Would love to see you do a similar tutorial for PCSX2. The new version seems pretty similar to Duckstation but there are definitely a few differences that would be nice to have explained better.
Steznek worked on both so they look similar. The emulators work very differently so will defo be covering it. Trouble is my pc is a hunk of junk and need a better one to demonstrate the higher resolutions at a decent frame rate. Soon as that happens....
@@warpedpolygon i have a ryzen 7 5700G and all the games run like a charm at 1080p. didnt try 4k since i think its a little too much for the integrated graphic driver, but IMO ps2 at 1080 is more than enough
@@warpedpolygon if you're thinking about upgrading your PC to run emulators, you should try AMD's APUs. at first i was skeptical but after seeing how well they perform with such demanding emulators like RPCS3 and Xenia without even having a dedicated graphic card i was speechless to say the least. the only reason i see to get a Video Card would be to try higher resolutions.
even the ryzen 3 2200g does perfect ps2 emulation at 1080p, even Gran Turismo 4 with retexture mod i still have performance headroom, i was really surprised by this, bought this cpu for 20 euro.@@karadanianoI
This is an amazing tutorial. I had just started using Duck Station, having used ePSXe for years. I much prefer Duckstation since it's easier to set up, & can better improve old classics. Thank you for such a details tutorial, to help newcomers figure everything out.
My PSX emulation started way back in 2003 with the ePSXe software and up until December 2023 I stood with them. However after I found Duckstation by complete accident I realized how minuscule ePSXe was compared to this newer software, specially at the settings configurations, but most importantly, proper sub-pixel precision instead of a half implemented hack. For me it was hard to leave ePSXe after using it for more than 20 years, but there was no way I could write off the huge advantage Duckstation had, so as a goodbye to ePSXe I made a marathon of the first 5 games I played on it before officially jumping ship into this newer piece of software.
@@warpedpolygon That's true, however in my defense I will clarify that for example, Windows XP was more reliable and caring than many people I've meet in my life, and replacing it with Windows 7 in early 2015 was indeed a harsh break up.
this is a great video, i always wanted someone to take the time to go through each option and explain what they do and use realwrold examples to show us. i hope you have done or will do more of these videos for other emulators also (even tho you would most likely be repeating the same thing over and over)
One of the best enhancements for me is xBR texture filtering, since old CRT TV pixels and analog TV signal used to blend pixels and prevent aliasing you can use xBR to get a softer picture like the one you would get with an old CRT TV instead of liquid cristal sharp square pixel from today monitors and TVs, you can also use MSAA to get rid of some other sharp pixels.
Thank you. I had a problem but had no idea how to fix it or even really describe or search for it. I started just looking for general improvements as a last resort. It was Geometry Correction. Thanks!
I just started using this the other day for light gun games. Time crisis on ps1 still impresses me with the extra game they added. Brilliant guide as I haven't spent much time on the settings so far. Cheers mate
@@kenpe1455 haven't had it on for ages but yes it should. I can't confirm fully as I haven't used my sinden for a long time but definitely can't see why it wouldn't
Always good to hear your voice mate. It’s been a while since I worked on my PS1 platform. Currently I am using RetroArch Swanstation core with LaunchBox. It works really well. However, I always wanted to try Duckstation. With your tutorial now I will definitely do it.
The guy who makes it also works on pcsx2, so they are very similar. His work is the best imo, has a knack for simplicity. Swanstation is good but i heard a rumour they "borrowed" his code.
@@warpedpolygon Duckstation code is licensed under GPL3 "GNU General Public License" so it's always explicitly free to use, fork, or modify (Also makes it so you can't relicense derived products to prevent folks from using your variant of the code)
Thank you for this! It's always nice to know exactly what each setting actually does. Most are self-evident, but not all. Understanding how settengs interact with each other, and how the emulator handles individual game specific settings is a great help. DuckStation really is a game-changing emulator, in every sense. Knowing how to make full use of its capabilities enables us to use it to its full potential. Thanks again!
5:14 This is a little misleading. Aliasing aka jaggies, is a problem at low resolutions because the pixels are larger, and more conspicuous. But at higher resolutions, the pixels become smaller and more dense, i.e. the PPI (pixels per inch) increases, which makes aliasing less conspicuous. Anti-Aliasing refers to a range of filters which blur and generally degrade the overall picture quality in attempt to mask the jaggies. But at high resolutions, anti-aliasing is not necessary as the aliasing is no longer noticeable.
I don't know why but as soon as I hear a British accent I know I'm in the right place. This tutorial was amazing. Easily the best I've found on UA-cam. Thanks man!
FYI, I love this video demonstration, but moving forward, I'd like to have seen more of the settings demonstrated with a game, such as Preserve Protection Precision (8:33) and Prospective Correct Colors are demonstrated on a game they are not applicable to, then one where they benefit. Great video, and as a retro gamer with roms, I deeply appreciate learning about this tool!
Nice tutorial for duckstation, this emulator is so easy to use and the real-time settings really help myself since older emulator most of them didn't have this feature.
