Brig faster than sloop with wind and faster than galleon without and Galleon faster than sloop and brig with wind. So that was pretty fair. But it also meant that you could always decide to just sail away. So im splitt on this until i see how it actually plays out over time.
I've been dummy sailing into the wind more than I wish to admit. It's embarrassing now that I think about it.
Bad change, where the brig could gain speed on the sloop, the sloop made up by being able to turn and manoeuver fast. Rare devs are champions at changing shit that was perfectly fine, while keeping bugs unfixed.
Thank you for the super clear info!!
Glad it was helpful!
The sloop being able to keep up with the other boats for a bit should boad well for us sloopers that like to take out bigger boats when all they do is run.
Ayeeee
What are dummy sails?
Will it affect how skeleton ships are using the power of Mario kart to dash out of my angle?😂
So, now what do i do as a slooper if i can't catch the wind?
Adjust the sails to catch as much wind as possible.
Hey brother, I think you got it wrong at 2:45. If I’m not mistaken, the brig should be the 2nd fastest into the wind if the sails are angled for least resistance. That’s what I took from Rare’s update anyway. Cheers 🍻
Right that’s what’s supposed to happen but the brig is now slowest against the wind which makes zero sense.
Tested and review the footage for yourself but the brig is slowest into the wind from what we tested
More sails faster speed. Makes sense now.
Honestly it looks like into the wind rare did not meet their requirements as the brig should have came in the middle and the gally last as they have more resistance but the brig came in last. They have nerfed the brig too much it is now the slowest and easiest to sink
Easiest to sink? We’re talking ship speeds here buddy….. if you’re running away that’s on tou
I sure wish they’d patch the mic issue on PS5. I can hear others sometimes, no one can ever hear me. I’ve exhausted all options within the console and my Xbox account. I think I’m going to just pick up an Xbox and play from that, assuming I can transfer my pirate. There have been so many situations where the experience would’ve been different with the ability to communicate. So far, all of the PS players I’ve played encounter the same issue.
Anyway, I haven’t had this much fun with an online game (that I’m decent with) since I nearly sacrificed my marriage over EverQuest some 20+ years ago.
I had a similar problem on Xbox. I couldn't even hear others. It may either be a privacy setting or your Internet settings.
So if i heard the sea of thieves def blog right, the "Wind Resistance" now exists? 😮
It's more in our "heads"
The ship speed change was supposed to reflect real life wind resistance, there isn't actually wind resistance in-game, it's like a metaphor to explain the speed changes
i don't really get how the brig is competitive now tho
The Brig should be faster than a galleon into the wind imo...
Sloop OP.
Solo sloop is now more challenging.
Sorry im brand new to this game are these chamges in the game already or are they coming in the next patch?
Already released
Oh cool thank you @@HitboTC
@@HitboTCI have the opportunity so I may as well ask haha do you have any tips for a new/solo player?
I'm on ps5 if that matters
The game is becoming a little bit more accurate to historical reality. For an excellent simulation example in a fun video game, see Sid Meier's Pirates!
Aye! It’s good to see
Is this out right now?
Yes
All the Sweat lords will cry "unfair! unfair!" 😂
you will probably change your tune when you realize how much harder its gonna be to run from us lmao.
I think they should just play the safer seas that they cried about for years if they want to run dosent make much sense to nerf brig to slowest although im on sloop most time if they manage there sails more sails should be able to catch a boat with less sails no?
Kegs are friends
could someone tell me all the ship cosmetics from the thumbnail? thx
Finally. Finally!
I hate these changes. I'll get the enemy's mast down and start a rotation when suddenly I catch wind for half a second and hit Mach 5
It Is wrong that the sloop Is so competitive. Changing One op shit with another Is wrong. Should be Tailwind: galleon, Brig, sloop with good differences between the 3
Crosswind: same as tailwind but smaller differences
Frontwind: sloop, Brig, galleon
Sorry, where is that historical information coming from about the speeds of the ships? And I do not mean "heard it somewhere".
from my own recordings, years of playing, and proof from a custom server’s recent tests
@@HitboTC
Ah. I understood you were referring at one point to the actual ships in real life. Then the speeds would not have made sense. It confused me a bit.
In SoT, yes, it has always been that way. And thanks for showing the results of that recent speed change.
Don't worry, the next update removes brigantine altogether
😂😂😂
Cool
the sloop has always been faster into the wind...
not from my tests. The brig matched speed. In real world conditions and not on paper. The brig matched speed with sloop pre update.
