I just want to say that if you are playing this game for the story, then those yellow side quests are great! That's where a lot of the world building happens, and you get a much greater sense of things if you do them all.
The problem is that some of them have really interesting and engaging plots and mechanics, and others are “deliver a letter to my friend” or “get me some monster materials”. Even then, sometimes interesting quests are held behind filler ones, so it’s super hard to know what to spend your time on if you want to do *some* of the side quests but not *all* of them
Some side quest are indeed worth to do. Some of the "regular side quests" will reward you with emotes and some regular side quests will unlock other side quest, like the questline for the moogles.
This is true, although unfortunately it can be very difficult (or impossible) to know which ones actually unlock anything. Probably best to simply do a bit of Googling and find out how to unlock what you're looking for, rather than doing random side quests blind and hoping for the best. This was probably not as much of a problem back in the old days when MSQ wasn't enough to level with on its own. Players were expected to do a lot of side quests, FATEs, Guildhests, repeated dungeon runs, etc., to supplement.
@@0Fyrebrand0 Thats right, in most cases the game didnt tell you what you will get from what quest in the end. If someone really wants to be sure i guess the best way is to list all quests on "FFXIV Wiki" and have a look at the rewards. Imo it looks very simple and clear
If someone is really interested in getting all rewards, i think the best way to do that is to either watch youtube content that tells you what is worth doing OR you use the FFXIV Wiki which tells you ALL side quests and ALL rewards in a tabel :D
THIS. After swearing off healing and tanking I can say that I do both, along with DPS! I feel like a good tank knows how to be a good healer, and vice versa.
Additionally, playing the other roles helps you know how things work better when you're playing your preferred role. For instance, perhaps a tank only player wouldn't know about positionals on melee dps and wouldn't know to, as Jocat phrased it, 'provide a nice shiny spanking space'.
DO NOT JUST QUEUE INTO PVP AS SOON AS YOU UNLOCK IT!!!! You will enter a match with no abilities on your skill bar and unable to do anything but move around. Instead, go to the Wolf's Den Pier in La Noscea (sort of a PvP lobby area) to set up your skills. PvP skills are completely different from PvE, so just because you know how to play your job in open world and dungeons, it doesn't mean you know anything about the PvP version of your job. This goes for EVERY JOB. Set up your skills and read what they do first, before you ever queue for PvP.
If you have tank stance on and you enter a duty in your level range, it will stay on. But if you sync to a lower level, it removes your stance, so you'll have to turn it back on. This also applies to FATEs. Still trying to remember to check for my stance: Yes, many yellow sidequests lack good rewards, but they also let me give tea to Ala Mhigan refugees, which is its own reward.
the biggest thing for me was not trying other jobs, crafting, or gathering. i was lancer/dragoon from ARR to endwalker, absolutely refused to try anything else. it was only once i finished the msq that i finally branched out and did other shit (i leveled up all my crafters and gatherers to 90 just the other day!) so don't be afraid to try other classes or your hand at crafting/gathering! there's more to ffxiv than just fighting shit 💛
I finished HW and up until I was 14ish quests away from Final Steps of Faith, I refused to play anything but BLM (did SMN for a portion of late ARR). But I think I was getting burned out, having to be constantly aware of my casts, timing, along with mechanics, but also kinda anxious because I reached a level where my main rotation had to change and was more time sensitive. I didn't wanna do MSQ, so I thought "let's try a new class when I'm almost done with the expansion!". I tried Machinist, and got it to lv70. I did my gatherer jobs throughout ARR but just recently started the DoH and now I have half of them at 60. I plan on trying a new DPS class each expansion. I'm doing RDM for Stormblood, while also working on my BLM ARR relic (STILL!).
The sweaty answer to Resurrection is most of the time. Not taking the rez doesn't give you sickness. shortcuts reduce the trek back, and sometimes the place you died is where you spawn.
Other tips worth mentioning (mostly role specific): - don't stand in narnia just because you're not melee. Don't be surprised if you find yourself low health and not getting heals if you do... (Also, as a rdm you could literally always stay at melee range to get out your occasional auto attacks and just backflip if aoe circle) - if you play tank, please try not to move the boss around too much and always face the boss away from the party. Especially for us melee dps that has positionals to land and it's very annoying when the tank constantly spin the boss
Saw something in Praetorium just the other day. Be aware of the different boss markers! If you get four yellow arrows pointing inward on you, DO NOT RUN AWAY FROM THE PARTY! That is a STACK marker! You have to share that damage, or it's gonna probably kill you. Oh, and don't try to melee the hands on the Nero fight if you're being targeted. Use ranged attacks and run away.
A thousand times this. I don’t know how many times I’ve run MSQ roulette lately and have had to explain that because someone keeps running away with it. Or refusing to share it.
i used to do dungeons with NPCs so often that when I got to Prae, I had no idea that stack markers were a thing. I had to learn the mechanics the hard way lol
@@dalgona4819 That's because Prae is where they're introduced in the game. It's the first time you would have seen it regardless of who you ran the previous dungeons with.
My biggest mistake while still being a sprout was trying to queue in extremes. And I managed to clear a couple of those with the Duty Finder, even! But please don't, save yourself the stress. Regarding quests, I stopped doing the normal quests once I realized I was constantly WAY overleveled for them, and doing them was both a waste of time and the exp they give (yes, yes, I know it's measly exp). SO after I finished Stormblood with the only combat job I cared to play (main Black Mage here that got to 70 without touching ANY other DoW/DoM class), I started playing Machinist and used that class to go back and do *every single normal quest* I left behind. And you know what? It was great. There are a lot of normal quests that are quite entertaining and give a lot to the lore of the land you're in. Also worth noting that some even give you emotes, minions and other unique fashion items. And there's that *yellow* questline in Foundation about Inspector Briardien, that one is a MUST.
If you enjoy leveling multiple classes doing the yellow quests are worth it, but be aware that it does eat at your time as a lot of them are back and forth tedious stuff. Doing dailies and all yellow quests, I had almost 4 classes at level 80 by the end of shadowbringers, and one more at level 76. That's WITH dailies though, which are important :') do your dailies. Also this is optional, but highly recommended: Watch a video or more on the class(es) you wish to main! It will save your teammates a headache or two.
my biggest mistake was selling my first thavnairian onion to a vendor, because I thought it was a culinarian item, which I wasn't leveling at that time >_>
One of my biggest mistakes as a new player was turning game into work. Instead of having fun with the content I enjoy, I tried to complete everything available before moving forward. Replaying the same dungeon over and over again until each class unlocks the next one, doing huge shopping lists to collect a tone of resources to cover next decade of crafter levels for each profession, completing each activity in the area before moving forward and such. My argumentation in the moment was optimizing storage to ‘optimally’ move on to the next gear set, and surprisingly laziness learned from the other MMOs that if I grind now, I wouldn’t need to repeat it later. That resulted into grinding out of my mind and burning out from the game. Until later I realized I could actually interact with ff14 as a toy, playing with what I enjoy and ignoring what I don’t, not forcing myself to progress ‘optimized’ but in a tempo that suits me. Surprisingly, optimized wasn’t optimal at all.
I did almost every side quest in several of the Shadowbringers and Endwalker zones as I did the MSQ, and it really helped me feel like I was doing my best to save everyone.
I do all the side quests, even though I am in Shadowbringers, because the writing for many of them is endearing. The writing in this game is just so good!
I actually somewhat disagree about the sidequests. I mean, I understand why you say that, but actually I think there are players who prefer to amble and get distracted by little stuff. Sidequests are perfect for these. The consequence is sure, you won't be completing the msq as swiftly, but then for that particular subset of players that really isn't important. Rather than say don't do them, it's more to understand they are optional. I say this has someone who does sidequests, tribal quests, and am levelling all my main jobs up together, and and been ambling through the game for nearly a year and am "only" approaching the half-way point in SB. Though I've found a cool FC who are very happy to let me go at my own pace. And I think that's the thing, there is no need to rush to the end, and sometimes prolonging the journey is its won victory :) . I do especially like your last point.
my cringy sprout mistake was not understanding how thundercloud procs worked as a black mage. I read the tooltip and thought that the thundercloud spent the remaining time on the current dot instantly and placed a new one. So I'd just throw out the thundercloud whenever it proc'd.
Been playing for 3 1/2years straight AND. I. STILL. learn stuff from various jobs by reading tool tips...and that was AFTER I was a Sprout. I also enjoy gathering/crafting ingredients than buying them from market board, to save money AND level DoL/DoH quests.
