it's pretty obvious, since blood mage, is tuned around the player having poe 1 recovery, and they completly fortog that poe2 only has 0.1% of the recovery that you can have in poe 1
@@gampie13 That wasn't the only thing they forgot. Even something as basic as Evasion feels a bit borked, because Evasion builds always relied on big Life, to tank incoming damage unmitigated (cause no armour), when it got through your Evasion. You also played Spell Suppression, because it was conveniently close on the tree, to at least improve spell damage mitigation. Now we have the exact same Evasion, but no SS and virtually no Life. That makes pure Evasion feel like extreme glass.
Also Bloodmage here just entering Maps. Sanguimancy absolutely needs a fix. Some suggestions : a) at least make it an optional toggle like all passive buffs so people can turn it off. b) make the cost the fifty-fity it should have been from the start instead of double-up. c) it could use a fun QoL change that blood orbs are slowly drawn to you, so you don't have to go fetch them under the bosses' belly.
Should just remove mana cost entirely and stay 100% blood cost. That would at least make mind over mana valuable for some tank. It's called BLOOD mage, not Blood and Mana Mage. The way it is now, Infernal with Blood Magic passive is better, and thats sad cause it's not even that good on Infernal.
Lol i ascended into bloodmage yesterday and went lightning too because of your videos even though i saw how other people thought the class was trash.. Bad timing
Came looking for blood mage gameplay expecting to see a bunch of blood flying everywhere...instead I saw a bunch of elemental spells being thrown around. Why does it seem every game dev seem to think *use health to cast spells = blood mage* I want to be draining blood, I want to be using blood as a weapon and as my primary tool to kill people not just recoloring my blue mana bar red.
if theyre going to make a class named this they need to give it its own skill set. kinda like how witch and sorc have different bases and name the ascendency something completely different.
Made the mistake of going Blood Mage as my first character. Don’t have too much game time per day, but finally finished Act 6 yesterday. After seeing so many content creators share the same experience I had, but still in late game, I rerolled Deadeye this morning. You truly begin to understand how gimped Blood Mage is when running through the campaign with a character that actually gains benefits from ascending.
Tbh the more I play Bloodmage the more I think he is really alright. Just not as the typical caster. I am currently steamrolling through t5 no problem, dying waaay less often than my archmage and deadeye friends. I do enjoy the Bloodmage hate tho, I might just get a buff on top my already working build.
@@Oathiel That is fair, the reason I rerolled is because once you reach higher tier maps, well it really doesn’t become fun anymore. The clear is atrocious, you literally have to take on packs one by one. It feels like you’re trying not to die to the monsters, and Sanguimancy.
You're doing the tough job that nobody else wanted to do, including myself.... I applaud your effort. And I thank you, for saving me many many hours. Seriously.
Easiest way for GGG to fix this imo is to scale the blood remnants healing with your gem strength, like they scale the stormweaver's elemental storm. Fixed amount of HP heal just means ur build will be worse the higher your gem level.
Bloodmage needs more viable options. Guides out now focus on ice casting, and then you ask what's the point? To go elemental caster might as well go sorceress.
@@SLS-4Kubica Supposedly Vitality Siphon doesn't work, or if it is working, it's going through many levels of mob "leech resistance". When I could first access that node, I took Sanguimancy and Vitality Siphon, having calculated 10% (+an extra 12% hp leech from the node before VS) thinking this would sustain my hp enough, but I lose hp on casting. When the spell hits for 250-320, for example, and the spell costs 25 mana/life, then the average spell hit is 285, I should be gaining 28.5*1.12 hp per spell hit, but I lose hp. I spent 20k gold removing Sanguimancy. I then saw the patchnote "Life leech has been buffed", excitedly added Sanguimancy and VS back again, same problem... this time it cost me 22k gold to remove. Bloodmage is a single small passive of +3% max life. Anything more than that and you're just a worse Witch.
Just respec to only have the first node (3% more life) until you get 4 or more ascendancy points. I struggled a bit but once I got gore spike I was able to hit hard enough and spawn enough life remnants to enjoy it.
I always enjoy the concept of hemomancy in games since Dragon Age: Origins. This news is kind of disappointing because this isn't the first time I've heard that blood mage is bad. But I think I'm more bothered about the idea of a blood mage not having blood spells and instead it's just a resource and you're left using lightning or fire or something.
FYI, there is a a very faint purple circle under you that warns you that you are about be 1-shot by a chaos burst, a fraction of a second before it occurss at 19:44 (the visual clarity is not great, especially when the effects from your own skills overlap). (But I feel your frustration with the overall state of Blood Mage.)
I'm not good enough to play ARPGs without recording my gameplay & clipping all deaths & challenging encounters, then reviewing them frame by frame. Honestly, my replays often show I've dodged things without fully realising, so I learn as much about game mechanics from 'wins' as from deaths.
And hot tip: some MTX (especially cloaks), obscure the ground, making it harder to see ground degens/targets directly beneath your character. 'Floating' MTX (which remove your boots) can help improve visual clarity.
I just got my Blood Mage ascendancy an hour ago and now I see this. Dammit I had a gut feeling this was going to be a thing and you just affirmed it. Plus, I screwed myself by trying to do a full Chaos build but Chaos is not viable to main at all. Time to reroll until this is fixed
@@umcaraai1991 The comment I'm replying to is using that video in an attempt to invalidate the viewpoint of this video. But that video actually acknowledges that you're going to struggle when you're at the point that this dude is. TLDR is that an experienced player can make things work, but it is probably going to be a bad experience for someone new. That same statement is definitely not true for builds like minions or the pre-nerf cast on cold.
@@Zemlja_je_ravna My dude, it has nothing to do with not wanting to spend gold. It's that he feels it'd be a waste of time respeccing a class that he feels is fundamentally broken when he could roll up a new class instead.
The first things that come to mind is taking the blood magic(on the passive tree) passive to remove mana cost and then Mind over matter. So effectively with these two nodes your mana pool is an extension of your health pool. Even if blood magic doubles the health cost you will have all of your energy shield and mana as defence before you get to health. I hope this idea helps.
unfortunately blood magic sets your mana to 0 i believe, also mind over matter only applies with attacks against you so the health cost of spells wont be taken from that
I did mind over matter and eldritch battery and this nearly doubled my mana pool making it equal to my 2k health bar. Plus one of the passives in his arc build adds bonus damage based on the max mana so it’s actually really good. Just get mana regeneration to counter the negatives and you’ll be hard to kill. Might have to play slower a bit when they hit you. can’t cast but it saves you from dying so you can reset.
might have just bricked my build because i spent all my money grabbing blood magic. now it cost 800 health to cast comet, if i don't have a shield up (only 1k shield) enemies just look at me and i die.
Yep. I also have decided to reroll until adjustments are made. In blood witch current form, you need all your ascendency points just to break even. Feels bad.
It feels like reap and exsanguiate are pivotal to bloodmages identity and for some reason they are stuck in database hell and not put in game yet for some reason. Combined with the ridiculous ascendancy tree choices, its literally an incomplete class. I kept trying to make it work but im officially rolling a sorcress now in the meantime
Would using power siphon on his wand help in any way? He would give up the power sigil thing, but the cull of power siphon restores hp. If you're constantly popping mobs, would that hp influx help balance out the needed survivability?
