Lac Viet vs Extreme AI (AoE1 Rome DLC)

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  • Опубліковано 11 тра 2023
  • After a lucky win in my last 1v1 against the Age of Empires 1 extreme AI (saved by a clutch Roman research breakthrough into laser beams) I'm back to try round 2 against the AoE1 extreme AI on my home turf.
    This game features the new Lac Viet civilization in the Return of Rome DLC, and my thoughts from an AoE2 player's perspective about the overhaul.
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
  • Ігри

КОМЕНТАРІ • 395

  • @MiniMackeroni
    @MiniMackeroni Рік тому +102

    All I can remember from playing AoE1 against the AI as a kid is that they had about seventeen thousand towers in their base. The AI absolutely LOVED making towers.

    • @MRDNRA
      @MRDNRA Рік тому +12

      Choson Ballista towers in particular were a nightmare I seem to recall, I would suggest they were uncounterable once there were enough of them if your civilization lacked catapults

    • @loopicc2130
      @loopicc2130 Рік тому +3

      And sometimes wouldn’t even make many troops and just towers

    • @GamerZHuB512
      @GamerZHuB512 Рік тому +2

      I remember that. I also distinctly remember the AI would be aggressive about sending tons of catapults out onto the map. Sometimes I used cheats and found out the AI was basically patroling 3/4ths of the map with catapults.

  • @Thought_Criminal
    @Thought_Criminal Рік тому +60

    I think the cheap town centers were born out of the fact that 50 pop was what they thought the standard would be, so getting an extra town center or 2 in bronze age wouldn't be as big of a deal when you were already so close to how many villagers you'd want anyways.

  • @hybralisk
    @hybralisk Рік тому +176

    All animals did in fact decay when killed back in AoE1. The predators decayed at a higher rate too.

    • @Thetarget1
      @Thetarget1 Рік тому +9

      Yeah, I could also swear that I remember this

    • @JimdeVries-gp3ue
      @JimdeVries-gp3ue Рік тому

      I remember always putting 1 vill on each deer - did they decay only when not being gathered?

    • @gerriejordaan8385
      @gerriejordaan8385 Рік тому +7

      @@JimdeVries-gp3ue All animals decayed when not attended to by villagers at similar rates and if you kill an animal without getting the food, you will lose the meat once has finished decaying. Been playing the original game on my disc for the last week that still works :)

    • @MrAbgeBrandt
      @MrAbgeBrandt Рік тому +3

      They always decay. But when you are collecting from them, it is less noticeable, as the working villagers will outpace the rotting rate.

    • @Evilonesix
      @Evilonesix Рік тому +2

      Also predators could attack antillopes.

  • @JJBeauregard1
    @JJBeauregard1 Рік тому +263

    As someone who really likes both games but couldn't get back into AoE1 after being spoiled by AoE2's quality of life improvements this is THE perfect update for me personally. It's literally AoE1 in the AoE2 engine. I can't wait to replay the campaigns again after so long!!

    • @Tamamo-no-Bae
      @Tamamo-no-Bae Рік тому +30

      The original campaigns aren't included afaik, so you'll need to wait a little bit until they're ported by a fan. Won't be long though.

    • @adamjohanssonn
      @adamjohanssonn Рік тому +22

      sadly the original campaigns arent there yet but im sure they will be added eventually, there are 3 completely new campaigns however

    • @JJBeauregard1
      @JJBeauregard1 Рік тому +5

      @@Tamamo-no-Bae Oh, good to know, thank you. I'm still hyped though!

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому +4

      @@JJBeauregard1 You'll have to wait for mods for them. That said, the changes especially to the market are going to make some of the scenarios a lot easier than they used to be I think.

    • @synka5922
      @synka5922 Рік тому +5

      same, I will probably play mostly this and very little aoe2 once the dlc comes out

  • @michaelsorensen5434
    @michaelsorensen5434 Рік тому +244

    You should make a video that breaks down the main changes between Return to Rome and regular AOE2 so that people can understand AOE 1 better since there are several differences.

    • @edmis90
      @edmis90 Рік тому +13

      Among other things presumably, you want him to teach the entire tech tree of AoE1?

    • @schierlingsbecher7778
      @schierlingsbecher7778 Рік тому +24

      @@edmis90 yes.

    • @98cents
      @98cents Рік тому +12

      @@edmis90 Well that is what Spirit does, and it's easy content to make a video about.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому +21

