Who Can Build a Piston Powered Engine With the MOST Torque?

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  • Опубліковано 15 вер 2023
  • Today we're back in Scrap Mechanic with a piston powered engine build off! Kosmo and I are going to compete to see who can build the 4 piston engine with the most torque! In order to figure out who is the winner we're going to run both engines on the dyno and see who's is stronger!
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КОМЕНТАРІ • 197

  • @kANGaming
    @kANGaming  10 місяців тому +64

    What other challenges should we try in Scrap Mechanic?

    • @_PapstFranziskus_
      @_PapstFranziskus_ 10 місяців тому +8

      Maybe a piston powered rock-climber

    • @Redston4D
      @Redston4D 10 місяців тому

      love u kan!

    • @nishanthharikrishnan992
      @nishanthharikrishnan992 10 місяців тому +11

      Maybe use these piston engines for a car and compete in a series of challenges? Love your videos!

    • @WynterLegend
      @WynterLegend 10 місяців тому +2

      I'd like to see a Survival-Compatible piston engine powered vehicle, that not only has reverse, but can handle immense weights without crashing the game.

    • @SoulDaMeep
      @SoulDaMeep 10 місяців тому +1

      Cheezits

  • @blueflame_sm
    @blueflame_sm 10 місяців тому +165

    Regarding making large engines:
    Pistons in scrap mechanic, contrary to real engines, push and pull on all strokes rather than pushing only on every second stroke. The issue with this dual action is that you need a brace on BOTH sides of the arm when making a large engine. If you do not do so the pistons may overpower the controller on either the push or pull part of its stroke. To fix this, you either need to have some sequence to lock in the piston arms, use more bearings or use something that has more torque than a controller.
    The first fix involves extending each piston individually and locking it with a brace.
    The second method involves stacking bearings in some way to make them act in parallel. This could be blueprint edited to take up the same space as a single bearing.
    The final solution which a lot of us prefer makes use of pistons to act as a bearing. In this method you blueprint edit the piston such that its head rotates 90 or 180 degrees when you spawn the creation. This method is the easiest to achieve and gets the most power.
    P.s.
    Learn how to use piston passthroughs and 2x1 ramp passthrough

    • @ducewags
      @ducewags 10 місяців тому +2

      @blueflame_sm 2 strokes are a thing that scrap turns into a 1/2 stroke. So that makes it a braa--aap, and not a braap engine.
      I wonder what a scrap reed valve looks like for that 1/2 stroke? I will see myself off now, as the coffee is ready.

    • @ig-rd5923
      @ig-rd5923 10 місяців тому +1

      *cough* 0WB passthrough *cough*. Yeah, this pretty much sums up everything I wanted to say. A good idea could also be to look at each individual piston 1 by 1 while an engine is close to it's max torque, and see visually what kind of issues it has when it's at that load. I would also like to add that the dyno uses target rpm: some piston engines can't be stopped by the smart engine, therefore it reaches it's max torque when the average rpm = target rpm(displayed on the screen), not when the engine stops.

    • @blueflame_sm
      @blueflame_sm 10 місяців тому +4

      @@ig-rd5923 do we really believe kAN will do any BP editing tho? Maybe if some1 told him about the great "Bingo's blocks 'n parts editor" mod.

    • @ig-rd5923
      @ig-rd5923 10 місяців тому +1

      @@blueflame_sm I mean, he has done it in the past. granted it was just speeding up a controller.

    • @Der_Yoloist
      @Der_Yoloist 10 місяців тому

      It is BlueFlame D:

  • @Benjamin-qs8fr
    @Benjamin-qs8fr 10 місяців тому +171

    Who can win a race with a piston engine they made

    • @DoritoMan177
      @DoritoMan177 10 місяців тому

      This one

    • @cholsreammos
      @cholsreammos 10 місяців тому +6

      Thats wayyyy harder than just building a piston engine. Because to actually use that power you have to weave and make gears and direction changers, ect

    • @Channel_Name_1
      @Channel_Name_1 10 місяців тому +1

      I think this has been done

    • @downivorylane
      @downivorylane 10 місяців тому +2

      @@cholsreammos lol no it isnt. unless you get into complicated suspension and whatever, to just get it turning the rear wheels is pretty trivial

    • @olle420
      @olle420 10 місяців тому

      They did this in an episode of multiplayer Monday some time ago, it’s really good

  • @Cptn_Candy
    @Cptn_Candy 10 місяців тому +49

    Kan resorting to using his friends to beat the medium and hard level is all kinds of hilarious.

