This, the two best VR experiences for me are Elite Dangerous and the mother VR mod for Alien Isolation, the first time undocked from a station and I watched the ships coming and going as I left was amazing and the sense of scale blew me away.
I came back about two weeks ago and put in 80+ hours. I've been away since Odessey was released because it was such a disappointment. I still haven't done any ground missions other than some exobiology. I'm very much enjoying the game again and hope to continue for a long time (I already have more than 2K hours in the game on Steam and the original Frontier). And yes, I would love it if they came to their senses and made Odessey for VR.
Absolutely! I occasionally play ED in VR & it's absolutely awesome...UNTIL you get to the on-foot sections (in stations or planetside) & you're back to effectively playing on a flat screen within VR! In fact, I would say before detailed ship interiors full VR rendering for on-foot requires addressing (IMHO, ship interiors won't work without it!). Related to ED in VR, full controller implementation (a la "No Man's Sky); instead of having to use real-world controllers, enable VR controllers to be able to grab & move joystick & throttles, press keys & flip switches in the cockpit - even though NMS allows limited cockpit interfacing like this it's still miles ahead of ED in this aspect. 🙂
@@saintjames1995 The game runs too bad to work on console. It shouldn't run this bad for the poor quality of visuals, but FDev are fairly incompetent so 🤷♂
they really emphasized the fact that the new ship, the Mandalay, has atmospheric handling. Why do that when planets with atmosphere is thing currently? I like to think something is coming
And more interesting stuff to find out in the black. Stuff I can scan and bring home, and the scientists are all like, "woah, this changes everything".
@@Squee7e We won’t be getting anything for a few months while they push the colonisation update. They’re not a big team anymore so them just dropping ship interiors or atmospheric planets is way off, if ever.
Frontier recommitting to Elite aligns with at least short term industry trends. I’m a game dev and from what I’ve heard the common AAA response to recent high-profile failures (Concord, etc) is to turtle-down and be very cautious developing new ips. Frontier has a reliable income source in Elite so they’re willing to hedge on the side of lower risk rather than potential profit. During the pandemic bubble they were probably betting they could release new games with a higher ceiling than Elite. Now that the bubble popped, that’s nowhere near as likely. They’re simply playing it safe.
Yeah, I’m hoping for at least 2-3 years of improvements! Weirdly, I think the longer the industry is in a slump the longer Elite Dangerous will get updates.
@@timbenton450 i hope for even more than 2-3 years but i also want them to put some effort in. they could knock it out of the park with the colonialisation or it could be just some really lazy implementation with no depth to it
So what you are saying is that there is no real drive to create a genuine piece of art, and as soon as the market incentives change again Elite will likely be tossed aside again. Have I got that right?
With your perspective, do you think that these studios see a diminishing ROI in expanding an existing game? I would think that the low volatility of a game like Elite and others like it, would incentivize building out these games but we're just not seeing that with the profit drive. Second to that, since you're a developer. What's the general frontline developer feel about the direction of the AAA studios and about hunkering down to work on existing IPs?
Full VR support for when on foot and ship interiors would attract me back to this game so hard. I'm a pure VR player and when Odyssey launched without VR support is when I stopped playing. I picked it up again recently and was shocked that they still haven't added it yet.
same. I have hundreds of hours played in VR, when they announced that odyssey wouldn't be in VR it felt kind of like a betrayal. elite is still the most played game in my steam library even though I haven't touched it since march 2021
And they wont add it. Elite still lacks proper Anti-Aliasing, a basic feature that was pretty common when this game launched. They have much more pressing matters if they want to keep this game alive than pursuing VR for the extreme minority of the playerbase...
It's impossible to play this game flat after playing in VR. Please give us ship interiors we can customize and hang out in while looking out into the cosmos.
What I'd like to see is full VR support and the ability to build a little kit home on the surface of a planet. Nothing too elaborate, just a converted shipping container or something with an air bridge to your ship and an attached storage shed where you can keep spare parts and maybe a few cargo pods of something valuable for a rainy day. I haven't played for a while, but one of my favourite things to do in the game is after finishing a stack of missions or cashing in bounty vouchers I would land on a planet and switch off the ship, as if I've done my day's work and now I'm going to relax at home on solid ground. Having an actual camper trailer type thing you could deploy on a planet to be a kind of home outside of your ship would be really nice.
I stopped playing when it became evident Odyssey wouldn't be VR playable. There isn't any reason for it, and for a while there was a glitch you could exploit to walk around in VR, providing it would require very little effort to implement. A deployable mining base would be good too, Frontier Elite 2 had them in 1993.
Ship interiors, NPC Crew (Navigator, Gunner, Medic, Engineer, Scientist, Scout etc. with unique skills), base building with construction, research, mining etc. Modules
boned you....I'm sorry but what do they owe you? Star Citizen is selling ships for thousands of dollars and Frontier has refused to milk their players. They could have done that anytime over the last 10 years.
Interiors would be great. Planets would be cool too. What I really want is some actual missions! Not just pretend, automated, grind, missions. All the missions need is some good voice actors, it doesn't even need to be first person. I can't imagine it would be a massive cost for them to do this.
My Dream is something like Falcon 4.0s campaign system but in a game like Elite. Drop in to an AI squad with wingman commands, briefings, etc. and you're essentially surrounded by an on going campaign. Actual missions with actual goals.
THIS, the co op mode was supposed to be so much more. My buddy and I would play it to death if it actually supported long term co op goals, like having missions that matter, like you say.
Voice acting is unionized work and demands minimum pay for livable wages, even if it's just a few lines. For it to be substantial and varied, it will cost a LOT of money unless they did all the voices in-house (which is a skeleton crew now iirc). Considering ED's current player count, I wouldn't bank on anything as substantial as actual narratively driven missions. Who knows, maybe Frontier will allocate more resources into Elite again. I can only hope.
If Frontier realizes that things need to be more discoverable in-game without overly relying on 3rd party resources I’ll be shocked. Still don’t know how anyone figures out the guardian stuff without just looking up how on UA-cam or something. (Obviously a small handful do, I’m talking about the vast majority of players)
It's crazy because they explain certain things in so much detail. But then leave out so much more. They still haven't included a way to track everything you have and what your hunting for. And possible locations to get that stuff. Again, they do it for some things and completely ignore it for most other stuff. So irritating having to stop the gameplay just to look something up online. When it should all be there in the menus
Well, If I hadn't looked it up I still wouldn't know where to get Meta Alloys for the FSD engineer. Unless it's being looked up on the net this entire part of the game would be locked behind the inability of the Devs to introduce their game mechanics sufficiently. Absolutely nothing in this game is explained enough unfortunately. Not to mention that every single event in the game - from thargoid war to searching for the generation ships - passed me completely unnoticed. Nothing in this game is even remotely tied to the player. Unless you're invested on the net's community you will very well have the impression that the game world is completely dead and empty. Very unfortunate, because this game world could be such a massive place of fun, discovery and vibrant gameplay.
I reinstalled for the PP2 update, but quickly turned it back off after playing with it for a couple hours. I realized that despite these new updated features, which aren't bad by any means, are still fostering the same old gameplay loops I've been doing since 2014. I've started taking longer and longer breaks from the game since Odyssey, with this latest round being a year long break. I get a little nostalgia in my head about the game I enjoyed 10 years ago, the hope I had for it, and that burns away as soon as I get back in my ship and see through the slick coat of paint that was applied with updates.
PP2 features a broken leaderboard, lowered rewards and doesn't tell us where we're under attack. And of course the drastic "rebalancing" to punish players for trying to figure out what's going on.
@@dsagent basically what every game is to a degree, repeating the same task over and over with small variations if the game has a story, once you finish the story you usually just can play the same story again
Truth is, it's the nature of the game itself to make the player's interest leak over time. In the end, what really catched my eye at first was space exploration, going to find Neutron Stars, Black Holes... And the game is great at it, traveling is good. Is it monotonous? Well yes, as much as driving a car is, but the point of piloting a space ship is piloting the space ship. The problem is, for me, that the game is punishing towards players that wants to actually try the contents (After the insane grinding you have to do, the Rebuy screen is bullshit, just let me respawn without risking to lose the ship I spent time customizing and engineering). If it wasn't for that, I would have fought the giant Thargoids too, and I'd be much more daring to face stronger enemies and longer/risky travels towards the center of the galaxy (where, though, exploration is the only possible content as you're too much far from the Bubble). I was thinking, that maybe it would have been interesting to focus on in-planet missions (maybe making colonized planets actually full with cities and air traffic), and something like a Singleplayer/Coop Campaign mode which explains us the lore behind Elite Dangerous through characters and missions. That could perfectly cohexist with the standard game. Like, imagine choosing a faction in Powerplay... After playing some campaign missions (maybe as different commanders) that explains good and bad about each faction. Oh and, of course, cutting ties with 3rd party sites and update the game with an in-game resource search engine to know where to find what we're looking for. I'm still absolutely livid for EDDB.
@@LoScorpioneRosso1 Good comparison to driving a car for long periods, or even when you just don't want to drive. It's exactly the same feeling ahahaha
if there could be ship interiors and possibility to walk out of ship in deep space by opening doors with additional missions to that like wrecked ships you can walk in to and rescue somebody or fight there or salvage ships like in Star Citizen and more mechanics like that, release it even as a paid DLC
@@grawhamexactly. They should really start working on a new elite title. Can you imagine with everything they've learned. Building the game from the ground up with ship interiors,fps combat all there. Would be better than just adding on to an old engine. They could probably have it out before Scam Citizen releases lol.
Just you watch. Colonization will be run similarly to the fleet carriers---which I have zero use for or interaction with--and will be as costly, if not more so. It will be as painful and grindy and, except for those with ridiculous amount of credits, nobody will participate in.
You'd be surprised how ridiculous amounts of credits more than a few players have. It's not unheard of to earn 1 bil per session doing AX combat. It'd be nice to finally have a money sink for all that. Oh and fleet carriers are nice.
@@valorin5762 Maybe they can scale the colonization. For example, creating one planet station in an already populated system. I would limit the amount of hole systems owned by players, to a limit of 2-3 max per player for not unbalance the game
Probably the single most requested feature in the history of the game is an in menu hud color slider. One dev could implement it in an hour. Some would call it lazy devs, some would call it incompetent devs, I call it : they don't care about the players at all.
