Try to impress Eagle-1 - Helldivers 2
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- Опубліковано 24 кві 2024
- Why wait to fight the bots planetside? Let's shoot some oily tincans out of the sky!
***All of this is a fan-made animation.
Helldivers fan art by Martechi.
All Models & Renders created by Martechi.
For lore and artworks, visit my
DeviantArt // www.deviantart.com/martechi
Videos, updates and interactions:
Facebook // / martechisart
Twitter // / martechi
Reddit // / martechifalkberg
HELLDIVERS is a trademark of Sony Interactive Entertainment LLC.
Music: Automaton Complete Combat Theme - Helldivers 2 Game Soundtrack
Composer: Wilbert Roget II
Developer: Arrowhead Game Studios
Publisher: Sony Computer Entertainment America
Sound effects via Soundscrate by ProductionCrate
soundscrate.com/ Copyright © ProductionCrate 2024 - Ігри
Not quite an Eagle flight segment, but close! I figure, Eagles are probably reserved for pilots slightly better trained than your average Helldiver, and so I created the cheaper, easier Kestrel for this test flight instead. Plus, it can actually launch from a flight deck proper!
There are many more details I would've liked to add for this one - a functioning compass, calling-in a wingman, firing missiles, avoiding missiles. But to avoid getting bogged down by all that, I've kept this flight simple. Who knows, maybe there'll be more in the future.
Keep up the good work bro also I can't wait for a battleship type of ship
Don’t worry, you still give us a dream of a duo almost perfect game of spaceship/aircraft battles getting influence on the war for classic helldivers playing on the ground, i don’t think helldivers will one day even try a 2nd widely different gameplay in-game, or honestly any game do 2 separate gameplay that somehow compliment eachother perfectly, but the simple fact lot of your comments show how widely our imagination goes watching your short clip is a testimony of how good it does the job! Well done
Eagle-1's dirty secret is that they're all piloted by Automatons.
What do you mean "not the best flight"? That's some top notch animation I've seen in a while. 😂
Love it.
Me and my friends where actually talking about the eagle last night, we are pretty sure it is a atmospheric only craft, other wise it could loiter when the super destroyers leave atmosphere but it does not, it leaves with the destroyers, we think because it cant break atmosphere to recover in orbit like the pelican can. also it's only engines are intake turbines.
"As the Galactic War progressed, more and more ground based legions found themselves pressed into space combat" - Helldivers of the 501st
At this point just let us have lightsabers already
For hours much of our down time was spent in the simulator, preparing for the day we would face our enemies from the cockpit of eagle 170
Gravity emitting gloves so we can mimic the force lol
I can hear the narrators voice
"Finally, the day came for justice to be served. The Automatons had staged a deadly incursion of planet Vernon Wells with the intent of ripping it from Democracy's warm embrace."
*Eagle-1 was not impressed. Eagle-1 never misses.*
Can't beat that ace!
"I won't miss" -Rusty
Then why does eagle 1 always target me with the 500kg?????
She doesn't the bomb must have been made by a dissident sabotaging freedom@@NickolasTheDark_1
She said this once luke 1 second after completely missing.
Man makes Battles of Coruscant in his free time 😅
If I remember correctly, at coruscant there's this beautiful broadsiding scene zooming through the ship's gun decks to show clankers firing big cannons. Now that'd be something cool to do with Automatons!
Yes please! And thank you in advance too! @@martechi4236
@@martechi4236 oh lordy now this i gotta see
@@martechi4236Y E S
Cant believe the war has spread to the turian home world
Dang rogue specters collaborating with the Automatons!
The Reapers really hit them hard...
@@martechi4236 that's just what those socialists on the citadel want us to think their unpatriotic terrorists, the so called "special tactics and reconnaissance division" are nothing but deniable assets!
THIS is where I know Palaven from, I was wondering why it sounded familiar but most importantly out of place.
The meritocratic birds will also taste Managed Democracy!
I have never more badly wanted a fan animation to be made canon
For a moment I thought they actually just put this in the game, haven't played in a little while.
I'm new, and I thought they were releasing teasers, and that's what this was
Eagle-1: "Who's that pilot?
Hangar Crew: "Oh he's a hot shot from Malevelon Creek... Hes serious business. Heard that he went toe to toe with one advanced Automaton ship, and won... "
Eagle-1:*Looks at his ship, with 3 stripes on the tail*
Hangar Crew: "He is Strider Squadron captain..... His callsing is *Trigger*
I actually gasped when I read the callsign lol, great.
