Mass Recall (Starcraft 1 in SC2!) Queen of Blades Campaign - Part 2

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  • Опубліковано 28 січ 2022
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КОМЕНТАРІ • 146

  • @mystikk3025
    @mystikk3025 2 роки тому +190

    I love how mengsk didn't want to evac his most important ghost but almost instantly evacuated that scv

    • @scienceviking4490
      @scienceviking4490 2 роки тому +53

      He must've really wanted that PSI Emitter back.

    • @poilboiler
      @poilboiler 2 роки тому +75

      He wanted the emitter back, and he wanted his most important ghost dead.

    • @38procentkrytyk
      @38procentkrytyk 2 роки тому +57

      He didn't want to make another [Blank] of Blades. xD Ha learned from his mistakes.

    • @HeathenSWolf
      @HeathenSWolf 2 роки тому +64

      SCV of Blades, now that's some story I'd like to see.

    • @demilung
      @demilung 2 роки тому +26

      He was probably afraid to trigger Kerrigan's PTSD if he abandoned that SCV among the zerg.

  • @tacticaldroidtx22
    @tacticaldroidtx22 2 роки тому +77

    5:50 "Never use your last drone to make a building!" -Daggoth.

    • @RoyalFusilier
      @RoyalFusilier 2 роки тому +19

      Kerrigan: "Oh fuck!"
      Daggoth: "Where'd you study tactics, girl?"

    • @lokir.4974
      @lokir.4974 11 місяців тому

      @@RoyalFusilier daggoth would say that, as the most accomplished tactician among the zerg

  • @7thAce
    @7thAce 2 роки тому +155

    Your fun trigger facts for this mission:
    Once you rescue the drones, you cannot control exactly 0 buildings AND 0 drones. However, because of weirdness in what Starcraft 1 calls a building, it appears that buildings in production do not count as buildings for purposes of how SC counts. Therefore, you have 0 buildings and 0 drones and lose the mission. Once one of the hatcheries spawns, you are safe to make a second hatchery, even if you were to go to 0 drones.

    • @frankpavey6568
      @frankpavey6568 2 роки тому +27

      I remember learning this one the hard way... Daggoth does warn you to "never use your last drone to make a building" after all

    • @TheHappy115
      @TheHappy115 2 роки тому +9

      While not revelent to this mission, it is true that structures in production do not count for "controlled" units. However, it does count for checking locations. (I.E. If you have 20 supply depo under construction but not built, effect triggers such as "Move an area location on your Supply Depo" will actually put it on the left most supply depo even if its under construction. It creates a weird system where the Condition of a trigger doesn't recognized structures under construction as units, but the Action (or effect) trigger does.
      In fact, using this technique is sometimes used in custom games where structures are replaced by units/other effects in custom games when completed (I.E., don't finish supply depo, and after you want to convert each one, build one and complete one to watch them all transform together instead of 1 at a time)
      Side Note: Halluination works a bit like this too where the hallucination doesn't count as a unit but effects like move location onto said unit can hit the hallucination.

    • @estellebright2579
      @estellebright2579 2 роки тому +3

      Also another fun discovery, on this mission, I can use up both drones and defeat trigger doesn’t happen. Guess in SC2 defeat condition does count buildings under construction.

    • @stylesrj
      @stylesrj 2 роки тому +10

      @@estellebright2579
      They should have left in the old game mechanic. Either that or once you use both Drones to make a building, Daggoth's line plays.

    • @UEDAIP
      @UEDAIP 2 роки тому +3

      The weirdness in how its counted is due to the condition they use here ("command") explicitly only checking units and buildings that finished training/construction - like someone else mentions, this could be fixed by using Bring instead

  • @ChannelMiner
    @ChannelMiner 2 роки тому +103

    Oh boy, can't wait to have Kerrigan and Mengsk have meaningful interactions in the sequel. I sure do hope they don't become Saturday morning cartoon villains.

    • @AC-ut3nk
      @AC-ut3nk 2 роки тому +5

      yeah about that...

