Blender Guru: CG Cookie made a car tutorial with over 20 parts, well I'm not gonna do that... Also Blender Guru: Makes a 23 part tutorial about how to make a Donut. Love you man :)
4 years into Blender, and actually working in the industry, and I just found that you can disable the clamp option for the vertex slide. That's why I always watch your beginner tutorials even if I'm more advanced, there're always little tips like this one that I would miss otherwise!
Honestly. I didn't know a thing about Blender couple days ago. I joined u and finished the first tutorial, now going with the chair simultaneously hitting other project just for fun. You're an amazing teacher. Thank you.
I just duplicated the base and used it, but that didn't feel right (even though it looked perfect), then for the sake of learning I made the thing on my own five 12 times, then saw this video and it feels like Andrew knew exactly where people would go wrong, amazing tutorial I can't believe how far I've come by just watching your tutorials, I'm really grateful and thank you again. :)
Guru , PLEASE keep teaching JUST THE WAY you're teaching, that's the whole point of learning , to go beyond the basics & apply to other efforts. Yes I still REALLY suck at Blender after all these years , but I'm better than I was . So just wanted to say THANKs
For anyone else really struggling like myself, I think I’ve just had a breakthrough as to why I’m having a lot of trouble. Take a look at how many vertices are on your mesh, now look at how many are on BG’s. You may have overdone it on the loop cuts while getting the general shape and that’s making what’s already a tricky thing to model even harder. Remember what BG said an episode or two back, you might have to scrap what you have and give it another go. With the tips from this video though, it shouldn’t take too long and you’ll create something far more satisfactory in the end. Don’t let a simple snag like this completely halt your progress, it’s these kinds of experiences that are going to really teach you. Edit: after going through and redoing the back with knowledge from this video it was way easier and came out way better. Don’t be afraid to start over.
I legit just copied the seat itself and moved it into position with G+ (axis, such as x,y or z), resized with S, and then used item info to line it up to the same angle as the edge of the back part of the seat. pretty easy to reshape from there, going by the previous video
7:40 also, if you double click the axis (for example "G + Z Z" instead of "Z" once) will do the action on the local axis rather than the global. there's also a "smooth" function.
When you were talking about having to balance between showing how things are done and showing how even professionals have issues and are still learning themselves, I was honestly thinking of suggesting streaming you working through the tutorial and then you suggested it yourself. lol I do think a long-form stream tutorial would be an interesting idea. Not only would you be able to show your own failures and problem solving, but also answering questions from the viewers about why you are doing things one way or the other, which at the moment gets asked in the comments here instead, generally going unanswered because it's hard to explain out of the moment.
I would rather suggest streaming the process of creating something entirely new. Maybe ask the viewers for ideas, like "Give me two adjectives and a noun, and off we go!". I would definitely tune in watching The Guru make a "rusty modular nuclear reactor" from scratch!
Don’t sweat it. It’s probably the most beneficial video in a series that’s already massively informative! Great seeing all the tricks that come with your 15 years experience!
It was nice to spend a few days to watch that 17 minutes video, thank you. There is no bloating there, just pure experience, awducation skills and tea. Thank you so much!
My God, this tutorial is really awesome! My first introduction to Blender was last weekend, where I learned the first level of your donut tutorial, and after that I created my first model. Now that I've seen this tutorial, I know how to solve all the problems I had before and even realized some more things I could do better now. You're such a genuinely nice guy and your explanations are easy to follow, and on top of that it's also entertaining. It's really pure joy, thank you! And it's not infuriating at all, like you suspected it could be, I think it's just perfect for beginners!
Just watching the beginning of this tutorial with my hands behind my head because ACTUALLY I MANAGED to get my back panel right all by myself! Granted, it took me 3 times starting from scratch each time (meaning I am really not ready yet) But still. I could cry for joy 😁.
I love these parts you're struggling, we both can model in real time and it's so helpful somebody who also is trying to solve the same problem is talking to me. It's so relaxing and kind of interactive
I really-really love your tutorial because at the first point it is not boring at all and at the second point I appreciate the way you're describing a little things with humor and clearness. There is no way not to learn with you! thanks and cheers!
lol, the first ten seconds of this video made my day - I just spent a few hours messing around with the back after trying to fix problems I created by leaving transform in local - argghhh. I had vertices / edges rotated in some really weird angles that were causing all kinds of weird geometries. Our Blender guru knowledge / inspiration in these videos is just awesome so I keep going..
Considering I started from scratch and learned from donut tutorial 6 days ago, this is all immensely helpful, because I get excited, go and try something myself and then get stuck on these sorts of things. So thank you.
11:00 I've found that scaling, rotating or translating along the local can be done also by pressing the key for the axis twice. So G to grab then X twice will move it along the local rotated axis Btw this is why I love this channel, I've learned two things in this one, but I also enjoy the homework and brain exercises. Which I find ironic since back when I went to school, I used to despise those things.