Hanger Crew 2: "We also had this other Pilot that won Against 12 Automaton Fighters, I think his callsign is... **Mister X**
lol nice one 😂😂
"HE WALKED OVER MY CRISP WHITE SHEETS WITH HIS DIRTY BOOTS" - Captain Mechanicus Torres, Automaton Fleet
Automaton Ravens: OH F***
Everyone is talking about the ship being in Palaven Space, meanwhile the callsign on this dude's ship is literally "Showboat"
Couldn't just have the obvious reference in there, so I kept something more obscure, too!
Oh cool a new helldivers video...
...
Wait, PALAVEN!? We're going to be fighting the REAPERS????
Should've know those Automatons had allies out there!
@@martechi4236 reapers are far worst than automatons... just saying, i think you will need assistence from the the Alliance...
Well they use humans for their factories, so it fits
“This is eagle freedom 1, ready to unleash the talons of democracy onto our foes.”
“This is Star tower, you’re free to rain hell, clear the way for our helldivers so they can magistrate proper judgement on the ground. Launching in 5, 4, ready, steady, Go!”
We need a freaking SPACE MODE NOW!!!
If the devs introduce a Space battle as part of the invasions when you are on your super destroyer it would be awesome! Have missions on the surface to destroy surface facilities like Space ports and fuel depots that keep the Automatons in the fight!
I can hardly resist freedom as-is.
They add my favorite genre in I'm done for, fam.
Im just imaging running around the ship clicking arrows on terminals to fire cannons at enemy ships while being borded
*pulls muh cobra maneuver in space*
I was thinking the other day that if they imported the flight mechanics from Elite then this game is nearly everything I could ask for.
It would only need a melee mode comparable to the Nioh series and that would be pretty much it.
Space Mode would have to be a whole separate game, but I'd be here for that. I would love a whole raft of games set in the Helldivers Universe, like a Fleet Strategy game, a Space Combat Sim and a Terminid Farming Simulator where you have to manage your range of giant bug monsters, balancing maintaining a high output of E-710 with keeping your bugs contained safely.
It would be interesting if this specific spacecraft is a Fighter type.
Unlike Eagle-1 who uses a Strike Starcraft to support Helldivers on planets.
These starfighters roles are to protect Super Earth starships against Automaton ships and bombers.
But, they could also support Eagle-1 down to the surface or escort Shuttles both in and out of planets if the enemy has airborne enemies.
Indeed!
Finally a counter to gunship factories
I’m pretty sure eagle aircraft might be multirole/swing role
"Kestrel-1 to Eagle-1, saw you picked up an unwelcome dance partner. Let me clear your dance card."
*Splashes 2 auto drone fighters*
"Dance floors clear for you to join your boys on the ground. Good hunting Eagle-1"
That's implying Eagle-1 needs help clearing clankers off her tail.
This is Helldiver #601736 and this is my favorite comment on this video.
Can't wait to say "Fox-two" in space!
Not gonna happen.
a little id4 reverence there ;-)
@@peaveyst7no fox-2 is an actual military code which is basically firing infrared (temperature based) missile
*Suddenly reminded about a sergeant yelling about bullets, missing and physics in space*
Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates 1 to 1.3 percent of light speed. It impacts with the force of a 38-kiloton bomb. That is three times the yield of the city-buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-b**ch in space. Now, Serviceman Burnside! What is Newton's First Law?
First Recruit: Sir! An object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
First Recruit: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you damn a firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
Second recruit: Sir, yes sir!
Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kiloton bomb. That is three times the yield of the city buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-bitch in space. Now! Serviceman Burnside! What is Newton's First Law?
First Recruit: Sir! A object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
First Recruit: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
Second Recruit: Sir, yes sir!
"SIR ISSAC NEWTON IS THE DEADLIEST SON OF A B*TCH IN SPACE."
“This, recruits, is a 20 kilo ferrous slug. Feel the weight! Every five seconds, the main gun of an Everett-class dreadnought accelerates one to 1.3 percent of lightspeed. It impacts with the force of a 28-kiloton bomb! That is three times the yield of the citybuster dropped on Hiroshima back on Earth. That means… SIR ISAAC NEWTON IS THE DEADLIEST SONUVABITCH IN SPACE! Now, Serviceman Burnside, what is Newton’s First Law?”
“Sir! An object in motion stays in motion, sir!”
“No credit for partial answers, maggot!”
“Sir! Unless acted on by an outside force, sir!”
“Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going until it hits something. That could be a ship. It could be the planet behind that ship. It could go off into deep space and hit someone else in ten thousand years! If you pull the trigger on this, you are ruining someone’s day, some where and some time. THAT is why you check your damn targets! THAT is why you wait for the computer to give you a damn firing solution! THAT is why, SERVICEMAN CHEUNG, we do not EYEBALL it! THIS is a weapon of mass destruction! YOU. ARE NOT. A COWBOY. SHOOTING. FROM THE HIP!”
