Former iOS developer here. Being an iOS dev is hard, because you really need to test your app very well against every new version of iOS. Stuff breaks frequently and you have to be diligent. However, it's a cakewalk compared to developing for Android. I agree with everything in this video.
I wish there was less latency so noodling around on the synth keyboards in-app wasn't totally discombobulating and useless. Recording and audio tracks would be nice too. And more than 2 FX per track. 2 is way too little for drums, for example. I always put distortion and compression, and maybe I'll want a phaser on it as well. Nope, ya can't, lol.
I used to be an Android user, from the first galaxy up to the Galaxy 7 and then my girlfriend at the time wanted and iPhone and we were in an apple store and I was bored and picked up one of the iphones on display with a simple piano open and the minute I realized there was no latency, I was converted and sold my Galaxy and got an iPhone, then an ipad and then went nuts and started my own youtube channel, to join the IOS mobile community and learn as much as I could, so that I could share my experience and recruit other musicans to benefit from this new revolution. Part of this is because of you Jakob and Doug Wood. You have been very influential and both of you are the bomb@ I'm thunbsing up!!!
You left an important factor, I mean its not even cost now that ipads are sub-300 and you can get used ones for much less. The screen problem in android has been solved and the audio standards could be added by google, they do it all the time if enough people pester them (and it doesnt take that many) The problem is piracy, its really easy to pirate apps on android but apple being all locked down for profitability (theirs) is more safe for devs whose apps are for pro's who can pay the price.
Sounds so familiar. Back in the day, I was a guitarist and wanted to make music on the go and after a few disappointing efforts on Android, I made the switch. Over the years I’ve spent a fortune on apps and hardware. The hardware side have been frustrating with Apple killing of connectors and whatnot but it’s the only way for pro level music making on a phone or tablet.
General reason for lack of music apps on Android is latency, it was too large up to version 8 on top of being unstable depending on device so pointless in general to even start developing. Despite that there are few 'DAW's for it that don't really revolve around performing live, so latency isn't as much of a concern. Despite hardware diversity, Google could actually make Android suitable for music apps with consistent low enough latency, but they never bothered or at least not when it mattered. For example on Windows Mobile 10 the latency was consistent, so it was possible to make music apps and that's one of the reasons Figure was ported to it. Although Windows Mobile 10 is no longer used that driver model improvement made possible to have consistent 480 samples/10ms latency on desktop version with native WASAPI drivers, so many Windows 10 tablets actually capable of working with full DAWs, depending on hardware performance (they would easily overload if energy saving profile always adjusting CPU clock speed, but that's usually fixable).
BTW it's a very good video, we need people to speak about this. But I would really encourage people to start coding for Android for the sake of the mobile-music community. It's risky to be stuck on a single platform with no options if Apple stops caring about music-making.
Thanks. This has been a real eye-opener for me. I've been an iPad user since 2012 and have never used Android at all, even now. Music production has only been one thing I've been interested in, having recorded in Windows based software since 2003 and I'm still not quite productive yet in iOS, as far as music goes, to be honest. Just trying to find the right DAW for my needs and my approach has been a challenge, after years of recording in Acoustica Mixcraft for Windows. But, my main field of interest has been photography, and there, I have transitioned successfully from Windows based Lightroom 4.0 with a Nik Software plugin called Silver Efex Pro 2, which I used from 2012 to 2019, to a workflow that is now entirely iOS based, on my 2018 iPad 9.7", using Snapseed, also originally developed by Nik Software (which was bought out by Google in 2012). So, little by little, I am making the same transition to iOS for music, as well. However, I had an idea, late in 2019, that I was going to transition to the world's first Chromebook tablet, the Acer Chromebook Tab 10, released in 2018, and that I was going to use it for photoediting, using Android apps. BIG mistake, as it turned out! I now have the Chromebook Tab 10, but it can't even download my files, let alone enable me to work with them in the Android version of Snapseed. Given that it's useless for photoediting, your video has explained just how unlikely it would be for any form of Android music production, as well. All this time, I had seen and read reports on how Android was supposedly so great for photography and I had just assumed it must be great for music, also. Now, thanks to you, Jakob, I can see why that is nothing but hype and that my Chromebook Tab 10 will likely wind up in my closet, in the big box of digital junk I've accumulated.
honestly, as an out of touch recluse, who has only now within the past year, purchased his first smartphone, and new to making music: I'm blown away by what is available for free to use on this tiny computer that fits in my pocket. My pre-school aged daughter is having a blast playing with grainstorm, recording herself, and making little loops! Nothing to complain about, especially compared to what was available when I was her age (the legendary DX-7 was brand new at that time).
!NEW INFO! - The info in this video is outdated and I am working on a new one. - Right after I published this video (3 years ago) I got in contact with the Founder of n-Track studio (Flavio) over Skype. He develops for a lot of different platforms including iOS and Android. The first thing he told me was that I could disregard from the screen size thing, so fine. Now he also told me that the video was good but that Android platform was picking up and that these earlier hardware problems wouldn’t be an issue soon enough. He didn’t say that the info was all wrong. Android does lack a unified protocol (like IAA, AB or AUv3 for iOS has). Flavio also told me that he was making something called “Audioroute”. It’s basically like “Audiobus” but for Android instead. Here’s the link for it: audioroute.ntrack.com . I’ve began working on a new video and I actually talked to Flavio again very recently (over email this time) and I asked him about Audioroute. He told me that he made it open source even. It’s right here on GitHub: github.com/AudioRoute/AudioRoute-SDK . Now Android needs the same treatment as iOS and then it needs to be talked about. As I’ve Understood it, Higher end Android devices have the potential to offer a lot to music makers, but it’s got a bad reputation basically. At least that’s what developers tell me nowadays, including the guys form n-Track.