My #1 request would be to fix the VR viewpoint, so you can have a seamless experience in ship and on foot. Don't need no fancy motion controls or anything, just fix the viewpoint so it works like in does in your ship while on foot, LIKE THEY SAID THEY WOULD WHEN THEY TOOK MY MONEY FOR ODDESSY. Elite USED to be the best VR experience out there, and then they just pissed it away and treated their VR community as if we didn't matter, which is a real shame. I know many VR people who would come back if they fixed the VR viewpoint on foot, but we remain doubtful it will ever happen at this point.
I'd love VR to function for on-foot. I understand that it's a challenge; but even if just the view worked & I had to still use a controller, that would be serviceable. Throw in ship interiors & actual VR on-foot functionality with motion controls & I would be back playing elite again in an instant.
I was on console 3 years ago counting down to Odessey, but they dropped a bomb on me that I waited for nothing and paid for the base game for nothing, that left a foul taste in my mouth. This year I was graced with my 1st gaming PC, but I'll never forgive Frontier, resentment is an understatement as to how I feel towards them.
I was playing on PS4 and was disappointed as well with Odyssey not being released on console. Hadn't played in 2+ years, but just a few weeks ago transferred my game from console to PC, bought Odyssey for $12 from Frontier and am enjoying the game again. I'm looking forward to colonization but I'm sure its a tease just like GTA6 scheduled to come out a year after their announcement. I don't know anyone who can hold their breath that long!! But eventually I believe it'll come out.
I've always been able to employ multiple pilots and to buy multiple ships. But no ships fly and nobody does any work unless I'm in the room with them. Give me the facility to send off my NPC's to trade or mine while I'm off doing fun stuff. Sure they'll get blown up sometimes but wouldn't that encourage me to train up Elite NPC's and give them well armed freighters. Semi-passive income! That would bring me back for sure.
Apart from interiors and good VR compatibility for on foot instead of the silly floating screen, I would love to see more features/realism in the galaxy, the one thing that sets Elite apart from all other space games. We get a lot of close-ups of stars in this game so lets make them better. Giants and hypergiants look very different from what we have in game and red dwarfs could have occasional huge flares like many of them do, these could make fuel scooping more interesting and engaging. I believe Space Engine does pretty decent accretion disks in realtime so that could make black holes and close binaries a lot more interesting. Auroras on gas giants could offer interesting gameplay opportunities. Maybe reset planets around undiscovered systems to better reflect our current knowledge (hello, hot jupiters)
1. Ships interiors 2. True triple screen support, means 3 separate cameras (or views) : 1. camera on a left monitor -> view is turned 60 degrees to the left, 2. camera on a center monitor -> view is 0 degree (dead ahead) 3. camera ona right monitor -> view is turned 60 degrees to the right all three views blend togeather creating super wide panoramic view across 3 monitors but understandably without distortions meaning the perspective is correct all the time. do not confuse it with already possible stretching a view from one monitor to other two monitors (nvidia surround and other bs) as it still will show you only one monitor worth wide view only presented on three monitors which will never be a panoramic view and will always create distortions on side monitors.
I want Elite to succeed and continue to grow. I have no problem with them charging for early access to new ships. I haven't played Elite since Odyssey, and im finally interested in playing again
Hopefully the colonisation gameplay will be profitable like we thought fleet carriers were gonna be, put some money into building a small colony, pour more money into it to make a city/spaceport that makes passive income. Also, a city sim vibe would be nice, letting us assemble our city/town to our liking instead of just buying and it automatically appears somewhere random/predetermined on a moon/planet.
You might be able to place structures manually, but they already said it's all assets already in the game. I highly doubt you'll be able to make passive income except from other players, just like fleet carriers. You won't get a cut from the BGS.
This is the top thing that would get me playing more regularly. VR is so immersive but the FPS flat screen is just so bad...so much could be done there to improve it even without full VR support (a big curved screen for god sakes :D )
Right. Just look at the current new feature. "Add NPC's to new star systems!" This is the illusion of content. Full VR support for ground combat? They aren't even trying to improve it. It's been abandoned.
Maybe maintain VR to begin with. Defects like orbit lines showing for only one eye show they don't. You don't even need stereoscopic display to see how bad the frame rate drops and screen space effects get.
The things I need to be brought back to Elite: Ship interiors with seamless chair to planet surface. rework of fleet carriers to not be loose if you don't play mechanic. graphical rework of landable planets to bring to modern standards, not expecting SC just a bit nicer. seamless transition from ship chair to chair of rovers, can exit rover on foot seamlessly. I hope they are working on the next elite game, it will be very difficult to genuinely implement features like these continuously for the next 10 years.
Yes! This game needs a new engine! They need a complete new game engine. With a new game engine the new game can live for another 10 years. I bought the game back in January of 2015 and stopped playing in 2020, but came back this summer and I had to learn to fly again. I'm enjoying it again
I think a lot of the seamless transitions would be nice as an option. I would still like to have the more instant teleportation though. If I'm in a bigger ship I don't wanna have to spend a lot of time making my way to the door every time I want to get out on a planet.
@@CGPT76 A new engine is essentially asking them to rebuild the game from basically nothing. I think a better option might be to update the current engine more. It would be a huge hassle and still take a lot of effort, but I think it could still be effective as well as not as intense as entirely switching engines.
Ive been meaning to jump back in for a while. While the game has its issues, nothing else quite hits the way Elite does. Its great to just put on an audiobook in the background and go for an explore through the galaxy.
I must play it differently to you haha, the thought of being disracted by an audiobook just means ill give myself a heart attack being surprised by scary cosmos stuff xD . But i'm the sort whoI has to brace myself before every frame jump because arriving at a star scares the living daylights out of me every time xD Maybe i have astrophobia? 🤔... BAH!, Elite's worth it 😆
I'm a ps4 player so kind of trailed off elite a while back after they killed galnet and community goals.. but I was playing last week while I had covid... (first time 😂) and man nothing beats finding a cool geological site on some rock out in the middle of nowhere.. or accepting a cargo mission and hitting the elevator button and seeing a station come into view, with all the ships landing and taking off. The music and the station chatter.. then taking off and almost destroy your ship flying out of the letterbox.. "I'll pay that fine when get back" 😂
if colonization really does knock it out of the park, I'd like to see Fleet Carriers get a second pass, and some of the suggestions people have come up for them be implemented to make them not just a place to land, but an actual home and a component in the productivity chain.
As a new player I'm loving this game. Honestly loving it. Just bought my asp explorer but wanting the krait phantom. Feel like I have so much to learn and enjoy with engineering etc let alone all the exciting new developments. Also after playing star citizen I couldn't care less about ship interiors. Elite truly is Elite and light years ahead ✨
They really, really need to improve official documentation and tutorials. Like, *bring back the living manual updates*, flesh out the handbook to give more details on game mechanics, update and expand the tutorial videos, stop forcing players to rely so damn much on googling *just to learn how to play the game*. There’s a reason this game is so infamous for its steep learning curve, and if they’re really trying to draw in a wider audience (which would be AWESOME), those are a couple ways they could help improve the experience.
Atmospheric planets and ship interiors would change things for me. I go back to SC because it feels so much more immersive being a person and not a ship
What would I like to see in the game? The obvious one is ship interiors for all craft. Further, I want to see all elements of the game fully compatible with VR. That includes on foot and inside our ships.
- Ship interiors (and whatever type of content FDev would be able to add to it) - EVA content - On-foot content in space station (deelict, populated, whatever) - Actually story driven mission chains - New biomes + full atmosphere, expanding colonization to on ground bases If these things would make it to the game, I would shower FDev with major part of my expendable income and support.
Very true. Plus the shadows! From what I've read the shadow thing can be a bit tricky but having them work well would really help to polish up the planetary experience.
@@Plorpoise imho AA is the biggest issue of Elite at the moment graphics wise, there are so so many straight lines in the game everywhere, from stations to ships, having everything be jaggy as f makes the presentation look like ass, especially now in the age of TAA where everything looks smooth as butter.
Light weather effects on planets. A middle way for ship interior could be a walkable bridge. I think this would help a bit with immersion. And yes the panther clipper of course. ;-)
Was watching the Citizen Kate's Star Citizen PTU video this morning about a fully crewed Polaris taking on an Idris. Having the crew at stations, then going over to take over the Idris. Finding another group of players trying to take it over too and fighting over it. Then trying to figure out how to salvage the Idris, while another player group tries to come in and EVA to board the ships....Even for a buggy test realm video that was crazy. It baffles me that Frontier says that they didnt have ship interiors because they felt there wasn't gameplay for it. I just think that the Elite engine cant handle it at all. That is what they should have said from the start.
I totally agree with you, my friend. Unfortunately, every time someone dares to mention ship interiors in the ED community, a battalion of grumpy grandpas immediately rolls out to inform us that it's neither necessary nor something players actually want.
I don't care much for interiors, but i'd like them at the same time. Like with other systems, if they allow it to be a toggle to go straight to cockpit or run through the ship when entering, it'll be a good balance between those who are avid lovers, those who swap between, and those who hate it. That way no one is enforced
I intend to get back into Elite. Most likely playing a s a space trucker. I loved the feeling of just cruising through space in VR with my sluggish Type 9
something i would like to see in the future, is exploting Oddyssey Potential, if Frontier adds a more options, increase the interactivity and add Vehicle/Ship sinergy, The oddyssey content can be a really fun and great Imsim
As ps4 player i left elite years ago… now… those ships… the colonization.. just made me transfer the account to PC! Im one of those old new returning guys!
Ship interiors would be great, but if they want to make players happy maybe they should deliver on features that people want (and are willing to pay for, hello frontier?) and not ban people from the steam forums for asking about these features. It appears frontier want to bring ED back... I want to believe!
Iv just discovered this game, I'm on Playstation and even though it's not supported with new updates..I love it. Wish they would look again at some point at consoles, but I understand the decision they made. Great channel here, excellent videos presented and explained well. Best wishes all, enjoy!
Got to Elite status back in the day on the Amiga A500. When Frontier brought it back to life I never jumped on the bandwagon. Obtaining a PS5 then realising support was doomed....still am tempted to give it a go on PS5...
Adding landable atmospheric planets and actual flora and fauna (+human cities) alone would be a MASSIVE boon to the game. This has probably been the number one requested feature (beyond space legs) since I first played Elite 7 years ago, and it still hasn’t been done.
I have recently returned to Elite, on PC this time. I left after returning from Distant Worlds 2, having been a console player since 3303. The game is much improved, I believe. I still am adamant about wanting ship interiors.
