The Secret to Great Looking Dungeondraft Maps

Поділитися
Вставка
  • Опубліковано 18 сер 2022
  • I see a lot of comments from people who think that Dungeondraft maps look simple or the "dungeondraft style" maps don't look good. Let's talk about how to make better looking maps!
    Check out the Silly Monster Manual on Kickstarter: bit.ly/3T05wlR
    Get Dungeondraft: bit.ly/3J23dtQ
    Crosshead Studios Assets (the ones I use): crossheadstudios.com
    Forgotten Adventures Assets: www.forgotten-adventures.net
    Krager's Shadow Pack: cartographyassets.com/assets/...
    🔻CLICK FOR MORE🔻
    SIDEQUEST - The Monthly RPG Magazine
    🔹Get the Latest Issue on Patreon: bit.ly/34FHwjT
    🔹Back issues on DrivethruRPG: bit.ly/IcarusDTRPG
    🔹Back Issues on Icarus Games Website: icarus-games.co.uk
    OTHER WAYS TO SUPPORT THE CHANNEL
    🔹MERCH: bit.ly/icarusMerch
    🔹AMAZON AFFILIATE (US): bit.ly/IcarusUS
    🔹AMAZON AFFILIATE (UK): bit.ly/IcausUK
    FIND ME ACROSS THE INTERNET: linktr.ee/icarus_games
    For business inquires and sponsorship options please email info@icarusminiatures.com
    “This video is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”
    Music includes tracks from Streambeats by Harris Heller/Senpai Records
    Welcome to the info paragraph, this is a place to feed the great algorithm, and if you've made it here you have probably scrolled too far! Icarus Games is dedicated to helping dungeons and dragons players and dungeon masters improve their experience in roleplaying games. For RPG players, there are videos on learning dungeons and dragons rules, as well as on character building, roleplaying, and optimization. For Game Masters, there are videos on organizing your dungeon master screen, improving your worldbuilding for your RPGs, and for creating homebrew dungeons and dragons content.
    #dnd #dungeondraft #dungeonsanddragons
  • Розваги

КОМЕНТАРІ • 64

  • @ZickZak
    @ZickZak Рік тому +70

    You have some spoiled players. Our GM puts us on grass, sets up visual blocks and says "Imagine you're in an inn"

    • @TheAnon26
      @TheAnon26 5 місяців тому +1

      Agreed. Its one thing to want a somewhat accurate representation of where you are, but to complain about the art style? Good grief...

    • @robfrydryck127
      @robfrydryck127 2 місяці тому +1

      He just needs more experience, words are much more powerful than an ai map maker

  • @Midnotion
    @Midnotion Рік тому +95

    I'd also recommend giving objects a random rotation (even if it's just a small one) so that things like the woodgrain of your tables doesn't all point the same way - that looks really unnatural. Also, turn off snapping even when placing regularly shaped things like a row of chairs. In real life, it's super rare to find things that are all aligned perfectly, and your eyes pick up on that really quickly.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 3 місяці тому +11

    One simple trick that I always reccomend doing is to ALWAYS give a colored ambience filter to any map, BEFORE adding the lights.
    -if it is outside, then consider using an orange glow for mornings, a yellowish for noon, pinkish-red for sunsets and pale dark blues for nights. Use grays VERY sparingly, and only on foggy/cloudy/rainy environments.
    -If it is inside a structure that offers little to no light, then use a dark gray with a colored tint that reflects the light sources inside.
    For instance, if you have just a random dungeon that uses normal torches, then use a dark reddish-brown for the ambient filter.
    But if you are in like a "magical structure", like a ruined wizard's tower, then think which color you want the magical lights to be and then just use a very dark tone of that same color as an ambient filter

  • @MoonbreakerGames
    @MoonbreakerGames Рік тому +31

    This is some great advice! When I was learning to draw from my grandfather he said light and shadow are the first things the eyes subconsciously notice. The lived-in feel is huge too.

    • @IcarusGames
      @IcarusGames  Рік тому +4

      Exactly! Even a little attention paid to light and shadow can make a huge difference to the overall feel of a map!

  • @adriennejames7355
    @adriennejames7355 Рік тому +23

    as far as texture packs go, i heavily recommend Forgotten Adventures, there's a lot of high-res assets in there, and i have been using them for every single map i've made since i found out about them. they also have pre-made battlemaps ready to go for foundryvtt, with lighting and walls already set up
    also another note about shadows, they are also extremely important in showcasing depth when you're making a map that has multiple levels eg. a pit that eventually transitions into darkness, or a set of stairs to an upper level, which, without shadows, wouldn't be very clear whether or not its on the same level, above, or below.

    • @IcarusGames
      @IcarusGames  Рік тому +5

      Great points! Depth and perspective can be really hard to showcase, especially in a stamp-based program like dungeondraft, so shadow is one of the best ways to show it!