      Well the long and short of it is:-
      Stone is much less useful (no castles, town centers don't cost stone, towers are weaker cos they don't fire extra arrows from garrisoned units, only 1 weak unit costs a measly 10 stone). Walls and towers, even just the basic ones, also have to be researched first before you can build them - at the Granary of all places. So you can't just wall off your base with palisades from very early on.
      Only grain food i.e. berries and farmed food, drops off at the granary - hunt and fish need a storage pit, which is also your universal drop building for all resources EXCEPT grain food. As Spirit did here, you can also just build mass TCs in the late game.
      Many eco techs have multiple effects (for instance, the wood techs are also where you get extra range from). Probably cos it's the first game and the developers were afraid gamers would ignore those boring eco techs if they didn't contribute to your army. They're also all to be found in the Market, not your drop-off buildings.
      The AoE 2 blacksmith techs are available from the storage pit i.e. your eco drop-off build. Why? I have no idea.
      Many units have an 'ultimate' upgraded form that costs a LOT more to upgrade to, have a pre-requisite tech to get first and represent a BIG jump in their power. In place of unique units, this is what serves as the most visible differentiator of the various civs. Also many Tool Age units don't upgrade to better versions in later ages. The real army progression begins in Bronze Age.
      The government center is your university-like building, and has a number of techs that's it's worth reading as they have more notable effects than just improving gather rates or damage or armor. Some will be useless, some are pivotal, many are unit pre-requisites.
      The only (un-modded) AoE game where priests actually WOLOLO. 😇

    • @mikesully110
      @mikesully110 Рік тому +12

      @@ArawnOfAnnwn Also the Second Gold gathering tech "Coinage" actually makes gold last 10% or 20% longer (Think it was 20% but they nerfed it to 10%) - like the Mayan bonus in AOE2. The second Stone gathering tech makes villagers attack higher (like sappers in aoe2).
      And another odd AOE1 thing is the ultimate upgrades for units, require strange pre-requisites - the final stone thrower heavy catapult upgrade, requires the 2nd stone gathering upgrade to be researched.
      The Armoured Elephant requires the Iron Shield upgrade, despite the Iron Shield upgrade giving infantry +1 pierce armor and not affecting cav at all.
      To get the Champion equivalent (Legion, the final sword upgrade) - you need to research Fanaticism - which is the Temple upgrade that makes priests recharge 50% faster. Why this is a prerequisite for the final sword upgrade, who knows. There are loads of final upgrades that need these wierd pre-requisites

  • @taylorgletscher
    @taylorgletscher Рік тому +88

    Loving to see these perfect farms arround the TC and the granary, can't wait to place my own.

  • @ikulus5491
    @ikulus5491 Рік тому +167

    But do the monks do the old "wololo" sounds?

    • @Lobsterwithinternet
      @Lobsterwithinternet Рік тому +53

      Asking the real questions.

    • @hashbrownz1999
      @hashbrownz1999 Рік тому +27

      No wololo, no interest. Wololo is life

    • @ImMaxi
      @ImMaxi Рік тому +14

      You could hear it at some point in the video. The unit converted sound is the AOE2 sound though.

    • @poutykeiki2574
      @poutykeiki2574 Рік тому +9

      It does

    • @AgeofNoob
      @AgeofNoob Рік тому +9

      Of course they do. :)

  • @Roundhay2718
    @Roundhay2718 Рік тому +132

    This is what the AoE1 DE remake should have been in the first place
    I'm pretty sure hunt always decayed in AoE1

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Рік тому +71

      100% agree.
      I thought animals didn't decay in AoE1, but I checked AoE1 DE and you're right. I'm probably just misremembering that.

    • @Zeredek
      @Zeredek Рік тому +36

      I respect the developers wanting to keep the DE as faithful to the original Age of Empires 1 as possible. This DLC is a very welcome upgrade though.

    • @nathangamble125
      @nathangamble125 Рік тому +14

      Decay was always a thing in AoE. It was a much bigger deal in AoE1 as well, because hunters harvest slower and it's more difficult to kill animals near to a resource drop-off point than in AoE2.

    • @JoelJosephReji
      @JoelJosephReji Рік тому +9

      yup, they should have just used the better engine to develop aoe 1 to fix the path bugs and stuff like that. While doing that, I'd saying that the art style of aoe 1 de is on point as it is a good recreation of what AOE 1 orginially looked like rather than having the AOE2 world with the AOE1 civs as it is in the Return of Rome DLC.

    • @edmis90
      @edmis90 Рік тому +6

      The deer now go back to their original location though, so you don't need to shoot them all at once anymore.

  • @ArawnOfAnnwn
    @ArawnOfAnnwn Рік тому +43

    So here's a quick rundown of the major differences between AoE 1 and AoE 2 in this version (there are many more differences if you go back to classic AoE 1 including its DE, like no gates, but those have been changed for this version):-
    Stone is much less useful (no castles, town centers don't cost stone, towers are weaker cos they don't fire extra arrows from garrisoned units, only 1 weak unit costs a measly 10 stone). Walls and towers, even just the basic ones, also have to be researched first before you can build them - at the Granary of all places. So you can't just wall off your base with palisades from very early on.
    Only grain food i.e. berries and farmed food, drops off at the granary - hunt and fish need a storage pit, which is also your universal drop building for all resources EXCEPT grain food. As Spirit did here, you can also just build mass TCs in the late game.
    Many eco techs have multiple effects (for instance, the wood techs are also where you get extra range from). Probably cos it's the first game and the developers were afraid gamers would ignore those boring eco techs if they didn't contribute to your army. They're also all to be found in the Market, not your drop-off buildings.
    The AoE 2 blacksmith techs are available from the storage pit i.e. your eco drop-off build. Why? I have no idea.
    Many units have an 'ultimate' upgraded form that costs a LOT more to upgrade to, have a pre-requisite tech to get first and represent a BIG jump in their power. In place of unique units, this is what serves as the most visible differentiator of the various civs. Also many Tool Age units don't upgrade to better versions in later ages. The real army progression begins in Bronze Age.
    The government center is your university-like building, and has a number of techs that's it's worth reading as they have more notable effects than just improving gather rates or damage or armor. Some will be useless, some are pivotal, many are unit pre-requisites.
    The only (un-modded) AoE game where priests actually WOLOLO. 😇

