1. Nord has had security breaches in the past that leaked user logs. Yet they still claim that they don't log anything. 2. Vpns don't actually provide any extra security beyond hiding your ip address. Which doesn't really do anything. And you cannot force someone elses server to use encryption, so your data is still unencrypted on its way to said server. 3. The vast majority of servers already use the same type of encryption that they are using. Which makes their already missleading claims about putting your data in "an encrypted tunnel!" completely pointless for nearly all of their users. 4. Most services that are different depending on the region you're in, will either block the ips from vpns outright. Or just use whatever was the last region you were in. So "use region exclusive services" claim that I still see people promote all the fucking time, will not even work on any moderately large service. 5. You know how tech support scammers constantly try to scare you into thinking that you're at risk to "internet hackers." And then tries to sell you a half functional service, claiming it to be some sort of "silver bullet" to it. Well that is basically what all these vpn providers are doing, they are fearmongering to try and make their service look more important than it actually is. And just like tech support scammers, that tactic works on a scary number of people!
@@nicodemuseam for my luck or unlucky i started playing with one of my friends, so now i cant play solo so yeah, i need to call him to play w me or i cant play at all.
I'm going to plug my own mod: "Inventory Mover". Let's you move inventories of chests, vehicles, etc. to other chests and vehicles without having to use the player's inventory as an intermediary. Very useful if your inventory is low and you need to move large chests around.
Thanks. The only useful comment I read. Well, in fact is the only useful thing I read in 2 hours of watching "tutorials" and "guides" that teached me nothing.
Picker Dollies is probably my favorite mod you didn't mention. It allows you to push buildings around on the ground, especially useful for spreading out combinators when building fancy circuits and then pushing them all closer together once you're done.
I would recommend bottleneck lite instead of bottleneck. They do the same thing but the lite version is more lightweight which means less lag. Might not be important for normal playthrough but will be in big mod.
Fully agree! I was only about halfway through a Bob's mods playthrough with Bottleneck when the game started becoming nearly unplayable. Bottleneck Lite is slightly less "detailed", but at least it works flawlessly on larger factories.
@@odw32 Bottleneck lite is detailed enough (you can even change display color to indicate different machine state, although I turn off most of it since for me I only care about whether the machine is full, no ingredient or just not work at all), idk how anyone even need more lol
That Resource Map Label Marker seems very useful when playing with Alien Biomes, since sometimes the resource patch camouflage with the ground colour in alien biomes.
here are a few of my own suggestions, that you could maybe add to a sequel video: 1. InformaTron. This is an insanely good mod. It relies on mods to provide the documentation for it, but usually big mods do, providing more than enough information to answer practically any question you would have about a given mod. 2. Inserter Fuel Leech goes VERY well with AAI Industry. It's pretty self-explanatory and imo a must-have for AAI Industry, it hugely simplifies a lot of the routing you would need to do which means you can focus more on what AAI Industry is about. it essentially makes Burner Inserters leech fuel out of targets to not only fuel itself but to also fuel a drop-off target if there is one, allowing you to chain fuel things without having to route extremely awkward belts. this mod is also recommended to be used with AAI Industry and Space Exploration (since Space Exploration requires AAI Industry). 3. GhostPlacerExpress is a a lot like Nanobots but is less game-changing. when your cursor hovers over a Ghost, it automatically places the ghost with an item from your inventory. it feels incredibly natural to use and you can toggle it on and off at your discretion, it even has a toolbar button. 4. FNEI is essentially the same idea as NEI for Minecraft, but for Factorio. it tells you about the usage in recipes that an item has and how to craft it. 5. fCPU is a somewhat expensive (for the vanilla game) Combinator that is completely programmable in assembly language with some added instructions specifically designed for use in Factorio. its tricky to explain, but it can be very handy at times if you know a little bit about how to write assembly code. this combinator can also serve the role of multiple combinators at once quite easily, which in theory can allow you to vastly simplify your combinator setups to potentially get some UPS gains (if Combinators are a contributing factor to your UPS drops). 6. Diggs gives you text over your miners that tells you how much longer they will take to mine every single tile of ore they cover. it will correctly pause if the output of the miner is full. 7. Show Max Underground Distance gives you a visual graphic while placing underground belts and pipes to indicate their, well, max underground distance, to completely remove the ambiguity of how far they can go. also nice for mods that add extra tiers of belts or pipes that have longer or shorter underground distance. 8. Romulinho's Research Queue Always True makes the dropdown to enable the research queue availability default to Always when making a new world. 9 & 10: These two mods kind of go hand-in-hand, Outpost Planner and PUMP. they both automatically generate ghosts to place over resources. Outpost Planner deals with ores, and PUMP deals with fluids. for the former, Outpost Planner will take in a blueprint so you can design a module that it will use for generating the ghosts for your ores. for PUMP, it will automatically place ghosts for pipes to connect up your oil pumps. this mod works VERY well with GhostPlacerExpress. 11: Module Inserter. this mod is also typically recommended with Space Exploration, but its great for the vanilla game as well as it lets you remotely insert modules into machines by creating a module request (like when you place a blueprint that has machines that have modules in them) that construction bots will go and fulfill.
Warptario2 is one of the coolest mods I've run across. In short it drastically ramps up biter attacks but gives you the ability to warp a portion of your base to new maps when things get dangerous. This coupled with a questing system to unlock technology and upgrades turns factorio into a crazy RTS.
