The Path of Exile 2 review we didn't think we needed..

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 2,6 тис.

  • @Chesslover69420
    @Chesslover69420 10 годин тому +2129

    Same guy who thinks Veilguard is amazing and BG3 was mid.Either bait or brain damage.

    • @erogami6459
      @erogami6459 10 годин тому +286

      he's a destiny shill ofc he has brain damage

    • @betasector
      @betasector 10 годин тому +84

      Bg3 is mid tho.

    • @heavyartillery-qm5hu
      @heavyartillery-qm5hu 10 годин тому +1

      It's just politics. No1 likes woke games. They are intentionally bad. And gay.

    • @tatsunithelennyking2540
      @tatsunithelennyking2540 10 годин тому +360

      @@betasector Bait used to be believable. Get outta here with your amateur shit.

    • @Gaunerchen
      @Gaunerchen 10 годин тому +139

      @@betasector invalid opinion

  • @cuto1172
    @cuto1172 10 годин тому +1402

    Paul Tassi gave Starfiled a 10 and Veilgurad a 9.5

    • @newax_productions2069
      @newax_productions2069 10 годин тому +84

      Who cares? he is right about quite a few things when it comes to PoE2 like the one death thing.

    • @bukakabarabaka
      @bukakabarabaka 10 годин тому

      I care. He not worth listen to.​@@newax_productions2069

    • @alejohp8725
      @alejohp8725 10 годин тому +290

      @@newax_productions2069 I care, because people like Paul Tassi ruin entire franchises.

    • @Grauer1510
      @Grauer1510 9 годин тому +34

      He didn't really rate Starfail a 10 right?
      Wtf dudes review was either bought or he has completely lost track. 🤣

    • @Jankmasta
      @Jankmasta 9 годин тому

      @@newax_productions2069 if you guess C on every answer on a multiple choice test sometimes you will pass.

  • @mythos4
    @mythos4 10 годин тому +662

    lol, he even tweeted he hope you don’t react to this. Here we go again

    • @ricardohoang8452
      @ricardohoang8452 9 годин тому +40

      Tassi is still crying for 697 on concord 😂

    • @Ishaan_A
      @Ishaan_A 9 годин тому +13

      Streisand effect at its finest

    • @IcyBlaze616
      @IcyBlaze616 9 годин тому +10

      It'd be funny if Asmon wasn't even planning on watching or reacting to this until he saw that lmao.

    • @jasonsandoval3823
      @jasonsandoval3823 8 годин тому +13

      Too bad internet is not a dictatorship. Everyone is subject to critics.

    • @angrydonut6998
      @angrydonut6998 8 годин тому +7

      He is farming boys

  • @andicapped7851
    @andicapped7851 8 годин тому +387

    It's annoying to hear people complaining about lack of content when they're playing the game for 12+ hours a day. That's degenerate behavior, and you should probably realize that developers can't make a game that has enough content to feed people that never leave their gaming stations.

    • @16timesthedetail19
      @16timesthedetail19 8 годин тому +44

      This! I play 2 hour a day and im having a blast! Best fun i had since elden ring.

    • @matteoorlandi856
      @matteoorlandi856 7 годин тому +7

      Yup. Currently i'm 40 hours into stalker 2 and i have to stop After a while to "keep savoring It" every day. It's an Amazing game.

    • @bored-bt4nn
      @bored-bt4nn 7 годин тому +8

      Yeah! like you play 24 hours a days and expect content to last a month or year(crazy)
      Like every game have limit tbh

    • @nustaniel
      @nustaniel 7 годин тому +8

      Even then there's not a lack of content. Making more characters is entertaining imo. and coming up with new builds out of the norm.

    • @jonathon9581
      @jonathon9581 7 годин тому +18

      You're missing the point entirely. It doesn't matter how many hours a day you play everyone's going to get to the end game eventually. And when you get there you need something to do. If it takes you one month or 4 months to reach the same point the end result is that you are at the same point. There needs to be content for people regardless of how many hours they play at the end of a game like this

  • @cosmicvcosmic
    @cosmicvcosmic 7 годин тому +548

    Asmon saying the endgame isnt difficult when he literally had to swap to play the easiest/cheesiest class/build is so ironic

    • @LTDRay
      @LTDRay 6 годин тому +60

      the real irony is the fact the brain dead Asmongold was able to beat it. It is easy if he can do it. i mean, dude, have you seen him play video game? dude could not even hold his own plate even if you spoon fed him the loot.

    • @Philpot1992
      @Philpot1992 6 годин тому +9

      ​@@LTDRay I've only seen him play on stream, would have to see him on his own to know how good or bad he is as it's totally different.

    • @jasonaguilar4031
      @jasonaguilar4031 6 годин тому +14

      What is the easiest/cheesiest class? Asking for a friend....

    • @qlasalle
      @qlasalle 6 годин тому +7

      Doesnt that prove his pont on it being easy tho?

    • @EminemLovesGrapes
      @EminemLovesGrapes 6 годин тому +2

      Don't you do that in PoE with every single class because the meta has already been figured out? Everyone just picks easy meta builds?

  • @kdog3908
    @kdog3908 10 годин тому +470

    There is an endgame wall. It's got a sign on it saying 'under construction'.

    • @skeetorkiftwon
      @skeetorkiftwon 9 годин тому +3

      Let me know when Unerring Impact is no longer under construction and gives the +2 to melee range.

    • @FishyMango
      @FishyMango 8 годин тому +39

      ​@@skeetorkiftwonLet us know when you actually understand how range works

    • @TheCosmicAstro-
      @TheCosmicAstro- 8 годин тому +18

      Thats why people are giving feedback. To help the construction

    • @skeetorkiftwon
      @skeetorkiftwon 8 годин тому +5

      @FishyMango It's already in bug reports simp. Go grind maps on your minion meta.

    • @AdrianDWolfe
      @AdrianDWolfe 7 годин тому +8

      ​@@FishyMango Its sad that there are so many POE diehards like you.

  • @yol_n
    @yol_n 10 годин тому +684

    Paul Tassi is gonna become the new Alyssa Mercante but with way less testosterone

  • @rc08zzr600
    @rc08zzr600 9 годин тому +219

    He says it’s boring to play minions, which it is, but he started playing warrior, which would not be boring by his logic, got shit on and quit then went to a much easier class.

    • @respectdat1
      @respectdat1 9 годин тому +30

      Turns out, getting shit on is even more boring.

    • @cmoney163
      @cmoney163 9 годин тому +56

      @@respectdat1Skill issue

    • @muimeko2774
      @muimeko2774 8 годин тому +12

      So fun class are weak and strong class are boring, sound really great and definitely did not explain why he made the switch! /s

    • @xbox70333
      @xbox70333 8 годин тому +11

      ​@@muimeko2774 warrior insta wipes whole screens

    • @BTK_Griller
      @BTK_Griller 8 годин тому +1

      Minion builds are for ppl with no friends

  • @IdocarebutIdont
    @IdocarebutIdont 7 годин тому +95

    Asmon needs to stop to talk on PoE2 from a Witch class perspective, cause that's not the average gameplay experience. He abandoned his Warrior for obvious reasons.

    • @TaiAngel01
      @TaiAngel01 6 годин тому +13

      He wasn't enjoying the game when he was... gave his points and feedback as to why he switched? Why are people making this a thing? Why is it a requirement to play things a certain way?

    • @P4brotagonist
      @P4brotagonist 6 годин тому +12

      ​@TaiAngel01 it's not a requirement, but the point is he's saying "i haven't died in 3 days I can sit in a corner unkillable and still kill everything." Only witch with minions can do that. It's valid feedback, but acting like the game is balanced well or easy because of that is just crazy. Even in PoE 1 you had to stop in place to summon more minions when yours died. You don't even have to do that here, they auto resummon

    • @theshinwhisperer8279
      @theshinwhisperer8279 6 годин тому +5

      @@P4brotagonist Why are you even here? You clearly didn't watch anything in the video, where multiple times he's agreeing with people saying the game is too punishing despite him playing an easymode build. He clearly acknowledges that it's OP multiple times.

    • @mrmoosetachio
      @mrmoosetachio 5 годин тому +4

      ​@@P4brotagonist he specifically stated that this is a problem.... do you even listen or do you just hate watch/comment?

    • @brunodecarvalho2221
      @brunodecarvalho2221 5 годин тому

      Yes, lack of skills. I'm lv 81 Titan blasting through T10 maps, my only setback was late act 3 normal.

  • @charlerasmus5013
    @charlerasmus5013 7 годин тому +9

    “More challenge, less punishment”
    I’m a father of 4 been gaming for decades. This statement is how I feel. My time is valuable and my gaming time is special to me, it’s my time to unwind, I hate mechanics in games that waste my time. I don’t mind repeatedly attempting to kill a boss or content but don’t fucking punish me for failure. I love poe2 and I know they will address these issues, just frustrated currently.

    • @cls880
      @cls880 3 години тому

      Chill and stop trying to speedrun games. So what if you lose progress? It's a game. Playing it is itself technically a waste of time. Beating the game faster shouldn't increase your enjoyment, it will just make to seek out other games to play once you've "won".

    • @pawi9871
      @pawi9871 3 години тому +4

      ​@@cls880 WTF, bro? He’s not talking about speedrunning games or losing progress-he’s talking about wasting time for no reason. Picture this: he wants to hunt bosses. Great! He finds a map with a boss, uses a waystone to get there, and then... gets killed by trash mobs. Fighting these is boring as hell-it’s just mindless slaughter of “zombies” mixed with a “bullet hell” where you can’t even see the bullets. Or maybe he dies to the boss because he missed a roll or botched some mechanics. No big deal-everyone dies in games.
      But here’s the kicker: now the boss is gone. The league mechanics tied to that map are gone. And our guy? He’s stuck running a few more maps, grinding through endless hordes of trash mobs, just to get another shot at a boss. He didn’t lose progress-he lost an hour of his time for no good reason.
      If he dies 46+ times on a boss, that’s fine-it’s part of the challenge. But he should have the chance to retry without the mindless grind just to set up the fight again. And another thing: uber bosses are way too easy. If we had multiple or unlimited attempts, developers could create truly hard bosses with insane mechanics that would feel incredibly satisfying to conquer. Instead, we’re stuck with another PoE1 scenario: mindlessly zooming through endgame content.
      The acts were fantastic. They had tough bosses that killed me plenty of times, but I could retry as much as I wanted. And when I finally took down one of those big boys? That satisfaction was chef’s kiss.