    • @incredible1374
      @incredible1374 Рік тому +3

      The other huge difference is the siege - aoe1 has no rams, and the stone thrower/catapult is mainly for buildings - its more like a treb that doesnt have to pack/unpack than the mangonel line in aoe2

    • @TovKafur
      @TovKafur Рік тому

      Regarding Wololo in AoE2: there is an editor unit called Priest which can appear in Megarandom maps as starting one. But that's not all - conversion sounds in any given match depend on which unit tried to convert first in the match: a Priest or a Monk. If it was Priest, ALL further conversions will use Wololo, if it was Monk, then even Priests will use default sound effect.

  • @adityasundar324
    @adityasundar324 Рік тому +22

    As an AOE 1 DE Player who actively plays it, the best upgrades from the DE are the gates, formations, trade carts and better path finding. It is absolutely annoying to micromanage without these quality of life upgrades. Whenever I play AOE 2DE, I find it much more easier to focus on planning my game instead of micromanaging.

  • @lovro123ful
    @lovro123ful Рік тому +30

    You probably don't want to create a specific civ overview for aoe1 (as you are aoe2 youtuber), but you could make 1 video, giving general overview for each civ. Glad to see aoe1 being in a spotlight, just wish they added more units for balance and flavor.

    • @pokefuranku
      @pokefuranku Рік тому +3

      I wanna DLC for Return of Rome AoE I with new civs, techs and units (?)

    • @AlexMathiesen
      @AlexMathiesen Рік тому +3

      Yes, I would love to see unique units and techs added to each of the ancient civs. It would help make the civs more identifiable.

  • @Phillip_of_Burns
    @Phillip_of_Burns Рік тому +17

    I remember the wheel at the market being very important, one of those ASAP researches. Zealotry was one of those techs you almost never got. I remember losing to it though, haha.

    • @llSuperSnivyll
      @llSuperSnivyll Рік тому +7

      Wheel also unlocks Chariots and Chariot Archers, strong trash units.

    • @GovernorBroadsideDS
      @GovernorBroadsideDS Рік тому +2

      @@llSuperSnivyll Very very strong trash units too, they are resistant to priest conversion and you are able to 1v7 hardest AI (i don't know about extreme) using purely chariots. And of course if you just so happen to pick Hittites, then their already awesome power is even further augmented by the fact that researching wheel is 50% faster and costs less. In addition, if you don't go for just chariots, then chariots + horse archers are an amazing combo, especially since Hittites have +1 attack on all archer units.
      TL:DR;
      Chariots are awesome. Hittite Chariots are even awesomer. Hittite Chariots + Horse Archers OP

    • @martijn9568
      @martijn9568 Рік тому

      I'm pretty sure that Wheel isn't a tech you get ASAP, as it is quite expensive.
      You will have to weigh getting Wheel against getting more Villagers, houses, wood upgrades (quite a significant difference as well), a Market, a Storage Pit or researching the Bronze Age.
      Dark Age and Tool Age are quite different from their AoE II counterparts since you can barely maintain Villager production, while over booming is almost a necessity for optimised play.

    • @Phillip_of_Burns
      @Phillip_of_Burns Рік тому

      @@martijn9568 it's like wheelbarrow. Increases productivity of all your villagers. I'm sure spirit will crunch the numbers of when it's worth it, but it's good.

  • @informitas0117
    @informitas0117 Рік тому +3

    "Don't fall in love with deer in this game."
    I would argue that is good wisdom in general.
    Ask Bojack.

  • @MajorTomFisher
    @MajorTomFisher Рік тому +40

    I feel like that Zealotry tech seems like it would be worth a video to explore whether it actually improves resource collection or makes it worse or if it's situational at best

    • @Catcrumbs
      @Catcrumbs Рік тому +14

      It looks like a second-rate Flemish Revolution to me.

    • @icarian553
      @icarian553 Рік тому +11

      Zealotry is mostly used in late game if your civ doesn't have chariots. Zealotry vills are best trash units after chariots and chariot archers. If you also have siegecraft it turns those vills into siege rams.

    • @Seth9809
      @Seth9809 Рік тому

      Why was that tech once called Jihad, if Islam didn't exist for another 1000 years?

    • @Kawabongahlive
      @Kawabongahlive Рік тому

      Dont you need zealotry to unlock the Legion unit?

    • @GovernorBroadsideDS
      @GovernorBroadsideDS Рік тому +1

      @@Kawabongahlive No, you need the tech that makes preist rejuvenation 50% faster. Zealotry is not tied to any specific units other than villagers.