I would love to see video about shaders in retroarch ,especialy about 2d psx games . Also mayby something about menu fonts in games like cmr 1 and 2. But thanks for another great video and for Your work with config for arcade games 😀
Thanks mate. Shaders aren't something I generally mess with. I have a love hate relationship with them that edges towards the hate side lol. For me personally if I'm playing on a digital display, adding too many screen effects can look iffy. I like a good clean signal with smoothing exactly where I wan't it which a lot of modern emulators have without the need for shaders. But...saying that, that there are some shaders that are very good in specific scenarios. Even for overlays that sinden users need. Maybe I'll cover the functional side of shaders rather than just the visual benefits.
@@retrovideogamejunkie That is a great question, it really depends on how you like things to look. Different looks for 2d games will mostly be with Shaders. Now I'm gonna add a section to the new video covering 2d games.
Thanks mate. There isn't a list of recommended setting as such, which is why i have most enhancements on and my preferred visuals on by default. This covers most games, but with 2d games I'll make sure to turn off PGXP and prehaps change the resolution. You'll get your own way of how you want these to look over time, you can't really go wrong.
I start the video, I'm so excited... and the first option isn't there. There's no "per game settings" in the version I'm running for some reason (build of August 19 2024) Actually many tabs have different names.
Hey man, thanks for the tutorial, I don't know if you're still reading comments from this one but I've got a problem with DuckStation that I don't seem able to fix and that had never happened to me before on previous installations. I can't get it to launch in fullscreen mode. Alternating between fullscreen and windows mode does nothing, it just hides a mini configuration bar, but the task bar and the bar above with minimize, maximize and close options are always visible. Do you happen to know what it might be? It ruins the immersion for me. Thanks for reading.
I love doing a standard playthrough on console-identical settings And on new game+ or a 2nd playthrough, absolutely crank the graphics tweaks to the max. The difference between the two is always a mindfuck, it's crazy how much better some games end up looking.
It would be a good idea to add next to the slider buttons on their left side an indication saying ON/OFF SO it says if the feature is on or off It would also be awesome if Duckstation could be updated by the developers to actually integrate NATIVELY the best possible settings already pre-installed for every single game SO the best possible enhancements are all already PREINSTALL and detail SO we can just click on enhance all to the best possible settings SO it changes the settings for each game to the best possible settings for that specific game already NATIVELY install inside the emulator already That be great idea. I will also like that update to be on disc that can be install on the series X
I hear what you are saying. Usually I'd agree with you but for PS1 "best video settings" is really personal preference. What I like differs from what others like. All these's setting are here for you to apply how you wan't them to be. That's why I mentioned defaults being your starting point for you to tweak from there. I very much doubt the'll be a button you can press for best settings with any emulator tbh. You'd have to factor in hardware differences and a whole bunch of other variables, on top of emulators getting updates that fundamentally change things over time.
Amazing explanations, thank you so much. Is there a way to keep the graphics as close as possible to the PS1 original hardware? What would be the settings for that? And another question is, the letters for example in Metal Gear are too pixalated, what's the best way to fix that? I don't remember them being that bad in CRT. Oh and lastly, Metal Gear has a brightness setting in the options, I couldn't find a way to adjust that... I hope you or someone else can follow up with this, thank you much!
For what you want just run at original resolution and slap a crt shader on it. Yes text on digital displays will look pixalated especially when upscaled. The reason it didn't look that bad on crt is because scanlines masked the pixalation somewhat. Adaptive Downsampling will smooth the text out, but it wont look as it did on a crt as it's not being played on a crt.
Compare this to PixelFX’s scummy business tactic of charging a premium for a software lock on an expensive hdmi mod. Great work here - this is what real modders do.
You're talking about texture packs. These are usable in Duckstation, you'll have to google 'duckstation texture packs' to see which ones work in duckstation. You can make your own but I have no idea where to start with that.
Excellent content and cheers thus guide, I'd just applied the settings you revealed onto the Android's 'DuckStation' and so far so good 👌 . 'Still saving for a brand-spanking new P.C. in the meantime.
Quick question, is there a particular reason why you are using an old version of DuckStation? That version you have in the video is quite old from what i can see.
No reason, i did run the updater before making the video. Not sure why it didn't get me to the most recent version but I'm all up to date now. Thanks for pointing this out
its kinda like i do the set up, usually i play one game only at a specific time and so i dont change per game maybe i shouldve done that but now its irrelevant. One thing i like to experiment with is post process, i mean using only Cccalibrator and it can quite nicely enhance colors and shades etc. so the game looks more vibrant then vanila. But its also like u know per game basis, there were some games that with my previous set up looked like i mean how could i describe it, like neon color pallete vomit fest. It was bad, other games looked fantastic with it. Like playing Wink 40. And with the settings i have the game looks quite nice. Sure its nothing special compared to whats possible nowadays but still the difference is like almost night/day. Same with Syphon Filter games. Sadly for the first and third game PGXP was no go. I mean nothing happens, wobbly wobbly all the way, especially the third game is like ridiculous, but probably cause playing on high res and modern display so yeah, was made with CRT in mind and it looks the way. But Wink 40, beautiful. Also recommend using the last PGXP option CPU mode if u well want to torture urself. :) Anyway Duckstation is a game changer from the time it first came out, until today, i wouldnt change it for anything. Ez to set up, to use, and like 99% of the games or more works like without any problems. Also i use Vulkan. Mostly changing if like per game u know. Game has issues, first think i try, then play with other settings. WIth one game i needed even adjust PGXP in advanced settings, cause it did get rid of the wobbly but the gaps stayed and was a bit irritating, but after a little tinkering, i almost made it work as it shouldve. Almost :). Anyway. The only game, repeat THE ONLY game i had like real trouble even running was Duke Nukem 3D. I mean, the game ran, but the screen stayed frozen. Couldnt figure out why what was the issue. Maybe i didnt try hard enough to correct the problem. The other Duke Nukem games ran great.
