NIMBY is an acronym for "Not In My Backyard!" It's interesting to see it only restrict noise pollution in-game. In real life it often applies to services like transitional housing, homeless shelters, prisons, drug treatment clinics and even landfills and highways that the well-to-do would rather not have in their communities.
@@WatchingTrainsGoBy-PassingTime I connected some dots that you obviously didn't. Less desirable services, pollutive industries and disruptive infrastructure projects wind up in poor communities more often than they do in wealthier neighborhoods. If you don't understand that money is what makes that happen, don't talk at me about being woke, wake up.
@@WatchingTrainsGoBy-PassingTime there are actual studies and research data going back at least a couple decades that substantiate my position, but I wouldn't expect anyone who uses woke sarcastically and throws snowflake around to be overly concerned with facts. We are each as enlightened as we allow ourselves to be and because it isn't my custom to engage with the deliberately dim, consider yourself ignored as of this moment.
Don't forget NIMBYs will frequently oppose efforts to build more apartments or affordable housing. Then you have NIMBYs to the extreme in the form of gated communities. They stifle urban development and human flourishing all to keep their property values rising and maintain a false sense of safety.
@@jouaienttoi well, rehab and mental health care services for the monied are posh and privatized so they really have no reason to want those kinds of public facilities in their neighborhoods. And affordable housing? Oof. Remember how that was the big scare tactic during the last campaign? Soccer moms you should love me. They want to come to your suburbs and build affordable housing. Fear them!
The tax rates work alongside land values, so you set a base rate, give low value areas a discount, and charge high value areas more for the extra service coverage they get, and up with happiness being level across the city where tax is concerned.
Old Town is very useful to prevent traffic from detouring through a particular area and choking the local traffic. Had a city where cars were getting off the highway and taking local roads through an area only to get back on the highway somewhere else even though the highway was the most direct route. Activated this policy in that district and the traffic very quickly cleared up.
Thank you for doing this video, I have been playing Cities Skylines for over four year's now and I never even bother with messing around with the policies in the game. I don't know why but it's something that I was never interested in playing around with. I knew they where there but I didn't really understand the pro's and con's of the different policies. This really helped me understand the why and the when to use the different types of policies. So again thank you for taking the time to explain more about when and why I should consider doing it. I hope you have a great day and are doing well because you have become apart of my favorite Cities Skylines community personalities. So sending nothing but love and respect from us here in America to you and yours.
I agree with all of this. I've been playing for about a year & I have used a few policies but there were some I just didn't bother with or didn't know how they could be used. Thanks a lot for this video.
Note that Sustainable Fishing and Dolphin-Safe Fishing have local costs, but global benefits. So the slightly cheesy way to use them would be to have them on city-wide, but put the fishing industry in their own district and make an exception for them. That way, everyone gets what they want. Yay!
Wow stop right there! 21:47 how the hell you have 15 working garbage trucks?? I always have 2 or 3 out side, and I just have to build more Recycling Centers.
Helicopter Priority: useful for Island maps? Heavy Traffic Ban/Old Town/Electric Vehicles: size x frequency x speed of vehicles effects the noise produced by roads. Lower noise = Higher land values and happier citizens. Also, no big trucks means few goods per delivery and more deliveries and more traffic. High-Rise Ban: you can always make buildings historical and let them level up to level 3/5 without getting tall. Historical Districts Mod makes it a breeze.
These with a cost per building, which saye something like 2 c per building isn't written as the others which usually don't have a curreny symbol, so I actually believe it's 2 cents per building, not two dollars...
Interesting… I almost never work with policies, I guess some of them are useful. Thanks for taking the time and explaining what they do as well as the pro’s and con’s!
I wonder if banning pets affects Padestrian traffic?, i have dog walkers everywhere in my city. Also Free Public transport is useful in areas where you want to encourage people to go, like having a theme park monorail you can encourage more people to use that and visit your theme park which in turn gives you money :)
The policies I use in my cities, city wide Parks and recreation, boost land value Education boost, increases building levels, reduces garbage etc Recreational use, more tourists Tourist travel card, more tourists Let go of leisure Encourage biking, free is for me Big/small business boosts, produce more goods, pairs well with industry 4.0, don't need to zone as much commercial, means more places for trees Industries 4.0 goes with education boost
Great video. Personally, i had very bad experience with helicopter priority, cause if you have a loth of fires going on, your hellies will be spread out. So if fire occures in dustrict you have it on, and you have 1 or 2 more fires elsewhere, you will probably get some burned down buildings..
Combustion Engine Ban imposed city-wide is very good at lowering traffic and diverting your citizens to walking cycling and public transport. You still get some private vehicles but every city I've had it enabled traffic has been a lot more manageable. Note doesn't effect trucks & vans and your public transport can be overcrowded. Electric Cars policy is totally useless.