I played E.D for about 4 or 5 months years ago. It really does look fantastic Id forgot how epic looking it is. You've ignited a spark inside of me to come back and put some real effort into it
There is ONLY 2 Answeres to the question: Either Ship Interiors AND/OR actual Atmo. Planets. Only those can TRULY bring Elite back to its golden times ... and perhaps surpass them. ... One can at least dream.
Ship interiors are a subjective requirement. Atmospheric planets cannot happen with this old game engine. Maybe we could expect both in Elite V, but I doubt we would see that for many years.
@@mrpositronia "Subjective"? I don't even know what you mean by that anymore. It is an awseome feature, absolutely feasible, desired by the vast majority of the community and to put the cherry on top: It was promised by David Braben (The Founder and President of FDev) himself.
Your vids are like a dream, a vision of something that fade away more and more. Thank you to remember me from time to time that there was a place where you could dive in and forgot the real world around.
When you decide to, I recommend finding a player faction you like and joining up with them, it brings more life to the scary space out there and helps reveal all sorts of things to do. I'll avoid shilling for my group here. 😀
Honestly pretty exciting. Would love to see ship interiors obviously but also engineering gameplay. I think this concept that we’re about to see with Star Citizen would fit incredibly well in Elite. Feeling hopeful! Great vid!
More than anything, I think Elite needs to overhaul its game play loops to make them more engaging. 1. Make scanning for exobiology something that requires a bit of skill. Instead of a standard "scan 3 and you win" mechanic, have a completion meter with 3 possible outcomes. If you fail, you have to find another one (they might be right next to each other, so not he end of the world) and it doesn't move the meter. If you just do okay, then the meter goes up, but you still need to find more. If you nail it, have the meter go up significantly. Or, if they keep it at 3 scans, have the amount of money gained dependent on how well the scan was performed. Give players the option to scan another to top up the overall quality of the scans to get the max returns. The little spinning wheels are already there, just make them do something fun. Holding down a button isn't good game play. 2. Redesign laser mining so that you are charging up the laser and have to let it go at the optimal range rather than just holding it down. Too low and it won't release much. Too high, and it burns up some of the materials. Just right and you get a larger quantity of pieces that come off. 3. Have multi-trip trading missions that take you in a loop and give decent rewards. That way the game is giving us trading routes that are profitable and feel tied to the game rather than relying on 3rd party websites. 4. On-foot mining for precious gems or something delicate and valuable. This may require adding cave systems to the game or allowing for EVA. 5. Speaking of EVA, add EVA so that players can exit their ship when exploring and manually repair damage. This would make exploration more engaging. If we have ship interiors, repairing modules with little mini-games would be a HUGE improvement. 6. Make sub-surface mining more profitable. This is one of the more engaging mining options available, but nobody does it because it's not as profitable as the other two.
I miss Elite so bad. Been meaning to come back and check out what's been going on. Clicking on this video is kinda the start I suppose. Left it for dead about 2 years ago. Thank you for staying in the loop for those of us who want to know without spending the time chasing down the details.
Egosoft is like 3 dudes working out of Bernd's house, and they routinely implement things Frontier say are too difficult to do. Their results might be a bit ugly and cumbersome at times, but they do it. Frontier can't even be bothered to put in a blurb to hint you in the general direction to find meta-alloys.
I stopped playing in 2021 with Odyssey and returned just in time to build my first ever AX ship and give Titan Raijin a kicking. It inspired me to grab a Mandalay and give Frontier a few dollars. Enjoying my return. As another VR player who plays both VR, I have not done any foot missions at all until I have VR there too with exception for the quick Exobio landing and scan..
Water world landings and undersea bases. The orca, dolphin and beluga were clearly designed to be amphibious, they could also resurrect the Moray Starboat for cash sales Also i would like to see shuttles. Allowing transfer of goods, passengers and players onto stations from a mothership that's too large
@@underleft It was in the official description at some point, as I recall. Along with the claim the Anaconda could carry a Sidewinder, and the Type 9 could take planet sized loads. They don't mind exaggerations. And the type 7's inability to dock at medium pads is completely arbitrary.
the news recently made me go back to the game, not played it properly since before oddissey. im really enjoying it. the sco boost thing is great, its surprising how such a small feature changes the game, specially exploration, and the buff to materials makes it a breaze to engineer things now. im making a new deep space exploration and really enjoying the exobiology, it gives me an excuse to go down to the beautiful planets and also make a lot of money. also, performance is much bettter, not had problems with that i think some of yous are too frustrated with the game because they have some massive expectations of what it should be. but right now its quite enjoyable if you properly give it a try i think
I am one of those checking back in after a few years off. I made a bunch of machinima in Elite VR. I stopped when VR support got threatened. But I am back to see how things have progressed and if I should come back for good.
Having played Elite for years before, then leaving it due to lack of new content and just the repetitive grind it tended to have its amazing to see they haven't fully given up on it. That being said, ship interiors would go a long way but i'd like it to provide more function, especially on larger ships, such as stations where you can access various aspects, I.E station dedicated to scanning and planetary mapping etc. Some more updates, such as some lore and introduction to the power play factions i feel would motivate and give you reason to actually engage with them. Missions rather than deliver this and that, kill pirates or scan this, but missions with more story, more stages and steps potentially with more impact. Lastly, some sort of home base system, where you can make and build up a small base on a planet, asteroid etc. Nothing complex or elaborate, even its just pre-fab parts you snap onto a building, maybe with the ability to "order" ship components direct, i feel if done right it could help spread out the player base from just all setting their home to Shinrata Dezhra, maybe have some benefits like being able to build mining buildings etc.
I feel like ive seen so so many complaints about Elite over the years. UA-camrs ranting, book writers quiting... But im here, ive always been here, a player since 2014 just flying along, blowin up titans, scanning plants, and doing every other activity they offer in game. Happy as ever.
Realistic expectations are the key! Honestly, how many people haven't gotten their moneys worth? I've paid less than $100 total for both games and all ARX purchases and I've gotten thousands of hours of entertainment. How often can we say the same thing about other real world purchases? Most of us pay more each month for electricity but we get so worked up about something we've paid less for and gotten more use out of than so many other things in our lives.
The idea of player owned stations potentially opens up a lot of options if it is executed properly. I'll concede that I'm going to hold judgement until I see implementation but sadly Frontier have a history of pushing out features that lack depth and often feel unfinished. I would also argue a need for significant improvements to planets to compliment colonisation with the inclusion of planets that possess their own atmosphere along with appropriate environments. The release of new ships is long overdue to put it mildly and hopefully we continue to see more ship releases across the board. Personally I think they should be catering for all professions/career paths along with ships catering for all price brackets. I would also like to see some more faction related ships/equipment. Personally I'm not bothered about ship interiors for the sake of simply having them, if they are to be implemented then they should serve a purpose. My fear with introducing ship interiors comes down to the workload involved and potential pitfalls of a such a venture. Finally, I'd like to see improved and expanded mechanics for current professions while also offering new gameplay features where possible. I'm not a miner but something such as the ability to harvest gases could be an interesting addition. I'd also argue that we need to see improvements to the mission system that offers more engaging experiences.
4:30 it would be amazing if they added ship interiors, maybe add various presets of the interiors like a "bounty hunter" theme or a "trader" one or "exploration" or "mercenary" or "soldier" etc. have the normal pathway u take to get out of the ship stay the same, then the other part is customizable like i said in the previous sentence
I fell off Elite after the console support dropped but recently got a Steamdeck and it's awesome on there! Also first time playing the Odyssey content. Here's hoping 2025 is big!
Their stock tanking due to poor-to-mediocre performances from their other games, they basically used ED as backbone to fund additional projects like the Jurassic World games, of which the first did well but the second did not. Between that, Odyssey, and the abandoning of console, their value has plummeted the past 2 years and so the corpos are panicking and trying to salvage said backbone.
Looks like they made a few brilliant financial moves with other IPs, while ED, despite its modest but loyal player base, was left to hold down the fort. Well, maybe it’s time to finally renovate that fort.
With what others said, I think them using the new early ship monetization strategy helped a lot too. As much as some people don't like it; frontier needs the money lol. And if that money happens to come from E:D and further incentivizes adding more ships and content? Go for it imo.
I would love to see partial ship interiors; bridge, personal quarters, cargo bay / disembarkation ramp. Have a single elevator that goes from one to the other. However, it should also come alongside hiring crew. A lack of crew is by far the biggest missing feature. The cool thing about putting the two together is you could automate certain tasks from a terminal in your quarters (like travelling between waypoints) and, if you have the appropriate crewperson, automatically use the Discovery Scanner. BUT, certain things like doing neutron star scoops or launching probes would need to be done by the player from the bridge. Speaking of exploration, imagine having an stellar cartography lab that rarely reveals new features from unsold data (like potential mining hotspots or ruins). Or a xenobiology lab where you can display your favorite specimens or refine your discoveries for more payout. Make those long expeditions worth the time. Of course, each crewman gets a percentage cut of your income and crewman would become specialized over time. You might even want to have duplicates of some roles but oriented for exploration or combat, for example. Be careful not to have too many crewpeople or you'll make no profit at all. I would also love to see more varied locations for FPS firefights. Like the docking bay or a section of a ringed habitat. Or, crazy, thargoids.
for as much headache Frontier have caused, yet they still somehow kept players (mostly) hopeful & refusing to totally give up on the game. perhaps they finally realized they can still make ED king of space games again. seems all the other space games have floundered or flat failed... there is a chance to make things really awesome.
THANK YOU @ObsidianAnt - ship interiors are something I am also really keen to see, and I wait with bated breath to see whether it ultimately comes to fruition =] Thanks for yet another awesome video =D o7
Elite is a game that drew me in heavily when I started but then I started to realize there wasn’t anything to do. The epitome of a mile wide and an inch deep.
*rolls eyes* I'm really sick of that over used phrase. There's far more stuff to do now than there used to be. YOU just don't care to try and just sneer at the game with comments like this. Same stuff y'all say dismissively about NMS.
This game is amazing as a new player (I started yesterday) these ideas and ship interiors sounds like I joined at a great time. I hope to see this game grow!
Im not saying it's had anything like the journey No Man Sky did, but I DO hope one day i can play it and look back and think "wow it's come so far!". I really do hope they keep trying to improve it and add to it.
