As someone who really likes both games but couldn't get back into AoE1 after being spoiled by AoE2's quality of life improvements this is THE perfect update for me personally. It's literally AoE1 in the AoE2 engine. I can't wait to replay the campaigns again after so long!!
@@JJBeauregard1 You'll have to wait for mods for them. That said, the changes especially to the market are going to make some of the scenarios a lot easier than they used to be I think.
@@JimdeVries-gp3ue All animals decayed when not attended to by villagers at similar rates and if you kill an animal without getting the food, you will lose the meat once has finished decaying. Been playing the original game on my disc for the last week that still works :)
All I can remember from playing AoE1 against the AI as a kid is that they had about seventeen thousand towers in their base. The AI absolutely LOVED making towers.
Choson Ballista towers in particular were a nightmare I seem to recall, I would suggest they were uncounterable once there were enough of them if your civilization lacked catapults
I remember that. I also distinctly remember the AI would be aggressive about sending tons of catapults out onto the map. Sometimes I used cheats and found out the AI was basically patroling 3/4ths of the map with catapults.
I think the cheap town centers were born out of the fact that 50 pop was what they thought the standard would be, so getting an extra town center or 2 in bronze age wouldn't be as big of a deal when you were already so close to how many villagers you'd want anyways.
You should make a video that breaks down the main changes between Return to Rome and regular AOE2 so that people can understand AOE 1 better since there are several differences.
Well the long and short of it is:- Stone is much less useful (no castles, town centers don't cost stone, towers are weaker cos they don't fire extra arrows from garrisoned units, only 1 weak unit costs a measly 10 stone). Walls and towers, even just the basic ones, also have to be researched first before you can build them - at the Granary of all places. So you can't just wall off your base with palisades from very early on. Only grain food i.e. berries and farmed food, drops off at the granary - hunt and fish need a storage pit, which is also your universal drop building for all resources EXCEPT grain food. As Spirit did here, you can also just build mass TCs in the late game. Many eco techs have multiple effects (for instance, the wood techs are also where you get extra range from). Probably cos it's the first game and the developers were afraid gamers would ignore those boring eco techs if they didn't contribute to your army. They're also all to be found in the Market, not your drop-off buildings. The AoE 2 blacksmith techs are available from the storage pit i.e. your eco drop-off build. Why? I have no idea. Many units have an 'ultimate' upgraded form that costs a LOT more to upgrade to, have a pre-requisite tech to get first and represent a BIG jump in their power. In place of unique units, this is what serves as the most visible differentiator of the various civs. Also many Tool Age units don't upgrade to better versions in later ages. The real army progression begins in Bronze Age. The government center is your university-like building, and has a number of techs that's it's worth reading as they have more notable effects than just improving gather rates or damage or armor. Some will be useless, some are pivotal, many are unit pre-requisites. The only (un-modded) AoE game where priests actually WOLOLO. 😇
@@ArawnOfAnnwn Also the Second Gold gathering tech "Coinage" actually makes gold last 10% or 20% longer (Think it was 20% but they nerfed it to 10%) - like the Mayan bonus in AOE2. The second Stone gathering tech makes villagers attack higher (like sappers in aoe2). And another odd AOE1 thing is the ultimate upgrades for units, require strange pre-requisites - the final stone thrower heavy catapult upgrade, requires the 2nd stone gathering upgrade to be researched. The Armoured Elephant requires the Iron Shield upgrade, despite the Iron Shield upgrade giving infantry +1 pierce armor and not affecting cav at all. To get the Champion equivalent (Legion, the final sword upgrade) - you need to research Fanaticism - which is the Temple upgrade that makes priests recharge 50% faster. Why this is a prerequisite for the final sword upgrade, who knows. There are loads of final upgrades that need these wierd pre-requisites
Decay was always a thing in AoE. It was a much bigger deal in AoE1 as well, because hunters harvest slower and it's more difficult to kill animals near to a resource drop-off point than in AoE2.
yup, they should have just used the better engine to develop aoe 1 to fix the path bugs and stuff like that. While doing that, I'd saying that the art style of aoe 1 de is on point as it is a good recreation of what AOE 1 orginially looked like rather than having the AOE2 world with the AOE1 civs as it is in the Return of Rome DLC.
So here's a quick rundown of the major differences between AoE 1 and AoE 2 in this version (there are many more differences if you go back to classic AoE 1 including its DE, like no gates, but those have been changed for this version):- Stone is much less useful (no castles, town centers don't cost stone, towers are weaker cos they don't fire extra arrows from garrisoned units, only 1 weak unit costs a measly 10 stone). Walls and towers, even just the basic ones, also have to be researched first before you can build them - at the Granary of all places. So you can't just wall off your base with palisades from very early on. Only grain food i.e. berries and farmed food, drops off at the granary - hunt and fish need a storage pit, which is also your universal drop building for all resources EXCEPT grain food. As Spirit did here, you can also just build mass TCs in the late game. Many eco techs have multiple effects (for instance, the wood techs are also where you get extra range from). Probably cos it's the first game and the developers were afraid gamers would ignore those boring eco techs if they didn't contribute to your army. They're also all to be found in the Market, not your drop-off buildings. The AoE 2 blacksmith techs are available from the storage pit i.e. your eco drop-off build. Why? I have no idea. Many units have an 'ultimate' upgraded form that costs a LOT more to upgrade to, have a pre-requisite tech to get first and represent a BIG jump in their power. In place of unique units, this is what serves as the most visible differentiator of the various civs. Also many Tool Age units don't upgrade to better versions in later ages. The real army progression begins in Bronze Age. The government center is your university-like building, and has a number of techs that's it's worth reading as they have more notable effects than just improving gather rates or damage or armor. Some will be useless, some are pivotal, many are unit pre-requisites. The only (un-modded) AoE game where priests actually WOLOLO. 😇
The other huge difference is the siege - aoe1 has no rams, and the stone thrower/catapult is mainly for buildings - its more like a treb that doesnt have to pack/unpack than the mangonel line in aoe2
Regarding Wololo in AoE2: there is an editor unit called Priest which can appear in Megarandom maps as starting one. But that's not all - conversion sounds in any given match depend on which unit tried to convert first in the match: a Priest or a Monk. If it was Priest, ALL further conversions will use Wololo, if it was Monk, then even Priests will use default sound effect.