Yes good point. I'll mention this in the next video. Think I'm gonna cover some different examples of how you can make ps1 look. It's really a canvas for everyone to do what they want with.
Hello, I have an issue when closing to other cars they partly vanish, any idea how to get rid of it without loosing smooth graphics?[I mean what should I enable or disable in settings] (Gran turismo 2)
Thanks for such an in depth and excellent video! Do you recommend any specific settings for MGS1? My textures don't look right despite following the above - they're very warped and tend to flicker whilst moving
Mgs suffers from 'wobble' quite badly. Even pgxp doesn't fix it all the way. Just is what is with that one. You may prefer the pc port, integral as it doesn't have this issue. However, it is really best played on PlayStation
Fantastic video. Tanks so much for producing high quality content! I actually love this emulator. However, a while back after an update, the fullscreen shortcuts stopped working for me. Have they changed? Could someone help me with the fullscreen keyboard shortcuts for Duckstation please?
I actually feel many look worse. Sure it’s higher resolution and sharper but due to the low poly objects it make it look stiff and plastic. I would much more suggest to use a CRT shader filter. Then it still looks less blocky and smoother but it adds details by the nature of it. Also it looks more like what it actually did back in the days playing those games on a CRT TV
This is more geared to enhancing than replicating the look of the original graphics. I agree og crt deals with pixel art intended for scan lines much better, for e.g. the infamous Draculas red eyes in SOTN. For me it's either og hardware with crt or emulation setup for digital displays. No in-between. I don't really cross the lines with crt shaders im emulation. Nice thing is we can all have it our own way.
@@warpedpolygon yes for sure the real thing is the best :) I get what you mean. Thing is for me that some of the things get enchanted but some gets dehanced also. So my question to you is. Do you don’t think it looks good with (good ones of course) CRT shaders? Like it depends on games. When it comes to games made in 640x480 so say PS2 / Dreamcast era I feel CRT shaders vs just upscaling is a case by case. But for PS1 era and below I have found few games that look better with just upscaling (even with HD texture packs etc - FSAA , etc) compared to upscaled with CRT shader. Maybe in the future with AI where it would not just scale up stuff but also redo textures, meshes with more detail etc then I am all for it. Like I no your video. Almost at start with Croc. The crocodile loos very picky of course with wobbly textures. But in the emulated it loos like blocky lego. For me having higher texture resolutions, filtering. Frame interpolation and perspective correct textures would be fine. So what throws me off is this resolution upscale that just brings out how blocky object was. So for me the CRT is a way to avoid this blockingness while getting rid of the pixly stuff. And all this is 3D of course. For 2D in most case or at least where the art was done for CRT I find it always looking better with CRT shaders (real CRT of course) Hope this explains more what I meant
@@litjellyfish for sure on a case by case game by game basis. Some stuff looks crap with some games. As for shaders, I'm just not really a huge user of them. Always a pain to setup and get lined up and they look different on different displays.
@@warpedpolygon yeah I agree shaders is a mess. Pity that this retro rink 4K cost like 700. € I have heard it has amazing built in shaders that emulate directly a lot of old TV. also it can handle signal from all old consoles to modern TV. So finally an alternative to having a big bulky CRT TV at home. But yeah expensive as hell…
How do you get MGS1 to display in perfect 16:9 aspect with the widescreen cheat? I selected it and it still doesn't go into exact 16:9. Do I need to select 16:9 also in the global settings?
So this is per game right? I've always been scared that if I change things in emulators it would mess it up globally for all my other ps1 games abd that's I'll have to keep switching it up before every boot
Im getting massive fps drops whenever Gray fox is using stealth on MGS1...and some minor dips when cutscenes are playing..any solutions? Edit: got it had to switch to Vulkan
I refuse to mess with android atm. I have way too much going on on the PC side to spend time on it, and I personally hate Smart Phones, like they are the devil....or MK ultra in it's final form lol
I'm using a very big OLED TV and playing in fullscreen is just too big and games just look not good that BIG. I could resize the game window but I don't want any burn ins happen on my new OLED TV. Is there a way to have the screen fullscreen but the game itself smaller in the middle? I can't find any option for that?