My personal must-haves are primarily the ones to do with lighting - Larger Lamps, Lightorio, Lighted electric poles (mentioned in the video) and Bioluminescence. Nights are too dark in this game, the night vision sucks (and can be tough to get to, in case of total conversion mods), so these just improve screen readability, especially if you want to take screenshots or make videos. Besides that? Automated train departure / arrival sound effects ('Honk'), automatic train recoloring (with an additional mod to allow the same for fluid wagons) and automated module insertion via logistical bots. (Don't remember those names off the top of my head, sorry.) After a couple of playthroughs of trying to do without, I'd recommend the above combination for everyone, conversion mod and vanilla alike.
autodeconstruct also has one intresting feature: when mining drill is placed ontop uranium (which requires sulfuric acid to mine), is replaces drills with pipes
Nice collection! Here some of my other 'must-haves': 'Advanced Fluid Handling' adds much more realistic fluid handling options. 'Assembler Pipe Passthrough' drastically reduces pipe spaghetti. You can feed fluids into one end of a line of assemblers/etc. and all of them will receive them, just like miners when mining uranium/etc. 'Auto Trash' keeps your inventory tidy and complete by allowing you to save different logistics profiles. For example, you can have separate mining/attacking/etc. profiles, where your entire inventory can be replaced based on what you are going to do. 'Beast Finder' lets you search EVERYWHERE for ANYTHING. A must-have, especially for situations like finding where someone put all of the bloddy cliff explosives on a multiplayer server. 'Bob's Adjustable Inserters' is a must-have for me, as it makes inserters behave MUCH more realistically and gives you a lot more options for moving items around. 'Bulk Rail Loader' adds realistic ore loading/unloading. I will never play without this again. 'Chunk Aligned Roboports and Power Poles' does what it says on the box. If you are trying to line things up by chunk, this is a Godsend. 'Clean Floor' removes all decorations when placing floor tiles. 'Deadlock's Stack Beltboxes & Compact Loaders' & 'Deadlock Stacking for Krastorio2' make up a non-OP solution for moving a lot of low-tech items on belts/by bots. The only real advantage is packing five times as many items onto the belt, but BOY does that make moving lots of ore/plates/etc. take up less bus space! (A mixed belt now holds the equivalent of five lanes of each item!) 'Early Logistics System' adds 16-slot, 2-logistic-request requester & buffer chests to keep you going until you get to the regular requester & buffer chests, which are ludicrously far up the SE tech tree. (Seriously; it makes NO sense.) You can use constant combinators to set more logistics signals. 'Extra Underground Belt Pair' does what it says on the label. Allows weaving with belts same tier, for the same component cost. A must-have. 'Factor-I/O' adds sensors designed to read and send various signals which help in automation. For example, you can set up power production in sections and easily have each section only come online when needed. 'GhostPlacerExpress' will make your life much easier before you get construction bots without being OP. Basically, it's 'hover over ghost to place object'. 'Improved Combinator' places combinator functioning in a train schedule-style interface. Also adds timers. A must-have if you are into circuits. 'Manual Inventory Sorting' (set up for automatic sorting) will also save your sanity, as all chests/etc. will be automatically sorted whenever you open them. No more spending five minutes looking through a warehouse that looks like a tornado went through it. 'MiniMAXIme' & 'Small Robots' make you and bots more realistically sized. Really helps you to feel like you are in a BIG factory. 'Module Inserter (non-conflict version)' should also be in vanilla. #smh 'No Wall Repair' keeps bots from dying needlessly in an attack. A must-have. 'Pavement Drive Assist Continued', 'Vehicle Physics Again', & 'VehicleSnap' make driving finally a pleasure, instead of the twitchy frustration that it currently is. A must-have. 'Picker Dollies' lets you move many objects around with just plus the arrow keys. 'Progressive Running' gives your character acceleration, allowing precise positioning. 'Quickbar Templates' lets you blueprint your quickbar, which is super useful with all of the hundreds of new placeables you will need to deal with. 'SunBarSwap' lets you swap quickbars between 1-4 & 5-8 with a single key press. 'Rivens Big Train Carriage' quadruples the size of cargo wagons to make them more realistic. 'Rivens Realistic Train Acceleration' gives that extra cargo some realistic consequences. 'Schall Suit' adds non-combat suits with extra inventory & grid space but absolutely no combat capability. Show Max Underground Distance' does what it says. A must-have for laying undergrounds. 'Speed Control' allows changing the speed of the game itself from 50% up to the limits of your computer. I like to drop it during combat and driving--because I'm a slow old man--and while I'm figuring out extra-spicy spaghetti, then increase it while riding trains, running across my base, etc. Just a nice QoL feature. 'Task List' helps you keep track of what needs doing. VITAL for a multiplayer server! 'Thicker Power Wires' makes wires easier to see. 'Tiny Start' & 'Tiny Start Craftables' gives you a bit of a jumpstart without being OP. 'Train Control Signals' allows for things like setting up dedicated refueling stops that trains will only path to when running low on fuel. Brilliant! 'Train Groups' lets you set/edit a single schedule for multiple trains. 'Underwater Pipes' does what it says. 'Water Well (pump free water from the ground)' is basically an oil pump for ground water. Very handy. 'Where Is My Body' draws a line to your corpse. REALLY handy on a busy battlefield. Cheers!