  • @wulfthemountaindragon5432
    @wulfthemountaindragon5432 10 місяців тому +7

    Kosmo's adjustable design is awesome, and all it needs is a little tuning

  • @bongi6811
    @bongi6811 10 місяців тому +10

    Another cool way to compare the torque of each engine would be to connect two engines with opposing rotation direction to a single shaft to see which engine can overpower the other one and turn the shaft in it's direction.

    • @danielpoulis9855
      @danielpoulis9855 10 місяців тому +2

      Yeah he did that in the last video where they competed

  • @moparchick1969
    @moparchick1969 10 місяців тому +21

    Hey Kan. A suggestion for next time. One main thing that I see missing from your design that is in a combustion engine is a harmonic balancer. It would go on the opposite end of the "flywheel". What this will do is balance out the weight from one end to the other and should put a stop to the wobbliness. Not sure of the physics in the game, but that is why internal combustion engines have one. Can't hurt to try, right?
    Great content btw. I've definitely learned a thing or two about physics from your content.

  • @LemonGarageYT
    @LemonGarageYT 10 місяців тому +6

    Your crankshaft locks were on backwards. Also, try making the lock bars 4 block long so they dont clip, worked for me on the piston power challenge and got a 14.749 seconds consistently, and with the extra piston glitch i got a 2.59 seconds consistency.

  • @andrzejwiewiorowski
    @andrzejwiewiorowski 10 місяців тому +11

    It still looks like you again put the locking things on your drive shaft the wrong way, the piston on the load side is the one that's spinning in the locking direction, but the one behind it with less load just spins away from it. So when the piston at the front stops, the one behind it doesn't lock with it and is just free to overload the bearing with the controller and spin by itself

  • @aprcktiplaal9293
    @aprcktiplaal9293 10 місяців тому +5

    (mid video and seeing what you built rn)
    the problem why your engine skips is because the controllers dont have enough torque to withstand the pistons torque, which is why your pistons kind of bend the crank shaft around

  • @linkintoink3218
    @linkintoink3218 10 місяців тому +4

    Would be interesting to see if you can use suspensions on these engines to stiffen some and to loosen some and might make a good tuning option, kosmo's piston extension build was a good idea ,it absorbed most of the shock of the rotation and gave it a bit more speed.

  • @davidwhite581
    @davidwhite581 10 місяців тому

    "Uh, captain, the engine's doing the ugga-duggas again" 😂 I lost it lol 😂
    You guys should do 8 piston challenges like this. Leaves more room for variation.

  • @ceroluthor
    @ceroluthor 10 місяців тому +3

    I feel like Kan's wheel would be fixed by adding 2 more pistons to it, the skip comes from the shift in the pistons going from extending to retracting. Watching the video they retract faster than they extend so it create a natural skip since. Adding a piston or two to offset that difference should solve that

  • @Baer1990
    @Baer1990 10 місяців тому +2

    5:00
    I wonder how much smoother it would run if you give each piston its own 2 sensors (instead of a timingwheel) and move the sensors in/out to adjust timing/stroke. Drive them with a memorycell

  • @ducewags
    @ducewags 10 місяців тому

    Love engines, and when they go boom, it adds a clang ca-chunk to my ears.
    We need more clang ca-chunk in life. Thanks for the shows KAN.

  • @Ronald.Golleher
    @Ronald.Golleher 10 місяців тому +2

    It looks to me (as a viewer and not a player) that part of your skipping/timing issue may be from the flywheel/encoder interacting with the frame it's mounted to.

  • @chip-ch1p
    @chip-ch1p 10 місяців тому

    omg its been 3 years sinse ive seen a video from this chanel and it changed a lot more than i thought it wold, even tho i lost my old account and forgot of this chanel ill get back up to watching it every day as i used to

  • @DS-tj1xf
    @DS-tj1xf 10 місяців тому +10

    I have been running into the same issue that you are when scaling up my engines. My first engine was a boxer 8 that ran perfectly until I tried to make the crank one block longer. The controller was not strong enough to set the angles and so it would not even run. I am not sure how to fix this. I am loving the content!