An embarrassingly large amount of time passed before I learned that arm’s length slowed any enemy that attacked me when active............and I started the game with gladiator😔
My biggest mistake : wanting to clear ALL content of the game. As a little ARR sprout, I stood in queue for the Coils for 3hrs. Until ultimately giving up. Feels bad.
My biggest mistake I made while being a sprout, was getting a stack marker on me for the first time. I kept running away and everyone was chasing me. Ooops. My advice, when you get the yellow arrows on you, run closer to where everyone can join you, or stay put! It shares the damage and sharing is caring!
I thought you had to sit outside the dungeon in order to spawn in. So I’d get in the que and sit there, for however long- not realizing I could go do other things. I thought I had to sit there the whole time. Eventually I realized I could leave and still be in the que and that blew my little sprout mind.
To add to the resurrection details, the invuln buff lasts about 5 seconds. Moving around is fine. Movement abilities such as Sprint or job-specific dashes/jumps will remove the buff. The invuln will not block ground-based mechanics such as puddles with a DoT or most knockbacks.
What I learned as a sprout: Don't discard those Triple Triad cards you already registered just because the vendor won't let you sell them. I lost thousands of MGP discarding duplicate cards because I had promptly forgotten that there's a special vendor in the Gold Saucer that will buy them from me.
When you sell something on the market board the initial number is how much you can make by having your retainer sell the item. So, check the current prices and see if the item is selling for more on the MB. If it is lower then just have your retainer sell it. This gives you the Gil instantly, without waiting, and without taking up one of the 20 sale slots for something that is profitable
Thanks for the video! Started on Xbox as a first time player about 2 weeks ago. This definitely will help. The game is so fun! And there’s so much to do!! Ahh!! 😱
Just started and felt the need to do every yellow quest i saw. Will do some, but it's really nice to know i don't need to do ALL of them 😅 Thanks for the tips!
The Side Quests are great if you enjoy exploring the world, as they take you to places you wouldn't normally go, otherwise. They also can reward you with gear, some with emotes, and there's even a few that are great for puzzle solvers as the quests don't always tell you exactly what to do. If you want to progress through story only, then yes, sticking to the MSQ, Class Quests, and roulettes are your best bet. But if you want to see the whole beautiful world and its lore, side quests are a must! Well, except maybe for the base game side quests up to level 50, those were... a let down in a generic MMORPG way.
There's like a billion of them though. Just do the ones that unlock emotes or other cool stuff. They do give decent exp when you're doing a bunch of them at once in your level range so maybe save them for leveling alt jobs.
The side quests can be fun, and they can reward you with some good gear, emotes etc. Last I checked fun isn’t a mistake when it comes to games. Go at your own pace, don’t rush through final fantasy XIV that would be my advice. You’ll definitely enjoy your time with the game more so.
I will also add that I was told to avoid side quests when I first started playing and that was a mistake for me. I was so lost. I ended up quitting halfway through the realm reborn. On my second playthrough, I decided to play all the side quests and it really helped ground me and give me a better sense of what was happening story wise. But it did take me twice as long. I think it depends on play style. If you like story, do the side quests. If you don’t like reading and aren’t really interested in world building, skip them! Except for the ones that give you unicorn mounts!
As a player that enjoys doing all the sidequests, it's a huge tip to just go with the main story quest for your first job. You may try the sidequests when leveling other jobs to see if you like them, specially if they are DPS jobs, because those can take a while to find a group for duty.
Another tip. Don't duty finder binding coil unless you want to sit there for hours in queue. If you have a friend thats finished, best way is just to unsync it with them so you can at least experience the story.
Very small note, when you die and get resurrected by the healer you get a "weakened" debuff. So in some scenarios when you die right before a boss dies and you're off to the next area or during a pull before the boss room it can be beneficial to just respawn since you can usually teleport to a pretty close spot. But this is situational, wouldn't do this if it's going to hurt your party or you're in the middle of the boss.
I will say, getting ARR extremes in mentor roulette has become a LOT more manageable with each expansion power creep. You'll likely still wipe a few times, but it shouldn't take more than 20-30 minutes if the people learn.
To add to "ressurection mistakes", a lot of the time, mostly in alliance raids I see people laying dead on the ground, waiting for someone to res them after the battle is over, not realising that if they return to the start of the alliance raid/dungeon, they will not gen ressurection sickness and all their cooldowns will be reset
Hey! As a DPS main, how dare you undermine our efforts? ^^ But seriously, as DPS, one common mistake I see is that DPS are not picking the adds off, especially if they start to nibble on the healer. That is DPS duty, most of the time the adds don't do to much damage so you can easily whittle them down. The harder ones of course are off tank responsibility, but we still have to make sure they die. Being a DPS means that you kill stuff and you kill it FAST. I also agree with the commentors on the side quest. I actually did ALL of them and I finished the main story. I loved the lore that they gave. My favourite bunch were the ones in the Azim Steppe.
Doing every single side quest is 100% worth it, for me. I love reading them all, and I've come to care about/gotten sadder for some of these sidequest npcs more than the scions lol. If you ever hear someone complain about there not being anough death in the game, they don't do the sidequests. And I found it funny some people will tell me not to do all these sidequests when this game is lauded so much for its story. Yes, a lot are simple fetch quests without much meat in them. Several, especially in Thanalan, just have you go from one end of the map to the other and back again LMAO. Like some other people say, indeed sidequests besides blue can give you emotes, some even give titles, and Ithink ive gotten a minion or two as well but I could be trippin on that one idk. There are A LOT. One in Ishgard even gives you an outfit and title (a favorite long SQ chain of mine). But my main motives are 1: story 2: completionist. I also wanna say some of my favorites are the longer chains. Almost every single zone you visit has 1 long sidequest chain. I've enjoyed all of them but some are better than others. I know one of my favorite SQ zones was Il Mheg (one npc calls your WoL Ul Tyr/Sigun Tyr, which a later SQ gives translation too, and it's a cool little thing so look for it if you're interested! Or just look it up lol). There are also some sidequests you do, that then get revisitied and have a great emotional payoff later since you did the ones earlier. Like some ones in the Wineport area which connect to a SQ in the Stormblood alliance raid ship area WHICH is one that gives a title I'll add. (The way I do SQ is I complete everything that pops up before continuing the next MSQ. Aka, when doing Wineport SQ the first time, it was a long while before Stormblood had me revisiting it again. Felt like seeing old friends). I've been playing about 7/8 months now. Done every single SQ except crafting ones (gonna do those later). I'm halfway through La Hee land (the name is escaping me). No, if you choose to do all the SQ it won't take you forever to beat the MSQ 😂. I also go very slow. I like to uncover as much of a zone as I possibly can and unlock aether currents as well before even starting to quest (in sone cases, you won't be able to get all of a zone until WAY later after progressing MSQ just fyi), even though the quests will take me all over then map eventually anyways. I've maxed out my Squadron (which is VERY useful and underrated imo). I wanna max jobs and crafting too (which I was GONNA do before even starting ShB originally, but then Dawntrail decided to happen sooo, I wanna be with the crowd this time, rip my plans). I even have an alt, who I'm forcing myself to just do blue quests/MSQ only with. I never needed to grind a little for exp so I could continue the MSQ before until this lol. That's not even a big deal I suppose, but the other point is the game felt like it had a lot less... soul, when I played this way. I also love doing every SQ because then I actually feel like a true hero of the people. I feel like my renown is earned. Like it made sense for my character to get where he has. Like I just went from a small no one to someone who not just does big world saving hero stuff, but also just gets a child back their favorite lost toy, which is perhaps the world to them. These SQ subtley feed into MSQ and even Hildribrand stuff sometimes. They can add world building and context to characters. Add lore. Make the world feel even bigger and more complex. Even the ambient dialogue gives stuff! There are two Thamaturges in the Thamaturge's Guild in the back left alcove corner who just casually allude to a huge end of ARR spoiler, and since I played Thamaturge as my first ever class, I had already predicited lots of stuff simply from paying attention to random npcs dialogue and doing sideqests. It's AMAZING. This comment is longer than I planned it to be, but basically I'm very passionate about defending these sidequests 😅. If you enjoy the little things, love the fact that zone music changes depending on night or day, love clicking on npcs between every quest accept just to see what little extra thing they say and how it changes (these are great, the effort put in, I've laughed a lot), then don't mind what other people tell you. Do all the sidequests to your heart's content!
When I first started playing FF14 I was so enthusiastic about exploring the game I was doing all those useless yellow quests in Ul'dah, and then gave up when I realized how big the area was. However in HW I did the ones in the city before the endgame and all the yellow quests for the dragons. The latter was so interesting and adorable. Bonding with the NPC dragons and getting insight into their way of thinking and how they feel about humans.