    • @cls880
      @cls880 2 години тому

      @@pawi9871 But here's the thing: It's not supposed to be a boss rush game. Fighting the same boss over and over is even more repetitive than fighting hordes of enemies, especially because the maps are randomly generated. I'm saying to enjoy the journey (rest of the game), and not just the destination (boss).

    • @ray_donovan_v4
      @ray_donovan_v4 2 години тому

      Been gaming for decades also.. and I'm not trying to discredit or invalidate your points but, there's games with hardcore, and not.. some have continues from checkpoints, some don't.. some. You get 3 lives.. and that's it..
      Think of how gaming has progressed.. and what the younger generations are really complaining about..
      Complaining about a death penalty in an RPG.. it's a progression hurdle..
      Aside from difficulty.. what's to prevent a player from using said death to endlessly half clear a map to farm gear? (Being able to clear the trash before boss.. but not being able to beat the boss). This shit happened in WoW.. (for example) (10 people are coordinated enough to farm trash.. but not good or coordinated to beat boss mechanics.)
      🤷🤷🤷🤷🤷
      The loss of experience and gold is meant to INCENTIVIZE not dying... Also.. let's not lose sight of actuality..

  • @E.G.I.L.3D
    @E.G.I.L.3D 10 годин тому +579

    Four words. Paul Tassi from Forbes

    • @ericdekker5768
      @ericdekker5768 10 годин тому +65

      Isnt he that incredible annoying lying woke guy? I cant remember the articles, but i do remember him saying some real bullshit.

    • @stevestyle44
      @stevestyle44 10 годин тому +29

      @@ericdekker5768aye that’s him

    • @Lurker_Z
      @Lurker_Z 9 годин тому +7

      Forbes was one of the few mainstream media that had criticism on woke media. They unfortunately also have this guy to represent them some of the time.

    • @borismaric130
      @borismaric130 9 годин тому +20

      @@ericdekker5768 Paul Tassi from Forbes thinks you are racist and sexist for not liking The Acolyte.

    • @SwayRod836
      @SwayRod836 9 годин тому +1

      There but for the grace of God, go I.

  • @kacpersitarz5267
    @kacpersitarz5267 10 годин тому +473

    Paul Kutasi, aka 8/10 concord man

    • @QuiteLunacy
      @QuiteLunacy 10 годин тому +47

      Gave Starfield 9.5 as well😂

    • @chupasaurus
      @chupasaurus 10 годин тому +17

      @@QuiteLunacy Now that's a commitment to the craft of swallowing.

    • @Alphonsio
      @Alphonsio 10 годин тому +5

      Yeah concord endgame was so nice

    • @farronslegion2673
      @farronslegion2673 9 годин тому +11

      Kutasi, see what you did there 😂

    • @ricardohoang8452
      @ricardohoang8452 6 годин тому

      ​@@chupasaurus His crying about 697 concord was always epic 😂

  • @QQWoLPHie
    @QQWoLPHie 10 годин тому +259

    Asmon: The game shouldn't get easier as you level up.
    Also asmon: I like it when you get to high level and you become overpowered and the game becomes trivial

    • @davletshine
      @davletshine 9 годин тому +28

      You clearly should be more powerful over time, and game generally should be easier as you progress. On the path of your power progression you should be challenged as well, for the purpose of testing limits of your power. Basic design

    • @ghostly6175
      @ghostly6175 9 годин тому +20

      He means the game mechanics shouldnt dumb down as you progress, they should progress with you and at the same time you should be able to get to a point where your character is so powerful that a lot of things become trivial

    • @QQWoLPHie
      @QQWoLPHie 9 годин тому +3

      I'm just meming

    • @Lurker_Z
      @Lurker_Z 8 годин тому +20

      Also also Asmon: When I saw that you can have in D4 a build with which you can breeze through the game, I instantly stopped playing it.
      Also also also Asmon: When will developers understand that making a game hard or competitive is bad? Just give players OP fun builds to play, is that so hard?
      I don't think I've see him flip-flop or be forever unsatisfied in any subject like he is with this.

    • @foulplay99
      @foulplay99 8 годин тому

      To be fair, everyone is finding Cruel a lot easier, because it is a lot easier. At least overcoming endgame difficulties to become powerful is better than the game kicking you in the balls in the first half, and the power fantasy only really kicking in during the second half.

  • @DarkBiCin
    @DarkBiCin 8 годин тому +12

    5:07 - I have 75% elemental resistances. 10% chaos resistance. Zero armor. I am a pure evasion build if I do not evade an attack I get hit like a truck. I have progress from tier 2 to tier 9 maps without dying. The difficulty in the game is getting your resistances to 75%. Once that happens, you’re likelihood of dying drops 50 fold. I had a lot of issues with dying before my resistances were capped out once I got them to max, it was like a whole New World. And now that they nerfed how much damage chaos damage does to players, and stop penalizing our resistances in later maps, the game is even easier.
    I was against one portal maps. But having played it for almost 30+ hours now, its fine and I dont mind it. If you have to go down in maps thats fine it means you arent read for higher tier anyways. If they want to give us one or two more portals for the unskilled gamers, that is fine. But I think six portals is too much. One portal feels great because it makes you pay attention to what you’re doing and you can’t just turn your brain off. It makes you engage with the game which POE one mapping did not.
    If you roll your maps right then you get plenty of waystones. Most 2 suffix maps give 250% drop and Ill get 5-10 waystones a map with atleast 2-4 being my level map or higher, especially when you take the waystone drip chance nodes on the atlas. Have I had to go back 1-2 tiers sure but its a part of the game play you arent just suppose to be handed everything. And going back down gives exp so you still benefit while farming back up to tier. Ive only had to go down twice and one I hit Tier 5 maps my sustain has been better since filling out the atlas tree more.
    11:34 - now im doubting how much he played poe 1. Cause you just kill normal mobs to kill them in poe 1. Also he flip flips so much. First the game isnt hard because he just holds up shield and lets minions kill but now suddenly the game is stressful killing greys. Like okay mate
    12:29 - bro is comparing 10+ years of content to mapping in poe 2. Thats funny

    • @TheHuruga
      @TheHuruga 34 хвилини тому

      Wow. Someone with a brain. I 100% agree with all of this. I am really dissappointed with some of asmon's takes here.

  • @TeleologicalConsistency
    @TeleologicalConsistency 6 годин тому +9

    If they want to keep the one death per map scheme, they need to make map drops far more common. It doesn't feel good to run out of waystones and have to grind low tier ones just in the hopes of some higher ones will drop.

    • @gerbo8018
      @gerbo8018 5 годин тому +1

      Yeah i'm struggling with that atm. I'm stuck around t10 as i just don't find enough of them to progress.

    • @MrBoBrilO
      @MrBoBrilO 3 години тому

      No. Git gud.

    • @scott_kreglow
      @scott_kreglow 3 години тому

      Make a video showing how "gud" you are buddy ​@@MrBoBrilO

  • @ColinJ388
    @ColinJ388 8 годин тому +95

    ARPG Players: rush through the campaign, skip as much stuff as possible to reach end game in less than a week.
    Also ARPG Players: "the game has no content."

    • @Dmachtz
      @Dmachtz 5 годин тому +6

      also pick ranged aoe spam builds to room clear and stay safe 100% of the time

    • @gabrieldomingues6322
      @gabrieldomingues6322 5 годин тому +1

      we want to grind gear, but not grinding it by doing all the same activities we want to have choices how we wanna grind it, have fun and variety not doing the same type of stuff for ages.

    • @FRANK45CASTLE
      @FRANK45CASTLE 4 години тому +7

      I was playing with my younger brother and its like he was trying to do a boss rush on the first playthrough. Im like dude, lets wipe the maps, easy levels. He just couldnt grasp the concept. Get to act 3 few days later and hes getting his ass handed too him. Hes 23 im 40, i take my time and enjoy it, also wanna get strong as possible and find all the stuff.

    • @1DJRikkiBee
      @1DJRikkiBee 4 години тому

      Seriously. It's weird.

    • @xbon1
      @xbon1 3 години тому

      @@gabrieldomingues6322And thats why diablo IV is still temporarily the king. but poe2 is a great skeleton

  • @mikesanders1205
    @mikesanders1205 10 годин тому +70

    Cruel was just a stop gap to give them more time to finish the campaign, it works to get you into endgame. I don't see the problem with it.

    • @kronosDking
      @kronosDking 8 годин тому

      It's too easy and thus not as fun. That's the problem. Not fun.

    • @garonaxel7297
      @garonaxel7297 8 годин тому +2

      @@kronosDkingyou’re on the tiny list of people that think slogging through tiny minion packs is good ARPG design. Go play an MMO if you wanna clear trash at a miserable rate

    • @trobtx3538
      @trobtx3538 6 годин тому +3

      @@garonaxel7297 Man the best part about cruel was being able to walk past everything blow em up when they grouped and one shot the bosses that gave me trouble the first playthrough, I also think its super sick they fit this into the lore with the time loop thing so it feels like your going back in time to whoop ass this time XD

    • @Morphogenesis13
      @Morphogenesis13 3 години тому +2

      Yeah they said it would be 6 acts but the last 3 weren't ready - so they did the cruel loop instead. It makes sense this isn't tuned that well because its not permanent.

    • @kronosDking
      @kronosDking 2 години тому

      @@garonaxel7297 Go play PoE 1 mate.