  • @Orcawarrior2
    @Orcawarrior2 2 роки тому +73

    Oh man I love the SCV dialogue there, "miss Kerrigan" oh my lord! Really nice to just have individual units have that little bit of flavor to them. Also I see Ursadonny on the thumbnail, I click

  • @solaariel2692
    @solaariel2692 2 роки тому +40

    It's kinda strange how in SC1 Zerg seem to be the only faction that get elite versions of regular units (Hunter Killers, Torrasque, etc), but in SC2 it's Terran that get the elite unit monopoly (mercenaries). You'd think that either all factions would have their own elite units; or elites are specific to the identity of one faction.

    • @PedanticPig
      @PedanticPig 2 роки тому +15

      The other factions get heroes, like Raynor, Fenix etc. so I believe the Zerg elite units are the equivalent to those.

    • @herrdoktor1810
      @herrdoktor1810 2 роки тому +1

      In SC2 you could call the protoss units from the War Council elite version. Some of them are certainly much stronger then mercs, that just have better stats.

  • @CyrusVorazan
    @CyrusVorazan 2 роки тому +57

    I don't know if anyone mentioned this, but there's a neat fan-made campaign for sc:bw called "unlikely allies" which tries to fill in some of the narrative gaps in this campaign - like how Raynor and Fenix got Mengsk to Kerrigan, how they set up the operation to sabotage the power generators, how the invasion of Korhal went on the non-zerg side and so on.

  • @Headhunter1234256
    @Headhunter1234256 2 роки тому +32

    "Ms Kerrigan," what a polite SCV.

    • @indominusrex1652
      @indominusrex1652 2 роки тому +7

      And later that polite scv helped the dominion keep their bulidings alive the scv you see in brothers in arms (Legacy of the Void) repairing stuff is him

    • @indominusrex1652
      @indominusrex1652 2 роки тому +1

      @Dominotik Ivan Tulovskiy well one of the scvs who you see repairing valerians buildings is him because he isnt mentioned anywhere after this we can only hope that hes alive this is just a fan theory

  • @Naris17
    @Naris17 2 роки тому +16

    To be fair to Mengsk, Kerrigan in lore is one of the ghosts who killed and beheaded his parents and sister.

    • @stylesrj
      @stylesrj 2 роки тому +4

      @@falsnamae3511
      I think he might still hold a bit of a grudge though. If your sibling was killed by someone wielding a pipe wrench, you're probably going to have a bad reaction to pipe wrenches.

    • @ofgreyhairwaifu4089
      @ofgreyhairwaifu4089 2 роки тому +5

      @@falsnamae3511 wait, so treating her as a tool when it absolves her off any responsibility is totally OK, but discarding her as a tool is somehow totally not OK?

    • @marley7868
      @marley7868 2 роки тому

      @@ofgreyhairwaifu4089 whilst I don't like the term kerrigan attracts simps both fanboy/girls and of the writers

  • @arfb01
    @arfb01 2 роки тому +29

    Also if you kill the drop ship that comes in to pick up the scv you get to keep the scb

    • @notapairofjeans1076
      @notapairofjeans1076 2 роки тому +16

      Yeah its pretty funny, I just wish there was a voice line for being a jerk lol.

    • @LegendaryLycanthrope
      @LegendaryLycanthrope 2 роки тому +2

      I always used to just kill the SCV directly...not one single bit of reaction from Mengsk over losing a valuable Psi Emitter. I was very disappoint the first time.

  • @MichaelJCaboose013
    @MichaelJCaboose013 2 роки тому +11

    What did the gamete say to its female sibling when she stepped on its toe?
    "Ow, mitosis."

  • @Leon_Ryu
    @Leon_Ryu 2 роки тому +18

    My only complaint with this mission (other than the awkward insta lose rule, which is more of a game issue than a mission issue) is how poorly defended the Psi Disruptor is. You'd think the UED would invest heavily in defending the weapon that enabled their capture of the Overmind and cost Stukov his life. If moving it to Korhal or Char wasn't doable, then at least leave more than a small force to defend it. Oddly, you are given Hero Zerg, so the enemy could have had more realistic defenses without making the mission too difficult for #2 in the episode.

    • @Evan-mt7bc
      @Evan-mt7bc 2 роки тому +9

      I think they mentioned it in the text blurb at the end of the UED campaign but they are stretched mega thin right now holding the Disruptor, Korhal and Char.

