Jamaican here. As a zoomer kid just getting into Street Fighter in the mid to late '10s, Dee Jay was HUGE to me. Imagine being from such a small country that it's often forgotten on maps, seeing your culture represented among all of these much bigger countries would've meant the world to you. I used to copy Dee Jay's moves in my room all the time, he was the best character to younger me, although, looking back, he could've represented us a bit better, even I realized this back in the day.
16:21 - 16:39 "Street fighter 1 is the only fighting game in history that fought back" Only the most elegant and well written responses to explain why the design of a fighting game cabinet was horrendous.
_"He wanted to call it Street Fighter to make it sound like a fight could breakout anywhere"_ The series has taken us to some crazy places but the World Tours even cooler with that bit of hindsight
I was thinking this today when I was in a fight with an NPC avatar, there were people around I could fight and I found myself feeling like some badass in an old 70's King Fu movie like five fingers of death or something. So badass lol
1:25:55 ACTUALLY in Dead or Alive 4, Jann Lee’s ending shows a flashback to him as a poor hungry child, where he became inspired to fight just like Bruce Lee. It’s my favorite fighting game ending and I think of it at least once a week
Regarding the inspiration of the Hadoken, while it is true that the Dragon Ball anime came out only one year before SF1, you gotta remember that Dragon Ball was originally a manga, and the manga came out in 1984. So I think Nishiyama was aware of Dragon Ball by then.
ya some of them had to know about dragonball and were fans. but when shin akuma and oni came around it was deff dragonball inspired. oni looks like super saiyan blue and has his beads floating around like dragonballs... gouki pretty much the saiyan of SF verse. 😁
@@marplatense31 still he looks like super saiyan none the less! i just used ssb as for defining example. cuz its bluish hair. maybe toriyama got inspiration from Oni akuma for ssb. lol. u never know. could be a SF fan. i always also in my head canon believe goku ss3 dragon fist was a low key homage to street fighter. 😆😁
38:42-39:36 So my eyes *WERN'T* playing tricks on me yesterday! I recently downloaded Street Fighter II The Definitive Soundtrack and added it to my phone yesterday. I saw some familiar names such as Isao Abe & Shun Nishigaki, and then I had to double take 3x to make sure I'm seeing Yoko Shimomora's name as one of the artists. I thought to myself, "The Kingdom Hearts JRPG lady?! Nah, what I downloaded was a bootleg high-quality gamerip of SFII's music. There's no way Yoko help make the SFII music." I'm kinda happy to be proven wrong. And hearing how she made the music with her struggles made the woman go up even more for me then she already has!
None of Thorgi's descriptions of just how big the fighting game boom was is hyperbole. I was there, can confirm. I was NYC-based during the '90s. Arcades where you once played Pac-Man and Defender and Konami beat-em-ups morphed into virtual fighting dojos. EVERY laundromat and video store and most bodegas had at least one fighting game in it. You could legit be a wandering warrior like Ryu and challenge different people in different machines, each like their own dojo with their own crowds, mere blocks from each other. This isn't even bringing Chinatown Fair into the mix. SNES SF2 was THE killer app for the SNES that kids salivated for months before release due to the arcade version blowing up. Then Mortal Kombat did it all over again (for the Genesis, at any rate...). Literally everything _and I do mean everything_ became a fighting game. If it was an established, IP, if it was a new IP, whatever, it got the treatment. PONG was turned into a fighting game, only half-ironically (and definitely unofficially). I watched footage of Battle Arena Toshinden and Mortal Kombat 3 playing on the Jumbotron in Times Square to hype the PS1's launch. Street Fighter II got the ball rolling for my world changing before my eyes. Thanks, Thorgi. Love what you do.
As far as Rainbow Edition goes, I ran into a cabinet in the wild during the 90s. When I tried to tell people about this, they looked at me like I was absolutely insane and it was so hard on kid me because I gaslite myself into thinking that maybe I was tripping.
As for Cammy's SSF2 ending, Capcom didn’t retconned it out per se, they (Capcom USA) started to use the Japanese ending as canon, where Bison said that Cammy killed for him rather than them being lovers. In otherwords, Cammy being Bison's lover was a Capcom USA invention, something of which happened often in Capcom games when localized in the states. Other examples include Nash being changed to Charlie in SF2 and Gunlock being Guile's brother. There is an article online where one of the Capcom of Japan producers mentioned how during the 90s, the Capcom of USA would ask Capcom of Japan to change something during the localization of a Capcom game "to appeal to western audiences." Capcom of Japan soon realized that Capcom of USA wanted to change character names and storylines so as to make a mark onto the game so to speak. As a result, Capcom of Japan put a stop to it.
Street Fighter will forever be the most famous and blueprint fighting game in history no fighting games wouldn't exist without Street Fighter that goes for Mortal Kombat, Tekken, King Of Fighters, Virtua Fighters, Killer Instinct, Dead Or Alive, Bloody Roar you name them.
I think people who were born after 1991 cannot ever truly comprehend what a *HUGE* deal Street Fighter II was. It really did change EVERYTHING. It made arcades a scene. It cemented a truly competitive aspect to video games. It made a genre template that is still used today. There was really nothing like it, on such a grand scale, before.
Oh yes. I was in middle school when it came out. Kids that never sat together at lunch (nerds, rockers, gang members, jocks) came together to talk about it.
ya it did. but in asia arcades were always a thing and still are. but the impact of sf2 did pave the way for all fighting games. its great how it all came together like that in the end. when u see how crazy it was in conception and what it could have been... lol.
Arcades were a scene long, long before Street Fighter II. SFII did not change everything. There were lots of things on a grand scale before it. For thousands of years, really. What SFII and other fighting games did was to give people a reason to keep going to arcades when home console systems (and personal computers) became more common. For a few brief years, competitive and co-op gaming was more practical in the arcades than at your home. Then the Internet happened.
He did even cover some Pachinko Machines (those with lore, because that exists for some reason) in his King of Fighters Retrospective so it's unlikely he won't.