    • @ig-rd5923
      @ig-rd5923 10 місяців тому +2

      You should read BlueFlames comment (currently top comment)

  • @Vicvic3386
    @Vicvic3386 10 місяців тому +2

    Don’t know about strength of piston in contraction but if you use 90 deg offset in stead of 180 deg you might get quite a bit more torque because they would be no dead point and pistons would work together applying torque all the way though the rotation. Even though it will be unbalanced on low rpm you don’t care

  • @lohostege
    @lohostege 10 місяців тому

    Y'all should do a trucking challenge, by having a size limit on the engine, and placing them in trucks.
    The challenge part is having 3 trials, where you can score 2 points in each. The points you could get are from the first load, and how fast you can bring it. The second point is for how much your vehicle can take.
    Then each trial is a different setting. One for straight line. Second is up a hill. Third is a tight technical road.

  • @Legonium
    @Legonium 10 місяців тому +1

    I might be wrong, but the problem with kAN`s engine was in locks, they were in the wrong direction so 6000 torque limit was from 3 controller bearings between each piston (As i remember controller outputs around 2000 torque)

  • @PasiFourmyle
    @PasiFourmyle 10 місяців тому +3

    One thing I've learned from overclocking computers is that you don't really know what's going to work until you try it. Don't limit yourself by what you think will work and what won't.

  • @Ronald.Golleher
    @Ronald.Golleher 10 місяців тому +1

    What about a 4 piston similar to Kosmo's design, but a 90 degree offset similar to a locomotive driver? As in one set pushing down while the other is at top/bottom dead center, and as it rounds the second will start pushing/pulling to get the first set through the top/bottom.

  • @iDeLaYeD_o
    @iDeLaYeD_o 10 місяців тому +1

    I'd like to point out that on Kosmos' first and second test the test bench was on avg torque and not max like every other test.

  • @brianjohnson8549
    @brianjohnson8549 10 місяців тому

    Just wanted to mention a boxer engine is an engine that has opposing pistons connected to the same crankshaft journal. What you're referring to is a flat plane crank.

  • @carsondonnel909
    @carsondonnel909 10 місяців тому +1

    Kosmos pistons weren't extending correctly. You can see only one sensor is lighting up because the second sensor is behind the first and can't see the correct color, meaning only one of his two pistons is actually putting forth effort to crank the shaft.

  • @dylanarmold2466
    @dylanarmold2466 10 місяців тому +1

    Yall gotta try and do piston car races again
    You could race different sized engines starting with 4 piston then progress up to like 8 or 10 piston designs

  • @AudioAtmosphere64
    @AudioAtmosphere64 10 місяців тому

    A 1 2 3 4 firing order would make for an incredibly unstable engine irl. If it could start, it would shake itself apart.

  • @ScottaHemi440
    @ScottaHemi440 10 місяців тому

    you guys need to make a piston engine race!

  • @Frameton.
    @Frameton. 10 місяців тому +10

    I'll say it again, stacked encoder wheel. Basically two encoder wheels (only the white parts) stacked on top of each other with a controller-adjusted bearing between them. Gives you super fine control over the piston activation points

    • @blueflame_sm
      @blueflame_sm 10 місяців тому

      This will not help for this kind of engine if the pistons are properly aligned. The engine needs to be on for half a cycle and off for half a cycle. You can do that without the extra timing wheel.
      It would be helpful for a magnet motor tho

  • @theyeetus1428
    @theyeetus1428 10 місяців тому

    Kan, the engine Kosmo made is not a boxer, but an inline 4 with a flatplane crank. Yours on the other hand has a crossplane crank. Boxer engines have the pistons on opposite sides of the crank.

  • @edvinjohansson9625
    @edvinjohansson9625 10 місяців тому

    I managed 22953Nm. I made a two cylinder inline engine, two pistons per cylinder at 15 blocks extention. I put them 90 degrees offset, and made a huge flywheel to keep it moving. The controller couldn't keep the crank straight, so I made reinforcements from concrete blocks that locked into each other.

  • @RobumTurtle
    @RobumTurtle 10 місяців тому

    I like these challenges. I am trying to encourage game mechanics and games that teach people stuff. Like the steam engine sim

  • @GummieI
    @GummieI 10 місяців тому +1

    I totally wanna see single stroke 4 piston engine now

  • @zhop951
    @zhop951 10 місяців тому

    I kept hearing you call Cosmo's design a "Boxer" when it's not, in fact his runs like most IRL Inline 4s do, except in a 4 stroke the pistons would only fire every 2 rotations, and only one piston would fire each time. They run like this to reduce vibrations and keep the engine balanced, which may come in handy in scrap mechanic if you run at a higher RPM.
    An actual boxer would be if the pistons were horizontal and you had 2 one each side, like a V4 but flat. And basically the 2 opposing pistons would push in and out in sync. If they weren't in sync it'd just be a Flat 4. The main benefit of these IRL are low center of mass, which helps handling.
    I hope I explained this well, but I'm not expert, I just learned from the internet, lol.