@@Trupen Glad to help! One important change is I went from the old, possibly abandoned Factorissimo2 mod to 'notmelon fork' and found that it was a *vast* improvement. I suggest you change the link in the description to point folks to it. (It was updated only 5 days ago, while the original hasn't been touched in over a year.) Cheers!
my personal favorite mod for Factorio is Thaumaturgic Machinations. adds a tech tree, new research items, new fuels, and a way to use up all that coal you have that doesn't require oil tech to get to.
Good compilation! So many mods feel like they should be in vanilla: Bullet Trails, Lighted Electric Poles, Ammo Alerts, Text Plates, Factory Planner, Max Rate Calculator, Evo GUI, Vehicle Snap, Atomic Artillery, Extended Descriptions, Automatic Train Painter (with Fluid Wagon Color Mask!), Disco Science, Enhanced Map Colors, and probably way more that I'm forgetting. There are also loads of mods that are extremely useful but can be considered unbalanced or totally broken: Fill4Me, Far Reach, Even Distribution, Explosive Excavation, Miniloader, Power Armor MK3, Auto Deconstruct, etc. This game is so awesome
Realistic Reactors impressed me. Most inconveniences the game offers are generally just challenges to me. I don't necessarily want all the QOL mods but a reactor without water flow was just too not-so-immersive. Factorissimo + "The factory must grow" is probably just SCP-001
I have installed almost all the mods from this collection. Each of them complements the game perfectly and, to my surprise, does not cause any glitches at all. Thank you so much, Trupen!
That 5, 22, 38, 40 are.. woah, definitely gonna try those! Also it's kinda fun that i know (and use) like 80% of other mods you've talked about :P My favourites I always use, yet they weren't on this list are Whistlestop factories - huge machines generated in the world. The idea is to build your train network to use them. RPG mod - adds exp with stats More belts (and loaders) Bobs adjustable inserter - AMAZING TINY MOD. Allows you to configure your isnerters. One More Tier - simple mod adding... 1 more tier to machines Alien economy - adds alien ore, which you can use to make better machines/turrets....Or overpowered-as-capital-F modules
Don't mind me, just making a note of the ones I think look interesting. Lighted power poles Hovercrafts Moar Roboports Bigstoragetank Electric Boilers Bullet Trails Merging chests (kinda cheaty) Fluid permutations Bottleneck Vehicle snap? BeltRouter Queue to Front Atomic Artillery Tiberium Dawn? Afraid of the Dark Extended Descriptions Ones I've used: Jetpack (very fun, but the biters knocking you out of the air in 1 hit is kinda annoying.) Even distribution Space Exploration isn't a mod, it's a new game that's build out of Factorio mods.
Helicopter revival is also a must have for me, its a helicopter that you can remotely call to your position so if you need a quick ride you can literally call a helicopter uber, Its super fast too. Highly recommend trying it out.
This~ The helicopter is even cooler then the aircraft mod in my opinion. It just need to fix that bug that if you pick a helicopter into your inventory when it has modules (Shield, personal laser guns), it'll just... vanish when you put the helicopter out again.
Bottleneck is technically already implemented in the base game. It's just not used for any entity in vanilla except mining drill. I'd suggest using bottleneck lite, or my 'status lights for everything' instead, since it used the vanilla ups free implementation, instead of scripts that will slow you down with larger bases and slow computers. I would also add Rampant Evolution to the list. It gives you more fine control over how evolution works, and even allows you to configure it to only increase evolution of the pollution actually reaches the natives.
Love your Factorio vids Trupen! I used to watch your vids a year ago when I first got into the game. Yet again about exactly a year later, I’m doing a new playthrough with Space Exploration and getting inspiration from your new vids!
Having a list of exclusively (huge) game changing mods like space block and sea block would be interesting for people thinking about starting dedicated playthroughs. Basically a video you can go to for figuring out your next playthrough. Other examples would be krastorio, space exploration and so on.
Friend and I just bought Factorio yesterday. Every video I watch from you feels like an epiphany to my friend when I show him new stuff. Thanks for everything. You got a new sub!
Great list! Another idea would be a little expose on each of the bigger overhaul packs: Bob's, Angel's, Seablock, Krastorio2, IR2, 248K. Lately I've been suffering from a bad case of the Pyanodon's -- Which is honestly the worst one of them all (in a very good way). Overhaul packs are honestly what makes Factorio infinitely replayable for me!
I want to make such video for a long time, but it would be nice to play each of those mods for at least 100h to have some opinion about them and it's a lot of time
several of the ones you talked about are already in Bob's mods. Bobs is Vanilla+ (minus the ore mod) or can be a complete overhaul with the added Ore mod, but many of Bobs mods you just can't live without. Angles is adding in more complexity and many more ways to increase smelting production. Then there is Angle+Bobs, combining both mods together for some pretty insane complexity to the game.
Thanks for the video. My favorite is the Chute. It works early game without electricity, and with the Merge Chest, it is possible to have distribution without splitters.
good ol Factorio, the game where time vanishes and something happens around you and you dont notice cause the rail network is having issues cause of a minor mistake 10 hours ago. and you need to fix it first, then you place it your to do list, which is growing
a mod i can recommand together with spaceblock is voidminers, since (at least in my opinion) when you get to blue sience, the ressource gathering in base Spaceblocks just gets annoying
I usually skips ads in videos for Nord and Raid, etc. But this one was actually funny. Good job! (Edit added later: "I use it to store Oil, oil and oil- but you can also use it to store more oil." 😂😂
Thanks for making this video! :) added a response and wondered if you would do a new one updating with new mods. since there always will be new ones coming out.