Because it's the first true fighting game and the best fighting franchise ever made..when I here dumbass kids who weren't alive say something overthrows it I literally yell at them lol. There's no way! They just don't know. Get Tekken and mortal Kombat out my face! I like all those games but none made me walk a frinkin mile with a dollar to the closest store that had the game at the time to play....when some stores charged 50 cent for one game 😂. Yup it was like that
Y'know I just had a thought that I'm surprised nobody thought of while the premiere was going on, SF2 Rainbow Edition is just "RANDOM BULLSH- GO!" the fighting game.
1:22:17 never heard of this James Goddard person until now but this entire section where he kinda fights for his vision of Deejay's design has made me a fan, shoutout to him for making Deejay what he is today
1:26:06 - Capcom of America was REALLY going to a weird place with the translations of some of the Super SF2 characters' endings, but the change to Cammy's is probably the worst, lmao. He doesn't give an anguished statement of love, he tells her "you were my spy, but since you don't remember anything, you're useless to me now, gtfo."
Another amazing video! I honestly think you could do a retrospective on phone books and it would be a banger. Also thank you so much for the shoutout 🙏
You missed something major about Vanilla Street Fighter II: There were no Mirror Matches (excluding Ryu vs Ken, back when they were practically the same). iirc, they were added in the Super Nintendo port as a secret code. It would become standard in Champion Edition.
Exactly.. but yeah I always thought World Warrior was a bit broken... Like fireball hits would take extra damage and Blanka cannon ball hits would take nearly half of the energy 😂 therefore, Champion Edition tweaked all these faults and supported 12 playable characters rather than 8, previously... Plus mirror matches started with this game 🎮
I’m glad I get to know more about Street Fighter, Street Fighter 2, Street Fighter 2, Street Fighter 2, Street Fighter 2, and of course Street Fighter 2.
I've read that the original two Fei Long characters were suppose to be brothers known as the twin dragons of flame and thunder each one of them having one of those elements in their attacks which might have been interesting but its better off that Dee Jay took the spot in SSF2 because they would later reuse and refine the concept into Yun and Yang down the road
A small note: in Super, it's not that Ryu's Hadoken will "OCCASIONALLY" come out red. In the previous versions of SF2, there was a glitch that made Ryu & Ken's fireballs sometimes come out red for no reason; it didn't affect any other properties of it - damage, etc. - just a graphical hiccup. For Super, they decided to acknowledge the glitch by turning it into a full-fledged unique move for Ryu, complete with its own unique input command, that could also light the enemy ablaze.
Also, surprised there was no mention of how Special Champion Edition coming out for Genesis was a big enough deal that they actually created a 6-button Sega controller just to play it properly.
My first memory of SF2 was seeing the full body flame effect after a guy hit Ryu with Dhalsims fireball and going "Woah, what the Heck, that was cool!"
@@davidkerr7350 “fighting games” as in side-view, 1v1 competitive games about punching each other in the face would definitely have happened eventually, but not in the same way
Fun Fact: In the OG SF, you can hold down a button and input the motion command for a special move before releasing the button. After experimenting with executing specials, I found that this was the most reliable method. Granted it's not a very big margin, but it helps. Luckily, this button-first input system would return with great improvements in games like SFV and Smash Bros.
@@ShellShocks14 they're saying that the input buffer in SF1 reads both the positive edge (off->on) and the negative edge (on->off) of a button press. Occasionally you'll get characters that rely heavily on this behavior like SF4 Juri and Zato=1 from Guilty Gear.
I think the most fascinating part about Final Fight to me is the fact that the setting of the game, Metro City, is also the setting of Captain Commando, another Capcom beat'em'up, except taking place in the distant future of 2026. Street Fighter 6 also takes place during 2023, because every mainline Street Fighter title that isn't a prequel to 3 canonically takes place at the same year of release, which means Capcom has to decide soon whether or not to feature the Captain Commando characters or keep them in their own separate timeline. Most likely the latter, but the way Capcom ends up tying all their franchises together, especially with the MVC series, has always been such an interesting topic to me.
@@Klonoahedgehog Totally agree, Rival Schools has some of my favorite designs in Street Fighter At least we got Akira in SFV, definitely hope to see some more in 6
After watching this and the previous video on cut characters, I can't help but wonder how different things would have been if Dick Jumpsey had stuck around. Also, on the subject of Capcom nearly giving us characters before other games gave us those characters: Rejected Tiger Mask wrestler nearly became Capcom's version of King a whole 3 years before Tekken gave us King.
I've dived into the world of 2d fighters recently and this channel has been a godsend. Every game i have besides skullgirls is covered by this man and thats why he's the goat 🐐
Off topic but still Street Fighter related we need another Street Fighter animated series or anime as well an animated or anime movie we getting another Street Fighter live action movie and I hope it's taken seriously but we'll see how that turns out.
@@pleaseshutup7053 Van Damme isn't around to never want to leave his trailer, so they'll be fine. Its just likely to turn out like the new Mortal Kombat where its just middle of the road.
@@LupineShadowOmega the new mortal Kombat was good. That chun li movie made me lose all hope how do you mess up a chun li movie she has the easiest storyline to make a movie out of and the hardest part should be finding a Chinese woman with thick legs who mows martial arts
I like how the evolution of the street fighter franchise is similar to Ryu's character development In the first game, Ryu is a rookie fighter who hasn't reached his full potential yet, similar to the first game having potential, but just not being very good.
Finally time to begin that road to the Street Fighter Retrospective! Loved this video so much I love this series to death and it’s great to see while I’m having a blast with Street Fighter 6 😊😊😊
The original Street Fighter was actually quite popular at my local arcade back in the day. Nobody could do the special moves as Ryu, but could do them as Ken (for some reason). NOBODY ever saw Sagat. Most players couldn't get past Eagle, but no one beat Adon. It wasn't till MAME I found out how ridiculously overpowered the special moves were.
Its hard to describe how important Ryu was for my childhood. He and Link were like friends and heroes to me, and its carried through to adulthood. I was a weird kid.