Try using Integer Upscaling as this reduces the view port size in makes games look sharper, which in your specific use case may be the best option. Other than that, you can use D3d11 and change the fullscreen mode to whatever you want. This should still have a black border/surround
@@warpedpolygon Nothing works for me. The option "Stretch to Fill" is not available anymore :( This could do what I need. I still have the game completely stretched to fullscreen.
@@warpedpolygon I'll using my old small PC monitor for Duckstation. It's the best solution. I want to play the games in the size I was playing it in the 90s :) I highly recommend that, because the games looks much better then. I still have my old PSX and also my old Sony Trinitron CRT TV, maybe I use them again :)
This is an incredible tutorial. I don't even have DuckStation installed yet and I watched the entire thing. Thanks!
Would love to see you do a similar tutorial for PCSX2. The new version seems pretty similar to Duckstation but there are definitely a few differences that would be nice to have explained better.
Steznek worked on both so they look similar. The emulators work very differently so will defo be covering it. Trouble is my pc is a hunk of junk and need a better one to demonstrate the higher resolutions at a decent frame rate. Soon as that happens....
@@warpedpolygon
i have a ryzen 7 5700G and all the games run like a charm at 1080p. didnt try 4k since i think its a little too much for the integrated graphic driver, but IMO ps2 at 1080 is more than enough
@@karadanianoI i have and AMD 8350 and a 1gb 960. I can run jack & squat at any resolution lol
@@warpedpolygon if you're thinking about upgrading your PC to run emulators, you should try AMD's APUs. at first i was skeptical but after seeing how well they perform with such demanding emulators like RPCS3 and Xenia without even having a dedicated graphic card i was speechless to say the least.
the only reason i see to get a Video Card would be to try higher resolutions.
even the ryzen 3 2200g does perfect ps2 emulation at 1080p, even Gran Turismo 4 with retexture mod i still have performance headroom, i was really surprised by this, bought this cpu for 20 euro.@@karadanianoI
This is an amazing tutorial. I had just started using Duck Station, having used ePSXe for years. I much prefer Duckstation since it's easier to set up, & can better improve old classics. Thank you for such a details tutorial, to help newcomers figure everything out.
MGS 1 was the 💣 back in the days
I smashed the granny out of it back in the day
yeah bro
It sure was.
I loved that game.
You can tell where my name game from
@@warpedpolygonlmao what
MGS graphic is the most ugly i have ever seen
My PSX emulation started way back in 2003 with the ePSXe software and up until December 2023 I stood with them. However after I found Duckstation by complete accident I realized how minuscule ePSXe was compared to this newer software, specially at the settings configurations, but most importantly, proper sub-pixel precision instead of a half implemented hack.
For me it was hard to leave ePSXe after using it for more than 20 years, but there was no way I could write off the huge advantage Duckstation had, so as a goodbye to ePSXe I made a marathon of the first 5 games I played on it before officially jumping ship into this newer piece of software.
It's funny how we get attached, even to emulators.
Changing tech/software is difficult sometimes, it's like a break up
@@warpedpolygon That's true, however in my defense I will clarify that for example, Windows XP was more reliable and caring than many people I've meet in my life, and replacing it with Windows 7 in early 2015 was indeed a harsh break up.
this is a great video, i always wanted someone to take the time to go through each option and explain what they do and use realwrold examples to show us. i hope you have done or will do more of these videos for other emulators also (even tho you would most likely be repeating the same thing over and over)
i should have waited till the end of the video where you link to other videos just like this. your a chad and have a like and sub from me
One of the best enhancements for me is xBR texture filtering, since old CRT TV pixels and analog TV signal used to blend pixels and prevent aliasing you can use xBR to get a softer picture like the one you would get with an old CRT TV instead of liquid cristal sharp square pixel from today monitors and TVs, you can also use MSAA to get rid of some other sharp pixels.
Ahh man I didn't cover it. Next video I'm gonna go iiiin and just show everything.
Thank you. I had a problem but had no idea how to fix it or even really describe or search for it. I started just looking for general improvements as a last resort. It was Geometry Correction. Thanks!
Glad I could help
I've been using emulators for years and I know very little about settings. This video was amazing
I just started using this the other day for light gun games. Time crisis on ps1 still impresses me with the extra game they added. Brilliant guide as I haven't spent much time on the settings so far. Cheers mate
I need to play time crisis again with a sinden. I had perfect no damage runs back in the day, literally memorised the entire game.
@@warpedpolygon it's lightgun perfection. Between that and virtua cop were my go to games.
Does sinden work well with duckstation?
@@kenpe1455 haven't had it on for ages but yes it should. I can't confirm fully as I haven't used my sinden for a long time but definitely can't see why it wouldn't
Always good to hear your voice mate. It’s been a while since I worked on my PS1 platform. Currently I am using RetroArch Swanstation core with LaunchBox. It works really well. However, I always wanted to try Duckstation. With your tutorial now I will definitely do it.
The guy who makes it also works on pcsx2, so they are very similar. His work is the best imo, has a knack for simplicity. Swanstation is good but i heard a rumour they "borrowed" his code.