Another pain for the neck on the android platform is pirated software. Developers don't have to worry much about it on iOS, but they have to pay extra cost for protecting software if they release apps for Android. Almost all music production software is "off-line" type, which is easily targeted by bad guys. One of the solutions is making the app "on-line" type but it's difficult imo. I looked for music production software on Google before, then saw many pirated versions in the results. Once we type the software name for the android in the search form, even Google suggests "xxxxx apk"...
The problem isn't hardware at all. It's the lack of a standardized low latency API before Android version 8. Things should hopefully improve once anybody's phones besides Google first-party devices start running it. Meanwhile Caustic is a great app as far as what Android is actually capable of doing goes.
Really interesting video Jakob. I have SpaceCraft running on my Note 8. It will be interesting to see what happens on Android (hopefully before end of the year)
This has been my issue with Android for YEARS!! I would suggest that music app devs create apps for only Samsung devices (because they sell the most devices, and would prob be the most consistent with hardware). I would prefer to have the music apps on a Google Pixel, but there would be no money, because Pixels don't sell very well...So I got an iPad Pro :-( oh well...
One of the main problems is the shitty stack inside the Android. No chance to get a acceptable latency for realtime music. Music is not on the main focus of Google. They promissed improvements since 4.0. What happend? Nothing notable. There are some notable apps like Caustic, Heat Synth. But the all have big latency problems. Also in Versions > 8.x. BTW: The music maket isn't big enough for developer to optimize apps to serveral platforms.
I'm honestly quite skeptical that the variety of screen sizes and latency are the reason why not that many apps get developed... I'm also not sure what you mean by "a standardized protocol for midi". Midi is a standard protocol in itself, apps can take midi signals from existing input streams (like wifi o usb). What android "lacks" is a way for apps to send midi to one another. That's the same with Windows, and some guy developed loopbe1, an app that creates virtual midi cable inside the system. I think that it ultimately does not come down to the hardware differences between phones at all. I think it's more specifically a lack of (economic) interest in developing those solutions. Globally, iOS has a fraction of Android market share, but iOS users are generally more inclined to spend money on apps. Music producers also generally prefer mac (for historical reasons, imho), and so they are generally more likely to have other apple devices. So the market share for music producers, weighted on their ability to spend money, is probably far on the iOS side. It's no wonder that the first big companies to make Android music apps have been Magix and ImageLine (flstudio), which are mostly Windows-centric.
When I was talking about standardised audio and midi protocols I was referring to something like Audiobus or inter App Audio (IAA), or AudioKit. Should have said dev kits instead. The reason to why Android didn’t get that was because of how varied the hardware was between the different companies and models of Android devices. When I talked to devs about this, that’s what they told me. This video is a few years old and It might have changed over the years. There is some thing called Audioroute that n-track was working on that was supposed to be for Android what audiobus was for iOS. But I haven’t heard any updates about it yet. Check it: audioroute.ntrack.com
@@JakobHaq so why not make a deal with a specific android phone and tablet company like samsung which as its own app store like apple and make music apps just for that specific company and by doing that all apps developers would have an android platform to build app with no problem and the android users and lovers also will have an android platform to use Daws and auv3 plugins becoming a win win win for everybody in the android tech world 🌎
How about this one, do you have any favorite old .apks from the past to recommend for someone looking to convert that dawer of old discarded phones into a few new dedicated pocket toys?
Uloops / Pocketband was brilliant right up until they closed down and took 30+ of my projects with them. So much work went into those tracks that I can never get back again. It still hurts to this day.
What was your name on Pocketband ? The company BANDLAB. bought Pocketband and now they have a music app called BANDLAB that can be used on Computer and laptop as well. And the studio lab where you make the beats , is Way more sophisticated and Pro now ,compared to Pocketband which it was low quality music compared to BANDLAB
@@kamelody7285 My production name was Dewsta26 on pocketband. I tried bandlab recently, but have found that the bandpass app is better. Still can't believe they destroyed all my work and sold out. Shameful.
@@Dewsta26 Hey . I hit the link and checked your track . Not bad at all. It's pretty cool. Do you know that you can STILL get your music you had on Pocketband ? Just go to Google. Search POCKETBAND. Then type for your name and there will be your profile. You could download your tracks but you can not make any changes. I did. I have all my tracks on mp3 on my phone .I downloaded from Pocketband weeks ago. Let me know if you have any questions
@@kamelody7285 just got to say thanks so very much. I've found my old profile and have downloaded the 9 tracks from there. I really wish I knew my password so I could get the others. It's a shame because most that I've downloaded are unfinished and I can't access the other versions without logging in, BUT, thank you so much! It's great to hear some of these, especially since I thought I'd never hear them again! Much appreciated 👍🙂👊
so why not make a deal with a specific android phone and tablet company like samsung which as its own app store like apple and make music apps just for that specific company and by doing that all apps developers would have an android platform to build app with no problem and the android users and lovers also will have an android platform to use Daws and auv3 plugins becoming a win win win for everybody in the android tech world 🌎
"win win for everybody"....guess why this brand exclusive DAW you're talking about isn't a thing; it's not a "win win for everybody". There's only a certain amount of people out there who are looking for the perfect android daw; fraction that amount to the people who have or who are willing to buy that phone brand that exclusively has the daw. It's not pretty lucrative. And that's _IF_ the brand accepts the deal. Edit: But don't lose hope yet. Check out Flip Sampler. It's a pretty neat music production app that, _for now_ is only available on IOS. They're looking on putting it on android. Check out Andrew Huang's video demonstrating it, it's pretty damn nifty.