@@_ytnahs lmao yeah, Uldah is especially crazy. It definitely calms down with the amount of quests later per zone. I forget which, but I know another later area has an insane amount of sidequests that almost rivaled Uldah imo, but it was still fun xD
@@MayHugger I'll try TLDR: - Every sidequest is worth it - yes a lot is fetch quest stuff that has you go back and forth but even the dialogue from that can be great. - clicking on various npcs for those extra dialogues can be really funny/interesting - ambient dialogue can give a lot more info that you'd expect - you can get titles, minions, and even in some cases outfits/glam from yellow quests I think those were my main points boiled down. I was just woken up by my family -_- so I'm not rereading my crazy ass long comment either to check lol
3:57 so for this part there are 2 types of side quest ones with a banner and ones without. don't read any of the side quests that don't have a banner. the exception to this rule is arr side quests
as someone who starting over, this time im really buying the game(including sub) and some experiences similar on Phantasy Star Universe and slightly on NGS, im ready to back to eorzia to properly play the game lol and this video really giving me some confidences
I'll add afew things to remember: using the dpad to cycle between enemies/allies is quite useful especially for healing/tank ranged aggro attacks, avoid orange/red floor markers, red arrows are usually single target, red circles show which way the enemy will attack, orange arrows need the damage shared or its a 1HKO, circles of smoke/glyphs etc on the floor are usually ally aoe attacks so tanks stop running out of them, tanks can unsurprisingly tank most orange floor aoe with minimal damage but some have knockback effects so learn which attacks are which. Also when fighting chimera ram is close range ice attack so run away, and dragon is long range lightning so run near. In aurum vale? The first boss has a poison aoe so please use the fruit in the arena. Any debuff stack will most likely instant kill you if it reaches level 5, such as vulnerability/poison. *If I'm wrong on any of this then please feel free to correct me.
Clarification about the Dragon's Breath. Typically people refer to that aoe type as a 'doughnut aoe' since it hits in the shape of a doughnut with a hole in the center.
I'd been bouncing around MMOs for a decade by the time I joined FFXIV, so I had a pretty good idea of what I was doing. BUT! When I first started playing MMOs ages ago, I remember joining a dungeon party as a tank class/spec without knowing that the MMO Holy Trinity was a thing. The only reason I "successfully" tanked the dungeon was because I was impatiently pulling when no one else would. (I also used taunts because I figured the enemies should hit armored me rather than the people in dresses) At some point I D/Ced on a boss and the party had wiped by the time I got back...because of course they did. I was like, "Huh. My class must be pretty important". Ha! Fun times.
My biggest mistake as a sprout was pretty much everything. I kinda picked up on some things based on context but I know for a fact I was not good. It took me until my second dungeon to properly understand tank stance and I cannot remember what my first run of Sastasha was like, I can only begin to feel bad for whatever unfortunate healer I was paired with.
I remember the day in FFXI where they amalgamated all the auction houses into 1 auction house. It LITERALLY killed the gil making method of tons of players. Who spent their entire time buying up stuff from an NPC in one town, traveling to another town, and selling the item for more on the auction house there. This point is basically connected to the NPC items part of the video. Items were available from an NPC in one town, but not the others. And loads of players took weeks if not months to ever leave the starting areas in FFXI because it was that much of a grind back then. (AND you had to pay a sub fee for EVERY spare character you made. So if you wanted 'mules' in other towns to act as auction house jockeys for you, you had to stump up a monthly fee.)
An additional note on resurrection invulnerability being broken by using an action; this includes your sprint ability! I've done savage raids with people that didn't realize this and thought moving at all would make you lose the invulnerability
@@reiroo yes, you are invuln for like 5 secs, and any skill/ability/spell you use will dispel it. no real reason to be in a hurry even if you are point blank in a cone/AOE, you wont take 1 HP of damage until the timer runs out. just move and let the healer top you off.
@@Shiirow ahh okay! I always wait a bit before accepting the rez to not get caught in any AOE and die again right away, so good to know I have 5 secs at least. I can't even be considered a beginner cause I already finished Endwalker and have done so many duties LOL. But there's still a lot I don't know somehow. Also my main role is healer so with trying to pay attention to everything I mess up sometimes, which is really bad if I'm the only healer.
Not all side quests are bad, just most of them. For example in Heavensward there's there's the Scholasticate Questline. It's not a terrible quest line to play through, and by the end of it you get a the scholasticate chest piece, the inspector glasses, the 'spectacles' emote, and the titles 'Special Advisor' and 'of the holy body'. So quite a few rewards that most players will just never get since they follow this advice of ignoring all yellow quests.
Don't queue for Ultimates either. Learn the fight with guides, so you don't mess up too often. That's a very good lesson. Also, thanks for the video. ^^
When I first started out, I went to Summoner and was told by a friend after I just picked up the class that Ruin would be my go to damage button. Hearing this, I ignored all other buttons and just spammed Ruin all the way through ARR, and yes I even done it in my first go of the Ultima weapon fight. No, I did not use any AoE attacks either. It was just Ruin. I kept wondering why we even have a pet if it does nothing but sit there, but figured out why when I picked the job back up after I picked up Bard for HW.
don't take all dungeon loot most early game stuff is mid when compared to latter stuff and their is so much your storage will get full very fast, and you will waste glamor prisms.( I bought a ton of glamor prisms and put like 500 random things in glamor dresser and now I have to take out the ones i don't like, but you don't get the glamor prism back). Their is a try on option by right clicking on the armor or weapon, only take if you could see you self wearing it or it's stats are better then what you currently have.
I did almost all pre-ew extremes via DF tho. Mentors cursed me and left, but we cleared all the same. For most extremes (that don't have a mech that kills all for one person's mistake) - all you need is one or two competent players who explain stuff after wipes. Preferably a healer and a tank. Waiting on extreme queue while doing yellow side quests was great as a sprout, but wait times do tend to go for one hour or more. And quite a few of yellow quests actually have good writing. They are also written with that specific moment of story in mind when they unlock (usually at the end of MSQ in that zone) and enhance the feeling of the world. I've cleared them all.
This idea of trying to force new players to use PF instead of DF is so tired. Mostly it's just mentors who don't want to actually mentor. Complaining about being a mentor should be grounds for having the crown removed. The game gives you quests for extremes, the game puts them in DF, and if you don't want to mentor people, don't do MR queues. Especially the ARR extremes. All it takes usually is a mentor to..ya know..mentor.. and you can clear these in a few minutes. It's usually only a couple sprouts anyway.
Tip, the mechanics are more important than DPS. Focus more in where to (not) stand from the beginning, than what to click. You may notice that the boss' aoe does not kill you and healer can keep up on leveling content... If you make it your habit to overexert healer it's a wipe probably on higher/end content, so if everyone lives, cause you cancelled the cast, and moved out of danger puddle, it will be 5second longer fight but ending with a kill. I just returned after some time to play, and first thing is I do is to how I should position myself as a tank and that are the mechanics (when and where there is AOE, soak, tankbuster and how big, can I soak it on 30% reduction or should I go for a bubble) cause at the end game dungeones tank busters hits harder xD I can account to that (they are not only "slightly" stronger, but on 85% reductor I am receiving 3 hits that leaving me with 30% HP, it would have been insta overkill kill with no mitigation on :) While some low-level roulettes the hardest hit I received was maybe 50%hp without any mitigation, so with some shield/reducton on, it was easy to just not move and nothing bad will happen (unles your healer will fall asleep) same goes for the. It's easy to get the wrong habbits, when on low level content you can ignore many mechanics and survive.
I used to buy pets (pudgy puks specifically) because for a good while people would get a lot of them and sell them for literally a single gil each on the market board but they would sell to a vendor for 60. People did seem to finally realize their mistake though and now I never find them for that cheap. But it was kinda cool while it lasted...
Buying items from the market board, sometimes I don't want to gather xD Also not waiting for the healer to revive me. And the one on extremes. I was a stickler for doing roulette for them. And then I discovered Party Finder.
Im saving the side quests for when all my classes reach maximum level & after I finish this games msq (im in the semi-beginning of stormblood after weeks of leveling up my crafting/gathering classes) which will take even longer with the added extra 10 levels
Some of those NPC vendors are a trick and a half to even FIND sometimes. Like, I get it. Unlocking and leveling the ARR Tribes just for their vendors is time-consuming as heck and you have to unlock them to even get the BASE vendor offerings. But yeah, generally speaking the vendors are much easier to go to, even taking in transportation costs. Especially the different Crafting Guild vendors. You would be surprised how much you can get from them if you know where they all are and what they offer.