“Sir! Y-Yes, sir!”
- overheard on the Citadel, Mass Effect 2
"And that is why, Serviceman Chung, we do not "eyeball it", this is a Weapon of Mass Destruction! You are not a cowboy shooting from the hip!" - Alliance Gunnery Sergeant
This is gameplay we need in Helldivers 2. There's an entire galaxy Perfect for space battles.
That is true!
Starwars Battlefront II vibe, love it!
Little bit of BattleFront, little bit of X-wing/TIE-Fighter, little slice of Ace Combat and the garnish of StarFighter/Jedi StarFighter
@@quox3987 it's sad they won't never implement something like this in Hd2
@@cloak2910 Yeah it sucks but it’s an idea for later, or something that can be realized by someone else.
Don’t make bets on it but never say never.
More like a Mass Effect vibe... Palaven is the homeworld of the turians in ME...
Bro turned Helldivers 2 into a completely new game
Look at the eagle soaring in space, and seriously, man, this video is crazy good
Like a leaf on the wind!
I like that subtle wing shifting to avoid collisions. Fairly impressive of the pilot to have the reaction time for that, when blasting through space at FREEDOM-G's
I can't imagine how many helldivers would die trying to do fancy maneuvers like this :D
I love the little details, like how it not completely like real life plan fighting since its in space, and how when the plane was rolling instead of achieving this using flaps you went down the realistic route and added little thrusters to the bottom and top ends of the wings. These little details go a long way in making this seem like it would be a part of the game if the devs wanted it.
So many people out there miss the main problem in space.
Wings no work
@@DEGRODANTONTHEINTERNET-uf8brradiators?
SDWNDR missile. I see what you did there.
Edit: it’s sidewinder. I thought it was sundowner. Why am I like this
They'll never be obsolete!
Aim9Z Block II
SUPER AIM-9X!
yes the exclamation point is part of the name
@@martechi4236 And there will still be B-52s changing the topography of worlds. BUFF is eternal!
@@seantaggart7382 That is very patriotic
I NEED THIS GAME!
From the day I first started playing helldivers I needed a game about being a pilot for the Eagle and Pelican, having to fight the air battle while also delivering strategems as they're called in as quickly as you can to ensure the survival of the elite squad on the surface.
“Hey hey Eagle-1! Check this out!”
*Crashes into Marfark*
The Devs have stated before that they want to make a StarFox style game in the HelldiverVerse.
Show this to them.
No artist could possibly resist the urge to create after being shown a vision of something they've already wanted to make for a while.
*they HAVE?!*
Source plox!
The game have the clear potential to become ALSO a ship battle type of game... both on land and in the air with the stratagems being tied to your ship assisting you... that would be orgasmic to have! Please, i hope that the game will go in that direction!
I'm shocked at the Mass Effect reference 😂😂
I never find the time to replay the games, so I do easter-eggs instead!
Haha imagine that you still have to enter these arrows to do something even as a pilot
Got to put that muscle memory to good use!
I mean in dcs you put some code to choose the weapon
Would add to that arcade simulator feel. Especially for bombing runs.
Inertial maneuvering, fuck yeah!
This is fantastic, really liking your designs and the UI design is top notch, really feels like the actual game UI!
Now if only we got a space fighter game like this *especially* if there was some form of crossplay where you can drop in on the missions of other people to dispense some managed democracy
Nevermind the fantastic work on the Eagle, look at that UI!
I love how it functions as an aim reticle in addition to showing the orientation of the fighters wings.
It's my first time really fiddling with UI in blender, so I'm extra glad it came out alright!
your videos are becoming better and better everytime :D The things I didn't yet know I needed :D
Always trying to add something new!
SES Harbinger of Destruction here. God dammit Eagle one, you stole my destroyer kill. Good missile though, eagle-1 really never miss huh
Bloody amazing. Honestly hope the devs see your concepts and get inspired. especially the contest space idea.
Hold on now.... Not all of his ideas are amazing . I do NOT want to try a mission with the 'contested orbital' debuff he showed off.
And of all of them, arrowhead would probably grab that one first
@@kuhljager2429 See I want it cuz one it looks cool, but also you can have have it play into objectives. Like, wouldn't it be cool if you initially had those debuffs, but you could hack the plants defenses, using them to thin out the enemy forces, allowing the destroyers better access to the plant and as a reward now having those debuffs becoming buffs. Just an idea, but a fun one.