I know this 4 years ago and it’s not much better. The selection is miserable in Android. Reddit has some Android music production groups but there’s hardly any discussion. The developers’ forum has like three posts. It’s all around sad. Big problem too? Android users want everything for free. Any experienced user bricks their phone immediately and gets used to free stuff. It’s a developer hellscape
they should make the good apps available on the latest Samsung phones at the very least.. like the past 3 years models s8, s9, s10 isnt too much to ask.. i mean they do sell a ton of these phones so there must be other factors as well.. like updates or something right?
Yet another great video that answers questions we have all been wondering for years... apple has captured us by their smart consistent monopolized technology that caters to our needs as mobile starving artist/musicians/producers.. I am grateful but bummed that I’ve acquired yet another new addiction towards my musical endeavors.. I once had my iPad jailbroken but soon realized that it’s only affecting these phenomenal developers that allow us to create with their amazing tools. SUPPORT THE DEV’S!?! AND THANK YOU FOR ALL YOUR GREAT HARD WORK AND PERSEVERANCE!?! ALSO, THANK YOU SIR HAQ FOR ALL YOUR PLEASANTLY HELPFUL CONTENT YOU PROVIDE US WITH.. IT IS GREATLY APPRECIATED, IVE GROWN SO MUCH AS A SELF EDUCATING MUSICIAN!?! AGAIN, THANK YOU!?!
Jakob Haq always helpful, insightful, or reassuring in knowing that many others are in agreement with other topics (such as this one, other app suggestions/future hopes, or (my personal favorite) Apples F@*kT UP greedy genius marketing schemes to MAKE US PAY THEM even more money as if we haven’t given them enough of our H@RD earned dolar$$$ already!?! Not to mention, your creatively hilarious outtakes and “broken-English”... I genuinely admire learning from your deep researches, tutorials, and interviews. Looking forward awaiting the next Swenglish humor!?! ...Advocate-JaKHaQ...
I was talking about this with the IK multimedia guys at synthfest this weekend, same question, and the basic answer is 'Latency' i dont mind buying a decent chrome book with touch screen. so please get android app development on the map i think.
I would recommend an iPad Air at least. I think they might be good for a couple of years more, but with iOS upgrades, well they always eat a huge chunk of the processing power.
It's a shame that Android never took off for music apps because you can run Android on anything, even a high-end 32-core Xeon PC connected to a huge 4K touch screen display. Even beyond the fragmentation issue, there are still many other reasons Android just isn't optimal for music apps. It's a noisy OS, ton of activities going on in the background, constant i/o and nothing is deterministic. Music apps need to get to fill those audio buffers right when they need to be filled, down to the 10s of a millisecond, or you get pops. The thing though is, while I love my iPhone X and iPad Air 2, purchase nearly every music app I come across (LayR is incredible!), Beatmaker3, AUM, Cubase & other tools that utilize plugins run smack into hardware limitations. Apple needs to bring out a proper iOS "workstation" that focuses on raw performance rather than portability.
Hey Jakob, guess what, google just announced a new solution for low lag audio process called Oboe, and I think this might be the game changer in mobile music software world! Just can’t wait to share with you this new hope~
Michael Mon too late in the day though, plus non standardisation of components and layout in manufacturing can lead to crackles ,glitches in some devices and not others .
Hi Jakob! your vlogs are fantastic, thank you Its a bit off topic but this one drives me nuts. how come no DAW (beside cubasis) doesn't have audio tracks and gives you the ability to process them like a desktop app. it seems like all of them are good at something good but are weak in other things. for example, FL studio mobile has an amazing midi roll, you can write and edit super fluent like on a pc but no external apps and no audio tracks. cubasis piano roll is super glitchy and unfriendly and Korg Gadget... beautiful synths, great midi editor but again no audio processing possibilities. So for summary, why??? :) Yours Micha
I’m not quite sure why some companies chose the route they did with some apps actually. And I’ve never received a satisfying answer either. . However there a more apps out there with audio tracks that are built around that type of sequencing like Multitrack DAW, GarageBand, Auria and Auria Pro etc. . Gadget has Zürich (IAA) but yeah, it lacks a good set of audio editing tools and leaves a lot to be desired. . I wish I had a better answer, but I guess I’ll have to keep asking questions. 😅👍🏼
ANDROID USERS! Have you tested this? www.synthanatomy.com/2018/08/n-track-released-audioroute-technology-like-audiobus.html If you have then leave a comment here about your experience. Make sure to include the tablet/phone model you’re using and the Android version. 👍🏼
Hello Jakob! Tried yesterday the free version on my Samsung Galaxy tab A6, Android version 7.0. It works good for me,very low latency on the korg nanopad 2, the included sounds are decent but the price for the full version is very high, 30 €!!!!!! Your content is ever apreciated.
I use iOS to make music (because it's the only choice for now), but I think we really need to have developers code for Android now. Most of these problems would be the same with any app, not just music apps, yet there are almost 2x more apps on Android! And they adapt to screen size etc, no problem! You can set minimum hardware recommendations that mean your app won't end up on devices which aren't powerful enough to run them. There would be a few extra challenges yes, but the reward would be a gigantic potential market. What we really need is some sort of AUM/Audiobus. Then everything else could just tie into that. The first person to make this will define how music can be made on Android. And it might save the whole iOS music community, as we don't know what moves Apple is going to make. They removed the audio jack, now if they remove the lightning port for example, then what will we do, pass everything through bluetooth? Then Android would have MUCH lower latency.