Don't agree at all. They are doing all the right things and people are responding. Helps that SC keeps falling flat on it's face. Elite is better than ever and everyone I know who had quit are back and having a blast.
@ You can disagree, the steam charts say different. While numbers are up recently in the last 30 days, the average player count has been higher in the past. Let’s see if it can hold the numbers. As for SC, I doubt its coming out. Surprised anyone still donates to that “game.”
I believe the colonization update will be a huge reason many former players come back at least to check it out. I am looking forward to it and hope we get at least a few pointers on what are the largest factors that help a colony succeed.
I love this game, but killing console support ruined it for me. I have a gaming computer and i was able to shift things over there, but none of my friends have a gaming pc. So now i can only play this alone.
I came back to Elite shortly after the early release of the Type-8 after hearing of the updates that were getting applied and before the hype of Powerplay 2.0 and I'm honestly so happy that I did and this has been the only game I've been interested in since. It seems Frontier has turned a corner and is giving the game the attention it needs and deserves. I'm genuinely excited about what is to come for the future of Elite Dangerous.
Years ago, I was so stoked for the possibility to have a friend be part of my crew. Two PC's in the same room, couple of beers, good space shoot-em-up with great sounds and overall atmosphere? That sounds like fun! So I bought an extra copy for whoever sits in the second chair. "Just hop into my ship and man this station. Oh, but first you need to map your fire groups, of course..." ... "Hmm, would you like to take that onboard fighter for a ride? Thought so, but first - map your fire groups..." ... "Fighter destroyed? Just man the original station again. But first, uh, map your fire groups..." ... "Fighter replenished - hop into it again, would ya? Just, uh, you know... Map the fire groups..." We've played exactly ONE session as one crew. Devs couldn't have possibly played their own multi-crew creation for more than a minute. Space legs with horrid gameplay? Passed. Carriers for people with no life oustide ED? Passed. I haven't played for more than two years now and probably not coming back.
I was so excited when this game came out as Elite was my first ever real game I played on my mate's Acorn Electron then again years later with later games on my Amiga. It was such a let down especially when the engineering came out. I mean trading and exploring was a bit of a grind but having to find the engineering materials for ships and gear really killed it for me. It should be optional that it you have the credits then the upgrades should be purchasable but at a high cost, otherwise if you want to grind then go for it but when a game like that feels more like a job then it loses me.
I want to believe, of course, and while I'm happy the direction the game is now going in, there isn't really enough there to bring me back. I'd love there to be atmospheric planets a la Star Citizen and Yes Woman's Land, but they alone wouldn't fix the fundamental gameplay issues that have beleaguered the game since The Engineers dropped back in 2016. It feels as though their comments of _"we'll only enhance/further develop it if players engage with it"_ is still the rule, much to the detriment of the likes of multicrew and Odyssey, for example.
A few things that would get me back to play Elite : - wings with more than 4 people - be able to have multicrew ships in wings - more player interaction (improved squadron system where the squadron can have a money pool where everyone can donate to pay for stuff tha belong to the squadron, like fleet carriers, or colonization ships ; trade of goods, materials and ships between players of the same squadron) - separate BGS server between open play and solo / private group, or if that's not possible for cost reasons, limiting or removing the impact of player actions made in solo or private group on the BGS itself. As long as these things are not implemented in the game, there is no point playing it for me. I'm not playing an MMO space game to play alone in my corner, or have it being a glorified co-op game. Few other things that would also help when it comes to player interaction : - better balancing of ship weapons for PvP, less drastic engineer modifications allowed for weapons to even out the playing field a little bit and make the game less unfair, or making engineer modifications easier to achieve. - better server consistency on foot. I'm not even that big on features that everybody seems to ask for like atmospheric planets, ship interiors... I'd rather have a fully functional game, and this is not the case of Elite Dangerous right now. It may have never been. In 2015/2016, I could excuse it, the game was still very much in a phase were new features were constantly added, but I think we've waited long enough. This is a MMO game with a huge potential, it deserves MMO features. Otherwise, that's the damn point.
When Frontier introduced landable planets I thought (mostly hoped) that they'd allow fleshed out planetary missions, like trade missions between planetary outposts in something like sub orbit - and rescue missions.... so we could really get to know the geography of a planet. I also thought we might be able to establish our own mining outposts and transport the ore back to sell or make something, with possible pirate/player raids on the outpost. All of this would be really exciting to me, but none of it happened. I thought they had some bare bones planetary missions when landable planets were introduced, but they disappeared long ago.
Ship interiors, and a new exploration narrative that pushes us out further to the lesser explored areas of the Galaxy. Ody being sold for 4.99/9.99 would also bring me back again.
Duuuuude this what ive been asking for. Exploring finding eathlike worlds. Gathering supplies for colonists and helping build colony that you personally have founded. Thats amazing.
i am one of the players that is all for ship interiors and i always have been. you could easily add chances of biological contamination on certain planet types or asteroid belt types like the ones already hosting life of various types, make players have to pay to decontaminate, or manually clean the contamination off themselves. ship interiors could have pirate incursions where your ship is disabled but instead of taking cargo the pirates board and try to fight that way, the same is possible for alien boarding parties. it could also be a place to show off how much money/resources a pilot has with various designs requiring certain materials to build. obviously as well the ability to board other ships, derelict or still in use and be a pirate or salvage crew in space. any of these missions could lead to follow on missions and additional credits, reputation, or permits to systems through completion of various mission strings.
I would like to see more streamlining of grind aspects such as having to visit engineers for all upgrades, being reduced to just ordering the ship with all mods from anywhere in the habitable areas. Each time I return to elite I want to upgrade a ship but cant be arsed to travel all over the place for the 200th time to upgrade a ship "FULLY". Obviously this would all be behind the fact that you have to have visited shipyards and the engineers once and unlocked the items once for the option to order the whole ship fully upgraded an equiped. Though once would be much better than 2000+ times. :)
Cautiously optimistic. I've liked the Thargoid war, the new ships especially the new king of exploration the Mandalay, and the new power play system. Improving the skybox was a nice touch too.
It's been a long time since I've played - almost forgot how gorgeous the art direction is in this game. I know it's a long-shot, but I hope Braben keeps his promise of handing the servers over once E:D's live service model has run its course. I'd love to see how this enthralling system would do managed by players, or even with an offline single-player adaptation.
Elite Dangerous is like that old friend you rarely see or hear from, yet when you do reconnect, it feels as though no time has passed at all.
@@juggled1973 and he hasn't changed and still disappoints you.
Yeah because they haven't added any significant new content in years
@@holobolo1661 We've been fighting the aliens back while you guys were all gone.
@@Theprofessorator Nah I came back for that, was so fun defending in a fully modded shardconda. I couldn't be arsed with the maelstrom grind tho
Which means it's shit game.
full VR support for Odessey would have me back in an instant
This, the two best VR experiences for me are Elite Dangerous and the mother VR mod for Alien Isolation, the first time undocked from a station and I watched the ships coming and going as I left was amazing and the sense of scale blew me away.
Yeah elite was made for VR and it’s awesome in the cockpit and in your srv but on foot wtf come on frontier is it too much to ask 😮
I came back about two weeks ago and put in 80+ hours. I've been away since Odessey was released because it was such a disappointment. I still haven't done any ground missions other than some exobiology. I'm very much enjoying the game again and hope to continue for a long time (I already have more than 2K hours in the game on Steam and the original Frontier). And yes, I would love it if they came to their senses and made Odessey for VR.
Absolutely! I occasionally play ED in VR & it's absolutely awesome...UNTIL you get to the on-foot sections (in stations or planetside) & you're back to effectively playing on a flat screen within VR! In fact, I would say before detailed ship interiors full VR rendering for on-foot requires addressing (IMHO, ship interiors won't work without it!). Related to ED in VR, full controller implementation (a la "No Man's Sky); instead of having to use real-world controllers, enable VR controllers to be able to grab & move joystick & throttles, press keys & flip switches in the cockpit - even though NMS allows limited cockpit interfacing like this it's still miles ahead of ED in this aspect. 🙂
i'd love Elite to make a comeback, but i've been through enough there to only believe it when i see it
I dont think itll make a comeback until its back on consoles. They would prove theyre dedicated
@@saintjames1995 The game runs too bad to work on console. It shouldn't run this bad for the poor quality of visuals, but FDev are fairly incompetent so 🤷♂
@SledTillDead I'm hoping this renewed interest bring better talent ya know?
@@saintjames1995I think it's more about lack of executive initiative and communication than about lack of talent
Haven’t gone through as much as some quite clearly, it is called commitment and you obviously lack it.
They really need to push atmospheric planets, space walking, and walk around in ships
they really emphasized the fact that the new ship, the Mandalay, has atmospheric handling. Why do that when planets with atmosphere is thing currently? I like to think something is coming
And more interesting stuff to find out in the black. Stuff I can scan and bring home, and the scientists are all like, "woah, this changes everything".
100%. Two at the top of my wishlist. But now it feels like their resource is going into Colonisation.
@theblackwhisper please explain how colonization contradicts accessible atmospheric planets 🤔
@@Squee7e We won’t be getting anything for a few months while they push the colonisation update. They’re not a big team anymore so them just dropping ship interiors or atmospheric planets is way off, if ever.
Frontier recommitting to Elite aligns with at least short term industry trends.
I’m a game dev and from what I’ve heard the common AAA response to recent high-profile failures (Concord, etc) is to turtle-down and be very cautious developing new ips.
Frontier has a reliable income source in Elite so they’re willing to hedge on the side of lower risk rather than potential profit. During the pandemic bubble they were probably betting they could release new games with a higher ceiling than Elite. Now that the bubble popped, that’s nowhere near as likely. They’re simply playing it safe.
lets hope they continue working on the game and improving it. there's so much content that could be added to a game like elite...
Yeah, I’m hoping for at least 2-3 years of improvements!
Weirdly, I think the longer the industry is in a slump the longer Elite Dangerous will get updates.
@@timbenton450 i hope for even more than 2-3 years but i also want them to put some effort in. they could knock it out of the park with the colonialisation or it could be just some really lazy implementation with no depth to it
So what you are saying is that there is no real drive to create a genuine piece of art, and as soon as the market incentives change again Elite will likely be tossed aside again. Have I got that right?
With your perspective, do you think that these studios see a diminishing ROI in expanding an existing game? I would think that the low volatility of a game like Elite and others like it, would incentivize building out these games but we're just not seeing that with the profit drive. Second to that, since you're a developer. What's the general frontline developer feel about the direction of the AAA studios and about hunkering down to work on existing IPs?