  • @MadArcherJr
    @MadArcherJr Рік тому +12

    I thought it was cute how well you took care of Jean-Paul. He was definitely the focus of the video.

  • @Metroyeti17
    @Metroyeti17 Рік тому +7

    I can’t believe you made a double rainbow joke in the year of our lord 2023

  • @RoulicisThe
    @RoulicisThe Рік тому +18

    Slingers in AoE 1 don't have bonus damage against archers. Like all units match-ups in AoE1 it comes down to their stat combinaison :
    Slingers start with 2 pierce armor, meaning they're one of the few units that are naturally resistant to archers. So they dish out their damage to the archer while barely taking any in return, making them win against them in the long run.
    They're what you'd usually call a "soft counter" in AoE2 terms compared to the "hard counter" that a unit like the Skirmisher would be.

    • @mikesully110
      @mikesully110 Рік тому +6

      I think they were made as a Tower counter as they have bonus damage vs towers

    • @emp285
      @emp285 Рік тому

      Slingers have +2 against archers.
      Heavy cavalry has +5 against (non-heavy) infantry.
      Chariots and chariot archers have bonus damage (and conversion resistance) against priests.
      There is plenty of bonus damage in AoE 1.

    • @RoulicisThe
      @RoulicisThe Рік тому

      @@emp285 No there is not, not in the original game at least. haven't checked if they changed things up in the more recent versions though

    • @_fuzzywuzzy8481
      @_fuzzywuzzy8481 7 місяців тому

      @@RoulicisTheSlingers in the clean 1.0 RoR install do +2 damage to archers. I have a clean install and they do 4 damage per hit to Bowmen; I've just tested it.

  • @_antares031
    @_antares031 Рік тому +63

    I hope there will be original AOE1 campaigns for this new DLC. Whether official add-on or workshop mod, that would be really cool.

    • @MerlinCheng
      @MerlinCheng Рік тому +7

      There are 3 new campaigns for RoR but the old campaigns were not ported over

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому +6

      You'll have to wait for mods for that. That said, the changes especially to the market are going to make some of the scenarios a lot easier than they used to be I think.

    • @martijn9568
      @martijn9568 Рік тому

      ​@@ArawnOfAnnwn I doubt that. The market wasn't really required for almost any scenario in AoE I DE. On top of that the pathing in AoE I DE isn't even that bad, once you get used to its quircks, then it's rather reliable in what it does.

    • @edmis90
      @edmis90 Рік тому

      quick reminder that original AoE1 campaigns all had a population limit of 50.
      I wouldn't play that if someone paid me to

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому

      @@martijn9568 Required? No. I've finished the AoE 1 campaigns as it was. But it would be quite helpful in some of them I think. Also, although this won't apply to RoR on release, it would make a bigger difference for some of the custom scenarios for that game. I remember some of them are still undone for me cos I found them frankly impossible.

  • @llSuperSnivyll
    @llSuperSnivyll Рік тому +38

    It can be quite confusing for an AOE2 player to see that none of the Tool Age units can be upgraded any further. Also the fact nearly all "unit unlock" researchs have additional effects (instead of just Chemistry and the odd Unique Tech).
    (It's intriguing that they kept Logistics exactly as it was in AOE1, considering that you can play with a population limit of way more than 50, and with the Market being able to trade resources you will never run out of them)

    • @khankhomrad8855
      @khankhomrad8855 Рік тому +29

      It really highlights how much the design philosophy changed from Age 1 to 2 and from vanilla 2 to what we have today. I still remember when in order to get gunpowder units you'd first have to research chemistry and then their respective techs before you could build them.

    • @Revenant_Art
      @Revenant_Art Рік тому

      Exactly. 100% agree

    • @tasse0599
      @tasse0599 Рік тому

      @@khankhomrad8855 Isn't it that way with cannon galleon and handcannon?

    • @khankhomrad8855
      @khankhomrad8855 Рік тому +12

      ​@@tasse0599 Used to be thtat Cannon Galleons, Handcannons and Bombards each had to be unlocked by researching a specific tech for each. When Conquerors was released, they removed the tech requirement for Bombards and Handcannons, since then you only have to research Chemistry before you can build them.

    • @hylje
      @hylje Рік тому +4

      Starcraft had half-pop Zerglings with 200 max pop in 1999 and it was OK, half-pop infantry with 200 max pop is perfectly OK in 2023.

  • @ollyclass
    @ollyclass Рік тому +7

    I hope the mod manager works for this as well. I just want the old voices again.

  • @27bixler
    @27bixler Рік тому +4

    I'm here for the calm and soothing voice over of Spirit. It's like watching Bob Ross.

  • @enrique16ish
    @enrique16ish Рік тому +5

    "Archery Range has +2 armor"
    The rest of the civ cavs: F#$@!

  • @jessenerdsout3886
    @jessenerdsout3886 Рік тому +4

    Decay on hunted animals was always a thing in AOE1, though. I distinctly remember it even from the CD-ROM days!

