Could you showcase a couple of games with early agression from your opponent? It would be really helpful to see to handle that with this build order (2tc and 3tc).
Thank you for taking your time and also sharing your benchmarks as well as the build order. What a great quality of Know How! As always great to watch (as an english player from Germany ;)
I'm just bought AoE4 recently and have been learning English and HRE. Might focus more on English now since I've been trying to find a good way to fight early. Thanks!
Rush destroys this strategy, by the time you get to castle and make your first unit the rusher has a whole army and has harassed the hell out of your vills
I’d love to know when exactly you started churning out units. You hit castle age and then I blinked and then you had an army??? When did you build military buildings?
I usually go farms immediately and get wheelbarrow in dark. I usually hit castle around 10min. I wonder how inferior what I'm doing is compared to this. Granted I play team and min/max probably isn't as super important. Just something nice about going farms right away and not having to worry about sheep.
And another great guide! But as a total noob (gold 1) I'm wondering what do u do if the enemy rushes you? And what am I supposed to do if my enemy plays a build like this and I want to rush?
It is definitely a bit greedy, but the TCs are your defense for any harrass. Practice quick garrisoning into your town centers. The key to this build is the placement of TCs/farms and also the speed... the tcs should give you enough defense early on provided you react quickly and get your vils into safety before you lose too many. If you get to a point where a tc full of vils shooting arrows cant defend what they have, it probably means you did things too slowly. By the time you hit the 12-15min mark that's when you really need to have some army. TC fire should be enough for any harrassment, but a full on all in rush probably kills this though... if you are facing an all-in aggro, I'd say delaying the tc or age up by a minute to pop out 6-8 longbows might be enough to survive until you hit your power spike in castle age.
To defend rushes, scout the enemy in early feudal age. Do your build order as normal, and keep track of the enemy's military production. We will respond to this information when our 2nd TC is completed. Here are the 3 basic situations, and a basic response to each. 1) The enemy is not making units. We continue with the build order as written. 2) The enemy makes only a few units. We make the smallest effective army to defend our base, and continue towards castle. 3) The enemy is all-in on military. We abandon our plan of going straight to castle. We will put only 2 or 3 on gold, and spend it on upgrades. We all-in right back. English feudal from 2tc is incredibly strong. We would LOVE to go 2tc while also forcing our opponent to stay feudal and fight us there; by committing to army while we made our 2nd TC, they've kinda done that for us.
@@nicholasgiles500 yes, but most do it very slowly. If you can execute drongos build and hit anywhere close to his benchmark times, then you will have 2tc+castle roughly by the time a lot of gold level all-in "rush" plays comes in. At that point even if they manage to take out a tc, you are still an age up on them with more vils + maa or knights that can tank their feudal units for days.
@@emilne83 by then, you may be castle, but you're stuck with them camping your base and you can't get enough units out to defend. Villagers are going idle while theirs are not. Game over
I am new at this game and I've gone and tried this tutorial and practiced it 5-10 times and I got to Castle Age 30 seconds after you did. Is that good?
So what happens when you're playing another English and he's got men at arms attacking your stone at 1:30? No military 8+ min into the game seems like suicide
Awesome guide! I would just like to see how you continue the 2TC build from this point on.. when would you go imperial, how would you secure gold for the late game and would you stil build on a stronger defense (english onion ;))
I need some help against HRE. I love the strategy but if you do this against HRE, they will FC get all the relics, fast imp behind it and outboom you with swabia and outtech you in imp. Any suggestions?
build orders are crutches or training wheels but eventually you'll wanna be like theviper where you don't use them and just play less efficiently but more correct in counter play which ironically makes you more efficient than a canned build order. That's the paradox
Nice vid. Im just starting at aoe4 and wondering why two or three (or mayabe 4?) towncentres make such a big different. is it just because the production of villagers?
yes, villagers are what wins games in aoe4, if you hva emore villagers you have more income so you can produce more units and have a better and bigger army
@@maxmustermann3811 no. It's the most important if the enemy is turtling or booming otherwise military is more important than eco. Eco > fortifications > military > eco. aka boom beats turtle beats rush beats boom. Basic rts fundamentals
Sooo, how do you counter this? If you go early Aggression against this you are diving 2 english tc and have like 4min until english comes online... I really like the Benchmarking of the build orders, btw. Going to steal that one for myself :)
English is the civ you need to scout the hardest, I think. They have so many options. Some civs boom faster than English, so that can be a good option to consider. From a Platinum player's perspective, getting rushed can affect the quality of execution of my BO, even if the rush didn't seem like a good trade at first. The more annoying, the less I can focus on my thing and the more mistakes I make.
@@VGSymphony_ appearently with delhi I can make 5 horsemen and 4 scholars, take all sacred sites, age up and by 10-11min I have all relics in my bank. I am not sure if this a counter since he still sits on two tc and sits on 4 production while I need to build mine. I guess it depens on how efficiently I can harass...