Full VR support for when on foot and ship interiors would attract me back to this game so hard. I'm a pure VR player and when Odyssey launched without VR support is when I stopped playing. I picked it up again recently and was shocked that they still haven't added it yet.
same. I have hundreds of hours played in VR, when they announced that odyssey wouldn't be in VR it felt kind of like a betrayal. elite is still the most played game in my steam library even though I haven't touched it since march 2021
And they wont add it. Elite still lacks proper Anti-Aliasing, a basic feature that was pretty common when this game launched. They have much more pressing matters if they want to keep this game alive than pursuing VR for the extreme minority of the playerbase...
It's impossible to play this game flat after playing in VR. Please give us ship interiors we can customize and hang out in while looking out into the cosmos.
This comment is absolutely at the core of what I want finished. Give us on foot VR. It's a crime not to complete that.
Same. It was the best VR game ever and they simply trashed it.
What I'd like to see is full VR support and the ability to build a little kit home on the surface of a planet. Nothing too elaborate, just a converted shipping container or something with an air bridge to your ship and an attached storage shed where you can keep spare parts and maybe a few cargo pods of something valuable for a rainy day.
I haven't played for a while, but one of my favourite things to do in the game is after finishing a stack of missions or cashing in bounty vouchers I would land on a planet and switch off the ship, as if I've done my day's work and now I'm going to relax at home on solid ground. Having an actual camper trailer type thing you could deploy on a planet to be a kind of home outside of your ship would be really nice.
I agree, Elite is so much more fun in VR
I stopped playing when it became evident Odyssey wouldn't be VR playable. There isn't any reason for it, and for a while there was a glitch you could exploit to walk around in VR, providing it would require very little effort to implement. A deployable mining base would be good too, Frontier Elite 2 had them in 1993.
Ship interiors, NPC Crew (Navigator, Gunner, Medic, Engineer, Scientist, Scout etc. with unique skills), base building with construction, research, mining etc. Modules
Base building (albeit very limited and modular) is coming with colonisation. Supposedly.
I want to hope, but frontier has boned us so many times in the past
was thinking the exact same thing...
After I got burned years ago on xbox with them stopping support i still haven't forgiven them
Don't bother. Just another insane grind mechanic coming up with colonization update. Might have a look but keep the expectations low.
boned you....I'm sorry but what do they owe you? Star Citizen is selling ships for thousands of dollars and Frontier has refused to milk their players. They could have done that anytime over the last 10 years.
Exactly
Interiors would be great.
Planets would be cool too.
What I really want is some actual missions! Not just pretend, automated, grind, missions.
All the missions need is some good voice actors, it doesn't even need to be first person. I can't imagine it would be a massive cost for them to do this.
Yeah, that would be pretty sweet.
My Dream is something like Falcon 4.0s campaign system but in a game like Elite. Drop in to an AI squad with wingman commands, briefings, etc. and you're essentially surrounded by an on going campaign. Actual missions with actual goals.
THIS, the co op mode was supposed to be so much more. My buddy and I would play it to death if it actually supported long term co op goals, like having missions that matter, like you say.
@@HandyTotExcep that can't implement into the existing game loops.
Voice acting is unionized work and demands minimum pay for livable wages, even if it's just a few lines. For it to be substantial and varied, it will cost a LOT of money unless they did all the voices in-house (which is a skeleton crew now iirc). Considering ED's current player count, I wouldn't bank on anything as substantial as actual narratively driven missions.
Who knows, maybe Frontier will allocate more resources into Elite again. I can only hope.
If Frontier realizes that things need to be more discoverable in-game without overly relying on 3rd party resources I’ll be shocked.
Still don’t know how anyone figures out the guardian stuff without just looking up how on UA-cam or something. (Obviously a small handful do, I’m talking about the vast majority of players)
Just like real life, there are those that try and those that don't.
If frontier realizes theres a hungry console player base, id be shocked. I want the comeback
It's crazy because they explain certain things in so much detail. But then leave out so much more. They still haven't included a way to track everything you have and what your hunting for. And possible locations to get that stuff. Again, they do it for some things and completely ignore it for most other stuff. So irritating having to stop the gameplay just to look something up online. When it should all be there in the menus
a third of what I do in the game wouldn't be feasible without inara - and half would be painstakingly impractical ^^
Well, If I hadn't looked it up I still wouldn't know where to get Meta Alloys for the FSD engineer. Unless it's being looked up on the net this entire part of the game would be locked behind the inability of the Devs to introduce their game mechanics sufficiently. Absolutely nothing in this game is explained enough unfortunately.
Not to mention that every single event in the game - from thargoid war to searching for the generation ships - passed me completely unnoticed. Nothing in this game is even remotely tied to the player.
Unless you're invested on the net's community you will very well have the impression that the game world is completely dead and empty.
Very unfortunate, because this game world could be such a massive place of fun, discovery and vibrant gameplay.
I reinstalled for the PP2 update, but quickly turned it back off after playing with it for a couple hours. I realized that despite these new updated features, which aren't bad by any means, are still fostering the same old gameplay loops I've been doing since 2014. I've started taking longer and longer breaks from the game since Odyssey, with this latest round being a year long break. I get a little nostalgia in my head about the game I enjoyed 10 years ago, the hope I had for it, and that burns away as soon as I get back in my ship and see through the slick coat of paint that was applied with updates.
PP2 features a broken leaderboard, lowered rewards and doesn't tell us where we're under attack. And of course the drastic "rebalancing" to punish players for trying to figure out what's going on.
After the first 100 hours you realize it is just the same thing over and over again.
@@dsagent basically what every game is to a degree, repeating the same task over and over with small variations if the game has a story, once you finish the story you usually just can play the same story again
Truth is, it's the nature of the game itself to make the player's interest leak over time. In the end, what really catched my eye at first was space exploration, going to find Neutron Stars, Black Holes... And the game is great at it, traveling is good. Is it monotonous? Well yes, as much as driving a car is, but the point of piloting a space ship is piloting the space ship. The problem is, for me, that the game is punishing towards players that wants to actually try the contents (After the insane grinding you have to do, the Rebuy screen is bullshit, just let me respawn without risking to lose the ship I spent time customizing and engineering). If it wasn't for that, I would have fought the giant Thargoids too, and I'd be much more daring to face stronger enemies and longer/risky travels towards the center of the galaxy (where, though, exploration is the only possible content as you're too much far from the Bubble). I was thinking, that maybe it would have been interesting to focus on in-planet missions (maybe making colonized planets actually full with cities and air traffic), and something like a Singleplayer/Coop Campaign mode which explains us the lore behind Elite Dangerous through characters and missions. That could perfectly cohexist with the standard game. Like, imagine choosing a faction in Powerplay... After playing some campaign missions (maybe as different commanders) that explains good and bad about each faction.
Oh and, of course, cutting ties with 3rd party sites and update the game with an in-game resource search engine to know where to find what we're looking for. I'm still absolutely livid for EDDB.
@@LoScorpioneRosso1 Good comparison to driving a car for long periods, or even when you just don't want to drive. It's exactly the same feeling ahahaha
if there could be ship interiors and possibility to walk out of ship in deep space by opening doors with additional missions to that like wrecked ships you can walk in to and rescue somebody or fight there or salvage ships like in Star Citizen and more mechanics like that, release it even as a paid DLC
I think that would sadly have to be an Elite Dangerous 2 type of situation...
Which I am 100% here for lmao
IF ONLY
@@grawhamexactly. They should really start working on a new elite title. Can you imagine with everything they've learned. Building the game from the ground up with ship interiors,fps combat all there. Would be better than just adding on to an old engine. They could probably have it out before Scam Citizen releases lol.
@@Macky4941What have they learned? They don't seem to have learned anything.
Other titles have set the benchmark, so unlikely to happen in this iteration unfortunately.
Ship interiors are the dream, that would make me dive back in Elite like the old days.
Just you watch. Colonization will be run similarly to the fleet carriers---which I have zero use for or interaction with--and will be as costly, if not more so. It will be as painful and grindy and, except for those with ridiculous amount of credits, nobody will participate in.
I love my carrier and find it very useful. We'll see what they'll do with colonisation. When it's there.
@@valorin5762 true i never go anywhere without my carrier anymore
You'd be surprised how ridiculous amounts of credits more than a few players have. It's not unheard of to earn 1 bil per session doing AX combat. It'd be nice to finally have a money sink for all that. Oh and fleet carriers are nice.
@@valorin5762 Maybe they can scale the colonization. For example, creating one planet station in an already populated system. I would limit the amount of hole systems owned by players, to a limit of 2-3 max per player for not unbalance the game
Best feature of fleet carriers: they now merge into one crowd icon on the system map instead of just breaking it.
10 years later and we still can't customize our HUD without manipulating in-game files.... Need I say more?
10 years later and we still have only 2 buttons in fire group. This is anecdotal.
@@MrZlocktar The game has never been more than MMO, combat-wise
Please, stop talking completely then we will be happy.
Ah yes, I would love that too!
Probably the single most requested feature in the history of the game is an in menu hud color slider. One dev could implement it in an hour. Some would call it lazy devs, some would call it incompetent devs, I call it : they don't care about the players at all.
Rip to us console players that were left in the past
Honestly, I think we have the better version. No on foot combat stuff. 🤭
Console always behind PC, regardless of game.
ED is really dead for me since they dropped consoles. I don't want to buy a new PC only to play ED on it. That would be stupid.
@@marcusperne1817Couldn't have said it better myself. Shame. I loved this game.
If you have xbox you can play the pc version of elite on GeForce Now, it works pretty good for me
My #1 request would be to fix the VR viewpoint, so you can have a seamless experience in ship and on foot. Don't need no fancy motion controls or anything, just fix the viewpoint so it works like in does in your ship while on foot, LIKE THEY SAID THEY WOULD WHEN THEY TOOK MY MONEY FOR ODDESSY. Elite USED to be the best VR experience out there, and then they just pissed it away and treated their VR community as if we didn't matter, which is a real shame. I know many VR people who would come back if they fixed the VR viewpoint on foot, but we remain doubtful it will ever happen at this point.
I'd love VR to function for on-foot. I understand that it's a challenge; but even if just the view worked & I had to still use a controller, that would be serviceable. Throw in ship interiors & actual VR on-foot functionality with motion controls & I would be back playing elite again in an instant.