  • @Owlr4ider
    @Owlr4ider Рік тому +3

    I actually love SC1's and Brood War's Kerrigan. I mean Mengsk literally left her to die at the hands of the Zerg in Starcraft so when the Overmind corrupted her she held a massive grudge, and who can blame her? Being Mengsk's lieutenant before her transformation taught her a lot about Terrans and perhaps more importantly about power, and being a former ghost gave her additional insights. So obviously she became an absolute menace, after all she's the product of 2 other menaces: Mengsk and the Overmind, and has actually surpassed them both, the student becomes the master and all that. All her behind the scenes manipulating is a direct byproduct of her ghost training and tutelage under Mengsk, while her raw power comes from the Overmind. Her behavior throughout the SC1 campaigns is perfectly logical considering her circumstances, and that's the hallmark of good character creation. SC2 made her more likable perhaps but also utterly destroyed her character. She stopped acting in accordance with her character and the ascension crap at the end was a massive cop out for her and everyone else involved in the Legacy of the Void story and SC2 as a whole.

  • @Znwarp
    @Znwarp 2 роки тому +29

    Literally all of Heart of the Swarm was a petty grudge.
    Moments like this really drive home how different the writing team must've been

    • @danpitzer765
      @danpitzer765 2 роки тому +7

      Not entirely. Kerrigan's head is still messed up with Overmind programming, /and/ she's lying about her opinion of Mengsk in order to get control of the swarm.

    • @joshuakim5240
      @joshuakim5240 2 роки тому +17

      It's weird too because Wing of Liberty had several lines from Kerrigan suggesting a less petty motivation and greater understanding of things (she is straight up trying to stop Narud, obviously to stop Amon contrary to HOTS's narrative). Even the Tal'Darim got retconned into a manner that makes no sense in the context of WoL (why are "Amon's faithful" against Amon's will in WoL? LOTV even shows that Amon directly communes with them through Terrazine so wtf are they doing trying to stop Raynor whose doing Narud's will?), both of which together make even less sense with the context of SC1 as a result.

    • @gabraeld
      @gabraeld 2 роки тому +12

      @@joshuakim5240 ​ I'm not a big fan of SC2's storytelling either, but to be fair to HotS's characterisation, or at least my take on it, Kerrigan isn't going after Mengsk simply for revenge, but also because she feels (or knows) that as long as he's at the head of the Dominion, she won't ever be safe - proof of which is Mengsk being willing to deploy a major part of his fleet, risk a major incident with Umoja and take out his son and only heir, only to take her and Jim out at that station.
      There is some neat progression over the course of HotS (some of the only character development in all three chapters, if you ask me), where Kerrigan goes from a struggle for survival, and a sort of aimless, desperate position. Which is why she so easily agrees to enlist what remains of the Swarm, kills the protoss on Kaldir, powers-up on Zeras, etc. She's kinda left without true purpose, and doesn't give all these actions much more thought than "whatever I need to do". Then, over the course of LotV, not only does she realise that Jimmy Jim isn't dead, but also that there is a much greater purpose lying ahead of her. Despite the fact she knows she needs to face Amon, however, she still needs to deal with Mengsk first. With him and his paranoia and obsession at the head of the most powerful organisation in the sector (arguably more powerful than the Daelaam), she won't ever have her hands free to fight the End Wars.
      However, big parts of that interpretation are kinda undermined by the very weak reluctance most everyone has at siding with her, especially during LotV, and how the absolutely monstrous acts she commits to ensure her own survival (the scientific colony on Kaldir, anyone?) are absolutely never brought up again, and she's just portrayed as a big badass hero, so you kinda... lose a lot of the shading in the end.

    • @joshuakim5240
      @joshuakim5240 2 роки тому +7

      @@gabraeld
      I feel like HOTS would have worked much better if Kerrigan didn't have that nonsense memory loss and fought specifically to do the bigger, greater things needed to stop Amon even if those things are morally reprehensible. Hell, it's shown that she even forgets about the Hybrid (she has to be reminded of their existence by Stukov) so her motivation for 80% of HOTS is purely for petty revenge that she already got in BW. Why is there no explanation for SC1 Kerrigan's character other than to erase it? Imagine expanding upon it instead.
      How awesome would it have been to have an actual anti-hero with Machiavellian methods? She doesn't even have to be evil: those final bits during the Korhal assault where she gimps her invasion to let civilians escape was a great scene but would have better if it was less of an expected typical hero reaction. Show that her evil actions are done to achieve a good result that would otherwise not be possible if too much attention is diverted to morality.