  • @kirillpskov
    @kirillpskov Рік тому +10

    Wow! I didn't expect how much better the last map looks compared to the standard ones. I guess I got to upgrade from whiteboard squiggly maps.

    • @IcarusGames
      @IcarusGames  Рік тому

      It does make a big improvement. It takes time though, so definitely not ideal for every single map.

  • @bonbondurjdr6553
    @bonbondurjdr6553 Рік тому

    Awesome advice! Thank you very much! You've made me excited to make maps again! However, could you cover next how to furnish a room to make it an interesting battleground please? I still have difficulty with that. Thank you, keep up the great work!

  • @DolkkarToyznstuff
    @DolkkarToyznstuff Рік тому

    Thank you for the informative video. I'm going to try some of these out.

  • @FryMinis
    @FryMinis Рік тому

    I hit the like button because you reminded me. Good work!

  • @DiceLegenz
    @DiceLegenz Місяць тому

    Nice shoutout to Dyson Logos. He's AWESOME!

  • @xordoom8467
    @xordoom8467 Рік тому +2

    Well Done!

  • @alicialangbein5566
    @alicialangbein5566 Рік тому

    Thanks for such a great breakdown on Dungeondraft! Do you have a custom asset pack for lights?

  • @phillipbush9603
    @phillipbush9603 Рік тому +2

    Tom Cartos also has a nice Dungeondraft Asset Pack, so does Caeora

  • @michaelpuglia2407
    @michaelpuglia2407 Рік тому

    Great video- thanks!

  • @DrXtoph
    @DrXtoph Рік тому

    Fabulous! Love your content! You're the best! This is my obligatory content to improve your results in the UA-cam algorithm. :)

    • @IcarusGames
      @IcarusGames  Рік тому

      Thanks, I'm glad you enjoyed. Your service is appreciated :D

  • @davemind6248
    @davemind6248 Рік тому

    I really like the final product! How can I have the same background of the detailed map? I can't find a terrarin like that

  • @sirs1aughters
    @sirs1aughters Рік тому

    2 min cartographer is really good. I have a few of his assets.

  • @nautvanhee398
    @nautvanhee398 10 місяців тому +1

    Hello, when I download the updated pack of this, I cannot import it into Dungeondraft. How do I do this?

  • @potatogamer4082
    @potatogamer4082 Рік тому

    Are the dungeon draft patreons a one time subscription or do you only have access to them while you're currently supporting them?

    • @IcarusGames
      @IcarusGames  Рік тому

      For most of them, you subscribe to the patreon which allows you to download the asset packs, you only need to continue subscribing to get updates and new assets from then on. You'll keep what you download.

  • @Blood_Casual_Gaming
    @Blood_Casual_Gaming Рік тому

    amazing

  • @BjornWithASlash
    @BjornWithASlash 12 днів тому

    I truly wish I could understand how to import maps and assets from 2MTT

  • @hectorcornejo1468
    @hectorcornejo1468 Рік тому +1

    I really like using Forgotten Adventures, but even they have missed some items I would like to see elsewhere. For example, they only focus on fantasy maps. I also am looking to run a Star Wars game or a Cyberpunk Red game someday and while they have a few assets that can be used there....its just not nearly enough.

    • @mattmagnell2312
      @mattmagnell2312 Рік тому +1

      You should check out HellScape assets, they do scifi packs that work really well with FA assets.

    • @hectorcornejo1468
      @hectorcornejo1468 Рік тому

      @@mattmagnell2312 Thanks very much! I found them on the Foundry hub thanks to your recommendation.

    • @neilgooge
      @neilgooge Рік тому +3

      Oddly enough, I will (finally) be launching my own UA-cam channel in the next few weeks, where the focus is creating modern to futuristic battle maps, map assets and table top gaming content.
      Have worked as a concept and comic artist for Warner brothers for about 20 years… but have finally decided to throw my hand in to table top content creation. I prefer modern to futuristic games, and not many people seem to be covering that stuff… especially from a map point of view.
      Keep an eye out if you’re interested. :)

    • @hectorcornejo1468
      @hectorcornejo1468 Рік тому

      @@neilgooge right on i look forward to it

  • @bricesemones7218
    @bricesemones7218 Рік тому

    How well does this project on a tv?

  • @colonagray2454
    @colonagray2454 11 місяців тому +1

    Do any of you know how to change the menu color in dungeondraft? I cant see any dark assets like shadows until im tring to use them and it really slows things down. Makes them basically useless for me which sucks because they look amazing.

    • @IcarusGames
      @IcarusGames  11 місяців тому +1

      I don't know of any way! It is a pain to try and find the shadows for sure!

    • @colonagray2454
      @colonagray2454 11 місяців тому

      Dang. Im sure ill just get used to it haha. Thanks for such a quick response

  • @marciomartins636
    @marciomartins636 Рік тому +1

    In the other hand there are maps that SCREAM "a forgotten adventures Map!"