  • @aydenaustin5451
    @aydenaustin5451 10 місяців тому

    do a challenge where 4 of you all have to make engines and interchange 2 of them to power each others car

  • @kmif17
    @kmif17 10 місяців тому +1

    Is it possible to make a 4 piston engine where each piston is made of 4 scrap mechanic pistons? Should in theory quadruple the torque

  • @anderedaan
    @anderedaan 10 місяців тому +1

    Could you slowly spin the encoding wheel 1 degree at a time to find the sweet spot?

  • @tynumo7142
    @tynumo7142 10 місяців тому

    one thing: the locks are engaged by the controler, and the output is working in the opposite direction than the locks are locking

  • @senorporko3299
    @senorporko3299 10 місяців тому +1

    kan if you balance the crank shaft you might be able to get a higher rpm

  • @theredstormer8078
    @theredstormer8078 10 місяців тому

    What he made isn't a boxer it's a flatplane I4, which is what they normally are irl. You keep making crosspoane ones which are kinda rare.

  • @Kp-jz4iw
    @Kp-jz4iw 9 місяців тому

    You guys should do a piston car race

  • @TuLowProd.
    @TuLowProd. 10 місяців тому

    I know this will probably be a skipping record to hear but, I would like to see a cool dyno built engine with a chassis that is made to have various engines swapped into it, you could do like different piston engine configurations and then race like V8s, then I4, then I6. And have similar engines but have them be unique and maybe do a multiplayer challenge out of it!

  • @Wheagg
    @Wheagg 10 місяців тому

    I swear the longer piston length works for me. I wonder why it didn't work for Kosmo tho

  • @Hlebuw3k
    @Hlebuw3k 10 місяців тому

    I think you built the locking mechanism backwards again lol, just built it both ways next time to make sure its all locked up and all pistons work togeher

  • @deltacx1059
    @deltacx1059 10 місяців тому +1

    6:24 that is a flat plane crankshaft.

  • @StAjoraGames
    @StAjoraGames 10 місяців тому

    Circling back to the fact that multiple pistons move faster than a single one, Is it possible to squeeze multiple pistons per piston to utilize that potential speed increase? You'd have to fiddle with timings A LOT but it might be worth it if your performance increases geometrically. Nightmares and disasters are also pretty good for content lol.

  • @dylanpoop3964
    @dylanpoop3964 10 місяців тому

    Please try an in-line 4 with 90 degrees between cylinders with a cross plane crank (firing order: 1-3-2-7)

  • @zuky6404
    @zuky6404 10 місяців тому

    Keep making these videos, maybe make one where youre just testing what are the best combinations to make more hp or torque. Or make a vid of making the most hp and putting it in a car to race them. Drag cars first and maybe then a track cars

  • @CrumpledSandwich
    @CrumpledSandwich 10 місяців тому

    The stuttering engines are likely due to the engines being unbalanced. Real old car engines have weirdly shaped cooling fans and unbalanced flywheels to help the engine run smoother. You’ll find cooling fans on old cars with fins in completely random spots because it’s just what gave the best results when the engines were tested.

  • @PorkinsLeChamp
    @PorkinsLeChamp 10 місяців тому

    Fant large pistons, make some giga engines! Lmao

  • @amadeussosa9504
    @amadeussosa9504 10 місяців тому

    Did any one else thing that at 18:30 it looked like Kosmo's second piston on his duel piston stroke was not activating?

  • @Samueras
    @Samueras 10 місяців тому

    Something is very off with kan timing. It looked like the cranks were offset 22.5° but the sensors were in 90° intervalls.

  • @adicsbtw
    @adicsbtw 10 місяців тому

    I feel like the issue was that your engine had all the pistons firing one the same side at the same time. Like all 4 were on the same side simultaneously, like it was meant to be a v8 or something
    Edit:
    I messed with it myself, and I was able to surpass 13900 torque with an inline 4 and a 7 block crank. It actually didn't stall at that torque, but it was so slow that the dyno wouldn't track the torque anymore

  • @shaggy5777
    @shaggy5777 10 місяців тому

    Oh no! We got a bad case of the ugadugas!