    • @byg4299
      @byg4299 2 роки тому +10

      @@joshuakim5240 I think they retconned the Taldarim forces in WOL as being a rogue offshoot that went crazy due to terrazine overexposure.

  • @MichelCarajo
    @MichelCarajo 2 роки тому +9

    Mandatory comment saying I love this playthrough and thank you so much for all the content you provide.

  • @bigmen0
    @bigmen0 2 роки тому +10

    25:05 Have you ever thought about playing Uedaip? It feels like a (much harder) remaster of the campaigns, for example the mission here involves the Ued also trying to capture the elite zerg, while every now and then the psi disruptor will turn all your units neutral for a few seconds, becoming stronger and more frequent over time unless you destroy outlying power generators.

  • @archsteel7
    @archsteel7 2 роки тому +4

    On the subject of characters openly hating and distrusting Kerrigan, I think that was something that was kind of missing in SC2. Not necessarily people shit-talking Kerrigan, but "good guys" having interaction with their "bad guys" in general. Raynor and Mengsk being stuck with each other and SUPER HATING EACH OTHER was one of the highlights of this campaign, and helps characterize the both of them better.

    • @kylebutler9865
      @kylebutler9865 2 роки тому

      Absolutely. Tosh, Abathur, and Alarak all kind of do that in each SC2 campaign , but to very different effects.

  • @kommo1
    @kommo1 2 роки тому +6

    I demand, that Grant gets only a Torrasque, instead off Kerrigan, in MindHawks Heart off the Swarm challenge run.

    • @adtrlthegamer7449
      @adtrlthegamer7449 2 роки тому

      Yes. "Kerrigan decided to go on Vacation and watch you, so in her stead you're left with a Torrasque. Who sadly needs to survive, just like Kerrigan." XD

  • @Athelas952
    @Athelas952 2 роки тому +2

    My queen, we've just took control of a whole cargo-ship full of whoop-ass and dumped it on the enemy

  • @hiei49
    @hiei49 2 роки тому +1

    "I dont know what happened to my hotkeys". Those are the effects of the psi Disruptor I guess

  • @EnderPryde
    @EnderPryde 2 роки тому +9

    25:00
    Missed chance to infest command center. For shame ;P
    And... yeah, TBH, fielding a Torrasque or the Hunter Killers has *always* been way more engaging, to me, than Kerrigan. Even though they're objectively weaker.
    ...
    In fact it might be *because* they are objectively weaker. They're still impactful, but they don't invalidate entire armies just by existing.

  • @silverhand9965
    @silverhand9965 2 роки тому +1

    The Devouring Ones are perhaps the most balanced units in Starcraft
    Lings with 3 base armour, 120 health, 10 damage and built in adrenal? Yes please

  • @ShepardCZ
    @ShepardCZ 2 роки тому +2

    At least UED protected the generators with more troops than 1 heavily injured marine this time.

  • @QuestionableObject
    @QuestionableObject 2 роки тому +5

    25:06 its almost like Jim blew up its power source at the start of the mission 🤔

  • @dragonhuman6484
    @dragonhuman6484 2 роки тому +7

    The Power to the psi disruptor is cut at the beginning, so it wouldnt make sense to have it affect yoiur units.
    That being sad I think there was the alternate sc1 mod where it did.

  • @Kazaki000
    @Kazaki000 2 роки тому +2

    6:01 in Mass Recall, you can use both drones to build 2 hatch no problem xD

  • @NotHPotter
    @NotHPotter 2 роки тому +1

    Jesus! Those marines roasting alive in the back of a transport there at the end was shockingly dark.

  • @magnusolovsson3581
    @magnusolovsson3581 2 роки тому +2

    For some reason, this is my absolute favorite SC mission

  • @omegavulture8379
    @omegavulture8379 2 роки тому +1

    ”Good day, my name is Rasque, Tor Rasque and these are my associates, the devouring ones. Our client as informed me that you are alive and we are here to deliver a seize-and-desist concerning the matter.”