I remembered a mod that makes robots interact with assemblers and other machines, I forgot what it's called though. I think it's a must have if you want to try having a robofactory.
I would have display the notnotmelon fork of factorissimo 2 but I'm not sure it was out back then. And obviously, when you were speaking of the fluid imput, I was also thinking to an even better mod for that : better fluid handling (I recommend the fork that use only pipe as ingredient. There is enough new items already without the ingredient). It allow to reduce greatly the number of pipe (probably a ratio of 4 to 1 in a refinery).
8:30 be aware, as the merging chests mod becomes somewhat UPS expensive with long enough chests. I recall having some 70+ chests for a special purpose, and both loading game and in-game performance was suffering greatly, as of 0.15 I think. So, do use it, but don't over-do it without realizing its downsides. 16:40 fun (Friday) fact: Space exploration as the mod depicts is actually one of the first visions the game in its 0.15 (I think) aspired to be (as in, I didn't keep up if devs changed their minds).
if you don't mind my asking, what's a suite? what's this suite upgrade mod called? pretty new to the game but I've done a couple playthroughs and I'm interested in going further now with mods
Ah yes, Advance furnace, lovely mod, just keep in mind when playing multiplayer once you pass around 4000 loaders you are gonna see a drop fps for non host players. It might work better with normal factorio but if you play the space mod it is gonna hit hard on that fps.
🌏 Get Exclusive NordVPN deal here ➼ nordvpn.com/trupen
It's risk-free with Nord's 30-day money-back guarantee! ✌
#sponsored
Man, a NordVPN sponsorship - a true sign of growing up!
man i had high hopes when i heard 4 months free vpn. but it needs a 2 year plan as well. :(
1. Nord has had security breaches in the past that leaked user logs. Yet they still claim that they don't log anything.
2. Vpns don't actually provide any extra security beyond hiding your ip address. Which doesn't really do anything. And you cannot force someone elses server to use encryption, so your data is still unencrypted on its way to said server.
3. The vast majority of servers already use the same type of encryption that they are using. Which makes their already missleading claims about putting your data in "an encrypted tunnel!" completely pointless for nearly all of their users.
4. Most services that are different depending on the region you're in, will either block the ips from vpns outright. Or just use whatever was the last region you were in. So "use region exclusive services" claim that I still see people promote all the fucking time, will not even work on any moderately large service.
5. You know how tech support scammers constantly try to scare you into thinking that you're at risk to "internet hackers." And then tries to sell you a half functional service, claiming it to be some sort of "silver bullet" to it. Well that is basically what all these vpn providers are doing, they are fearmongering to try and make their service look more important than it actually is. And just like tech support scammers, that tactic works on a scary number of people!
That was a very great ad segement :) !
@@ahuman7027 Said no one ever. I SEE YOU, AD-BOT!
Factorio remains my favorite game since I found it.
I stopped playing bc i forgot i had a family😢
@@bobekk
Oops. Yeah, that's a problem.
@@nicodemuseam for my luck or unlucky i started playing with one of my friends, so now i cant play solo so yeah, i need to call him to play w me or i cant play at all.
@@bobekk Reject your family.
The machines will replace them.
Поиграй в Миндастри
I'm going to plug my own mod: "Inventory Mover". Let's you move inventories of chests, vehicles, etc. to other chests and vehicles without having to use the player's inventory as an intermediary. Very useful if your inventory is low and you need to move large chests around.
Thanks. The only useful comment I read. Well, in fact is the only useful thing I read in 2 hours of watching "tutorials" and "guides" that teached me nothing.
Factorio never fails to satisfy my imperialist tendencies.
E X P A N D
I play Factorio so opposite to my own values lmao
What was the industrial revolution if not an imperialist game of Factorio? :)
I play Factorio to eradicate the nati… I mean, the environmentalist
Ok Britain
I haven't played Factorio in like 2 years but I still watched this whole video because Trupens voice makes me want to BUILD THINGS.
Picker Dollies is probably my favorite mod you didn't mention. It allows you to push buildings around on the ground, especially useful for spreading out combinators when building fancy circuits and then pushing them all closer together once you're done.
Rampant + all biter settings on max + modded turrets + nuclear artillery = my way to play factorio.
Its basically a Tower Defense game.
I would recommend bottleneck lite instead of bottleneck. They do the same thing but the lite version is more lightweight which means less lag. Might not be important for normal playthrough but will be in big mod.
you are right, they only reason why I picked normal bottleneck was because I already have footage from it...
Fully agree!
I was only about halfway through a Bob's mods playthrough with Bottleneck when the game started becoming nearly unplayable.
Bottleneck Lite is slightly less "detailed", but at least it works flawlessly on larger factories.
Actually, bottleneck lite doesn't just have less lag, it has ZERO lag! It does not affect your UPS at all.
@@odw32 Bottleneck lite is detailed enough (you can even change display color to indicate different machine state, although I turn off most of it since for me I only care about whether the machine is full, no ingredient or just not work at all), idk how anyone even need more lol
For 99% of players, Bottleneck lite is the best choice. Regards, Bottleneck author.
I notice your editing becomes more and more dynamic with every new video and I like it! As always, great video
спасибо за перевод!
@@grebochek9474 Всегда пожалуйста)
The factory must grow with mods!