Incorrect galleon with tailwind was the fastest ship in the game
you would like to think that but real world applications from my own personal tests on a custom server said otherwise. It’s not that it wasn’t the fastest but the “in real world application” is where things get tricky.
@@HitboTC sure you can rely on your custom servers but it was stated by sea of thieves itself
@@mastermindvideos898 stated or not. the results we saw in game didn't match
HitboTC, can you please consider making a video on why adding a server hub would be beneficial for the game? Rare could utilize the Sea Dog Tavern and repurpose it to be a player lobby where people could manually search for open crews on tables with npc captains behind them. They could also add a museum showcasing each season, and have minigames to play inside the tavern, basically we just need a place to hang out to meet new people before setting sail on the high seas. I saw that 58% of PS5 players have already stopped playing and I think a large part of that is just not understanding what SoT is and a good way to remedy this is having a hub where new and old players can gather and mix. Maybe each hub can handle 12-20 players and the area would be sizeable so not everyone is standing on each others toes.
It sounds like you have a pretty good idea for a video. Maybe consider making your own and starting a UA-cam career?
If you have a lot to say on the topic you should totally do that.
Your lack of understanding what it takes to create & implement something like that is funny… especially with the games lifespan this far into it? Get real here
Don't speak directly into the mic to avoid those loud popping plosive sounds. Blown my eardrums out.
Sick video though!
Noted
Me who's new and trash at ship and pvp combat. Guess I'll still die...
The problem now is a decent gally crew could sometimes take a good sloop now it’s got speed on Its cannon powerhouse side. Gally is now op
Am i buggin or does this sound like the guy from GameRanks
GameRanks wishes! 😅👀😂
@@HitboTC 🤣🤣
they need to change the whole idea of a "guild" if you can't at least have 2 ships on the same server... seems pointless
I don't use dummy sails and I still get caught regularly sailing into the wind on a sloop. This game is pure inconsistent garbage.
Welp, for all you runners out there, y’all got what you wanted.
Don’t worry, we will still catch you though 😘
Couldn't catch me before the update. Definitely not catching me now lol.
@@wheel2man fake news. You sink every game.
@@FloppyDobbys LOL, enjoy that copium.
These speed changes are most welcomed especially as a PS5 player new to sea of thieves as until now, being griefed by a brig or galleon seemed inescapable in the majority of scenarios. Now i just hope we get a major stability patch to keep the game from crashing every 5 mins
I think you’re not grasping the reality here. These changes mean a brig and a galleon are TRULY inescapable now. You used to be able to sail into the wind with a sloop to get away, that’s gone. “Proper sail management” really doesn’t mean much since the only time you are typically managing sails is during a chase. These changes are going to force way more fights, which means it’s much more likely larger crews are going to go after sloops.
@@Eastonfection Thats not true, because the difference in ship speeds while sailing into the wind have been increased. I have no idea though why the galleon has been buffed so hard that it's now able to catch a brig in every wind scenario and is now only slightly slower than a sloop into the wind.
@@streichkase3781 the speeds have been increased but brought closer together. Meaning the sloop doesn’t break away as quickly in a headwind as before. Meaning more time for larger ships to either harpoon you or tack at angles and fire cannons and boarders at you.
@@streichkase3781 watch from 9:06. You can clearly see that the speed advantage you had against a galleon is nearly gone. The gains are so slight that chasing a sloop is definitely on the table for galleons. Unless the wind holds it’s heading for a significant amount of time AND you have a large chunk of sea to gain a large lead, it’s unlikely that you will be able to gain enough ground to reach an outpost and turn in before they are on top of you. All they should have done was nerf the brig. The galleon just replaced the brig as the larger threat to a sloop, which being at minimum double your crew size, is much worse than the brig. These changes just don’t make a lot of sense. The number of sails doesn’t impact a ships speed irl, it’s the total surface area of the sails that are capable of catching wind vs the weight of the ship. The sloop should have advantage in a tail wind (the sails in the front of a galleon/brig wouldnt be catching wind in a tail wind as the wind would only be hitting the rear sail) as well as a headwind but lose out in any crosswind, as that is when having more sails matters.
@@Eastonfection Really? coz it seemed to me that this was sayiong that sloops were now more affective at getting away if sailing directly into the winds? If i have misunderstood and thats incorrrect then youre right and this sucks.
As a rule, the brig is by far the easiest boat to sink. If you put a single hole in any ship and set a timer to sink, you'll see that the brig is fastest to sink. This was why it balanced that way. The sloop and galleon have a slower sink time, and also a capacity to absorb hits that aren't "bottom deck" shots. On a brig, almost every hit is a bottom deck. The brig deserved its speed because it's the most frail glass cannon boat.