Video posted just 2 hours ago ................. and it's already got more views than my entire site that's been running 6 years or so! ; ) You're absolutely right btw Andrew, actually participating and watching the errors and how you solve them, is what makes us learn. Not only how to avoid them, but also how to fix them. TURK
@@jeric_synergy8581 yeah imo honestly having a dedicated shortcut for quit is kind of superfluous when alt f4 exists and most people already know about it
This tutorial is GREAT. I've been moving verts by hand for a decade and am just now learning subD modeling (thanks). So getting the base mesh into a good spot was in my wheelhouse, came in with a basically finished back. Minute for minute, I feel like I learned more in this tutorial of concrete procedures that directly answer modeling questions I have than... well I don't know than what exactly, but a fucking bunch. It's like a perfect little toolkit of moves and concepts to help address really common modeling issues that have til now just been time-sucking vexations. Thanks a ton, Andrew.
First ... well... third, maybe... rule of while-you're-learning Blender tools .. always check the info bar at the bottom of the screen , and the 'Adjust Last Operation' panel, for the options the tool gives you with an extra keystroke or modifier key... lots and lots of treasure there :)
I knew about this and I make like 4 low definition models a year for the past 2 or 3 years. Seeing a man with 15 years of expirience as a professional, our lord and saviour, the person who introduced me to blender and 3d modeling in general NOT know this made me realise he's actually a human being
I have had blender on my computer for ages, starting it, failing and being able to make what I imagined. You managed to make me understand the basics to a point were I can start creating somewhat what I had in my head. Thanks to these tutorials I'll be able to keep on grinding until I get to a spot were the technical stuff is in the backend of my head, and the creative stuff starts taking over. Thank you.
8:21 To flatten the edge it's better to set the transformation orientation to normal instead of global and then scale it on the z axis. It's just more accurate
I really like that more tutorials from you are like: I show you how to perfectly do this and that with so much information thrown at us - but then also a video like this where you problem solve stuff. I don't like only one type, I'm very glad you do both! Keep the tutorials comming, I'm really really enjoying it. Had my doughnut done the day before yesterday and are now onto the chair!
Im so happy that I managed to do the back rest on my own without it taking too much time and I didn't need to follow this video. your tutorials make it so easy to understand blender and then apply it on my own thx so much andrew
You sir, are certainly a guru! I literally can’t believe this is on UA-cam for free! Also, you should do a bunch of tutorials of things in an interior, and then do one massive to tutorial on making a interior using the models from previous tutorials! Edit: you already have a table, donut, and chair!
I think it would be easier modelling a simple flat thin mesh (in vertical position) to get approximately the outer shape of the backrest. The rest of the work can be done with modifiers. I used those modifiers: -Mirror -Solidify -Subdivision -Bevel -Curve (This is the key one: it will deform our flat backrest into the curved shape that we want) Also, rotating the imput curve, lets us keep the original mesh in place. After that, we just tweak our original mesh until we match the blueprint. Thank you so much for your tutorials, Andrew!! It's not only what you teach us, but also the way you do it :) Very inspiring!! Greetings!!!
Actually unreal how fast I was able to get a basic grasp on blender thanks to your tutorials. While you were talking in this video I finished up the rest of the chair, it just needs some materials now.
Of course, but for multiple consecutive uses local orientation is easier. I can't tell you how many times I forget to double tap the axis key then wondered why everything's now misaligned.
Andrew, I have no experience with Blender nor do I have Blender to follow along with these videos, but I'm finding these incredibly entertaining and I'm loving your content. Keep doing you, dude!
suprized you didnt talk about proportional editing. you could get smooth curves with few moves. by the way i feel like it would be more efficient if you just deleted the broken back rest and made a new one . from my years of using blender i found out with smaller props making a new one is much faster then fixing them. and considering time limints in real work places efficiency is really important.
I just copied the plane we made in the last part and tweaked it until it matched the reference for the top part. Took me about 10 minutes and I had no problems! Thank you sir
@Blender Guru have really been appreciating these tutorials - especially in showing the real time problem solving you're doing. These have been super helpful, so thank you for what you do!
I like when he goes like "What a cool feature! Use it, it is very helpful! I learned it 5 minutes ago". It shows his ability to grow and my possibility to reach his level.
big sigh of relief when he acknowledged the arbitrary angle on the homework, i kept getting it to look almost perfect, only for it to look wrong from the top, but everytime I tried to fix it from the top down view, i ended up making it worse. love the homework concept, you should include it as often as possible. i was forced to recall a bunch of the tricks from earlier in the tutorial on my own without handholding, and i feel like I made the most learning progress per minute while trying and failing to complete the homework on my own.
Andrew, I thought I will not gonna think about school at the time of Covid 19, but thanks to you, this chair tutorial gives me a vibe of me being at the classroom again because mostly all I do/did at school is look at the smallest details on a chairs and desks, lol. This tutorial course is a CGI cosplay version of being at school, rofl. Sorry for my English, can I go out?
Man I feel so good with myself having a go at doing the back and then opening this lesson to him saying chances are it's bent and need fixing, but I got mine to look straight on my own😭The road is long for a beginner, but I'm learning. Proof his tutorials are a huge help
Sometimes I feel arrogant, like "no it's better thos way Andrew, the i remember I didn't even know Blender existed before the Donnuts tutorial series. The sorry teacher.
I got done with the back part the chair in so little time I'm actually surprised at myself,it probably took me less than 10 minutes.Might be an indication I'm actually learning not just following instructions,its great learning from you. Started learning blender a month ago during CORONA VIRUS LOCKDOWN with your beginner DONUT COURSE.YOURE DOING A GREAT JOB. New Blender user from Gaborone,Botswana,Africa....🇧🇼🇧🇼🇧🇼 02:00am in my city at the time of this comment.