As an AOE 1 DE Player who actively plays it, the best upgrades from the DE are the gates, formations, trade carts and better path finding. It is absolutely annoying to micromanage without these quality of life upgrades. Whenever I play AOE 2DE, I find it much more easier to focus on planning my game instead of micromanaging.
You probably don't want to create a specific civ overview for aoe1 (as you are aoe2 youtuber), but you could make 1 video, giving general overview for each civ. Glad to see aoe1 being in a spotlight, just wish they added more units for balance and flavor.
I remember the wheel at the market being very important, one of those ASAP researches. Zealotry was one of those techs you almost never got. I remember losing to it though, haha.
@@llSuperSnivyll Very very strong trash units too, they are resistant to priest conversion and you are able to 1v7 hardest AI (i don't know about extreme) using purely chariots. And of course if you just so happen to pick Hittites, then their already awesome power is even further augmented by the fact that researching wheel is 50% faster and costs less. In addition, if you don't go for just chariots, then chariots + horse archers are an amazing combo, especially since Hittites have +1 attack on all archer units. TL:DR; Chariots are awesome. Hittite Chariots are even awesomer. Hittite Chariots + Horse Archers OP
I'm pretty sure that Wheel isn't a tech you get ASAP, as it is quite expensive. You will have to weigh getting Wheel against getting more Villagers, houses, wood upgrades (quite a significant difference as well), a Market, a Storage Pit or researching the Bronze Age. Dark Age and Tool Age are quite different from their AoE II counterparts since you can barely maintain Villager production, while over booming is almost a necessity for optimised play.
@@martijn9568 it's like wheelbarrow. Increases productivity of all your villagers. I'm sure spirit will crunch the numbers of when it's worth it, but it's good.
You'll have to wait for mods for that. That said, the changes especially to the market are going to make some of the scenarios a lot easier than they used to be I think.
@@ArawnOfAnnwn I doubt that. The market wasn't really required for almost any scenario in AoE I DE. On top of that the pathing in AoE I DE isn't even that bad, once you get used to its quircks, then it's rather reliable in what it does.
@@martijn9568 Required? No. I've finished the AoE 1 campaigns as it was. But it would be quite helpful in some of them I think. Also, although this won't apply to RoR on release, it would make a bigger difference for some of the custom scenarios for that game. I remember some of them are still undone for me cos I found them frankly impossible.
I feel like that Zealotry tech seems like it would be worth a video to explore whether it actually improves resource collection or makes it worse or if it's situational at best
Zealotry is mostly used in late game if your civ doesn't have chariots. Zealotry vills are best trash units after chariots and chariot archers. If you also have siegecraft it turns those vills into siege rams.
Slingers in AoE 1 don't have bonus damage against archers. Like all units match-ups in AoE1 it comes down to their stat combinaison : Slingers start with 2 pierce armor, meaning they're one of the few units that are naturally resistant to archers. So they dish out their damage to the archer while barely taking any in return, making them win against them in the long run. They're what you'd usually call a "soft counter" in AoE2 terms compared to the "hard counter" that a unit like the Skirmisher would be.
Slingers have +2 against archers. Heavy cavalry has +5 against (non-heavy) infantry. Chariots and chariot archers have bonus damage (and conversion resistance) against priests. There is plenty of bonus damage in AoE 1.
@@RoulicisTheSlingers in the clean 1.0 RoR install do +2 damage to archers. I have a clean install and they do 4 damage per hit to Bowmen; I've just tested it.
It can be quite confusing for an AOE2 player to see that none of the Tool Age units can be upgraded any further. Also the fact nearly all "unit unlock" researchs have additional effects (instead of just Chemistry and the odd Unique Tech). (It's intriguing that they kept Logistics exactly as it was in AOE1, considering that you can play with a population limit of way more than 50, and with the Market being able to trade resources you will never run out of them)
It really highlights how much the design philosophy changed from Age 1 to 2 and from vanilla 2 to what we have today. I still remember when in order to get gunpowder units you'd first have to research chemistry and then their respective techs before you could build them.
@@tasse0599 Used to be thtat Cannon Galleons, Handcannons and Bombards each had to be unlocked by researching a specific tech for each. When Conquerors was released, they removed the tech requirement for Bombards and Handcannons, since then you only have to research Chemistry before you can build them.
on Aoe1 the AI is nasty especially on extreme. Booming is also more difficult there if you don't produce military, usually its throwing slingers against slingers as soon as tool age hits or chariot archers on bronze age. And Aoe1 villagers are made out of paper with no way to garrison against cav rush
@@furioni333 Saw it on GoG the other day. I remember it being really cool but that the AI was super scuffed. Like it would either destroy you or play like an idiot. No in between
@@DCdabest totally valid. Yep. Many of the campaign missions made me rage aswell. It's a game you plaay for the heck of it. Slow, and old, but it has some cool ideas. Like, training units. Every unit can become a hero. Etc.