To anyone reading, yes this ascendancy is super bad and needs changes. This is a guide on how to stop dying and actually play the game with this. If you are playing this fiesta and don’t want to start over I will explain my solution, you probably have 3 major problems that are killing you in map. 1. You need to regen back what you are using in form of life. 2. Physical damage because you probably got no armour, the int bases don’t give armour. 3. Low chaos resistance. You need to be 30-40%+ at least to even feel okey. 10% will make mobs one shot you no matter how much hp you have. You are one shot in this video because of this. There is a unique chest piece that converts phys damage taken into fire damage. Get it with the unique shield that regenerates 3% life every second and +5 max fire resistance. These pieces have a lot of fire resistance, will make you regenerate a ton and greatly reduces your physical damage taken. If you find a corrupted chest that makes more of the phys damage taken as fire it’s even better. With a good chest this removes 40% of all phys damage flat off. Which is crazy good for physical, especially big hitting abilities like boss. Because armour stops working on big physical damage then flat phys migation was only the way to go. These pieces makes it possible for you to use your abilities without draining yourself. The rest of the armour pieces and rings/amulets you want life on everything possible, elemental res make sure it’s capped and some chaos res because in this game chaos resistance is a must and not an option. Dying in Poe 2 is 5 times as brutal as in poe1. But the catch is you want strength mods here as well. 25 strength= 50 HP. And then you can start picking up strength bases with armour. To hell with ES. Armour on your boots, armour on your helmet and armour on your gloves. But this is a tricky balance. You need to top the Int high enough so you can use skills on highest level but you also want high enough strength so you can also use pure armour bases. In the ascendancy passives I have one strong recommendation and that’s 25% over 4 seconds one. After that just go for what ever you think gives most damage. On the atlas take all the recoup nodes, every single one. And buy jewels with 4% life recoup and 15% elemental damage. This will give you 75% recoup from phys and elemental hits. There are great crit and lightning nodes close to all these nodes. Take those as well after. The rest on the tree you are free to spec into damage. You won’t get crazy damage but you will not have problems with death anymore. The game will feel comfortable and enjoyable. For clearing I will give a tip. Detonate dead with increase area effect and echo spell. Kill one mob with any other spell and then just hold in detonate dead and nuke the whole map. With all the regen and recoup these it is a beeeze to get off.
@@aminhalilovic3499 As someone with limited time I've decided to start as a blood mage and I followed Mtashed up until this point. I just cleared the campaign with over 200 deaths (Yes I know, it's bad) and this is one of the most miserable experiences I've had in any game. I have over 3k hours on PoE 1 and I'm not a new player by any means. To top things off there were some party play bugs in the first few days that made it even harder to progress through the campaign as a duo with my GF. I have a Titan that's halfway through the campaign and I would rather continue playing the blood mage in a more defensive manner. I think that me and a lot of other people would greatly appreciate your take on this class. A video would be nice for newer players but a maxroll planner link would be cool as well. Thanks for the tips so far.
I've got the infernalist, my friend got the menstrualist. Guess who has created a new character at level 25. The more we talked , the more it felt like suicide. He didn't even do lab 2 to try throwing his own blood at monsters in bags of 1 liter a time.
honestly, the whole endgame idea of mana/hp costs going up with skill leveling is overtuned. It gets exponentially more costly, without exponential gain or exponential ways to recoup hp/mana. You kind of have to keep your skills as low as you possibly can so you can sustain but still kill feasibly. It's a little too min-maxy in ways that I also find unenjoyable. I just want to do more damage and beef up my character to live long enough to deal that damage.
started blood mage as well, stopped after reached 100 deaths around tier 3 maps, just finished acts with infernalist now and im around 5 deaths, its just ridiculous how bloodmage feels either unfinished or not thought out at all. good luck on your reroll
@@Derzull2468 There's a super easy fix. Sanguinomancy doubles your costs because you pay the same mana cost PLUS an equivalent life cost. Why double it? Just make the mana cost 50% with it active since you're paying life for the other half. Such effort, such reflection.
@@toxicjester9705yep same here though blood mage does feel bad I have it off till I get more points and health stacks but minion curse plus containgon/ freeze burn support gem with hexblast and cursed despair 58% percent I’m blowing shit up and freezing bosses with my dripped out Ice mage minions lmao
Hey man, as a fellow bloodmage, I've noticed that the frost wall actually drops life and mana (if you also run mana remnant). Taking mind over matter and frost wall + echo and then combo with the mana leech skill (I forgor the name) and I feel like you can be what you imagine. Hope this helps
You should get the "all damage taken from mana before life" Node, That + Energy shield should make you a lot tankier. Still the blood mage its kinda ass
@@JT-yl9yt did you test it or do you assume it does? Same kind of thing exist on poe and it wont double it So i assume it work same way so it wont double cost
@@EnderElohim People have already said that it does and said it does double it in global when they picked it...either way the expensive skills are still too costly even IF you could remove the mana cost without suffering the double.
When I saw Bloodmage at the show, i was considering him as the first character because i like tanky builds so i decided that I would start with Warrior then Sorceress and wait for people to play him and see if he is as cool as i imagined and it turned out that he requires changes, so I'll play it someday
I also picked blood mage at EA start and suffered so much (partly because of skill ish, but also because I had sanguimancy allocated). What a waste of time. The only good thing about the ascendency is the character art. The forced node invents a health cost for nothing. The orbs are nice when you can pick them up, but you pick them up when you don't need them so what's the point. You literally pay for a cast twice, and that cost makes you die faster. It scales terribly endgame. The other nodes also s*ck a**, and feel like just nodes you would find on a normal tree, not an ascendency tree. I just started a deadeye and it feels so much better.... Idk how GGG thought this made any sense, have they even played blood mage before releasing it? I feel like the blood mage should be a strength stacking spell crit caster, but as you said in the video, the skills are too few. I also think the support gems are boring as f***. I don't think people can come up with original builds in this state, all the support gems work or don't, there's no in between...
Great video!! I honestly feel the same about fire sorc. Currently trying different builds and from what I see, fire needs to have a stun and electricity needs to build up electrocute much faster. Currently I feel like ice sorc is just a necessity because u actually have usable stuns or just ways to stop mobs form completely mobbing you
I run Blood mage and use a minion build, I'm at cruel act 1 so far. I've been enjoying it and the minions are helping me run through and while i've died a few times due to casting spells but im still able to walk through bosses and mobs most of the time. Hope you have luck finding a build that works. One of the ascendancy nodes allows you to take delayed damage this helps quite a bit
your missing the main point, the reason the class is bricked is because the higher your level and the more your spells level up, the more dmg to self your doing, a lvl 19 comet hits your character for 1k dmg.
@@Ghost-gd5xn while i get that, i feel blood mage can do well without those big spells with using minions. Infernalist can do better in this regard as well, not saying Blood Mage is the best here just saying it can still do things (unfortunately one of the things it cant do is cast big spells over and over), I agree that Blood Mage 100% needs to be changed in some way.
@@Ghost-gd5xnbut if you play bloodmage and want to use those hard hitting skills you should have just played sorc instead of witch no? Before i picked my witch i looked into tons of reviews on each class to make sure which suited me most and like most people pointed out that this ascencion seems to be a minion necromancer kinda build where you rely on debuffs and minions
@toxicjester9705 that's what figured when I picked blood mage thinking it was for the minions.. which is what I was reading. But everyone says infernalist is the way for it. Who knows I'm just gonna keep going till it doesn't work anymore lol
As another struggling Blood Mage, I feel your pain. It seems very clear though that most classes have a 'first' Ascendancy that is in better shape, and a 'second' that is an early work-in-progress proof of concept. I'll come back in a few months when the game is in better shape - it is likely to be a masterpiece eventually and I don't want to spoil the later parts of the game beta-testing it in this early state.