If you think that plugins will only work if the phone components are same then in Android all processors are made by qualcom which is the main thing even if not all most of them are made by qualcom and their rams are also made by the same company...if this is the case then how many manufacturers make windows computers and laptops and their sizes and processors also varies so why is that all plugins run on windows and companies have no issue in making any plugins for windows......I think you justification is pretty lame .....companies don't really make plugins for Android for some other reasons or android operating system may have some limitations but I'm sure it's not Bcz of different manufacturers make android phones....
Or better Realesed it on linux I would buy programms for linux It is on the same operating system (Unix) But of course Nothing is save for Linux user Thats why most or all programms are open source and free
But i would buy Because 30dollar for a programm Still when i get the crack version and i like it I would buy it only for support And i hate big daw studios I like it simple Like an app No 1000 vst plugins 1 software with record button to export it to a wav or mp3 file to samplr it again on the next software/app
they already do, and when they do it just already works with 90% of all android phones. this argument is stupid because its the same as saying there is no muxic software for windows for the exact same reasons
LOL, is Samsung going to pay for the development? Are they going to guarantee their hardware can be upgraded to new OS versions like Apple pretty much does? Lame idea that will go nowhere.
I Have an Android tablet with a Samsung Galaxy Tab A and this app called Mixmate and I want it but it's for iOS Users and that sucks and my family can't afford an iPad until my birthday and iPad are really expensive they can cost like $1,000 or $500 and this app called Groovepads is coming in July which is Next month and why I hate android because for developers why do they keep doing music apps for iOS Users not android.
The screen size variety is a moot point; any desktop app or website has faced the exact same challenge since the 90s. The real problem was the unpredictable audio latency, which has been addressed and fixed in 2016. The same goes for MIDI which was also addressed in that same year. But by then, 'Android is not usable for music production' has stuck in people's heads and so it has become a self-sustaining idea. In 2020 I see no reason why your Android music production app should be worse than one on iOS, but very few people are doing it because it's not going to sell very well as the reputation persists, creating a chicken-and-egg situation.
I had iphone 6. And other than that I had android my whole life. And its the first and last iPhone I'll ever have. I like android os better. Simply because it is open source!
Feeling crushed by corporate ultra-dominance? Eh, its the same with movies... we’ve got Disney with ALL the properties, then it drops of sharply (especially for pricey Sci-fi and book based movies) which leads to less creativity from directors and mindless fans with no experience viewing other films... because the competition all got out-spent, out-lawyered and out-maneuvered. T’is a bitter thing.
A lot of people mention the Pixel and I think that’s the thing. If mobile Android musicians decided to go just for the Pixel, then the app devs could focus on making their stuff for just that device/model. I don’t think that will happen though when there are so many options out there (brands and models). But a more unified standard device would solve a lot.
..... I was entirely working on a desktop plug 🔌 Ins with a nanokeys , until I discovered Jacob channel... my music production was very slow on desktop . I had an Android phone at the time , but I mention my mom I was saving money 💴 for an IPhone 6 and she tells me she had one that was send to her by mistake , she sold it to me for $200 😱😱😱😱. After a that ; I bought two IPad Mini 4 and my entire music 🎶 production runs on IOS . Still use the IMac for mixing in the DAW but most sampling is done in IOS . Any time any where ... Apple is definitely the artist 👩🎨 choice ...
Kick Nantas It doesn’t seem biased to me at all, it actually makes a ton of sense to me. But perhaps you could tell me the real reason why the majority of music apps are made strictly for iOS and not for Android?
Criticism is good when it’s constructive and well laid out with good arguments. However your comment is very short and you end it with “you’re biased”. Comments like these are so disappointing to read as I would have loved to check any links with info you might have. I’d love to see you address more of the points I brought up in my video since it’s full of them. I spoke to a developer last week about this regarding screen sizes and touch response times etc. If I am wrong about anything then I’d like to know about it. If I find new info that checks out I’d change my mind. I get the feeling you think I just love Apple and if that’s the case then go watch this: ua-cam.com/video/1Sg-GUetIns/v-deo.html
Jakob Haq Don’t let these negative reaction bother you my friend. I don’t know how someone could really think you’re biased or that the info is outdated after watching all the info and facts in your video. I’m really curious if he is able to substantiate his statements or if he’ll remain a senseless shouter from the sideline.
Jakob, different Hardware was always the point when it comes to comparison between apple products to others. Like a PC is always an open system and apple just has it's homogeneously product range. Same with android hardware. It is a challenge. No standardized audio interface can be a problem too. This can all be a problem to the seller and buyer. Even more for a professional user. My point is that you tell this in 12 minutes by telling introductions and repeating things over and over again. Also the android market is very huge and there is a huge demand. That makes it still very attractive to developers. Music DAWs not always have to depend on perfect audio interfaces. Recording for example is not affected by latency at all. And android interfaces were getting better over time. Of course there are several solutions different company's offer and that makes developing not easier. But it is still a market and not impossible to build good android software in an realistic time range. That's the same for music like for other purpose. For example every developer knows how to use different screen ratios today. Not needed as a point to tell more than once. There are sticks and stones when it comes to both iOS or android development.
Yes I understand what you’re saying. However the point of the video was to answer something I get asked about all the time by Android users who keep wondering why music app devs keep choosing iOS. Many of the points in this video is something I’ve had developers tell me while interviewing them. I did in fact interview a developer from n-track that is working on Audioroute that agreed with my video. What he told me was so interesting that I’m working on a new video, featuring him and that interview. But I warn you, you might not like it because I might be repeating myself once or twice or more. 😉
It's frustrating!! I tried to leave iOS recently because I needed a new iPad and iPhone. So I tried to work out what I would get on the Android side. What a shit fight! I just couldn't trust any device and couldn't work out what device was good or bad. Then the Apps were also a mystery. After investing in iOS for many many years I just couldn't make the jump. That pissed me off no end...