I remember in og AoE the Egyptians would mass tons and tons of priests with 16 range. They'd convert everything. I still hear the wololos in my dreams...
wasn't expecting a double rainbow joke in this... aoe1 looks better than ever though! it was my first video game so I'm super happy to see it make a comeback, of sorts
You did have the Logistics tech that reduces the upkeep of military units by 1/2. It was the last icon to research in the Government Building. Icon is a guy with a backpack.
Good to see AOE1 rolled in with Vietnamese. Would love to see other early civilizations added to AOE1 also. Plus would love to see Polynesians and a Native North American Tribe added to AOE2 as well.
LOVE seeing Polynesians in strategy games. Their tech direction was so different from any other civ on the planet (no huge stone cities, no metalworking, but incredible seamanship). You probably can't make a civ THAT different in AoE. The game doesn't support highly-asymmetric play - like, all civs in the game need to buy troops with gold for example, it would mess with the map economy otherwise - so you'd have to play a lot of "what if?" but that can still be fun. "What if Polynesians had cavalry, what would that look like? What if Polynesians developed heavy armour, what would that look like?" I played a Civilisation IV mod once that included Polynesians and it was rad to see the war elephants with the traditional moko tattoos. It was nonsense, but fun nonsense.
@@Nalehw I think based as a Naval Civ with restrictions on Cavalry similar to the Mesoamerican Civs, the Polynesians would be great. Sure you would have to take a few liberties to make them fit with the Economy better, but if they are well thought out I think it could be done with amazing results. Maybe break the mold a little with them but stay in line with the gameplay and it could be even better.
I also hope they change some of the AOE II sounds back to their AoE I Counterparts. I Don't like the AoE II Button Press, Conversion Alarm, Conversion Victim, etc I wanna see the Old Alarms (Hell. to make a AoE I Priest Alarm. take the Original Sound, and Interweave "Wololo!" with it
From what I can see, I think TCs should definitely cost stone too. Also you should be able to upgrade slingers, as more of an anti archer unit throughout the game. But so far I'm very excited for Return of Rome. I hope the devs will keep the game alive for a long time and maybe add more content in the future.
@@EMDakka That's because they're not a "hard-counter" unit type. It's their 2 pierce armor that makes them good against archers, but they don't have high attack values. Thus, the longer the game lasts the stronger the archer units becomes and the weaker the slinger looks in comparison.
Whether the devs continue to tweak and balance RoR will depend on whether the massive Vietnamese playerbase finally budges and picks it up or not. Time will tell.
I loved watching this, I've been playing return of rome a lot since its release and the lac viet are one of my favorite civs to play because they're so beginner friendly and strong, there are ways to counter them yes but thats any civ. I've just had so much fun playing return of rome, it reignited my love of AOE
Our deflector shields cannot handle nostalgia of this magnitude! Edit: aww man, i just remembered Galactic Battlegrounds. A DE or a port of that would be insane
@@Dreska_ In parts, but mostly because its a myriad of rights. SWGB was made with a licensing of the engine from Ensemble to Lucasarts, so to get it done nowadays, it would have been necessary an agreement between disney, Microsoft, and now EA (who still holds an exclusivity contract to SW games) the Forgotten empires dev team DID try to reachout to disney to get SWGB the DE, or at least the HD treatment, and they didnt get an answer, not even a "no", just total silence.
Really looking forward to this DLC, since I'm actually pretty nostalgic for AoE1, but also knew that me these days would not tolerate its dated game mechanics. Thus this DLC would do the trick for me.
It looks like the AI cheats a lot less outrageously on this version (or not at all) compared to AoE 1 DE or vanilla AoE. If this was the original game it would be on Iron Age and pushing you with siege by minute 15 due to all the free resources it gets.
I guess since Town Centres give 4 population as well technically they are worth 150 wood if you compare them to storage pits + a house. So an extra 50 wood and you get a garrisonable pit that can make vils
Is it me or the villagers have increased large of sight and speed to compensate the lack of starting scouts. And also you start with 9 berry bushes and 8 deer to compensate farms being locked until tool age and requires a market.
I really love this update, and I hope that they add more updates and civs to the aoe1 portion of the game. That civ list is looking a little barren compared to AoE2 😬
It's has to be a really tough call about the Town Center question. Should they garrison? Should they fire arrows? Should only some garrison or fire? Should only the starting TC garrison/fire? There's pros and cons to any and every option and they took an interesting middle of the road safe option. I guess it makes sense.
i never owned AoE1, i just played the demo mission over and over and over, 20 something years ago, i had a great time, its still nostalgic though for some odd reason although i never had the full game
@@martijn9568 I'm sure they did with better archery tech. Or maybe stone age men were so gigachad they managed to do the same with shitty bows with strings made of plant.
Some guy: I will love playing original AoE I campaign with AoE II improvements. Uhh, about that.... the original campaigns are not available here! Yeah! Microsoft, if you could add it, that'd be great.
I believe more is coming to RoR DLC, it has to.. They have a big 3D model database, from AoK to AoM, even roman scutum model render is in armor upgrade icon, yet there's hardly any new custom editor units in DLC..
Would be great if you can make a video about the differences between 1 and 2. I have never played AOE1 and majority of the techs and troops and just lost on me lmao
aoe1 techs are strange, and not too balanced sometimes. like you need to upgrade the range of ranged units by researching wood cut tech and as the armor upgrade increase by 2 instead of 1, next age units will easily dominate.