I was on console 3 years ago counting down to Odessey, but they dropped a bomb on me that I waited for nothing and paid for the base game for nothing, that left a foul taste in my mouth. This year I was graced with my 1st gaming PC, but I'll never forgive Frontier, resentment is an understatement as to how I feel towards them.
I was on the PS4 and upgraded to the PS5 only to be given the finger😂
Same on PS4. But I got a gaming PC arriving in a couple of weeks. So I'll go on the transfer portal and have a look around.
I was playing on PS4 and was disappointed as well with Odyssey not being released on console. Hadn't played in 2+ years, but just a few weeks ago transferred my game from console to PC, bought Odyssey for $12 from Frontier and am enjoying the game again. I'm looking forward to colonization but I'm sure its a tease just like GTA6 scheduled to come out a year after their announcement. I don't know anyone who can hold their breath that long!! But eventually I believe it'll come out.
@robwilliams1508 did everything transfer across okay? Were there any things like engineers or fed/imperial ranks that you need to do again?
Same here, was so looking forward to odyssey, which was then scrapped for console, I am now hooked on no man's sky, just shows what can be done.
What I want to see in ED
1. Space Legs VR
2. Fully Explorable Stations
3. Walking around our ships
5. EVA (Repairing ship outside of a station)
I've always been able to employ multiple pilots and to buy multiple ships. But no ships fly and nobody does any work unless I'm in the room with them. Give me the facility to send off my NPC's to trade or mine while I'm off doing fun stuff. Sure they'll get blown up sometimes but wouldn't that encourage me to train up Elite NPC's and give them well armed freighters. Semi-passive income! That would bring me back for sure.
It would also bring use to my 30+ ships I don't fly because I can only fly one of my ships at the time.
That game is X4
That would be amazing!
Apart from interiors and good VR compatibility for on foot instead of the silly floating screen, I would love to see more features/realism in the galaxy, the one thing that sets Elite apart from all other space games. We get a lot of close-ups of stars in this game so lets make them better. Giants and hypergiants look very different from what we have in game and red dwarfs could have occasional huge flares like many of them do, these could make fuel scooping more interesting and engaging. I believe Space Engine does pretty decent accretion disks in realtime so that could make black holes and close binaries a lot more interesting. Auroras on gas giants could offer interesting gameplay opportunities. Maybe reset planets around undiscovered systems to better reflect our current knowledge (hello, hot jupiters)
Pretty wild how I didn’t know anything about the state of ED, and just randomly got the itch to play again last weekend. Good timing
1. Ships interiors
2. True triple screen support, means 3 separate cameras (or views) :
1. camera on a left monitor -> view is turned 60 degrees to the left,
2. camera on a center monitor -> view is 0 degree (dead ahead)
3. camera ona right monitor -> view is turned 60 degrees to the right
all three views blend togeather creating super wide panoramic view across 3 monitors but understandably without distortions meaning the perspective is correct all the time.
do not confuse it with already possible stretching a view from one monitor to other two monitors (nvidia surround and other bs) as it still will show you only one monitor worth wide view only presented on three monitors which will never be a panoramic view and will always create distortions on side monitors.
I want Elite to succeed and continue to grow. I have no problem with them charging for early access to new ships. I haven't played Elite since Odyssey, and im finally interested in playing again
Hopefully the colonisation gameplay will be profitable like we thought fleet carriers were gonna be, put some money into building a small colony, pour more money into it to make a city/spaceport that makes passive income.
Also, a city sim vibe would be nice, letting us assemble our city/town to our liking instead of just buying and it automatically appears somewhere random/predetermined on a moon/planet.
You might be able to place structures manually, but they already said it's all assets already in the game. I highly doubt you'll be able to make passive income except from other players, just like fleet carriers. You won't get a cut from the BGS.
That's a nice idea but it'll never be happen. Fdev ALWAYS do things half baked
Full VR support when on foot.
I stopped playing because it wasn't implemented. I would start playing again if it was included.
This is the top thing that would get me playing more regularly. VR is so immersive but the FPS flat screen is just so bad...so much could be done there to improve it even without full VR support (a big curved screen for god sakes :D )
@@Tin_FedBut you can just play and enjoy the game as you were beforehand?
Right. Just look at the current new feature. "Add NPC's to new star systems!" This is the illusion of content. Full VR support for ground combat? They aren't even trying to improve it. It's been abandoned.
Maybe maintain VR to begin with. Defects like orbit lines showing for only one eye show they don't. You don't even need stereoscopic display to see how bad the frame rate drops and screen space effects get.
The things I need to be brought back to Elite:
Ship interiors with seamless chair to planet surface.
rework of fleet carriers to not be loose if you don't play mechanic.
graphical rework of landable planets to bring to modern standards, not expecting SC just a bit nicer.
seamless transition from ship chair to chair of rovers, can exit rover on foot seamlessly.
I hope they are working on the next elite game, it will be very difficult to genuinely implement features like these continuously for the next 10 years.
Could not have said it better myself.
I would come back with this list...it aint happening tho.
Yes! This game needs a new engine! They need a complete new game engine. With a new game engine the new game can live for another 10 years. I bought the game back in January of 2015 and stopped playing in 2020, but came back this summer and I had to learn to fly again. I'm enjoying it again
I think a lot of the seamless transitions would be nice as an option. I would still like to have the more instant teleportation though. If I'm in a bigger ship I don't wanna have to spend a lot of time making my way to the door every time I want to get out on a planet.
@@CGPT76 A new engine is essentially asking them to rebuild the game from basically nothing. I think a better option might be to update the current engine more. It would be a huge hassle and still take a lot of effort, but I think it could still be effective as well as not as intense as entirely switching engines.
Ive been meaning to jump back in for a while. While the game has its issues, nothing else quite hits the way Elite does. Its great to just put on an audiobook in the background and go for an explore through the galaxy.
I must play it differently to you haha, the thought of being disracted by an audiobook just means ill give myself a heart attack being surprised by scary cosmos stuff xD . But i'm the sort whoI has to brace myself before every frame jump because arriving at a star scares the living daylights out of me every time xD
Maybe i have astrophobia? 🤔... BAH!, Elite's worth it 😆
I'm a ps4 player so kind of trailed off elite a while back after they killed galnet and community goals.. but I was playing last week while I had covid... (first time 😂) and man nothing beats finding a cool geological site on some rock out in the middle of nowhere.. or accepting a cargo mission and hitting the elevator button and seeing a station come into view, with all the ships landing and taking off. The music and the station chatter.. then taking off and almost destroy your ship flying out of the letterbox.. "I'll pay that fine when get back" 😂
if colonization really does knock it out of the park, I'd like to see Fleet Carriers get a second pass, and some of the suggestions people have come up for them be implemented to make them not just a place to land, but an actual home and a component in the productivity chain.
As a new player I'm loving this game. Honestly loving it. Just bought my asp explorer but wanting the krait phantom. Feel like I have so much to learn and enjoy with engineering etc let alone all the exciting new developments.
Also after playing star citizen I couldn't care less about ship interiors. Elite truly is Elite and light years ahead ✨
enjoy - absolutely epic game
They really, really need to improve official documentation and tutorials. Like, *bring back the living manual updates*, flesh out the handbook to give more details on game mechanics, update and expand the tutorial videos, stop forcing players to rely so damn much on googling *just to learn how to play the game*.
There’s a reason this game is so infamous for its steep learning curve, and if they’re really trying to draw in a wider audience (which would be AWESOME), those are a couple ways they could help improve the experience.
Id love to see better use of VR. And expansion of gameplay!
Odyssey ground VR FTW
Atmospheric planets and ship interiors would change things for me. I go back to SC because it feels so much more immersive being a person and not a ship
What would I like to see in the game?
The obvious one is ship interiors for all craft. Further, I want to see all elements of the game fully compatible with VR. That includes on foot and inside our ships.
- Ship interiors (and whatever type of content FDev would be able to add to it)
- EVA content
- On-foot content in space station (deelict, populated, whatever)
- Actually story driven mission chains
- New biomes + full atmosphere, expanding colonization to on ground bases
If these things would make it to the game, I would shower FDev with major part of my expendable income and support.
- Autopilot
Spending 5-10-20 min on a flight to nearby systems watching the same views on a screen is a pain
I goddamn hope they upgrade the engine at least a bit, we need better on foot performance and fixed AA.
Very true. Plus the shadows! From what I've read the shadow thing can be a bit tricky but having them work well would really help to polish up the planetary experience.
@@Plorpoise imho AA is the biggest issue of Elite at the moment graphics wise, there are so so many straight lines in the game everywhere, from stations to ships, having everything be jaggy as f makes the presentation look like ass, especially now in the age of TAA where everything looks smooth as butter.
If you have an RTX gpu you can use dldsr from nvidia control panel and FSR in the game menu combined to get a good AA solution and an increase in fps.
@@Dan-mf2dl Not really fond of middleware GPU solutions to improve optimisations.
Light weather effects on planets. A middle way for ship interior could be a walkable bridge. I think this would help a bit with immersion. And yes the panther clipper of course. ;-)
I want ship interiors and that would make it so much better!
yea I'd love to stop somewhere in the vast expanse of the galaxy and just gaze out the mess hall window :)
Was watching the Citizen Kate's Star Citizen PTU video this morning about a fully crewed Polaris taking on an Idris. Having the crew at stations, then going over to take over the Idris. Finding another group of players trying to take it over too and fighting over it. Then trying to figure out how to salvage the Idris, while another player group tries to come in and EVA to board the ships....Even for a buggy test realm video that was crazy. It baffles me that Frontier says that they didnt have ship interiors because they felt there wasn't gameplay for it. I just think that the Elite engine cant handle it at all. That is what they should have said from the start.
Concept of ship interiors is like looking at a drawing on the wall. The novelty will wear off quick. It won't make it better for the long term
I totally agree with you, my friend. Unfortunately, every time someone dares to mention ship interiors in the ED community, a battalion of grumpy grandpas immediately rolls out to inform us that it's neither necessary nor something players actually want.
I don't care much for interiors, but i'd like them at the same time. Like with other systems, if they allow it to be a toggle to go straight to cockpit or run through the ship when entering, it'll be a good balance between those who are avid lovers, those who swap between, and those who hate it. That way no one is enforced
I intend to get back into Elite. Most likely playing a s a space trucker. I loved the feeling of just cruising through space in VR with my sluggish Type 9
something i would like to see in the future, is exploting Oddyssey Potential,
if Frontier adds a more options, increase the interactivity and add Vehicle/Ship sinergy, The oddyssey content can be a really fun and great Imsim
As ps4 player i left elite years ago… now… those ships… the colonization.. just made me transfer the account to PC! Im one of those old new returning guys!