  • @furioni333
    @furioni333 Рік тому +4

    When you mentioned naming villagers, that reminded me of Tzar - burden of the crown. In that game, you could name every unit.

    • @DCdabest
      @DCdabest Рік тому +2

      Oh man. Now there's a game I haven't played in ages

    • @furioni333
      @furioni333 Рік тому +3

      @@DCdabest I still play it from time to time. It's kinda based. xD

    • @DCdabest
      @DCdabest Рік тому

      @@furioni333
      Saw it on GoG the other day. I remember it being really cool but that the AI was super scuffed. Like it would either destroy you or play like an idiot. No in between

    • @furioni333
      @furioni333 Рік тому +1

      @@DCdabest totally valid. Yep. Many of the campaign missions made me rage aswell. It's a game you plaay for the heck of it. Slow, and old, but it has some cool ideas. Like, training units. Every unit can become a hero. Etc.

    • @Seth9809
      @Seth9809 Рік тому

      That game keeps doing weird errors when I load it off GoG and all the bug-fixes don't help. I think it's Windows 12 breaking compatability mode.

  • @felixalexisortizlagos6904
    @felixalexisortizlagos6904 Рік тому +10

    AoE 1 was my first game, if rome calls i must answer!

  • @FightCommentary
    @FightCommentary Рік тому

    Really awesome to see this! I'm so excited to one day play Age of Empires again!

  • @Bloodychaser
    @Bloodychaser Рік тому +6

    on Aoe1 the AI is nasty especially on extreme. Booming is also more difficult there if you don't produce military, usually its throwing slingers against slingers as soon as tool age hits or chariot archers on bronze age. And Aoe1 villagers are made out of paper with no way to garrison against cav rush

  • @Gibberish97
    @Gibberish97 Рік тому +7

    The legend of JP

  • @Arkbennett
    @Arkbennett Рік тому +21

    Silly nitpick, but I'm kinda mad that they aren't using the AOE1 berries and stone/gold piles. Can't tell with the trees.

    • @Booklat1
      @Booklat1 Рік тому +7

      at least a texture pack would be neat

    • @magesticalmysterium6856
      @magesticalmysterium6856 Рік тому +7

      yea, I'll probably just take the assets from my copy of AoE DE, and use them in Return of Rome if a Pack or Mod doesn't come first

    • @HiyokoSupiritto
      @HiyokoSupiritto Рік тому +2

      Wait for the mods

  • @Saylin021
    @Saylin021 Рік тому +4

    I hope you do some extreme AI vs other AI stuff in AoE, like you did in AoE2. Some of my favorite videos where you commentated those matches!

  • @gnochhuos645
    @gnochhuos645 Рік тому +74

    Glad to see Vietnamese being represented in AoE1

    • @Dylyinyang
      @Dylyinyang Рік тому +5

      Not glad

    • @txmmymai3175
      @txmmymai3175 Рік тому +23

      @@Dylyinyang very glad

    • @gluteusmaximus8881
      @gluteusmaximus8881 Рік тому +10

      Makes sense, because in Vietnam AoE1 is a very big deal.

    • @avariawillford
      @avariawillford Рік тому +9

      ​@@gluteusmaximus8881 yea we play aoe1 a lots and have many regular tournaments with other countries in SEA and China

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому +6

      @@avariawillford But the real question is - are you guys going to actually buy the game this time? Cos you didn't react much to AoE 1 DE.

  • @magesticalmysterium6856
    @magesticalmysterium6856 Рік тому +3

    I also hope they change some of the AOE II sounds back to their AoE I Counterparts. I Don't like the AoE II Button Press, Conversion Alarm, Conversion Victim, etc I wanna see the Old Alarms (Hell. to make a AoE I Priest Alarm. take the Original Sound, and Interweave "Wololo!" with it

  • @Mech4
    @Mech4 Рік тому +3

    You did have the Logistics tech that reduces the upkeep of military units by 1/2. It was the last icon to research in the Government Building. Icon is a guy with a backpack.

  • @tambow44
    @tambow44 Рік тому +8

    Good on ya, JP! What a legend.

  • @okanieba267
    @okanieba267 Рік тому +3

    we really dont get enough of SOTL playing! and its great when we do!

  • @fdlman93092
    @fdlman93092 Рік тому

    A Spirit game play vid? This is the best Friday ever.

  • @turtlesandwich77
    @turtlesandwich77 Рік тому +2

    For a second I thought I'd missed the release. I havent bought any of the other civ DLCs, but this one I'm gonna get straight away.

  • @zenologic7786
    @zenologic7786 Рік тому +1

    I remember in og AoE the Egyptians would mass tons and tons of priests with 16 range. They'd convert everything. I still hear the wololos in my dreams...