Hello @Spirit of the law, love your content! Could you analyze how elo rating changed over time? Like how hard it is on average to reach a certain level. Would be very interesting and much appreciated! Also learn sth about elo on general
Judging by the comments, the expansion better be regularly updated as the years go by, what with the need for new asset textures and also porting the AoE1 campaigns proper without the need for mods.
The only strat I know with AoE1 from back in the day is quick Tool Age make 4 clubmen and send them over to your enemies base, then upgrade to Axemen as soon as you hit Tool and the AI can't do anything as you hack its villagers up AoE1 wasn't a boom-y game as iirc you had 50 pop cap in the original :D making another TC with 50 pop isn't really worth it The thing I'll be playing most of with AoE1 is the campaigns. I could never really do them as a kid and when AoE DE came out it just wasn't what I wanted and struggled with the MS Store before it was on Steam. So this'll be good to go thru and play them
As someone who really likes both games but couldn't get back into AoE1 after being spoiled by AoE2's quality of life improvements this is THE perfect update for me personally. It's literally AoE1 in the AoE2 engine. I can't wait to replay the campaigns again after so long!!
The original campaigns aren't included afaik, so you'll need to wait a little bit until they're ported by a fan. Won't be long though.
sadly the original campaigns arent there yet but im sure they will be added eventually, there are 3 completely new campaigns however
@@Tamamo-no-Bae Oh, good to know, thank you. I'm still hyped though!
@@JJBeauregard1 You'll have to wait for mods for them. That said, the changes especially to the market are going to make some of the scenarios a lot easier than they used to be I think.
same, I will probably play mostly this and very little aoe2 once the dlc comes out
All animals did in fact decay when killed back in AoE1. The predators decayed at a higher rate too.
Yeah, I could also swear that I remember this
I remember always putting 1 vill on each deer - did they decay only when not being gathered?
@@JimdeVries-gp3ue All animals decayed when not attended to by villagers at similar rates and if you kill an animal without getting the food, you will lose the meat once has finished decaying. Been playing the original game on my disc for the last week that still works :)
They always decay. But when you are collecting from them, it is less noticeable, as the working villagers will outpace the rotting rate.
Also predators could attack antillopes.
All I can remember from playing AoE1 against the AI as a kid is that they had about seventeen thousand towers in their base. The AI absolutely LOVED making towers.
Choson Ballista towers in particular were a nightmare I seem to recall, I would suggest they were uncounterable once there were enough of them if your civilization lacked catapults
And sometimes wouldn’t even make many troops and just towers
I remember that. I also distinctly remember the AI would be aggressive about sending tons of catapults out onto the map. Sometimes I used cheats and found out the AI was basically patroling 3/4ths of the map with catapults.
I think the cheap town centers were born out of the fact that 50 pop was what they thought the standard would be, so getting an extra town center or 2 in bronze age wouldn't be as big of a deal when you were already so close to how many villagers you'd want anyways.
You should make a video that breaks down the main changes between Return to Rome and regular AOE2 so that people can understand AOE 1 better since there are several differences.
Among other things presumably, you want him to teach the entire tech tree of AoE1?
@@edmis90 yes.
@@edmis90 Well that is what Spirit does, and it's easy content to make a video about.
Well the long and short of it is:-
Stone is much less useful (no castles, town centers don't cost stone, towers are weaker cos they don't fire extra arrows from garrisoned units, only 1 weak unit costs a measly 10 stone). Walls and towers, even just the basic ones, also have to be researched first before you can build them - at the Granary of all places. So you can't just wall off your base with palisades from very early on.
Only grain food i.e. berries and farmed food, drops off at the granary - hunt and fish need a storage pit, which is also your universal drop building for all resources EXCEPT grain food. As Spirit did here, you can also just build mass TCs in the late game.
Many eco techs have multiple effects (for instance, the wood techs are also where you get extra range from). Probably cos it's the first game and the developers were afraid gamers would ignore those boring eco techs if they didn't contribute to your army. They're also all to be found in the Market, not your drop-off buildings.
The AoE 2 blacksmith techs are available from the storage pit i.e. your eco drop-off build. Why? I have no idea.
Many units have an 'ultimate' upgraded form that costs a LOT more to upgrade to, have a pre-requisite tech to get first and represent a BIG jump in their power. In place of unique units, this is what serves as the most visible differentiator of the various civs. Also many Tool Age units don't upgrade to better versions in later ages. The real army progression begins in Bronze Age.
The government center is your university-like building, and has a number of techs that's it's worth reading as they have more notable effects than just improving gather rates or damage or armor. Some will be useless, some are pivotal, many are unit pre-requisites.
The only (un-modded) AoE game where priests actually WOLOLO. 😇
@@ArawnOfAnnwn Also the Second Gold gathering tech "Coinage" actually makes gold last 10% or 20% longer (Think it was 20% but they nerfed it to 10%) - like the Mayan bonus in AOE2. The second Stone gathering tech makes villagers attack higher (like sappers in aoe2).
And another odd AOE1 thing is the ultimate upgrades for units, require strange pre-requisites - the final stone thrower heavy catapult upgrade, requires the 2nd stone gathering upgrade to be researched.
The Armoured Elephant requires the Iron Shield upgrade, despite the Iron Shield upgrade giving infantry +1 pierce armor and not affecting cav at all.