Ship interiors would be great, but if they want to make players happy maybe they should deliver on features that people want (and are willing to pay for, hello frontier?) and not ban people from the steam forums for asking about these features. It appears frontier want to bring ED back... I want to believe!
Iv just discovered this game, I'm on Playstation and even though it's not supported with new updates..I love it. Wish they would look again at some point at consoles, but I understand the decision they made. Great channel here, excellent videos presented and explained well. Best wishes all, enjoy!
Got to Elite status back in the day on the Amiga A500. When Frontier brought it back to life I never jumped on the bandwagon. Obtaining a PS5 then realising support was doomed....still am tempted to give it a go on PS5...
They should FIX all these grafical bugs - flickering shadows, anti alasing and many odyssey stuff, and so on. AND THAT push out more content.
I suspect a graphical update next year or two, as Planet Coaster 2 cobra engine have receive updates such as ray tracing.
This game needs so many serious QoL improvements. Adding new content is downright irresponsible with the game in its current condition.
Man the anti-aliasing is what really gets me the most, its awful
@@Jimamania Eh, it's not as bad as some ubisoft games. It doesn't bother me too much, but it definitely would be nice to get some decent Aliasing
@@Jimamania But i also play in 4k so, that's probably why
Adding landable atmospheric planets and actual flora and fauna (+human cities) alone would be a MASSIVE boon to the game. This has probably been the number one requested feature (beyond space legs) since I first played Elite 7 years ago, and it still hasn’t been done.
I have recently returned to Elite, on PC this time. I left after returning from Distant Worlds 2, having been a console player since 3303. The game is much improved, I believe. I still am adamant about wanting ship interiors.
I played E.D for about 4 or 5 months years ago. It really does look fantastic Id forgot how epic looking it is. You've ignited a spark inside of me to come back and put some real effort into it
There is ONLY 2 Answeres to the question:
Either Ship Interiors AND/OR actual Atmo. Planets.
Only those can TRULY bring Elite back to its golden times
... and perhaps surpass them. ... One can at least dream.
Ship interiors are a subjective requirement. Atmospheric planets cannot happen with this old game engine. Maybe we could expect both in Elite V, but I doubt we would see that for many years.
@@mrpositronia "Subjective"? I don't even know what you mean by that anymore.
It is an awseome feature, absolutely feasible, desired by the vast majority of the community and to put the cherry on top:
It was promised by David Braben (The Founder and President of FDev) himself.
Your vids are like a dream, a vision of something that fade away more and more.
Thank you to remember me from time to time that there was a place where you could dive in and forgot the real world around.
UNTIL VR SPACE LEGS & SHIP INTERIORS they can get fecked.
I like how you still use horizons for b-roll footage. Objectively better lighting scheme imo, stars actually cast colors
Just got the game about a week ago and haven't left the starter systems yet because space is scary
When you decide to, I recommend finding a player faction you like and joining up with them, it brings more life to the scary space out there and helps reveal all sorts of things to do. I'll avoid shilling for my group here. 😀
Never fly without a rebuy.
Absolutely brilliant so far! And thanks for your awesome videos!
We will never be completely satisfied with Elite's content, due to the very nature of the game.
Honestly pretty exciting. Would love to see ship interiors obviously but also engineering gameplay. I think this concept that we’re about to see with Star Citizen would fit incredibly well in Elite. Feeling hopeful! Great vid!
More than anything, I think Elite needs to overhaul its game play loops to make them more engaging.
1. Make scanning for exobiology something that requires a bit of skill. Instead of a standard "scan 3 and you win" mechanic, have a completion meter with 3 possible outcomes. If you fail, you have to find another one (they might be right next to each other, so not he end of the world) and it doesn't move the meter. If you just do okay, then the meter goes up, but you still need to find more. If you nail it, have the meter go up significantly. Or, if they keep it at 3 scans, have the amount of money gained dependent on how well the scan was performed. Give players the option to scan another to top up the overall quality of the scans to get the max returns. The little spinning wheels are already there, just make them do something fun. Holding down a button isn't good game play.
2. Redesign laser mining so that you are charging up the laser and have to let it go at the optimal range rather than just holding it down. Too low and it won't release much. Too high, and it burns up some of the materials. Just right and you get a larger quantity of pieces that come off.
3. Have multi-trip trading missions that take you in a loop and give decent rewards. That way the game is giving us trading routes that are profitable and feel tied to the game rather than relying on 3rd party websites.
4. On-foot mining for precious gems or something delicate and valuable. This may require adding cave systems to the game or allowing for EVA.
5. Speaking of EVA, add EVA so that players can exit their ship when exploring and manually repair damage. This would make exploration more engaging. If we have ship interiors, repairing modules with little mini-games would be a HUGE improvement.
6. Make sub-surface mining more profitable. This is one of the more engaging mining options available, but nobody does it because it's not as profitable as the other two.
I miss Elite so bad. Been meaning to come back and check out what's been going on. Clicking on this video is kinda the start I suppose. Left it for dead about 2 years ago. Thank you for staying in the loop for those of us who want to know without spending the time chasing down the details.
If Egosoft can do ship interiors for X Rebirth and X4, then Elite can do it.
Egosoft is like 3 dudes working out of Bernd's house, and they routinely implement things Frontier say are too difficult to do. Their results might be a bit ugly and cumbersome at times, but they do it. Frontier can't even be bothered to put in a blurb to hint you in the general direction to find meta-alloys.
I stopped playing in 2021 with Odyssey and returned just in time to build my first ever AX ship and give Titan Raijin a kicking. It inspired me to grab a Mandalay and give Frontier a few dollars. Enjoying my return. As another VR player who plays both VR, I have not done any foot missions at all until I have VR there too with exception for the quick Exobio landing and scan..
Water world landings and undersea bases. The orca, dolphin and beluga were clearly designed to be amphibious, they could also resurrect the Moray Starboat for cash sales
Also i would like to see shuttles. Allowing transfer of goods, passengers and players onto stations from a mothership that's too large
For the time being these are things No Man’s Sky does really well.
Just because they have aquatic names doesn't mean they were designed to be amphibious. Thats just the inspiration of their design.
@@underleft It was in the official description at some point, as I recall. Along with the claim the Anaconda could carry a Sidewinder, and the Type 9 could take planet sized loads. They don't mind exaggerations. And the type 7's inability to dock at medium pads is completely arbitrary.
Any plans for ship interiors?
the news recently made me go back to the game, not played it properly since before oddissey. im really enjoying it. the sco boost thing is great, its surprising how such a small feature changes the game, specially exploration, and the buff to materials makes it a breaze to engineer things now. im making a new deep space exploration and really enjoying the exobiology, it gives me an excuse to go down to the beautiful planets and also make a lot of money. also, performance is much bettter, not had problems with that
i think some of yous are too frustrated with the game because they have some massive expectations of what it should be. but right now its quite enjoyable if you properly give it a try i think
I am one of those checking back in after a few years off. I made a bunch of machinima in Elite VR. I stopped when VR support got threatened. But I am back to see how things have progressed and if I should come back for good.
Left a few years ago, but now I'm back and its better than ever! This game can still grow.
I come back for explorable atmospheric planets, earthlike worlds. That's really it.
I'll come back to E:D, when they'll add ship interiors with seemless transition between interior, exterion and bases like in Star Citizen.
We don’t want you, so stay precisely where you are, nothing but the chaff and we need the wheat.
What's this "we"? you speak for yourself....i've always wanted ship interiors in this game.
Having played Elite for years before, then leaving it due to lack of new content and just the repetitive grind it tended to have its amazing to see they haven't fully given up on it. That being said, ship interiors would go a long way but i'd like it to provide more function, especially on larger ships, such as stations where you can access various aspects, I.E station dedicated to scanning and planetary mapping etc. Some more updates, such as some lore and introduction to the power play factions i feel would motivate and give you reason to actually engage with them. Missions rather than deliver this and that, kill pirates or scan this, but missions with more story, more stages and steps potentially with more impact. Lastly, some sort of home base system, where you can make and build up a small base on a planet, asteroid etc. Nothing complex or elaborate, even its just pre-fab parts you snap onto a building, maybe with the ability to "order" ship components direct, i feel if done right it could help spread out the player base from just all setting their home to Shinrata Dezhra, maybe have some benefits like being able to build mining buildings etc.
I feel like ive seen so so many complaints about Elite over the years. UA-camrs ranting, book writers quiting...
But im here, ive always been here, a player since 2014 just flying along, blowin up titans, scanning plants, and doing every other activity they offer in game. Happy as ever.
Realistic expectations are the key! Honestly, how many people haven't gotten their moneys worth? I've paid less than $100 total for both games and all ARX purchases and I've gotten thousands of hours of entertainment. How often can we say the same thing about other real world purchases? Most of us pay more each month for electricity but we get so worked up about something we've paid less for and gotten more use out of than so many other things in our lives.
You guys talk sense. Very rare in the UA-cam comments section.
The idea of player owned stations potentially opens up a lot of options if it is executed properly. I'll concede that I'm going to hold judgement until I see implementation but sadly Frontier have a history of pushing out features that lack depth and often feel unfinished. I would also argue a need for significant improvements to planets to compliment colonisation with the inclusion of planets that possess their own atmosphere along with appropriate environments.
The release of new ships is long overdue to put it mildly and hopefully we continue to see more ship releases across the board. Personally I think they should be catering for all professions/career paths along with ships catering for all price brackets. I would also like to see some more faction related ships/equipment.
Personally I'm not bothered about ship interiors for the sake of simply having them, if they are to be implemented then they should serve a purpose. My fear with introducing ship interiors comes down to the workload involved and potential pitfalls of a such a venture.
Finally, I'd like to see improved and expanded mechanics for current professions while also offering new gameplay features where possible. I'm not a miner but something such as the ability to harvest gases could be an interesting addition. I'd also argue that we need to see improvements to the mission system that offers more engaging experiences.