  • @tristanderoo9915
    @tristanderoo9915 Рік тому +1

    That double rainbow reference was subtle 😁

  • @freyafanboy
    @freyafanboy Рік тому

    I loved watching this, I've been playing return of rome a lot since its release and the lac viet are one of my favorite civs to play because they're so beginner friendly and strong, there are ways to counter them yes but thats any civ. I've just had so much fun playing return of rome, it reignited my love of AOE

  • @caiofiuzaseixas9027
    @caiofiuzaseixas9027 Рік тому +8

    Why are they not saying "erectus"? 😢

    • @magesticalmysterium6856
      @magesticalmysterium6856 Рік тому +6

      Only Military units say Erectus, when tasked to move, Citizens actually Never used the phrase

    • @dannyp9210
      @dannyp9210 Рік тому +6

      @@magesticalmysterium6856 Rogan?

  • @anettera3460
    @anettera3460 Рік тому +4

    wasn't expecting a double rainbow joke in this... aoe1 looks better than ever though! it was my first video game so I'm super happy to see it make a comeback, of sorts

  • @Schinshikss
    @Schinshikss Рік тому

    "Double berries all the way, cross the map!
    Yeah! Yeeahhh! So intense!"
    -- Spirit of the Law, 2023

  • @shinobiighost6946
    @shinobiighost6946 Рік тому

    I can see more unit management and tower/wall placement being part of how good you play.

  • @gamerghxst
    @gamerghxst Рік тому +4

    Good to see AOE1 rolled in with Vietnamese. Would love to see other early civilizations added to AOE1 also.
    Plus would love to see Polynesians and a Native North American Tribe added to AOE2 as well.

    • @Nalehw
      @Nalehw Рік тому +2

      LOVE seeing Polynesians in strategy games. Their tech direction was so different from any other civ on the planet (no huge stone cities, no metalworking, but incredible seamanship).
      You probably can't make a civ THAT different in AoE. The game doesn't support highly-asymmetric play - like, all civs in the game need to buy troops with gold for example, it would mess with the map economy otherwise - so you'd have to play a lot of "what if?" but that can still be fun. "What if Polynesians had cavalry, what would that look like? What if Polynesians developed heavy armour, what would that look like?" I played a Civilisation IV mod once that included Polynesians and it was rad to see the war elephants with the traditional moko tattoos. It was nonsense, but fun nonsense.

    • @gamerghxst
      @gamerghxst Рік тому

      @@Nalehw I think based as a Naval Civ with restrictions on Cavalry similar to the Mesoamerican Civs, the Polynesians would be great. Sure you would have to take a few liberties to make them fit with the Economy better, but if they are well thought out I think it could be done with amazing results.
      Maybe break the mold a little with them but stay in line with the gameplay and it could be even better.

  • @Aerozona23
    @Aerozona23 Рік тому

    i'm excited to play this!

  • @GrandeYoyo
    @GrandeYoyo Рік тому

    oh god that reference at 4:09 killed me!

  • @inductivegrunt94
    @inductivegrunt94 Рік тому +7

    Looks pretty good, guess Aoe1 translated well for Aoe2, with a few things to relearn here and there.

  • @brochampe-se9fq
    @brochampe-se9fq Рік тому +2

    Did they remaster the OG aoe1 music? That was some glorious tuneage

  • @Jokie155
    @Jokie155 Рік тому

    Oh god, the AoE 2 conversion howl and jingle, mixed with Wololo. It's the power-combo of nightmarish sounds.

  • @Revenant_Art
    @Revenant_Art Рік тому +4

    4:08 Double barries, Mason, what does they mean?

  • @Dreska_
    @Dreska_ Рік тому +7

    Our deflector shields cannot handle nostalgia of this magnitude!
    Edit: aww man, i just remembered Galactic Battlegrounds. A DE or a port of that would be insane

    • @JKRevanBR
      @JKRevanBR Рік тому

      too bad it can't ever happen =(

    • @Dreska_
      @Dreska_ Рік тому

      @@JKRevanBR why? Disney?

    • @JKRevanBR
      @JKRevanBR Рік тому +3

      @@Dreska_ In parts, but mostly because its a myriad of rights. SWGB was made with a licensing of the engine from Ensemble to Lucasarts, so to get it done nowadays, it would have been necessary an agreement between disney, Microsoft, and now EA (who still holds an exclusivity contract to SW games)
      the Forgotten empires dev team DID try to reachout to disney to get SWGB the DE, or at least the HD treatment, and they didnt get an answer, not even a "no", just total silence.

  • @mikesully110
    @mikesully110 Рік тому +1

    I guess since Town Centres give 4 population as well technically they are worth 150 wood if you compare them to storage pits + a house. So an extra 50 wood and you get a garrisonable pit that can make vils

    • @kemosonicfan123lbp
      @kemosonicfan123lbp Рік тому

      I thought they were 200

    • @mikesully110
      @mikesully110 Рік тому +3

      @@kemosonicfan123lbp yeah TC's are 200 sorry I was stating the equivalent in Storage Pit (120) + a House (30 wood) because the TC adds 4 pop

  • @gluteusmaximus8881
    @gluteusmaximus8881 Рік тому +9

    From what I can see, I think TCs should definitely cost stone too. Also you should be able to upgrade slingers, as more of an anti archer unit throughout the game.
    But so far I'm very excited for Return of Rome. I hope the devs will keep the game alive for a long time and maybe add more content in the future.