  • @benb8075
    @benb8075 10 місяців тому

    Try 270 deg offset for each piston. :D

  • @johnstevenmospa1671
    @johnstevenmospa1671 10 місяців тому

    Try this again but double up the pistons so that you increase the torque by a lot

  • @sacredknight8486
    @sacredknight8486 10 місяців тому

    Would it be possible to make a mechanism that transform linear movements into rotatory movement? Would be interesting to see how much torque can output the lift in that scenario

    • @jamesodwyer2115
      @jamesodwyer2115 10 місяців тому +3

      You basically just described an engine

  • @markuskallio1844
    @markuskallio1844 10 місяців тому

    Piston engine battle bots now!!!!!

  • @michaelspillers6920
    @michaelspillers6920 10 місяців тому

    I do believe looking at this engine it could be a better 6 cylinder make than a 4

  • @aidenschnabel4632
    @aidenschnabel4632 10 місяців тому

    Kan you should try using v8 pattern in scrap mechanic and see how much torque you would get, just for food for thought.

  • @kaseyhicks697
    @kaseyhicks697 10 місяців тому

    You should build a car with a piston engine

  • @sohxheidje4571
    @sohxheidje4571 10 місяців тому

    Observers closer to the output rather than the outside

  • @emmaknijn
    @emmaknijn 10 місяців тому

    oh wow its the default cube song :3

  • @arikdegraaf5218
    @arikdegraaf5218 10 місяців тому

    I am not sure but it seems your encoder wheel is of by one block and hitting the top of the engine

  • @eggleg1411
    @eggleg1411 10 місяців тому

    i dont build piston engines but i think the timing colors need alot of work

  • @AI-Idiot
    @AI-Idiot 10 місяців тому +1

    there are problems that arise with bigger values, but the problem with your engine is that the locks are not aligned for 90°, but instead to 45°, which made the pistons come close to each other

  • @Wreckedftfoxy
    @Wreckedftfoxy 22 дні тому

    use a piston crankshaft so it can stop trying to twist controller bearings

    • @Wreckedftfoxy
      @Wreckedftfoxy 22 дні тому

      also kan i made a giant 18 cylinder in a i2 configuration with a giant flywheel and it put out out so much power that i didnt bother to keep going

  • @Vinraymi
    @Vinraymi 10 місяців тому +3

    I'm not 100% sure, but I think the friction from your timing wheel definitely doesn't help going smoothly lol

    • @jakubpollak2067
      @jakubpollak2067 10 місяців тому +1

      block to block friction in scrapmechanic is tiny

    • @ig-rd5923
      @ig-rd5923 10 місяців тому +1

      scrap mechanic creations only have self collison, not self friction.

    • @Vinraymi
      @Vinraymi 10 місяців тому

      @@ig-rd5923 oh ok. Thanks for the clarification lol

  • @enzostabile550
    @enzostabile550 10 місяців тому +1

    Why not think of making a competition with who can make the useful vehicle in the game scrap mechanic

  • @theaypisamfpv
    @theaypisamfpv 10 місяців тому

    is it me or both kAN's and Kosmo's engine locks are set in the wrong direction ?

  • @yatto2377
    @yatto2377 10 місяців тому

    One of the sensors wasn’t working on Kosmo’s engine

  • @timmyhenemy98
    @timmyhenemy98 10 місяців тому

    Looks like cosmos 2nd piston aint firing cause piston 3 covers the sensor if u look at 18:08 isch

  • @cptfrecell
    @cptfrecell 10 місяців тому

    How about a V2 layout with double pistons?

  • @johnstevenmospa1671
    @johnstevenmospa1671 10 місяців тому

    Kan try build a massive piston engine that can push 10000 newton meters

  • @iwantmypot
    @iwantmypot 10 місяців тому

    I like Kosmo's method where the sensors are on the end of the crank arms. Seems a lot easier to make the timing perfect using that method. No matter what angle you have between crank arms, they would always trigger at the exact right time.

    • @jakewynn
      @jakewynn 10 місяців тому +2

      Kan used to use this method but its not efficient as the sensor can see the other pistons. They cannot be offset to advance timings etc.

  • @SkrafEyeQ
    @SkrafEyeQ 10 місяців тому

    Make a cabering rifle that shoots and ejects casings (maybe shoots using explosives)

  • @wynexdra3082
    @wynexdra3082 10 місяців тому

    11:30 Torque locks in wrong orientation again :(
    You can see them disengaging here.