I love the little details on the wings with the little thrusters to stabilize it.
Wow the segment with the eagle backtracking the re-activating thruster to go forward again was so good, i’m just confuse i will rewatch but i don’t seem to spot immediately how or when did he begin to backtrack, good vid as usual, and don’t sweat it for details now, it’s already really good, can’t wait for your take on illuminate when they are release (in several months)!
The back-track is a bit lackluster but I got tired of trying to get the maneuver right :D basically the kestrel pulls the nose up, fires thrusters to turn the back around and face the Automaton fighter chasing after, then fires its main thrusters to reverse direction and go after the next one.
For a second I thought someone actually created a space combat game that understood the concept of frame-of-reference :) Absolutely friggin amazing work!
Palaven... Hail to Turian Hierarchy!
Took me a concerning amount of time to find the first Mass Effect comment.
I'm glad someone else caught on. Not many people has played ME anymore!
Remember Shanxi! For Super Earth, turn Palaven to glass!
@@John-qv5ux Were it so easy ?
@@Mr.Massenko turians: wait? I thought we are friends now? You sobs!
Really driving home the desire for a Helldivers spin off game where you play as the naval component of SEAF
Oh how much I wish that'd be true!
The strategems on the side! They're made up for the fighter! That's an amazing detail.
You just might be the best helldivers fan creator
Palaven? Well it seems like the war has now reached the Mass Effect universe! :D
I see rouge squadron vibe in this one. Love the video, hope to see more soon
Oh my GAAHH, I love this. Bro is making the concepts of our DREAMS. May you flourish as a 3D artist, for Super Earth
Spacebourne 2, Space Engeneers, Star Citizen... all this games have exactly this, buddy... if this is what you are looking for...
Looks amazing and incredible as always!
sweet liberty this was beyond amazing. if i was an Arrowhead exect I'd throw so much money at you to make this real.
i fucking died, battle for palaven in HD2. This will be one if super earth were in Mass Effect and thry fightin the reapers lol
Very nice work! I particularly appreciate your adherence to laws of momentum. Physics matters!
Let's hope the game's engine can withstand this lol
Game's engine: *tortured screaming*
Imma need Arrowhead to hire you cause these are all amazing concepts and designs, keep it up man
As much as we hope the space battle is real, I feel like it's too complicated to implant in the current game, unless ofc if they can somehow merge their live service now with how EA works their star wars battlefront, but who knows
Helldivers 2 getting space fighter sim spin off would be so cool and it would fit into universe so well.
Imagine a linked campaign where helldivers on the ground have their airstrike and maybe even extraction limited by how well or how badly the orbital battle is going.
THIS!!!! I WANT THIS!!!! i been talking with my helldiver mates for a while already about how awesome space battles could be!!!
I like how it maneuvers by shifting its center of mass via wings movement
We're slowly suggesting making Helldivers 2 into a multi game modes like Warframe innit?
Realtalk u got quiet some real nice ideas i hope Arrowhead studios sees ur videos and taking some(many) notes
Even hundreds of years into the future, the sidewinder is still on top
No need to fix what ain't broke!
It's actually maneuvering like it's in space. Very nice touch.
Oh god, this just makes me want a space segment. Imagine instead of 4 player squad, you've got a fifth player in the eagle helping out
I really do like how the physics are not like atmospheric flying, you can see on the edges of the wings additional thruster to actually maneuver.
I'm glad they're being noticed!
I love these fanmade space ship scenes and segments!
If i'm seeing it correctly I love how you incorporated some of the physics at play in space for this scene. It's cool to see space fighters not just moving around like atmospheric crafts would (star wars style) and instead taking advantage of the fact they can just rotate 180 degrees while flying at insanse speeds to unload freedom and democracy onto pursuing fighters. Also love how the fighter 'drifts' when turning as the smaller thrusters try to re-orientate it. Be interesting to see how much of this could actually be utilised in an accesible way in a space combat game (or if it would just make the player vomit lol). Hopefully this is all what you intended and i'm not just seeing things lol
All as intended, more or less! I was mainly trying to imitate the way 2000s Battlestar Galactica portrays the vipers. Still planes in space, but with some fancy physics maneuvering in there.
DID ANYONE NOTICE HOW REALISTICALLY IT MOVES!! ❤
For a second I thought they added space battles to the game, and couldn't believe my eyes. Gosh it looks amazing, great animation!
Palaven? Are we delivering democracy to the turian's homeworld?
Never have I wanted the space combat more than ever! Somebody get Arrow to team up with Namco to produce this campaign!