  • @bertjohnson401
    @bertjohnson401 9 годин тому +67

    Okay, at 14:13 in this video, he says you lose the connections if you fail the map. That's not true. Kripp never says that, he's referring to an interview with Jonathan about something that never made it live. So if this guy is positing something from an interview and not live, kind of goes to follow he's not actually played the endgame. He doesn't put forward a single opinion of his own, only some distorted takes of Kripp's. He's very careful not to talk about his actual experiences in the endgame, only what he is afraid what's going to happen if he progresses or what Kripp's experiences are, he is literally the guy in Cruel that is complaining about maps.
    I totally get honest critiques of any game, what I find ridiculous is someone who obviously is inventing an experience based on watching someone else's experience. This guy is a fraud.

    • @ravous246
      @ravous246 6 годин тому +3

      Thats really fucking funny. I didnt notice it till you pointed it out.

    • @saschaberger7201
      @saschaberger7201 5 годин тому +1

      ye fr lol

    • @EUTOPIATTV
      @EUTOPIATTV 5 годин тому +1

      That's not true at all, he's talking about the map waypoints disappearing after dying. Which is 100% true you lose your waypoint and map. It's not locked out which is what Jonathan talked about. They weren't going to let you re-enter a map even if you had a new waypoint. Now be about what you want with his opinion, but what he stated was true; you cannot re-enter with your same waypoint you have to supply a new one.

    • @bertjohnson401
      @bertjohnson401 5 годин тому +2

      @@EUTOPIATTV Then he says you lose your connections. You do not. What I said was completely accurate and I pointed out the time stamp where he says it. So be about what you want, but don't call people out when you obviously aren't paying attention. The guy is a fraud, don't follow in his footsteps.

    • @Dabobob
      @Dabobob Годину тому +1

      Anyone who over explains instead of just getting to the point makes my eyes glaze over. Despite his "job" this guy is an awful communicator. He talks like a child explaining why his homework wasn't done. Shifty af.

  • @keldon_champion
    @keldon_champion 5 годин тому +6

    The issue with cruel difficulty is that the boss mechanics are harder but by that point your build can be so strong that you barely even have to engage in their mechanics because you can delete them in under 15 seconds, hell my ice strike monk it's like the durations of a single freeze

    • @thekernel577
      @thekernel577 4 години тому

      True but in endgame I have 1800 life, 70% physical damage reduction and 70% evade chance and over 120% to all resistances and I can get one shotted by a monster blowing up after death. Not a complaint just putting it out there

    • @keldon_champion
      @keldon_champion 4 години тому

      @thekernel577 that's partly what last nights patch was about

  • @MrFreakHeavy
    @MrFreakHeavy 6 годин тому +27

    I think gamers have turned the "git gud" and "skill issue" to an extreme. Where, before, people would complain about difficulty, and the answer was just get better. Now, people complain about punishment and chore, and they think this makes the game hard, so "git gud" is the answer.

    • @MrFreakHeavy
      @MrFreakHeavy 6 годин тому +8

      The consequence of making mistakes in a math exam is getting punched in the face, "you don't want to get punched? Get better at math idiot!" Even when you didn't fail the math exam, it was 2 mistakes. "If you fail a math equation in real life, you could get a bridge to collapse!" This is a videogame, brother, it's supposed to be fun and challenging, not punishing.

    • @TheSuchtitv
      @TheSuchtitv 4 години тому

      The wrong "Git gud" understanding is why no Souls like can keep up with those from Fromsoftware.
      Dark Souls is hard but fair. You should learn from your mistakes.
      Other developers make their game hard and frustrating and force you to learn the boss completely by heart until you finally succeed.
      Having to struggle through bad game design is not a sign of skill.

    • @kiktamo
      @kiktamo Годину тому

      The mentality of "git gud" and "skill issue" is also completely worthless for an early access title. As mentioned in many other videos about the topic no early access is when complaints should be made so that developer's can improve the game and make changes to things. If someone's only response to difficulty or a problem is to use "skill" or brute force the situation then sure, that's valid but it's not really helping the developers improve the game at all, within the context of early access it's a worthless opinion because it literally contributes nothing to the conversation and instead tries to shut down any conversation.

  • @dims4627
    @dims4627 9 годин тому +39

    tbh I struggle to believe he played more than a few maps, he says you lose the connecting nodes on the atlas which was how they describe it would work but they changed it in release version
    It's been rough with resistances and defences but still perfectly doable, now with the nerf to chaos\crits it's almost perfectly fine. I actually like that higher tier maps are at least some challenge now and not the walk in the park it was a day into a league in PoE1 where in order to at least feel something your only option was to add like 3-4 layers of delirium with all the juice on top. You don't HAVE to do 15s+ if you're not ready, it should be the goal to get there, not sit and complain that your shitty build can't instantly do the endgame activity

    • @finfen9730
      @finfen9730 8 годин тому +6

      Exactly this. Never understood why people want to finish the game so quick... once you beat the hardest content, you're done.

    • @stuka80
      @stuka80 6 годин тому +3

      I only got to endgame myself and feel like its fine and my build is really bad. My only complaint would be the XP loss, i dont want all the progress i've made to develop my character be taken away, it makes me not want to try more challenging maps due to the risk.

    • @finfen9730
      @finfen9730 5 годин тому +2

      @@stuka80 You can't delevel so your actual progress isn't taken away. Getting from 90-100 is a challenge and really pushes builds to the max. Those last 10 points can be build defining.

    • @saschaberger7201
      @saschaberger7201 5 годин тому +1

      @@finfen9730 its prob cause in order to make currency for trade in poe1 u need to do t16s if u dnt wanna grief yourself, so people think they need to farm the hardest shit a week or 2weeks in to not " fall behind" but i agree that its a dumb mindset or at least u shouldnt think that way for poe2

    • @saschaberger7201
      @saschaberger7201 5 годин тому

      @@finfen9730 that doenst mean his progress is taken away just cause u cant delevel. but ye 100% agree that race to 100 shouldnt be easy or just x hours u gotta spend to get there

  • @FlockingForDays1
    @FlockingForDays1 10 годин тому +90

    Since Elden ring suddenly everyone is “skilled”

    • @adamh4h4
      @adamh4h4 10 годин тому +10

      yeah, but then again, same BS happened when Dark Souls came out. Its not gonna end anytime soon.

    • @AvocadoTreeBird
      @AvocadoTreeBird 10 годин тому +12

      Lmao, though, it sounds like everyone is getting "killed" and ain't too happy about it. All everyone needs to to is put an "S" in front of "killed" and they'd be sweet. lol.
      Paul Tassi, such a whinger, even when he likes a game he complains about gamers, he hates gamers. hahahaha

    • @nirorit
      @nirorit 9 годин тому +6

      Elden ring is a skill check high enough, you don’t really need to bar people who can beat elden ring from the skilled gamers club, and if you design a game around skill lvl that people who have beat elden ring can’t beat at all then you’re simply not going to see much results.
      I’m not suggesting poe2 is such a game, I’m saying that you’re clearly thinking too highly of yourself.

    • @cmoney163
      @cmoney163 9 годин тому +4

      Elden Ring is the only game allowed to be difficult, if it’s any other game they’re just “unfair” lmao

    • @echomjp
      @echomjp 9 годин тому +8

      @@cmoney163 Elden Ring gave players more tools to trivialize the game than any past From Software game ever did, which allowed it to be fun even for people who completely lacked the skill to overcome the challenges presented mechanically as long as they were willing to look up a guide or such online.
      So it can be a difficult game, but a huge percentage of players only played through it in co-op getting carried through or looked up an overpowered build online.
      The same applies to PoE2 though - even more-so. It is a difficult game at its core, but if you want an easy time you can trivialize the game extremely easily.
      Ultimately when it comes to difficult games a lot of people want to engage with them even though they clearly aren't made for them, and then demand change.

  • @Pers0n97
    @Pers0n97 9 годин тому +73

    Asmond > go out of his way to play the easiest, least interactive build.
    Asmond > complain the game is too easy.

    • @HoucKSF
      @HoucKSF 5 годин тому

      how far did he even get?

    • @katanaswing3082
      @katanaswing3082 5 годин тому

      Not his problem. Winners win losers lose

    • @hansolo631
      @hansolo631 5 годин тому +2

      @@katanaswing3082 But it's a thing he does regularly. Look, in any game, there's always going to be... some way. For the 'ultimate gamer', I'd love to see him do something he can't copy a lul build, like get the gold armor in doom eternal or something

    • @theperfectbeing
      @theperfectbeing 4 години тому +1

      @@hansolo631 It's either that or he picks on a set archetype and refuses to play anything else. Lost Ark, Monster Hunter, WoW, New World, etc. Always goes 2h warrior/barb and streamlines max damage build. He only stopped playing warrior because the amount of deaths to get better on it wasn't good streaming content.
      I get that it's a meme but come on man, some games like POE will have 36 specializations and you only really play one.

    • @katanaswing3082
      @katanaswing3082 4 години тому +3

      @@hansolo631 You are acting like he needs to prove himself. Why does he need to prove himself mans just enjoying the games. Miss me with this whole ego BS

  • @maximusjoseppi5904
    @maximusjoseppi5904 8 годин тому +53

    "krip said and krip said and krip said." This guy is vacuous..... All he did was tell us what krip said but misunderstood what krip said. We could have just watched the krip video.

    • @hansolo631
      @hansolo631 5 годин тому +4

      asmongold saying the game is a joke while playing nec and then also complaining that he never dies and then complaining that he thinks dying shouldn't have consequences in endgame is a TRIP

    • @sarvashaktimaan7106
      @sarvashaktimaan7106 5 годин тому +3

      He gave his perspective as an average player after hearing what kripp said.

    • @chloesmith4065
      @chloesmith4065 4 години тому

      Yeah. Kripp's video is pretty interesting

    • @iamtheone91
      @iamtheone91 4 години тому +2

      I think you are the one who misunderstood.

  • @sircrookie115
    @sircrookie115 8 годин тому +11

    Lets be honest, if you have to attempt a boss in poe as many times as you do in Elden Ring people would be losing their minds

    • @chloesmith4065
      @chloesmith4065 4 години тому

      I know some people that took 8-12 tries on the act 2 boss lol

    • @carlosrevolledo291
      @carlosrevolledo291 3 години тому

      @@chloesmith4065 It took me like 25, and I loved it. In fact that's my issue with the endgame, they don't let me git gud, you die and its over, like wtf.