9:06 ...Andrew, my teabags take a 2 hour bath in my cup minimum... and then I reuse them about 3-5 times a day, so basically the whole school hours. Don't kinkshame me (By the way tannic acid is not in tea, it's usually sourced in oaks. It's a common myth but it's fine, your wife's tea's fine, we're all fine, this world's fine, your tuts are great!)
Thanks Andrew!...I've succesfully built my first piece of furniture in Blender..I'm new to Blender (1month)..and this was valuable experience and lessons learned on approach to modeling!!!
You can double tap g and then hit "C" alternatively to holding "alt" BTW Cg masters did a car modelling course and it was 58 parts long! So yeah...not that easy to model and teach someone
Wow! The first Blender Guru video ever where I get to kick back and just watch. Thanks for that curveball, Andrew. After years of watching your videos, I knew how to handle it straight away.
Did anyone have an issue with there being a perfect seam right down the center of your chair back? right where the mirror modifier connects the two forms?
You always say one vertices, and every time I hear it I get goosebumps because it's one vertex and two or more vertices. Just wanted to mention it. Love your Videos, they are very helpful even to people who are familiar with Blender.
It's videos like this with lots of little details corrections that make all the little frustrations we continually run into feel normal. Thanks for these.
Andrew great stuff as always! I 've been using Blender for around 5 years now and I still like to watch your tutorials, not only because of the bits of humor and pure entertainment, but also because I know that you will share valuable tips that will speed up my workflow or make my blender experience more enjoyable. Since I got so much from all of your generous tutorials, I 'd like to share a tip with you as well, that you most probably know but didn't mention. At the 10:50 mark, where you talk about using the 'local' axis, you can also use a hotkey for that, while being in 'global'. For location, if you hit ''G + Z + Z'' it will actually go into 'local' mode automatically just for that action, keeping in mind that we did not apply the rotation prior to this. This will work for rotation as well. Thanks again for all the knowledge shared over the years.
The way I did it was using the Grid Fill. Is this cheating? First I made a plane, subdivided it and deleted the inner vertices formed. Then I was left with just the outline vertices. Then I positioned the vertices to match the blueprint outline. After that I selected all the vertices (making sure the active vertex was one of the corners of my would-be grid) and then did a Grid Fill. The computer filled in the inner vertices better than I ever could. I learned nothing while doing it so I guess I'll have to redo it manually :P
Cheating? Nope! The idea is to get good topology and good model doesn't matter how you do it. Only matters when times comes into place. There's nothing like cheating in 3d. 3d is cheating
@@booleanvisuals8564 Well yeah it looks perfect and all but Andrew repeatedly said that the point of this series is not the chair. I feel like if I skip this part then I'm missing out on some useful tricks.
Man, I feel like punching my fucking laptop. I just don't understand, wtf? Why can't I align anything properly anymore? I move a vertice one nanometre to the left and my whole model has gotten fucked up.
@@shlomisafra5902 trust me bro I get it, struggling with the same stuff but the simple answer is that it’s because we’re working at weird angle. when you’re working with a perfect 90 degree face it’s pretty easy to understand exactly what’s going to happen when you move something, but throw that angle off ever so slightly and it becomes a nightmare to manage. That’s why he’s explaining all these tools and hotkeys to modify stuff and make adjustments with very little direct “grabbing” of the mesh.
Maybe not easier, you still have to match the reference, but it's smoother by default for sure, even though it's possible to have this smoothness using modifiers with vertices
Would it been easier? Yes, if you know what you are doing. No, if you have just done doughnut tutorial before this. 😂 I think that curves are for more advanced tutorials.
The "easier" way is mostly the one we have the most experience with. :) But I suggest people try every possible way, it will certainly help for later projects.
Wow... forgive me, Andrew, but this whole tutorial strikes me as an opportunity missed, to teach people about Custom Orientations! You can just use them, or effectively set up your own working grids to align your XYZ basis any way you like, for transforms, and for viewing, name them, save them. They are absolutely central! A *vital* tool, when modeling geometrical objects. It's the first keyboard shortcut I set up for myself in any new install.
I can't thank you enough for how helpful you are. You answer spontaneously to every question my brain generates, and it's always crystal clear. You're a good teacher :)
One of your best Tuts, Andrew, I found it very helpful and seeing you have to fiddle, made me realise that's just how it is sometimes. Great work and thanks for sharing the struggle of dealing with complex surfaces, I no longer feel I'm missing something!
/troll mode Every time you say "one vertice" it's like you're saying "one people". I think think you need to spend one whole day forgetting you know the word people and forgetting you know the word vertices. Just say one person, two persons, three persons. One vertex, two vertexes, three vertexes. It's not really correct, but baby steps. Then you can level up to one person, two people, three people. And one vertex, two vertices, three vertices. Eventually you won't ever want to say vertice. Because that word is never singular, it's plural. The singular version is vertex. This was painful for me to write, because in a sense it's not important. But it's painful to watch you saying something equivalent to "one people" again and again week after week and month after month. /Troll mode off. I don't know, do what you like. But I do think this one thing is simple enough and worth learning if and when you want to take the time
idk why you put it in "troll mode" tags, you're not trolling. He's been corrected about this and "axis" vs "axes" several times, I guess he just doesn't care xD I agree it is infurating though, even if it's a small thing and I'm kind of used to it. Been years xD If anyone gets upset about a minor correction like this they're probably under the age of 16, so I wouldn't worry.