Last weekend, going into Act 2, I was certain I was going to pick Blood Mage. My friend and I just barely failed the Ascendancy boss fight twice in a row, and we stopped for the day. The next morning, I saw multiple discussions about how bad Blood Mage is. Now, I'm glad we failed.
Damage part need some love for sure, leech too, tanking wise it's pretty fine, being one of the better class in game actually (the only tank one even ?), but you still need to invest in tanking like any other class, it's not a "free tank" class
I was able to get immediate value out of sangrimancy by building around boneblast spam. Choosing boneblast (or going chaos instead of physical) allows me to take "Direct Approach" passive, which I think is pretty powerful. Building into the druid's hybrid section of the passive web I think has been good too for dealing with the crowds of small stuff.
Yep you didn’t at 9:08 there’s a main node you didn’t take that helps out, people have been making crit builds and gone down the right hand side of the ascendancy tree, still needs improvements though
I'm maining blood mage, level 78 atm, and your first mistake is to use energy shield. Go full armour, energy shield completely negates your sanguimancy advantage, and armor actually mitigates damage, so HP is more valuable. I'm sitting at 2.2k HP, 4.4 when overflowed, and 67% armour (without shield). Also my build is full "glass cannon", only armour I got is from jewels (Ruby jewel with armour, stun build up and global physical damage). Your second mistake was lightning, blood mage is made to CRIT, and the best base crit spells are bone ones. If you go lightning, it only gets good after your third ascension, and that is if you skip the leech.
thank you for using your platform to shed a light on this! i will say learning how to stay alive on this class has made the whole game cake on Ranger so i guess theres that 🤣😂 if they fix it though ill be right be right back on Blood Mage but right now like you said no matter what you do its pointless you can literally play any other class and feel 100% better!
Sounds like a fix for Bloodmage would be *half* the cost of the spell is now from life, rather than mana (so 50% from life, 50% from mana), rather than 100% of the cost from each?
My biggest complaint about bloodmage is that we dont actually get an blood spells. When I saw this was announced I was realllllllly hoping for vampire style gameplay with blood abilities but it fell completely flat for me. Rerolled into infernalist.
Anyone wanting to go blood mage go check out goratha doube COF build its really good, again this is for people who really wanted to go BM. If not choose another class. I also dont understand why content creators are acting like its not in EA
What are you mad about? If bloodmage has some fundamental issues and does not align with the powerfantasy of beeing a ''bloodmage'' poeple are upset for investing time and want to express themself. If you dont like what the creator has to say about his experience then choose another video.
@@Knufffii Im running BM and it works fine, unfortunately theres only a few BM builds that work and there all related to frost. Im not mad but atleast preface your complaints with the fact its in EA. How can you get upset when the devs said there will be nerfs and buffs all throughout EA.
I thought I was bad with my blood mage ascendency. Now I know I’m not the problem. Thanks for the video. I am gonna take a break until they fix, hope they make it fun.
ok it isnt just me. my first death as a new POE player as a regular witch was the act 1 boss. after I went blood mage, Ive genuinely hated the gameplay and have respeced 3 times. I was about to respec for a 4th time thinking I fucked up or something. I think im just going to drop the game at this point, I refuse to go through act 2 again on cruel on any other class, none of this feels worth it
I found the spell leech ascendancy node helped smooth things out for me. Also some recoup to slow down incoming damage. I was also planning on using MoM/Eldritch Battery, and do some int/mana stacking
You’re right, I agree with you. It’s possible to make it work, but like you said, everything the Blood Mage does, other classes just do 10 times easier and better.
Just got to level 70 on my bloodmage. Maps were taking 30+ minutes just crawling through then to avoid dying while still clearing. I get on my 72 stormweaver and clear maps in 5-7 minutes. My bloodmage actually ran into a rare mob with hp regen every 10 seconds, and my bloodmage was incapable of killing it. I couldn't even dps through the tank before eating all flasks. I'm retiring the bloodmage until they do a complete overhaul.
So one thing about POE2 is that fully specin’ into something could have major downfalls, I’ve been running blood mage w/the curse specs & I run a primary melee/curse build. Having the ability to rock double curses & blasphemy buff applying a curse as an Aura w/ Specing into INT/STR use time of need for the other buff. And I’ve had very good results
3 things. Use support gems that help crit because you're not generating anywhere near enough orbs. You can get 24% of damage recouped as life in your passive tree. Also, if you took Vitality Siphon in ascendancy nodes to get 10% of leech from your spells your overall health uptime would be insanely higher. Hope this helps!
I think it would help if the blood globs would slowing gravitate towards you until you pick it up maybe like a lil slower than the volatiles or something so you wouldn't have to actively be looking for them ??
Good thing this is early access and you don't have to commit that hard to a character and test things out, other classes have some good build! I'm having a blast with my cold monk atm
ok, a couple of questions ... 1. Did you slot Inspiration in Mana Tempest to cut the mana drain by 40%? 2. Did you use Blasphemy to make Conduction a mana cost free aura?
Some additional thoughts: 1. I am seriously considering the passive skills Eternal Youth and Mind of Matter to transform my blood mage. The PoE2 version of Eternal Youth is your life gets your Energy Shield regeneration and your Life Flasks give you Energy Shield. Meaning your life can regenerate VERY quickly with the proper items and skill selections. Mind of Matter makes it so all damage goes to Mana before touching life, which will help you from getting 1 shot when low on life from casting before you could regenerate it all from Eternal Youth. 2. Crimson Power is the health boost you are looking for. 3. Going staff isn't the best play. Doing scepter + wand will give you the spirit to run mana remnants and grim feast. Use Unearth to summon minions that can be consumed by Arc for a 30% damage boost via support gem. Maim is so very good on those Unearth minions as well. I basically only need to use Mana Tempest of bosses that have no spawns.
I've had a lot of the same issues mentioned in the video. My solution was to run inspiration support on my main ability (40% less cost). I haven't invested a ton into mana regen so I still go oom quite often but in my experience spamming mana pot solves that problem. As for life cost, I have the spell leech node, mixed with some of the life regen nodes, vitality, cannibalism and grim feast and in my experience I can keep my ES up for the most part and not take any dmg on my HP and my life cost is now low enough to maintain like 50% overhealth. Also I took zealots oath for all my stacking life regen to apply to ES because I really never want to take damage on my HP. I'm still only in pretty low tier maps so I'm not sure how viable this setup is late game but for now its working decently for me.
Blood mage alone makes my build immediately suck against bosses. I play chaos dot blood mage. My dots fall off every 4-6 seconds. I also needed to take speghettification which makes all choas spells take an additional 3% hp and shield. All for dots that don't do much damage.... definitely expecting a nice buff soon.
I should also state, that I use cursed aura and hexblast to take care of close threats. That gives me a lot of orbs, but can't do that still in boss fights.
the whole dot damage seems a un finished system, the mob will jump at you faster than the dots kill them(at least need some minons to distract them or cc)
I rolled a Invoker after trying out your build on blood mage and boy, it seems like i am playing a totally different game. Having to stay in melee range just so that i can survive fromm the blood orbs, and not dealing enough damage to bosses, were definitely my worst memories of playing blood mage.
