UA-camrs keep making game engines, and i'm all for it. I enjoy how long it takes until I don't understand anything, and writing C++ is a small part of my job so you'd think I'd know whats happening
Next step I guess is finding a way to interpolate the src code over a bitmap of a level in a way that the level is still recognisable , objects are interactable and the game can be played. Then we have cave story Quine
I like your result and I definitely couldn't do this myself, but I think what sets some of the others apart is that the code isn't just short, it's readable too. With the JavaScript minifier it ends up looking obfuscated, I don't think there's any short section in there that I could understand on its own. Getting it short and readable is a massive limitation though, so I get what you were saying when you mentioned not wanting to do pong or snake, there's not a lot that can be short and readable outside of games of that era.
you should make the background text also include the html (and css if it exists) to be able to just select the whole background, paste it in an html file and run it
Actually it includes them. The only HTML I haven't included is the one for the page displaying the script as I considered that to be outside of the game itself - but I can definitely see your point
I feel like another interesting way this could be developed too would be to have a game with a save file system where the code can overwrite characters in itself to represent the save data, making it so stopping and reloading the game will completely restore the game like a save state. This could probably even be extended to another video I've seen on saving a game in a QR code, but I recall that onr being EXTREMELY tight on data size already, so it would likely work better here.
I would think it'd be easier to do in C since you could just issue ANSI escape sequences directly to modify the terminal output. I doubt I could make it a true quine, but I'll see if I can't at least do a terminal version of Pac-Man. Let's see if I have any time to actually read the research on ghost movements.
I actually did just that 😅 (you can check out the repo), the issue was creating a general solution that could properly compress code for any game. But yeah, creating a full fledged C Quine for Pac-Man would be quite the feat (considering my solution is still not a 1:1 copy even at that size).
@@icitry I wish people didn't get fixated about the religious part of it. I wish there was someone like you who could just do pure coding without restrictions on it. Call it HeresyOS haha
You think someone could make a rendering engine using a terminal that supports sixels as the output? Could use sixels to render the game in the terminal directly with more clarity, although possibly limited in colors. Would work for certain art style games though or older games that already have limited colors.
i'm trying to send a comment, but everytime i try to do so it automatically gets deleted, but not for my client. trying to edit those unexisting comments results in the "Returned error" error. i tried editing one of my existing comments and it stayed for a while, but now it's gone...?
I generally break down the problem into really small parts, based on which I start googling around - and of course getting side-tracked and discovering new stuff that may or may not help me for another project. It's all really the sum of all the stuff I'd studied prior.
Hey! Gonna be honest, I'm not really the best suited to do that. I'd recommend checking out someone like The Cherno - they delve pretty deep into proper game engine development.
@@nikolasg4210 Oh I see. Thing is, that's just intended to be a prototype, so there is no plan to make it cross-platform. You are free to play around with it and port it to use Linux-specific APIs, but the main focus is the JS implementation.
UA-camrs keep making game engines, and i'm all for it. I enjoy how long it takes until I don't understand anything, and writing C++ is a small part of my job so you'd think I'd know whats happening
Glad you're getting a kick out of it, and hey, welcome to the club, nobody knows what's happening here
im surprised someone actually recognized the "PIXELS" movie, that movie feels like a forgotten memory
Well that just can't be, the cinematic masterpiece that is the Pixels movie and its cultural impact are nothing less than absolutely legendary
Developer:"This is my sourcecode."
People:"But can it run Doom!?"
Developer: Wat
no clue how but i tried it and blinky escaped the maze lmfao
Well now that's something else, thanks for pointing it out - you can submit an issue if you get it to happen consistently
never stop cooking
Oh the kitchen's holding on for dear life but you better believe I'm not letting it chill
Next step I guess is finding a way to interpolate the src code over a bitmap of a level in a way that the level is still recognisable , objects are interactable and the game can be played.
Then we have cave story Quine
CAVE STORY!!!!
I like your result and I definitely couldn't do this myself, but I think what sets some of the others apart is that the code isn't just short, it's readable too. With the JavaScript minifier it ends up looking obfuscated, I don't think there's any short section in there that I could understand on its own. Getting it short and readable is a massive limitation though, so I get what you were saying when you mentioned not wanting to do pong or snake, there's not a lot that can be short and readable outside of games of that era.
Happy to hear that! And I totally agree, having it also be readable and actually easy to understand is an art in and of itself.
Now do it in C
Is this how little you think I value my mental health? (it probably is)
real programmers make their own CPU architecture to have their own Assembly language only using transistors and logic gates smh@@icitry
@@lmfao-tp4cx wdym just wait for lightning to strike a rock and you've got a cpu, the rest is dark magic and hexes
@@icitry nah there is a emacs command and a js framework for that already
@@lmfao-tp4cx fair point ngl
ooh i took a very long time to realize what directly on its own source code meant
Ohh, did I take too long to get into the explanation? Or maybe the subject itself is a bit convoluted?
@@icitry next time try a game that constantly rewrites its source code
@@JusticeNDOU Maybe replacing state machine with self-modifying code 🤔
you should make the background text also include the html (and css if it exists) to be able to just select the whole background, paste it in an html file and run it
Actually it includes them. The only HTML I haven't included is the one for the page displaying the script as I considered that to be outside of the game itself - but I can definitely see your point
Now I want to see someone make this run Tetris. As for doom, I don't think running its source code in this program would be very entertainng
Hey, with a big enough screen, who knows
insanely cool idea diff in my TODO list when i finish my language
I feel like another interesting way this could be developed too would be to have a game with a save file system where the code can overwrite characters in itself to represent the save data, making it so stopping and reloading the game will completely restore the game like a save state. This could probably even be extended to another video I've seen on saving a game in a QR code, but I recall that onr being EXTREMELY tight on data size already, so it would likely work better here.