Well I loved this one. Specially because that fiddeling was so demotivating. But it helps it even the guru must fiddle around. Many thanks for a couple of new hotkeys/tricks
What helped me a lot: In your modifiers panel you can click a button to turn off SubSurf, Solidify, and Bevel when when in edit mode - that way you can look at your most basic plane mesh. This helped me me better identify which vertices and edge loops were problematic.
This is probably the only homework that I did because I wanted to and not because I needed to
Same except I'm on attempt 5 and I keep getting close but having big creases. Did you have that issue? If so, would love some advice please
@@brianbuckman6908 I don't Recall having creases and I also quit blender a couple months ago because I didnt have much time with school
@@marcifabri4951 ok thank you anyways
Same!
Blender Guru: CG Cookie made a car tutorial with over 20 parts, well I'm not gonna do that...
Also Blender Guru: Makes a 23 part tutorial about how to make a Donut.
Love you man :)
Its not about making donut, he is introducing blender to newbies and people starting as 3d artist
@@shubham5792 finally someone gets it :) cheers man
Yeah, it was that long mostly because of it being made for complete beginners, but that joke is still kinda funny
@Not a game studio Jeez yeah you can't forget the coffee.
he made a coffee cup and plate too, tho.
0:00 when the creeper is about to explode
😂That sound, it robed me of my 31 levels and a stack of diamonds
AW MAN
Amazing!
TRIGGERED MY FIGHT OR FLIGHT RESPONSES
ujjajjajajajajjaaj me mori de la risa
4 years into Blender, and actually working in the industry, and I just found that you can disable the clamp option for the vertex slide. That's why I always watch your beginner tutorials even if I'm more advanced, there're always little tips like this one that I would miss otherwise!
Can I ask how long did it take you to get into the industry?
@@thered1493 Sure! It took about 3 years and a half since I began learning Blender and 3d in general.
@@Zonda441 So basically you started with blender and now this is your job?
@@Frank-ii6sy Yes, that's right. And I'm still working with Blender, although aided by other softwares, such as Painter or Toolbag.
@@Zonda441 Your patience and dedication will serve you well kind stranger
10:49 instead of having to change to local, you can press g, then double tap z (or whichever local axis you want)
You, sir, have big brain! Thanks!
oh i just commented the same, gg youre faster than me :P
Great
it was working but now its going wrong like when i press double y its goes like i pressed z ! i dunno why
Thanks man
Me: spends 1 hour to make the perfect back
Guru: makes a wrong one and corrects it in 17 mins
Me: "I've won, but at what cost..."
Fear not, for thou was not the only one led astray
@@dwillingham mmm
My lazy ass just created a bezier curve, matched it to the ref images and then converted to poly and cleaned it up after adding the inner faces.
I just copied the seat, placed it in the back part and tweaked it a little bit
Same here! about half that time.
I really liked the homework idea, I think it should be included in every tutorial at least once, to let the people learn by themself little by little.
Yeah but i got so stressed out an down on myself that I couldn't get it right haha. now I found out it was deliberate
i always start laughing when Andrew suddenly starts to talk about some random topics while doing stuff
Loved the story about his Mrs ................. Acid tea! Ha ha ha ha ; )
i love these kind of people
Me lembra o "aliás do "Kiko Loureiro hauaua
Don't forget about his dark jokes while doing a donut.
He does remind me of ol' Bobby Ross in his presentation style
Honestly. I didn't know a thing about Blender couple days ago. I joined u and finished the first tutorial, now going with the chair simultaneously hitting other project just for fun. You're an amazing teacher. Thank you.
Srsly Andrew this format is best... The problem solving technique is the best for learning and growing in blender. Keep this up !!!!
yes, and ends up teaching much more than how to make a chair, but problem solving skills...
OP be like. 😙🍑
I just duplicated the base and used it, but that didn't feel right (even though it looked perfect), then for the sake of learning I made the thing on my own five 12 times, then saw this video and it feels like Andrew knew exactly where people would go wrong, amazing tutorial I can't believe how far I've come by just watching your tutorials, I'm really grateful and thank you again. :)
Did the same exact thing….
Guru , PLEASE keep teaching JUST THE WAY you're teaching, that's the whole point of learning , to go beyond the basics & apply to other efforts. Yes I still REALLY suck at Blender after all these years , but I'm better than I was . So just wanted to say THANKs
Best tutorial series ever!!
ya amazing
For anyone else really struggling like myself, I think I’ve just had a breakthrough as to why I’m having a lot of trouble.
Take a look at how many vertices are on your mesh, now look at how many are on BG’s. You may have overdone it on the loop cuts while getting the general shape and that’s making what’s already a tricky thing to model even harder.
Remember what BG said an episode or two back, you might have to scrap what you have and give it another go. With the tips from this video though, it shouldn’t take too long and you’ll create something far more satisfactory in the end.
Don’t let a simple snag like this completely halt your progress, it’s these kinds of experiences that are going to really teach you.