So it looks like ive been up to a good start as a sprout on xbox. I was already doing most of the stuff mentioned here. Best thing was realizing that grey quest dont really unlock anything
Honestly when my guild leader from GW2 came to FF14, he INSISTED on doing every yellow quest in a zone before moving onto the next area not because he felt he needed to, but because his OCD demanded it. His character is still in early HW btw.
Side quests are amazing! You can earn some useless gear and accessories that you can sell on the mb for quite a profit. You can also get some cutie emotes, minions etc and sometimes even a good lore. I love doing them! So far I cleared 3 main cities maps.
In the "don't panic" section, this is why when I play as tank, I aoe the pack twice before start running again and then I spam ranged attacks as I run towards the next pack just to be sure the agro stays on me and my dps/heals can spam their ranged/aoe damage confidently.
I find decent tanks are able to run straight without even needing to aoe (or maybe they do a single idk) to keep aggro, this could be because of overgeared but I find it is just better if youre able to keep running instead of staying for any seconds at all as it can easily confuse healers and dps + you're taking unnecessary damage too if you are not putting up mits just for this. Healers and dps are also a form of mits too, we can take some damage most of the times
@@walwal6449 A decent tank controls the situation to its advantage and makes sure everyone is focused on doing damage and not being distracted on mitigating damage. I've never ever seen a situation where the healer gets confused because the tank used an aditional aoe on a group of mobs while moving or before running to the next pack, but you know what literally makes no sense and for sure will confuse everyone on the group? The tank trying to rely on the DPS for damage mitigation, what you propose literally makes no sense at all, why would me, the tank, the job which has the best damage mitigation tools and its designed to have the agro of the enemies, would try to create a situation in which a DPS take a couple of hits for him? I know the BLM on my party has a nice self-shield in the form of Manaward, that doesn't mean I'm going to try to get the BLM to waste their Manaward for no reason, or the RPR to use Arcane Crest even if it provides a tiny bit of HP regen when it breaks. I expect the DPS to use their mitigation on situations damage intake is unavoidable, not because I suck as a tank and casually let my DPS get agro from enemies just because I want them to use their mitigation on cd, maybe you see that as an "smart 4D-chess tactic" when in reality most people would consider that either you're just a bad tank on the best situation, or you're griefing on the worst cases.
@@BaghNakh1 I don't mean literally grabbing all the aggro, as long the DPS and healer is running with you, they can take some damage from 1 or 2 3 mobs because you'll just grab them back once you stop anyway. This is usually not an issue because w2w pulls are not that long. In my personal experience, it usually confuses me as the healer and DPS when the tank is stopping for any seconds at all because I will wonder if the pull has finished but ofc I've also adapted to this by holding my abilities for a moment before bursting But then again I don't really play tank that much so I do not know the most optimal way of doing things but just based on what I've experienced
Starting as a Thaumaturge. It was so slow, and with basically zero survivability that I just couldn't be bothered continuing the game and I was near the end of ARR. I bought a story skip and then unlocked Gunbreaker (couldn't be bothered levelling another class up) and I've not looked back since.
They should make more non DPS look fun =P Summoner is the only class that looks fun to me. If they had some sort of scythe-based regen tank then that would be fun.
My biggest noob mistake as a sprout? I didn’t know what the big crystals were for. I was told to click them but that was it. I never learned what teleport was… So until about lv35 in the ARR MSQ, I RAN everywhere! The mount at lv20 helped but I was still running from zone to zone and got so tired of all the running I was about to quit! …..and that’s when. A friend told me what teleport and the big crystals were actually for lol
PC player, I clicked(left clicked on mouse) whenever Active Time Maneuver popped up, until early Endwalker when someone said you can use movement bindings on keyboard for it
Funny thing, i told a ninja yesterday that using fire while doton is on, gives more damage, they asked ''where is it written'' and i said: in skill description 😅 Luckily, some friends advised me since i joined, is funny how i became a mentor and still cannot remember all battle mechanics, but that is irrelevant for mentorship xD
my biggest mistake as a sprout was not knowing you could change the default movement settings... so i was doing power ranger moves spins all the way to the big bird of depression 💀
Mistakes I made as a Paladin main is not running Provoke and trying to figure what my load out should be at level 83 cause I'm pretty new to true MMO stuff cause destiny/Destiny2 doesn't have any big MMO mechanics but I'm willing to keep trying my best
As an original healer main who was.... B A D at the beginning, read your tool tips! But this one especially: Esuna. USE IT! If a status has a bar over it, you can remove that with esuna! :D (Truly, I didn't use it until level 80 content and uhhhh... It was rough.)
My biggest tip. Don’t shoehorn yourself into one class. Try everything! You might missing out a job you would really enjoy by sticking to one job. The beauty of FFXIV is that you can be every job in the game with no downside. I’ve pinballed my main job around ever since I started playing during Heavenward and that’s part of what makes FFXIV a wholly unique game. The fact that if you find out you don’t mesh well with a class you don’t have to replay the entire game to fix that mistake. Just go pick up the new job’s quest and level them up.
something new player wont ever have to worry about, when I started in FFXIv in 2.0, I main a healer. couple mistake i made, put points into the wrong stat, instead of putting into piety , accidently put into int, was costly mistake as to reset your starts you would need to buy a book from your GC store. Love hate with stats for snm/sch either went full in one and reset it each spec change or you did hybrid build. second mistake was not knowing how to unlock whm, back then you need to level paladin aswell to unlock whm, it was quite a grind, top of that you need to level black mage for swift cast. As for side quest, some worth doing as they give emotes, pets and have effect on the main story on how npc talk to you. before hand you would need to do as main quest never enough get you to 50 alone, you would have to grind fates from 40 -45 to 50. best way of leveling then was with fates, you would join a fate xp farm. only side of ffxiv I miss the most, leveling in fates and making new friends.
I just want to say that if you are playing this game for the story, then those yellow side quests are great! That's where a lot of the world building happens, and you get a much greater sense of things if you do them all.
Agreed
The problem is that some of them have really interesting and engaging plots and mechanics, and others are “deliver a letter to my friend” or “get me some monster materials”. Even then, sometimes interesting quests are held behind filler ones, so it’s super hard to know what to spend your time on if you want to do *some* of the side quests but not *all* of them
Minor note, some of those side quests unlock blue quests, or triad card players, so some are worth doin.
Of course. But MSQ must be done first, or blue quests. Sides quests are usefull when you've already unlock enough content.
Few...
Some side quest are indeed worth to do. Some of the "regular side quests" will reward you with emotes and some regular side quests will unlock other side quest, like the questline for the moogles.
This is true, although unfortunately it can be very difficult (or impossible) to know which ones actually unlock anything. Probably best to simply do a bit of Googling and find out how to unlock what you're looking for, rather than doing random side quests blind and hoping for the best.
This was probably not as much of a problem back in the old days when MSQ wasn't enough to level with on its own. Players were expected to do a lot of side quests, FATEs, Guildhests, repeated dungeon runs, etc., to supplement.
@@0Fyrebrand0 Thats right, in most cases the game didnt tell you what you will get from what quest in the end.
If someone really wants to be sure i guess the best way is to list all quests on "FFXIV Wiki" and have a look at the rewards. Imo it looks very simple and clear
UA-cam is your friend :3 Sometimes you also just stumble upon a funny or interesting quest :3
If someone is really interested in getting all rewards, i think the best way to do that is to either watch youtube content that tells you what is worth doing OR you use the FFXIV Wiki which tells you ALL side quests and ALL rewards in a tabel :D
@@0Fyrebrand0 it's not all of them but usually the "special" sidequests have an image/screenshot in the quest window
I want to add one more tip: Get familiar with at least one tank and healer role. DPS is fun but a real hassle to queue for dungeons.
THIS. After swearing off healing and tanking I can say that I do both, along with DPS! I feel like a good tank knows how to be a good healer, and vice versa.
Additionally, playing the other roles helps you know how things work better when you're playing your preferred role.
For instance, perhaps a tank only player wouldn't know about positionals on melee dps and wouldn't know to, as Jocat phrased it, 'provide a nice shiny spanking space'.
This is also a great game to learn tanking
Most important rule lol
DO NOT JUST QUEUE INTO PVP AS SOON AS YOU UNLOCK IT!!!! You will enter a match with no abilities on your skill bar and unable to do anything but move around. Instead, go to the Wolf's Den Pier in La Noscea (sort of a PvP lobby area) to set up your skills. PvP skills are completely different from PvE, so just because you know how to play your job in open world and dungeons, it doesn't mean you know anything about the PvP version of your job. This goes for EVERY JOB. Set up your skills and read what they do first, before you ever queue for PvP.