@@hanxiongwu1125 I guess that is the Standard answer. When I try it I always fail my push. Maybe I am just ineffective. But now with the knowledge of Benchmarks I can try it out and test it by myself in a vacuum.
Agree. I build my house next to the TC the same time I build the mining camp. The house villager helps finishing the mining camp an by doing this he can drop his food.
Is there a variant of this where the Abbey is used? Since the White Tower can produce all units quickly then you get a decent amount of the value the Council Hall, whereas the King will always provide net-additional value throughout the game.
🔥 Exclusive coaching content is available on Patreon 🔥 ➤ www.patreon.com/Aussie_Drongo 🔥
Great stuff Drongo. Your presentation was really clean and the build order felt easy to follow. I'd love to see you do more of these.
Could you showcase a couple of games with early agression from your opponent? It would be really helpful to see to handle that with this build order (2tc and 3tc).
Thank you for taking your time and also sharing your benchmarks as well as the build order. What a great quality of Know How! As always great to watch (as an english player from Germany
;)
We need more guides!
He has them locked behind a paywall.
@@VII_Spiritual yeah reasonable
But first I need the game lol
@Don Spiritual I've no issue with that. His contents amazing.
@@FrostyJ85 thanks for your opinion 👍
I'm just bought AoE4 recently and have been learning English and HRE. Might focus more on English now since I've been trying to find a good way to fight early. Thanks!
You're the reason I got back into AOE. Thanks mate!
Nice guide. Did I miss something or did you not do wheelbarrow till castle age? Would nt it improve the times here if you went early WB?
Rush destroys this strategy, by the time you get to castle and make your first unit the rusher has a whole army and has harassed the hell out of your vills
absolute gold as always Drongo!
I’d love to know when exactly you started churning out units. You hit castle age and then I blinked and then you had an army??? When did you build military buildings?
I usually go farms immediately and get wheelbarrow in dark. I usually hit castle around 10min. I wonder how inferior what I'm doing is compared to this.
Granted I play team and min/max probably isn't as super important. Just something nice about going farms right away and not having to worry about sheep.
And another great guide!
But as a total noob (gold 1) I'm wondering what do u do if the enemy rushes you?
And what am I supposed to do if my enemy plays a build like this and I want to rush?
It is definitely a bit greedy, but the TCs are your defense for any harrass. Practice quick garrisoning into your town centers. The key to this build is the placement of TCs/farms and also the speed... the tcs should give you enough defense early on provided you react quickly and get your vils into safety before you lose too many.
If you get to a point where a tc full of vils shooting arrows cant defend what they have, it probably means you did things too slowly. By the time you hit the 12-15min mark that's when you really need to have some army.
TC fire should be enough for any harrassment, but a full on all in rush probably kills this though... if you are facing an all-in aggro, I'd say delaying the tc or age up by a minute to pop out 6-8 longbows might be enough to survive until you hit your power spike in castle age.
You do not survive, because in gold and platinum, basically everyone plays one base all in
To defend rushes, scout the enemy in early feudal age. Do your build order as normal, and keep track of the enemy's military production. We will respond to this information when our 2nd TC is completed. Here are the 3 basic situations, and a basic response to each.
1) The enemy is not making units. We continue with the build order as written.
2) The enemy makes only a few units. We make the smallest effective army to defend our base, and continue towards castle.
3) The enemy is all-in on military. We abandon our plan of going straight to castle. We will put only 2 or 3 on gold, and spend it on upgrades. We all-in right back. English feudal from 2tc is incredibly strong. We would LOVE to go 2tc while also forcing our opponent to stay feudal and fight us there; by committing to army while we made our 2nd TC, they've kinda done that for us.
@@nicholasgiles500 yes, but most do it very slowly. If you can execute drongos build and hit anywhere close to his benchmark times, then you will have 2tc+castle roughly by the time a lot of gold level all-in "rush" plays comes in.
At that point even if they manage to take out a tc, you are still an age up on them with more vils + maa or knights that can tank their feudal units for days.
@@emilne83 by then, you may be castle, but you're stuck with them camping your base and you can't get enough units out to defend. Villagers are going idle while theirs are not. Game over
don't worry Drongo the AI Hardest can't hurt you anymore.. Now it's the AI Outrageous.. :)
I am new at this game and I've gone and tried this tutorial and practiced it 5-10 times and I got to Castle Age 30 seconds after you did. Is that good?
Having 3 tc’s and a lot of workers is great against rams - but later in the game those tc arrows don’t always hurt that much (mass knight and hre)
later in the game you have units to defend
Insane build order! Thanks
So what happens when you're playing another English and he's got men at arms attacking your stone at 1:30? No military 8+ min into the game seems like suicide
Ty Aussie i won my first 1v1 match using this guide
bruh you got super powers (autism) you so talented and your voice is not hard do listen to. Big love from Sweden
Awesome guide! I would just like to see how you continue the 2TC build from this point on.. when would you go imperial, how would you secure gold for the late game and would you stil build on a stronger defense (english onion ;))
Now I really need to know the beef between you and the AI
THIS IS WHAT I NEED, thansk
I need some help against HRE. I love the strategy but if you do this against HRE, they will FC get all the relics, fast imp behind it and outboom you with swabia and outtech you in imp. Any suggestions?