Edit: after going through and redoing the back with knowledge from this video it was way easier and came out way better. Don’t be afraid to start over.
I genuinely saw your comment and thought..ugh no way can I just redo-it easily...It was way easier and looks 1000x better!
I legit just copied the seat itself and moved it into position with G+ (axis, such as x,y or z), resized with S, and then used item info to line it up to the same angle as the edge of the back part of the seat. pretty easy to reshape from there, going by the previous video
7:40
also, if you double click the axis (for example "G + Z Z" instead of "Z" once) will do the action on the local axis rather than the global.
there's also a "smooth" function.
'Double-Tapping G' sounds like a long lost Dr. Dre single :-)
Haha lol
Dr. Dre - Double-Tapping G (Gangsta Gangsta Part 2)
Lol
Hahaha
Andrew: "I failed the homework..."
Me who got it right: *S M U G*
yeah that felt good
Somehow I nailed it the first time. Following here thinking I could improve it a little I ended up messing it up
True! I got one thing correct and it fells so good
yeah I can feel it
that felt good
This guy's sense of humor is through the roof, Thanks for the tutorials.
When you were talking about having to balance between showing how things are done and showing how even professionals have issues and are still learning themselves, I was honestly thinking of suggesting streaming you working through the tutorial and then you suggested it yourself. lol
I do think a long-form stream tutorial would be an interesting idea. Not only would you be able to show your own failures and problem solving, but also answering questions from the viewers about why you are doing things one way or the other, which at the moment gets asked in the comments here instead, generally going unanswered because it's hard to explain out of the moment.
This would be the greatest live stream ever. I wonder if he would use twitch or UA-cam?
Like Pwnisher / Clint from Corridor does
@@soejrd24978 WHAT?!? where?
I would rather suggest streaming the process of creating something entirely new. Maybe ask the viewers for ideas, like "Give me two adjectives and a noun, and off we go!". I would definitely tune in watching The Guru make a "rusty modular nuclear reactor" from scratch!
@@soejrd24978 I was going to say that !
Don’t sweat it. It’s probably the most beneficial video in a series that’s already massively informative! Great seeing all the tricks that come with your 15 years experience!
"If this was a car, it looks like it had been in a wreck."
*Andrew casually describing all of my models*
It was nice to spend a few days to watch that 17 minutes video, thank you. There is no bloating there, just pure experience, awducation skills and tea. Thank you so much!
My God, this tutorial is really awesome! My first introduction to Blender was last weekend, where I learned the first level of your donut tutorial, and after that I created my first model. Now that I've seen this tutorial, I know how to solve all the problems I had before and even realized some more things I could do better now. You're such a genuinely nice guy and your explanations are easy to follow, and on top of that it's also entertaining. It's really pure joy, thank you! And it's not infuriating at all, like you suspected it could be, I think it's just perfect for beginners!
Just watching the beginning of this tutorial with my hands behind my head because ACTUALLY I MANAGED to get my back panel right all by myself! Granted, it took me 3 times starting from scratch each time (meaning I am really not ready yet) But still. I could cry for joy 😁.
I love these parts you're struggling, we both can model in real time and it's so helpful somebody who also is trying to solve the same problem is talking to me. It's so relaxing and kind of interactive
I really-really love your tutorial because at the first point it is not boring at all and at the second point I appreciate the way you're describing a little things with humor and clearness. There is no way not to learn with you! thanks and cheers!
... i just duplicated the arse bit and re scaled it till it fit into the right shape.
same and its relatively flawless...
From now on I will call chair seats 'arse bits'.
@@munawwarabdulmuneer5877 Renaming object in the collection right now.
Tried and failed
No try not to! You will run into lots of issues while texturing! Pls I have done this before and you can't.
lol, the first ten seconds of this video made my day - I just spent a few hours messing around with the back after trying to fix problems I created by leaving transform in local - argghhh. I had vertices / edges rotated in some really weird angles that were causing all kinds of weird geometries. Our Blender guru knowledge / inspiration in these videos is just awesome so I keep going..
everything i ever learned from blender, this man is the one behind it
even made my own blender youtube channel!
Subscribed. It says your content is made for kids so it wouldn't let me turn on post notifications.
What??wow.
@@CRISTAWProductions lol, I'll try change that
Considering I started from scratch and learned from donut tutorial 6 days ago, this is all immensely helpful, because I get excited, go and try something myself and then get stuck on these sorts of things. So thank you.
11:00 I've found that scaling, rotating or translating along the local can be done also by pressing the key for the axis twice.
So G to grab then X twice will move it along the local rotated axis
Btw this is why I love this channel, I've learned two things in this one, but I also enjoy the homework and brain exercises. Which I find ironic since back when I went to school, I used to despise those things.
ctrl+alt+q...I knew I am going to find you one day ...and today is the day...what a time saver thing I have learned today.
When working with local coordinates, you can also hit "G" and double tap "Z" for using the local Z axis without changing the setting in the top!
This is going to be super useful and should be one of the top comments on this video!
Edit: Ah, he mentions it himself in the next video. Good!
Video posted just 2 hours ago ................. and it's already got more views than my entire site that's been running 6 years or so! ; )
You're absolutely right btw Andrew, actually participating and watching the errors and how you solve them, is what makes us learn. Not only how to avoid them, but also how to fix them.