You can set up your pvp hbar inside the duty
Mine got autoset when i entered my first match, i dont play pvp to win, i play pvp to level up
If you have tank stance on and you enter a duty in your level range, it will stay on. But if you sync to a lower level, it removes your stance, so you'll have to turn it back on. This also applies to FATEs. Still trying to remember to check for my stance:
Yes, many yellow sidequests lack good rewards, but they also let me give tea to Ala Mhigan refugees, which is its own reward.
Not me doing side quests just so that i can clear the map of icons or anything..... not.... me...
I’m to ocd to not do them all.
@@Sickjoke419 Is there ANY OTHER WAY to get rid of them showing on the map, besides just doing them... I dont have the energy lol
They really should make it possible to hide them... I knew games who had that opportunity
the biggest thing for me was not trying other jobs, crafting, or gathering. i was lancer/dragoon from ARR to endwalker, absolutely refused to try anything else. it was only once i finished the msq that i finally branched out and did other shit (i leveled up all my crafters and gatherers to 90 just the other day!) so don't be afraid to try other classes or your hand at crafting/gathering! there's more to ffxiv than just fighting shit 💛
Yeah i was BLM until Stormblood when i wanted to try SAM for the MSQ, then I wanted to try RDM and now i have most DPS maxed
I finished HW and up until I was 14ish quests away from Final Steps of Faith, I refused to play anything but BLM (did SMN for a portion of late ARR). But I think I was getting burned out, having to be constantly aware of my casts, timing, along with mechanics, but also kinda anxious because I reached a level where my main rotation had to change and was more time sensitive. I didn't wanna do MSQ, so I thought "let's try a new class when I'm almost done with the expansion!". I tried Machinist, and got it to lv70. I did my gatherer jobs throughout ARR but just recently started the DoH and now I have half of them at 60.
I plan on trying a new DPS class each expansion. I'm doing RDM for Stormblood, while also working on my BLM ARR relic (STILL!).
The sweaty answer to Resurrection is most of the time. Not taking the rez doesn't give you sickness. shortcuts reduce the trek back, and sometimes the place you died is where you spawn.
Other tips worth mentioning (mostly role specific):
- don't stand in narnia just because you're not melee. Don't be surprised if you find yourself low health and not getting heals if you do... (Also, as a rdm you could literally always stay at melee range to get out your occasional auto attacks and just backflip if aoe circle)
- if you play tank, please try not to move the boss around too much and always face the boss away from the party. Especially for us melee dps that has positionals to land and it's very annoying when the tank constantly spin the boss
oh yes *cries in monk* i hate it when i cant constantly hit my higher hits on the back and side because the boss is spinning around
Biggest beginner mistake; I had just started playing and decided to take a short cut through the river, and instead got stuck in some rocks 😂
Saw something in Praetorium just the other day. Be aware of the different boss markers! If you get four yellow arrows pointing inward on you, DO NOT RUN AWAY FROM THE PARTY! That is a STACK marker! You have to share that damage, or it's gonna probably kill you.
Oh, and don't try to melee the hands on the Nero fight if you're being targeted. Use ranged attacks and run away.
A thousand times this. I don’t know how many times I’ve run MSQ roulette lately and have had to explain that because someone keeps running away with it. Or refusing to share it.
i used to do dungeons with NPCs so often that when I got to Prae, I had no idea that stack markers were a thing. I had to learn the mechanics the hard way lol
@@dalgona4819 That's because Prae is where they're introduced in the game. It's the first time you would have seen it regardless of who you ran the previous dungeons with.
Ah, yes, running away from a stack marker... and not only once. Yeah that's arguably my biggest shame in FF XIV... lmao
Sprout gets marked. Runs. Party chases after them.
My biggest mistake while still being a sprout was trying to queue in extremes. And I managed to clear a couple of those with the Duty Finder, even! But please don't, save yourself the stress.
Regarding quests, I stopped doing the normal quests once I realized I was constantly WAY overleveled for them, and doing them was both a waste of time and the exp they give (yes, yes, I know it's measly exp). SO after I finished Stormblood with the only combat job I cared to play (main Black Mage here that got to 70 without touching ANY other DoW/DoM class), I started playing Machinist and used that class to go back and do *every single normal quest* I left behind. And you know what? It was great. There are a lot of normal quests that are quite entertaining and give a lot to the lore of the land you're in. Also worth noting that some even give you emotes, minions and other unique fashion items. And there's that *yellow* questline in Foundation about Inspector Briardien, that one is a MUST.
If you enjoy leveling multiple classes doing the yellow quests are worth it, but be aware that it does eat at your time as a lot of them are back and forth tedious stuff. Doing dailies and all yellow quests, I had almost 4 classes at level 80 by the end of shadowbringers, and one more at level 76. That's WITH dailies though, which are important :') do your dailies. Also this is optional, but highly recommended: Watch a video or more on the class(es) you wish to main! It will save your teammates a headache or two.
my biggest mistake was selling my first thavnairian onion to a vendor, because I thought it was a culinarian item, which I wasn't leveling at that time >_>
Big oof.
Alexander's time stop can be blocked by a well timed res. Well, blocked for the revived player. It was neat moving in stopped time.
The mistake I made when I was a sprout was not looking up a rotation tutorial. Look it up it'll help you
holy shit iv been playing since heavensward n nvr notice shop selling price...thats gonna save me a google tab
One of my biggest mistakes as a new player was turning game into work. Instead of having fun with the content I enjoy, I tried to complete everything available before moving forward.
Replaying the same dungeon over and over again until each class unlocks the next one, doing huge shopping lists to collect a tone of resources to cover next decade of crafter levels for each profession, completing each activity in the area before moving forward and such.
My argumentation in the moment was optimizing storage to ‘optimally’ move on to the next gear set, and surprisingly laziness learned from the other MMOs that if I grind now, I wouldn’t need to repeat it later.
That resulted into grinding out of my mind and burning out from the game. Until later I realized I could actually interact with ff14 as a toy, playing with what I enjoy and ignoring what I don’t, not forcing myself to progress ‘optimized’ but in a tempo that suits me. Surprisingly, optimized wasn’t optimal at all.
I did almost every side quest in several of the Shadowbringers and Endwalker zones as I did the MSQ, and it really helped me feel like I was doing my best to save everyone.
I do all the side quests, even though I am in Shadowbringers, because the writing for many of them is endearing.
The writing in this game is just so good!
I'm going back through and doing all the side quests, to fill in time and there is some good story and lore in them.
the sprout fail i did was thinking i got a regular yellow side quest and it popped to be an 6 1/2 hour sideline story of yellow chain quests x)
I actually somewhat disagree about the sidequests. I mean, I understand why you say that, but actually I think there are players who prefer to amble and get distracted by little stuff. Sidequests are perfect for these. The consequence is sure, you won't be completing the msq as swiftly, but then for that particular subset of players that really isn't important. Rather than say don't do them, it's more to understand they are optional.
I say this has someone who does sidequests, tribal quests, and am levelling all my main jobs up together, and and been ambling through the game for nearly a year and am "only" approaching the half-way point in SB. Though I've found a cool FC who are very happy to let me go at my own pace. And I think that's the thing, there is no need to rush to the end, and sometimes prolonging the journey is its won victory :) .
I do especially like your last point.
Are you a Free trial player? i am so identifie with people lv 70 LOL
my cringy sprout mistake was not understanding how thundercloud procs worked as a black mage. I read the tooltip and thought that the thundercloud spent the remaining time on the current dot instantly and placed a new one. So I'd just throw out the thundercloud whenever it proc'd.
No longer a sprout 🌱 still clueless tho 😂😂😂
Been playing for 3 1/2years straight AND. I. STILL. learn stuff from various jobs by reading tool tips...and that was AFTER I was a Sprout. I also enjoy gathering/crafting ingredients than buying them from market board, to save money AND level DoL/DoH quests.
An embarrassingly large amount of time passed before I learned that arm’s length slowed any enemy that attacked me when active............and I started the game with gladiator😔
My biggest mistake : wanting to clear ALL content of the game. As a little ARR sprout, I stood in queue for the Coils for 3hrs. Until ultimately giving up. Feels bad.
My biggest mistake I made while being a sprout, was getting a stack marker on me for the first time. I kept running away and everyone was chasing me. Ooops. My advice, when you get the yellow arrows on you, run closer to where everyone can join you, or stay put! It shares the damage and sharing is caring!