To get the Champion equivalent (Legion, the final sword upgrade) - you need to research Fanaticism - which is the Temple upgrade that makes priests recharge 50% faster. Why this is a prerequisite for the final sword upgrade, who knows. There are loads of final upgrades that need these wierd pre-requisites
Loving to see these perfect farms arround the TC and the granary, can't wait to place my own.
This is what the AoE1 DE remake should have been in the first place
I'm pretty sure hunt always decayed in AoE1
100% agree.
I thought animals didn't decay in AoE1, but I checked AoE1 DE and you're right. I'm probably just misremembering that.
I respect the developers wanting to keep the DE as faithful to the original Age of Empires 1 as possible. This DLC is a very welcome upgrade though.
Decay was always a thing in AoE. It was a much bigger deal in AoE1 as well, because hunters harvest slower and it's more difficult to kill animals near to a resource drop-off point than in AoE2.
yup, they should have just used the better engine to develop aoe 1 to fix the path bugs and stuff like that. While doing that, I'd saying that the art style of aoe 1 de is on point as it is a good recreation of what AOE 1 orginially looked like rather than having the AOE2 world with the AOE1 civs as it is in the Return of Rome DLC.
The deer now go back to their original location though, so you don't need to shoot them all at once anymore.
So here's a quick rundown of the major differences between AoE 1 and AoE 2 in this version (there are many more differences if you go back to classic AoE 1 including its DE, like no gates, but those have been changed for this version):-
Stone is much less useful (no castles, town centers don't cost stone, towers are weaker cos they don't fire extra arrows from garrisoned units, only 1 weak unit costs a measly 10 stone). Walls and towers, even just the basic ones, also have to be researched first before you can build them - at the Granary of all places. So you can't just wall off your base with palisades from very early on.
Only grain food i.e. berries and farmed food, drops off at the granary - hunt and fish need a storage pit, which is also your universal drop building for all resources EXCEPT grain food. As Spirit did here, you can also just build mass TCs in the late game.
Many eco techs have multiple effects (for instance, the wood techs are also where you get extra range from). Probably cos it's the first game and the developers were afraid gamers would ignore those boring eco techs if they didn't contribute to your army. They're also all to be found in the Market, not your drop-off buildings.
The AoE 2 blacksmith techs are available from the storage pit i.e. your eco drop-off build. Why? I have no idea.
Many units have an 'ultimate' upgraded form that costs a LOT more to upgrade to, have a pre-requisite tech to get first and represent a BIG jump in their power. In place of unique units, this is what serves as the most visible differentiator of the various civs. Also many Tool Age units don't upgrade to better versions in later ages. The real army progression begins in Bronze Age.
The government center is your university-like building, and has a number of techs that's it's worth reading as they have more notable effects than just improving gather rates or damage or armor. Some will be useless, some are pivotal, many are unit pre-requisites.
The only (un-modded) AoE game where priests actually WOLOLO. 😇
The other huge difference is the siege - aoe1 has no rams, and the stone thrower/catapult is mainly for buildings - its more like a treb that doesnt have to pack/unpack than the mangonel line in aoe2
Regarding Wololo in AoE2: there is an editor unit called Priest which can appear in Megarandom maps as starting one. But that's not all - conversion sounds in any given match depend on which unit tried to convert first in the match: a Priest or a Monk. If it was Priest, ALL further conversions will use Wololo, if it was Monk, then even Priests will use default sound effect.
As an AOE 1 DE Player who actively plays it, the best upgrades from the DE are the gates, formations, trade carts and better path finding. It is absolutely annoying to micromanage without these quality of life upgrades. Whenever I play AOE 2DE, I find it much more easier to focus on planning my game instead of micromanaging.
But do the monks do the old "wololo" sounds?
Asking the real questions.
No wololo, no interest. Wololo is life
You could hear it at some point in the video. The unit converted sound is the AOE2 sound though.
It does
Of course they do. :)
You probably don't want to create a specific civ overview for aoe1 (as you are aoe2 youtuber), but you could make 1 video, giving general overview for each civ. Glad to see aoe1 being in a spotlight, just wish they added more units for balance and flavor.
I wanna DLC for Return of Rome AoE I with new civs, techs and units (?)
Yes, I would love to see unique units and techs added to each of the ancient civs. It would help make the civs more identifiable.
I remember the wheel at the market being very important, one of those ASAP researches. Zealotry was one of those techs you almost never got. I remember losing to it though, haha.
Wheel also unlocks Chariots and Chariot Archers, strong trash units.
@@llSuperSnivyll Very very strong trash units too, they are resistant to priest conversion and you are able to 1v7 hardest AI (i don't know about extreme) using purely chariots. And of course if you just so happen to pick Hittites, then their already awesome power is even further augmented by the fact that researching wheel is 50% faster and costs less. In addition, if you don't go for just chariots, then chariots + horse archers are an amazing combo, especially since Hittites have +1 attack on all archer units.
TL:DR;
Chariots are awesome. Hittite Chariots are even awesomer. Hittite Chariots + Horse Archers OP
I'm pretty sure that Wheel isn't a tech you get ASAP, as it is quite expensive.
You will have to weigh getting Wheel against getting more Villagers, houses, wood upgrades (quite a significant difference as well), a Market, a Storage Pit or researching the Bronze Age.
Dark Age and Tool Age are quite different from their AoE II counterparts since you can barely maintain Villager production, while over booming is almost a necessity for optimised play.
@@martijn9568 it's like wheelbarrow. Increases productivity of all your villagers. I'm sure spirit will crunch the numbers of when it's worth it, but it's good.
I hope there will be original AOE1 campaigns for this new DLC. Whether official add-on or workshop mod, that would be really cool.