@@r.d.6290 Exactly, the first ascendancy nodes are literally the hard mode button, never have i seen before a blood mage in game, that has HP cost ON TOP of mana cost, without any damage bonus or beneficial effects. The blood orbs are hardly a beneficial effect due to their short pick up range. I have also lost count when i tried to roll to the blood orb only for it to expire and i landed in a even riskier position.
It's insulting to me how much better that much life on hit is vs the ascendency node that just happens to double your casting costs. That one node is practically bricking the entire ascendency.
Once I took the Eternal Youth Node which allows all the energy shield recovery you tack to apply to your health it was game on with blood mage for me my health barely notices my casts. But using this should not be a hard requirement and I hope we see changes.
This perfectly explain it. The health costs should not be this ridiculous and the leech should be on that node, not the health blobs. Also Blood Mage CAN work, if you play it as a ranger with a bow or crossbow... It absolutely does not work with spells due to the insane spell costs.
This class is about big nukes lightning is more about spamming spells. That 10% life steal is crazy with nuke abilities. Then switch to phys, fire, or frost. Detonate dead scales with physical damage in this game. And their is a wand that helps conserve corpses. You can get up to a 75% chance not to consume a corpse. Then, with sacrifice and a few tanky minions, you can just spam, detonate them, and clear the map.
I've just rerolled a new character because of Sanguimancy, struggled through act 3 normal and act 1 brutal, unlevelled it and breezed the rest of brutal. Got to maps and spent all my currency to get 2.5k life, 1.5k ES and maxed resistances... Now I only cast Hexblast and use Blasphemy to put my curses on close targets. I can clear the first few tiers of maps fine, but I cannot touch bosses. Without extra debuffs like Wither, I do no damage at all.
the strength gem that cuts cost 40% seems really good, i use it on my merc for my grenades. im noob in this game but maybe this is something u have not tryed or overlooked.
all i could think while watching this was, is your trying to do a sorceress lightning build on a witch. i have a build focused on chaos damage and curses, ive felt the damage has been super good after specing into alot of the curse effectiveness perks. just now starting act2 in cruel and realizing my gear has been a major issue too my damage
Arc Blood Mage here, Use Ball Lightning to apply multi hits (crits easy for health orb gen + Shock), also slap on the arc teleport skill for CULL but also TELEPORT for safety/execute. Doesn't fix health issue, but helps a lot. At this point, it is a glass cannon angle, they aren't doing shit for this ascendency.
I went Eldritch/MoM on my cold sorc after the nerfs and stacked mana regen. I regen like 450 per second. And my survivability went way up, but my kill times are slower.
I tried it and couldn't keep my mana up, tried tha belt that recoup 50% mana when you get it, tried refunding my damage nodes for mana regen nodes, and i couldn't keep my mana up without having to play slowly
Its rough, I agree. The blood mage, and witch in general, are clearly designed to be tankier slower killing casters. While blood mage is weak right now, I think going blood mage and then going for much less mana efficient elemetal spells, lightning especially seems mana hungry, is just not a great combo. Occult spells seem MUCH more mana efficient to me. I rarely need mana pot on witch, I chug it constantly on sorc.
i feel like she doesnt have the spells yet. something like reap and exsanguinate. seems like shes a physical spell caster and only physical spells are detonate dead and bone storm. high damage large aoe and single target set up or channel spells. lose small amount of hp and works with all her nodes. bleed and leech works with crit and with elemental attacks making bleed better u can go "% damage as" mods. really feels like her kit isnt done. same with warrior he has only 1/3 of his spells and he feels just as bad
i took bloodmage expecting to be a cool vampire but i'm just anemic
☠
Perfect! Me too! 😂
Lol
I got a unique wand for Blood Mage. He needs to tank with mana. 👀
This made me laugh, thanks buddy😂😂😂
This was a comment on a different video: other classes ascend to get more power, blood mage ascends to get more problems.
it's pretty obvious, since blood mage, is tuned around the player having poe 1 recovery, and they completly fortog that poe2 only has 0.1% of the recovery that you can have in poe 1
I’m blood ice mage witch and even if it’s tough I’m still having a blast because I’m a souls fan so I’m down for struggle
@@gampie13 That wasn't the only thing they forgot. Even something as basic as Evasion feels a bit borked, because Evasion builds always relied on big Life, to tank incoming damage unmitigated (cause no armour), when it got through your Evasion. You also played Spell Suppression, because it was conveniently close on the tree, to at least improve spell damage mitigation. Now we have the exact same Evasion, but no SS and virtually no Life. That makes pure Evasion feel like extreme glass.
There is big NODE that says, block damage with mana, you max mana reg, easy... lol
Except you spend both mana and life as blood mage@@Zemlja_je_ravna
Also Bloodmage here just entering Maps. Sanguimancy absolutely needs a fix. Some suggestions : a) at least make it an optional toggle like all passive buffs so people can turn it off. b) make the cost the fifty-fity it should have been from the start instead of double-up. c) it could use a fun QoL change that blood orbs are slowly drawn to you, so you don't have to go fetch them under the bosses' belly.
Should just remove mana cost entirely and stay 100% blood cost. That would at least make mind over mana valuable for some tank. It's called BLOOD mage, not Blood and Mana Mage. The way it is now, Infernal with Blood Magic passive is better, and thats sad cause it's not even that good on Infernal.
Lol i ascended into bloodmage yesterday and went lightning too because of your videos even though i saw how other people thought the class was trash.. Bad timing
@@ThunderJunkOCeither 50%mana/50%hp or go all in into hp yes. It has to be a mistake it is 100/100, its so fucking dumb
Probably one of the best late game classes, he can max both mana and hp lol, and block damage with mana, with ton of mana reg.
@timt6663 don't worry, blood mage still good. People just need to stop trying to make a sorc out of them. I took a whole different route
Came looking for blood mage gameplay expecting to see a bunch of blood flying everywhere...instead I saw a bunch of elemental spells being thrown around.
Why does it seem every game dev seem to think *use health to cast spells = blood mage*
I want to be draining blood, I want to be using blood as a weapon and as my primary tool to kill people not just recoloring my blue mana bar red.
This dude gets it
if theyre going to make a class named this they need to give it its own skill set. kinda like how witch and sorc have different bases and name the ascendency something completely different.
Made the mistake of going Blood Mage as my first character. Don’t have too much game time per day, but finally finished Act 6 yesterday. After seeing so many content creators share the same experience I had, but still in late game, I rerolled Deadeye this morning. You truly begin to understand how gimped Blood Mage is when running through the campaign with a character that actually gains benefits from ascending.
Tbh the more I play Bloodmage the more I think he is really alright. Just not as the typical caster. I am currently steamrolling through t5 no problem, dying waaay less often than my archmage and deadeye friends. I do enjoy the Bloodmage hate tho, I might just get a buff on top my already working build.
@@Oathiel Can you share your build, I have no idea what to do right now
@@Oathiel That is fair, the reason I rerolled is because once you reach higher tier maps, well it really doesn’t become fun anymore. The clear is atrocious, you literally have to take on packs one by one. It feels like you’re trying not to die to the monsters, and Sanguimancy.
