Congratulations on your end result. Still moved up 20 places in the top list. I hope one day you will find out the secrets of the top 3 players. There must be a tactic that is more effective. Of course, those players are not going to reveal their secrets. I remain of the opinion that if you end up in the top 50, then you are simply a top player. And you are certainly one of them. I have followed you over the years and your explanations are always top notch. Keep it up.
The thing is on your question about how much will it supply, you aren't running enough trains to get all of the goods out of the cities to the other cities in their clusters, each only has a few cloth in inventory and are waiting for it sometimes, that's why they're growing slow. We do the idea about feeding multiple cities clusters in the Nordic scenarios, but when all the cities are growing big, 99 isn't enough, and your factories are empty. It's a tricky thing to figure, but the AI owned factories I believe get triggered to expand based off the total demand of all cities it is capable of sending supplies to. So as you add more cities and the connections, it will upgrade to match the demands of all cities and therefore will over upgrade.
Just completed this one, Only looking back afterward to see where i go wrong and what i could do differently. Safe to say i still need a lot of work on Growing towns and cities, and i need to pay attention to City requirements in the Mid-late stages, Brilliant work Adekyn. loving this series.
I think a key take-away is: NEVER connect a town UNLESS you are going to commit to supplying it to grow. That you got to end game and had that one town with no logs means that you missed out on all that pop growth, plus all that revenue over all those turns from running goods into it--which would help both your final two goals. I know, I know, priorities, but maybe that has to be a higher priority sometimes. In this case, you know you have 20 city sites and have to get to 900,000. Assume one or 2 to 100K and then the other 18 you know have to be 40K. So the fact that the NW city cluster growth was slow until you redid the trains held you back. That one single track out of Raton slowed you down. Dodge City slowed you down. And now that you mentioned it--NO real PAX lines at all??? You need to sneak those in as well for the cash for the buyout! Too much brain puzzling to do! ;-( As for that independent cloth up to level 5??? All your other vids it seems you beg the guy to get with it and make more--so huh? Or it's more that you want it NOW and they DO respond very well, just 'in the future'? If that's the case, then you'd save a TON of cash if you learn why the Private Factories will grow and when they will.
I have tried other ways, by e.g. building three three country warehouses. One for Raw goods. one for overflow RAW mainly (like veg and salt) and the three basics (meat. cloth and beer) and one for manufactured goods. That also works but becomes a mess to manage. I also se that stockpiling take place in warehouses, e.g I can have 30 grain sitting in a warehouse for a city. I just wonder why as the game is generally good in the warehouses, but it is like it just gets itself in a bit of a messy loop sometimes. I play with warehouses, but also with one-train-one-city models. The latter is still the most effective and easiest to manage for me.
Have you been experiencing problems using manual signals? It becomes noticeable when I start to get unexplained bottle necks along a route. To verify I, do a Ride-Along on the route and see that the signal flags are not working. To correct the problem, I usually delete the route and rebuild it. I apologize if this has been covered previously, I try to keep up with all comments related to RE but do miss some.
I wouldn't pay much attention to the animations. I suspect you are creating short blocks when you merge two sets of track. A short block is one that will not hold an entire train. If a train gets into that block and is stopped by traffic, it can create a situation where the traffic coming toward it cannot move. So the train in the short block creates its own traffic jam. A good practice would be to reset the signals in all directions after you merge two lines. That way the signals will be redistributed based on the new junctions and you will avoid short blocks.
@@Adekyn100 I've run tests with only one train on a route (what you call a superhighway), then do a ride along and observe that the signal flags do not move to a clear position. If I separate the superhighway into two separate routes, it will clear it up. And yes, I have been religious about resetting the signals after merging a new track. I think there is definitely a bug in the program. If you google this, there are similar complaints. What I really wanted to know if this has ever happened to you or your followers.
I have never recognized this as happening to me. That doesn't mean it hasn't. Just means I did not realize it was happening. Has this happened to any of the rest of you RE2 players?
