THIS IS THE WAY To Create A Mandalorian Helmet In Blender! | Part One: 3D Modelling | MTR Animation

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  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 56

  • @3DDirk
    @3DDirk Рік тому +8

    Excellent tutorial. I used this for my first steps in Blender. I wanted to do something else than just make a donut.
    Purpose is to 3D print the helmet so that my daughter can wear it.
    Challenge for me now is to scale it to the right size, keep the weight down and make it 3D printable.
    I already succeeded in printing a small version (30 mm x 30 mm) and am now working on the full sized version. I quickly found out that the default size in Blender is in meter and not mm.
    Goed bezig.

  • @hrorm
    @hrorm Рік тому +9

    THIS IS THE WAY

  • @AIRBRUSHMIKE239
    @AIRBRUSHMIKE239 2 місяці тому +2

    FFFFF. im going to remember that key because of that.Im new at Blender. and because of this vid. im better then i was yesterday. thankyou. i hope you go far.

    • @mtranimation
      @mtranimation  2 місяці тому +2

      Thank you! Yes FFFFFFFF is a game changer for a lot of people hahah

  • @kwb1989
    @kwb1989 Рік тому +3

    man, I spent the whole day modelling a helmet even with the same refence images you did. I started wit a cylinder und that was the problem right from the beginning because I couldnt get details without making way too many loop cuts and i the ende the helmet isnt round anymore. Should have watched this video first, but I wanted to challenge myselt after not having done some modelling in 5 years...Thanks for your video
    !

  • @sathyaprasad2389
    @sathyaprasad2389 2 дні тому

    A W E S O M E!!!

  • @antoniola4815
    @antoniola4815 Рік тому +4

    Man ive been trying to make a helmet for months now and always got frustrated and deleted it. Even though I am using Maya I was able to follow you so I appreciate you! definitely going to subscribe

  • @WigglyPotatoChip
    @WigglyPotatoChip Рік тому +1

    Extremely helpful tutorial. Keep making videos!

  • @dr.infinity
    @dr.infinity Рік тому +1

    all love for this

  • @kristine7276
    @kristine7276 Рік тому +1

    this is really cool

  • @catalinsandu3847
    @catalinsandu3847 Рік тому +2

    can't wait for the texturing video

  • @Codester-Cody
    @Codester-Cody Рік тому +7

    very good foundation to make clone helmets too (technically based off the mando helmets bc of Jango DNA)

  • @andreasfrandsen6183
    @andreasfrandsen6183 3 місяці тому

    great tutorial!

  • @stickykeys7413
    @stickykeys7413 10 місяців тому

    I learnt many great tricks which i will use always! copy to selected with modifiers and materials would have saved so much of my time XD it will help in every project

  • @3dvolution
    @3dvolution Рік тому +1

    Thanks for the tutorial, those are great little tips for a superbe result!! Can't wait to see the texturing ;) Keep it up ;)

    • @mtranimation
      @mtranimation  Рік тому +1

      Thank you!! Glad you liked it stay tuned for more :)

    • @mtranimation
      @mtranimation  Рік тому +1

      Thank you!! Glad you liked it stay tuned for more :)

  • @user-50fvi58djr0
    @user-50fvi58djr0 11 місяців тому +1

    thnx

  • @Augustein
    @Augustein Місяць тому

    Great tutorial. Does the same rules apply on modeling any helmet?

  • @PietroSalles
    @PietroSalles 4 місяці тому

    In the part of the mirror, for those who are following exactly what he is typing, it didn't show that he press "y" while press "a" to make the verticles bigger. So that's why everything is growing proportional for you (and it was for me). Than I listen again what he said, and you have to press one of the coordinates if you want to grow just for the proportion of this coordination.

  • @jonbrowning-zr9mb
    @jonbrowning-zr9mb 10 днів тому

    I'm on Blender 3.1, can't get the boolean op to work at 20:00, anyone have any idea?

  • @Psyda
    @Psyda 3 місяці тому

    9:27 - What the heck you doin! CTRL + Alt + SHIFT + S and SHEER that segment into the angle you want.