That Resource Map Label Marker seems very useful when playing with Alien Biomes, since sometimes the resource patch camouflage with the ground colour in alien biomes.
here are a few of my own suggestions, that you could maybe add to a sequel video:
1. InformaTron. This is an insanely good mod. It relies on mods to provide the documentation for it, but usually big mods do, providing more than enough information to answer practically any question you would have about a given mod.
2. Inserter Fuel Leech goes VERY well with AAI Industry. It's pretty self-explanatory and imo a must-have for AAI Industry, it hugely simplifies a lot of the routing you would need to do which means you can focus more on what AAI Industry is about. it essentially makes Burner Inserters leech fuel out of targets to not only fuel itself but to also fuel a drop-off target if there is one, allowing you to chain fuel things without having to route extremely awkward belts. this mod is also recommended to be used with AAI Industry and Space Exploration (since Space Exploration requires AAI Industry).
3. GhostPlacerExpress is a a lot like Nanobots but is less game-changing. when your cursor hovers over a Ghost, it automatically places the ghost with an item from your inventory. it feels incredibly natural to use and you can toggle it on and off at your discretion, it even has a toolbar button.
4. FNEI is essentially the same idea as NEI for Minecraft, but for Factorio. it tells you about the usage in recipes that an item has and how to craft it.
5. fCPU is a somewhat expensive (for the vanilla game) Combinator that is completely programmable in assembly language with some added instructions specifically designed for use in Factorio. its tricky to explain, but it can be very handy at times if you know a little bit about how to write assembly code. this combinator can also serve the role of multiple combinators at once quite easily, which in theory can allow you to vastly simplify your combinator setups to potentially get some UPS gains (if Combinators are a contributing factor to your UPS drops).
6. Diggs gives you text over your miners that tells you how much longer they will take to mine every single tile of ore they cover. it will correctly pause if the output of the miner is full.
7. Show Max Underground Distance gives you a visual graphic while placing underground belts and pipes to indicate their, well, max underground distance, to completely remove the ambiguity of how far they can go. also nice for mods that add extra tiers of belts or pipes that have longer or shorter underground distance.
8. Romulinho's Research Queue Always True makes the dropdown to enable the research queue availability default to Always when making a new world.
9 & 10: These two mods kind of go hand-in-hand, Outpost Planner and PUMP. they both automatically generate ghosts to place over resources. Outpost Planner deals with ores, and PUMP deals with fluids. for the former, Outpost Planner will take in a blueprint so you can design a module that it will use for generating the ghosts for your ores. for PUMP, it will automatically place ghosts for pipes to connect up your oil pumps. this mod works VERY well with GhostPlacerExpress.
11: Module Inserter. this mod is also typically recommended with Space Exploration, but its great for the vanilla game as well as it lets you remotely insert modules into machines by creating a module request (like when you place a blueprint that has machines that have modules in them) that construction bots will go and fulfill.
Yay Trupen got a sponsor, im happy for you!
thanks
frog man
I need that first mod with the dancing anime girl… definitely for scientific purposes
🤨📸
Heresy! Agresivly cocks bolter
science!
@FloorGuyGaming cringe
@FloorGuyGamingwhat second video?
Factorio players automated their production in the game so much that they began automating the game itself
Warptario2 is one of the coolest mods I've run across. In short it drastically ramps up biter attacks but gives you the ability to warp a portion of your base to new maps when things get dangerous. This coupled with a questing system to unlock technology and upgrades turns factorio into a crazy RTS.
Came here to add the same thing. Completed a Warptorio play-through last year, it was a great new experience.
me holding back every fiber of my being from installing even more mods in the middle of a playthrough
My personal must-haves are primarily the ones to do with lighting - Larger Lamps, Lightorio, Lighted electric poles (mentioned in the video) and Bioluminescence. Nights are too dark in this game, the night vision sucks (and can be tough to get to, in case of total conversion mods), so these just improve screen readability, especially if you want to take screenshots or make videos.
Besides that? Automated train departure / arrival sound effects ('Honk'), automatic train recoloring (with an additional mod to allow the same for fluid wagons) and automated module insertion via logistical bots. (Don't remember those names off the top of my head, sorry.)
After a couple of playthroughs of trying to do without, I'd recommend the above combination for everyone, conversion mod and vanilla alike.
Add the mod "Light Overhaul" to that list! Thank you very much, for your recommandations list :) !
Comments are good for the UA-cam algorithm.
Good to know
Thank you for including the on-screen titles, timestamps, and mod links!
You're welcome :D
"Maybe not this one." But it has my interest!
No, Go To Horny Jail.
@@Trupen Can you automate bonking people?
@@Trupenbased
autodeconstruct also has one intresting feature: when mining drill is placed ontop uranium (which requires sulfuric acid to mine), is replaces drills with pipes
Nice collection! Here some of my other 'must-haves':
'Advanced Fluid Handling' adds much more realistic fluid handling options.
'Assembler Pipe Passthrough' drastically reduces pipe spaghetti. You can feed fluids into one end of a line of assemblers/etc. and all of them will receive them, just like miners when mining uranium/etc.
'Auto Trash' keeps your inventory tidy and complete by allowing you to save different logistics profiles. For example, you can have separate mining/attacking/etc. profiles, where your entire inventory can be replaced based on what you are going to do.
'Beast Finder' lets you search EVERYWHERE for ANYTHING. A must-have, especially for situations like finding where someone put all of the bloddy cliff explosives on a multiplayer server.