    • @thehurts9216
      @thehurts9216 2 години тому

      It took me like 13 to 14 tries just to kill that fucking cemetery boss. The act 1 boss about the same. Granted me and the wife are playing couch co op and she's playing ranger while I'm warrior and she's running around frantically leaving me perpetually on the edge of the screen getting shmobbed by off screen attacks but still.....it's rough lol and I love it

  • @ohanski
    @ohanski 10 годин тому +187

    we need to build a endgame wall

    • @MadRussiaBoy
      @MadRussiaBoy 10 годин тому +64

      And Diablo IV will pay for it

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi 10 годин тому +2

      I find that statement true about POE2, Endgame is a wall. Its horrible right now and a huge waste of time because of the scarce waystone drop and far too harsh punishment but up until then it is a joy to play and very lovely.
      There are also some extremely horrible modifiers that can get you instakilled which with the harsh punishment is just not fun at all and a timewaster in the bad way.
      However, they already adjusted a bunch of problems and modifiers so the game is going in a good direction. I will keep playing the other characters and check fun builds but dont think I progress beyond level 80 for the time being.

    • @Lyrantes
      @Lyrantes 10 годин тому +10

      ​@@PuellaMagiHomuraAkemi I drop a ton of waystones, usually 2-3 per map. I'm a little confused, do you run your waystones white if yes then maybe consider throwing a transmute on em.

    • @SmashinOblivionGate
      @SmashinOblivionGate 9 годин тому +3

      And make the journalists pay for it

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi 9 годин тому

      @@Lyrantes
      Even transmutate + chaos its bad. It can still only be 80% or 400% and if you die once thats wasted.
      The worst is getting a waystone thats even your level. Its a huge time waste and if you die once you gotta get up that higher waystone again and again and make overall minimal progress.

  • @Shiro_Okami5
    @Shiro_Okami5 10 годин тому +44

    I hate the fact that with one death in a map, EVERYTHING FUN in the map gets removed. Maps die when you die.

    • @positivesounds7598
      @positivesounds7598 9 годин тому +9

      Don’t die 🤣

    • @dingostar2620
      @dingostar2620 9 годин тому +10

      Fix your build.

    • @kooshappreciator4773
      @kooshappreciator4773 8 годин тому +3

      @@dingostar2620 go to red tier maps or atleast yellow and then write your useless opinion

    • @TheExplodingCore
      @TheExplodingCore 8 годин тому +9

      @@kooshappreciator4773 He's right. If the game wouldn't punish your for not building defense no one would do it and we're right back to oneshot everything before it can oneshot you. There are builds that can literally stand in T16 trash idling and can't get killed. It needs investment tho.
      The problem that now has been resolved hopefully was that dying often felt unfair due to insane chaos damage scaling and poorly visible on death effects.

    • @dingostar2620
      @dingostar2620 8 годин тому

      @@kooshappreciator4773 Lol im doing red maps on 3 diff charts. 🤡

  • @lessthanlogical
    @lessthanlogical 9 годин тому +16

    This grandmas Christmas sweater vibe is fire.

  • @subdemon.
    @subdemon. 7 годин тому +65

    Every time Asmon talks about how easy PoE2 is for him, I leave the stream for 10/20 minutes. He is playing a minions build, even with your screen turned off you can beat everything. It's not an achievement.

    • @ponli7532
      @ponli7532 6 годин тому +12

      The fact is he's half bragging about it is pretty eyerolling.

    • @stuka80
      @stuka80 6 годин тому +5

      Exactly, i wasn't even a witch i was a sorc when i first started and picked up a minions wand and used it. i was shocked at how easy the game became, i definitely noticed a drastic difference from constantly rolling, always tense and almost dying to suddenly just standing still and letting my minions kill everything in sight, it was like a relaxing walk in the park in comparison.

    • @dangerousfelon
      @dangerousfelon 3 години тому +4

      Sounds like an issue with the game 😂 you fanboys are coping. If the game is easy whenever you play a certain build or role, then the game is easy. Any difficulty is artificial.

    • @timbrady1176
      @timbrady1176 3 години тому +5

      @@ponli7532 He isn't bragging about it though. he specifically says the build is broken and boring and also that he prefices everything he says with that information BECAUSE he is playing a minion build. He knows how OP it is right now

    • @subdemon.
      @subdemon. 2 години тому

      @@dangerousfelon go tell that to asmon, the guy that switched from warrior because it was too hard.

  • @NotABot_BOT_
    @NotABot_BOT_ 7 годин тому +4

    Every boss in POE2 is 10/10. Except Viper and Chimera, who don't stop flying the F around all the time

  • @Jacob_Knudsen
    @Jacob_Knudsen 10 годин тому +23

    16:22 on death affects are even worse when you see some nice juicy loot sitting there looking at your corpse…

    • @MrRafagigapr
      @MrRafagigapr 9 годин тому +4

      they made best loot come from chaos monsters , they did a little trolling

    • @THExJMC
      @THExJMC 4 години тому +1

      Or when every rare has the stupid beast tenticles coming out of it and you can't even tell if there is an on-death effect. I now instinctively roll away and wait a bit whenever I kill a rare because you never know if you're randomly going to get fucked.

    • @Jacob_Knudsen
      @Jacob_Knudsen 4 години тому

      @ same lol

  • @philnolan9903
    @philnolan9903 9 годин тому +22

    Him and Shrier been trying to gaslight gamers for a decade,
    I'm glad most gamers disregard both of em.

    • @jamesmmu
      @jamesmmu 9 годин тому +2

      No criticism of my favourite game allowed

    • @Jobocan.
      @Jobocan. 7 годин тому +9

      ​@@jamesmmuNah, it's just not listening to people who don't even play games.

    • @iamtheone91
      @iamtheone91 4 години тому +1

      What part of what he said is untrue? Explain it without attacking his character.

  • @Adovisk
    @Adovisk 9 годин тому +18

    I’m playing as a Monk focused on lightning, without copying builds from the internet, just using my intuition to adapt to my playstyle. I’ve played for 90 hours and I’m currently in Act 1 Cruel, meaning I haven’t reached the end of the content available in early access yet.
    The game doesn’t need to be easy. However, it’s essential that people, and especially the developers, don’t lose sight of the fact that this genre is based on repetitive activities, whose monotony should be mitigated by rewards and progression. Additionally, it’s important to remember that this is a seasonal game, where, after a few months, players will have to start over. If this process is punitive, excessively time-consuming, or unrewarding, many players simply won’t have the motivation to repeat it. These impressions will be similar, whether in early access or the final version of the game.
    Therefore, it’s crucial that GGG listens to feedback, observations, and analyses to find proper solutions. Games like the Souls series aren’t designed to keep players engaged for years with the same content. Most MMOs aren’t either, which is why they rely on expansions. Path of Exile 1 and Path of Exile 2, however, are designed for long-term play. As such, challenges, rewards, and the time required must be balanced differently.
    For me, many of the issues that kept me from enjoying the first game have been resolved here. This slower and more strategic gameplay style is exactly what I was looking for in a modern ARPG, and I’m finally experiencing it. I still think some adjustments are needed, but the foundation for the game I hoped for is clearly present in PoE2.
    I love the bosses and see a lot of complaints that, in my opinion, aren’t justified. I enjoy the foundations upon which they’re built, and the necessary fixes are being implemented. However, it’s critical that the game doesn’t lose its identity, as that’s what sets it apart from others in the genre.
    On the other hand, aspects like quality of life, rewards, and mechanics for gradual power progression - such as jewels that enhance gems - need to be more carefully planned to keep players engaged throughout a season. Furthermore, the game needs to be enjoyable enough to make players excited for the next season. Punishments that feel unfair should be reviewed and adjusted, especially if they only detract from the fun.
    Reaching the endgame and building a strong character shouldn’t be easy, but it also shouldn’t be impossible or overly time-consuming. It’s important to remember that, as a seasonal game, players will be starting over every few months. Striking a balance between challenge, progression, and fun is essential for the success of this model.

    • @quinskii001
      @quinskii001 9 годин тому +3

      Well said

    • @NicholasBrakespear
      @NicholasBrakespear 9 годин тому +2

      Also rather important to note that the endgame doesn't currently exist except in the form of placeholder content clearly designed as a stress-test for the early game concepts.
      "It’s important to remember that, as a seasonal game, players will be starting over every few months"
      Will they though? I'm genuinely asking - if mechanics are in place that will force this. Because I still have characters in POE1 from when I first tried the game, a couple of years back. I think the broadest demographic of POE2 players will play it in a more conventional way - they'll play through the campaign, and maybe dabble in the higher-end content, maybe make another character, maybe come back to check out new content once in a while.

    • @sthsth2846
      @sthsth2846 9 годин тому

      Maybe Seasons should be scrapped. It's a crap idea from mobile game Devs blizzard.

    • @staskozak8118
      @staskozak8118 8 годин тому +7

      wow, 90h for 3 acts. Something wrong.

    • @sk4le
      @sk4le 7 годин тому +4

      I cant see how it is even remotely possible to take 90 hours to get to act 1 cruel. Are you replaying every map 5 times?

  • @emjaythegreat22
    @emjaythegreat22 8 годин тому +2

    Act 1-3 is the best feeling of Poe 2 because you don’t have enough skill points to be to strong you have to do some mechanics if not all depending on gear and it’s more challenging and engaging. When you start to get all these nodes and ascendancy going and your just blasting through maps and killing bosses in under 10s game starts to get bland real fast! If they could somehow capture how it feels to progress and get stronger and feel that str from a good drop and you feel stronger yet not completely take away the challenge that would be the best outcome.

  • @timeblazin4207
    @timeblazin4207 7 годин тому +9

    "i think the mobs are too easy" he says as he is playing one of the only builds to get a nerf in early access and constantly says his build is overpowered.... hey asmon, why did you quit playing the warrior? what happened to defending "git gud"??!?!?