@@warpedpolygon Duckstation code is licensed under GPL3 "GNU General Public License" so it's always explicitly free to use, fork, or modify (Also makes it so you can't relicense derived products to prevent folks from using your variant of the code)
you can take that accent? guess that's just you.
Great videos, I like the end results, look somewhat like upscaled PSP graphics in some cases.
glad I saw this tutorial! super helpful!! thank you!
This helped a ton. Tekken 3 never looked so good! Thanks for the quick tutorial.
No problem!
Thank you for this! It's always nice to know exactly what each setting actually does.
Most are self-evident, but not all. Understanding how settengs interact with each other, and how the emulator handles individual game specific settings is a great help.
DuckStation really is a game-changing emulator, in every sense. Knowing how to make full use of its capabilities enables us to use it to its full potential.
Thanks again!
You get it. That's exactly what I'm trying to do
5:14 This is a little misleading. Aliasing aka jaggies, is a problem at low resolutions because the pixels are larger, and more conspicuous. But at higher resolutions, the pixels become smaller and more dense, i.e. the PPI (pixels per inch) increases, which makes aliasing less conspicuous. Anti-Aliasing refers to a range of filters which blur and generally degrade the overall picture quality in attempt to mask the jaggies. But at high resolutions, anti-aliasing is not necessary as the aliasing is no longer noticeable.
Yeah i get what you are saying. It's not actually anti aliasing it's just increasing the amount of pixels removing the need for anti aliasing.
I don't know why but as soon as I hear a British accent I know I'm in the right place. This tutorial was amazing. Easily the best I've found on UA-cam. Thanks man!
Thanks mate. I do like to break everything down so everyone know exactly what's going on, as is British tradition haha
Thank you for a beneficially made (included examples and samples for better understanding of settings) and informative video..
Glad it was helpful!
Even though this is for an older version of the emulator it still helped me out a lot to understand what these options do. Thanks!
There is a new video up mate!
FYI, I love this video demonstration, but moving forward, I'd like to have seen more of the settings demonstrated with a game, such as Preserve Protection Precision (8:33) and Prospective Correct Colors are demonstrated on a game they are not applicable to, then one where they benefit. Great video, and as a retro gamer with roms, I deeply appreciate learning about this tool!
It's a tough balance with showing what is and isn't necessary. Next time I'll be more thorough.
Nice tutorial for duckstation, this emulator is so easy to use and the real-time settings really help myself since older emulator most of them didn't have this feature.
Brilliant deep dive. I haven't tried any of this yet, but I most certainly will in the near future.
DuckStation is a bless, i remember messing around with ePSXe, that was painful
Steznek is the best! Big fan of his stuff!
Excellent video with detailed and well explained instructions.
You can also use it on android if youre phone is powerful enough to support it.
It's now in a dropdown list. Duckstation has a UI update since this video
Very clear and comprehensive!, thanks.
Thanks for the guide
Happy to help
You are so underated bro. Thank you for the amazing guide.
Thanks mate. There's a new video up for this emulator!
@@warpedpolygon thank you sir. Will certainly check it out
Definitely amazing video and looks sooooo so much better.
Super helpful thank-you!
Glad it's helped!
Best tutorial ever. Thank you so much!
Wow, very nice! Sure is a ton of info. Thanks again and again for putting your time into it.
It's a lot to cover, but needed doing. Thanks for all your comments mate!
I would love to see video about shaders in retroarch ,especialy about 2d psx games . Also mayby something about menu fonts in games like cmr 1 and 2. But thanks for another great video and for Your work with config for arcade games 😀
Thanks mate. Shaders aren't something I generally mess with. I have a love hate relationship with them that edges towards the hate side lol. For me personally if I'm playing on a digital display, adding too many screen effects can look iffy. I like a good clean signal with smoothing exactly where I wan't it which a lot of modern emulators have without the need for shaders. But...saying that, that there are some shaders that are very good in specific scenarios. Even for overlays that sinden users need.
Maybe I'll cover the functional side of shaders rather than just the visual benefits.
Great video brother, thanks!
What version of duckstation is that ?
0.1-6461 change positions of things around ....
It's an older one now. The ui has changed with subsequent releases. I'm halfway through recording an update guide with the new ui and features
@@warpedpolygonoka, thnx....are there ideal settings for 2D games or it´s just desactivate poligons options?
@@retrovideogamejunkie That is a great question, it really depends on how you like things to look. Different looks for 2d games will mostly be with Shaders.
Now I'm gonna add a section to the new video covering 2d games.
@warpedpolygon thank, I really don't like that wax vision filter on 2D games...and yes I did that mistake on castlevania sotn XD
Thank you so much for these guides, they have helped me immensely to set up my new PC. Is there a list of recommended settings per game? thanks!!
Thanks mate. There isn't a list of recommended setting as such, which is why i have most enhancements on and my preferred visuals on by default. This covers most games, but with 2d games I'll make sure to turn off PGXP and prehaps change the resolution. You'll get your own way of how you want these to look over time, you can't really go wrong.
I was scared to touch any settings until I watched this video, thanks!