You're doing the tough job that nobody else wanted to do, including myself.... I applaud your effort. And I thank you, for saving me many many hours. Seriously.
Easiest way for GGG to fix this imo is to scale the blood remnants healing with your gem strength, like they scale the stormweaver's elemental storm. Fixed amount of HP heal just means ur build will be worse the higher your gem level.
Bloodmage needs more viable options. Guides out now focus on ice casting, and then you ask what's the point? To go elemental caster might as well go sorceress.
@@GPS08 I don't see anybody using the life leech on the blood mage do you know if them nodes are good/strong ?
@@SLS-4Kubica Supposedly Vitality Siphon doesn't work, or if it is working, it's going through many levels of mob "leech resistance". When I could first access that node, I took Sanguimancy and Vitality Siphon, having calculated 10% (+an extra 12% hp leech from the node before VS) thinking this would sustain my hp enough, but I lose hp on casting. When the spell hits for 250-320, for example, and the spell costs 25 mana/life, then the average spell hit is 285, I should be gaining 28.5*1.12 hp per spell hit, but I lose hp.
I spent 20k gold removing Sanguimancy.
I then saw the patchnote "Life leech has been buffed", excitedly added Sanguimancy and VS back again, same problem... this time it cost me 22k gold to remove.
Bloodmage is a single small passive of +3% max life. Anything more than that and you're just a worse Witch.
@@SLS-4Kubica Not strong
Please post your feedback in the forums. It's EA, they will probably rebalance some classes. But for this they need to be aware of the problems
it is just surprising that they doesn't at least test out the end game builds themselves to discover this, as this feels like something very obvious
Hoping you found your game and community, Mtashed
I picked this class because it sounded so cool but it sucks so bad. Now I view the bloodmage ability as a debuff
Just respec to only have the first node (3% more life) until you get 4 or more ascendancy points. I struggled a bit but once I got gore spike I was able to hit hard enough and spawn enough life remnants to enjoy it.
Meanwhile, the Blood Magic node still exists and is basically the better Bloodmage in every way.
I always enjoy the concept of hemomancy in games since Dragon Age: Origins. This news is kind of disappointing because this isn't the first time I've heard that blood mage is bad. But I think I'm more bothered about the idea of a blood mage not having blood spells and instead it's just a resource and you're left using lightning or fire or something.
FYI, there is a a very faint purple circle under you that warns you that you are about be 1-shot by a chaos burst, a fraction of a second before it occurss at 19:44 (the visual clarity is not great, especially when the effects from your own skills overlap). (But I feel your frustration with the overall state of Blood Mage.)
I'm not good enough to play ARPGs without recording my gameplay & clipping all deaths & challenging encounters, then reviewing them frame by frame. Honestly, my replays often show I've dodged things without fully realising, so I learn as much about game mechanics from 'wins' as from deaths.
And hot tip: some MTX (especially cloaks), obscure the ground, making it harder to see ground degens/targets directly beneath your character. 'Floating' MTX (which remove your boots) can help improve visual clarity.
I just got my Blood Mage ascendancy an hour ago and now I see this. Dammit I had a gut feeling this was going to be a thing and you just affirmed it. Plus, I screwed myself by trying to do a full Chaos build but Chaos is not viable to main at all. Time to reroll until this is fixed
Chaos is not bad, but not good at start
what's wrong with chaos BM? I am almost level 92 and I've leveled as chaos
I wasn’t able to get it to work on a minion-less build. Works fine on mobs but bosses were always a major problem. Maybe I missed something.
So happy I chose Infernalist.
Same 😅
Same, I’m playing minions and it’s really fun, only problem is I can’t really party up because people wouldn’t be able to see what’s going on 🤣
Same. Running a fire mage setup with demon form and shotgun fireball. It's the most fun I've had since Diablo 2.
Gotta love the first recommended video in the sidebar "Decimating T16 maps with Crit Hexblast Blood Mage".
200 exalt build, watched that video and he says he doesn't recommend as first char
@@dcar6217 so? more than half the classes use at least 150 + exault to play t16 maps
He says he don't want to use gold lol what a clown, he don't need gold for anything else. This is just a troll video.
@@umcaraai1991 The comment I'm replying to is using that video in an attempt to invalidate the viewpoint of this video. But that video actually acknowledges that you're going to struggle when you're at the point that this dude is. TLDR is that an experienced player can make things work, but it is probably going to be a bad experience for someone new. That same statement is definitely not true for builds like minions or the pre-nerf cast on cold.
@@Zemlja_je_ravna My dude, it has nothing to do with not wanting to spend gold. It's that he feels it'd be a waste of time respeccing a class that he feels is fundamentally broken when he could roll up a new class instead.
I also saw that Grimro was playing with only the first small node allocated, because this ascendancy was just that bad LMAO
The first things that come to mind is taking the blood magic(on the passive tree) passive to remove mana cost and then Mind over matter. So effectively with these two nodes your mana pool is an extension of your health pool. Even if blood magic doubles the health cost you will have all of your energy shield and mana as defence before you get to health. I hope this idea helps.
unfortunately blood magic sets your mana to 0 i believe, also mind over matter only applies with attacks against you so the health cost of spells wont be taken from that
You get touched once in maps, you'll die. I've tried it.
I did mind over matter and eldritch battery and this nearly doubled my mana pool making it equal to my 2k health bar. Plus one of the passives in his arc build adds bonus damage based on the max mana so it’s actually really good. Just get mana regeneration to counter the negatives and you’ll be hard to kill. Might have to play slower a bit when they hit you. can’t cast but it saves you from dying so you can reset.
might have just bricked my build because i spent all my money grabbing blood magic. now it cost 800 health to cast comet, if i don't have a shield up (only 1k shield) enemies just look at me and i die.
@@markgattyyou should be able to refund it
Yep. I also have decided to reroll until adjustments are made. In blood witch current form, you need all your ascendency points just to break even. Feels bad.
It feels like reap and exsanguiate are pivotal to bloodmages identity and for some reason they are stuck in database hell and not put in game yet for some reason. Combined with the ridiculous ascendancy tree choices, its literally an incomplete class. I kept trying to make it work but im officially rolling a sorcress now in the meantime
Nah Archmage works great.
Would using power siphon on his wand help in any way? He would give up the power sigil thing, but the cull of power siphon restores hp. If you're constantly popping mobs, would that hp influx help balance out the needed survivability?
I got this class to work, any way I can show it to you? Or send a video of gameplay? It actually feels really good as well
Post it
To anyone reading, yes this ascendancy is super bad and needs changes. This is a guide on how to stop dying and actually play the game with this. If you are playing this fiesta and don’t want to start over I will explain my solution, you probably have 3 major problems that are killing you in map. 1. You need to regen back what you are using in form of life. 2. Physical damage because you probably got no armour, the int bases don’t give armour. 3. Low chaos resistance. You need to be 30-40%+ at least to even feel okey. 10% will make mobs one shot you no matter how much hp you have. You are one shot in this video because of this.
There is a unique chest piece that converts phys damage taken into fire damage. Get it with the unique shield that regenerates 3% life every second and +5 max fire resistance. These pieces have a lot of fire resistance, will make you regenerate a ton and greatly reduces your physical damage taken. If you find a corrupted chest that makes more of the phys damage taken as fire it’s even better. With a good chest this removes 40% of all phys damage flat off. Which is crazy good for physical, especially big hitting abilities like boss. Because armour stops working on big physical damage then flat phys migation was only the way to go. These pieces makes it possible for you to use your abilities without draining yourself.