I like some of the pointless policies since they would be policies I would want people to enjoy IRL. The US has really, really awful worker protect vs Europe and the loss of our last city union put part of my extended family into a really tough place for a while, so having seen this stuff IRL for more than three decades, workers get unions. I try very hard not to min-max in CS, more "would my citizens like this?". I guess it is a bit RP-ish but I'm not really smart at the game. I watched this vid to confirm I was understanding certain policies correctly. Thanks for the vid!
I also like to add the policy i think would fit in real life and the ones i have seen used. electric, water meters in the residential and heavy traffic ban and electric cars in the city shopping.
Thankyou for your time (and mine🤓). Never done any.. and still won't 🤔. But now I sort of know what they do.. may.may put one or two in... keep up the good work.. silent follower.. til now...I admire your choice to go full time.. brave but very good choice.. feel like I owe you one.. so keep an eye.. love your work
Yeah, none of the in-game happiness numbers even went down while the policy was on. In fact Office Happiness went up from 94 to 95 (prolly unrelated to the policy). Maybe it's just a visual thing for folks that don't want to see people taking their dogs and cats to the movies and stuff like that.
I never used recreational use because I didn't want my city drugged out with slower performance from smoking grass. However I'm not surprised it is a favorable policy as Maddie and her slack company who did nothing to bother fixing the invisible buses for 68 countries with left hand traffic I'm not surprised they favor drugged out half arsed work efficiency.
I know how policies work, just wanted to hear your smooth voice
NIMBY is an acronym for "Not In My Backyard!" It's interesting to see it only restrict noise pollution in-game. In real life it often applies to services like transitional housing, homeless shelters, prisons, drug treatment clinics and even landfills and highways that the well-to-do would rather not have in their communities.
@@WatchingTrainsGoBy-PassingTime I connected some dots that you obviously didn't. Less desirable services, pollutive industries and disruptive infrastructure projects wind up in poor communities more often than they do in wealthier neighborhoods. If you don't understand that money is what makes that happen, don't talk at me about being woke, wake up.
@@WatchingTrainsGoBy-PassingTime there are actual studies and research data going back at least a couple decades that substantiate my position, but I wouldn't expect anyone who uses woke sarcastically and throws snowflake around to be overly concerned with facts. We are each as enlightened as we allow ourselves to be and because it isn't my custom to engage with the deliberately dim, consider yourself ignored as of this moment.
@@WatchingTrainsGoBy-PassingTime sorry snowflake, facts don't care about your feelings :)
Don't forget NIMBYs will frequently oppose efforts to build more apartments or affordable housing. Then you have NIMBYs to the extreme in the form of gated communities. They stifle urban development and human flourishing all to keep their property values rising and maintain a false sense of safety.
@@jouaienttoi well, rehab and mental health care services for the monied are posh and privatized so they really have no reason to want those kinds of public facilities in their neighborhoods. And affordable housing? Oof. Remember how that was the big scare tactic during the last campaign? Soccer moms you should love me. They want to come to your suburbs and build affordable housing. Fear them!
The tax rates work alongside land values, so you set a base rate, give low value areas a discount, and charge high value areas more for the extra service coverage they get, and up with happiness being level across the city where tax is concerned.
Sparse, rural areas struggle with abandonment if you don't use tax policies and things like high-tech housing to give them a boost.
I would prefer a smaller difference or adjustable tax differences.
Old Town is very useful to prevent traffic from detouring through a particular area and choking the local traffic. Had a city where cars were getting off the highway and taking local roads through an area only to get back on the highway somewhere else even though the highway was the most direct route. Activated this policy in that district and the traffic very quickly cleared up.
I use it for my whole map. Prevents a lot of unnecessary traffic and city runs perfect. Never have traffic issues.
Thank you for doing this video, I have been playing Cities Skylines for over four year's now and I never even bother with messing around with the policies in the game. I don't know why but it's something that I was never interested in playing around with. I knew they where there but I didn't really understand the pro's and con's of the different policies. This really helped me understand the why and the when to use the different types of policies. So again thank you for taking the time to explain more about when and why I should consider doing it. I hope you have a great day and are doing well because you have become apart of my favorite Cities Skylines community personalities. So sending nothing but love and respect from us here in America to you and yours.
Thank you for the kind words, David! I'm glad the video could help. Take care my friend
I agree with all of this. I've been playing for about a year & I have used a few policies but there were some I just didn't bother with or didn't know how they could be used. Thanks a lot for this video.
Note that Sustainable Fishing and Dolphin-Safe Fishing have local costs, but global benefits. So the slightly cheesy way to use them would be to have them on city-wide, but put the fishing industry in their own district and make an exception for them. That way, everyone gets what they want. Yay!
Wow stop right there! 21:47 how the hell you have 15 working garbage trucks?? I always have 2 or 3 out side, and I just have to build more Recycling Centers.
Helicopter Priority: useful for Island maps?
Heavy Traffic Ban/Old Town/Electric Vehicles: size x frequency x speed of vehicles effects the noise produced by roads. Lower noise = Higher land values and happier citizens.
Also, no big trucks means few goods per delivery and more deliveries and more traffic.