    • @IcarusGames
      @IcarusGames  Рік тому

      Yeah, for sure. That's why replacing the assets is only the first step. If you're not also adding light values and some texture it will still look flat (even if its better than before)

  • @TayakoHell
    @TayakoHell Рік тому

    Is that shadow you're putting there from some custom asset?

    • @IcarusGames
      @IcarusGames  Рік тому

      Yeah, it's from Krager's shadow pack, the link is in the video description.

  • @gushlergushler
    @gushlergushler Рік тому

    Is there a way to use dungeondraft with an apple pen or a wacom tablet? It seems to lend itself to a pencil input.

    • @IcarusGames
      @IcarusGames  Рік тому +1

      I believe you can use a pen tablet with it, yes.

  • @sircav1
    @sircav1 Рік тому

    Does Dungeondraft have some morden assets? I want to make a modern day map.

    • @minedark597
      @minedark597 3 місяці тому

      I'm real late to reply but it has lots of mods now, there basically isn't anything you can't do in it

  • @michconnor5304
    @michconnor5304 8 місяців тому

    Forgotten adventures assets are great super worth the $3 (I think) payment

  • @robfrydryck127
    @robfrydryck127 2 місяці тому

    This is a great idea if you hide something important in the scene and if the players don't see it then it is their fault.
    Otherwise, I think the detail is a waist of time, unless you have gobs of time to spend.
    Here is my take, make the plain map for figures to move around and then paint the picture with words, and stir there minds.
    No matter how nice you make a 2d map (or even 3d), it can not compare to the power of words.

    • @IcarusGames
      @IcarusGames  2 місяці тому

      I get where you're coming from, and don't wholly disagree that you shouldn't use maps to replace good description, but there's a couple of things I think make for an important counter-argument.
      1. Especially in VTT play where a lot of people find it harder to be present in the moment than in-person anyway, better visual aids can help get the players involved in the session to a greater extent. It's not a magic bullet, but it helps.
      2. For folks with aphantasia (the inability to form a mental picture), words/theatre of the mind will just NEVER be able to work as well for them as a map because they literally can't picture what you're describing in their mind. There's not a heap of study been done into this, but what has been suggests aphantasia is much more common in neurodivergent folks, who are more likely to struggle to concentrate or remain present for long periods of time, which makes it doubly useful to convey as much information visually as possible where you can.

  • @lisafoadstock1452
    @lisafoadstock1452 Рік тому

    My only problem with these is not being able to show 3 dimensions, I try but it never comes out right :(

    • @IcarusGames
      @IcarusGames  Рік тому +1

      I'd check out Dungeon Alchemist if you're looking for something that shows a more 3D look. It looks really good!

  • @harrisonmooney2766
    @harrisonmooney2766 11 місяців тому

    am new using there soft where can show how add the I HAVE No idea what am doing!...

    • @thebookmeister8266
      @thebookmeister8266 11 місяців тому

      I am not sure if you are not a native English speaker but it is really unclear what you are asking.

  • @paperaxes4192
    @paperaxes4192 5 місяців тому

    I'm looking to pick a map making program and dungeondraft seems like the popular choice, but I don't like the cartoony watercolor look of the maps.
    I appreciate this video and the tips you offer are solid, and I agree with you in that the black and white map you used for a model looks better than the initial output map with default assets. Unfortunately, I still didn't like the version with shadows and detail added. I'm not sure where I'll end up but I very much appreciate your time.

    • @IcarusGames
      @IcarusGames  5 місяців тому

      One of the benefits of Dungeondraft is you can import asset packs which can change the entire style of the maps.
      Another option to look at is Inkarnate, which is browser based and has a free version to try out.

  • @teretoxteretox6866
    @teretoxteretox6866 Рік тому

    I stopped using map editors, bought a tablet, switched to Photoshop. More control, more options.

    • @colonagray2454
      @colonagray2454 11 місяців тому

      This works for some of us but not all. I was doing that for a while but i find its not worth the added time i end up putting in with how often i make maps. If i was selling them that would be different though.

  • @Tysto
    @Tysto 5 місяців тому +1

    TL; DR: The secret to great looking Dungeondraft maps is to install 3rd-party assets. But he doesn't show how to do that.

    • @IcarusGames
      @IcarusGames  5 місяців тому

      The actually TL;DR is the secret to great looking Dungeondraft maps is light, shadow, and texture, like I said in the video. 3rdparty assets will make your maps look better, but the principles of light, shadow, and texture will improve any map, even if you're using the base assets or not even using dungeondraft.

  • @CanyonF
    @CanyonF 10 місяців тому +1

    your new asset pack looks way worse, it only looks better with the improved lighting, which I feel like would look just as good with the regular assets if you added shadows

    • @IcarusGames
      @IcarusGames  10 місяців тому

      They aren't my assets, I didn't make any of them. But the visuals are all subjective, use whichever assets look best to you!