And with the shortest ladder it was the easiest to board because of how quickly you can climb after the "boarder sound". I hard disagree with the changes.
Galeon gets safety in numbers. Having 4 platers sets other views at a core disadvantage in general. The sloop gets the power of being perfectly strong solo, but the action requirement meant the extra player is free. Unlimited boarding and repairs.
A solid turtling sloop crew was already nearly undefeatable. Now, it's a joke.
I think galleon should be king at every level of the game fire power speed and maneuvering and have 6 crew members to manage every thing brig should have 4 and the sloop should have three tbh I think anyone who says otherwise shouldn’t even speak
Before: Sloop with Dummy sails against wins, always out ran Brig
Now: Sloop with non dummy sails/ angled against wins, Brig catches faster.
Hmmm. I miss the old ways.
It makes no sense the brigantine is slowest against the wind. Rare is literally incapable of doing anything proper.
Sea of runners 🤦♂️
Absolutely, these changes enable running and there is no counter, no chase cannons, nothing. Enjoy!
Hitbo is a professional runner so you know he’s ecstatic about this.
Daily reminder no one owes you a fight
@@flamebreaker7318 daily reminder that this is not an excuse for poor game design.
@flamebreaker7318 daily reminder get good so you don't need to run like a bitch on a video game
Gotta love having to watch bloated videos because Rare can't be bothered to include actual number details regarding game changes in their patch notes lol.
Did my best.
@HitboTC Bro you had to do some CC server shit just to do these tests. I'm not dogging on the effort you obviously had to put in... but the fact you had to jump through all those hoops is kind of my point. Rare couldn't be bothered to include actual numbers in their patch notes and that forces veterans like me to either guess or have to watch a whole 16 minute video, that's 95% stuff experienced players already know (again no offense but I'm not your target audience), to get the information I could have read in 10 seconds if Rare had bothered to actually communicate the details.
Ayy let's go, this is what I was looking for.
The fact that i have always out ran the brig against the wind for as long as I remember, makes me feel somewhat better
This update was for brain dead people
I think galleon should be king at every level of the game fire power speed and maneuvering and have 6 crew members to manage every thing brig should have 4 and the sloop should have three tbh I think anyone who says otherwise shouldn’t even speak
lol what
We have to play sometime hitbotc I just can’t get in the game because of the toxic people and just keep sinking and I would love to learn from the very best
New player and a big fan of your vids, theve been a big help. Happy Sailing!
Thanks for the video HitBO. I was confused with the new update. Very useful to see the changes visually
Now I just want for the water to make sense lol, sloop is just too tanky water needed to fill at the same speed, since bigger ships can get more holes that would be their disadvantage cause right now even if the sloop is full of hole in one side you can recover with 2 well coordinate team I still think its by far the most survivable, + the hardest to hit
Yeah the brig needs a buff
Getting all scientific with it, love it! Thanks for the excellent breakdown of the speed changes, HB!
I think a small change has to be made by making the brig the fastest in side wind, that way every ship excells at a certain thing:
Sloops against the wind
Galleons with tailwind
Brigs with Sidewind
So what do you do on a brig if a galley chases you?
Same thing sloops do when a brig chases them.
I think the real question about this video is how do you get a custom server?
Be a sot partner lol
This is good, and useful, but your sail management makes some of it invalid. Parts where you expected one ship to be going faster, but it wasn't, were usually due to the sails being tilted wrong in one way or another. That's likely why your brig didn't outpace your galleon against the wind.
Ive only been playing for a week. But i was able to outrun a reaper bones emissary brig while holding the skull of the siren. Or at least i stayed far enough away from him to where they just gave up the chase. Got 50k after selling it and i should be able to buy my own ship by my next session
This is the stupidest thing they have decided to fix, it would be nice to actually be able to play the game and not get:kicked out by lag or even not being able to do anything, hit reg because its that bad and most important, TO PUT A HACKER BLOCK BECAUSE HOLY FUCK THERES NANY HACKERS😡
Wait so NEVER use dummy sails when faced with a headwind anymore, not even if it's 100% straight on? That's a huge change in how I play. Kinda sucks because I like having the sail in the middle ready to angle whichever way I need it.
Question: the patch notes said that the Sloop has less wind resistance with headwind. Does that mean that the Brig with only one sail deployed is faster in headwind than with both sails deployed?