A space combat game in Helldivers universe would sure be sick
Sweet looks like a Viper and a F-302 had a Super Baby. Just so much to love.
Those two were always meant for each other!
Space battles against the Automatons and Illuminate would be kick ass
Seeing some of those destroyers from a different angle, gave me macross-anime style ship profile. So cool
cant wait for the options on what kinds of plane options since you already did that with the spaceships
I think this space war mode is a great idea for Helldivers 2 new content
*[EAGLE 1 IS IN TROUBLE!]*
Eagle 1: hey helldiver! Im gonna need you to help me here! I need you to pilot the Kestral
Its a fighter So its gonna be tricky to fly
I need this in the game
Don't we all?
@martechi4236 wait it's not? It looks so real im a new diver and you fooled me I thought i completely missed this part of the game somehow
hold on wait, this is such a good idea, i want a space combat mode of the game immediately.
Ya know, I could see this. Later on in the future, if the game is successful enough, we could get space segment like this. That would be wild man
This actually looks sick!!!
Imagine the hell of trying to input stratagems in a dogfight
reminds of halo reach's space combat sections, really loved those and fit with the gameplay loop.
you made me want Arrowhead to "DLC Ace Combat Eagle-1"
would be awesome to see a animatation that mimics halo combat evolved when you are in the escape pod and see the pillar of autumn crash on the ring in this case, in a hell pod and a super destroyer is crash landing on a planet
Halo has so many amazing moments like this to cover, it's one great inspiration anytime!
We the NMS (No Man's Sky) Community. We're doing our part. 🚀 For the Democracy!
Keep ‘em coming!
I would love to see Arrowhead make a space sim set in the helldivers universe that would share the same galactic conquest map as the main game
god I wish this was true.
So graceful!
FOR THE LOVE OF GOD PLEASE IM BEGGING YOU @ THE DEVS OF HELL DIVERS 2 PLEASSE WE NEED THIS AND YOU SEEM LIKE YOU CAN MAKE WONDERFUL CONCEPTS, WE HAVE SPACE DESTROYERS THAT DONT DESTROY ANYTHING IN SPACE
i can see something like this coming to the game in a not so close future, generally different types of missions with specialized gameplay, like imagine missions that have sort of a vehicle based gameplay, like longer maps where you need to escort cargo transports and you do so with apc s or tanks, or even large vehicle centered battles against the automatons, maybe stealth missions inside large automaton bases with special systems to ease stealth and feeling kinda like in star wars 4 while guerrilla fighting and sneaking in the death star
Good stuff, really enjoy your videos. Keep Rocking.
Much appreciated!
YO space battles for helldivers would be pretty epic.
That would be super rad, not sure if the developers of Helldivers would ever do it, but it would be wonderful to see.
Reminds me of Battle Front 2. (The old school classic one, not the new one).
Damn. Need this ASAP
I will be so happy if they add something like this
OUTSTANDING
Great video, looks great!
In a couple of years, if they keep their standard, they could bransch out like this. I'd love that, especially if it means multiple ways of handling the MO. But let it take time, the team is still very small and they need time to catch up to the demand they've got from overwelming success.
while being able to sortie from your destroyer to help secure orbit first before you get on a contested planet is awesome, it'd also involve them adding a whole new theater of combat with whole new enemies, objectives, other ship types.
Realisticly, i'd like to see the destroyer shooting it's guns if we enter a contested zone and have limited or no orbital stratagems until the situation is sorted up there, so our first missions on a planet would be to help secure orbital, by attacking their space infrastructure like material railgun, planetary defense weapons, resupply bays and or ports. Maybe getting to pilot an automaton fuel shuttle into an objective to take it out. That'd also allow orbital stratagems to be buffed as you'd have to unlock their use first on contested planets.
In the same vein being blocked from eagle stratagems until the air batteries or automaton air superiority fighters are taken down, i'd like a stinger please.
The focus of the game is on ground operations and it found success in it, think of it like branches of a military, helldivers are clearly elite infantry, you wouldn't want them to man a destroyer or a fighter, they're more effective as boots in the ground.
Arrowhead is scribbling down notes as we speak.
cinematic action battle yeah baby!
Oh please can this be a thing we could do in Helldivers 2 please!! Would love space combat as a side mission to protect our fleet.
Really cool animation! Smaller space ships can be difficult to animate in lack of gravity and air environments due to inertia and momentum. The video game Avorion actually seems to demonstrate this especially well with how it simulates the momentum in space. I suggest taking a look at some avorion gameplay videos, could help to nail the "feel" of space with the kestrel in future videos if that's what you're going for. But i also recognize additional realism may not be fun or worth doing in the animations.