Splitting a Sculpt into Quad Meshes (Quad Remesher)
Вставка
- Опубліковано 23 гру 2024
- Using the Quad Remesher addon to seperate a voxel sculpted mesh into parts.
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/
Just perfect - a huge time saver! My understanding of the Quad Remesher addon has improved after learning from you. It was frustrating at first, but now it's all clear. Thank you for sharing!
Everything I know about quad remesher I've learned from you. And there are always new impressions. 🎉
Well just left a comment on another video of you where Im trying to find this exact same workflow on blender. Thanks for your content pretty awesome, I want to see how 4.3 treats you. I think I will love your next 4.3 vids
Thanks for the awesome tips man, very much appreciated 🙌
is there any way to boolean or cut something off in sculpt mode (im guessing either using face sets or masks) and keep the quad count (without upping the cutters quad count)? I saw this video and it seems that the only way to do so is to either quad remesh, or of course remesh right?
basically,
If I want to cut a cube in half in sculpt mode tools,
when I do so I can never have the cut/inner side of the cube be as dense as the outside right (or be an ngon)?
the only way to fix is to remesh or quad remesh ?
I don't think so. Qremsher doesn't have a set resolution. Would be cool though.
Best 60 quid I've spent on a plugin. Have you used the face maps to materials button? I haven't been able to make it work.
Face maps were never fully implemented in Blender and supposibly are supposed to be removed. The button works if you have face maps assigned to the mesh but face sets are different.
@@pzthree I see. I just wanted to use them to control the edge flow a little while sculpting and it's much easier to assign 'materials' in sculpt mode than edit mode, also allows the smoothing. The extension you mention in your latest video sorted me out .."face sets to materials" so cheers for that.