I remember getting into the SF series thx to the 30th anniversary collection for the switch and all the games were great but SF3 took the spot as my favorite in the series bc of the characters/hip hop influence in both the settings and soundtrack and I’m happy to see that aesthetic live on in Street Fighter 6🔥
"A lot of people thought Street Fighter 2 was the first one!" Me hearing people talk about "Fallout 3" being the first Fallout game several years later.
Seriously thorgi excited to see this while I play sf6 world tour fun evening ahead ^_^. Cheers for the efforts and skill at keeping the retrospective fresh and wonderfully details with movie length runtime. Hope channel and ideas go from strength to strength
Shout outs to growing up in a small town and having your mind expanded by the media you consumed when you were young. I don't know if it was your experience but these places are not exactly welcoming to those who are different, even if they aren't hostile there's still a whole lot of Foghorn Leghorn dismissiveness and these kinds of media were almost like portals to other worlds. And sometimes escape hatches when the decision got oppressive.
Never even bothered questioning that the boxer in SF1 might be a different person than Balrog. It's the friggin' Lemon Demon in Friday Night Funkin' all over again.
I now want an SF6 side tournament using "Ancient" controls on set-ups using two pressure sensitive buttons. I need to see if combos can even work in that circumstance.
The Capcom Play System has only been officially abbreviated as CPS, not CP system. The successor to the hardware was called the Capcom Play System 2, or CPS2 for short. Ryu's red Hadouken is NOT random in The New Challengers. It WAS random in previous games, because it was a glitch. However, in The New Challengers, the player can do the burning Hadouken with its own motion, namely the half circle forward, same as Dhalsim's Yoga Flame. By the way, that Chun Li projectile sprite from Hyper Fighting/Turbo is actually a couple of recolored Yoga Fire sprites. The more you know...
Sure, let's dig in point of origin, very appropriate. I subscribed to you during earlier retrospectives in hope of that SF series later. You do not dissapoint!
One more thing I feel like I need to correct you on: In Street Fighter 1, originally you select between four countries; Japan, USA, China, and England. It was in the 30th anniversary collection where, for some reason, they removed the choices of China and England.
The problem with the anniversary collection version is that SF1 apparently has more than one revision, and one or more of them only let you select between Japan and USA, while the rest let you choose between all countries minus Thailand, as you stated. I have no idea why Capcom hasn't settled on a particular version, considering that they used the 4-countries version for the old Capcom Classics Collection.
I love what you do. I came across “part 2” before seeing this one, but I am floored by all the detail in these retrospectives. I can’t wait for future parts. Thank you!❤❤❤❤
52:39 segment was crazy, I lived through it when it was new. I really loved the expression you had... because a lot of us did. I didn't think I get through part 1 and 2 in the same day. Thank you very much for the retrospective. It's been a blast.
Another great retrospective starts. I hope when the time to talk about the spin-offs comes, you talk about the weird but interesting story of Blade and how he is connected with Guile and the Slammasters series lore, and how that story returned in the CFN for SFV years ago. That alone just made me want Blade to be in a main SF game.
Sheng Long is how ironically, we got Akuma. Akuma was born from an April Fool's joke since Sheng Long in the screenshot looks almost a lot like him before he was corrupted by the Dark Arts. And I gotta do the thing... 1:23:47 Aurora Borealis?! In this time of year, in this time of day, in this part of cyberspace, located within the entirety of this youtube channel?
1:06:15 JOY MECH FIGHT YES I love seeing that game be brought up even if it's just briefly among the rest of the fighting games that originated in the 90s. It's such a unique little title
I think (at 1:15:44) for Ryu's red fireball, it was random in the previous games, but a regular special move (half circle forwards + P) in super street fighter II
That is correct. I also don't think it was exclusive to Ryu as Ken can spit out a red fire in the SF2 games before Super. IIRC, it was a glitch that occurred randomly.
...an ascended glitch, similar to Johnny Cage's fatality in MK1 punching off more than one head. In MK1 it was a glitch, but in MK2 it was added intentionally.
The stun and damage for SF2 World Warrior is intentional. There is a mechanic that certain characters have "weak points" especially when doing certain special moves which caused double damage and stun faster. They were removed starting from Champion Edition.
I certainly do remember the hype around SFII back in the 90s. I was 13-14 years old at the time it released. I first read about it in EGM number 42, the one with Sonic 2 on the cover, then I played it at a local arcade first, Champion Edition, and then the SNES port. It was a good port, all things considered. At first...I didn't like it because I couldn't understand the motions to do special moves. But deep down I still felt compelled to just play it and I found Guile with his charge moves to make it easier for me and soon I became a fan. I moved on to guys like Ryu and such. Good times indeed... I never played SF1 till years later. I agree that it was rough. But it's interesting to see how it started.
I used to agree that there were too many charge characters, but SF6's story mode and the masters system has made me finally understand and enjoy charge moves (turns out one of the best ways to tutorialize a character is to have the player unlock their moves slowly as they become more comfortable with them)
I remember it took me years to even realize there was a street fighter before 2. But where the heck was SF1? I thought it was probably one of the dozen versions I've seen at the arcade, each so subtly different that it made no sense. Some even had ken throwing fireballs with his shoryuken and guile could fill the whole screen with sonic booms. And I found nothing about it on the gaming magazines. The 90s lack of instant information created quite a bit of legends.
I still haven’t picked up SF6,I hate that this will just make me more hyped and excited.However,Thorgi is uploading so I kinda have to.Side note,THAT INTRO WAS AWESOME
12:18 Keiji Inafune [EDIT] GET REKT!! to be fair I didn't guess I knew this, I thought it was a well known fact... to the point that I was hoping a big twist, and revealing that it wasn't Keiji Inafune, which it'd make this really hilarious.
actually there is a "correct" way to do special in SF1 the engine reads directional input only at regular intervals, if a directional input is placed outside those timing, those input will not be read and the move wont come out. if i remember it right, the engine runs at 30fps, so you have to do the motions in 3 in-game frames to pull it off. that's why it so hard for modern gamers to adopt to sf1, cos we are doing the motion too fast also another correction for the video USF2 uses the HDremix sprits, but not the balance adjustment, and it plays like the normal SSF2T, so things like, honda light headbuut goes through fireball, guile upside down kick being overhead are gone.