  • @QuantumLightOne
    @QuantumLightOne 9 годин тому +54

    Paul Tassi has the worst reviews ever. Id never listen to a word he says

    • @surtr2538
      @surtr2538 7 годин тому +3

      While normally I'd agree with you, even I have to admit his articles around Destiny 1 and 2 are shockingly fair and unbiased for the most part, not to mention on side with the majority of it's players.

    • @Damonvile
      @Damonvile 7 годин тому +3

      @surtr2538 Because when you only agree with someone some of the time it forces you to think for yourself. Most of these people like to find someone they always agree with so they don't have to think about it and just nod.

    • @sandboy5880
      @sandboy5880 5 годин тому +2

      ​@@Damonvile
      He gave a clearly garbage game like Starfield a 10. His reviews are completely irrelevant.

    • @macmac6064
      @macmac6064 5 годин тому

      majority of the playersa are casuals and gonna leave later on lol GGG doesnt even give af to those plebs

    • @Moneymendoza56
      @Moneymendoza56 3 години тому

      @@sandboy5880yea that’s actually crazy . Idk how people find this guy reliable then

  • @keithfilibeck2390
    @keithfilibeck2390 9 годин тому +10

    "meanwhile, on my act 3 Monk I'm just walking through everything on the map with Icestrike"

    • @TheXboxSux
      @TheXboxSux 6 годин тому +6

      And then you get to end game and everything starts walking through you 🙃

    • @kurtt06
      @kurtt06 4 години тому +1

      @@TheXboxSuxtrue especially because he’s playing ice strike 😂

    • @crownedackel_8425
      @crownedackel_8425 4 години тому

      ​@@kurtt06 one day Ice strike shall be Pinnacle. But I want to see a ice/chaos build on monk

    • @resudeew2636
      @resudeew2636 16 хвилин тому

      @@TheXboxSux I'm a monk invoker playing ice strike and I've done the t1-t15 maps and now I'm farming t12+ maps. I rarely die. Nothing is "walking through me".

  • @Tiago_Havoc
    @Tiago_Havoc 7 годин тому +3

    The problem with those poe2 "review" videos is that ppl complain about stuff that has been adressed already. They made de video like 3 days in the past and the day the video is out, GGG already adressed the issue and the review is already outdated.

  • @Arebluud
    @Arebluud 5 годин тому +2

    Based on my gameplay experience, I believe that the shield raise mechanic needs to scale in order to let specialist classes (such as warrior) be able to take full advantage of it. You want a 100% defense from raised shield, then have the stats to hold up a properly levelled shield, instead of using a level one shield to block 100% damage from lvl 80 mobs. A caster class should not be able to abuse that mechanic with just any old shield. Instead energy defenses, for example, (or, say, skills) should be able to ramp up for caster classes, to fill in the shield abuse gap.
    Simultaneously, low level Warrior skills, imo, are next to useless for most part. Rolling Strike is about the only attack skill worth using until maybe lvl 22+ when things like fissure become available. Perfect Strike, Armor Break, etc., are skills that are just not worth using. They need a facelift.

  • @DMBlade4
    @DMBlade4 6 годин тому +1

    Minion builds actually need a huge buff. It wasn't until I switched from Witch to Monk that I realized just how slowly they kill things and how squishy my character was. It was a night and day difference

  • @mategido
    @mategido 8 годин тому +12

    1st sentence: My experience [...]
    2nd minute: So I came to this conclusion after watching videos and reading an article

    • @Jobocan.
      @Jobocan. 7 годин тому +4

      Paul Tassi does not play video games.

    • @tea_otomo
      @tea_otomo 7 годин тому +1

      and you didn't watch the video

    • @MaxAntsiferov
      @MaxAntsiferov 5 годин тому

      What's wrong with referencing opinions of someone who spent countless hours in the game?

  • @wickian9571
    @wickian9571 8 годин тому +6

    I still laugh at people who build glass cannon characters, get evade instead of armor, ignore their elemental resists and then complain about getting 1 shot every once in a while. I think I've only had one true 1 shot that I couldn't avoid, and that was likely because my elemental resists are bad atm since I can't get any new gear to roll.

  • @maximusjoseppi5904
    @maximusjoseppi5904 8 годин тому +3

    Chris Wilson is sitting in a room someplace saying "I fucking told you so"

  • @ZeroNova
    @ZeroNova 8 годин тому +2

    This is also the guy who says stellar blade user rating was excessive but then said he’d argue it was one of the year’s best

  • @short9435
    @short9435 6 годин тому +1

    I probably won’t be doing end game ever if you only get one try in maps. I’ve been saying that’s way to hard core for casual players.

  • @dmagick914
    @dmagick914 10 годин тому +10

    Dieing isn’t supposed to feel good. I appreciate the game has a real death penalty. Building defense is actually rewarding as opposed to D3/D4 where you’re wasting your time if you’re not playing a glass cannon

    • @kooshappreciator4773
      @kooshappreciator4773 8 годин тому +1

      >build defense
      >it's not op ES stacking or op lucky block with block cap
      >still die
      Wow, such a great experience, might as well go 1000 life no resistance cap because nothing changes

    • @stuka80
      @stuka80 6 годин тому

      The dying part isn't the issue, its the penalties attached to it, more specifically losing possibly hours of progress or worse, regressing your character development. That alone would make me not want to play an otherwise very enjoyable game.

    • @Zeltaris
      @Zeltaris 2 години тому

      I agree. If I never died, the game would be very boring.

  • @stevensins
    @stevensins 9 годин тому +10

    It's interesting to see someone who isn't even at the end game, repeating every point made by Krip and even inventing false point like 14:13 in this video, he says you lose the connections if you fail the map, Paul Tassi as usual contribute to nothing

    • @chloesmith4065
      @chloesmith4065 4 години тому +1

      his video is like... a midwit's take on a good take.
      can't even copy the kripp video right, lol

  • @LukaGremory90
    @LukaGremory90 10 годин тому +9

    Idk why people defend a game that release intesionally in early access for getting player feedback (casual or hardcore) when the dev is love to have this kind of feedback.
    If you just want play the games, then wait until its done with early access. And let people who are in early access test the game while you monitor it.

    • @Mr12kicks
      @Mr12kicks 9 годин тому +1

      I agree with you, but I like that one death on a map punishes you. It makes the maps way more interesting because there are stakes involved, it's forced me to rethink my build mulitple times, and my skill gem setup for more survivability. Just face rolling maps and dying 4 times, which will drop higher tiers, and then doing that over and over again, you're going to hit the same wall, just much later.

    • @LukaGremory90
      @LukaGremory90 9 годин тому +1

      @Mr12kicks tbh i dont play it yet, im waiting till it finish n release. So you and all early accese player have to keep feeding the feedback to ggg so i can get amazing game later XD

    • @Overdozeme
      @Overdozeme 9 годин тому

      Early access is the same crap as full release 😂😂😂

    • @LukaGremory90
      @LukaGremory90 9 годин тому

      @@Overdozeme maybe, maybe not

    • @silverpact1008
      @silverpact1008 8 годин тому

      ​@Mr12kicks I disagree fundamentally. Keep in mind, I am a min-maxer who makes builds that literally cannot die to anything but Uber pinnacle in poe1. I am the main build guide and meta decipherer for my guild. This game is not hard for me.
      PoE2 has been amazing. I love it so far, and I think it is extremely well made, for an early access.
      However, pretty much everything I've seen to criticize the end game is accurate.
      What you said is factually false. Most deaths currently happening are due to a lack of build diversity and options, propagated by the low amount of uniques, missing classes, missing gear types, missing node types, and unbalanced ascension paths.
      Outside of those factors, all of which should be fixed over the duration of the EA, everything else is GGG's fault. Invisible projectiles, unavoidable map-wide corpse explosion chains, random white mobs one-shotting full tank builds from full health with no warning, boss mechanics that out-the-box have multiple guaranteed failure states you can easily activate. Just to name a few.
      I don't know what the game will look like on release to judge the validity of one-death mapping, but what i do know is that it will castrate player retention.
      I couldn't care less if it gets your adrenaline pumping. I would rather you have slightly less fun in the base form of the endgame loop, than to see the extreme player attrition this design will cause.
      In PoE1 maps had far less significance, and were under far more player control, and we STILL see extreme player attrition at mapping due to the loss system. Maps in poe1 are the 2nd great filter, the first being the initial moment of opening the skill tree.
      PoE2 has the chance to change that. PoE2 isn't going to lose its hard-core masochism CBT enjoying hyperfans if its endgame becomes approachable. It might even gain a few.
      The ubers should be hard. The basic endgame mapping system should be fun and engaging. It's what you grind to access the real end game. Your grind should never be undesirable, because if people don't want to do it, they won't. Then we'll be right back to PoE1's constant level of player activity, with no growth in player count to show for this massive undertaking the dev team went through.

  • @FBX_96
    @FBX_96 5 годин тому +2

    Maybe if we can get like a little bit harder white mobs(more HP, damage is okay) on maps and checkpoints for like 2nd and 3rd life to get back if you die.This will be not that punishment, and also option to travel between this checkpoints. Because maps are huge and we don't have lot of movement skills that we can use.

  • @nelsongemalneto3392
    @nelsongemalneto3392 5 годин тому +2

    The 15% exp loss on death is what kills me. 2 hours for 15%, dies once to one shot and loses 15%

    • @snaker9er
      @snaker9er 4 години тому +1

      You are playing overleveled if it takes two hours to get 15%

  • @Relekism
    @Relekism 9 годин тому +4

    The reason that you only get 1 life in maps is due to the fact that in poe 1 mapping in softcore is a Max dps zerg fest where a lot of builds use a "6 portal defense" the 1 death per map of PoE 2 makes people think about there defense. Right now GGG said themselves that even after these most new patch notes (12/17) the endgame is more punishing then they want.
    In my opinion, 1 death per map isnt really the issue. Its getting the endgame balance good enough where you feel as though you can solve these defence issues reasonably.