There are 3 new campaigns for RoR but the old campaigns were not ported over
You'll have to wait for mods for that. That said, the changes especially to the market are going to make some of the scenarios a lot easier than they used to be I think.
@@ArawnOfAnnwn I doubt that. The market wasn't really required for almost any scenario in AoE I DE. On top of that the pathing in AoE I DE isn't even that bad, once you get used to its quircks, then it's rather reliable in what it does.
quick reminder that original AoE1 campaigns all had a population limit of 50.
I wouldn't play that if someone paid me to
@@martijn9568 Required? No. I've finished the AoE 1 campaigns as it was. But it would be quite helpful in some of them I think. Also, although this won't apply to RoR on release, it would make a bigger difference for some of the custom scenarios for that game. I remember some of them are still undone for me cos I found them frankly impossible.
I thought it was cute how well you took care of Jean-Paul. He was definitely the focus of the video.
Really awesome to see this! I'm so excited to one day play Age of Empires again!
"Don't fall in love with deer in this game."
I would argue that is good wisdom in general.
Ask Bojack.
I feel like that Zealotry tech seems like it would be worth a video to explore whether it actually improves resource collection or makes it worse or if it's situational at best
It looks like a second-rate Flemish Revolution to me.
Zealotry is mostly used in late game if your civ doesn't have chariots. Zealotry vills are best trash units after chariots and chariot archers. If you also have siegecraft it turns those vills into siege rams.
Why was that tech once called Jihad, if Islam didn't exist for another 1000 years?
Dont you need zealotry to unlock the Legion unit?
@@LeicaFleury No, you need the tech that makes preist rejuvenation 50% faster. Zealotry is not tied to any specific units other than villagers.
Slingers in AoE 1 don't have bonus damage against archers. Like all units match-ups in AoE1 it comes down to their stat combinaison :
Slingers start with 2 pierce armor, meaning they're one of the few units that are naturally resistant to archers. So they dish out their damage to the archer while barely taking any in return, making them win against them in the long run.
They're what you'd usually call a "soft counter" in AoE2 terms compared to the "hard counter" that a unit like the Skirmisher would be.
I think they were made as a Tower counter as they have bonus damage vs towers
Slingers have +2 against archers.
Heavy cavalry has +5 against (non-heavy) infantry.
Chariots and chariot archers have bonus damage (and conversion resistance) against priests.
There is plenty of bonus damage in AoE 1.
@@emp285 No there is not, not in the original game at least. haven't checked if they changed things up in the more recent versions though
@@RoulicisTheSlingers in the clean 1.0 RoR install do +2 damage to archers. I have a clean install and they do 4 damage per hit to Bowmen; I've just tested it.
It can be quite confusing for an AOE2 player to see that none of the Tool Age units can be upgraded any further. Also the fact nearly all "unit unlock" researchs have additional effects (instead of just Chemistry and the odd Unique Tech).
(It's intriguing that they kept Logistics exactly as it was in AOE1, considering that you can play with a population limit of way more than 50, and with the Market being able to trade resources you will never run out of them)
It really highlights how much the design philosophy changed from Age 1 to 2 and from vanilla 2 to what we have today. I still remember when in order to get gunpowder units you'd first have to research chemistry and then their respective techs before you could build them.
Exactly. 100% agree
@@khankhomrad8855 Isn't it that way with cannon galleon and handcannon?
@@tasse0599 Used to be thtat Cannon Galleons, Handcannons and Bombards each had to be unlocked by researching a specific tech for each. When Conquerors was released, they removed the tech requirement for Bombards and Handcannons, since then you only have to research Chemistry before you can build them.
Starcraft had half-pop Zerglings with 200 max pop in 1999 and it was OK, half-pop infantry with 200 max pop is perfectly OK in 2023.
I hope the mod manager works for this as well. I just want the old voices again.
Decay on hunted animals was always a thing in AOE1, though. I distinctly remember it even from the CD-ROM days!
I'm here for the calm and soothing voice over of Spirit. It's like watching Bob Ross.
I hope you do some extreme AI vs other AI stuff in AoE, like you did in AoE2. Some of my favorite videos where you commentated those matches!
on Aoe1 the AI is nasty especially on extreme. Booming is also more difficult there if you don't produce military, usually its throwing slingers against slingers as soon as tool age hits or chariot archers on bronze age. And Aoe1 villagers are made out of paper with no way to garrison against cav rush
Good on ya, JP! What a legend.
we really dont get enough of SOTL playing! and its great when we do!
When you mentioned naming villagers, that reminded me of Tzar - burden of the crown. In that game, you could name every unit.
Oh man. Now there's a game I haven't played in ages
@@DCdabest I still play it from time to time. It's kinda based. xD
@@furioni333
Saw it on GoG the other day. I remember it being really cool but that the AI was super scuffed. Like it would either destroy you or play like an idiot. No in between
@@DCdabest totally valid. Yep. Many of the campaign missions made me rage aswell. It's a game you plaay for the heck of it. Slow, and old, but it has some cool ideas. Like, training units. Every unit can become a hero. Etc.
That game keeps doing weird errors when I load it off GoG and all the bug-fixes don't help. I think it's Windows 12 breaking compatability mode.
I can’t believe you made a double rainbow joke in the year of our lord 2023
"Archery Range has +2 armor"
The rest of the civ cavs: F#$@!
I remember in og AoE the Egyptians would mass tons and tons of priests with 16 range. They'd convert everything. I still hear the wololos in my dreams...
A Spirit game play vid? This is the best Friday ever.