I thought you had to sit outside the dungeon in order to spawn in. So I’d get in the que and sit there, for however long- not realizing I could go do other things. I thought I had to sit there the whole time. Eventually I realized I could leave and still be in the que and that blew my little sprout mind.
To add to the resurrection details, the invuln buff lasts about 5 seconds. Moving around is fine. Movement abilities such as Sprint or job-specific dashes/jumps will remove the buff. The invuln will not block ground-based mechanics such as puddles with a DoT or most knockbacks.
What I learned as a sprout: Don't discard those Triple Triad cards you already registered just because the vendor won't let you sell them. I lost thousands of MGP discarding duplicate cards because I had promptly forgotten that there's a special vendor in the Gold Saucer that will buy them from me.
‘actually, that cat girl looked at me weird. i want to eat that one instead” had me laugh so hard…
Side quests are great, fast XP for alt jobs.
When you sell something on the market board the initial number is how much you can make by having your retainer sell the item. So, check the current prices and see if the item is selling for more on the MB. If it is lower then just have your retainer sell it. This gives you the Gil instantly, without waiting, and without taking up one of the 20 sale slots for something that is profitable
Thanks for the video! Started on Xbox as a first time player about 2 weeks ago. This definitely will help. The game is so fun! And there’s so much to do!! Ahh!! 😱
Glad I could help!
Just started and felt the need to do every yellow quest i saw. Will do some, but it's really nice to know i don't need to do ALL of them 😅 Thanks for the tips!
The Side Quests are great if you enjoy exploring the world, as they take you to places you wouldn't normally go, otherwise. They also can reward you with gear, some with emotes, and there's even a few that are great for puzzle solvers as the quests don't always tell you exactly what to do.
If you want to progress through story only, then yes, sticking to the MSQ, Class Quests, and roulettes are your best bet. But if you want to see the whole beautiful world and its lore, side quests are a must! Well, except maybe for the base game side quests up to level 50, those were... a let down in a generic MMORPG way.
Only Real Gamers Never Skip Your Side Quests!
I plan on doing side quests when i have completed the msq
There's like a billion of them though. Just do the ones that unlock emotes or other cool stuff. They do give decent exp when you're doing a bunch of them at once in your level range so maybe save them for leveling alt jobs.
Fun story: my first synced extreme trial was Shiva by queueing Duty FInder after the quest - not noticing the difficulty.
The side quests can be fun, and they can reward you with some good gear, emotes etc. Last I checked fun isn’t a mistake when it comes to games. Go at your own pace, don’t rush through final fantasy XIV that would be my advice. You’ll definitely enjoy your time with the game more so.
I will also add that I was told to avoid side quests when I first started playing and that was a mistake for me. I was so lost. I ended up quitting halfway through the realm reborn. On my second playthrough, I decided to play all the side quests and it really helped ground me and give me a better sense of what was happening story wise. But it did take me twice as long. I think it depends on play style. If you like story, do the side quests. If you don’t like reading and aren’t really interested in world building, skip them! Except for the ones that give you unicorn mounts!
when i was a sprout i for some reason didn't know you had to turn the boss around until people were yelling it at me XD
As a player that enjoys doing all the sidequests, it's a huge tip to just go with the main story quest for your first job. You may try the sidequests when leveling other jobs to see if you like them, specially if they are DPS jobs, because those can take a while to find a group for duty.
Another tip. Don't duty finder binding coil unless you want to sit there for hours in queue. If you have a friend thats finished, best way is just to unsync it with them so you can at least experience the story.
Loving the Emet cutout in the back
Very small note, when you die and get resurrected by the healer you get a "weakened" debuff. So in some scenarios when you die right before a boss dies and you're off to the next area or during a pull before the boss room it can be beneficial to just respawn since you can usually teleport to a pretty close spot. But this is situational, wouldn't do this if it's going to hurt your party or you're in the middle of the boss.
Shhh let them buy from the market place selling 99 pink dyes for 14k gil is amazing
I will say, getting ARR extremes in mentor roulette has become a LOT more manageable with each expansion power creep. You'll likely still wipe a few times, but it shouldn't take more than 20-30 minutes if the people learn.
Seen a few videos of people testing how few people they can complete the extremes with.
Some of them have been down to 3~4 people as the min required.
To add to "ressurection mistakes", a lot of the time, mostly in alliance raids I see people laying dead on the ground, waiting for someone to res them after the battle is over, not realising that if they return to the start of the alliance raid/dungeon, they will not gen ressurection sickness and all their cooldowns will be reset
Thanks for the video 😁 I just started Endwalker and lost my sprout but I still feel so clueless about pretty much everything lol
oooh i really like how you're using the ffxvi chest piece. didn't recognize it at first.
Hey! As a DPS main, how dare you undermine our efforts? ^^
But seriously, as DPS, one common mistake I see is that DPS are not picking the adds off, especially if they start to nibble on the healer. That is DPS duty, most of the time the adds don't do to much damage so you can easily whittle them down. The harder ones of course are off tank responsibility, but we still have to make sure they die. Being a DPS means that you kill stuff and you kill it FAST.
I also agree with the commentors on the side quest. I actually did ALL of them and I finished the main story. I loved the lore that they gave. My favourite bunch were the ones in the Azim Steppe.
Watched this while trying to queue for a few A(S) duties for Anima Relic light farming, thank you 🙏
Doing every single side quest is 100% worth it, for me.
I love reading them all, and I've come to care about/gotten sadder for some of these sidequest npcs more than the scions lol. If you ever hear someone complain about there not being anough death in the game, they don't do the sidequests.
And I found it funny some people will tell me not to do all these sidequests when this game is lauded so much for its story.
Yes, a lot are simple fetch quests without much meat in them. Several, especially in Thanalan, just have you go from one end of the map to the other and back again LMAO.
Like some other people say, indeed sidequests besides blue can give you emotes, some even give titles, and Ithink ive gotten a minion or two as well but I could be trippin on that one idk. There are A LOT. One in Ishgard even gives you an outfit and title (a favorite long SQ chain of mine). But my main motives are 1: story 2: completionist.
I also wanna say some of my favorites are the longer chains. Almost every single zone you visit has 1 long sidequest chain. I've enjoyed all of them but some are better than others. I know one of my favorite SQ zones was Il Mheg (one npc calls your WoL Ul Tyr/Sigun Tyr, which a later SQ gives translation too, and it's a cool little thing so look for it if you're interested! Or just look it up lol). There are also some sidequests you do, that then get revisitied and have a great emotional payoff later since you did the ones earlier. Like some ones in the Wineport area which connect to a SQ in the Stormblood alliance raid ship area WHICH is one that gives a title I'll add. (The way I do SQ is I complete everything that pops up before continuing the next MSQ. Aka, when doing Wineport SQ the first time, it was a long while before Stormblood had me revisiting it again. Felt like seeing old friends).
I've been playing about 7/8 months now. Done every single SQ except crafting ones (gonna do those later). I'm halfway through La Hee land (the name is escaping me). No, if you choose to do all the SQ it won't take you forever to beat the MSQ 😂. I also go very slow. I like to uncover as much of a zone as I possibly can and unlock aether currents as well before even starting to quest (in sone cases, you won't be able to get all of a zone until WAY later after progressing MSQ just fyi), even though the quests will take me all over then map eventually anyways. I've maxed out my Squadron (which is VERY useful and underrated imo). I wanna max jobs and crafting too (which I was GONNA do before even starting ShB originally, but then Dawntrail decided to happen sooo, I wanna be with the crowd this time, rip my plans).
I even have an alt, who I'm forcing myself to just do blue quests/MSQ only with. I never needed to grind a little for exp so I could continue the MSQ before until this lol. That's not even a big deal I suppose, but the other point is the game felt like it had a lot less... soul, when I played this way. I also love doing every SQ because then I actually feel like a true hero of the people. I feel like my renown is earned. Like it made sense for my character to get where he has. Like I just went from a small no one to someone who not just does big world saving hero stuff, but also just gets a child back their favorite lost toy, which is perhaps the world to them.
These SQ subtley feed into MSQ and even Hildribrand stuff sometimes. They can add world building and context to characters. Add lore. Make the world feel even bigger and more complex. Even the ambient dialogue gives stuff! There are two Thamaturges in the Thamaturge's Guild in the back left alcove corner who just casually allude to a huge end of ARR spoiler, and since I played Thamaturge as my first ever class, I had already predicited lots of stuff simply from paying attention to random npcs dialogue and doing sideqests. It's AMAZING.
This comment is longer than I planned it to be, but basically I'm very passionate about defending these sidequests 😅. If you enjoy the little things, love the fact that zone music changes depending on night or day, love clicking on npcs between every quest accept just to see what little extra thing they say and how it changes (these are great, the effort put in, I've laughed a lot), then don't mind what other people tell you. Do all the sidequests to your heart's content!