    • @tominatorxx
      @tominatorxx 8 годин тому +2

      To me, it's either you do the 1 death per map approach and leave out the 15% XP loss on death, or vice versa. Not both. You're basically punishing players in multiple ways for figuring out certain fights. Not only do you give them one chance to learn the map, you throw a 15% XP loss on top of that, you lose all the good stuff on that map (i.e. mechanics and bosses that give the most XP and the best items), and you force them to farm some more waystones to try it again.
      And they want people to say: "Oh well... guess I'll farm some more to get 1 more chance at that map."? Yeah... no... If you want people to quit the game... that's a fine way of doing it. Making boss fights hard is fine, a little punishment (like in POE 1 with the XP loss) is fine, but forcing the player to first trying a map against a hard boss, removing XP, removing items, XP and mechanics by bricking the map and forcing them to farm again for 1 more chance. It's downright ridiculous and unrewarding.

    • @Relekism
      @Relekism 8 годин тому

      @@tominatorxx I certainly see where you are coming from and I wouldn't mind them changing things during this EA period to see what sticks. I feel as though there has to be some happy middle ground where it doesn't feel like you only really need to care about offence while also not making the game feel like its too punishing as well. (For the record I am playing the game and I am in Endgame, I love it the way it is now)

    • @piboy7454
      @piboy7454 7 годин тому +1

      Personally I think losing out on exp is pretty harsh. Sure you can miss out on loot and currency. But I feel like exp shouldn’t be touched so there is at least some form of progression with a character. I haven’t made it to the endgame yet though so I’m not exactly sure yet.

    • @paulc5389
      @paulc5389 6 годин тому

      If you didn't need to use a new stone to redo a map that is the only thing that would change, the requirement for the stone. The map would still reset so you couldn't just cheese it. By all means remove events except bosses on death to give a reason not to die beyond having to start over but remove the need for another stone. It doesn't even impact map sustain anyway because if you need to use another stone on a failed map to move past it you're gonna just cheese it with a lower tier map anyway. Remove the need for a new stone and the map remains the same difficulty so people can choose to clear it to access maps beyond it or go in a different direction whilst simultaneously making it so people can't cheese it but don't feel bad dropping good stones on it.

  • @DualGaming-YTC
    @DualGaming-YTC 9 годин тому +7

    Asmon "The game shouldn't get easier as you play" - Bro, is this your first ARPG? YES IT SHOULD. It's hard starting out and then you get gear and level up and become stronger. That's the whole point.

    • @greatvalue1337
      @greatvalue1337 5 годин тому

      I dont think all of cruelty should be a joke compared to act 1-2. That's fucking absurd. Yea when u hit hell in d2 and everything has immunity to resistances. Much harder than normal and nightmare. Have u even played other arpgs?

    • @DualGaming-YTC
      @DualGaming-YTC 4 години тому

      @ it shouldn’t be a walk in the park. Also this isn’t D2. If you want that in D2 then go play D2R. I think that there should def be a good balance between feeling like a god while also having challenge.

  • @jamesjarrett2554
    @jamesjarrett2554 6 годин тому +5

    People think that the game should have a ton of extra mechanics and forget that PoE 1 took a half a decade for the first few of the extras that you talked about to get into the game.

  • @fearedbeard7710
    @fearedbeard7710 6 годин тому +1

    The amount of masochists that just want punishing gameplay to say they overcame punishing gameplay is stupid. Needs to be changed if it is ruining the experience of the majority. The arbitrary wasting of time feels horrible.

  • @LyraelRayne
    @LyraelRayne 7 годин тому +1

    1 death cancelling the boss overly punishes people who need to practice a few times before getting the boss down because it makes it overly difficult to repeat the boss. Reducing the rewards would be acceptable but only having one chance to even beat them is too much

  • @verySharkey
    @verySharkey 9 годин тому +5

    Having cleared the dreadnought I honestly felt like it was extremely satisfying before the added waypoint. What made it less so was how when you finish it the boss didn't have a waypoint to return to. That meant I had to deal with the dreadnought and the boss in one sitting one go and if I don't and log off I have to go at it again.

    • @BlueTemplar15
      @BlueTemplar15 8 годин тому

      Wow, really ?! How come, did the Act 1 boss not have one either ?! Sounds awful !
      It's something that I also mentioned about the Djinn Trials : In PoE1, while you are doing the Labyrinth, you get to face Izaro 3 times. And the layout only changes daily. Meaning that you can get a lot more practice on him than on the Djinn Trials boss.
      And this is also what bothers me with rare mobs, long before maps : because their affixes change when you die, you don't get the opportunity to practice for their affixes !

    • @BTK_Griller
      @BTK_Griller 8 годин тому

      that’s how every boss works. And you can’t leave the area for more than 15 mins or the instance resets, town included.

    • @BlueTemplar15
      @BlueTemplar15 7 годин тому

      Oh, wait, I confused waypoint and checkpoint, my bad.

    • @wowledgend
      @wowledgend 5 годин тому

      I've logged out for a whole night and came back to my character right outside the boss room on the dreadnaught. Maybe it was just something on my end.

    • @verySharkey
      @verySharkey 5 годин тому

      @@wowledgend Nono you do log back in on the checkpoint you are on but if you want to help a friend, go somewhere else, anything. There is no way to return to the boss other than running the entirety of the the dreadnought again.
      At least that was how it worked. They in fact fixed it by turning checkpoints into mini waypoints you can teleport to. Showing once more that they are working and implementing on feedback. I just think it removed a bit from the challenge of the dreadnought but if it was even more difficult for classes other than mine (monk) I can see why.

  • @dobri1833
    @dobri1833 9 годин тому +20

    5:28 Play Warrior again and see if it's boring...

    • @jontechie
      @jontechie 8 годин тому +2

      Exactly 😂

    • @Supbrozki
      @Supbrozki 7 годин тому +5

      I had fun in the beginning as warrior, I liked the challenge and it felt good beating bosses even if it took 20 tries, because I could just keep at it and get better. Playing warrior in endgame and just getting shit and have to restart the map with 0 improvements is boring as fuck. A challenge is fun but being hardstuck or even losing progress feels horrible.

    • @theshinwhisperer8279
      @theshinwhisperer8279 6 годин тому +1

      Playing a shitty class that's actively unfun to play doesn't make the game more fun.

    • @chloesmith4065
      @chloesmith4065 4 години тому

      ​@@theshinwhisperer8279I actually enjoy the challenge of restriction sometimes. Much more fun to beat armored core 6 without tank treads and chainguns and stun needle, for example

    • @dobri1833
      @dobri1833 2 години тому

      @@Supbrozki It happened the same to me. Now I'm playing Monk and the difference is huge

  • @BeazyFaSho
    @BeazyFaSho 7 годин тому +14

    what are people talking about?? If you die in map, you just put another map token in and do it again. . . it doesnt disappear or become un-playable. You lose the map token, not the literal node on the map. Im starting to think most of these people didnt even make it to maps and are just making shit up they read on reddit to content farm PoE2.

    • @Silent_Onis
      @Silent_Onis 7 годин тому

      You loose the end game mechanic tho.

    • @merchant_of_kek5697
      @merchant_of_kek5697 7 годин тому +7

      There’s a conspiracy that this guy didn’t actually play poe2 and actually using another persons reviews as a template for his opinions.

    • @K17ASU
      @K17ASU 7 годин тому +2

      You also need to run another map first, it kinda confused me at first, but I understood it after 1 case. This guy didn't....

    • @Monkey-fv2km
      @Monkey-fv2km 7 годин тому +2

      Ok, you die in your one high level map, lose the map and the mechanics attached to the zone, but you don't have a stash full of replacements because high level maps are rare, so you have to go back to lower levels to farm up to that point again. It's not about losing the atlas location.

    • @BeazyFaSho
      @BeazyFaSho 6 годин тому +1

      @@Monkey-fv2km They arent that rare if I have plenty of them. Divine orbs are rare, not 14/15 maps. I agree that losing a breach or expedition sucks balls, but they are sprinkled all over the place. There is still plenty of room for GGG atlas tweaking. Also, stop relying on map drops, use the bench to combine 3x of any single map tier to get one map of the next tier. I know everyone has to have about 50/60ish 13/12s right?

  • @vikhang6879
    @vikhang6879 5 годин тому +1

    Valheim has a very very comfortable system of preventing you from losing skill a short while after you die which feels really good when running back at boss fight knowing that I have a little time to dumb all my rage on the boss and it feels amazing, maybe I could work here too with the time stretched to 30mins or 1 hour where people could just go nuts after they have to hold back and play carefully for so long, it will help stop the pattern of grinding through a level and do all the fun thing only when you have just leveled up.

  • @Zeltchoron
    @Zeltchoron 6 годин тому +1

    Even worse, when you do die, the modifiers for that node are also gone. So, a node with a boss, that would otherwise be important to obtain more maps, is no longer available on that node :/

  • @sd5919
    @sd5919 10 годин тому +10

    Okay, listen. The game is getting easier in acts 4 through 6 because they're placeholders and probably don't scale as well as the actual acts that haven't released yet. Can people please stop complaining about placeholder content difficulty as if it's reflective of anything final? It's not 'stupid', it's temporary and not worth balancing.

    • @NicholasBrakespear
      @NicholasBrakespear 9 годин тому +1

      Yeah, the focus should be on the actual underlying gameplay concepts and which of them need tweaking in the first three acts; that's clearly the information the developers value. They want to know if the early game content holds together, before they pile on the complexities of additional weapons and classes, and before the actual endgame is released.

  • @Brisket187
    @Brisket187 10 годин тому +8

    The 1 death thing when they have insanely inconsistent damage and invisible attacks and death effects is beyond stupid. Wish I could get my passive points instead of that being glitched too.

    • @mattb6646
      @mattb6646 9 годин тому +1

      Yeah the 6 deaths/portals in poe is way better. Really hope they just revert back to that. It doesn't affect the game in any negative way

    • @speardjinn5085
      @speardjinn5085 9 годин тому +1

      @@mattb6646yes it does. GGG has explained this better than I can in several interviews.