But Apple os is not open source software. I prefer open source software which android os is. That's one of the reasons I prefer Android. Plus there are a few other reasons also. And well I also had android flagship phones for the last 4 years. I had Samsung galaxy s7 edge. And for the last 1.5 years I have the galaxy s9 plus. Both were great phones! Plus if you look at Apple compared to Android on a world wide scale. Android far outsells apple. For one Apple only releases one model of iPhone every time. And not everyone can afford $800-$1500 for a device. That is not a good thing for business. It's one of the reasons why Apple was way in the red at end of 2028! This video portrays Apple and ios as such a great company and software. But it's really not. In fact in 2015 I got my first and last iPhone. I always had android. So I decided to try ios. And I wasn't as happy as I was with android. But I do know that its a matter of whst you use your device for abd what you prefer. But as far as smart phone sales world wide? Well the statistics speak for theirself!
2020 and my perfect condition ipad mini wont run shit anymore. Planned obsolescence. I HATE apple, but theres still nothing with apps that WORK, and work together, like apples do. Windows 95 foreverrrr! hah. Sucks. They were completely fine and functional for older apple devices, and they won't let you buy them. Korg Module. Worked fine before. I understand architectures change, but why not let us have the old versions?
I'm sorry but your wrong because the same argument your using applies to windows and doesn't hold up, the only reason why there really aren't that many music apps for android simply is just because not many people have made those apps for android. thats the only reason
aaaaand now there's no headphone jack.
Yeah ... f*ck ... 😅 Well at least they’re trying to standardise their one and only USB port.
LOL
Massive L
S10 still has it
@@Sir_DeRANGED_Psycho but there's no DAW on it
As others have said there's Caustic 3.2 which is fantastic.
Nah its baf
Bad*
The best.
What about fl studio mobile 3
Former iOS developer here. Being an iOS dev is hard, because you really need to test your app very well against every new version of iOS. Stuff breaks frequently and you have to be diligent. However, it's a cakewalk compared to developing for Android. I agree with everything in this video.
I'm a mobile producer, my go to app is Caustic 3 mobile for Android
I use the windows version of caustic 3.2
I use both
Cubase or Fl Studio Mobile is not bad
Caustic 3 + Korg Nano, all the way. Would love a VST version of Caustic, for going further but for $10, it's a steal!
I wish there was less latency so noodling around on the synth keyboards in-app wasn't totally discombobulating and useless. Recording and audio tracks would be nice too. And more than 2 FX per track. 2 is way too little for drums, for example. I always put distortion and compression, and maybe I'll want a phaser on it as well. Nope, ya can't, lol.
I just wish there was an app like AUM for Android to connect different apps like Koala sampler and others.
I used to be an Android user, from the first galaxy up to the Galaxy 7 and then my girlfriend at the time wanted and iPhone and we were in an apple store and I was bored and picked up one of the iphones on display with a simple piano open and the minute I realized there was no latency, I was converted and sold my Galaxy and got an iPhone, then an ipad and then went nuts and started my own youtube channel, to join the IOS mobile community and learn as much as I could, so that I could share my experience and recruit other musicans to benefit from this new revolution. Part of this is because of you Jakob and Doug Wood. You have been very influential and both of you are the bomb@ I'm thunbsing up!!!
You left an important factor, I mean its not even cost now that ipads are sub-300 and you can get used ones for much less. The screen problem in android has been solved and the audio standards could be added by google, they do it all the time if enough people pester them (and it doesnt take that many)
The problem is piracy, its really easy to pirate apps on android but apple being all locked down for profitability (theirs) is more safe for devs whose apps are for pro's who can pay the price.
Sounds so familiar. Back in the day, I was a guitarist and wanted to make music on the go and after a few disappointing efforts on Android, I made the switch. Over the years I’ve spent a fortune on apps and hardware. The hardware side have been frustrating with Apple killing of connectors and whatnot but it’s the only way for pro level music making on a phone or tablet.
General reason for lack of music apps on Android is latency, it was too large up to version 8 on top of being unstable depending on device so pointless in general to even start developing. Despite that there are few 'DAW's for it that don't really revolve around performing live, so latency isn't as much of a concern. Despite hardware diversity, Google could actually make Android suitable for music apps with consistent low enough latency, but they never bothered or at least not when it mattered. For example on Windows Mobile 10 the latency was consistent, so it was possible to make music apps and that's one of the reasons Figure was ported to it. Although Windows Mobile 10 is no longer used that driver model improvement made possible to have consistent 480 samples/10ms latency on desktop version with native WASAPI drivers, so many Windows 10 tablets actually capable of working with full DAWs, depending on hardware performance (they would easily overload if energy saving profile always adjusting CPU clock speed, but that's usually fixable).
BTW it's a very good video, we need people to speak about this. But I would really encourage people to start coding for Android for the sake of the mobile-music community. It's risky to be stuck on a single platform with no options if Apple stops caring about music-making.
I got a iPhone SE just for music production apps
Windows doesn’t even have great music app
Cubasis 3 was just released for Android. I wonder how, and why they decided to do this now?
Well, now I don't have to buy an iPhone.
Isnt there FL Studio Mobile?
@Ralsei with a gun Ah. In USD I think FL Studio Mobile is around only $14.
@Ralsei with a gun Well I've heard it's worth it from quite a few people so why not.
The guy in the video is focusing on modulars i guess.
@@farahleanne Modulars that produce sounds from simple samples and then importing your wav demos to pc would be a great combo.