This is very interesting to someone who has no clue what you’re talking about
I would think it'd be easier to do in C since you could just issue ANSI escape sequences directly to modify the terminal output. I doubt I could make it a true quine, but I'll see if I can't at least do a terminal version of Pac-Man. Let's see if I have any time to actually read the research on ghost movements.
I actually did just that 😅 (you can check out the repo), the issue was creating a general solution that could properly compress code for any game. But yeah, creating a full fledged C Quine for Pac-Man would be quite the feat (considering my solution is still not a 1:1 copy even at that size).
what a ride! really satisfying to see it finally run haha
Okay but can it [insert overused joke here]
Okay but can it solve world hunger?
Can it run doom?
"Playing on their games source directly code"
Godzilla had a stroke reading this and died
Huh, interesting, sort of! Thanks!
Glad to hear that, thanks as well!
See you cowboy, someday, somewhere!
Well, twmpleOS does that natively
Ok let's not compare the work of man to that of the Gods now shall we?
@@icitry I wish people didn't get fixated about the religious part of it. I wish there was someone like you who could just do pure coding without restrictions on it. Call it HeresyOS haha
But what about when Clyde's position is 8, _itself,_ tiles away from Pac-Man, Icitry?
Oh, that'd still be Pac-Man's position. My bad, I somehow let that slip by 😅
But can it run Crysis?
You think someone could make a rendering engine using a terminal that supports sixels as the output? Could use sixels to render the game in the terminal directly with more clarity, although possibly limited in colors. Would work for certain art style games though or older games that already have limited colors.
Definitely, I don't see why it wouldn't work, and I'm sure there'd be plenty of fans of the style
This just makes me think (Pac-Man but texted to look like dwarf fortress) anyone else think that's kinda fitting?
Oh I mean the free one fiy not the steam one
I'm so glad I'm nyot the only person to say "eargasm"
Eargasm quality audio? Street fighter 2 Guile's theme gives me an eargasm and gets me hyped with just 16 bits.
1:19 YOU.
6:16 remove all whitespac3 characters and shorten variable and function names
Now make a game run on a QR version of its own code
i'm trying to send a comment, but everytime i try to do so it automatically gets deleted, but not for my client. trying to edit those unexisting comments results in the "Returned error" error. i tried editing one of my existing comments and it stayed for a while, but now it's gone...?
the last level of pacman:
Do Super Mario World in Super Mario World.
... in Super Mario World
Ace vulnerability.
@@icitry yeah seems doable
here is your algorithm boost
Don’t play me 😡
Make it in javascript or html, those are interpreted, or any interpreted language, bam, running from source
Making it in C. A very bad idea
You tell me... At least it was kinda fun in hindsight
As someone who wrote a hello world PE windows executable with just a hex editor, I would say C is pretty nice...
0:30 am i colorblind? i cant see it as a clock
Sorry you had to find out this way
What have i understood from this? Hey, look, there is a game in ASHII! 😅
baba is you
ok but can it run doom?
ok but can it run doom
WHY DID YOU MAKE ME LOSE 😭
Doom. You have to.
Do doom for old times sake
what's your source of all knowledge? wikipedia surfing? reddit? or what?
I generally break down the problem into really small parts, based on which I start googling around - and of course getting side-tracked and discovering new stuff that may or may not help me for another project. It's all really the sum of all the stuff I'd studied prior.
Can it run DOOM?
I absolutely hate that you made me lose the game
welp better luck next time, player o7
i have also lost the game
Can it run doom
I think interpreted languages do just that
"...I thought to myself..."
As opposed to "thinking to someone else" here in mortality?
WEIRD AL⁉️⁉️⁉️⁉️⁉️⁉️⁉️
cool now do it on dooms source code
9:08 cuisgravida
buttholeispregnant
(cu is butthole in portugues and gravida is pregnant in portugues)
damn.
I wanna make a dotnet game engine please teach basics if you can
Hey! Gonna be honest, I'm not really the best suited to do that. I'd recommend checking out someone like The Cherno - they delve pretty deep into proper game engine development.
Doesn't work on Ubuntu can you add support for Linux
Which part exactly?
@@icitry the exe part (and the .c part because the c part only seems to work on Windows API)
@@nikolasg4210 Oh I see. Thing is, that's just intended to be a prototype, so there is no plan to make it cross-platform. You are free to play around with it and port it to use Linux-specific APIs, but the main focus is the JS implementation.
@@icitry ok
what was that intro
Just the creative genius of Weird Al himself
bet you cant run doom on its source code
I'm sure someone brave enough will take on that challenge sooner or later
really funny that you made me lose the game
Now do it in binary
Better yet, why not in unary
@@icitrywhat is stopping ya from doing it using photons
can it run doom
unironically, yeah it should
I cant believe you didn't use asambly, your soooo lazy using high level languages,using them is a sin.use asambly next time please
IM FAT 0:00
I see a pin, can i have it?
spongebob is a kid's show, adults should not watch it
lies, deception
@@icitry spongebob mostly has no mature content so it's not an adult's show
oh shut it.
@@cheesepop7175 lmao no I'ma keep on watching spunch bop
@@hunterchichester5720 based on how you misspelled spongebob you're probably a kid so that means you can still watch spongebob