TURK
Andrew: CTRL + ALT + Q!
Me: shattering glass sound
LOL!!
That'll be the lightbulb that went on. Then couldn't handle the awesome.
I pressed CTRL + Q, aaaaaand blender quits :P
@@daconl , yeahhhhh, you might want to UNmap ctrl-Q from Quit if you plan to use this shortcut often.
@@jeric_synergy8581 yeah imo honestly having a dedicated shortcut for quit is kind of superfluous when alt f4 exists and most people already know about it
Andrew, don't worry. If anyone likes your tutorials in general, they'll like this format just fine. Keep it up, these are great.
Failed twice but at third I finally understood I have to follow some order. Thank you bro for doing this AMAZING tutorials.
This tutorial is GREAT. I've been moving verts by hand for a decade and am just now learning subD modeling (thanks). So getting the base mesh into a good spot was in my wheelhouse, came in with a basically finished back.
Minute for minute, I feel like I learned more in this tutorial of concrete procedures that directly answer modeling questions I have than... well I don't know than what exactly, but a fucking bunch. It's like a perfect little toolkit of moves and concepts to help address really common modeling issues that have til now just been time-sucking vexations. Thanks a ton, Andrew.
7:30 oh my god, this is the most useful thing ever, how did I not know about this?
First ... well... third, maybe... rule of while-you're-learning Blender tools .. always check the info bar at the bottom of the screen , and the 'Adjust Last Operation' panel, for the options the tool gives you with an extra keystroke or modifier key... lots and lots of treasure there :)
I knew about this and I make like 4 low definition models a year for the past 2 or 3 years. Seeing a man with 15 years of expirience as a professional, our lord and saviour, the person who introduced me to blender and 3d modeling in general NOT know this made me realise he's actually a human being
I have had blender on my computer for ages, starting it, failing and being able to make what I imagined. You managed to make me understand the basics to a point were I can start creating somewhat what I had in my head. Thanks to these tutorials I'll be able to keep on grinding until I get to a spot were the technical stuff is in the backend of my head, and the creative stuff starts taking over. Thank you.
Hi Andrew, during my "homework", I've done it with lattice modifier and it was actually very easy to achieve nice and clean results.
Same.
Don't worry... This is the best blender tutorial ever. You are the best youtuber on blender!...
8:21 To flatten the edge it's better to set the transformation orientation to normal instead of global and then scale it on the z axis. It's just more accurate
I really like that more tutorials from you are like: I show you how to perfectly do this and that with so much information thrown at us - but then also a video like this where you problem solve stuff.
I don't like only one type, I'm very glad you do both!
Keep the tutorials comming, I'm really really enjoying it. Had my doughnut done the day before yesterday and are now onto the chair!
I would watch a "BlenderGuru Faces Problems Head On" Livestream for 3 hours!
woooo! all 12 of us (so far) ..maybe in another 8 months, there will be 24 of us, lets gooooo! xD
Andrew: “The video would have like 100 views.”
🤨You should post one and find out. 🤔
Im so happy that I managed to do the back rest on my own without it taking too much time and I didn't need to follow this video. your tutorials make it so easy to understand blender and then apply it on my own thx so much andrew
You sir, are certainly a guru! I literally can’t believe this is on UA-cam for free! Also, you should do a bunch of tutorials of things in an interior, and then do one massive to tutorial on making a interior using the models from previous tutorials! Edit: you already have a table, donut, and chair!
lol yea, he is the best!
I think it would be easier modelling a simple flat thin mesh (in vertical position) to get approximately the outer shape of the backrest. The rest of the work can be done with modifiers.
I used those modifiers:
-Mirror
-Solidify
-Subdivision
-Bevel
-Curve (This is the key one: it will deform our flat backrest into the curved shape that we want) Also, rotating the imput curve, lets us keep the original mesh in place.
After that, we just tweak our original mesh until we match the blueprint.
Thank you so much for your tutorials, Andrew!! It's not only what you teach us, but also the way you do it :) Very inspiring!!
Greetings!!!
I did it perfectly from the first attempt in less than 15 mins! I was so proud of myself!
Actually unreal how fast I was able to get a basic grasp on blender thanks to your tutorials.
While you were talking in this video I finished up the rest of the chair, it just needs some materials now.
Instead of setting the transform orientations from global to local you can also just double tap the Axis key
Of course, but for multiple consecutive uses local orientation is easier. I can't tell you how many times I forget to double tap the axis key then wondered why everything's now misaligned.
This is how I do it. Very quick and easy, use it constantly
Andrew, I have no experience with Blender nor do I have Blender to follow along with these videos, but I'm finding these incredibly entertaining and I'm loving your content. Keep doing you, dude!
suprized you didnt talk about proportional editing. you could get smooth curves with few moves. by the way i feel like it would be more efficient if you just deleted the broken back rest and made a new one . from my years of using blender i found out with smaller props making a new one is much faster then fixing them. and considering time limints in real work places efficiency is really important.
Thank you for balance between seriousness and fun staff in your videos. As a tutor I understand the importance of this in lessons.
The livestreaming thing is a good idea and I'm not the only one who'd watch
now there's two of us
@@timm9956 now there's three of us
I just copied the plane we made in the last part and tweaked it until it matched the reference for the top part. Took me about 10 minutes and I had no problems!