AoE 1 was my first game, if rome calls i must answer!
Glad to see Vietnamese being represented in AoE1
Not glad
@@Dylyinyang very glad
Makes sense, because in Vietnam AoE1 is a very big deal.
@@gluteusmaximus8881 yea we play aoe1 a lots and have many regular tournaments with other countries in SEA and China
@@avariawillford But the real question is - are you guys going to actually buy the game this time? Cos you didn't react much to AoE 1 DE.
wasn't expecting a double rainbow joke in this... aoe1 looks better than ever though! it was my first video game so I'm super happy to see it make a comeback, of sorts
You did have the Logistics tech that reduces the upkeep of military units by 1/2. It was the last icon to research in the Government Building. Icon is a guy with a backpack.
Silly nitpick, but I'm kinda mad that they aren't using the AOE1 berries and stone/gold piles. Can't tell with the trees.
at least a texture pack would be neat
yea, I'll probably just take the assets from my copy of AoE DE, and use them in Return of Rome if a Pack or Mod doesn't come first
Wait for the mods
Good to see AOE1 rolled in with Vietnamese. Would love to see other early civilizations added to AOE1 also.
Plus would love to see Polynesians and a Native North American Tribe added to AOE2 as well.
LOVE seeing Polynesians in strategy games. Their tech direction was so different from any other civ on the planet (no huge stone cities, no metalworking, but incredible seamanship).
You probably can't make a civ THAT different in AoE. The game doesn't support highly-asymmetric play - like, all civs in the game need to buy troops with gold for example, it would mess with the map economy otherwise - so you'd have to play a lot of "what if?" but that can still be fun. "What if Polynesians had cavalry, what would that look like? What if Polynesians developed heavy armour, what would that look like?" I played a Civilisation IV mod once that included Polynesians and it was rad to see the war elephants with the traditional moko tattoos. It was nonsense, but fun nonsense.
@@Nalehw I think based as a Naval Civ with restrictions on Cavalry similar to the Mesoamerican Civs, the Polynesians would be great. Sure you would have to take a few liberties to make them fit with the Economy better, but if they are well thought out I think it could be done with amazing results.
Maybe break the mold a little with them but stay in line with the gameplay and it could be even better.
I also hope they change some of the AOE II sounds back to their AoE I Counterparts. I Don't like the AoE II Button Press, Conversion Alarm, Conversion Victim, etc I wanna see the Old Alarms (Hell. to make a AoE I Priest Alarm. take the Original Sound, and Interweave "Wololo!" with it
From what I can see, I think TCs should definitely cost stone too. Also you should be able to upgrade slingers, as more of an anti archer unit throughout the game.
But so far I'm very excited for Return of Rome. I hope the devs will keep the game alive for a long time and maybe add more content in the future.
I don't doubt that balance changes are on the way for this.. Slingers were an awesome addiiton to RTR, but they feel awkard past bronze age
@@EMDakkaespecially cause slingers fit the theme of ancient times quite well
@@EMDakka That's because they're not a "hard-counter" unit type. It's their 2 pierce armor that makes them good against archers, but they don't have high attack values. Thus, the longer the game lasts the stronger the archer units becomes and the weaker the slinger looks in comparison.
Whether the devs continue to tweak and balance RoR will depend on whether the massive Vietnamese playerbase finally budges and picks it up or not. Time will tell.
Looks pretty good, guess Aoe1 translated well for Aoe2, with a few things to relearn here and there.
I loved watching this, I've been playing return of rome a lot since its release and the lac viet are one of my favorite civs to play because they're so beginner friendly and strong, there are ways to counter them yes but thats any civ. I've just had so much fun playing return of rome, it reignited my love of AOE
The legend of JP
That double rainbow reference was subtle 😁
For a second I thought I'd missed the release. I havent bought any of the other civ DLCs, but this one I'm gonna get straight away.
Oh god, the AoE 2 conversion howl and jingle, mixed with Wololo. It's the power-combo of nightmarish sounds.
Our deflector shields cannot handle nostalgia of this magnitude!
Edit: aww man, i just remembered Galactic Battlegrounds. A DE or a port of that would be insane
too bad it can't ever happen =(
@@EMDakka why? Disney?
@@Dreska_ In parts, but mostly because its a myriad of rights. SWGB was made with a licensing of the engine from Ensemble to Lucasarts, so to get it done nowadays, it would have been necessary an agreement between disney, Microsoft, and now EA (who still holds an exclusivity contract to SW games)
the Forgotten empires dev team DID try to reachout to disney to get SWGB the DE, or at least the HD treatment, and they didnt get an answer, not even a "no", just total silence.
"Double berries all the way, cross the map!
Yeah! Yeeahhh! So intense!"
-- Spirit of the Law, 2023
Really looking forward to this DLC, since I'm actually pretty nostalgic for AoE1, but also knew that me these days would not tolerate its dated game mechanics. Thus this DLC would do the trick for me.
I can see more unit management and tower/wall placement being part of how good you play.
Love hearing the AoE 1 soundtrack again, even if I think a few of the remasters are worse than the originals.
2:43 Romans discovering Lasers... didn't know about THAT tech. But I didn't play AoE 1 much so that's the reason probably.
It looks like the AI cheats a lot less outrageously on this version (or not at all) compared to AoE 1 DE or vanilla AoE. If this was the original game it would be on Iron Age and pushing you with siege by minute 15 due to all the free resources it gets.
i'm excited to play this!