  • @BHMTH19B
    @BHMTH19B 2 роки тому +7

    yes, if you run out of drones you lose. but that is in SC1. and there is another mision with same problem you run into later on. but in mass recall they took that out. i mean im glad they did it dosnt make much sense. in mass recall you dont gameover if you spend all your drones edit : i just read the comment about 0 drones and 0 buildings. again in mass recall it donst matter. in this mision i always build hatchery and a gas for later use.

    • @fengraf1120
      @fengraf1120 2 роки тому +2

      It's not even that they took it out. It's not a default way that the SC2 trigger sets work so they just didn't bother to create a custom trigger to replicate the behavior of the sc1 client

  • @rjthom5
    @rjthom5 2 роки тому +3

    To your comment at the end about losing control near the disruptor, I thought the opening cutscene was about cutting power to it, so it's disabled when you attack.

  • @kendakgifbancuher2047
    @kendakgifbancuher2047 2 роки тому

    And it burns, burns, burns... the reign of fire, the reign of fire

  • @sindrisuncatcher653
    @sindrisuncatcher653 2 роки тому +1

    So they're acting like the reason Kerrigan rescued Mengsk was because she needed his psi emitters... but at the time that she rescued him, the UED didn't have the Disruptor. Or the second Overmind. And if she knew enough to predict that they would get the disruptor in the future, she would have known enough to either destroy the disruptor or take it for herself before they got there.

    • @TYR1139
      @TYR1139 4 місяці тому

      I'll argue at first, after seeing that Mengks was losing to the UED she still needed him and the remaining Dominion to be able to launch a succesful assault on korhal

    • @TYR1139
      @TYR1139 4 місяці тому

      Also the Disruptor was already discovered in Tarsonis before the assault on Korhal by the UED even if not in use. Who knows, maybe she already expected for Duran to fail at destroying it

  • @poilboiler
    @poilboiler 2 роки тому +2

    Looks like you start with both the ultralisk upgrades.

  • @Etropalker
    @Etropalker 2 роки тому

    Those Devouring ones are the stuff of nightmares, holy shit!

  • @QuestionableObject
    @QuestionableObject 2 роки тому

    I find it funny how the SCV asks to get the hell out of dodge the second you collect all the feral zergs

  • @AC-ut3nk
    @AC-ut3nk 2 роки тому +1

    Seeing these campaign make me realize how fun it was to play starcraft than SC2 and it make a lot more senses than the whole SC2 campaign. The thing i don't understand about SC2 is
    - Tychus
    - Protoss Relic
    - Odin
    - The whole prophency bs
    - Artanis new look
    - Spear of plot aduin
    etc etc

    • @LeDominantDeSC2
      @LeDominantDeSC2 2 роки тому +3

      Well my headcanon for WoL is :
      Raynor is a raging alcoholic, unable to get a proper rebellion started against the dominion. His actions are tolerated by Mengsk as it fuels his propaganda and the lives/material:power ratio is good for him.
      Raynor is also strapped for cash to pay for his ride insurance and to fund a more meaningful Guerilla.
      but boom, comes his old buddy Tychus, who's basically a marine, with a contract from the Moebius foundation that is the biggest military lab in the dominion who wants the artifact restored. Why ? Because they're scientists and Narud is at the top, and I think Narud's character is fine. Why Raynor ? Because he's an outlier of the dominion and it would make his attacks on the protoss to recover the artifacts less damaging to the protoss/dominion relationships.
      Narud also pitches Mengsk about the artifact being usable as a mean to turn Kerrigan back into a human, because Zergs are xel Naga creations and all. It's useful for the dominion as the swarm without Kerrigan is much less dangerous to the terran, it's useful for Narud as without Kerrigan, the Zergs will never get his plans.
      So Mengsk sends his son to Raynor with that explanation. The latter being who he is jumps on the occasion and cures Kerrigan. It turns out that Valerian actually wanted to leave the dominion because he believes he'd be a much better ruler than his dad and he did that mission to get on the good side of the main antagonist, the Raiders.
      So the artifact is recovered for the Moebius who wants to experiment on it by Raynor who needs money, and all of that happens because it serves Mengsk's plans. And I think that makes the story less bad for WoL. Except for that doctor part. And I have no idea how to adapt the two other expansions into something logical

    • @AC-ut3nk
      @AC-ut3nk 2 роки тому +1

      @@LeDominantDeSC2 Well your explaination is better than the whole SC2 story.