I start the video, I'm so excited... and the first option isn't there. There's no "per game settings" in the version I'm running for some reason (build of August 19 2024)
Actually many tabs have different names.
That's cus this is an older video. Everything you need is in the new one here ua-cam.com/video/jGUWiz5-ivE/v-deo.html
@@warpedpolygon
Thanks!!
@@warpedpolygon thanks
Hey man, thanks for the tutorial, I don't know if you're still reading comments from this one but I've got a problem with DuckStation that I don't seem able to fix and that had never happened to me before on previous installations. I can't get it to launch in fullscreen mode. Alternating between fullscreen and windows mode does nothing, it just hides a mini configuration bar, but the task bar and the bar above with minimize, maximize and close options are always visible. Do you happen to know what it might be? It ruins the immersion for me. Thanks for reading.
Try ALT+ENTER when in game
It won't do anything :(@@warpedpolygon
@@Espail ahh man, I'm not sure what it could be. Maybe windows scaling issues. Does it only happen with Duckstation?
yup, that's the weird thing, it doesn't happen with any other emulator or program in general@@warpedpolygon
@@Espail grab another download
Is there a way to fix camera spinning/shaking too fast? For example on Spyro games & Bugs Bunny. It makes me dizzy sometimes.
Can You make an ape escape optimization video ? The wobbly background is very annoying and I cant find a middle ground for wobbly vs enhancements.
Great video
Cheers mate!
I love doing a standard playthrough on console-identical settings
And on new game+ or a 2nd playthrough, absolutely crank the graphics tweaks to the max.
The difference between the two is always a mindfuck, it's crazy how much better some games end up looking.
It would be a good idea to add next to the slider buttons on their left side an indication saying ON/OFF
SO it says if the feature is on or off
It would also be awesome if Duckstation could be updated by the developers to actually integrate NATIVELY the best possible settings already pre-installed for every single game
SO the best possible enhancements are all already PREINSTALL and detail
SO we can just click on enhance all to the best possible settings
SO it changes the settings for each game to the best possible settings for that specific game already NATIVELY install inside the emulator already
That be great idea.
I will also like that update to be on disc that can be install on the series X
I hear what you are saying. Usually I'd agree with you but for PS1 "best video settings" is really personal preference. What I like differs from what others like. All these's setting are here for you to apply how you wan't them to be. That's why I mentioned defaults being your starting point for you to tweak from there. I very much doubt the'll be a button you can press for best settings with any emulator tbh. You'd have to factor in hardware differences and a whole bunch of other variables, on top of emulators getting updates that fundamentally change things over time.
Amazing explanations, thank you so much. Is there a way to keep the graphics as close as possible to the PS1 original hardware? What would be the settings for that? And another question is, the letters for example in Metal Gear are too pixalated, what's the best way to fix that? I don't remember them being that bad in CRT. Oh and lastly, Metal Gear has a brightness setting in the options, I couldn't find a way to adjust that... I hope you or someone else can follow up with this, thank you much!
For what you want just run at original resolution and slap a crt shader on it.
Yes text on digital displays will look pixalated especially when upscaled. The reason it didn't look that bad on crt is because scanlines masked the pixalation somewhat. Adaptive Downsampling will smooth the text out, but it wont look as it did on a crt as it's not being played on a crt.
The best thing is that this emulator even support achievements. The only reason I had for using Retroarch with PS1.
Great video great tutorial i really needed this my games look amazing now
I was shocked at how well everything upscales with filtering.
i was already pretty good with this software but your video removed all my guesswork...thanks
Thanks. Well done.
CRT royale makes the difference, use it with every emulator and it feels perfect
Thank you very much!
Compare this to PixelFX’s scummy business tactic of charging a premium for a software lock on an expensive hdmi mod. Great work here - this is what real modders do.
I'm gonna github this project soon
Amazing Video
Thanks!
Thank you very much!
You're welcome!
such an AMAZING video man, im having a blast playing hydro thunder if you never played it before you should give it a try, thanks for everything again
Thanks man. Stoked you're enjoying the content
That thumbnail is hilarious lol
You noticed these enhancements make the games look more like Dreamcast games? Just an observation.
Yeah I see what you're saying. Dreamcast was ahead of its time
Amazing. Is it possible to mod a PS1 game on duckstation too? Like change the skins of the characters, stuff like that
You're talking about texture packs. These are usable in Duckstation, you'll have to google 'duckstation texture packs' to see which ones work in duckstation.
You can make your own but I have no idea where to start with that.
wow that was awesome Bro.. coz i want game graphics near from original and that video was very very very useful my Like 3.8 👍 .. thanks Bro
Nice tutorial ty bro
Excellent content and cheers thus guide, I'd just applied the settings you revealed onto the Android's 'DuckStation' and so far so good 👌 . 'Still saving for a brand-spanking new P.C. in the meantime.
I don't see the list of 480i games you mentioned would be in the description
Quick question, is there a particular reason why you are using an old version of DuckStation?
That version you have in the video is quite old from what i can see.
No reason, i did run the updater before making the video. Not sure why it didn't get me to the most recent version but I'm all up to date now. Thanks for pointing this out
But isn't the version he's using the latest "stable" one?
