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First Look at Foxhole's Naval Update
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- Опубліковано 17 сер 2024
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next war is gonna be just sea of thieves mmo
And submarine gameplay for the wardens
@@jmxd3303 barotrauma type deal
Ye, the land maps will be empty
Might make land battles more fun
@@CreepyBanana Except for us sad logi players. Also now I will no longer be able to do my main Logi in my favorite sector of Godscroft.
kinda wanna see the other side get super compact hard to detect mini-subs that maybe have a single torpedo, perhaps they can carry a modest number of passengers for inserting SF
I’m a little sad they don’t have uniforms for the Navy yet.
I think it would be cool if colonial rain uniform allows you to walk faster on flooded floors so you can fix the leak faster.
@@SVASH-hz5jithat would be too op without wardens getting something too. I would say an item called a ‘life belt’ that goes in the radio slot and allows you to float (maybe just swim for longer) when not critically encumbered
i hope the next small update they do after a big update is building related
That's probably going to be a large update.
I’m guessing (hoping) the next small update will consist of a Colonial submarine and a Warden destroyer
@@sirboomsalot4902 i'd like to see trailer hitches for jeeps because funny as well
@@sirboomsalot4902I want destroyers and submarines to remain faction specific. They both counter each other and allow for different play styles
@@thatoneweirdphoenix709it's not they using this as test so they just have to copy paste the code and make small changes
"He was made to rule the waves across the seven seas
To lead the war machine
To rule the waves and lead the Kriegsmarine
The terror of the seas
The Bismarck and the Kriegsmarine"
I HAVE TAKEN A HUGE HAITUS FROM THIS GAME BUT I AM SO HYPED NOW :) I SPENT DAYS DRAFTING A RECOMENDATION FOR NAVY IN THE DISCORD SERVER AND THIS IS SO COOL!!!
I was hoping that the turrets and stuff would be customizable, maybe that could come in the future :)
WELCOME BACK
World of Foxholeships
The colonial battleship looks like a kid drew it whereas the Warden one looks like a proper battleship/dreadnaught esk ship
They need to add a feature where if you set your spawn on a ship your uniform changes to a naval uniform.
The fact that submarines have diving mechanics make me wonder if they'll also be adding blimps/airships at some point, using the same mechanic of changing height but just going up instead of going down.
(I haven't played in a couple years so maybe they've already done this)
there are no airships but god i wish there were
The game is isometric top-down. Difficult to properly implement air combat and bombardment.
The submarine being Warden-exclusive is interesting, I understand some people being disappointed that Colonials don't get that experience but it does incentivise swapping teams between wars which might help with the enmity between the two, and Colonials still get a cool experience with the destroyer
Warden sub is barely able to take a battle barge in 1v1. Fun idea but its just bad execution. Colonials get way more bang for their mats with the destroyer cos its great multipurpose ship while the warden is just a one trick pony.
As a Warden loyalist, wouldn't it make more sense that the Colonials would have a better developed fleet since they're a more widespread empire?
No because, in the lore there's dEv biAS!
As a Warden Loyalist, ya should always preach our absolute naval supremacy through the warden Navy.
they do have a more developed navy, that's why wardens invented the sub. so that we could avoid the collie surface fleet
The colonials battleship looks much more advanced, compared to the wardens french style Ironclad
@@CreepyBanana There is no Bias, Just blue.
Good lord the lads at Siege Camp are serious ! The day the add a naval update, they add subs with a real functioning diving system, and they give destroyers the means to counter them ! In clear, a fully functioning gameplay loop.
Someone give me their addresses so I can send them french pastries.
Yeah, though their decision to give only the Wardens a sub and only the Colonials a destroyer rubbed a lot of people the wrong way, as many Wardens were looking forward to using destroyers and many, many Colonials wanted to use submarines.
@sirboomsalot4902 yeah, but most likely, just like every new thing in Foxhole. They'll give these in the next small update to both sides. They first want to see how the gameplay loop works with actual players, who are gonna learn the ins and out of every mechanic.
Man this stuff is so cool i cant wait to never use it and just watch large clans argue over their own
I'm joining a clan 😂
And just like that, I have fallen in love with Foxhole again like I'm a gushing newbie. They brought Sea of Thieves to Foxhole, but so much extra too. I am in love already.
Yeah the updates always bring me back too
This is so cool.
Might have to start a navy regiment.
Hell yeah
Cant wait to never see any of this because im not a commander in a 1000 player clan
Boat. Why do I have an uncontrollable desire to try and capture a submarine?
The great heist
from the mist a shape a ship is taking form
Really want to play this game more. Barely played so far. Mainly because of work and time constraints. (also my pc is currently dead but nvm^^)
Foxhole just keeps getting better and better, I love it. Watching lots of videos about it.
Ye, the game has changed so much.
submarine inserted spies/scouts could be super interesting
I heard and saw a Jay/RubixRaptor, guess I know what video of his I should expect in the near future :p
Yeah 😅
4:00 coast guard moment
I feel like for scale the ships are a bit stubby, but still good overall designs
More big regiment exclusive content. Id come back to the game in a heartbeat if I thought id ever get to try any of this as a solo/small regiment player.
they said on stream they have made this accessible for "small regiments", idk what is small in their wordings, but then again anything is possible if you have the time.
