Beginner's Guide to Dungeondraft (2024)

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 18

  • @moulk360
    @moulk360  4 місяці тому +5

    A FEW MORE THINGS TO KNOW:
    - You can drag and drop assets onto your map from your explorer. It's not recommended to do that with a lot of assets as it will make DD unstable and bloat your file size. If you don't see the asset you dropped on your map with this method, it's probably because your zoom level is too far and the asset was placed in the blank space around the map (for some reason, the assets are not placed precisely where you drop them). Zoom in until your map fills up all your screen and then try again.
    - If your trace image doesn't appear, click on the circular arrow in the trace tool and try again. Sometimes, you'll need to do that a few times. If it still does not show, try to open your image in an image editor like Photoshop, GIMP or Photopea (free online tool) and save it again with another name. If this still doesn't work, go to the User Folder (top left menu, Open User Folder), then open the config file with a text editor and remove the line about the trace image.
    - If you have an issue with asset loading on Mac or Linux, try to load them with 1.0.3.2 and then get back to 1.1.0.6 or later.
    - Most of the issues with Dungeondraft can be solved by saving and reopening your map, or restarting DD, or in the worst case, deleting the config file in the User Folder when DD is closed (top left menu, Open User Folder, or type in %appdata%\Dungeondraft\ on Windows' address bar).
    - The water is animated but you can't export the animation.
    - Only objects have tags. You can edit them from the Edit Tags menu. If your default tags are not properly showing in the object panel, make sure you have the "override tags" setting set to OFF.
    - You can pack your own custom assets from the Package Custom Assets menu but I would suggest to have a look at my other video about Eightbitz's Tool which will make packing easier for you.
    - It is recommended to restart DD each time you work on a new map: if you load a map after opening a first one and both have different asset packs enable, the asset from the packs of the first map will be available in your library (because the cache isn't correctly cleared out when you do that), but as the packs won't be enabled on the second map, any asset from those packs won't be saved.
    - Custom assets can be find either on CartographyAssets.com or on various patreons (some lists exist on the discord server) and Mods can only be found on CartographyAssets.com

  • @Vainglory100
    @Vainglory100 2 місяці тому +3

    Finally! A recent tutorial!! Thank you!

  • @informationfoundry
    @informationfoundry 2 місяці тому +1

    Thank you, I just DL'd Dungeondraft and this is exactly what I needed to jumpstart. Thank you!

    • @moulk360
      @moulk360  2 місяці тому

      Happy to help!

  • @larryhaught7175
    @larryhaught7175 4 місяці тому +2

    This tutorial covers so much, thanks for hitting on all these features

    • @moulk360
      @moulk360  4 місяці тому +1

      Thanks! I tried to cover everything. Obviously I forgot some stuff, but not a lot!

    • @larryhaught7175
      @larryhaught7175 4 місяці тому

      @@moulk360 the trace function was something I had no idea about, learned many a new technique from your video

    • @moulk360
      @moulk360  4 місяці тому +1

      @@larryhaught7175 Glad I could help! Make sure to have a look at the pinned comment I just posted, there are a few more info in there :)

  • @SourceMinion
    @SourceMinion 4 місяці тому +1

    Great video! Thanks for sharing this.

  • @juliusliubertas8508
    @juliusliubertas8508 Місяць тому

    Thanks for amazing video! Can you make one with the modules you are using and why? I have noticed you have quite a list in there :)

    • @moulk360
      @moulk360  Місяць тому +1

      Hello! Thanks for the kind words :) I don't really have time at the moment to make another video about mods, but here's what I use:
      - _Lib allows other mods to get more parameters, it's not required but helps with a few setting things
      - Additional Search Options adds a search bar for a lot of tools that missed it (and adds more search settings in some cases)
      - Custom Snap allows to change the way snapping works and helps with being more precise
      - DDQoL allows to press X to switch back and forth between the selection tool and the last tool you used
      - Draft Timer tells you how much time you actively spent on a map
      - Dropshadower is one of the best things that ever happened to DD, and allows to get a real looking shadow under objects instead of the horrible default shadow
      - Essential Utils adds a bunch of stuff but the most useful is the eyedropper tool which allows you to click on an asset on your map and select it to place it again without having to find it in the list
      - Item and Path opacity gives you the ability to change the opacity of items and paths (who could have guessed?)
      - Minor Utils is adding a few things like more shortcuts on the left side, ability to change settings of a path after placing it, templates for the scatter tool and some other pretty useful things
      - Multiple Exports allows you to batch export your map with different settings in one click
      - Nudge Objects helps with moving selected assets with the keyboard arrows for more precision (up to 1 px at a time)
      - UVTT Webp Exporter gives you the ability to export in UVTT format but instead of the file being in PNG inside the UVTT file, you can make it in WEBP so the size is a lot smaller and it can help with loading it on Foundry or Roll20.
      I sometimes also use RasterPainter (see my timelapse video about it), but it's not adapted to big maps and it makes the program lag like hell. But it's pretty cool on small maps, it allows you to paint terrain over anything, among other things :)
      I hope that helps! All the mods are available on CartographyAssets.com :)

    • @juliusliubertas8508
      @juliusliubertas8508 Місяць тому

      @@moulk360 thanks for reply. It definitely answers and provides more than expected! :D Still loved how much effort you have put in the making of videos and would love to see more!
      And you didint mention that RasterPainter is lagging that much in the video you showcased it. I was about to download it XD

    • @moulk360
      @moulk360  Місяць тому +1

      @@juliusliubertas8508 Again, thanks for the kind words!
      Honestly, try RasterPainter for yourself, it's a pretty unique mod. It doesn't lag unless the map is over a certain size (I can't remember which one, maybe 60x60 or something like that), so it's definitely usable in some cases! The maps I showcased were 12x12 so no lag at all on them.
      I'll probably make a few more videos in the future when I have some time, or if something seems really important to mention. For example, there's a new packing tool that can replace Eightbitz's Tool, and on which I helped with a lot of alpha and beta testing, so it's very likely I'll make a more complete packing video about the tool and the infos that were missing in the video I made about Eightbitz's.
      Thanks again for your support, that means a lot to me and I'm glad I can help some people with my videos :)

    • @juliusliubertas8508
      @juliusliubertas8508 Місяць тому

      @@moulk360 well I am definitely a subscriber and will be waiting for more. Just getting into Dungeondraft, so fun to see quality videos about it, not just showcases of map creation process.

  • @janthummler3548
    @janthummler3548 4 місяці тому +7

    I enjoy your horrible french accent! :D

  • @CNMashin
    @CNMashin 23 дні тому

    When importing into software such as Foundry, will layer data be saved? For example, if I import a building with a first floor, second floor, and roof, will I be able to switch between all 3 floors? Or would I have to export, import, and overlay each floor separately

    • @moulk360
      @moulk360  23 дні тому

      @@CNMashin Unfortunately, level data isn't saved in UVTT format (nor any other format). You'll need to export each level separately. I believe the Multiple Export mod would allow to batch export all your levels at once but in Foundry you'll need to manually import them. But I don't think you can overlay them since I don't believe there's a way to have several walls and lights on top of each other in Foundry. Usually people make several scenes.

    • @CNMashin
      @CNMashin 23 дні тому

      @moulk360 Yeah, several scenes is alright. Thank you though