Thank you sir
That trick with local axis, I found that while using 2.79 version. It works when you double click z after clicking g
It's flipped in 2.8x. Double-tap for Global, single-tap for the displayed, selected, Transform Orientation.
@Blender Guru have really been appreciating these tutorials - especially in showing the real time problem solving you're doing. These have been super helpful, so thank you for what you do!
Andrew pls
Single: Vertex.
Plural: Vertices.
force of habit. lol
Also, singular: axis.
Plural: Axes.
vonlester subscribe back
verta-C
People have been telling him that for years. You're just wasting your time at this point.
I like when he goes like "What a cool feature! Use it, it is very helpful! I learned it 5 minutes ago". It shows his ability to grow and my possibility to reach his level.
god i hope that face of Andrew with his tongue out when he's complaining about how his wife likes her tea becomes a twitch emote
big sigh of relief when he acknowledged the arbitrary angle on the homework, i kept getting it to look almost perfect, only for it to look wrong from the top, but everytime I tried to fix it from the top down view, i ended up making it worse. love the homework concept, you should include it as often as possible. i was forced to recall a bunch of the tricks from earlier in the tutorial on my own without handholding, and i feel like I made the most learning progress per minute while trying and failing to complete the homework on my own.
Andrew, I thought I will not gonna think about school at the time of Covid 19, but thanks to you, this chair tutorial gives me a vibe of me being at the classroom again because mostly all I do/did at school is look at the smallest details on a chairs and desks, lol.
This tutorial course is a CGI cosplay version of being at school, rofl.
Sorry for my English, can I go out?
Man I feel so good with myself having a go at doing the back and then opening this lesson to him saying chances are it's bent and need fixing, but I got mine to look straight on my own😭The road is long for a beginner, but I'm learning. Proof his tutorials are a huge help
Sometimes I feel arrogant, like "no it's better thos way Andrew, the i remember I didn't even know Blender existed before the Donnuts tutorial series. The sorry teacher.
I got done with the back part the chair in so little time I'm actually surprised at myself,it probably took me less than 10 minutes.Might be an indication I'm actually learning not just following instructions,its great learning from you. Started learning blender a month ago during CORONA VIRUS LOCKDOWN with your beginner DONUT COURSE.YOURE DOING A GREAT JOB. New Blender user from Gaborone,Botswana,Africa....🇧🇼🇧🇼🇧🇼 02:00am in my city at the time of this comment.
9:06 ...Andrew, my teabags take a 2 hour bath in my cup minimum... and then I reuse them about 3-5 times a day, so basically the whole school hours.
Don't kinkshame me
(By the way tannic acid is not in tea, it's usually sourced in oaks. It's a common myth but it's fine, your wife's tea's fine, we're all fine, this world's fine, your tuts are great!)
Thanks Andrew!...I've succesfully built my first piece of furniture in Blender..I'm new to Blender (1month)..and this was valuable experience and lessons learned on approach to modeling!!!
14:50 you should totally do livestreams!
You are the only perfect teacher for blender.
Last time I was this early the younglings were still alive.
Decided to learn Blender like three days ago and started following this tutorial. It really felt amazing to see my back piece looking better lol
You can double tap g and then hit "C" alternatively to holding "alt"
BTW Cg masters did a car modelling course and it was 58 parts long! So yeah...not that easy to model and teach someone
Well, Imphenzia made ten cars in ten minutes :)
@@gottagowork hmmmmmmm
Oppovinewood *Ian Hubert has entered the chat*
Easy to learn, hard to teach...
Wow! The first Blender Guru video ever where I get to kick back and just watch. Thanks for that curveball, Andrew. After years of watching your videos, I knew how to handle it straight away.
Did anyone have an issue with there being a perfect seam right down the center of your chair back? right where the mirror modifier connects the two forms?
you probably need to shift them to make them connect or change the clipping settings but idk im really new and crap
You always say one vertices, and every time I hear it I get goosebumps because it's one vertex and two or more vertices.
Just wanted to mention it.
Love your Videos,
they are very helpful even to people who are familiar with Blender.
1:40 I had literally just leaned back with my hands behind my head.
It's videos like this with lots of little details corrections that make all the little frustrations we continually run into feel normal. Thanks for these.
me:*spends lots of time on the homework to be able to follow the next video*
Andrew: Today i'm gonna explain how to do the homework!
When you're the only one who did the homework, and then the teacher pulls this bullshittery :D
Andrew great stuff as always! I 've been using Blender for around 5 years now and I still like to watch your tutorials, not only because of the bits of humor and pure entertainment, but also because I know that you will share valuable tips that will speed up my workflow or make my blender experience more enjoyable. Since I got so much from all of your generous tutorials, I 'd like to share a tip with you as well, that you most probably know but didn't mention. At the 10:50 mark, where you talk about using the 'local' axis, you can also use a hotkey for that, while being in 'global'. For location, if you hit ''G + Z + Z'' it will actually go into 'local' mode automatically just for that action, keeping in mind that we did not apply the rotation prior to this. This will work for rotation as well. Thanks again for all the knowledge shared over the years.
The way I did it was using the Grid Fill. Is this cheating?
First I made a plane, subdivided it and deleted the inner vertices formed. Then I was left with just the outline vertices.