4:30 it would be amazing if they added ship interiors, maybe add various presets of the interiors like a "bounty hunter" theme or a "trader" one or "exploration" or "mercenary" or "soldier" etc. have the normal pathway u take to get out of the ship stay the same, then the other part is customizable like i said in the previous sentence
I fell off Elite after the console support dropped but recently got a Steamdeck and it's awesome on there! Also first time playing the Odyssey content. Here's hoping 2025 is big!
I really want to know the behind the scenes of what changed their attitude.
Money
Their stock tanking due to poor-to-mediocre performances from their other games, they basically used ED as backbone to fund additional projects like the Jurassic World games, of which the first did well but the second did not. Between that, Odyssey, and the abandoning of console, their value has plummeted the past 2 years and so the corpos are panicking and trying to salvage said backbone.
Money and the failure of their publisher attempt.
Looks like they made a few brilliant financial moves with other IPs, while ED, despite its modest but loyal player base, was left to hold down the fort. Well, maybe it’s time to finally renovate that fort.
With what others said, I think them using the new early ship monetization strategy helped a lot too. As much as some people don't like it; frontier needs the money lol. And if that money happens to come from E:D and further incentivizes adding more ships and content? Go for it imo.
I would love to see partial ship interiors; bridge, personal quarters, cargo bay / disembarkation ramp. Have a single elevator that goes from one to the other. However, it should also come alongside hiring crew. A lack of crew is by far the biggest missing feature.
The cool thing about putting the two together is you could automate certain tasks from a terminal in your quarters (like travelling between waypoints) and, if you have the appropriate crewperson, automatically use the Discovery Scanner. BUT, certain things like doing neutron star scoops or launching probes would need to be done by the player from the bridge.
Speaking of exploration, imagine having an stellar cartography lab that rarely reveals new features from unsold data (like potential mining hotspots or ruins). Or a xenobiology lab where you can display your favorite specimens or refine your discoveries for more payout. Make those long expeditions worth the time.
Of course, each crewman gets a percentage cut of your income and crewman would become specialized over time. You might even want to have duplicates of some roles but oriented for exploration or combat, for example. Be careful not to have too many crewpeople or you'll make no profit at all.
I would also love to see more varied locations for FPS firefights. Like the docking bay or a section of a ringed habitat. Or, crazy, thargoids.
for as much headache Frontier have caused, yet they still somehow kept players (mostly) hopeful & refusing to totally give up on the game. perhaps they finally realized they can still make ED king of space games again. seems all the other space games have floundered or flat failed... there is a chance to make things really awesome.
ship interiors, planets rework, seamless transition from ship to surface
Ship interiors is what’s needed
THANK YOU @ObsidianAnt - ship interiors are something I am also really keen to see, and I wait with bated breath to see whether it ultimately comes to fruition =] Thanks for yet another awesome video =D o7
Elite is a game that drew me in heavily when I started but then I started to realize there wasn’t anything to do. The epitome of a mile wide and an inch deep.
*rolls eyes* I'm really sick of that over used phrase. There's far more stuff to do now than there used to be. YOU just don't care to try and just sneer at the game with comments like this. Same stuff y'all say dismissively about NMS.
This game is amazing as a new player (I started yesterday) these ideas and ship interiors sounds like I joined at a great time. I hope to see this game grow!
Not long ago we were considering that this might be the end, and now we're excited for the future of Elite again. I'm just along for the ride now.
Im not saying it's had anything like the journey No Man Sky did, but I DO hope one day i can play it and look back and think "wow it's come so far!". I really do hope they keep trying to improve it and add to it.
@@Musabre Same here, really hope so.
All good, and fabulous title - again, way before it's time... Have faith people, much is coming, we're sure
My fear is that the damage has been done and the remedy is too late
Don't agree at all. They are doing all the right things and people are responding. Helps that SC keeps falling flat on it's face. Elite is better than ever and everyone I know who had quit are back and having a blast.
@ You can disagree, the steam charts say different. While numbers are up recently in the last 30 days, the average player count has been higher in the past. Let’s see if it can hold the numbers.
As for SC, I doubt its coming out. Surprised anyone still donates to that “game.”
I believe the colonization update will be a huge reason many former players come back at least to check it out. I am looking forward to it and hope we get at least a few pointers on what are the largest factors that help a colony succeed.
I love this game, but killing console support ruined it for me. I have a gaming computer and i was able to shift things over there, but none of my friends have a gaming pc. So now i can only play this alone.
Have you heard of Mobius PVE? They have a discord you can apply and then atleast theres a chance you could wing up/bump into other CMDRs in the Bubble
GeForce now look it up you can even use it on your console as long as it isn’t BS PlayStation
@@Theaxolotl46 wait..so I can play this with people on the series x?
I came back to Elite shortly after the early release of the Type-8 after hearing of the updates that were getting applied and before the hype of Powerplay 2.0 and I'm honestly so happy that I did and this has been the only game I've been interested in since.
It seems Frontier has turned a corner and is giving the game the attention it needs and deserves. I'm genuinely excited about what is to come for the future of Elite Dangerous.
Big year this one
10 years of Elite Dangerous
20 years of WoW
30 years of warcraft
40 years of Elite
Years ago, I was so stoked for the possibility to have a friend be part of my crew. Two PC's in the same room, couple of beers, good space shoot-em-up with great sounds and overall atmosphere? That sounds like fun! So I bought an extra copy for whoever sits in the second chair.
"Just hop into my ship and man this station. Oh, but first you need to map your fire groups, of course..."
...
"Hmm, would you like to take that onboard fighter for a ride? Thought so, but first - map your fire groups..."
...
"Fighter destroyed? Just man the original station again. But first, uh, map your fire groups..."
...
"Fighter replenished - hop into it again, would ya? Just, uh, you know... Map the fire groups..."
We've played exactly ONE session as one crew. Devs couldn't have possibly played their own multi-crew creation for more than a minute.
Space legs with horrid gameplay? Passed.
Carriers for people with no life oustide ED? Passed.
I haven't played for more than two years now and probably not coming back.
I just came back but everything you said is 100% correct.
Until and unless they put in ship interiors, I won't be back.
I was so excited when this game came out as Elite was my first ever real game I played on my mate's Acorn Electron then again years later with later games on my Amiga. It was such a let down especially when the engineering came out. I mean trading and exploring was a bit of a grind but having to find the engineering materials for ships and gear really killed it for me. It should be optional that it you have the credits then the upgrades should be purchasable but at a high cost, otherwise if you want to grind then go for it but when a game like that feels more like a job then it loses me.
I want to believe, of course, and while I'm happy the direction the game is now going in, there isn't really enough there to bring me back. I'd love there to be atmospheric planets a la Star Citizen and Yes Woman's Land, but they alone wouldn't fix the fundamental gameplay issues that have beleaguered the game since The Engineers dropped back in 2016. It feels as though their comments of _"we'll only enhance/further develop it if players engage with it"_ is still the rule, much to the detriment of the likes of multicrew and Odyssey, for example.
A few things that would get me back to play Elite :
- wings with more than 4 people
- be able to have multicrew ships in wings
- more player interaction (improved squadron system where the squadron can have a money pool where everyone can donate to pay for stuff tha belong to the squadron, like fleet carriers, or colonization ships ; trade of goods, materials and ships between players of the same squadron)
- separate BGS server between open play and solo / private group, or if that's not possible for cost reasons, limiting or removing the impact of player actions made in solo or private group on the BGS itself.
As long as these things are not implemented in the game, there is no point playing it for me. I'm not playing an MMO space game to play alone in my corner, or have it being a glorified co-op game.
Few other things that would also help when it comes to player interaction :
- better balancing of ship weapons for PvP, less drastic engineer modifications allowed for weapons to even out the playing field a little bit and make the game less unfair, or making engineer modifications easier to achieve.
- better server consistency on foot.
I'm not even that big on features that everybody seems to ask for like atmospheric planets, ship interiors... I'd rather have a fully functional game, and this is not the case of Elite Dangerous right now. It may have never been. In 2015/2016, I could excuse it, the game was still very much in a phase were new features were constantly added, but I think we've waited long enough. This is a MMO game with a huge potential, it deserves MMO features. Otherwise, that's the damn point.
When Frontier introduced landable planets I thought (mostly hoped) that they'd allow fleshed out planetary missions, like trade missions between planetary outposts in something like sub orbit - and rescue missions.... so we could really get to know the geography of a planet. I also thought we might be able to establish our own mining outposts and transport the ore back to sell or make something, with possible pirate/player raids on the outpost. All of this would be really exciting to me, but none of it happened. I thought they had some bare bones planetary missions when landable planets were introduced, but they disappeared long ago.
Ship interiors, and a new exploration narrative that pushes us out further to the lesser explored areas of the Galaxy. Ody being sold for 4.99/9.99 would also bring me back again.
I bought it in 2014. It also helped soak up the time in lockdown. Have loads of ships. May check it out again. Thanks.
Duuuuude this what ive been asking for. Exploring finding eathlike worlds. Gathering supplies for colonists and helping build colony that you personally have founded. Thats amazing.
i am one of the players that is all for ship interiors and i always have been. you could easily add chances of biological contamination on certain planet types or asteroid belt types like the ones already hosting life of various types, make players have to pay to decontaminate, or manually clean the contamination off themselves. ship interiors could have pirate incursions where your ship is disabled but instead of taking cargo the pirates board and try to fight that way, the same is possible for alien boarding parties. it could also be a place to show off how much money/resources a pilot has with various designs requiring certain materials to build. obviously as well the ability to board other ships, derelict or still in use and be a pirate or salvage crew in space. any of these missions could lead to follow on missions and additional credits, reputation, or permits to systems through completion of various mission strings.
I would like to see more streamlining of grind aspects such as having to visit engineers for all upgrades, being reduced to just ordering the ship with all mods from anywhere in the habitable areas. Each time I return to elite I want to upgrade a ship but cant be arsed to travel all over the place for the 200th time to upgrade a ship "FULLY". Obviously this would all be behind the fact that you have to have visited shipyards and the engineers once and unlocked the items once for the option to order the whole ship fully upgraded an equiped. Though once would be much better than 2000+ times. :)
Cautiously optimistic. I've liked the Thargoid war, the new ships especially the new king of exploration the Mandalay, and the new power play system. Improving the skybox was a nice touch too.
It's been a long time since I've played - almost forgot how gorgeous the art direction is in this game. I know it's a long-shot, but I hope Braben keeps his promise of handing the servers over once E:D's live service model has run its course. I'd love to see how this enthralling system would do managed by players, or even with an offline single-player adaptation.