This retrospective is amazing. You really hit on my childhood with street fighter and so much interesting info 🎉🎉. The whole name thing with balrog, Vega, and m bison is crazy
1:25:55 actually Jann Lee does this in doa. He’s literally a clone of Bruce Lee. In the sense he canonically was an orphan who watched enter the dragon in the orphanage and was inspired to learn jeet kun do to grow strong and even gives him self the surname of Lee in tribute to the man who inspired him to be a warrior. So the only person *ryu hayabusa* considers a rival in the series is just a guy who wanted to copy Bruce Lee.
Street Fighter was my first venture into fighting games. I first played it in 1987 when I was 10 years old at an arcade I frequent throughout the years afterwards. My mom would drop me off there while she went shopping at the Hecht's Department store next door. I remember I always played on the first player side and thus my "bromance" with Ryu began and I've been maining him ever since. Now when I found out Street Fighter ii came out, I had got dropped off at the arcade while my mom went shopping next door. It had a bunch of people there playing it. I remember say, while in the crowd, "I didn't know they made a part two! The first one was fun as hell to play!". The other players looked at me like I was smoking crack. I think a couple of them tried to argue me down but I said to them, "Why does it have a 2 at the end of it?". One guy was like "Whatever motherfucker!". LOL!! Edit : When I played SF1, I actually played on the arcade cabinet with, what is now iconic, the joystick and 6-button layout. I remember hearing several years ago about the pressure pad layout.
Nobody tell him Chun-li generally has lower HP than the male characters. The health bar doesn't shrink, but the value does. So much for that reaction lol
Jamaican here. As a zoomer kid just getting into Street Fighter in the mid to late '10s, Dee Jay was HUGE to me. Imagine being from such a small country that it's often forgotten on maps, seeing your culture represented among all of these much bigger countries would've meant the world to you. I used to copy Dee Jay's moves in my room all the time, he was the best character to younger me, although, looking back, he could've represented us a bit better, even I realized this back in the day.
What is a zoomer kid
@@pleaseshutup7053 Gen Z
Imagine how I felt when Isla was revealed to be Chilean ❤
@@pleaseshutup7053 a kid in generation z. Someone born between the late 90s and early 2010s
@@pleaseshutup7053zoomers are gen z which are the generation after millennials
16:21 - 16:39 "Street fighter 1 is the only fighting game in history that fought back"
Only the most elegant and well written responses to explain why the design of a fighting game cabinet was horrendous.
I'd hate to be one of those poor fools who'd need stitches or otherwise busted their hand from going overkill on the attack buttons.
Oh God it's like the fighting game version of Mario party 1s joystick mini games.
@@kokoro_gospelI'd hate to be Capcom's lawyer at that time.
_"He wanted to call it Street Fighter to make it sound like a fight could breakout anywhere"_
The series has taken us to some crazy places but the World Tours even cooler with that bit of hindsight
World tours been around a long time.
I think they were specifically mentioning Street Fighter 6’s World Tour, where fights can literally break out on the streets at random.
@@DasNordlicht91 yeah, thats been around a long time. im not just talking about the little plane flying around.
I was thinking this today when I was in a fight with an NPC avatar, there were people around I could fight and I found myself feeling like some badass in an old 70's King Fu movie like five fingers of death or something. So badass lol
1:25:55 ACTUALLY in Dead or Alive 4, Jann Lee’s ending shows a flashback to him as a poor hungry child, where he became inspired to fight just like Bruce Lee. It’s my favorite fighting game ending and I think of it at least once a week
Regarding the inspiration of the Hadoken, while it is true that the Dragon Ball anime came out only one year before SF1, you gotta remember that Dragon Ball was originally a manga, and the manga came out in 1984. So I think Nishiyama was aware of Dragon Ball by then.
No
@@pleaseshutup7053 yes
ya some of them had to know about dragonball and were fans. but when shin akuma and oni came around it was deff dragonball inspired.
oni looks like super saiyan blue and has his beads floating around like dragonballs... gouki pretty much the saiyan of SF verse. 😁
@@ssppeeaarr I don't think Super Saiyan Blue existed back when Oni was introduced though.
@@marplatense31 still he looks like super saiyan none the less! i just used ssb as for defining example. cuz its bluish hair.
maybe toriyama got inspiration from Oni akuma for ssb. lol. u never know. could be a SF fan.
i always also in my head canon believe goku ss3 dragon fist was a low key homage to street fighter. 😆😁
38:42-39:36
So my eyes *WERN'T* playing tricks on me yesterday! I recently downloaded Street Fighter II The Definitive Soundtrack and added it to my phone yesterday. I saw some familiar names such as Isao Abe & Shun Nishigaki, and then I had to double take 3x to make sure I'm seeing Yoko Shimomora's name as one of the artists. I thought to myself, "The Kingdom Hearts JRPG lady?! Nah, what I downloaded was a bootleg high-quality gamerip of SFII's music. There's no way Yoko help make the SFII music." I'm kinda happy to be proven wrong. And hearing how she made the music with her struggles made the woman go up even more for me then she already has!
None of Thorgi's descriptions of just how big the fighting game boom was is hyperbole.
I was there, can confirm.
I was NYC-based during the '90s. Arcades where you once played Pac-Man and Defender and Konami beat-em-ups morphed into virtual fighting dojos. EVERY laundromat and video store and most bodegas had at least one fighting game in it. You could legit be a wandering warrior like Ryu and challenge different people in different machines, each like their own dojo with their own crowds, mere blocks from each other. This isn't even bringing Chinatown Fair into the mix.
SNES SF2 was THE killer app for the SNES that kids salivated for months before release due to the arcade version blowing up. Then Mortal Kombat did it all over again (for the Genesis, at any rate...).
Literally everything _and I do mean everything_ became a fighting game. If it was an established, IP, if it was a new IP, whatever, it got the treatment. PONG was turned into a fighting game, only half-ironically (and definitely unofficially).