Then I positioned the vertices to match the blueprint outline. After that I selected all the vertices (making sure the active vertex was one of the corners of my would-be grid) and then did a Grid Fill. The computer filled in the inner vertices better than I ever could.
I learned nothing while doing it so I guess I'll have to redo it manually :P
If it works, use it. You stumbled upon a creative solution. That's good.
Cheating? Nope! The idea is to get good topology and good model doesn't matter how you do it. Only matters when times comes into place. There's nothing like cheating in 3d. 3d is cheating
@@booleanvisuals8564 Well yeah it looks perfect and all but Andrew repeatedly said that the point of this series is not the chair. I feel like if I skip this part then I'm missing out on some useful tricks.
I'm very happy to say that I made the backseat by myself and it was perfect. Thanks, Andrew
Anyone else wanna punch a wall with this part no just me okay only 6 hours in
yeah I just closed blender without saving, fuck this shit. Whenever I aligned something good from the side it broke everything on the front etc
@@celebezz I'm just gonna go ahead and continue with the following part. There is no shame in not making everything completely perfect.
Man, I feel like punching my fucking laptop. I just don't understand, wtf? Why can't I align anything properly anymore? I move a vertice one nanometre to the left and my whole model has gotten fucked up.
@@shlomisafra5902 trust me bro I get it, struggling with the same stuff but the simple answer is that it’s because we’re working at weird angle. when you’re working with a perfect 90 degree face it’s pretty easy to understand exactly what’s going to happen when you move something, but throw that angle off ever so slightly and it becomes a nightmare to manage. That’s why he’s explaining all these tools and hotkeys to modify stuff and make adjustments with very little direct “grabbing” of the mesh.
@@shlomisafra5902 Use lattice tool instead. Very easy if you use that one.
0:00 this is the best tutorial video beginning I have ever seen with the homework results.
Wouldn't curves have made this a lot easier
Maybe not easier, you still have to match the reference, but it's smoother by default for sure, even though it's possible to have this smoothness using modifiers with vertices
Would it been easier? Yes, if you know what you are doing. No, if you have just done doughnut tutorial before this. 😂 I think that curves are for more advanced tutorials.
The "easier" way is mostly the one we have the most experience with. :)
But I suggest people try every possible way, it will certainly help for later projects.
the feeling of getting the back modelled correctly before the tutorial is great
9:09 Okay, I guess we now know what first attracted Andrews wife to him 🤣🤣
Wow... forgive me, Andrew, but this whole tutorial strikes me as an opportunity missed, to teach people about Custom Orientations! You can just use them, or effectively set up your own working grids to align your XYZ basis any way you like, for transforms, and for viewing, name them, save them. They are absolutely central! A *vital* tool, when modeling geometrical objects. It's the first keyboard shortcut I set up for myself in any new install.
I legitimately sat 2hrs straight to make this part of chair from strach and I thought it was perfect until Andrew said to turn on the matCap.
FML
Lol. I did that before. I feel your pain.
I'm not 3d artist and never opened blender. I'm not even know english good enough. But when i watching your videos always get good mood =)
Leave a like, if you'd watch live streams of Blender Guru solving problems for three or more hours.
13 likes (including me)
This is one of the best tutorial series i ever watched.
9:07 is it just me or is his tongue too long?
I can't thank you enough for how helpful you are. You answer spontaneously to every question my brain generates, and it's always crystal clear. You're a good teacher :)
15:48 complaining about a 20 part car tutorial. Well your donut is 24 parts, so..... Where is the car tutorial?
One of your best Tuts, Andrew, I found it very helpful and seeing you have to fiddle, made me realise that's just how it is sometimes. Great work and thanks for sharing the struggle of dealing with complex surfaces, I no longer feel I'm missing something!
/troll mode
Every time you say "one vertice" it's like you're saying "one people".
I think think you need to spend one whole day forgetting you know the word people and forgetting you know the word vertices.
Just say one person, two persons, three persons.
One vertex, two vertexes, three vertexes. It's not really correct, but baby steps.
Then you can level up to one person, two people, three people. And one vertex, two vertices, three vertices.
Eventually you won't ever want to say vertice. Because that word is never singular, it's plural. The singular version is vertex.
This was painful for me to write, because in a sense it's not important. But it's painful to watch you saying something equivalent to "one people" again and again week after week and month after month.
/Troll mode off.
I don't know, do what you like. But I do think this one thing is simple enough and worth learning if and when you want to take the time
idk why you put it in "troll mode" tags, you're not trolling. He's been corrected about this and "axis" vs "axes" several times, I guess he just doesn't care xD
I agree it is infurating though, even if it's a small thing and I'm kind of used to it. Been years xD
If anyone gets upset about a minor correction like this they're probably under the age of 16, so I wouldn't worry.
Well I loved this one. Specially because that fiddeling was so demotivating. But it helps it even the guru must fiddle around. Many thanks for a couple of new hotkeys/tricks
thanx andrew ,you make learning blender fun...because of you,i think i found a career in which i enjoy the work i am doin,thanx again..
What helped me a lot: In your modifiers panel you can click a button to turn off SubSurf, Solidify, and Bevel when when in edit mode - that way you can look at your most basic plane mesh. This helped me me better identify which vertices and edge loops were problematic.