The rest of the armour pieces and rings/amulets you want life on everything possible, elemental res make sure it’s capped and some chaos res because in this game chaos resistance is a must and not an option. Dying in Poe 2 is 5 times as brutal as in poe1. But the catch is you want strength mods here as well. 25 strength= 50 HP. And then you can start picking up strength bases with armour. To hell with ES. Armour on your boots, armour on your helmet and armour on your gloves. But this is a tricky balance. You need to top the Int high enough so you can use skills on highest level but you also want high enough strength so you can also use pure armour bases.
In the ascendancy passives I have one strong recommendation and that’s 25% over 4 seconds one. After that just go for what ever you think gives most damage.
On the atlas take all the recoup nodes, every single one. And buy jewels with 4% life recoup and 15% elemental damage. This will give you 75% recoup from phys and elemental hits. There are great crit and lightning nodes close to all these nodes. Take those as well after.
The rest on the tree you are free to spec into damage. You won’t get crazy damage but you will not have problems with death anymore. The game will feel comfortable and enjoyable.
For clearing I will give a tip. Detonate dead with increase area effect and echo spell. Kill one mob with any other spell and then just hold in detonate dead and nuke the whole map. With all the regen and recoup these it is a beeeze to get off.
@@WintercideI tried my best explaining, I might try to post something. Never made a video before tho
Make a planner on maxroll please
@@aminhalilovic3499 As someone with limited time I've decided to start as a blood mage and I followed Mtashed up until this point. I just cleared the campaign with over 200 deaths (Yes I know, it's bad) and this is one of the most miserable experiences I've had in any game. I have over 3k hours on PoE 1 and I'm not a new player by any means. To top things off there were some party play bugs in the first few days that made it even harder to progress through the campaign as a duo with my GF. I have a Titan that's halfway through the campaign and I would rather continue playing the blood mage in a more defensive manner. I think that me and a lot of other people would greatly appreciate your take on this class. A video would be nice for newer players but a maxroll planner link would be cool as well. Thanks for the tips so far.
I've got the infernalist, my friend got the menstrualist. Guess who has created a new character at level 25. The more we talked , the more it felt like suicide. He didn't even do lab 2 to try throwing his own blood at monsters in bags of 1 liter a time.
honestly, the whole endgame idea of mana/hp costs going up with skill leveling is overtuned. It gets exponentially more costly, without exponential gain or exponential ways to recoup hp/mana. You kind of have to keep your skills as low as you possibly can so you can sustain but still kill feasibly. It's a little too min-maxy in ways that I also find unenjoyable. I just want to do more damage and beef up my character to live long enough to deal that damage.
started blood mage as well, stopped after reached 100 deaths around tier 3 maps, just finished acts with infernalist now and im around 5 deaths, its just ridiculous how bloodmage feels either unfinished or not thought out at all. good luck on your reroll
They are quick on nerfing Coc
And completely ignore this stupid ascendency
Because fixing something takes way more effort and reflection? Especially when half the spells and weapons are still missing?
@@Derzull2468 There's a super easy fix. Sanguinomancy doubles your costs because you pay the same mana cost PLUS an equivalent life cost. Why double it? Just make the mana cost 50% with it active since you're paying life for the other half. Such effort, such reflection.
@@TenchiHawkwing That's not enough to fix bloodmage
@@Derzull2468its a damn good start
It was the worst interaction with a character I've had among all the Action RPGs I've played, it's really sad how poorly it was done.
finally reached the blood magic node with an energy shield focused witch and it somehow actually ruined my build lmao
Lmaoooo
I play infernalist, and had a idead that bloodmages were suposed to play with minions.
me too
bro really tried to build a minion-less, curse-less storm mage on Witch
Yea idk what he is doing but im breezing through the game with my curse/minion playstyle
@@toxicjester9705yep same here though blood mage does feel bad I have it off till I get more points and health stacks but minion curse plus containgon/ freeze burn support gem with hexblast and cursed despair 58% percent I’m blowing shit up and freezing bosses with my dripped out Ice mage minions lmao
Blood mage does not synergize with minions in any way, it primarily synergizes with crit
Yeah they need to rework it I’m killing myself here, literally!
Hey man, as a fellow bloodmage, I've noticed that the frost wall actually drops life and mana (if you also run mana remnant). Taking mind over matter and frost wall + echo and then combo with the mana leech skill (I forgor the name) and I feel like you can be what you imagine. Hope this helps
You can also combo frost wall with mana font and regen your mana, basically making your mana your health and then adding every imaginable regen for it
You should get the "all damage taken from mana before life" Node, That + Energy shield should make you a lot tankier. Still the blood mage its kinda ass
Just one cluster of those nodes + focusing on crit and health modifiers helps me stay tanky and at 2x life.
oor opposite get blood magic and stop caring about mana all together
@@EnderElohim that literally doubles the health cost of spells effectively making your character a masochist.
@@JT-yl9yt did you test it or do you assume it does? Same kind of thing exist on poe and it wont double it
So i assume it work same way so it wont double cost
@@EnderElohim People have already said that it does and said it does double it in global when they picked it...either way the expensive skills are still too costly even IF you could remove the mana cost without suffering the double.
When I saw Bloodmage at the show, i was considering him as the first character because i like tanky builds so i decided that I would start with Warrior then Sorceress and wait for people to play him and see if he is as cool as i imagined and it turned out that he requires changes, so I'll play it someday
I also picked blood mage at EA start and suffered so much (partly because of skill ish, but also because I had sanguimancy allocated). What a waste of time. The only good thing about the ascendency is the character art.
The forced node invents a health cost for nothing. The orbs are nice when you can pick them up, but you pick them up when you don't need them so what's the point. You literally pay for a cast twice, and that cost makes you die faster. It scales terribly endgame.
The other nodes also s*ck a**, and feel like just nodes you would find on a normal tree, not an ascendency tree.
I just started a deadeye and it feels so much better.... Idk how GGG thought this made any sense, have they even played blood mage before releasing it?
I feel like the blood mage should be a strength stacking spell crit caster, but as you said in the video, the skills are too few. I also think the support gems are boring as f***. I don't think people can come up with original builds in this state, all the support gems work or don't, there's no in between...
Great video!! I honestly feel the same about fire sorc. Currently trying different builds and from what I see, fire needs to have a stun and electricity needs to build up electrocute much faster. Currently I feel like ice sorc is just a necessity because u actually have usable stuns or just ways to stop mobs form completely mobbing you
I run Blood mage and use a minion build, I'm at cruel act 1 so far. I've been enjoying it and the minions are helping me run through and while i've died a few times due to casting spells but im still able to walk through bosses and mobs most of the time. Hope you have luck finding a build that works. One of the ascendancy nodes allows you to take delayed damage this helps quite a bit
your missing the main point, the reason the class is bricked is because the higher your level and the more your spells level up, the more dmg to self your doing, a lvl 19 comet hits your character for 1k dmg.
@@Ghost-gd5xn while i get that, i feel blood mage can do well without those big spells with using minions. Infernalist can do better in this regard as well, not saying Blood Mage is the best here just saying it can still do things (unfortunately one of the things it cant do is cast big spells over and over), I agree that Blood Mage 100% needs to be changed in some way.