I watched footage of Battle Arena Toshinden and Mortal Kombat 3 playing on the Jumbotron in Times Square to hype the PS1's launch.
Street Fighter II got the ball rolling for my world changing before my eyes.
Thanks, Thorgi. Love what you do.
Don't forget pizza parlors. I'm an NY native, and they were everywhere back in the day.
I wanna see the PONG fighting game!
As far as Rainbow Edition goes, I ran into a cabinet in the wild during the 90s. When I tried to tell people about this, they looked at me like I was absolutely insane and it was so hard on kid me because I gaslite myself into thinking that maybe I was tripping.
That's one thing people forget about the 90s is how often that type of thing happened
As for Cammy's SSF2 ending, Capcom didn’t retconned it out per se, they (Capcom USA) started to use the Japanese ending as canon, where Bison said that Cammy killed for him rather than them being lovers. In otherwords, Cammy being Bison's lover was a Capcom USA invention, something of which happened often in Capcom games when localized in the states. Other examples include Nash being changed to Charlie in SF2 and Gunlock being Guile's brother.
There is an article online where one of the Capcom of Japan producers mentioned how during the 90s, the Capcom of USA would ask Capcom of Japan to change something during the localization of a Capcom game "to appeal to western audiences." Capcom of Japan soon realized that Capcom of USA wanted to change character names and storylines so as to make a mark onto the game so to speak. As a result, Capcom of Japan put a stop to it.
Wish they’d pull that shit again. Capcom us is doing it again.
At least they came up with a (rather basic) compromise for Charlie: "Charlie Nash."
Now that I think about it, that reminds me of how they changed MegaMan 7's ending
I would like to think that bison lied to cammy just to fuck with her
Funny enough, Ryu-like characters being called "Shoto", when their style doesn't look like Shotokan is also a exemple of theses kind of shenanigans.
Wow. Hearing about Shen Long brought back memories of Guile's gun rumor.
Guile with a gun?!?!
@@jngo172 Guile with a gun?!?!
Street Fighter will forever be the most famous and blueprint fighting game in history no fighting games wouldn't exist without Street Fighter that goes for Mortal Kombat, Tekken, King Of Fighters, Virtua Fighters, Killer Instinct, Dead Or Alive, Bloody Roar you name them.
Tekken and mortal Kombat are bigger
@@pleaseshutup7053 mortal kombat you could argue but not Tekken
@@dragontea6426 tekken is the most sold fighting game and is one of the main reasons why PlayStation sold so well
Why can’t we just enjoy all of them 😃
@@sp2dagger965 This guy understood the mission.
I think people who were born after 1991 cannot ever truly comprehend what a *HUGE* deal Street Fighter II was.
It really did change EVERYTHING. It made arcades a scene. It cemented a truly competitive aspect to video games. It made a genre template that is still used today. There was really nothing like it, on such a grand scale, before.
Oh yes. I was in middle school when it came out. Kids that never sat together at lunch (nerds, rockers, gang members, jocks) came together to talk about it.
ya it did. but in asia arcades were always a thing and still are. but the impact of sf2 did pave the way for all fighting games.
its great how it all came together like that in the end. when u see how crazy it was in conception and what it could have been... lol.
Arcades were a scene long, long before Street Fighter II. SFII did not change everything. There were lots of things on a grand scale before it. For thousands of years, really.
What SFII and other fighting games did was to give people a reason to keep going to arcades when home console systems (and personal computers) became more common. For a few brief years, competitive and co-op gaming was more practical in the arcades than at your home. Then the Internet happened.
This ^@@PCGamer77
If this man covers all the spin offs than he is truly a legend!
He will cover the EX series.
@@therussianwanderer4851 Even the movie game
He usually does
He did even cover some Pachinko Machines (those with lore, because that exists for some reason) in his King of Fighters Retrospective so it's unlikely he won't.
If Thorgi's KOF Retrospective is anything to go off of, spin-offs will be covered, more just a question of where in the series it will fall.
KoF Retrospective: This is the longest series of videos I’ve ever done.
SF Retrospective: Hold mah beer.
Seems that the Street Fighter retrospective is gonna be 4 videos like The King of Fighters'. Same area, *for now.*
KOF Retrospective: Challenge Accepted.
Because it's the first true fighting game and the best fighting franchise ever made..when I here dumbass kids who weren't alive say something overthrows it I literally yell at them lol. There's no way! They just don't know. Get Tekken and mortal Kombat out my face! I like all those games but none made me walk a frinkin mile with a dollar to the closest store that had the game at the time to play....when some stores charged 50 cent for one game 😂. Yup it was like that
Part II soon, I hope. Wonderful first episode!
@@edgarlozada3858This didn’t age well
Thorgi constantly uploading quality content… you love to see it!!!
Street Fighter is the grandmaster of fighting games Street Fighter II started it all.
Yesss ! 👑
Didn't Street Fighter 1 made fighting games popular first?
@@kenterminateddq5311 IMO SF2 that make fighting games popular first
Street Fighter 2 and Mortal Kombat 1 were the first fighting games I've ever played, thank you for bringing back some memories.
Y'know I just had a thought that I'm surprised nobody thought of while the premiere was going on, SF2 Rainbow Edition is just "RANDOM BULLSH- GO!" the fighting game.
1:22:17
never heard of this James Goddard person until now but this entire section where he kinda fights for his vision of Deejay's design has made me a fan, shoutout to him for making Deejay what he is today
51:53 I wasn't prepared for how ...compassionate Guile's Japanese win quote was. Damn.
That title sequence was so beautiful leading up to the brofist of Ryu and Ken
1:26:06 - Capcom of America was REALLY going to a weird place with the translations of some of the Super SF2 characters' endings, but the change to Cammy's is probably the worst, lmao.
He doesn't give an anguished statement of love, he tells her "you were my spy, but since you don't remember anything, you're useless to me now, gtfo."