'Bob's Adjustable Inserters' is a must-have for me, as it makes inserters behave MUCH more realistically and gives you a lot more options for moving items around.
'Bulk Rail Loader' adds realistic ore loading/unloading. I will never play without this again.
'Chunk Aligned Roboports and Power Poles' does what it says on the box. If you are trying to line things up by chunk, this is a Godsend.
'Clean Floor' removes all decorations when placing floor tiles.
'Deadlock's Stack Beltboxes & Compact Loaders' & 'Deadlock Stacking for Krastorio2' make up a non-OP solution for moving a lot of low-tech items on belts/by bots. The only real advantage is packing five times as many items onto the belt, but BOY does that make moving lots of ore/plates/etc. take up less bus space! (A mixed belt now holds the equivalent of five lanes of each item!)
'Early Logistics System' adds 16-slot, 2-logistic-request requester & buffer chests to keep you going until you get to the regular requester & buffer chests, which are ludicrously far up the SE tech tree. (Seriously; it makes NO sense.) You can use constant combinators to set more logistics signals.
'Extra Underground Belt Pair' does what it says on the label. Allows weaving with belts same tier, for the same component cost. A must-have.
'Factor-I/O' adds sensors designed to read and send various signals which help in automation. For example, you can set up power production in sections and easily have each section only come online when needed.
'GhostPlacerExpress' will make your life much easier before you get construction bots without being OP. Basically, it's 'hover over ghost to place object'.
'Improved Combinator' places combinator functioning in a train schedule-style interface. Also adds timers. A must-have if you are into circuits.
'Manual Inventory Sorting' (set up for automatic sorting) will also save your sanity, as all chests/etc. will be automatically sorted whenever you open them. No more spending five minutes looking through a warehouse that looks like a tornado went through it.
'MiniMAXIme' & 'Small Robots' make you and bots more realistically sized. Really helps you to feel like you are in a BIG factory.
'Module Inserter (non-conflict version)' should also be in vanilla. #smh
'No Wall Repair' keeps bots from dying needlessly in an attack. A must-have.
'Pavement Drive Assist Continued', 'Vehicle Physics Again', & 'VehicleSnap' make driving finally a pleasure, instead of the twitchy frustration that it currently is. A must-have.
'Picker Dollies' lets you move many objects around with just plus the arrow keys.
'Progressive Running' gives your character acceleration, allowing precise positioning.
'Quickbar Templates' lets you blueprint your quickbar, which is super useful with all of the hundreds of new placeables you will need to deal with.
'SunBarSwap' lets you swap quickbars between 1-4 & 5-8 with a single key press.
'Rivens Big Train Carriage' quadruples the size of cargo wagons to make them more realistic.
'Rivens Realistic Train Acceleration' gives that extra cargo some realistic consequences.
'Schall Suit' adds non-combat suits with extra inventory & grid space but absolutely no combat capability.
Show Max Underground Distance' does what it says. A must-have for laying undergrounds.
'Speed Control' allows changing the speed of the game itself from 50% up to the limits of your computer. I like to drop it during combat and driving--because I'm a slow old man--and while I'm figuring out extra-spicy spaghetti, then increase it while riding trains, running across my base, etc. Just a nice QoL feature.
'Task List' helps you keep track of what needs doing. VITAL for a multiplayer server!
'Thicker Power Wires' makes wires easier to see.
'Tiny Start' & 'Tiny Start Craftables' gives you a bit of a jumpstart without being OP.
'Train Control Signals' allows for things like setting up dedicated refueling stops that trains will only path to when running low on fuel. Brilliant!
'Train Groups' lets you set/edit a single schedule for multiple trains.
'Underwater Pipes' does what it says.
'Water Well (pump free water from the ground)' is basically an oil pump for ground water. Very handy.
'Where Is My Body' draws a line to your corpse. REALLY handy on a busy battlefield.
Cheers!
damn, that's a very long list, thank you
I will definitely find something from it
@@Trupen Glad to help! One important change is I went from the old, possibly abandoned Factorissimo2 mod to 'notmelon fork' and found that it was a *vast* improvement. I suggest you change the link in the description to point folks to it. (It was updated only 5 days ago, while the original hasn't been touched in over a year.)
Cheers!
Checkout my mod "Inventory Mover" 🙂
Took a break from Factorio but recently started to play with mods, you could say that this is good timing. 👍
my personal favorite mod for Factorio is Thaumaturgic Machinations. adds a tech tree, new research items, new fuels, and a way to use up all that coal you have that doesn't require oil tech to get to.
Good compilation! So many mods feel like they should be in vanilla: Bullet Trails, Lighted Electric Poles, Ammo Alerts, Text Plates, Factory Planner, Max Rate Calculator, Evo GUI, Vehicle Snap, Atomic Artillery, Extended Descriptions, Automatic Train Painter (with Fluid Wagon Color Mask!), Disco Science, Enhanced Map Colors, and probably way more that I'm forgetting.
There are also loads of mods that are extremely useful but can be considered unbalanced or totally broken: Fill4Me, Far Reach, Even Distribution, Explosive Excavation, Miniloader, Power Armor MK3, Auto Deconstruct, etc.
This game is so awesome
4:13 This is the most polish thing Trupen has ever done.
Realistic Reactors impressed me. Most inconveniences the game offers are generally just challenges to me. I don't necessarily want all the QOL mods but a reactor without water flow was just too not-so-immersive.