  • @georgeholland5052
    @georgeholland5052 2 роки тому +1

    youre crushing it

  • @lixnix2018
    @lixnix2018 2 роки тому

    I always love that mission

  • @demonjin6876
    @demonjin6876 2 роки тому +1

    But Grant! The Psi Disrupter lost all power from the start! That's why it didn't do anything to your forces :D

  • @Marcara081
    @Marcara081 2 роки тому

    Mengsk couldn't find the psi-disrupter because it was well-hidden as a water tower.

  • @shadowsstride9278
    @shadowsstride9278 2 роки тому

    In the intro song when Grant actually starts the mission... I noticed that the music comes from Fallout: New Vegas...

  • @akosbalogh9684
    @akosbalogh9684 2 роки тому

    Kerrigan: Are you still suspicious that I'll kill him for abandoning me to the Zerg? I've gotten over it Jim.
    Kerrigan in Starcraft 2: spends literally a whole game, a total campain, just to have revenge.

    • @LegendaryLycanthrope
      @LegendaryLycanthrope 2 роки тому

      She DOES say that line was a lie 3 missions from now - can't blame Blizzard for playing off that a decade later.

  • @raynightshade8317
    @raynightshade8317 2 роки тому +1

    The Zerg elite units were such a nice concept showing off variation on broods, shame they did not do anything with it in 2

    • @Resistant396
      @Resistant396 2 роки тому +1

      Raptorlings~

    • @raynightshade8317
      @raynightshade8317 2 роки тому

      @@Resistant396 I mean kinda but that replacing all the zerglings rather than being a small elite force

  • @shadowsstride9278
    @shadowsstride9278 2 роки тому

    What I found funny with the SCV on the mass recall version, is that if you kill him after you complete the bonus objective, it will list the bonus objective as failed... even though the game marked it as completed (prior to you killing the SCV).

  • @QuestionableObject
    @QuestionableObject 2 роки тому

    Just embrace the grid!

  • @Headhunter1234256
    @Headhunter1234256 2 роки тому

    They could give all nearby zerg units to an allied with you but against the terran. Then a stop command to stun them for a moment before attacking the nearest terran.

  • @skeptic_lemon
    @skeptic_lemon 2 роки тому

    The windows sound you heard I think was the calendar.

  • @eirenrain
    @eirenrain 2 роки тому

    he's just a lil guy! doing his tarasque things!

  • @daldorian
    @daldorian 2 роки тому +2

    hots tarasque edition.
    only change is keri is replaced by a suped up ultra that levels

  • @Resistant396
    @Resistant396 2 роки тому

    The cutscene wraiths don't help because they're escorting the Dropships back to safety. Something the Dropship in the cutscene at the end wishes it had.

  • @Igrok723IRL
    @Igrok723IRL 2 роки тому

    3:17 cuz their only mission is just to escort and protect dropships before they land

  • @Bliss467
    @Bliss467 2 роки тому

    In sc2 isn't the only character that works with Kerrigan without knowing she was de-infested and then re-zerged Artanis? If he was really unaware of those things, then yeah, I agree that he "likes" her way to abruptly.

  • @s.m.2523
    @s.m.2523 Рік тому

    I do enjoy the fact that the mod has a SC1 model for the ultralisk but the torasque use the SC2 model witht he four dlades and toothy mouth to make it stand out.

  • @fengraf1120
    @fengraf1120 2 роки тому

    I'm not sure if it's good or bad design but as the enemy AI plays with what is essentially infinite money I've noticed that whenever they have rebuild triggers that don't go away on the defenders of a particularly forward base what ends up happening is that they endlessly rally a trickle of units trying to replace those defenders and it becomes a kind of attrition mechanic. Sometimes this is on mission I feel didn't need it but it certainly makes it harder. Watching grant get frustrated with it at points reminded me of my own play through

  • @brianmaday9227
    @brianmaday9227 2 роки тому

    Show of hands: Who else thought that Windows tone at about 7:31 was their own machine?

  • @ianesgrecia8568
    @ianesgrecia8568 2 роки тому

    I've lost this mission so many times until I remember that you have to have at least one drone...

  • @calvinginn1637
    @calvinginn1637 2 роки тому

    Remember the first thing you hear in the first zerg mission...
    ..Never use your last drone to make a building...........

