[MKWii] Tutorial - Moving Road/Water Stream

Поділитися
Вставка
  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 3

  • @LukeChandler
    @LukeChandler  5 років тому +2

    I should have mentioned, the AREA is placed usually in the middle of the region where the moving road is, this is so you can get the best possible scale values. I recommend looking at Koopa Cape and 3DS PPS (Atlas) for good references.

  • @jessbian3385
    @jessbian3385 5 років тому +1

    This really helped with my new track, thank you so much!

  • @yoshii2757
    @yoshii2757 5 років тому +1

    If you're still looking for ideas may I suggest custom texture animations?