  • @hoihoi-z5g
    @hoihoi-z5g 9 годин тому +5

    POE nerfed ground effects (last 4 sec instead of 8 in many cases for example), nerfed on death effects such as volatile crystals, nerfed crit damage on mobs (which were the cause for many one-shost), nerfed the siphons flask charge mods by 90%, and chaos damage from monsters got nerfed. GGG acknowledged the issue and corrected it

    • @Shaelann
      @Shaelann 9 годин тому +2

      To be fair it became effective today and just shows that there was a real problem

    • @capefear56
      @capefear56 9 годин тому

      Yeah and you see POE's "riveting" gameplay right? Creating a giant death ball around your character and killing everything instantly by walking near it. Things kinda need to be dangerous to prevent that...

    • @kahlan1amnell
      @kahlan1amnell 8 годин тому

      @@Shaelann If you don't allow live-service games to correct course during their lifetime, especially this early, then you are just being disingenuous. Yeah there was a problem, they fixed it almost instantly, problem solved, no need to talk about that particular problem anymore.

    • @Shaelann
      @Shaelann 7 годин тому

      @@kahlan1amnell Never said otherwise tho, its an EA, things will be fine tuned with time

  • @MrCodeman2036
    @MrCodeman2036 7 годин тому +1

    What “the game shouldn’t get easier as you level up?” That’s exactly what should be happening, maybe the bosses get more challenging m, but I shouldn’t be dying more as I progress

  • @ffreitassR
    @ffreitassR 6 годин тому +1

    I Agree, if each map have a boss it will be way better. They can make the mobs a little easier but make a hard boss at the end of each map or maybe the majority of them

  • @HonestMan247
    @HonestMan247 5 годин тому +3

    Paul Tassi is, was, and always will be, a clown. He's a poster child for access journalism at its worst.

  • @user-ey9jr7me4k
    @user-ey9jr7me4k 10 годин тому +10

    Reads other high level player takes on the game, misunderstands and misinterprets said takes, then proceeds to cry about games being challenging. Paul's name is an anagram for: Taal Pussi

  • @ereder1476
    @ereder1476 10 годин тому +23

    i ain't gonna watch a 30 min about paul tassi

    • @AwesomeNuke
      @AwesomeNuke 9 годин тому +2

      Yet you're commenting.
      Backwards AF

    • @antoniox2241
      @antoniox2241 9 годин тому +7

      ​@@AwesomeNukeHonestly seeing u in multiple replies makes me think you are backwards

    • @AwesomeNuke
      @AwesomeNuke 9 годин тому

      @@antoniox2241 Honestly, nobody really cares about what anything makes you think

  • @Rain1
    @Rain1 5 годин тому +1

    I think that the one death could instead be turned into an incentive. Go back to the six portals, but you can reduce the number of portals that spawn / The number of deaths allowed as a loot incentive or something like that

  • @bigbobe
    @bigbobe 6 годин тому +1

    People equating punishment to difficulty and saying "skill issue" should go play hardcore - there problem solved. Now you have your punishment, let softcore have more than one map portal...if you die and have to go again....skill issue ;)

  • @deadlyremix4115
    @deadlyremix4115 8 годин тому +13

    i think the PoE2 community, coming in as a new player, is pretty damn cringe. like it's impossible to criticise an early access game without them getting offended

    • @MrCodeman2036
      @MrCodeman2036 7 годин тому +2

      So true the POE community spamming D4 bad sounds like a bunch of kids jealous that people enjoy D4 and not love an overly complex game. People want to turn their brain off blast some mobs for a few hours before we gotta deal with real life again

    • @SneakyPirate54
      @SneakyPirate54 6 годин тому

      ​@@MrCodeman2036 they are different games. Play what you want. You don't have to participate in an community for either game. They are largely solo games. Just play and don't worry.

    • @stuka80
      @stuka80 6 годин тому +5

      Are you new to gaming in general? this isn't only a POE thing.

  • @scshupe7411
    @scshupe7411 9 годин тому +5

    Removing the 1 death per map is the worst take... people quit when they die on poe1 too. This just forces you to actually think about building defenses and not running back through every map 6 times.

    • @CoinFlipAhri
      @CoinFlipAhri 9 годин тому +2

      it's just a result of overtuned endgame, which is expected since they used poe 1 mechanics, but had no time to adjust the numbers well enough, so the game is still balanced around 90% res and spell suppression, people just gotta wait before judjing the 1 portal decision

    • @BuBl3gumRain
      @BuBl3gumRain 8 годин тому

      having 1 death per map arguably reduces the xp loss you would have otherwise with 6 portals as now if you wish to progress you need to have adequaate defences

    • @kooshappreciator4773
      @kooshappreciator4773 8 годин тому +1

      holy shit the amount of idiots who don't even reach probably yellow maps stating that 1 death per map is fair...

    • @KillahEU
      @KillahEU 8 годин тому

      @@BuBl3gumRain That's kinda not true, in higher levels you'll gain like 2% exp per map and lose 10% per death so 1 portal or 6 portals makes no difference to your lvling progression at that point. When you get there the thing that killed you is most likely either you not paying attention or a random unfavorable combination of mods on a rare in which case you'd either not die again on the next portal or map is bricked insert a new one cuz you're not getting past that rare (and now rares are mandatory kills to complete the map). Now I'm not saying we should have 6 portals, I'm not a fan of 1 but I got used to it, I'm simply saying 1 death per map vs 6 portals per map doesn't really have any relevance to your exp gain/loss outside maybe lv 75-85 or so, definitely not above 90.

    • @kahlan1amnell
      @kahlan1amnell 7 годин тому +1

      1 portal is incredibly punishing. That's not a bad take that is just a fact. It was a development decision to make the choices you make matter more, both in terms of gamplay and in terms of build making. But after testing it a lot myself I'm also starting to wonder if it isn't a bit much. Mind you, I'm running around with 5k life and 5k es (bloodmage though so it's not always that high), around 5k armour and capped resses (except for chaos which is at 50ish) and I can still get caught out in t15s when I make a small positioning mistake or I don't dodge certain mechanics. Which is obviously a skill issue, but I'm actually at least decent at the game so that is not really an argument. I would like them to move to some sort of system where you're not punished in three different ways for a single mistake (losing the t15 waystone, which is a scarce commodity, the modifiers that were on that connection of the atlas and your hard-earned xp). I also really don't see how them making it a bit more forgiving affects the gigachad gamers that never make a mistake, unless its about flexing and ego. For the record, I'm all for having a penalty for dying, I just think its a little steep atm for maps. I think the bossing situation (pinacle bosses) is a bit different, because all the attacks are scripted and well-telegraphed, so a single portal feels like a nice challenge for that type of content.
      I also disagree with the whole 6-portal argument that people always seem to make about poe1. The issue in poe1 was that the difference in clearspeed and profits that you could amass as a zoomy character compared to an allrounder/more tanky build was so immense that it pidgeonholed people into making those characters if they wanted to compete in the marketplace. This wasn't caused by the 6 portal defense meme that people keep talking about. You definitely don't want to die as a zoomy character either (which you are trying to insinuate by saying that people were just running back a couple of times in every map) cause it eats into your profits (since you had to return to that part of the map and you may lose mechanics like deli or abyss) and you still wanted to level if possible because passive skill points are incredibly strong. The arms race in poe1 wasn't due to the 6-portal setup but was caused by the compounding multipliers that were put onto monsters and players alike, which caused exponential scaling of damage and profits over the lifespan of the game that resulted in demented 6-portal gameplay if you were attempting a map that was scaled through the roof by 10 years of compounding mechanics.

  • @SenmiMsS
    @SenmiMsS 7 годин тому +7

    Whoever says "Too bad, don't die" as a reply to shitty design by devs needs some reality check.

    • @damnson9170
      @damnson9170 6 годин тому +2

      Nah, they dont want people to go full glass canon and just speed thro the map.

    • @pigslayer275
      @pigslayer275 6 годин тому

      On the one hand, "Dont die" is a valid statement when you aren't fighting monsters that exclusively deal chaos damage
      On the other hand, Chaos damage is entirely too common in enemy design & abilities in the endgame for it to be a totally fair point to make.
      For example, the Foundry & Forge maps don't typically spawn with anything that deals chaos damage, short of Magic mobs w/ "Added chaos damage" mods, or rare monsters with something like Volatile Plants or Volatile Crystals.
      As a counter example, maps like Steppe, Blooming Fields, Augury, Decay, Seepage, Backwash and Mire all spawn with an abundance of enemies that deal either exclusively chaos damage, or majority chaos damage & some physical damage. These maps are downright impossible for some builds, and especially earlier on when your access to chaos resistance is limited at best, or non-existent at worst.
      From my experience, Going Chaos Innoculation made the endgame 50x easier, and it shouldn't be that way. Chaos Innoculation should be strong, not damn-near mandatory.

  • @Saphire_Throated_Carpenter_Ant
    @Saphire_Throated_Carpenter_Ant 5 годин тому +1

    They were right when they said both runs through campaign should take about 45 hours... 37 hours on normal and about 8 hours on cruel.

  • @GeneralZeroOfficial
    @GeneralZeroOfficial 7 годин тому +1

    For me, the issue he mentions at 5:52 is completely and utterly antithetical to what video games are all about. Even having to reset Act maps because you died, unable to get the loot that dropped or get revenge on the mob that killed you, you don't even get a chance to learn or use what just happened as a quantitative way to benchmark your build. I understand wanting to add hardcore elements to a non-hardcore experience, but they've overdone it.

  • @brythewiseguy
    @brythewiseguy 6 годин тому +4

    It's not just losing your map. You die above level 70 in a map, you lose the map and you lose 10% experience. They need to choose which one they are going move forward with and eliminate the other. Losing both is way too punishing for maybe a simple mistake.

  • @couch.co_op
    @couch.co_op 6 годин тому +3

    One thing they could do to increase replayability with alts is to remove the level req on items. Sure keep the attribute gatekeeping but the level restrictions are dumb. Imagine finding a bad ass item but it's for a different class, then realizing you have to get them to lvl 40 before it can be used ... planning around the attributes is one thing but gatekkeping time (which is all a lvl req is) is not fun and presents a daunting task for the player and they end up not getting excited for the drops they do get.