    • @JKRevanBR
      @JKRevanBR Рік тому +1

      I don't doubt that balance changes are on the way for this.. Slingers were an awesome addiiton to RTR, but they feel awkard past bronze age

    • @gluteusmaximus8881
      @gluteusmaximus8881 Рік тому

      ​@@JKRevanBRespecially cause slingers fit the theme of ancient times quite well

    • @RoulicisThe
      @RoulicisThe Рік тому +3

      @@JKRevanBR That's because they're not a "hard-counter" unit type. It's their 2 pierce armor that makes them good against archers, but they don't have high attack values. Thus, the longer the game lasts the stronger the archer units becomes and the weaker the slinger looks in comparison.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому +1

      Whether the devs continue to tweak and balance RoR will depend on whether the massive Vietnamese playerbase finally budges and picks it up or not. Time will tell.

  • @gamerghxst
    @gamerghxst Рік тому +1

    Do you think it will ever be possible for the scenario editor to be on Console?
    And if not
    Do you think we will ever be able to submit community made mods like civs, maps and campaigns for more of a selection on Console?

  • @mubashirulmoula1798
    @mubashirulmoula1798 Рік тому +1

    Hi SOTL. Can you make a video on animal decay rate? Is there any mathematical formula for decay rate?

  • @ville4090
    @ville4090 Рік тому +2

    Is it me or the villagers have increased large of sight and speed to compensate the lack of starting scouts. And also you start with 9 berry bushes and 8 deer to compensate farms being locked until tool age and requires a market.

  • @caocao4731
    @caocao4731 Рік тому +4

    Just really bothered there's no Unique Units...

  • @editedcactus43
    @editedcactus43 Рік тому

    It's has to be a really tough call about the Town Center question.
    Should they garrison?
    Should they fire arrows?
    Should only some garrison or fire?
    Should only the starting TC garrison/fire?
    There's pros and cons to any and every option and they took an interesting middle of the road safe option. I guess it makes sense.

  • @nickarkangel1247
    @nickarkangel1247 Рік тому

    I never thought I'd hear anyone referencing double rainbow again in my life, especially on an age of empires video.

  • @utk8718
    @utk8718 Рік тому +1

    Would be great if you can make a video about the differences between 1 and 2. I have never played AOE1 and majority of the techs and troops and just lost on me lmao

  • @targa5824
    @targa5824 Рік тому

    Hello @Spirit of the law, love your content! Could you analyze how elo rating changed over time? Like how hard it is on average to reach a certain level. Would be very interesting and much appreciated! Also learn sth about elo on general

  • @vaberan
    @vaberan Рік тому

    love that civ pun :D

  • @jedimasterchief8800
    @jedimasterchief8800 Рік тому

    It be interesting to hear your thoughts on some of the games with inspiration from or ties to AOE, like Empire Earth and Rise of Nations.

  • @krankarvolund7771
    @krankarvolund7771 Рік тому

    Now we're gonna need an in depth video about the benefits of Zealotry XD

  • @Teauma
    @Teauma Рік тому

    SOTL got so excited about his berry start he will probably tell his grand-children one day

  • @MajesticOak
    @MajesticOak Рік тому

    Really looking forward to this DLC, since I'm actually pretty nostalgic for AoE1, but also knew that me these days would not tolerate its dated game mechanics. Thus this DLC would do the trick for me.

  • @namekiannameless2752
    @namekiannameless2752 Рік тому +1

    I do remember that enemy siege would aggressively macro to avoid your shot in original CD and DE, but it seems not doing that in this one

  • @JohnFallot
    @JohnFallot Рік тому +1

    Given how much space is in the sidebar at 0:00, I wonder if this is the first part of a wider release & content strategy.

    • @gherlwinfireson8582
      @gherlwinfireson8582 Рік тому

      Could be interesting if they allowed those blank spots to become launchers of mods

  • @mivapusa
    @mivapusa Рік тому

    Does the DLC also have the missions from AoE? I'd love to do them again with the new mechanics

  • @neophyte1994
    @neophyte1994 Рік тому

    Man trying to read all the upgrades before you clicked them surely had been a challenge

  • @fennisdembo34
    @fennisdembo34 Рік тому

    i hope this opens up more modding opportunities

  • @aruan7sp
    @aruan7sp Рік тому +2

    In AOE1 the gazzelle also decays food

  • @couchsofa2977
    @couchsofa2977 Рік тому

    Happy, that JB made it. 😆

  • @martintrebichavsky4243
    @martintrebichavsky4243 Рік тому

    Will you do civ reviews on AOE1 mode civs? :)

  • @Ugapiku
    @Ugapiku Рік тому +2

    Jean Paul... Bat Chest...

  • @adamgarbaczewski
    @adamgarbaczewski Рік тому +3

    2:43 Romans discovering Lasers... didn't know about THAT tech. But I didn't play AoE 1 much so that's the reason probably.