Drongo number 1
Do one for 2TC French! I have a feeling they are going to creep into the meta again… especially in teams
I am not even at a level where I can do a build... On the same tempo as this😢
hi! how do we protect against early aggression on wood using this build order ?
build orders are crutches or training wheels but eventually you'll wanna be like theviper where you don't use them and just play less efficiently but more correct in counter play which ironically makes you more efficient than a canned build order. That's the paradox
the viper sucks at aoe4
Tried this today and totally destroyed lol wow ty man!
i just absolutely rinsed some fools online with this move
you're the best buddy thanks
lmao that random comment about air going through your teeth 🤣
Sounds good but I can also make a Palace of Swabia in under 10 minutes.
Nice vid. Im just starting at aoe4 and wondering why two or three (or mayabe 4?) towncentres make such a big different. is it just because the production of villagers?
yes, villagers are what wins games in aoe4, if you hva emore villagers you have more income so you can produce more units and have a better and bigger army
@@maxmustermann3811 it's relative to each specific game. Getting villager greedy against a rush will just lose you the game.
@@chrisnewtownnsw still Eco is the Most important in the game
@@maxmustermann3811 no. It's the most important if the enemy is turtling or booming otherwise military is more important than eco. Eco > fortifications > military > eco. aka boom beats turtle beats rush beats boom. Basic rts fundamentals
Sooo, how do you counter this?
If you go early Aggression against this you are diving 2 english tc and have like 4min until english comes online...
I really like the Benchmarking of the build orders, btw. Going to steal that one for myself :)
English is the civ you need to scout the hardest, I think. They have so many options. Some civs boom faster than English, so that can be a good option to consider.
From a Platinum player's perspective, getting rushed can affect the quality of execution of my BO, even if the rush didn't seem like a good trade at first. The more annoying, the less I can focus on my thing and the more mistakes I make.
IMO ram push to deny the gold TC
@@VGSymphony_ appearently with delhi I can make 5 horsemen and 4 scholars, take all sacred sites, age up and by 10-11min I have all relics in my bank. I am not sure if this a counter since he still sits on two tc and sits on 4 production while I need to build mine. I guess it depens on how efficiently I can harass...
@@hanxiongwu1125 I guess that is the Standard answer. When I try it I always fail my push. Maybe I am just ineffective. But now with the knowledge of Benchmarks I can try it out and test it by myself in a vacuum.
@@OptimusCrime4444 You can also attempt a tower rush their main gold. Force them out of their turtle area and raid there.
How about a hot key 🔑 guide
Chinese chukunu+ ram rush will break this.
Straggler is spelt with a double "g" fam.
Is there a proplem with abbasyD trade, it's only bring 1 resources and need to change between them to fix the problem
abbasid trade brings two ressources gold and another one you can choose, also most civs only bring gold
everytime i do this my opponents already have horses attacking my villiagers
More build orders please!
Now I wanna hear your story about ai hardest lol
Should you make your first house so far away from the TC? Mongols can burn that shit down real fast then you're housed.
Agree. I build my house next to the TC the same time I build the mining camp. The house villager helps finishing the mining camp an by doing this he can drop his food.
What about naval maps? I've tried this build order twice and lost twice off the back of a 7 win streak 😂
on naval you have to play for water control
when you do a BO can you DO THE COUNTER of the bo .. ? because i don t know who to counter this ...
Chinese chokunu+ram rush breaks this build
Come on... you can fit 12 farms around the Mill in its influence
Can I call you Professor AoE?
this is a very dangerous build order when playing rank. You didn't build any unit in early game man
Is there a variant of this where the Abbey is used? Since the White Tower can produce all units quickly then you get a decent amount of the value the Council Hall, whereas the King will always provide net-additional value throughout the game.
If you need to abandon the FC and play an extended Feudal, you're going to want the Council Hall in your back pocket
Finally 😢
Windows + Shift + S
ah yeah, playing in high gold and everyone is doing this build. Now i see why. If it wasnt beasty, it had to be you.
Rus horse archer and rams OP
Why don’t you make aoe 3 de video anymore ??
English is broken, these farms must cost the double, like rus hunting cabin.
no, than english would be the worst civ, since their farmes are their big advantage
@@maxmustermann3811 I disagree, they get cheaper farms AND higher gather rates. It should be one or the other, not both. THEN they would be balanced
ruins the game when everyone just rushes castle....
weird accent
Wait a tic... Isn't farms faster food in the 2nd age than sheep for English? And dear faster than sheep - but farms still faster than dear?!
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