High-Rise Ban: you can always make buildings historical and let them level up to level 3/5 without getting tall. Historical Districts Mod makes it a breeze.
Oooh, gonna get that historical district mod!
These with a cost per building, which saye something like 2 c per building isn't written as the others which usually don't have a curreny symbol, so I actually believe it's 2 cents per building, not two dollars...
Nooooice, I need a refresher for sure
Interesting… I almost never work with policies, I guess some of them are useful. Thanks for taking the time and explaining what they do as well as the pro’s and con’s!
AWESOME tutorial, friend. Thanks
I wonder if banning pets affects Padestrian traffic?, i have dog walkers everywhere in my city.
Also Free Public transport is useful in areas where you want to encourage people to go, like having a theme park monorail you can encourage more people to use that and visit your theme park which in turn gives you money :)
If pet ban gave you $10000 a week I still wouldn’t implement it
The policies I use in my cities, city wide
Parks and recreation, boost land value
Education boost, increases building levels, reduces garbage etc
Recreational use, more tourists
Tourist travel card, more tourists
Let go of leisure
Encourage biking, free is for me
Big/small business boosts, produce more goods, pairs well with industry 4.0, don't need to zone as much commercial, means more places for trees
Industries 4.0 goes with education boost
Great video.
Personally, i had very bad experience with helicopter priority, cause if you have a loth of fires going on, your hellies will be spread out. So if fire occures in dustrict you have it on, and you have 1 or 2 more fires elsewhere, you will probably get some burned down buildings..
I know most of the policies here but didn't know a few! thanks for this video!
Good tutorial. Many of these policies have major effects.
Brilliant, thanks very much 🙂
Most welcome!
Underrated content 👏
Combustion Engine Ban imposed city-wide is very good at lowering traffic and diverting your citizens to walking cycling and public transport. You still get some private vehicles but every city I've had it enabled traffic has been a lot more manageable. Note doesn't effect trucks & vans and your public transport can be overcrowded. Electric Cars policy is totally useless.
Parklife cheese - the pinnacle of city planning! 😂
This game is modern and innovative and I LOVE it..... BUT why can't I have casinos? I don't get the big deal.
Thank you, very helpful :)
Yay tutorial yes please please 😁
oooooooo, now this I need to watch!
Great video!!!
14:54 "more of a gimmick" i feel like that's the entire point of it, just like how it works in real life lol
So when's the tier list :)
Not joking, I'd watch that
I like some of the pointless policies since they would be policies I would want people to enjoy IRL. The US has really, really awful worker protect vs Europe and the loss of our last city union put part of my extended family into a really tough place for a while, so having seen this stuff IRL for more than three decades, workers get unions. I try very hard not to min-max in CS, more "would my citizens like this?". I guess it is a bit RP-ish but I'm not really smart at the game. I watched this vid to confirm I was understanding certain policies correctly. Thanks for the vid!
I also like to add the policy i think would fit in real life and the ones i have seen used. electric, water meters in the residential and heavy traffic ban and electric cars in the city shopping.
NIMBY:
Not
In
My
Back
Yard
yes please!
Thankyou :)
Late to the party but great video.
you sound so much like rashford, you from manchester?
Hi-tech housing policy doesn´t contain different buildings actually.
Thanks for the vid, I don't get policies
Thankyou for your time (and mine🤓). Never done any.. and still won't 🤔. But now I sort of know what they do.. may.may put one or two in... keep up the good work.. silent follower.. til now...I admire your choice to go full time.. brave but very good choice.. feel like I owe you one.. so keep an eye.. love your work
Egg, you can be honest and just say that the "Pet Ban" policy mostly decreases your personal happiness and is therefore to be avoided. ;-)
Yeah, none of the in-game happiness numbers even went down while the policy was on. In fact Office Happiness went up from 94 to 95 (prolly unrelated to the policy). Maybe it's just a visual thing for folks that don't want to see people taking their dogs and cats to the movies and stuff like that.
Does anyone know what resource to select to store fish in warehouses ?
Fish can't be stored in warehouse :(
@@daniellxnder That's what I was starting to think 😅. So how do you get rid of "not enought products" in the fish factory ?
"Fish Warehousing" mod by Bloody Penguin.
Lets warehouses store fish like other goods. Came out in May 2021.
Explain VIP
N.I.M.B.Y.: Not In My Back Yard =)
No matter what, I'll never ban doggies from my city.
LOL, you genuinely do say "Furries and furry" instead of "Ferries and Ferry"
Why don’t I have some of these polices
u broke because of real life policies
Some require DLC’s. Sorry I’m late replying
NIMBY = Not In My Back Yard
I never used recreational use because I didn't want my city drugged out with slower performance from smoking grass. However I'm not surprised it is a favorable policy as Maddie and her slack company who did nothing to bother fixing the invisible buses for 68 countries with left hand traffic I'm not surprised they favor drugged out half arsed work efficiency.
I keep my cities smokefree for the sake of health! It's worth it in the long run, folks.