When I first started playing FF14 I was so enthusiastic about exploring the game I was doing all those useless yellow quests in Ul'dah, and then gave up when I realized how big the area was.
However in HW I did the ones in the city before the endgame and all the yellow quests for the dragons. The latter was so interesting and adorable. Bonding with the NPC dragons and getting insight into their way of thinking and how they feel about humans.
Hey, can someone read all that for me and give me the tl;dr?
@@_ytnahs lmao yeah, Uldah is especially crazy. It definitely calms down with the amount of quests later per zone.
I forget which, but I know another later area has an insane amount of sidequests that almost rivaled Uldah imo, but it was still fun xD
@@MayHugger I'll try
TLDR:
- Every sidequest is worth it
- yes a lot is fetch quest stuff that has you go back and forth but even the dialogue from that can be great.
- clicking on various npcs for those extra dialogues can be really funny/interesting
- ambient dialogue can give a lot more info that you'd expect
- you can get titles, minions, and even in some cases outfits/glam from yellow quests
I think those were my main points boiled down. I was just woken up by my family -_- so I'm not rereading my crazy ass long comment either to check lol
@@isbammoi3358 Thank you.
3:57 so for this part there are 2 types of side quest ones with a banner and ones without. don't read any of the side quests that don't have a banner. the exception to this rule is arr side quests
as someone who starting over, this time im really buying the game(including sub) and some experiences similar on Phantasy Star Universe and slightly on NGS, im ready to back to eorzia to properly play the game lol
and this video really giving me some confidences
I'll add afew things to remember:
using the dpad to cycle between enemies/allies is quite useful especially for healing/tank ranged aggro attacks, avoid orange/red floor markers, red arrows are usually single target, red circles show which way the enemy will attack, orange arrows need the damage shared or its a 1HKO, circles of smoke/glyphs etc on the floor are usually ally aoe attacks so tanks stop running out of them, tanks can unsurprisingly tank most orange floor aoe with minimal damage but some have knockback effects so learn which attacks are which.
Also when fighting chimera ram is close range ice attack so run away, and dragon is long range lightning so run near.
In aurum vale? The first boss has a poison aoe so please use the fruit in the arena.
Any debuff stack will most likely instant kill you if it reaches level 5, such as vulnerability/poison.
*If I'm wrong on any of this then please feel free to correct me.
Clarification about the Dragon's Breath.
Typically people refer to that aoe type as a 'doughnut aoe' since it hits in the shape of a doughnut with a hole in the center.
I'd been bouncing around MMOs for a decade by the time I joined FFXIV, so I had a pretty good idea of what I was doing. BUT! When I first started playing MMOs ages ago, I remember joining a dungeon party as a tank class/spec without knowing that the MMO Holy Trinity was a thing. The only reason I "successfully" tanked the dungeon was because I was impatiently pulling when no one else would. (I also used taunts because I figured the enemies should hit armored me rather than the people in dresses)
At some point I D/Ced on a boss and the party had wiped by the time I got back...because of course they did. I was like, "Huh. My class must be pretty important". Ha!
Fun times.
omg i love that he is on your wall 😭 yea..... LOVE YOUR VIDS! tysm for all the guides! i'm brand new to mmo :3
I love the Metian Vest glam together with the wizard hat!
I used to queue in Fr only. Didn't know you had to set it up to all the languages. It took hours and hours to do the ARR MSQ with all the trials.
Well, at least we have Duty Support now for those who need it. Although I think it's a lot more fun to play with real people.
My biggest mistake as a sprout was pretty much everything. I kinda picked up on some things based on context but I know for a fact I was not good. It took me until my second dungeon to properly understand tank stance and I cannot remember what my first run of Sastasha was like, I can only begin to feel bad for whatever unfortunate healer I was paired with.
I remember the day in FFXI where they amalgamated all the auction houses into 1 auction house. It LITERALLY killed the gil making method of tons of players. Who spent their entire time buying up stuff from an NPC in one town, traveling to another town, and selling the item for more on the auction house there.
This point is basically connected to the NPC items part of the video. Items were available from an NPC in one town, but not the others. And loads of players took weeks if not months to ever leave the starting areas in FFXI because it was that much of a grind back then. (AND you had to pay a sub fee for EVERY spare character you made. So if you wanted 'mules' in other towns to act as auction house jockeys for you, you had to stump up a monthly fee.)
unless you are on a JP data center, they usually run the savages and extremes solely via random matchmaking, only using the finder to practice.
My biggest mistake was not finding this game sooner ❤ started playing last month and I'm really enjoying it
An additional note on resurrection invulnerability being broken by using an action; this includes your sprint ability!
I've done savage raids with people that didn't realize this and thought moving at all would make you lose the invulnerability
wait so moving normally you're still invulnerable? only if you sprint it breaks?
@@reiroo Yes, you can move and jump. Don't push any ability buttons and you should keep the invuln until the timer runs out.
@@reiroo yes, you are invuln for like 5 secs, and any skill/ability/spell you use will dispel it. no real reason to be in a hurry even if you are point blank in a cone/AOE, you wont take 1 HP of damage until the timer runs out. just move and let the healer top you off.
@@Shiirow ahh okay! I always wait a bit before accepting the rez to not get caught in any AOE and die again right away, so good to know I have 5 secs at least. I can't even be considered a beginner cause I already finished Endwalker and have done so many duties LOL. But there's still a lot I don't know somehow. Also my main role is healer so with trying to pay attention to everything I mess up sometimes, which is really bad if I'm the only healer.
@@reiroo Correct, moving normally does not break the 5 second invulnerability buff! But if you do any action/ability/spell/item it will be broken
Not all side quests are bad, just most of them. For example in Heavensward there's there's the Scholasticate Questline. It's not a terrible quest line to play through, and by the end of it you get a the scholasticate chest piece, the inspector glasses, the 'spectacles' emote, and the titles 'Special Advisor' and 'of the holy body'. So quite a few rewards that most players will just never get since they follow this advice of ignoring all yellow quests.
Don't queue for Ultimates either. Learn the fight with guides, so you don't mess up too often. That's a very good lesson. Also, thanks for the video. ^^
When I first started out, I went to Summoner and was told by a friend after I just picked up the class that Ruin would be my go to damage button. Hearing this, I ignored all other buttons and just spammed Ruin all the way through ARR, and yes I even done it in my first go of the Ultima weapon fight. No, I did not use any AoE attacks either. It was just Ruin. I kept wondering why we even have a pet if it does nothing but sit there, but figured out why when I picked the job back up after I picked up Bard for HW.
Some of us like unsynced content love, it lets us experience the content like yall did.
In the proverbial words of JoCat, "ALWAYS. BE. CASTING!"
don't take all dungeon loot most early game stuff is mid when compared to latter stuff and their is so much your storage will get full very fast, and you will waste glamor prisms.( I bought a ton of glamor prisms and put like 500 random things in glamor dresser and now I have to take out the ones i don't like, but you don't get the glamor prism back). Their is a try on option by right clicking on the armor or weapon, only take if you could see you self wearing it or it's stats are better then what you currently have.
I did almost all pre-ew extremes via DF tho. Mentors cursed me and left, but we cleared all the same. For most extremes (that don't have a mech that kills all for one person's mistake) - all you need is one or two competent players who explain stuff after wipes. Preferably a healer and a tank.
Waiting on extreme queue while doing yellow side quests was great as a sprout, but wait times do tend to go for one hour or more.
And quite a few of yellow quests actually have good writing. They are also written with that specific moment of story in mind when they unlock (usually at the end of MSQ in that zone) and enhance the feeling of the world. I've cleared them all.
This idea of trying to force new players to use PF instead of DF is so tired. Mostly it's just mentors who don't want to actually mentor. Complaining about being a mentor should be grounds for having the crown removed. The game gives you quests for extremes, the game puts them in DF, and if you don't want to mentor people, don't do MR queues.
Especially the ARR extremes. All it takes usually is a mentor to..ya know..mentor.. and you can clear these in a few minutes. It's usually only a couple sprouts anyway.