Another amazing video! I honestly think you could do a retrospective on phone books and it would be a banger. Also thank you so much for the shoutout 🙏
You missed something major about Vanilla Street Fighter II:
There were no Mirror Matches (excluding Ryu vs Ken, back when they were practically the same).
iirc, they were added in the Super Nintendo port as a secret code.
It would become standard in Champion Edition.
Exactly.. but yeah I always thought World Warrior was a bit broken... Like fireball hits would take extra damage and Blanka cannon ball hits would take nearly half of the energy 😂 therefore, Champion Edition tweaked all these faults and supported 12 playable characters rather than 8, previously... Plus mirror matches started with this game 🎮
I’m glad I get to know more about Street Fighter, Street Fighter 2, Street Fighter 2, Street Fighter 2, Street Fighter 2, and of course Street Fighter 2.
I've read that the original two Fei Long characters were suppose to be brothers known as the twin dragons of flame and thunder each one of them having one of those elements in their attacks which might have been interesting but its better off that Dee Jay took the spot in SSF2 because they would later reuse and refine the concept into Yun and Yang down the road
They Abort this Twin for an American Made Character.
The double dragons lol
You should watch thorgis vid on cut sf characters...really interesting
And they became broken in every single game they're in. Although I do think they'd be fukin awesome in sf6 but I fear they won't put them in it
Since fei long is bruce lee then
The other one could have been
Bolo Yeung , his enemy in the movies .
“You ever lose over half your life to one throw before?” …. *Distant Potemkin noises*
A small note: in Super, it's not that Ryu's Hadoken will "OCCASIONALLY" come out red. In the previous versions of SF2, there was a glitch that made Ryu & Ken's fireballs sometimes come out red for no reason; it didn't affect any other properties of it - damage, etc. - just a graphical hiccup. For Super, they decided to acknowledge the glitch by turning it into a full-fledged unique move for Ryu, complete with its own unique input command, that could also light the enemy ablaze.
The amount of times SF2 nearly goofed up on things that would've lead to fighting games being totally different today is insane.
I mean, sometimes the best inventions are by accident. Penicillin, super glue, the slinky, even the chocolate chip cookie!
I couldve done without combos though, memorizing combos is the worst part of fighting games bar none.
Play a game without combos then. Nobody will kill you for playing Samsho or Divekick
Also, surprised there was no mention of how Special Champion Edition coming out for Genesis was a big enough deal that they actually created a 6-button Sega controller just to play it properly.
My first memory of SF2 was seeing the full body flame effect after a guy hit Ryu with Dhalsims fireball and going "Woah, what the Heck, that was cool!"
Thorgi has finally done it! A Street Fighter retrospective! Let's enjoy the ride kids!
Street Fighter will always be the standard fighting game franchise 🍵
Fr they are the king ! 👑
It's always overrated
Sorry
@@hhaammzzaattaarraaff3313 soul calibur underrated
@Hhaammzzaa Ttaarraaff
Other Fighting Games wouldn’t happen if wasn’t for Street Fighter though.
@@davidkerr7350 “fighting games” as in side-view, 1v1 competitive games about punching each other in the face would definitely have happened eventually, but not in the same way
Fun Fact: In the OG SF, you can hold down a button and input the motion command for a special move before releasing the button. After experimenting with executing specials, I found that this was the most reliable method. Granted it's not a very big margin, but it helps.
Luckily, this button-first input system would return with great improvements in games like SFV and Smash Bros.
they were pressure sensitive buttons.
@@ShellShocks14 they're saying that the input buffer in SF1 reads both the positive edge (off->on) and the negative edge (on->off) of a button press. Occasionally you'll get characters that rely heavily on this behavior like SF4 Juri and Zato=1 from Guilty Gear.
I have what the KOF retrospective a thousand times, now I have a new series to watch over and over again!
I think the most fascinating part about Final Fight to me is the fact that the setting of the game, Metro City, is also the setting of Captain Commando, another Capcom beat'em'up, except taking place in the distant future of 2026. Street Fighter 6 also takes place during 2023, because every mainline Street Fighter title that isn't a prequel to 3 canonically takes place at the same year of release, which means Capcom has to decide soon whether or not to feature the Captain Commando characters or keep them in their own separate timeline. Most likely the latter, but the way Capcom ends up tying all their franchises together, especially with the MVC series, has always been such an interesting topic to me.
The shared universe of Street fighter is really cool.
I wish more Rival schools stuff would get in.
@@Klonoahedgehog Totally agree, Rival Schools has some of my favorite designs in Street Fighter
At least we got Akira in SFV, definitely hope to see some more in 6
They should add Mack the Knife as a fighter at least if Luke doesn't become Captain Commando (which I'm fine with).
After watching this and the previous video on cut characters, I can't help but wonder how different things would have been if Dick Jumpsey had stuck around. Also, on the subject of Capcom nearly giving us characters before other games gave us those characters: Rejected Tiger Mask wrestler nearly became Capcom's version of King a whole 3 years before Tekken gave us King.
I've dived into the world of 2d fighters recently and this channel has been a godsend. Every game i have besides skullgirls is covered by this man and thats why he's the goat 🐐
Thorgi's videos are awesome! I think he has a Skullgirls video planned for this year actually
@@dnkakusei on god ill be there
@@CuteKuroki So will I lol
Off topic but still Street Fighter related we need another Street Fighter animated series or anime as well an animated or anime movie we getting another Street Fighter live action movie and I hope it's taken seriously but we'll see how that turns out.
Another live action movie oh boy 😝
at least we have the web serie, assasin fist. for me it was a good show
i think they said awhile back a new sf movie or anime is in the works. official from capcom...
@@pleaseshutup7053 Van Damme isn't around to never want to leave his trailer, so they'll be fine. Its just likely to turn out like the new Mortal Kombat where its just middle of the road.
@@LupineShadowOmega the new mortal Kombat was good. That chun li movie made me lose all hope how do you mess up a chun li movie she has the easiest storyline to make a movie out of and the hardest part should be finding a Chinese woman with thick legs who mows martial arts
Gentlemen, it's time.
I've been waiting for what feels like my entire life for this day
@@WexyBooBooBear,good things come to those who wait
"Iiiiiit's tiiiiiime!"