  • @CrimsonSp33d
    @CrimsonSp33d Рік тому

    Love this. Hopefully aoe1 will get some more love now theyre all under the same platform.(aoe2)

  • @RastislavUhrin
    @RastislavUhrin 10 місяців тому

    good job ^^

  • @dembro27
    @dembro27 Рік тому +1

    Love hearing the AoE 1 soundtrack again, even if I think a few of the remasters are worse than the originals.

  • @caffina5882
    @caffina5882 Рік тому

    Are we only getting multiplayer stuff from AoE1 or are we also getting campaign and co-op campaign?

  • @steretsjaaj2368
    @steretsjaaj2368 Рік тому

    I believe more is coming to RoR DLC, it has to..
    They have a big 3D model database, from AoK to AoM, even roman scutum model render is in armor upgrade icon, yet there's hardly any new custom editor units in DLC..

  • @distributistsshrekvideo
    @distributistsshrekvideo Рік тому

    Damn those ancient stone age archers sure have ballistics!

    • @martijn9568
      @martijn9568 Рік тому

      I'm pretty sure that archers didn't increase much in accuracy throughout the ages😅

    • @distributistsshrekvideo
      @distributistsshrekvideo Рік тому

      @@martijn9568 I'm sure they did with better archery tech. Or maybe stone age men were so gigachad they managed to do the same with shitty bows with strings made of plant.

  • @Ghostyfreaks
    @Ghostyfreaks Рік тому

    i remember my only issue with the old age of empire 1 to be the 50 pop limit and i felt like there was never enough gold ^^
    (was my first game along with Settlers 3)

  • @AbdullahAburob24
    @AbdullahAburob24 Рік тому

    Im wondering, does each civ have a unique unit or is everything super generic?

  • @themediocrates
    @themediocrates Рік тому +1

    when are we getting the AOE4 in AoE2 DLC?

  • @jrizzelli
    @jrizzelli Рік тому +1

    I really love this update, and I hope that they add more updates and civs to the aoe1 portion of the game. That civ list is looking a little barren compared to AoE2 😬

  • @Evilonesix
    @Evilonesix Рік тому

    do relic carts do anything special now? like getting gold or something?

  • @tttccc3151
    @tttccc3151 Рік тому

    i think the main thing AOE1 has over AOE2 is the dying sounds - its just so much funnnier

  • @albertoagnello1113
    @albertoagnello1113 Рік тому

    Is there a way to have the og sound effect? We need a mod if not, or is just me?

  • @Evilonesix
    @Evilonesix Рік тому

    BTW Are there any more trash units? In AoE 1 DE, axeman, bowman and scouts where the trash units and they where not so good, also chariots and chariot archers cost no gold to but only some civs could make them.

  • @AnitaSV
    @AnitaSV 8 місяців тому

    At least they made town center same dimensions as farms making it easy to tile around it.

  • @bsn_cs
    @bsn_cs Рік тому

    That spawns was a frank players wet dream

  • @allinaxford
    @allinaxford Рік тому +1

    They brought back decay, it was in the original game for hunt able animals.

  • @horakhty2217
    @horakhty2217 Рік тому

    Does anyone knows if all of the AoE 1 campaigns are going to be included?

  • @afz902k
    @afz902k Рік тому +1

    Man it's kinda jarring to see villages casually walk at that speed. They should have a jogging animation

  • @martijn9568
    @martijn9568 Рік тому

    Hey Spirit of the Law, the loudness of archers is probably because you're playing the game at 1.7 times speed, rather than the regular 1.0 for Age Empires I

  • @meladolche6211
    @meladolche6211 Рік тому +3

    It looks like the AI cheats a lot less outrageously on this version (or not at all) compared to AoE 1 DE or vanilla AoE. If this was the original game it would be on Iron Age and pushing you with siege by minute 15 due to all the free resources it gets.

  • @benjaminnguyen554
    @benjaminnguyen554 11 місяців тому

    i never owned AoE1, i just played the demo mission over and over and over, 20 something years ago, i had a great time, its still nostalgic though for some odd reason although i never had the full game

  • @RubinroterPanda
    @RubinroterPanda Рік тому +6

    What do think is better rome at war or return of rome?

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Рік тому +9

      It's hard to claim Rome at War is "better" since it doesn't have a functioning AI, but it's infinitely more ambitious and I will die on the hill that it should have been made official with proper Microsoft support to flesh it out.

    • @FloosWorld_AoE
      @FloosWorld_AoE Рік тому +5

      Rome at War mostly only focuses on Iron Age and beyond whereas RoR just like AoE 1 includes the dawn of humanity as well.

    • @RubinroterPanda
      @RubinroterPanda Рік тому

      @@SpiritOfTheLaw Thank you for your answer. So if there was an "rome at war" AI, what points execsly do you find the most differnt betwen the dlc and the mod?

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому

      @@SpiritOfTheLaw That wouldn't have appealed to the Vietnamese playerbase though, which is obviously their goal with both AoE 1 DE and now this version. They tried purist, and now they're trying modernized. But Rome at War is neither - it's just a different take on the same period. No reason why that would appeal to them, so the potential audience for it is smaller.