  • @SowaPieselowa
    @SowaPieselowa 2 роки тому +2

    What's the time of posting this video in USA? Bc in Poland now it is 22:00.

  • @manueldejesus7196
    @manueldejesus7196 2 роки тому

    Kerrigan said she got over Mensk already.....Also Kerrigan in HotS, get revenge on Mensk.

  • @avinotion
    @avinotion 4 місяці тому

    2:25
    It's kinda ironic, because I like Kerrigan in SC1 and hate her (or rather, what the writers did to her) in SC2.

  • @3Black.1Red
    @3Black.1Red 2 роки тому +1

    5:50
    in this remade, you can use both drones to make hatches.

    • @stylesrj
      @stylesrj 2 роки тому +2

      Boo! It should be faithful to the original game! :P

    • @3Black.1Red
      @3Black.1Red 2 роки тому +2

      @@stylesrj They should've made it an Easter Egg.
      like if you used up all your drones, Kerrigan would say "2 decades later and we still haven't learn. All right, here is a spare drone. Mess up again and you are on your own gg no re"

    • @stylesrj
      @stylesrj 2 роки тому

      @@3Black.1Red
      Nah, they should have it that if you use both Drones to build something, Daggoth's line plays and then defeat :D

    • @3Black.1Red
      @3Black.1Red 2 роки тому

      @@stylesrj genious

  • @j.c.perry3600
    @j.c.perry3600 4 місяці тому

    "I guess Mengsk never likes Kerrigan."
    Kinda hard to like someone who decapitated your father. I mean, unless you weren't a fan of your father, I guess.

  • @matthewdaley4403
    @matthewdaley4403 2 роки тому +1

    Am I the only one who paused to calculate how much 27 x 75 is?

  • @BladeWinters
    @BladeWinters 2 роки тому

    The hardest part of any game, unbound hotkeys

  • @andrewcheyne5061
    @andrewcheyne5061 2 роки тому

    I've always wondered about the 0-drone failure mechanic in this mission.
    Perhaps it was meant to avoid softlocks. Theoretically, you could lose all your workers but then still spend 20 minutes clearing the mission successfully, only to discover it's all wasted time because there's no way of actually getting the disrupter to the objective. It reads you have 0 workers (I don't think the SCV carrying the objective actually counts as a worker as it can no longer do worker things), it decides the game is soft-locked, it fails.
    Or perhaps it's just the way the SCV trigger death is implemented. The SCV is technically from another faction in the player's alliance; perhaps the trigger is just that if a player in the alliance reaches 0 workers, the mission fails.
    I really wish the mission files hadn't been encrypted. I must have spent hundreds of hours playing around with the map editor when I was a kid, slowly figuring out the trigger editor - it'd have been really useful to have something other than the enslavers campaign to learn from, and fascinating to see how the triggers were set up in some of the main missions.

    • @jakobeule7
      @jakobeule7 2 роки тому +3

      It think the defeat trigger simply counts the number of drones and buildings the play owns. If both hit zero it's game over. I've never seen it for myself, but i've read in forums from people who did extract the mission files, that the triggers were very simply desinged overall. No interesting tricks like in WC3 or SC2.

    • @andrewcheyne5061
      @andrewcheyne5061 2 роки тому

      ​@@jakobeule7 Ah, that's a shame. Strange that the game would read as 0 buildings/drones even while they're morphing though. Anyway, thanks for sharing the answer, I've always been really curious about it!

  • @estellebright2579
    @estellebright2579 2 роки тому +1

    Hotkey in mass recall is an absolute mess. Only grid hotkey could immune the randomness of the hotkey setup. There is no reliable fix other than pre-configuring hotkey somehow outside of SC2 and that’s not even that reliable.

  • @reecepuddick8048
    @reecepuddick8048 2 роки тому

    Hey Grant, could you explain why it's not super important to spread creep for Zerg in SC1 like they do in SC2? Is it just too hard? Are the bonuses not important enough to warrant losing a drone and minerals to make the creep colony?

    • @GiantGrantGamesArchives
      @GiantGrantGamesArchives  2 роки тому +1

      Creep does nothing in sc1 besides allow you to make buildings somewhere.