@@Ghost-gd5xnbut if you play bloodmage and want to use those hard hitting skills you should have just played sorc instead of witch no? Before i picked my witch i looked into tons of reviews on each class to make sure which suited me most and like most people pointed out that this ascencion seems to be a minion necromancer kinda build where you rely on debuffs and minions
@toxicjester9705 that's what figured when I picked blood mage thinking it was for the minions.. which is what I was reading. But everyone says infernalist is the way for it. Who knows I'm just gonna keep going till it doesn't work anymore lol
As another struggling Blood Mage, I feel your pain. It seems very clear though that most classes have a 'first' Ascendancy that is in better shape, and a 'second' that is an early work-in-progress proof of concept. I'll come back in a few months when the game is in better shape - it is likely to be a masterpiece eventually and I don't want to spoil the later parts of the game beta-testing it in this early state.
Ty for taking one for the team. Your actions are welcomed and noted.
Last weekend, going into Act 2, I was certain I was going to pick Blood Mage. My friend and I just barely failed the Ascendancy boss fight twice in a row, and we stopped for the day. The next morning, I saw multiple discussions about how bad Blood Mage is. Now, I'm glad we failed.
Yeah this class need rework
He has made a "glass cannon", seen many with working ones even broken ones. Like most have removed the need of mana....
It doesn't he just built dogshit.
Damage part need some love for sure, leech too, tanking wise it's pretty fine, being one of the better class in game actually (the only tank one even ?), but you still need to invest in tanking like any other class, it's not a "free tank" class
@@xilaxlebarbare ?? who said about free tank? u drunk or something? u need more drugs before typing on yt comment
I was able to get immediate value out of sangrimancy by building around boneblast spam. Choosing boneblast (or going chaos instead of physical) allows me to take "Direct Approach" passive, which I think is pretty powerful. Building into the druid's hybrid section of the passive web I think has been good too for dealing with the crowds of small stuff.
Would ci work with it? And stack mana and es and node that applys life regen or life steal to es?
Have you tried picking up some of the nodes that reduce the cost of spells?
Did you take the node that takes mana instead of hp first ?
Yep you didn’t at 9:08 there’s a main node you didn’t take that helps out, people have been making crit builds and gone down the right hand side of the ascendancy tree, still needs improvements though
Mind Over Matter Node is called, All Damage Taken from Mana before HP
I'm maining blood mage, level 78 atm, and your first mistake is to use energy shield. Go full armour, energy shield completely negates your sanguimancy advantage, and armor actually mitigates damage, so HP is more valuable. I'm sitting at 2.2k HP, 4.4 when overflowed, and 67% armour (without shield). Also my build is full "glass cannon", only armour I got is from jewels (Ruby jewel with armour, stun build up and global physical damage). Your second mistake was lightning, blood mage is made to CRIT, and the best base crit spells are bone ones. If you go lightning, it only gets good after your third ascension, and that is if you skip the leech.
Bonestorm and bone cage can generate blood orb quite easily
how would work replacing +levels with another damage affix? I imagine it would lowers cost of abilities a lot
thank you for using your platform to shed a light on this! i will say learning how to stay alive on this class has made the whole game cake on Ranger so i guess theres that 🤣😂 if they fix it though ill be right be right back on Blood Mage but right now like you said no matter what you do its pointless you can literally play any other class and feel 100% better!
Sounds like a fix for Bloodmage would be *half* the cost of the spell is now from life, rather than mana (so 50% from life, 50% from mana), rather than 100% of the cost from each?
and if we take open sores and play mainly with curses?
My biggest complaint about bloodmage is that we dont actually get an blood spells. When I saw this was announced I was realllllllly hoping for vampire style gameplay with blood abilities but it fell completely flat for me. Rerolled into infernalist.
Anyone wanting to go blood mage go check out goratha doube COF build its really good, again this is for people who really wanted to go BM. If not choose another class. I also dont understand why content creators are acting like its not in EA
What are you mad about? If bloodmage has some fundamental issues and does not align with the powerfantasy of beeing a ''bloodmage'' poeple are upset for investing time and want to express themself. If you dont like what the creator has to say about his experience then choose another video.
@@Knufffii Im running BM and it works fine, unfortunately theres only a few BM builds that work and there all related to frost. Im not mad but atleast preface your complaints with the fact its in EA. How can you get upset when the devs said there will be nerfs and buffs all throughout EA.
@@musashimiyamoto8998it’s trash we get it, if all other class feel way better then there’s obviously something wrong either way the class EA or not
I thought I was bad with my blood mage ascendency. Now I know I’m not the problem. Thanks for the video. I am gonna take a break until they fix, hope they make it fun.
ok it isnt just me. my first death as a new POE player as a regular witch was the act 1 boss. after I went blood mage, Ive genuinely hated the gameplay and have respeced 3 times. I was about to respec for a 4th time thinking I fucked up or something. I think im just going to drop the game at this point, I refuse to go through act 2 again on cruel on any other class, none of this feels worth it
I found the spell leech ascendancy node helped smooth things out for me. Also some recoup to slow down incoming damage. I was also planning on using MoM/Eldritch Battery, and do some int/mana stacking
You’re right, I agree with you. It’s possible to make it work, but like you said, everything the Blood Mage does, other classes just do 10 times easier and better.
have you tried sanguimancy + grasping wounds + gore spike in ascendancy? that should give you a good hp boost while remaining able to recover it
Have you tried the gem support that makes skills cost 40% less Mana? I feel like the that might help ur problem
Hey thanks for the video 🤙 I'll definitely wait on doing a blood mage now 😅
Just got to level 70 on my bloodmage. Maps were taking 30+ minutes just crawling through then to avoid dying while still clearing. I get on my 72 stormweaver and clear maps in 5-7 minutes. My bloodmage actually ran into a rare mob with hp regen every 10 seconds, and my bloodmage was incapable of killing it. I couldn't even dps through the tank before eating all flasks.
I'm retiring the bloodmage until they do a complete overhaul.
I'm not 100% sure with how it works but the +6 to lightning skills is probly bricking you. The cost of the abilities are probly too high.
That definitely might be it lol
isn't there a skill node that causes the damage to be taken from manna before your life pool?
Pssst he is not aware of it.
So one thing about POE2 is that fully specin’ into something could have major downfalls,
I’ve been running blood mage w/the curse specs & I run a primary melee/curse build.
Having the ability to rock double curses & blasphemy buff applying a curse as an Aura w/ Specing into INT/STR use time of need for the other buff.
And I’ve had very good results
3 things. Use support gems that help crit because you're not generating anywhere near enough orbs. You can get 24% of damage recouped as life in your passive tree. Also, if you took Vitality Siphon in ascendancy nodes to get 10% of leech from your spells your overall health uptime would be insanely higher. Hope this helps!
I think it would help if the blood globs would slowing gravitate towards you until you pick it up maybe like a lil slower than the volatiles or something so you wouldn't have to actively be looking for them ??
As someone who picked a chronomancer, I feel your pain. Im lost on where to take my build
does going life leech and vaal pact not help?
Good thing this is early access and you don't have to commit that hard to a character and test things out, other classes have some good build! I'm having a blast with my cold monk atm
Did you try the leech node before leech got buffed?
I'll remember bloodmage meme for years. its already so classic
ok, a couple of questions ...