Tip, the mechanics are more important than DPS. Focus more in where to (not) stand from the beginning, than what to click. You may notice that the boss' aoe does not kill you and healer can keep up on leveling content... If you make it your habit to overexert healer it's a wipe probably on higher/end content, so if everyone lives, cause you cancelled the cast, and moved out of danger puddle, it will be 5second longer fight but ending with a kill. I just returned after some time to play, and first thing is I do is to how I should position myself as a tank and that are the mechanics (when and where there is AOE, soak, tankbuster and how big, can I soak it on 30% reduction or should I go for a bubble) cause at the end game dungeones tank busters hits harder xD I can account to that (they are not only "slightly" stronger, but on 85% reductor I am receiving 3 hits that leaving me with 30% HP, it would have been insta overkill kill with no mitigation on :) While some low-level roulettes the hardest hit I received was maybe 50%hp without any mitigation, so with some shield/reducton on, it was easy to just not move and nothing bad will happen (unles your healer will fall asleep) same goes for the.
It's easy to get the wrong habbits, when on low level content you can ignore many mechanics and survive.
when I started the game, I forgot job quests exist, and played arcanist until level 50, until one dungeon party member pointed that out.
I used to buy pets (pudgy puks specifically) because for a good while people would get a lot of them and sell them for literally a single gil each on the market board but they would sell to a vendor for 60. People did seem to finally realize their mistake though and now I never find them for that cheap. But it was kinda cool while it lasted...
Buying items from the market board, sometimes I don't want to gather xD Also not waiting for the healer to revive me. And the one on extremes. I was a stickler for doing roulette for them. And then I discovered Party Finder.
I didn’t know that Limit Break was a thing for the longest time when I first started
Im saving the side quests for when all my classes reach maximum level & after I finish this games msq (im in the semi-beginning of stormblood after weeks of leveling up my crafting/gathering classes) which will take even longer with the added extra 10 levels
Some of those NPC vendors are a trick and a half to even FIND sometimes. Like, I get it. Unlocking and leveling the ARR Tribes just for their vendors is time-consuming as heck and you have to unlock them to even get the BASE vendor offerings. But yeah, generally speaking the vendors are much easier to go to, even taking in transportation costs. Especially the different Crafting Guild vendors. You would be surprised how much you can get from them if you know where they all are and what they offer.
So it looks like ive been up to a good start as a sprout on xbox. I was already doing most of the stuff mentioned here. Best thing was realizing that grey quest dont really unlock anything
The algorithm stop showing your vids on my main page and I missed two of them!
Honestly when my guild leader from GW2 came to FF14, he INSISTED on doing every yellow quest in a zone before moving onto the next area not because he felt he needed to, but because his OCD demanded it. His character is still in early HW btw.
Makes sense coming from GW2, you want that 100% map completion.
Side quests are amazing! You can earn some useless gear and accessories that you can sell on the mb for quite a profit. You can also get some cutie emotes, minions etc and sometimes even a good lore. I love doing them! So far I cleared 3 main cities maps.
In the "don't panic" section, this is why when I play as tank, I aoe the pack twice before start running again and then I spam ranged attacks as I run towards the next pack just to be sure the agro stays on me and my dps/heals can spam their ranged/aoe damage confidently.
I find decent tanks are able to run straight without even needing to aoe (or maybe they do a single idk) to keep aggro, this could be because of overgeared but I find it is just better if youre able to keep running instead of staying for any seconds at all as it can easily confuse healers and dps + you're taking unnecessary damage too if you are not putting up mits just for this. Healers and dps are also a form of mits too, we can take some damage most of the times
@@walwal6449 A decent tank controls the situation to its advantage and makes sure everyone is focused on doing damage and not being distracted on mitigating damage. I've never ever seen a situation where the healer gets confused because the tank used an aditional aoe on a group of mobs while moving or before running to the next pack, but you know what literally makes no sense and for sure will confuse everyone on the group? The tank trying to rely on the DPS for damage mitigation, what you propose literally makes no sense at all, why would me, the tank, the job which has the best damage mitigation tools and its designed to have the agro of the enemies, would try to create a situation in which a DPS take a couple of hits for him? I know the BLM on my party has a nice self-shield in the form of Manaward, that doesn't mean I'm going to try to get the BLM to waste their Manaward for no reason, or the RPR to use Arcane Crest even if it provides a tiny bit of HP regen when it breaks. I expect the DPS to use their mitigation on situations damage intake is unavoidable, not because I suck as a tank and casually let my DPS get agro from enemies just because I want them to use their mitigation on cd, maybe you see that as an "smart 4D-chess tactic" when in reality most people would consider that either you're just a bad tank on the best situation, or you're griefing on the worst cases.
@@BaghNakh1 I don't mean literally grabbing all the aggro, as long the DPS and healer is running with you, they can take some damage from 1 or 2 3 mobs because you'll just grab them back once you stop anyway. This is usually not an issue because w2w pulls are not that long. In my personal experience, it usually confuses me as the healer and DPS when the tank is stopping for any seconds at all because I will wonder if the pull has finished but ofc I've also adapted to this by holding my abilities for a moment before bursting
But then again I don't really play tank that much so I do not know the most optimal way of doing things but just based on what I've experienced
Starting as a Thaumaturge. It was so slow, and with basically zero survivability that I just couldn't be bothered continuing the game and I was near the end of ARR. I bought a story skip and then unlocked Gunbreaker (couldn't be bothered levelling another class up) and I've not looked back since.
Please play more than DPS. I wanna play Red Mage!
Nah. For now, I don't want any responsibility other than "hit correct flashing button good"
@@dudumangs7140 I know I've been playing support for 3 months straight. Fun but taxing.
They should make more non DPS look fun =P Summoner is the only class that looks fun to me. If they had some sort of scythe-based regen tank then that would be fun.
Great video, quick question does anyone know the name of the grey plate armor on the right at 8:15 ?
Thanks
Wait do you have a cardboard Emet in the back? I need one too!
My biggest noob mistake as a sprout?
I didn’t know what the big crystals were for. I was told to click them but that was it. I never learned what teleport was… So until about lv35 in the ARR MSQ, I RAN everywhere! The mount at lv20 helped but I was still running from zone to zone and got so tired of all the running I was about to quit! …..and that’s when. A friend told me what teleport and the big crystals were actually for lol
PC player, I clicked(left clicked on mouse) whenever Active Time Maneuver popped up, until early Endwalker when someone said you can use movement bindings on keyboard for it
Not just movement bindings, any button on your keyboard works! You can really just go brrrrrr
There are a few very important normal Quests, they give you (dance) emotes, in other words Style and this is the most important part in each game xD
Funny thing, i told a ninja yesterday that using fire while doton is on, gives more damage, they asked ''where is it written'' and i said: in skill description 😅
Luckily, some friends advised me since i joined, is funny how i became a mentor and still cannot remember all battle mechanics, but that is irrelevant for mentorship xD
my biggest mistake as a sprout was not knowing you could change the default movement settings... so i was doing power ranger moves spins all the way to the big bird of depression 💀
Extreme and Savage content is extreme and savage, like how rewarding content is very rewarding
Mistakes I made as a Paladin main is not running Provoke and trying to figure what my load out should be at level 83 cause I'm pretty new to true MMO stuff cause destiny/Destiny2 doesn't have any big MMO mechanics but I'm willing to keep trying my best
As an original healer main who was.... B A D at the beginning, read your tool tips! But this one especially: Esuna. USE IT! If a status has a bar over it, you can remove that with esuna! :D (Truly, I didn't use it until level 80 content and uhhhh... It was rough.)
My biggest tip. Don’t shoehorn yourself into one class. Try everything! You might missing out a job you would really enjoy by sticking to one job. The beauty of FFXIV is that you can be every job in the game with no downside. I’ve pinballed my main job around ever since I started playing during Heavenward and that’s part of what makes FFXIV a wholly unique game. The fact that if you find out you don’t mesh well with a class you don’t have to replay the entire game to fix that mistake. Just go pick up the new job’s quest and level them up.
something new player wont ever have to worry about, when I started in FFXIv in 2.0, I main a healer. couple mistake i made, put points into the wrong stat, instead of putting into piety , accidently put into int, was costly mistake as to reset your starts you would need to buy a book from your GC store. Love hate with stats for snm/sch either went full in one and reset it each spec change or you did hybrid build. second mistake was not knowing how to unlock whm, back then you need to level paladin aswell to unlock whm, it was quite a grind, top of that you need to level black mage for swift cast.
As for side quest, some worth doing as they give emotes, pets and have effect on the main story on how npc talk to you. before hand you would need to do as main quest never enough get you to 50 alone, you would have to grind fates from 40 -45 to 50. best way of leveling then was with fates, you would join a fate xp farm. only side of ffxiv I miss the most, leveling in fates and making new friends.
Agree with tooltips... Well, tips. Made it to 80 (in ShB) on BLM without knowing I didn't need to use Transpose to swap back & forth
Omg 💀 so you were constantly losing your elemental buffs