"What did you put into the sauce?"
"It's THYME!"
It's mf time
I like how the evolution of the street fighter franchise is similar to Ryu's character development
In the first game, Ryu is a rookie fighter who hasn't reached his full potential yet, similar to the first game having potential, but just not being very good.
3:41
Guy: “The Rumble Fi-“
Girl: “The Rumble Fish.”
Guy: “EVERY TIME!!!”
It's crazy how one glitch created something that's common for fighters now. I wonder how what would happen if it was cut?
Finally time to begin that road to the Street Fighter Retrospective! Loved this video so much I love this series to death and it’s great to see while I’m having a blast with Street Fighter 6 😊😊😊
The original Street Fighter was actually quite popular at my local arcade back in the day. Nobody could do the special moves as Ryu, but could do them as Ken (for some reason). NOBODY ever saw Sagat. Most players couldn't get past Eagle, but no one beat Adon. It wasn't till MAME I found out how ridiculously overpowered the special moves were.
My body is ready for Thorgi to fill it with ALL the Street Fighter knowledge. LFG!
I can feel the nostalgia coming inside of me 😫
From what I've been told about the Street Fighter 1 Specials
You can apparently consistently activate them through Negative Edge inputs
Yes, you can perform them fairly consistently when you adapt.
Its hard to describe how important Ryu was for my childhood. He and Link were like friends and heroes to me, and its carried through to adulthood. I was a weird kid.
you were not weird, but Ozymandias was not right
I remember getting into the SF series thx to the 30th anniversary collection for the switch and all the games were great but SF3 took the spot as my favorite in the series bc of the characters/hip hop influence in both the settings and soundtrack and I’m happy to see that aesthetic live on in Street Fighter 6🔥
Bro. That intro has me feeling nostalgic about a series that ive only started exploring this past year or two.
"A lot of people thought Street Fighter 2 was the first one!"
Me hearing people talk about "Fallout 3" being the first Fallout game several years later.
I’m sad that y’all couldn’t be there!!! SF 1 was AMAZING!! You can’t diss this Jawn compared to new games.
The answer lays. **IN HEART OF BATTLE!!!**
Yeah babbyy!!!
Seriously thorgi excited to see this while I play sf6 world tour fun evening ahead ^_^. Cheers for the efforts and skill at keeping the retrospective fresh and wonderfully details with movie length runtime.
Hope channel and ideas go from strength to strength
How far ahead are you in World Tour?
Shout outs to growing up in a small town and having your mind expanded by the media you consumed when you were young.
I don't know if it was your experience but these places are not exactly welcoming to those who are different, even if they aren't hostile there's still a whole lot of Foghorn Leghorn dismissiveness and these kinds of media were almost like portals to other worlds.
And sometimes escape hatches when the decision got oppressive.
I completely understand
Fun fact Sheng Long is now real. he's fightable in World Tour and is one of the toughest enemy in the mode
I can tell this is a MASSIVE undertaking, if one part is just SF2 then I'm intrigued to see how the other parts are divvied up. Keep up the good work!
Thorgi come to Brazil. We might find a random kof machine somewhere
Never even bothered questioning that the boxer in SF1 might be a different person than Balrog. It's the friggin' Lemon Demon in Friday Night Funkin' all over again.
Only the most elegant and well written responses to explain why the design of a fighting game cabinet was horrendous.
I now want an SF6 side tournament using "Ancient" controls on set-ups using two pressure sensitive buttons. I need to see if combos can even work in that circumstance.
That would be insane 😂
The Capcom Play System has only been officially abbreviated as CPS, not CP system. The successor to the hardware was called the Capcom Play System 2, or CPS2 for short. Ryu's red Hadouken is NOT random in The New Challengers. It WAS random in previous games, because it was a glitch. However, in The New Challengers, the player can do the burning Hadouken with its own motion, namely the half circle forward, same as Dhalsim's Yoga Flame. By the way, that Chun Li projectile sprite from Hyper Fighting/Turbo is actually a couple of recolored Yoga Fire sprites. The more you know...
Street Fighter has some crazy history. Also Capcom can count to three better than Valve at least.
Capcom: Shen Long is simply a misunderstanding I’m sure people will forget about it.
EGM Magazine Writers: Allow us to introduce ourselves…
Capcom Staff 1: Oh, for f**K sake-
Capcom Staff 2: Wait, wait, wait! This EGM might be onto something here...
Sure, let's dig in point of origin, very appropriate. I subscribed to you during earlier retrospectives in hope of that SF series later.
You do not dissapoint!
I don’t think you’ve ever done THIS amount of editing before you mad man 🎉
One more thing I feel like I need to correct you on: In Street Fighter 1, originally you select between four countries; Japan, USA, China, and England. It was in the 30th anniversary collection where, for some reason, they removed the choices of China and England.
The problem with the anniversary collection version is that SF1 apparently has more than one revision, and one or more of them only let you select between Japan and USA, while the rest let you choose between all countries minus Thailand, as you stated.
I have no idea why Capcom hasn't settled on a particular version, considering that they used the 4-countries version for the old Capcom Classics Collection.
I love what you do. I came across “part 2” before seeing this one, but I am floored by all the detail in these retrospectives. I can’t wait for future parts. Thank you!❤❤❤❤
THE PERFECT VIDEO TO CLOSE OUT THE WEEKEND CELEBRATING THE RELEASE OF STREET FIGHTER 6! YOU OUTDID YOURSELF! 🎉👏🏻
52:39 segment was crazy, I lived through it when it was new. I really loved the expression you had... because a lot of us did. I didn't think I get through part 1 and 2 in the same day.
Thank you very much for the retrospective. It's been a blast.
Fun Fact: The skulls around Dhalshim's neck are children who starved to death in his village.
Me when I found this out: The fuck?
This was a great watch, looking forward to the rest of this series.
This is gonna be extra fun!