@@farahleanne Apps like fl studio mobile isn't really worth it if you have a pc.
Ok now. This guy’s got personality. He should host a tv show if he doesn’t already.
Helpful video. I switch to Mac and I’ll never go back!
Thanks. This has been a real eye-opener for me. I've been an iPad user since 2012 and have never used Android at all, even now. Music production has only been one thing I've been interested in, having recorded in Windows based software since 2003 and I'm still not quite productive yet in iOS, as far as music goes, to be honest. Just trying to find the right DAW for my needs and my approach has been a challenge, after years of recording in Acoustica Mixcraft for Windows. But, my main field of interest has been photography, and there, I have transitioned successfully from Windows based Lightroom 4.0 with a Nik Software plugin called Silver Efex Pro 2, which I used from 2012 to 2019, to a workflow that is now entirely iOS based, on my 2018 iPad 9.7", using Snapseed, also originally developed by Nik Software (which was bought out by Google in 2012). So, little by little, I am making the same transition to iOS for music, as well. However, I had an idea, late in 2019, that I was going to transition to the world's first Chromebook tablet, the Acer Chromebook Tab 10, released in 2018, and that I was going to use it for photoediting, using Android apps. BIG mistake, as it turned out! I now have the Chromebook Tab 10, but it can't even download my files, let alone enable me to work with them in the Android version of Snapseed. Given that it's useless for photoediting, your video has explained just how unlikely it would be for any form of Android music production, as well. All this time, I had seen and read reports on how Android was supposedly so great for photography and I had just assumed it must be great for music, also. Now, thanks to you, Jakob, I can see why that is nothing but hype and that my Chromebook Tab 10 will likely wind up in my closet, in the big box of digital junk I've accumulated.
honestly, as an out of touch recluse, who has only now within the past year, purchased his first smartphone, and new to making music: I'm blown away by what is available for free to use on this tiny computer that fits in my pocket. My pre-school aged daughter is having a blast playing with grainstorm, recording herself, and making little loops! Nothing to complain about, especially compared to what was available when I was her age (the legendary DX-7 was brand new at that time).
!NEW INFO! - The info in this video is outdated and I am working on a new one. - Right after I published this video (3 years ago) I got in contact with the Founder of n-Track studio (Flavio) over Skype. He develops for a lot of different platforms including iOS and Android. The first thing he told me was that I could disregard from the screen size thing, so fine. Now he also told me that the video was good but that Android platform was picking up and that these earlier hardware problems wouldn’t be an issue soon enough. He didn’t say that the info was all wrong. Android does lack a unified protocol (like IAA, AB or AUv3 for iOS has). Flavio also told me that he was making something called “Audioroute”. It’s basically like “Audiobus” but for Android instead.
Here’s the link for it: audioroute.ntrack.com
.
I’ve began working on a new video and I actually talked to Flavio again very recently (over email this time) and I asked him about Audioroute. He told me that he made it open source even. It’s right here on GitHub: github.com/AudioRoute/AudioRoute-SDK
.
Now Android needs the same treatment as iOS and then it needs to be talked about. As I’ve Understood it, Higher end Android devices have the potential to offer a lot to music makers, but it’s got a bad reputation basically. At least that’s what developers tell me nowadays, including the guys form n-Track.
Another pain for the neck on the android platform is pirated software. Developers don't have to worry much about it on iOS, but they have to pay extra cost for protecting software if they release apps for Android. Almost all music production software is "off-line" type, which is easily targeted by bad guys. One of the solutions is making the app "on-line" type but it's difficult imo. I looked for music production software on Google before, then saw many pirated versions in the results. Once we type the software name for the android in the search form, even Google suggests "xxxxx apk"...
Touchable did release an Android/windows version of their app but they are more of a midi instrument/template than sofrware.
That's through Wi-Fi for control and I think low latency or glitchiness is not problem on Android if the APP doesn't need to produce sound.
I use Audio Evolution great daw on Android, but depends on style of music u want to do. Caustic is good too
The problem isn't hardware at all. It's the lack of a standardized low latency API before Android version 8. Things should hopefully improve once anybody's phones besides Google first-party devices start running it. Meanwhile Caustic is a great app as far as what Android is actually capable of doing goes.
Caustic, Heat Synth
motugen fuck yeah bro. I start my last song here
Walkband
0:06 DOOOOOOOOWs
Can u do an update on android Music tech/apps?
Really interesting video Jakob. I have SpaceCraft running on my Note 8. It will be interesting to see what happens on Android (hopefully before end of the year)
Caustic 3 is all I need
I miss iOS mostly for the music production apps, Garage Band, Geo Synth, Amp Kit, Amplitube, GeoShred and lots of more.
This has been my issue with Android for YEARS!! I would suggest that music app devs create apps for only Samsung devices (because they sell the most devices, and would prob be the most consistent with hardware). I would prefer to have the music apps on a Google Pixel, but there would be no money, because Pixels don't sell very well...So I got an iPad Pro :-( oh well...
One of the main problems is the shitty stack inside the Android. No chance to get a acceptable latency for realtime music. Music is not on the main focus of Google. They promissed improvements since 4.0. What happend? Nothing notable. There are some notable apps like Caustic, Heat Synth. But the all have big latency problems. Also in Versions > 8.x.
BTW: The music maket isn't big enough for developer to optimize apps to serveral platforms.
"NO MUSIC PRODUCTION APPS FOR ANDROID"
FL Studio Mobile: **ahem**
FL Studio Mobile: *_excuse me?_*
I'm honestly quite skeptical that the variety of screen sizes and latency are the reason why not that many apps get developed...