  • @yeldarb925
    @yeldarb925 5 місяців тому

    For some reason when I mirror the top of the helmet it only had a mesh on one side and won’t give me a mesh for the opposite side

  • @allrra3043
    @allrra3043 11 місяців тому +1

    You are just amazing, you mentioned every detail thank you so much! And if you can show us how to make a face mask please? cüz I've been struggling with Ekko's mask from Arcane and I can't figure it outT_T

    • @mtranimation
      @mtranimation  11 місяців тому +1

      Thank you! I will see what i can do :)

    • @allrra3043
      @allrra3043 11 місяців тому

      @@mtranimation yay!

  • @beccariastefano5635
    @beccariastefano5635 4 місяці тому

    Great tutorial. One question tho, what should and where should I look for templates with a front-side view? Thanks in advanced :))

    • @Fallingelement
      @Fallingelement 3 місяці тому

      If you want a template like that, search up “Mandalorian reference image for modeling” or something along those lines.

    • @Fallingelement
      @Fallingelement 3 місяці тому

      There is also a link to it in the description

  • @sarthakchoudhary9753
    @sarthakchoudhary9753 Рік тому +1

    For me, the boolean difference at 20:07 isn't working. Can somebody help please?

    • @mtranimation
      @mtranimation  Рік тому

      Maybe it works if you set the solver in the boolean modifier on "fast"?

  • @Reesal97
    @Reesal97 9 місяців тому

    is this useful for 3d printing?

  • @S....................1
    @S....................1 Місяць тому

    When i apply sub surface modifier it deforms

    • @kofdrop5281
      @kofdrop5281 Місяць тому +1

      not sure if you figured it out but i just recalculated the normals by selecting all and then doing shift + n it fixed my deformity from the subdivision surface modifier

    • @S....................1
      @S....................1 Місяць тому

      @@kofdrop5281 I did shift n but still it didn't worked

    • @kofdrop5281
      @kofdrop5281 Місяць тому

      @@S....................1 did you do it in edit mode?

    • @S....................1
      @S....................1 Місяць тому

      @@kofdrop5281 I did shift n in edit mode and added modifier in object mode

  • @craig-creates
    @craig-creates 6 місяців тому +1

    Do you have any recommendations for a cheap laptop to start making files like this please?

    • @mtranimation
      @mtranimation  6 місяців тому

      Hey! I would say any laptop/PC with a graphics card in it is good. The graphics card does not even need to be the best of the world. Pricewise one of the cheaper (but still very good) models would range from $1000 to $1500 (but I could be wrong in that)

  • @solidusseal
    @solidusseal Рік тому +1

    Listening to the English ... Are you Dutch by any chance? :D
    Nice tut . following now

    • @mtranimation
      @mtranimation  Рік тому +1

      Dankjewel! Ik ben zeker Nederlands ;)

  • @ReasonableColt
    @ReasonableColt 6 місяців тому

    I an having trouble on mirror part

  • @JayCutters
    @JayCutters Рік тому +1

    Hi! I'm a total blender noob. Just did the 'head parts' chapter. I was having some issues with the base helmet. I was not able to find the 'Shade Auto Smooth' option to make the bevels look good. So I deleted all of them and made a bunch of loop cuts, moved them around, and more or less had the same result in the end. That did mean my mesh is more complex.. i.d.k. Great tutorial man! Keep up the good work.. 'Blijven gaan' zoals ze zeggen..!

    • @mtranimation
      @mtranimation  Рік тому +1

      Hello! What version of Blender are you using? The Shade Auto Smooth function is only in the newer versions of Blender (I believe from version 3.4). Otherwise you can just do the Shade Smooth and then go to "Object data properties" -> Normals -> Auto smooth

    • @JayCutters
      @JayCutters Рік тому

      @@mtranimation I was using blender 3.2 😢 But I'm also having issues with 'thicker front circle'. It extrudes beyond the 'head part' so I'm starting over :D

  • @qwezil9476
    @qwezil9476 11 місяців тому

    is this arma music

  • @brakisshuron
    @brakisshuron 3 місяці тому +2

    dude I know you are good at this, but in the future you need to slow down, its hard to keep up and you jump over a lot of things.

    • @patrickbroadhead1982
      @patrickbroadhead1982 2 місяці тому

      I do agree with you, but I also feel like if he slowed down at all (with how much information he crammed into this 25 minute video) it would have been 3 hours and people would have turned it off at the sight of that.

  • @SkilledTokyo
    @SkilledTokyo 3 місяці тому

    At 2:40 when you are extruding the visor part the extrusions are angled at the edges but for mine they are straight up and down and to not angle, I can't figure out why any ideas?