1. Did you slot Inspiration in Mana Tempest to cut the mana drain by 40%?
2. Did you use Blasphemy to make Conduction a mana cost free aura?
Some additional thoughts:
1. I am seriously considering the passive skills Eternal Youth and Mind of Matter to transform my blood mage. The PoE2 version of Eternal Youth is your life gets your Energy Shield regeneration and your Life Flasks give you Energy Shield. Meaning your life can regenerate VERY quickly with the proper items and skill selections. Mind of Matter makes it so all damage goes to Mana before touching life, which will help you from getting 1 shot when low on life from casting before you could regenerate it all from Eternal Youth.
2. Crimson Power is the health boost you are looking for.
3. Going staff isn't the best play. Doing scepter + wand will give you the spirit to run mana remnants and grim feast. Use Unearth to summon minions that can be consumed by Arc for a 30% damage boost via support gem. Maim is so very good on those Unearth minions as well. I basically only need to use Mana Tempest of bosses that have no spawns.
Is there a scaling level they could incorporate for this ascension where your mana regen also gives a small percentage boost to life regen?
Hi everyone, what is the best support gem for this critical spark bloodmage build? recommend for me!
I've had a lot of the same issues mentioned in the video. My solution was to run inspiration support on my main ability (40% less cost). I haven't invested a ton into mana regen so I still go oom quite often but in my experience spamming mana pot solves that problem. As for life cost, I have the spell leech node, mixed with some of the life regen nodes, vitality, cannibalism and grim feast and in my experience I can keep my ES up for the most part and not take any dmg on my HP and my life cost is now low enough to maintain like 50% overhealth. Also I took zealots oath for all my stacking life regen to apply to ES because I really never want to take damage on my HP. I'm still only in pretty low tier maps so I'm not sure how viable this setup is late game but for now its working decently for me.
Blood mage alone makes my build immediately suck against bosses. I play chaos dot blood mage. My dots fall off every 4-6 seconds. I also needed to take speghettification which makes all choas spells take an additional 3% hp and shield. All for dots that don't do much damage.... definitely expecting a nice buff soon.
I should also state, that I use cursed aura and hexblast to take care of close threats. That gives me a lot of orbs, but can't do that still in boss fights.
the whole dot damage seems a un finished system, the mob will jump at you faster than the dots kill them(at least need some minons to distract them or cc)
@Hans8341 totems, my dude. Aggro harder than persistent minions.
@@Bisquanyep totems with hexblast blows everything up
I rolled a Invoker after trying out your build on blood mage and boy, it seems like i am playing a totally different game.
Having to stay in melee range just so that i can survive fromm the blood orbs, and not dealing enough damage to bosses, were definitely my worst memories of playing blood mage.
I remember even D4 Blood Necro builds didn't have the problems these severe
@@r.d.6290 Exactly, the first ascendancy nodes are literally the hard mode button, never have i seen before a blood mage in game, that has HP cost ON TOP of mana cost, without any damage bonus or beneficial effects. The blood orbs are hardly a beneficial effect due to their short pick up range. I have also lost count when i tried to roll to the blood orb only for it to expire and i landed in a even riskier position.
you can get 500+ life on hit .... 80 life on hit gloves roll ...... would fix it
It's insulting to me how much better that much life on hit is vs the ascendency node that just happens to double your casting costs. That one node is practically bricking the entire ascendency.
Don’t think that works well with a chaos dot build
Once I took the Eternal Youth Node which allows all the energy shield recovery you tack to apply to your health it was game on with blood mage for me my health barely notices my casts. But using this should not be a hard requirement and I hope we see changes.
@Mtashed Have u tried Leech ? It looks like to me that the class would be better with Life leech
This perfectly explain it. The health costs should not be this ridiculous and the leech should be on that node, not the health blobs.
Also Blood Mage CAN work, if you play it as a ranger with a bow or crossbow... It absolutely does not work with spells due to the insane spell costs.
why not vitality siphon in ascendency tho? I also use lightning warp and it works well
This class is about big nukes lightning is more about spamming spells. That 10% life steal is crazy with nuke abilities.
Then switch to phys, fire, or frost. Detonate dead scales with physical damage in this game. And their is a wand that helps conserve corpses. You can get up to a 75% chance not to consume a corpse. Then, with sacrifice and a few tanky minions, you can just spam, detonate them, and clear the map.
I was feeling the same pain on my hexblast BM in early maps, but I bought corpsewade boots this morning and ive been flying through maps since.
how about eldritch batteryand MoM how they work on blood magic?
I've just rerolled a new character because of Sanguimancy, struggled through act 3 normal and act 1 brutal, unlevelled it and breezed the rest of brutal. Got to maps and spent all my currency to get 2.5k life, 1.5k ES and maxed resistances... Now I only cast Hexblast and use Blasphemy to put my curses on close targets. I can clear the first few tiers of maps fine, but I cannot touch bosses. Without extra debuffs like Wither, I do no damage at all.
I can feel your pain through this video 😢
I’ve constantly felt like I’ve been running on a treadmill just about to fall off with the blood mage and it’s truly sad .
Currently planning on making a frost/chaos blood mage, hope it works out.
We need an ability that can grab blood orbs for us from range when killing mobs so it’s not run in to grab them
I just started one and found out its time to start over.
the strength gem that cuts cost 40% seems really good, i use it on my merc for my grenades. im noob in this game but maybe this is something u have not tryed or overlooked.
all i could think while watching this was, is your trying to do a sorceress lightning build on a witch. i have a build focused on chaos damage and curses, ive felt the damage has been super good after specing into alot of the curse effectiveness perks. just now starting act2 in cruel and realizing my gear has been a major issue too my damage
Arc Blood Mage here, Use Ball Lightning to apply multi hits (crits easy for health orb gen + Shock), also slap on the arc teleport skill for CULL but also TELEPORT for safety/execute. Doesn't fix health issue, but helps a lot. At this point, it is a glass cannon angle, they aren't doing shit for this ascendency.
GGG Staff here, thank you for alpha testing our class! Your feedback has been noted!
I went Eldritch/MoM on my cold sorc after the nerfs and stacked mana regen. I regen like 450 per second. And my survivability went way up, but my kill times are slower.
What about getting the keystone node that uses energy shield before your health???
I tried it and couldn't keep my mana up, tried tha belt that recoup 50% mana when you get it, tried refunding my damage nodes for mana regen nodes, and i couldn't keep my mana up without having to play slowly
gonna wait for the next "I quit PoE 2" video, as per the usual trope.
Its rough, I agree. The blood mage, and witch in general, are clearly designed to be tankier slower killing casters. While blood mage is weak right now, I think going blood mage and then going for much less mana efficient elemetal spells, lightning especially seems mana hungry, is just not a great combo.
Occult spells seem MUCH more mana efficient to me. I rarely need mana pot on witch, I chug it constantly on sorc.
Is it maybe an itemization issue, in that only the first 3 acts are in, so loot is 'fake higher level'?
What are you re rolling to? I’m LOVING my monk now I’m about level 35 and crushing everything in my path
i feel like she doesnt have the spells yet. something like reap and exsanguinate. seems like shes a physical spell caster and only physical spells are detonate dead and bone storm. high damage large aoe and single target set up or channel spells. lose small amount of hp and works with all her nodes. bleed and leech works with crit and with elemental attacks making bleed better u can go "% damage as" mods. really feels like her kit isnt done. same with warrior he has only 1/3 of his spells and he feels just as bad