Factorissimo + "The factory must grow" is probably just SCP-001
I have installed almost all the mods from this collection. Each of them complements the game perfectly and, to my surprise, does not cause any glitches at all. Thank you so much, Trupen!
glad to help
That 5, 22, 38, 40 are.. woah, definitely gonna try those! Also it's kinda fun that i know (and use) like 80% of other mods you've talked about :P
My favourites I always use, yet they weren't on this list are
Whistlestop factories - huge machines generated in the world. The idea is to build your train network to use them.
RPG mod - adds exp with stats
More belts (and loaders)
Bobs adjustable inserter - AMAZING TINY MOD. Allows you to configure your isnerters.
One More Tier - simple mod adding... 1 more tier to machines
Alien economy - adds alien ore, which you can use to make better machines/turrets....Or overpowered-as-capital-F modules
Don't mind me, just making a note of the ones I think look interesting.
Lighted power poles
Hovercrafts
Moar Roboports
Bigstoragetank
Electric Boilers
Bullet Trails
Merging chests (kinda cheaty)
Fluid permutations
Bottleneck
Vehicle snap?
BeltRouter
Queue to Front
Atomic Artillery
Tiberium Dawn?
Afraid of the Dark
Extended Descriptions
Ones I've used:
Jetpack (very fun, but the biters knocking you out of the air in 1 hit is kinda annoying.)
Even distribution
Space Exploration isn't a mod, it's a new game that's build out of Factorio mods.
you forgot the most awesome mod where someone called Trupen says "rock" whenever you mine a rock
The 2.0 adding interrupts really removed the need for that fuel stop one
2.0 adds many QOL mods into the core
Helicopter revival is also a must have for me, its a helicopter that you can remotely call to your position so if you need a quick ride you can literally call a helicopter uber, Its super fast too. Highly recommend trying it out.
This~ The helicopter is even cooler then the aircraft mod in my opinion. It just need to fix that bug that if you pick a helicopter into your inventory when it has modules (Shield, personal laser guns), it'll just... vanish when you put the helicopter out again.
Yeah, Helicopter is both thougher and more practical than Aircraft. Is also super efficient against bugs.
Bottleneck is technically already implemented in the base game. It's just not used for any entity in vanilla except mining drill.
I'd suggest using bottleneck lite, or my 'status lights for everything' instead, since it used the vanilla ups free implementation, instead of scripts that will slow you down with larger bases and slow computers.
I would also add Rampant Evolution to the list. It gives you more fine control over how evolution works, and even allows you to configure it to only increase evolution of the pollution actually reaches the natives.
this needs a part 2. Cant have a modlist without renai Transportation
Love your Factorio vids Trupen! I used to watch your vids a year ago when I first got into the game. Yet again about exactly a year later, I’m doing a new playthrough with Space Exploration and getting inspiration from your new vids!
I love the lighted power poles
Co za weekend... Polska wygrywa mecz i Trupen wrzuca mega wideo
Having a list of exclusively (huge) game changing mods like space block and sea block would be interesting for people thinking about starting dedicated playthroughs. Basically a video you can go to for figuring out your next playthrough. Other examples would be krastorio, space exploration and so on.
the biggest problem with such mods is the fact, I would first need to play it and every single one takes a lot of hours to play
one of my favorites is the mod that adds in cargo ships and a little tug boat to put around in lakes with
yeah its a great one :D
"fly around with a speed of inflation" Damn dude you are savage
"Realistic reactors"
"Reactors explode"
Are you familiar with the old robot saying "DOES NOT COMPUTE"?
Friend and I just bought Factorio yesterday. Every video I watch from you feels like an epiphany to my friend when I show him new stuff. Thanks for everything. You got a new sub!
Hope you enjoy it!
Great list!
Another idea would be a little expose on each of the bigger overhaul packs: Bob's, Angel's, Seablock, Krastorio2, IR2, 248K.
Lately I've been suffering from a bad case of the Pyanodon's -- Which is honestly the worst one of them all (in a very good way).
Overhaul packs are honestly what makes Factorio infinitely replayable for me!
I applaud you for undertaking that sysiphean task.
I want to make such video for a long time, but it would be nice to play each of those mods for at least 100h to have some opinion about them and it's a lot of time
@@Trupen 100 hours into Pyanodon and you might be able to hit the third science pack. If you rush a bit.
Uśmiałem się jak zobaczyłem papieżową referencje w sponsorowanej części xDDD
i love seeing the bar at the bottom with the view graph and i see the spike right after the sponsership
several of the ones you talked about are already in Bob's mods. Bobs is Vanilla+ (minus the ore mod) or can be a complete overhaul with the added Ore mod, but many of Bobs mods you just can't live without. Angles is adding in more complexity and many more ways to increase smelting production. Then there is Angle+Bobs, combining both mods together for some pretty insane complexity to the game.
Thanks for the video. My favorite is the Chute. It works early game without electricity, and with the Merge Chest, it is possible to have distribution without splitters.
good ol Factorio, the game where time vanishes and something happens around you and you dont notice cause the rail network is having issues cause of a minor mistake 10 hours ago. and you need to fix it first, then you place it your to do list, which is growing
Rampant is definitely a mod I can live without
Could you please do a video where you try and play with the weirdest mods you can find for factorio?