I guess since Town Centres give 4 population as well technically they are worth 150 wood if you compare them to storage pits + a house. So an extra 50 wood and you get a garrisonable pit that can make vils
I thought they were 200
@@kemosonicfan123lbp yeah TC's are 200 sorry I was stating the equivalent in Storage Pit (120) + a House (30 wood) because the TC adds 4 pop
oh god that reference at 4:09 killed me!
Is it me or the villagers have increased large of sight and speed to compensate the lack of starting scouts. And also you start with 9 berry bushes and 8 deer to compensate farms being locked until tool age and requires a market.
I really love this update, and I hope that they add more updates and civs to the aoe1 portion of the game. That civ list is looking a little barren compared to AoE2 😬
SOTL got so excited about his berry start he will probably tell his grand-children one day
Love this. Hopefully aoe1 will get some more love now theyre all under the same platform.(aoe2)
It's has to be a really tough call about the Town Center question.
Should they garrison?
Should they fire arrows?
Should only some garrison or fire?
Should only the starting TC garrison/fire?
There's pros and cons to any and every option and they took an interesting middle of the road safe option. I guess it makes sense.
Garrisoned TCs fires arrows once Archery Range is built!
Does DE2 Ancient have hill bonus?
''Build a wall to keep out the Mongols.'' hahaha so funny.
Now we're gonna need an in depth video about the benefits of Zealotry XD
Why are they not saying "erectus"? 😢
Only Military units say Erectus, when tasked to move, Citizens actually Never used the phrase
@@magesticalmysterium6856 Rogan?
04:09 i Was laughing way too hard on that one!
I never thought I'd hear anyone referencing double rainbow again in my life, especially on an age of empires video.
The HD mods for vanilla aoe1 still look better than any of the definitive edition games
i never owned AoE1, i just played the demo mission over and over and over, 20 something years ago, i had a great time, its still nostalgic though for some odd reason although i never had the full game
Man trying to read all the upgrades before you clicked them surely had been a challenge
They brought back decay, it was in the original game for hunt able animals.
Damn those ancient stone age archers sure have ballistics!
I'm pretty sure that archers didn't increase much in accuracy throughout the ages😅
@@martijn9568 I'm sure they did with better archery tech. Or maybe stone age men were so gigachad they managed to do the same with shitty bows with strings made of plant.
Wololo aiooooh wololo aioooh (x250)
In AOE1 the gazzelle also decays food
love that civ pun :D
Are there coyotes? A pack of coyotes would be epic
I do remember that enemy siege would aggressively macro to avoid your shot in original CD and DE, but it seems not doing that in this one
Man it's kinda jarring to see villages casually walk at that speed. They should have a jogging animation
i think the main thing AOE1 has over AOE2 is the dying sounds - its just so much funnnier
Some guy: I will love playing original AoE I campaign with AoE II improvements.
Uhh, about that.... the original campaigns are not available here! Yeah!
Microsoft, if you could add it, that'd be great.
4:08 Double barries, Mason, what does they mean?
I believe more is coming to RoR DLC, it has to..
They have a big 3D model database, from AoK to AoM, even roman scutum model render is in armor upgrade icon, yet there's hardly any new custom editor units in DLC..
Happy, that JB made it. 😆
We stan JP fr fr.
Did they remaster the OG aoe1 music? That was some glorious tuneage
They did for AoE1 DE
Would be great if you can make a video about the differences between 1 and 2. I have never played AOE1 and majority of the techs and troops and just lost on me lmao
aoe1 techs are strange, and not too balanced sometimes.
like you need to upgrade the range of ranged units by researching wood cut tech
and as the armor upgrade increase by 2 instead of 1, next age units will easily dominate.
Hello @Spirit of the law, love your content! Could you analyze how elo rating changed over time? Like how hard it is on average to reach a certain level. Would be very interesting and much appreciated! Also learn sth about elo on general
That spawns was a frank players wet dream
At least they made town center same dimensions as farms making it easy to tile around it.
Judging by the comments, the expansion better be regularly updated as the years go by, what with the need for new asset textures and also porting the AoE1 campaigns proper without the need for mods.
i hope this opens up more modding opportunities
The most beautiful thing here is ai. It is not boring as hell now.
Just really bothered there's no Unique Units...
Hi SOTL. Can you make a video on animal decay rate? Is there any mathematical formula for decay rate?
We really need the AoE 1 berry bushes. They are so charming compared to the fat AoE 2 ones.
The only strat I know with AoE1 from back in the day is quick Tool Age make 4 clubmen and send them over to your enemies base, then upgrade to Axemen as soon as you hit Tool and the AI can't do anything as you hack its villagers up
AoE1 wasn't a boom-y game as iirc you had 50 pop cap in the original :D making another TC with 50 pop isn't really worth it
The thing I'll be playing most of with AoE1 is the campaigns. I could never really do them as a kid and when AoE DE came out it just wasn't what I wanted and struggled with the MS Store before it was on Steam. So this'll be good to go thru and play them
I thought the pop cap was 52
@@ayushpurohit8266 honestly might have been. I knew it was around 50
@@HazmanFTWit was 50 but if you were quick enough and made 2 extra units before you hit 50 you could end up with 52 units! 2 higher than the pop cap.
Jean Paul... Bat Chest...
I remember the good old days of having only 1/2 vil on each dear where now you probably need 3/4
Will you do civ reviews on AOE1 mode civs? :)
21:37 wait, I remember this tech was named Jihad. Did they change the name or am I misremembering.
Aoe Wiki says yeah pre- DE in 2019 it was called Jihad which is pretty funny, good memory!
can confirm, deer definitely decayed in the original...