Nice build! I do think the Weapon Focused PD would help a lot, and since the escape pods dont de-spawn could they be collected at the end of the run with 8 collectors from a 7A multi? Could then replace the class 3 repair limpet with like a 3A hull with some thermal resistance maybe? I was tinkering with the build and a Bi-weave may work? Not as strong but the build time is like 1 minute less and the regen time is like 11 minutes less, not sure it is worth it though. Oh - I don't think thermal shock stacks, so maybe a pulse laser long range/emissive to let the turrets find the target easier lol I couldn't get discord link to work so I'm gonna E-mail you modified build so you can compare 😅 o7
@@jasperlit1345 ya discord link is for 2 weeks apparently. I’ll update it shortly. Ya if you don’t mind. Flying around you can even have a size 3 multi in there. But in about 6hr you have more than 64 escape pods without 2.3km from you anyway so way more ship kills than pods. Bierce does not work. When a 3 ship group comes and it’s rare but they do happen then this prismatic that is 2x the power of Bi weave drops down to 20-30%. And the biweave would be at 0 and you’d be loosing hull in that case. Even with the prismatic I was at under 20% hull so even that shield dropped to 0.
@@alcoholiday6954 ya someone mentioned that on stream. Probably a good idea but also too much hastle for me:) I always have bait on carrier I can use without going to station. And I’ve not had anything stolen from this ship in years by breakers.
Incoming nerf to escape pods (will expire). Fdev will also disable the t10, lasers, pirates, and fire at will. Increase fuel drain for all ships, disable merits for all activies, and players will be required to enter a number sequence every 108 minutes or be disconnected. Great videos, but I hate when you post because they disable/nerf anything you post within 48 hours. I've been running something similar and it's sad to see it go.
These builds a fun to fly too. My hands hurt from playing to many games for too long. This style saves on further hand injury.
Thanks fro sharing - I want to do something like this, but I need to get back to unlocking engineers. Fly safe o7
Nice build! I do think the Weapon Focused PD would help a lot, and since the escape pods dont de-spawn could they be collected at the end of the run with 8 collectors from a 7A multi? Could then replace the class 3 repair limpet with like a 3A hull with some thermal resistance maybe? I was tinkering with the build and a Bi-weave may work? Not as strong but the build time is like 1 minute less and the regen time is like 11 minutes less, not sure it is worth it though. Oh - I don't think thermal shock stacks, so maybe a pulse laser long range/emissive to let the turrets find the target easier lol
I couldn't get discord link to work so I'm gonna E-mail you modified build so you can compare 😅
o7
@@jasperlit1345 ya discord link is for 2 weeks apparently. I’ll update it shortly. Ya if you don’t mind. Flying around you can even have a size 3 multi in there. But in about 6hr you have more than 64 escape pods without 2.3km from you anyway so way more ship kills than pods. Bierce does not work. When a 3 ship group comes and it’s rare but they do happen then this prismatic that is 2x the power of Bi weave drops down to 20-30%. And the biweave would be at 0 and you’d be loosing hull in that case. Even with the prismatic I was at under 20% hull so even that shield dropped to 0.
I like to take a cargo delivery mission and use that cargo as bait. The pirates can't steal it so I don't have to bother with point defence turrets.
@@alcoholiday6954 ya someone mentioned that on stream. Probably a good idea but also too much hastle for me:) I always have bait on carrier I can use without going to station. And I’ve not had anything stolen from this ship in years by breakers.
I had the thought of doing this with my afk cutter build the day of but i got so side tracked with everything else, good to know it does work
short and to the point ;-/ keep spreading out that knowledge 😂
I have a t10 afk defender long already but using pulse lasers build and can run full pips to shield this way.
Incoming nerf to escape pods (will expire). Fdev will also disable the t10, lasers, pirates, and fire at will. Increase fuel drain for all ships, disable merits for all activies, and players will be required to enter a number sequence every 108 minutes or be disconnected.
Great videos, but I hate when you post because they disable/nerf anything you post within 48 hours. I've been running something similar and it's sad to see it go.
Ture Story 😂
Nah, they'll just have a couple of Glaives show up with a Scythe. Bye bye T10.
@ ya you’d crash to desktop 3 times before you got there
I been doing that from the beginning of power play 2.0
@@snakeize25 total merits from it?