I'll consider this
a mod i can recommand together with spaceblock is voidminers, since (at least in my opinion) when you get to blue sience, the ressource gathering in base Spaceblocks just gets annoying
Trupen: "To protect your crypto$"
Also Trupen: ...shows FTX... LMAO
we do a little bit of trolling
Dawn, I was about to say the same thing but you got it first :D
@@Trupen Just a little ahahahaha
@@Yetidelamontagne :-)
the frog style sponsor transformation has started to set in
I usually skips ads in videos for Nord and Raid, etc. But this one was actually funny. Good job! (Edit added later: "I use it to store Oil, oil and oil- but you can also use it to store more oil." 😂😂
The 1 million liter fuel tank bit made me cry laughing. Thanks trupen, love your stuff
Thank you
Holy hell, finally I've found a mod that tells me the stack size of an item, so useful when using the circuit network
Can't live without these complete overhauls.
"I myself use it to store; Oil, Oil... and Oil...
but you can also use it to store: (Heavy,light,petro?) NO, OIL!" XD Made me laugh out loud!
Martincitopants mentioned, I have awakened
The factory begong
@@Makin_Bacon The factory shall grow
dancing ganyu in factorio gave me mental whiplash
Thanks for making this video! :) added a response and wondered if you would do a new one updating with new mods. since there always will be new ones coming out.
for the time being I don't have such plans, but maybe in the next few months who knows
I remembered a mod that makes robots interact with assemblers and other machines, I forgot what it's called though. I think it's a must have if you want to try having a robofactory.
Make a series because I love to see what I could achieve if I could beat factorio on vanilla
that big ass tank with the oil oil oil got me lol...great video you deserve a subscribe
Thanks
This is the last place I expected to see a martincitopants reference
I've never had a better good bye from a yt video before than the ciao and the 💋. Instant sub!
Auto deconstruct is a must. I never uninstalled this mod ever since years
Just started playing this almost a month ago and Im loving this game. Really appreciate your vids.
I would have display the notnotmelon fork of factorissimo 2 but I'm not sure it was out back then. And obviously, when you were speaking of the fluid imput, I was also thinking to an even better mod for that : better fluid handling (I recommend the fork that use only pipe as ingredient. There is enough new items already without the ingredient). It allow to reduce greatly the number of pipe (probably a ratio of 4 to 1 in a refinery).
is it wierd that I just want to see trupen have a lets play where he just chills and builds and talks to his neighbours at times?
@Martincitopants Appearance in th sponsor skit! I love how much our dear frog has grown! God speed Mart!
Omg I burst out laughing at the mining drones just being wee dudes.
first time seeing someone make the best sponsor ad
8:30 be aware, as the merging chests mod becomes somewhat UPS expensive with long enough chests. I recall having some 70+ chests for a special purpose, and both loading game and in-game performance was suffering greatly, as of 0.15 I think. So, do use it, but don't over-do it without realizing its downsides.
16:40 fun (Friday) fact: Space exploration as the mod depicts is actually one of the first visions the game in its 0.15 (I think) aspired to be (as in, I didn't keep up if devs changed their minds).
Need this video for space age ver
funny accent man is back
feels like forever since i got recommended a trupen video
This kind of makes me want to play Factorio again
good.
Do it :)
There's a mod that allows you to research and upgrade your suite, so it becomes stronger and has more slots to put things into. I recommend that one.
if you don't mind my asking, what's a suite? what's this suite upgrade mod called? pretty new to the game but I've done a couple playthroughs and I'm interested in going further now with mods
Holy sh*t I got mentioned in a video, thank you!
last time you was angry that you wasn't mentioned in the video, you have to chill out with the amount of fame you demand.
@@Trupen Yeah, I'm not proud of that, sorry.
Incredible mods! I'm definitely adding belt router. Also congrats on the sponsorship.
Awesome! Thank you!
lmaoo the Frog TM just got me, ads now get too relevant
3:26 "Who beat Factorio a few times" and are ready to dedicate their 5 next years to a single world 😂
1:33 thanks for the visual timer, so a busy man like me can skip this boring data and move forward without wasting 2 more seconds 🙏
Just started Krastorio 2 with Space Exploration and man ... its like a whole new game
great now you make me want to play again especially that one with the slave miners, stuff got me thinking of Red alert 2: Yuris Revenge
Just 10 minutes ago I checked if there is a new Trupen video and here it is! 47 seconds ago!
For the fellow degenerates who are wondering what mod 0:16 was, it's part of the "genshin impact skin" mod
"If you want to keep safe your [...] crypto" - then shows FTX logo. Awesome pun Trupen
The video took too long to come out. I didn't know which mods to install and now my ghost writer is putting this message up on here for me.
:D
mod 20 and 21 is insane
yeah those 2 are literally must have for many people :)
Ah yes, Advance furnace, lovely mod, just keep in mind when playing multiplayer once you pass around 4000 loaders you are gonna see a drop fps for non host players. It might work better with normal factorio but if you play the space mod it is gonna hit hard on that fps.
Probably the first nord vpn ad actually sorta worth watching. Nice work.
Thanks, I wanted to make it as entertaining as it can be :)
Got a like for the great jokes like that the biters won’t pay for the wall
Just FYI, there is a newer version of Bottleneck called Bottleneck Lite, it uses some of the new API features to make it less laggy on big bases.
someone actually created the first mod, think about that for a second :D
I really like the boat mod you talked about earlier
OMG Trupen got sponsor! Im so proud for you!
MLG Factorio is a mod I can't play factorio without. It is just glorious. You should give it a look