I'm also not sure what you mean by "a standardized protocol for midi". Midi is a standard protocol in itself, apps can take midi signals from existing input streams (like wifi o usb).
What android "lacks" is a way for apps to send midi to one another. That's the same with Windows, and some guy developed loopbe1, an app that creates virtual midi cable inside the system.
I think that it ultimately does not come down to the hardware differences between phones at all. I think it's more specifically a lack of (economic) interest in developing those solutions.
Globally, iOS has a fraction of Android market share, but iOS users are generally more inclined to spend money on apps.
Music producers also generally prefer mac (for historical reasons, imho), and so they are generally more likely to have other apple devices.
So the market share for music producers, weighted on their ability to spend money, is probably far on the iOS side.
It's no wonder that the first big companies to make Android music apps have been Magix and ImageLine (flstudio), which are mostly Windows-centric.
When I was talking about standardised audio and midi protocols I was referring to something like Audiobus or inter App Audio (IAA), or AudioKit. Should have said dev kits instead. The reason to why Android didn’t get that was because of how varied the hardware was between the different companies and models of Android devices. When I talked to devs about this, that’s what they told me. This video is a few years old and It might have changed over the years. There is some thing called Audioroute that n-track was working on that was supposed to be for Android what audiobus was for iOS. But I haven’t heard any updates about it yet. Check it: audioroute.ntrack.com
@@JakobHaq oh, thanks for clarifying
@@JakobHaq
so why not make a deal with a specific android phone and tablet company like samsung which as its own app store like apple and make music apps just for that specific company and by doing that all apps developers would have an android platform to build app with no problem and the android users and lovers also will have an android platform to use Daws and auv3 plugins becoming a win win win for everybody in the android tech world 🌎
How about this one, do you have any favorite old .apks from the past to recommend for someone looking to convert that dawer of old discarded phones into a few new dedicated pocket toys?
I love android 😥❤️
Yes android amazing but some things iOS Just does better like Music and Videoproduction
Caustic?
Yeah, I like Caustic, but I’d rather use it on iOS since I get to connect it with other apps.
@@JakobHaq such as?,
@@Mottherr audiobus, alum and other IAA apps
Uloops / Pocketband was brilliant right up until they closed down and took 30+ of my projects with them. So much work went into those tracks that I can never get back again. It still hurts to this day.
What was your name on Pocketband ? The company BANDLAB. bought Pocketband and now they have a music app called BANDLAB that can be used on Computer and laptop as well. And the studio lab where you make the beats , is Way more sophisticated and Pro now ,compared to Pocketband which it was low quality music compared to BANDLAB
@@kamelody7285 My production name was Dewsta26 on pocketband. I tried bandlab recently, but have found that the bandpass app is better. Still can't believe they destroyed all my work and sold out. Shameful.
@@kamelody7285 this is one I virtually finished, the voices took ages to get right lol ua-cam.com/video/20wGBAT4Gi0/v-deo.html
@@Dewsta26
Hey . I hit the link and checked your track . Not bad at all. It's pretty cool. Do you know that you can STILL get your music you had on Pocketband ? Just go to Google. Search POCKETBAND. Then type for your name and there will be your profile. You could download your tracks but you can not make any changes. I did. I have all my tracks on mp3 on my phone .I downloaded from Pocketband weeks ago. Let me know if you have any questions
@@kamelody7285 just got to say thanks so very much. I've found my old profile and have downloaded the 9 tracks from there. I really wish I knew my password so I could get the others. It's a shame because most that I've downloaded are unfinished and I can't access the other versions without logging in, BUT, thank you so much! It's great to hear some of these, especially since I thought I'd never hear them again! Much appreciated 👍🙂👊
Then how caustic 3 work in Android???
Did you watch the video?
so why not make a deal with a specific android phone and tablet company like samsung which as its own app store like apple and make music apps just for that specific company and by doing that all apps developers would have an android platform to build app with no problem and the android users and lovers also will have an android platform to use Daws and auv3 plugins becoming a win win win for everybody in the android tech world 🌎
"win win for everybody"....guess why this brand exclusive DAW you're talking about isn't a thing; it's not a "win win for everybody". There's only a certain amount of people out there who are looking for the perfect android daw; fraction that amount to the people who have or who are willing to buy that phone brand that exclusively has the daw. It's not pretty lucrative. And that's _IF_ the brand accepts the deal.
Edit:
But don't lose hope yet. Check out Flip Sampler. It's a pretty neat music production app that, _for now_ is only available on IOS. They're looking on putting it on android. Check out Andrew Huang's video demonstrating it, it's pretty damn nifty.
I know this 4 years ago and it’s not much better. The selection is miserable in Android. Reddit has some Android music production groups but there’s hardly any discussion. The developers’ forum has like three posts. It’s all around sad.
Big problem too? Android users want everything for free. Any experienced user bricks their phone immediately and gets used to free stuff. It’s a developer hellscape
they should make the good apps available on the latest Samsung phones at the very least.. like the past 3 years models s8, s9, s10 isnt too much to ask.. i mean they do sell a ton of these phones so there must be other factors as well.. like updates or something right?
I start my last Spotify song on FL Studio Mobile
What about n track studio app for Android is it any good
I'm using iPhone/garageband laptop/fl studio android/fl mobile//bandlab
Yet another great video that answers questions we have all been wondering for years... apple has captured us by their smart consistent monopolized technology that caters to our needs as mobile starving artist/musicians/producers.. I am grateful but bummed that I’ve acquired yet another new addiction towards my musical endeavors.. I once had my iPad jailbroken but soon realized that it’s only affecting these phenomenal developers that allow us to create with their amazing tools.