  • @shankypanky8879
    @shankypanky8879 8 годин тому +8

    6 lives for a single map take out any tension out of the endgame. With 6 lives it's just glass cannon builds running around getting randomly one shot sometimes which doesn't even matter cuz you can just warp in. Gamers like Tassi n Asmon first wanna take any tension or friction out of the games and then complain why games are so bland.
    Waystones should have a better drop rate though. And higher tier maps dropping the lowest Tier Waystones is annoying and serves no purpose as rewards. Also, XP loss is a huge punishment in a game where you can get 1 shot pretty easily pushes many players to chase the meta which is also a problem with PoE and its community.
    Also, Asmon is playing the most passive build with Summons and then complaining why it feels boring! Brother, You chose to play a build where summons kill stuff For You!

    • @Silent_Onis
      @Silent_Onis 7 годин тому

      Well said sir! I mean minion builds their either good, and then the minions killing everything- boring
      Or they are bad, they don’t kill anything - minion builds their either sucks, buff minions. There is no winning with minions honestly 😂

  • @Doug-rv3nr
    @Doug-rv3nr 8 годин тому +1

    Hot Take: As you level up, MOST of the game should get easier, as you are building yourself up. However, there should be certain aspects that are more difficult such as certain areas and bosses.

  • @Arntor-kf9hi
    @Arntor-kf9hi 7 годин тому +1

    Listening to Asmon spend 30min explaining to the extreme neckbeards in his audience that not everyone has 18hrs a day to grind video games and they will drop a game the second they feel their time is wasted.

  • @icarus369
    @icarus369 7 годин тому +9

    You say game is too boring cuz easy and then too punishing...which is it?

    • @KantramaGaming
      @KantramaGaming 6 годин тому

      Both can be true from different perspectives.

  • @JustalittleShorts
    @JustalittleShorts 9 годин тому +7

    Me personally I think the character leveling is too easy and as a result everything in the game is too easy. I play with a group of friends and we have one friend who followed a step by step guide on how to make some OP class build and now the game isn’t enjoyable for any of us to the point where the other guys are turning to looking up guides for their classes so that they can feel relevant. You take the entire trial and error and challenge out of the game when everyone is just building the same identical OP builds and one taping everything in the game. What’s the point of the game if there is no risk of dying? No chance to ever fail? It seems like a majority of the player base wants the game to just be an auto battler that you can’t die in for the sake of having something to stare at. At one point that’s what the game becomes because the game isn’t punishing enough and it’s way too easy to make a meta build. It’s just mindless spamming with no skill. I’m in the minority I get that but for me I wish they would Make the game 20x harder and limit character progression more.. I just want to have a good time learning a game and over coming challenges with my friends but instead it’s just “build the same cookie cutter OP build that EVERYONE ELSE IS USING and then spam your way through with out having to think or try” honestly who enjoys that? No challenge, risk, or chance of failure makes the game BORING AS HELL! It’s just a “how many particle effects can you display visually at once simulator”. Really took all my enjoyment out of the game when we stopped dying, having to learn move sets, retry bosses and communicate. We were working together, laughing at our failures and feeling excitement when we beat a boss that we were stuck on. Now it’s just mindless, boring, spamming. OP builds ruin the game. Bosses should scale with your character so that no build is ever OP and no matter what you do you’re going to die atleast as many times as it takes to learn all a bosses moves. That way there is an actual point to the game other than “sprint through it as fast as I can with the cookie cutter build that I didn’t even have to put effort into and then complain when I get to end game and think it’s ‘dry’”

    • @stanga050
      @stanga050 8 годин тому

      Sounds like your "friend" ruined it not a early acces game that is still developing

    • @Dopamine_Drop
      @Dopamine_Drop 8 годин тому +1

      At one point your opinion was the majority and the last 5 years or so it flipped the other way.

  • @kishinoh978
    @kishinoh978 6 годин тому +5

    If they end up trying to make everyone happy this game will become so bad...

  • @KantramaGaming
    @KantramaGaming 6 годин тому +1

    Minions aren't a reasonable metric for difficulty if you, the player, aren't actively doing anything.

  • @michaelgill9273
    @michaelgill9273 3 години тому +1

    I agree that every map would be better with a boss. I would love more of the mini-bosses as well (Silverfist, Crowbell, Manticore, etc.). Would also be nice to have some random in map quests (think Einharfrom poe 1). Would love to see some interactive environments too.

  • @MrMysteriousDm
    @MrMysteriousDm 8 годин тому +9

    I love how so many people are coming out here and being super critical of them when the game hasn't officially launched yet. We are still 6 months away from the official launch of the game. And everyone's complaining like it's been out for 2 years

    • @jakuboledzki6499
      @jakuboledzki6499 7 годин тому +4

      Customers who paid for early access provide feedback to the game developer on the weak points of the experience.

    • @HarkinsX
      @HarkinsX 7 годин тому +6

      ​@jakuboledzki6499 bitching and whining isn't feedback. There are people providing good feed back, but a lot of it really is bitching

    • @italianspiderman5012
      @italianspiderman5012 7 годин тому

      @@jakuboledzki6499what do jurnos provide?

    • @jakuboledzki6499
      @jakuboledzki6499 7 годин тому

      @HarkinsX bitching and whining is feedback - gamers play the game, they have an experience, they share their opinion on the experience in a way that can be classified as 'bitching' or 'whining' - this input is feedback.
      I agree that such feeeback is of bad quality.

    • @jakekrieger787
      @jakekrieger787 7 годин тому +1

      I understand your point. I've even had to remind myself that the game is in early access when I get tilted. While some of the criticism is overblown, I don't think that negates the valid criticism people have. Paul isn't the guy I go to for reviews, but most of what he expressed here is valid. I'm playing a warrior and there have been times where this game has been absolute pain.

  • @MithikYT
    @MithikYT 9 годин тому +4

    On-kill effects reminds of martyrdom as a death streak in COD. It felt cheap to die to it. You felt cheap killing someone even though you felt glee for that revenge kill but it was cheap. They're not fun PvP or PvE.

    • @havingfun-u4g
      @havingfun-u4g 8 годин тому

      LOL, maybe they weren't for you but I use to laugh my ass off when people died to my martyrdom. Knowing they are over there whining about "no skill" and camping.

  • @khanhnguyen-fo6df
    @khanhnguyen-fo6df 6 годин тому +3

    bruh dont know that you can buy maps from doriyani

    • @gerbo8018
      @gerbo8018 5 годин тому

      Oh great i'm doing t10 maps and he sells me ... A t5.
      Wow so usefull.

  • @joshleslie2825
    @joshleslie2825 5 годин тому

    And no one is saying that they should change difficulty, or bosses or any of the other. Really fun parts of this game. The things that need to be changed are the super punishing unfun aspects and make the end game more fun

  • @prosamis
    @prosamis 6 годин тому +1

    29:05 I totally agree with this part. Less trudging through normals, more rares, more bosses.
    But I greatly disagree with them removing the 1 life per map mechanic. This is how they fix the poe 1 syndrome of 6 portal defense. 6 portal defense sucks. Feeling like building defensives is a waste because everyone else just goes glasscanon, goes 5 times as fast as you, but dies 100 times more than you. But it doesn't matter cause they have 6 portals
    I've been playing this game for a decade, I do NOT want this shit anymore and this is a good fix

  • @EtotheFnD
    @EtotheFnD 10 годин тому +6

    Paul Tassi is the Destiny 2 "journalist"...🤷‍♂️

  • @MrTrollosan
    @MrTrollosan 10 годин тому +15

    i'm genuinely curious, do the younger generation listen to these people? 🧐

    • @davidpowers9178
      @davidpowers9178 9 годин тому +1

      I hate to break it to you but everybody does. Which is why in most cases the more negative stuff you hear about something the less your willing to try it. For a game that can be a death sentence.

    • @MrDindooify
      @MrDindooify 9 годин тому

      Asmon agreed with most of his takes on this video....

    • @MrTrollosan
      @MrTrollosan 9 годин тому

      @@MrDindooify no surprise there...

    • @MrTrollosan
      @MrTrollosan 9 годин тому

      @@davidpowers9178 i just don't understand why. Why not watch some streamers at least; like in PoEs case there are at least 5-6 top tier streams on twitch at any given time ...

  • @the_Acaman
    @the_Acaman 7 годин тому +7

    "oh no! this is the guy I disagreed with in the past! I can't agree with him now!"
    So many comments here are just immature and damaging for everyone else.

    • @6iohazard
      @6iohazard 5 годин тому +1

      It's more like you cant trust the opinion of someone who had multiple shit opinions in the past. For example, if i enjoyed eating shit my whole life i cant tell you what to eat or cook.

  • @offspring890
    @offspring890 7 годин тому +1

    Tbh the one shot and you can't go back in to the dungeon was something I really hated as me and my friends play poe2 together, and I really hope they be more encouraging for people to play coop as we are always having drops for just one player instead of everyone getting their own loot which would encourage people to play with friends

  • @a.jackson9613
    @a.jackson9613 3 години тому +1

    It seems the harder the game, the more toxic the community is in it. I'd imagine PoE2 will be similar to the Souls community. Those people are toxic as shit.

  • @LINUS_STAN
    @LINUS_STAN 10 годин тому +6

    24 seconds ago is insane💀

  • @Screamfancast
    @Screamfancast 6 годин тому +1

    Good gamers - "not challenging enough"
    Me - "how the hell do I beat this act 1 boss?"

  • @Nick-Lab
    @Nick-Lab 8 годин тому +2

    Anyone saying git gud is a clown. Eventually, everyone will get punished and most people will rage quit. If all the normals quit, trade dries up and the game dies.

    • @resudeew2636
      @resudeew2636 15 хвилин тому

      Weird...400k concurrent players every day since release...500k on the weekends. PoE1 never had more than 220k at any point (on steam anyway) The game is very very good and your opinion isn't everyones opinion.

  • @smithiWerben
    @smithiWerben 4 години тому +1

    "jUsT gEt BeTtEr aT tHe gAmE"
    always those kinds of chatters.

  • @HalcyonEX
    @HalcyonEX 5 годин тому +1

    "i think the endgame is dry" well ggg had already said that the endgame is very unoptimized so this tracks