Maybe that's why the internal updater did nothing...
@@you2be839 is there a dev build?
you didn't give a link in the description for those 480i games.
shmups.system11.org/viewtopic.php?t=54382 thanks for letting me know. I think this is a full list but there may be some more lurking out there.
thank you!
I can't find the "Linear Upscaling" option anywhere in DuckStation, has it been removed?
Its now in a dropdown list in the display tab. It got some updates and looks a little different
I'm sorry I have zero knowledge but will these settings work if I plug my laptop to my tv through HDMI cable?
Don't apologise for asking man it's cool. Yeah it'll work the same mate
the best tutorial
its kinda like i do the set up, usually i play one game only at a specific time and so i dont change per game maybe i shouldve done that but now its irrelevant.
One thing i like to experiment with is post process, i mean using only Cccalibrator and it can quite nicely enhance colors and shades etc. so the game looks more vibrant then vanila.
But its also like u know per game basis, there were some games that with my previous set up looked like i mean how could i describe it, like neon color pallete vomit fest.
It was bad, other games looked fantastic with it. Like playing Wink 40. And with the settings i have the game looks quite nice. Sure its nothing special compared to whats possible nowadays but still the difference is like almost night/day. Same with Syphon Filter games. Sadly for the first and third game PGXP was no go. I mean nothing happens, wobbly wobbly all the way, especially the third game is like ridiculous, but probably cause playing on high res and modern display so yeah, was made with CRT in mind and it looks the way.
But Wink 40, beautiful.
Also recommend using the last PGXP option CPU mode if u well want to torture urself. :)
Anyway Duckstation is a game changer from the time it first came out, until today, i wouldnt change it for anything. Ez to set up, to use, and like 99% of the games or more works like without any problems.
Also i use Vulkan. Mostly changing if like per game u know. Game has issues, first think i try, then play with other settings.
WIth one game i needed even adjust PGXP in advanced settings, cause it did get rid of the wobbly but the gaps stayed and was a bit irritating, but after a little tinkering, i almost made it work as it shouldve. Almost :).
Anyway. The only game, repeat THE ONLY game i had like real trouble even running was Duke Nukem 3D. I mean, the game ran, but the screen stayed frozen. Couldnt figure out why what was the issue. Maybe i didnt try hard enough to correct the problem. The other Duke Nukem games ran great.
Hi Do you need to download specific thinks in order to get the widescreen cheats? Cause my cheats section is greyed out
Do you have any advice for the game "return fire", everything wobbles too much and it makes me nauseous. Pgxp is enabled and internal resolution is 6x
software renderer is recommended for FG or games that are full 2d in general id you want precision, but you can't enhance the game with that
Yes good point. I'll mention this in the next video.
Think I'm gonna cover some different examples of how you can make ps1 look. It's really a canvas for everyone to do what they want with.
Hello, I have an issue when closing to other cars they partly vanish, any idea how to get rid of it without loosing smooth graphics?[I mean what should I enable or disable in settings] (Gran turismo 2)
Go back to defaults and change the backend. If that works you know it's something you have set
I spend 99% of the time organizing, tweaking, and twiddling with my library and 1% of the time actually playing it 😊
Duckstation needs texture smoothing and texture upscaling
Thanks for the guide man! what's the game? it looks like F-Zero!
Wipeout 3 or Wip3out depending on your philosophical outlook on life
The enhanced graphics are what I thought they looked like as a child playing these game.
Thanks for such an in depth and excellent video!
Do you recommend any specific settings for MGS1?
My textures don't look right despite following the above - they're very warped and tend to flicker whilst moving
Mgs suffers from 'wobble' quite badly. Even pgxp doesn't fix it all the way. Just is what is with that one. You may prefer the pc port, integral as it doesn't have this issue. However, it is really best played on PlayStation
Hopefully you can cover every emulators like PCSX2 etc...
Yes! Soon as I get a reasonable PC that can actually run it. I'm in potato mode right now.
Thanks .
First
I love your content bro ❤
Thanks for the love mate!
Is there any way to put a image as overlay I mean like a frame for your gameplay????
Oh my you sounds like tech james for me :)
Fantastic video. Tanks so much for producing high quality content! I actually love this emulator. However, a while back after an update, the fullscreen shortcuts stopped working for me. Have they changed? Could someone help me with the fullscreen keyboard shortcuts for Duckstation please?
Should be left alt and enter
what game is the opening one of your video? it looks like a racing game
T4: Ridge Racer Type 4
I actually feel many look worse. Sure it’s higher resolution and sharper but due to the low poly objects it make it look stiff and plastic.
I would much more suggest to use a CRT shader filter. Then it still looks less blocky and smoother but it adds details by the nature of it. Also it looks more like what it actually did back in the days playing those games on a CRT TV
This is more geared to enhancing than replicating the look of the original graphics. I agree og crt deals with pixel art intended for scan lines much better, for e.g. the infamous Draculas red eyes in SOTN.