1:15:04 Just say CPS. PLEASE!!! 😭😭😭
Also incredible video, I legit could not stop watching lol
Another great retrospective starts. I hope when the time to talk about the spin-offs comes, you talk about the weird but interesting story of Blade and how he is connected with Guile and the Slammasters series lore, and how that story returned in the CFN for SFV years ago. That alone just made me want Blade to be in a main SF game.
I absolutely lost it at the Omelette joke, I can tell I'm going to enjoy this channel
Sheng Long is how ironically, we got Akuma. Akuma was born from an April Fool's joke since Sheng Long in the screenshot looks almost a lot like him before he was corrupted by the Dark Arts. And I gotta do the thing...
1:23:47 Aurora Borealis?! In this time of year, in this time of day, in this part of cyberspace, located within the entirety of this youtube channel?
Yes!
Really loved the history lesson of Street Fighter in your video and how Street Fighter set the benchmark of other fighting games.
So hyped for this series thorgi.
I cant wait for Thorgi to discuss the SF Alpha Series.
It's funny how part 1 is just SF 1 and SF 2 again and again and again. Love the video.
Been dying to see this!!! SF and KOF is life!!!
1:06:15 JOY MECH FIGHT YES
I love seeing that game be brought up even if it's just briefly among the rest of the fighting games that originated in the 90s. It's such a unique little title
I think (at 1:15:44) for Ryu's red fireball, it was random in the previous games, but a regular special move (half circle forwards + P) in super street fighter II
That is correct. I also don't think it was exclusive to Ryu as Ken can spit out a red fire in the SF2 games before Super. IIRC, it was a glitch that occurred randomly.
@@FallenGemini yep, just saw a clip of ken doing it as well. I just remember on SNES Super SF II doing Ryu's new red fireball back in the day.
...an ascended glitch, similar to Johnny Cage's fatality in MK1 punching off more than one head. In MK1 it was a glitch, but in MK2 it was added intentionally.
The stun and damage for SF2 World Warrior is intentional. There is a mechanic that certain characters have "weak points" especially when doing certain special moves which caused double damage and stun faster. They were removed starting from Champion Edition.
I certainly do remember the hype around SFII back in the 90s. I was 13-14 years old at the time it released. I first read about it in EGM number 42, the one with Sonic 2 on the cover, then I played it at a local arcade first, Champion Edition, and then the SNES port. It was a good port, all things considered.
At first...I didn't like it because I couldn't understand the motions to do special moves. But deep down I still felt compelled to just play it and I found Guile with his charge moves to make it easier for me and soon I became a fan. I moved on to guys like Ryu and such.
Good times indeed...
I never played SF1 till years later. I agree that it was rough. But it's interesting to see how it started.
Good times 😊
I used to agree that there were too many charge characters, but SF6's story mode and the masters system has made me finally understand and enjoy charge moves (turns out one of the best ways to tutorialize a character is to have the player unlock their moves slowly as they become more comfortable with them)
I remember it took me years to even realize there was a street fighter before 2. But where the heck was SF1? I thought it was probably one of the dozen versions I've seen at the arcade, each so subtly different that it made no sense. Some even had ken throwing fireballs with his shoryuken and guile could fill the whole screen with sonic booms. And I found nothing about it on the gaming magazines. The 90s lack of instant information created quite a bit of legends.
Amazing video as always! I will look forward for the next parts of this restrospective.
Part 2 ? 🫠
I was so ready to click onto part 2 and binge this series but it's not uploaded yet. Can't wait for the other parts.
I still haven’t picked up SF6,I hate that this will just make me more hyped and excited.However,Thorgi is uploading so I kinda have to.Side note,THAT INTRO WAS AWESOME
12:18 Keiji Inafune
[EDIT] GET REKT!! to be fair I didn't guess I knew this, I thought it was a well known fact... to the point that I was hoping a big twist, and revealing that it wasn't Keiji Inafune, which it'd make this really hilarious.
actually there is a "correct" way to do special in SF1
the engine reads directional input only at regular intervals, if a directional input is placed outside those timing, those input will not be read and the move wont come out.
if i remember it right, the engine runs at 30fps, so you have to do the motions in 3 in-game frames to pull it off. that's why it so hard for modern gamers to adopt to sf1, cos we are doing the motion too fast
also another correction for the video
USF2 uses the HDremix sprits, but not the balance adjustment, and it plays like the normal SSF2T, so things like, honda light headbuut goes through fireball, guile upside down kick being overhead are gone.
This retrospective is amazing. You really hit on my childhood with street fighter and so much interesting info 🎉🎉. The whole name thing with balrog, Vega, and m bison is crazy
1:25:55 actually Jann Lee does this in doa. He’s literally a clone of Bruce Lee. In the sense he canonically was an orphan who watched enter the dragon in the orphanage and was inspired to learn jeet kun do to grow strong and even gives him self the surname of Lee in tribute to the man who inspired him to be a warrior. So the only person *ryu hayabusa* considers a rival in the series is just a guy who wanted to copy Bruce Lee.
Props to the opening, some nice cuts
Finally. Now we get to the blockbusters
Street Fighter was my first venture into fighting games. I first played it in 1987 when I was 10 years old at an arcade I frequent throughout the years afterwards. My mom would drop me off there while she went shopping at the Hecht's Department store next door. I remember I always played on the first player side and thus my "bromance" with Ryu began and I've been maining him ever since.
Now when I found out Street Fighter ii came out, I had got dropped off at the arcade while my mom went shopping next door. It had a bunch of people there playing it. I remember say, while in the crowd, "I didn't know they made a part two! The first one was fun as hell to play!". The other players looked at me like I was smoking crack. I think a couple of them tried to argue me down but I said to them, "Why does it have a 2 at the end of it?". One guy was like "Whatever motherfucker!". LOL!!
Edit : When I played SF1, I actually played on the arcade cabinet with, what is now iconic, the joystick and 6-button layout. I remember hearing several years ago about the pressure pad layout.
Nobody tell him Chun-li generally has lower HP than the male characters. The health bar doesn't shrink, but the value does. So much for that reaction lol
Sagat is one of the only themes I don’t know by heart because people so infrequently made it to his board and his matches we so short.