In the preview, we weren't able to lock them. I think the devs did this to make them a big group activity. These can always use extra loaders and repairers.
@@CreepyBananaso any solo noob or alt can steal a whole frikin battleship?
@Seekcourse some parts can be locked also you need a lot of ppl to even move them so no
Yeah, don't know how they're gonna combat that, but we'll see when the update hits.
This update looks dope to
Hell yeah
@@CreepyBanana yes. Your amazing bro keep up the great content
This reminds me a lot of Guns or Icarus Online. I hope it can scratch that same itch.
Yeah, the naval fights were fun
I actually like the look of the colonial battleship more
I wish it had the classic colo colors tho 😕
I hope these are atleast semi accessible to smaller to medium sized Regis. Something maybe equivalent to a BT or hopefully less. Otherwise ship combat would almost never happen as the ships would be to expensive to risk in combat and not worth the cost.
I think the battleships will be basically like super tanks. They will be built multiple times in the update war and after that you will see two of them if you are lucky.
The subs and the destroyer will be cheaper i think but not tank level cheap.
The gunboats are making a return as well, with modest three man crews and a mortar that can presumably do a little trolling at sea and lend a hand at coastal support.
That's exactly what happened with battleships in ww1, they were so expensive that never got used
PRIDE OF THE NATION BEAST MADE OF STEEL
Wait, you're telling me I have to play Wardens for submarines?? I feel robbed
Yeah, but most likely, the next small update will add the colo variant
I saw a Bear did this exact video not long ago....
Im gonna sail the hell outta this one
ngl the green man BB are cooler to me because it looks more modern, better if they turn the aft turret to face the rear
Navy is cool and awesome and all but it looks like such a hassle the clan men can handle... On the other hand, towed and self propelled artillery, fuck that's gonna change the balance
If they just added only sea oil fields i think better to add more cost to diesel refine in refinery or this additional fuel make no sense for game resources balance.
the dig add ofshore oil rigs
navy is finally getting updated after centuries
Yup 😂
@@CreepyBanana the Warden Femboy submarine is now a reality
Wow, just wow.
Very wow
Mmmm....
*Naval bombardment*
its sick wOWw !! but the warden need buff :C he have Kursk we need Yamato to
MoiDawg!!!!!!!!!!!!! Hahahahahaha
this will be scary, since there are so many rivers
They have added 6 new water maps
Yeah good cause the rivers would be like having alligators living all along them, they can be crocodiles or sharks@@CreepyBanana
Boats boats boats
And more boats!!!
I think the next thing they are gonna do is add planes makes sense water ground but no air vehicles would be an awesome update
Yeah thath would be cool. But idk how it can be implemented considering the point of view in the game
yeah thats a point, downwards facing camera might be awkward@@svme5921
Impossible man
@@svme5921 could be done just like the submarines but in air instead of water, wouldn't be full maneuverability but would still be cool for bombers and what not
Ok soo, were fucked down here on the water.
Stygian is nerfed quite a bit.
Only logi won.
warden sub inserted partisans?
Nice
eggs
Sausage
You forgot thet Warden battleship has a wet bar
I know, cuze wardin biazed man
@@CreepyBanana 😛
...how the hell anyone can feed enough resources to build and maintain them, considering how fucked the community right now? Still happy to see them, however.
Wow. More extremely expensive stuff for people to get burnout grinding for
Ye, but seeing one of these ships roll up and support land units is gonna be cool AF
Can we just have a server for this?
Would be cool
Colonial Battleship looks way cooler
I wish it was more green tho
They said they wanted the warden ship to look like a WW2 ship and the Colonial one to look more modern I suppose, maybe it was intentionally not made green@@CreepyBanana
damn, i am gonna have to steal a sub now...
HOOOOOOOOOOOOLY SHIT
Don't faking curse!
But it is holy curse mate. So it is okey!@@CreepyBanana
Why would you need a wrench why not just a lever?
Probably to give wrenches more roles or something
Possibly to reinforce that it's an ''engineering job'' instead of letting just about anyone constantly flip the engines around causing controling the ship itself to become a nightmare.
At least now you know that only the people with wrenches can mess with the engines.
tbh i know the warden bias was a joke but like idk it gets on my nerves that every big new tech is just cooler for wardens ie the super heavies and so forth
Ye, just remember, colonial is hard mode 😎
BOAT
warden biased
If only this game's community didn't make the game absolutely unplayable.
This might actually make me get the game to play on these b o a t s
hoping that colonial's will get sub's
They almost certainly will, hopefully sooner rather than later
Next small updates probably
Botes.
What did i miss?
Everything!
Wait people still play this game?
1st
you bastard
I am first, the others 2 don't count
What other two?
😉
@@CreepyBanana other 2 speaks english natively. :D
@@CreepyBanana exactly!
Love this update 🤩😍
Me too!!
now whats next? aircraft? AI flak guns?
Hopefully 😅