    • @LegendaryLycanthrope
      @LegendaryLycanthrope 2 роки тому

      Yeah, Creep was basically...useless in SC1 - which is probaly why it was made into a pseudo-resource in SC2>

  • @tomasbukacek3814
    @tomasbukacek3814 2 роки тому

    I tried the last drone building and it didnt work in this mission i dont know why

  • @Veloxyll
    @Veloxyll 2 роки тому

    Wooow, did they just not read the events of Brood War for SC2

  • @danpitzer765
    @danpitzer765 2 роки тому

    I look forward to when you get to infest command centers. BOOOOOOOM!

  • @Vicioussama
    @Vicioussama 2 роки тому

    I don't mind Kerrigan being hated, I just hate how they treated her in SC2. I did like in WoL where she was... kinda terrifying to worlds/whatnot, but I hated after that.

  • @LegendaryLycanthrope
    @LegendaryLycanthrope 2 роки тому

    25:09 Why would the Disrupter do anything? It's offline.

  • @jamestucker6488
    @jamestucker6488 2 роки тому

    Could someone explain to me why those marines just spontaneously combusted at the end

    • @Ryba125
      @Ryba125 2 роки тому +3

      Their dropship is falling in flames, you saw it the next scene

  • @sober667
    @sober667 2 роки тому +1

    I wanted to ask if they kept that when you use your last drone you die in mass recall

  • @jericohellsangel594
    @jericohellsangel594 2 роки тому

    Ok i want to know now. Why are the hotkeys the way they are in starcraft?
    In age of empires 2 atleast, you see the roster and each roster represents a button on the keyboard but they are aligned the way the keys are. So everytime you see on the most top left of the roster something, it will always be the hotkey Q. and on the most bottom right one is the key B. Like row 1 is Q W E R T, Row 2 is A S D F G and row 3 is Y X C V B. No matter the building or unit.
    It is so confusing to me to see S on to top left and B on the top right.
    I mean in Age 2 you do have something like H for HQ and other universal ones but the visual hotkeypad is always the same.

  • @calvinedgington2020
    @calvinedgington2020 10 місяців тому

    I tried to beat this mission I took too long they made like 500 Marines and I couldn't do anything I did on the starcraft one

  • @OpaqueWindow
    @OpaqueWindow 2 роки тому

    Huh I thought you couldn't turn mech units into broodlings

    • @Veloxyll
      @Veloxyll 2 роки тому +1

      The only mech units in the game are the reaver and the probe. Broodlinging tanks and dragoons was a common occurance in original SC

  • @Talon771
    @Talon771 2 роки тому

    Random comment for channel interaction.

  • @Raythe
    @Raythe 2 роки тому

    The subtle inter-politics and suspicions in the OG and BW starcraft campaign were masterful. Then along comes SC 2: rescue kerrigan, SIKE! she's back to zerg. and then amon, which is just Warcraft Sargeras translated to SC universe. Activision really fucked over the acre and attention to the finer things in everything blizzard......and the SC2 campaign highlights Blizzards internal struggle to keep the magi alive whilst its being drained year by year.......The completely ruined what made starcraft feel so uniquely different from its counterpart.

    • @squirrel_killer-
      @squirrel_killer- 2 роки тому

      There is also a change in Blizzard writing priorities. It is currently all about "Fit in cool iconic characters having cool iconic moments all the time, lore and consistency isn't as important as rule of cool" which ironically, makes everything less cool.

  • @Rachnee-san
    @Rachnee-san 2 роки тому +1

    Lotv and how Artanis simp Kerrigan. Ye lest forget Fenix, Rashzagal and millions protos

    • @Veloxyll
      @Veloxyll 2 роки тому +1

      And Aldaris

    • @stylesrj
      @stylesrj 2 роки тому +1

      STOP SIMPING ARTANIS

  • @Brian0033
    @Brian0033 2 роки тому

    you can't have five hundred bases and then complain your attention is too split

  • @user-vq1xx2fw9g
    @user-vq1xx2fw9g 2 роки тому

    Activate brutal ffs...

  • @jarynn8156
    @jarynn8156 2 роки тому

    I like the concept of Mass Recall, but the AI isn't hard, its just plain annoying. Like cool AI, you forced me to waste a few hundred minerals building sunkens to tear apart your every-30-second-marine harass.