Spline Morph and Fiber Simulation in Cinema 4D (Redshift)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 10

  • @yasha_pyrkin
    @yasha_pyrkin  11 місяців тому

    At 01:12 Put the Spline Mask into the Connect, because Mospline with Spline mode are demanding the single object

  • @C4Egg
    @C4Egg 29 днів тому +1

    short video includes so many useful points !! 😍

  • @NaderTaghinia
    @NaderTaghinia 11 місяців тому +2

    At 01:12, when the 'Spline Mask' folds into the 'Source Spline,' it is not initially associated with the 'Connect' object. However, at 01:38, as the 'Source Spline' unfolds, we observe that it becomes a child of the 'Connect' object. If, like me, you found this moment confusing, it's likely that this step was overlooked during the editing process. Nonetheless, it remains a comprehensive and engaging tutorial from which you can gain valuable insights. Thank you Yasha 💯

    • @yasha_pyrkin
      @yasha_pyrkin  11 місяців тому

      Oh,you totally right. During the editing, i've accidentaly cut that stuff out.
      Thank you for your remark, apricate it!

  • @flashgiz1
    @flashgiz1 Рік тому +1

    this is amazing. so many good tips there. thank you!

  • @Heex2003
    @Heex2003 Місяць тому

    I would like to see a rope simulation including carabiner

  • @lukinnni
    @lukinnni Рік тому +1

    Туториал пушка, спасибо огромное!

  • @feralmode
    @feralmode 11 місяців тому +1

    thanks for sharing this tutorial i'm dying to try it out. not to be a pain in the ass but you've got a typo in your thumbnail. it says 'spline morth'. i thought you'd like to know. thanks for sharing your knowledge. looking forward to more great content from you.

    • @yasha_pyrkin
      @yasha_pyrkin  11 місяців тому +1

      ahah, yeah, hadn't noticed, thanks a lot!

  • @noahstuts
    @noahstuts 11 місяців тому

    🫂