Congratulations on your end result. Still moved up 20 places in the top list. I hope one day you will find out the secrets of the top 3 players. There must be a tactic that is more effective. Of course, those players are not going to reveal their secrets. I remain of the opinion that if you end up in the top 50, then you are simply a top player. And you are certainly one of them. I have followed you over the years and your explanations are always top notch. Keep it up.
The thing is on your question about how much will it supply, you aren't running enough trains to get all of the goods out of the cities to the other cities in their clusters, each only has a few cloth in inventory and are waiting for it sometimes, that's why they're growing slow. We do the idea about feeding multiple cities clusters in the Nordic scenarios, but when all the cities are growing big, 99 isn't enough, and your factories are empty. It's a tricky thing to figure, but the AI owned factories I believe get triggered to expand based off the total demand of all cities it is capable of sending supplies to. So as you add more cities and the connections, it will upgrade to match the demands of all cities and therefore will over upgrade.
Just completed this one, Only looking back afterward to see where i go wrong and what i could do differently. Safe to say i still need a lot of work on Growing towns and cities, and i need to pay attention to City requirements in the Mid-late stages, Brilliant work Adekyn. loving this series.
Glad you are enjoying the series.
I think a key take-away is: NEVER connect a town UNLESS you are going to commit to supplying it to grow. That you got to end game and had that one town with no logs means that you missed out on all that pop growth, plus all that revenue over all those turns from running goods into it--which would help both your final two goals.
I know, I know, priorities, but maybe that has to be a higher priority sometimes. In this case, you know you have 20 city sites and have to get to 900,000. Assume one or 2 to 100K and then the other 18 you know have to be 40K.
So the fact that the NW city cluster growth was slow until you redid the trains held you back. That one single track out of Raton slowed you down. Dodge City slowed you down. And now that you mentioned it--NO real PAX lines at all??? You need to sneak those in as well for the cash for the buyout! Too much brain puzzling to do! ;-(
As for that independent cloth up to level 5??? All your other vids it seems you beg the guy to get with it and make more--so huh? Or it's more that you want it NOW and they DO respond very well, just 'in the future'? If that's the case, then you'd save a TON of cash if you learn why the Private Factories will grow and when they will.
Thank you. Well done as always
My pleasure.
I have tried other ways, by e.g. building three three country warehouses. One for Raw goods. one for overflow RAW mainly (like veg and salt) and the three basics (meat. cloth and beer) and one for manufactured goods. That also works but becomes a mess to manage. I also se that stockpiling take place in warehouses, e.g I can have 30 grain sitting in a warehouse for a city. I just wonder why as the game is generally good in the warehouses, but it is like it just gets itself in a bit of a messy loop sometimes.
I play with warehouses, but also with one-train-one-city models. The latter is still the most effective and easiest to manage for me.
I am always picking the wrong side when double tracking. Sometimes I go back and look at it AND still pick the weing side 😊
I think a best practice would be to work backwards from the new intersection, but I seldom seem to remember.
Have you been experiencing problems using manual signals?
It becomes noticeable when I start to get unexplained bottle necks along a route.
To verify I, do a Ride-Along on the route and see that the signal flags are not working.
To correct the problem, I usually delete the route and rebuild it.
I apologize if this has been covered previously, I try to keep up with all comments related to RE but do miss some.
I wouldn't pay much attention to the animations. I suspect you are creating short blocks when you merge two sets of track. A short block is one that will not hold an entire train. If a train gets into that block and is stopped by traffic, it can create a situation where the traffic coming toward it cannot move. So the train in the short block creates its own traffic jam. A good practice would be to reset the signals in all directions after you merge two lines. That way the signals will be redistributed based on the new junctions and you will avoid short blocks.
@@Adekyn100 I've run tests with only one train on a route (what you call a superhighway), then do a ride along and observe that the signal flags do not move to a clear position. If I separate the superhighway into two separate routes, it will clear it up. And yes, I have been religious about resetting the signals after merging a new track. I think there is definitely a bug in the program. If you google this, there are similar complaints.
What I really wanted to know if this has ever happened to you or your followers.
I have never recognized this as happening to me. That doesn't mean it hasn't. Just means I did not realize it was happening. Has this happened to any of the rest of you RE2 players?