  • @tr8725
    @tr8725 10 місяців тому

    Kan did u try to give the engine a proper firing order like a 4 cylinder has the firing order 1 3 4 2 maybe it would run better :D

  • @Threads1220
    @Threads1220 10 місяців тому

    He didn't build a boxer he built a flat plane crank and he was trying get it to fire 1 3 2 4 becuase that how most 4 cylinder engines fire irl to be the most efficient

  • @jakobnorrestam
    @jakobnorrestam 10 місяців тому

    When you have that long of a stroke, the controller doesnt have enough torque to offset the crankpins, or whatever you want to call them, to the 90 degrees you have set. Thats why it is running so janky, your timing system is built around each piston being 90 degrees offset from each other, and because they arent, they activate at the wrong times and fight against the other pistons instead of providing more torque. Some people here say that your crank locks/braces are in the wrong direction, but you actually need to have crank locks/braces in both directions otherwise it will just keep folding up like it does now, but inte the other direction.

  • @Jeff-uk9cu
    @Jeff-uk9cu 10 місяців тому

    You should try to build a rotory motor

  • @dfdempire8912
    @dfdempire8912 10 місяців тому

    Looking at youre engine the problem is with the location of the locking bits. they are too close together

  • @ActiveGamer3000
    @ActiveGamer3000 10 місяців тому

    I may not be a scrap mechanic player, but I feel like having the crank shaft have bearings throughout the engine hurt your engine

  • @PainlessSiren
    @PainlessSiren 10 місяців тому

    Yeah, as other people have mentioned, it looks like your locks are just simply bad. At 11:29 you can clearly see they aren't doing what they're supposed to.

  • @kurdthenerd743
    @kurdthenerd743 10 місяців тому

    i just made a engine after watching this for the second time and tbh id like to know what you think of my inline 4 engine and maybe it will give you some ideas cuz i was able to get 8800 NM of torque and 34 hp at 50 rpm also if the comments could give me more advise on how to make it better that would be appreciated its on the workshop title "piston engine 5.2 max torque" by kurd i also am gonna be uploading further designs such as max speed and designs with more/less pistons. edit just posted a radial 16 making a ridiculous 10630 NM of torque and 131 hp at 118 rpm

  • @thomasbailey9895
    @thomasbailey9895 10 місяців тому

    Look at a crank shaft on a car engine. The connection points are offset. Your crank is a straight line....try a offset crank

  • @lucan2491
    @lucan2491 10 місяців тому

    I wish I u could multiplayer with u guys

  • @timbarton5160
    @timbarton5160 10 місяців тому

    The pistons should be 90 degrees apart

  • @paw549
    @paw549 10 місяців тому

    on the kosmo engine only one of the inside pistones was workoing

  • @JelloHere
    @JelloHere 10 місяців тому +1

    Bring back motor town 🤟👍
    👇

  • @RAPTOR-qf5pn
    @RAPTOR-qf5pn 4 місяці тому

    Hello from Russia😃

  • @Waterdog37
    @Waterdog37 10 місяців тому +1

    I was thinking it would be cool to try to make thrusters function as cylinders in an engine which will also make you one of the first people to make an engine where the cylinder doesn't rotate unlike common piston engines

  • @owenstevens6288
    @owenstevens6288 10 місяців тому

    Piston hp challenge?

  • @Dragoneer17
    @Dragoneer17 6 місяців тому

    The ugga duggas were stuck I'm my head

  • @larrythemanic6.0mechanic78
    @larrythemanic6.0mechanic78 10 місяців тому

    i wanna see an engine with an offset crank.

  • @somebody4936
    @somebody4936 10 місяців тому

    Hello kAN. Can you try stormworks? I think you will like it

    • @March1796
      @March1796 10 місяців тому

      He has played it before

  • @Robot_bro2011
    @Robot_bro2011 10 місяців тому

    Is the tgt rpm supposed to be set to 2?

  • @Der_Yoloist
    @Der_Yoloist 10 місяців тому

    You are both engineers right?

  • @FishermanKyle
    @FishermanKyle 10 місяців тому

    Not sure your background and what you know about engines, but maybe try recreating a specific firing order. I think right now you have a point where all 4 pistons are on the same side of the engine in their downward stroke. No bueno. Which is also why it spins a lot on the dyno, then stops. Because they all push through their downward stroke, get stuck at the very bottom, then all pull together on their upward stroke. Atleast thats what my intuition would tell me.
    Scrap mechanics physics are wonky so what should work breaks it half the time