Splitting a Sculpt into Quad Meshes (Quad Remesher)

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 7

  • @RenderRevolution
    @RenderRevolution Місяць тому +1

    Thanks for the awesome tips man, very much appreciated 🙌

  • @juliaalder2007
    @juliaalder2007 Місяць тому +3

    Everything I know about quad remesher I've learned from you. And there are always new impressions. 🎉

  • @luluna5228
    @luluna5228 Місяць тому

    is there any way to boolean or cut something off in sculpt mode (im guessing either using face sets or masks) and keep the quad count (without upping the cutters quad count)? I saw this video and it seems that the only way to do so is to either quad remesh, or of course remesh right?
    basically,
    If I want to cut a cube in half in sculpt mode tools,
    when I do so I can never have the cut/inner side of the cube be as dense as the outside right (or be an ngon)?
    the only way to fix is to remesh or quad remesh ?

    • @pzthree
      @pzthree  Місяць тому

      I don't think so. Qremsher doesn't have a set resolution. Would be cool though.

  • @DirtiestDeeds
    @DirtiestDeeds Місяць тому

    Best 60 quid I've spent on a plugin. Have you used the face maps to materials button? I haven't been able to make it work.

    • @pzthree
      @pzthree  Місяць тому +1

      Face maps were never fully implemented in Blender and supposibly are supposed to be removed. The button works if you have face maps assigned to the mesh but face sets are different.

    • @DirtiestDeeds
      @DirtiestDeeds Місяць тому

      @@pzthree I see. I just wanted to use them to control the edge flow a little while sculpting and it's much easier to assign 'materials' in sculpt mode than edit mode, also allows the smoothing. The extension you mention in your latest video sorted me out .."face sets to materials" so cheers for that.