For me it's either og hardware with crt or emulation setup for digital displays. No in-between. I don't really cross the lines with crt shaders im emulation.
Nice thing is we can all have it our own way.
@@warpedpolygon yes for sure the real thing is the best :) I get what you mean. Thing is for me that some of the things get enchanted but some gets dehanced also.
So my question to you is. Do you don’t think it looks good with (good ones of course) CRT shaders? Like it depends on games. When it comes to games made in 640x480 so say PS2 / Dreamcast era I feel CRT shaders vs just upscaling is a case by case.
But for PS1 era and below I have found few games that look better with just upscaling (even with HD texture packs etc - FSAA , etc) compared to upscaled with CRT shader.
Maybe in the future with AI where it would not just scale up stuff but also redo textures, meshes with more detail etc then I am all for it.
Like I no your video. Almost at start with Croc. The crocodile loos very picky of course with wobbly textures. But in the emulated it loos like blocky lego.
For me having higher texture resolutions, filtering. Frame interpolation and perspective correct textures would be fine. So what throws me off is this resolution upscale that just brings out how blocky object was. So for me the CRT is a way to avoid this blockingness while getting rid of the pixly stuff.
And all this is 3D of course. For 2D in most case or at least where the art was done for CRT I find it always looking better with CRT shaders (real CRT of course)
Hope this explains more what I meant
@@litjellyfish for sure on a case by case game by game basis. Some stuff looks crap with some games. As for shaders, I'm just not really a huge user of them. Always a pain to setup and get lined up and they look different on different displays.
But really this is all stuff that's personal preference. There is no right answer
@@warpedpolygon yeah I agree shaders is a mess. Pity that this retro rink 4K cost like 700. € I have heard it has amazing built in shaders that emulate directly a lot of old TV. also it can handle signal from all old consoles to modern TV. So finally an alternative to having a big bulky CRT TV at home. But yeah expensive as hell…
I'm not seeing the general settings on my android app. Only for pc or??
How do you get MGS1 to display in perfect 16:9 aspect with the widescreen cheat? I selected it and it still doesn't go into exact 16:9. Do I need to select 16:9 also in the global settings?
yes, always set 16:9 when using those 16:9 cheats
good love this video
Glad you enjoyed it
anyone know how to get texture mods to load??? I'm trying to get the texture for metal gear solid integral to work.
Man, I haven't figured that one out just yet either.
why does my duckstation not have "Enhancements"? It has "Graphics" instead and is very different
Here's the updated video with the updated UI layout ua-cam.com/video/KuKdeez8I5I/v-deo.htmlsi=aNYyJgZ6KkCs-5RM
@@warpedpolygon thankes bro
but new version 0.1-6456 is change.. maybe you next new Guide?
So this is per game right? I've always been scared that if I change things in emulators it would mess it up globally for all my other ps1 games abd that's I'll have to keep switching it up before every boot
If you use the game properties option instead of the settings option it'll save per game
@@warpedpolygon thank you kind sir
Im getting massive fps drops whenever Gray fox is using stealth on MGS1...and some minor dips when cutscenes
are playing..any solutions?
Edit: got it had to switch to Vulkan
Vulkan performs the best
5:40 What is the name of the game?
@@umutkurtoglu9952 Alien Trilogy
@@warpedpolygon Thank you very much for your answer.
thank you syphony of the night looks better but still not perfect yet, i will rewatch the video maybe the solution is in it, thanks again sir
There's a hacked version that gets rid of the black bars btw.
Can you do a version for the mobile version?
( At least only stop moving texture and improve draw distance)
Sorry mate, i don't really do mobile stuff. Despite typing this on a smart phone, I'm pretty much anti smart phone lol.
@@warpedpolygon actually i tried
and some worked some not but with few adjustments it worked!
Thx so much bro
Why does my settings look different? I dont have "enhanchments" either
can you do an andriod version video?
I refuse to mess with android atm. I have way too much going on on the PC side to spend time on it, and I personally hate Smart Phones, like they are the devil....or MK ultra in it's final form lol
@@warpedpolygon lol
I'm using a very big OLED TV and playing in fullscreen is just too big and games just look not good that BIG. I could resize the game window but I don't want any burn ins happen on my new OLED TV. Is there a way to have the screen fullscreen but the game itself smaller in the middle? I can't find any option for that?
Try using Integer Upscaling as this reduces the view port size in makes games look sharper, which in your specific use case may be the best option.
Other than that, you can use D3d11 and change the fullscreen mode to whatever you want. This should still have a black border/surround
@@warpedpolygon thanks! I'll try that :)
@@jeremyjohnson7676 no worries. Lemme know how you get on, curious to know if integer Upscaling is a good solution on large oleds
@@warpedpolygon Nothing works for me. The option "Stretch to Fill" is not available anymore :( This could do what I need. I still have the game completely stretched to fullscreen.
@@warpedpolygon I'll using my old small PC monitor for Duckstation. It's the best solution. I want to play the games in the size I was playing it in the 90s :) I highly recommend that, because the games looks much better then. I still have my old PSX and also my old Sony Trinitron CRT TV, maybe I use them again :)