SUPPORT THE DEV’S!?! AND THANK YOU FOR ALL YOUR GREAT HARD WORK AND PERSEVERANCE!?!
ALSO, THANK YOU SIR HAQ FOR ALL YOUR PLEASANTLY HELPFUL CONTENT YOU PROVIDE US WITH..
IT IS GREATLY APPRECIATED, IVE GROWN SO MUCH AS A SELF EDUCATING MUSICIAN!?!
AGAIN, THANK YOU!?!
Aw, thank you very much! I’m really happy that you’ve found my content useful! 💚
Jakob Haq always helpful, insightful, or reassuring in knowing that many others are in agreement with other topics (such as this one, other app suggestions/future hopes, or (my personal favorite) Apples F@*kT UP greedy genius marketing schemes to MAKE US PAY THEM even more money as if we haven’t given them enough of our H@RD earned dolar$$$ already!?!
Not to mention, your creatively hilarious outtakes and “broken-English”... I genuinely admire learning from your deep researches, tutorials, and interviews. Looking forward awaiting the next Swenglish humor!?!
...Advocate-JaKHaQ...
Excellent video, just superb, you are a shining light Jakob
Thank you!
Thanks for the insight Jakob
My pleasure!
Hello, i search android application granular sampler for my android tablet ?
It’s like the korg M1 it’s not on iPhone but in mac & windows give me a break it’s an old software
Sorry for being irrelevant to the video but can you make a vid for korg Stockholm. ? Please and thank you
Dont forget that android can run linux like quite natively and quickly when you compare hardware to apple so...
Besides FLStudio mobile3, is there any other Apps where you can sample chop????
Sunvox.Grainstorm.
Another fantastic video, one of your best!
I don’t really believe that I think it’s all money I see apps on all platforms across the spectrum
Caustic be over here rocking it
I was talking about this with the IK multimedia guys at synthfest this weekend, same question, and the basic answer is 'Latency' i dont mind buying a decent chrome book with touch screen. so please get android app development on the map i think.
Any further update on august 2019?? :)
Sympan Sky Studio Lab app. On android. My last song on Spotify start on that app
Which second hand iPad would you suggest as a minimum ?
I would recommend an iPad Air at least. I think they might be good for a couple of years more, but with iOS upgrades, well they always eat a huge chunk of the processing power.
Jakob Haq yes iPad Air and air 2. I have heard of people using mini 4 to very good use too
It's a shame that Android never took off for music apps because you can run Android on anything, even a high-end 32-core Xeon PC connected to a huge 4K touch screen display. Even beyond the fragmentation issue, there are still many other reasons Android just isn't optimal for music apps. It's a noisy OS, ton of activities going on in the background, constant i/o and nothing is deterministic. Music apps need to get to fill those audio buffers right when they need to be filled, down to the 10s of a millisecond, or you get pops.
The thing though is, while I love my iPhone X and iPad Air 2, purchase nearly every music app I come across (LayR is incredible!), Beatmaker3, AUM, Cubase & other tools that utilize plugins run smack into hardware limitations. Apple needs to bring out a proper iOS "workstation" that focuses on raw performance rather than portability.
Hey Jakob, guess what, google just announced a new solution for low lag audio process called Oboe, and I think this might be the game changer in mobile music software world! Just can’t wait to share with you this new hope~
Michael Mon too late in the day though, plus non standardisation of components and layout in manufacturing can lead to crackles ,glitches in some devices and not others .
Hi Jakob! your vlogs are fantastic, thank you
Its a bit off topic but this one drives me nuts. how come no DAW (beside cubasis) doesn't have audio tracks and gives you the ability to process them like a desktop app. it seems like all of them are good at something good but are weak in other things. for example, FL studio mobile has an amazing midi roll, you can write and edit super fluent like on a pc but no external apps and no audio tracks. cubasis piano roll is super glitchy and unfriendly and Korg Gadget... beautiful synths, great midi editor but again no audio processing possibilities.
So for summary, why??? :)
Yours
Micha
I’m not quite sure why some companies chose the route they did with some apps actually. And I’ve never received a satisfying answer either.
.
However there a more apps out there with audio tracks that are built around that type of sequencing like Multitrack DAW, GarageBand, Auria and Auria Pro etc.
.
Gadget has Zürich (IAA) but yeah, it lacks a good set of audio editing tools and leaves a lot to be desired.
.
I wish I had a better answer, but I guess I’ll have to keep asking questions. 😅👍🏼
@@JakobHaq thank you
My pleasure!
Audio evolution works good
Great video man
ANDROID USERS! Have you tested this? www.synthanatomy.com/2018/08/n-track-released-audioroute-technology-like-audiobus.html If you have then leave a comment here about your experience. Make sure to include the tablet/phone model you’re using and the Android version. 👍🏼
Hello Jakob!
Tried yesterday the free version on my Samsung Galaxy tab A6, Android version 7.0.
It works good for me,very low latency on the korg nanopad 2, the included sounds are decent but the price for the full version is very high, 30 €!!!!!!
Your content is ever apreciated.
Thank you so much for this! 👊🏼⭐️
i used the pc version for years , its solid even on slower pcs ,ive installed the mobile version to try out
@@arturobianco3884 i guess we habe same phone?
@@dynamo5ff723 ??? XD
Whats the app at 1:15?
I use iOS to make music (because it's the only choice for now), but I think we really need to have developers code for Android now. Most of these problems would be the same with any app, not just music apps, yet there are almost 2x more apps on Android! And they adapt to screen size etc, no problem! You can set minimum hardware recommendations that mean your app won't end up on devices which aren't powerful enough to run them. There would be a few extra challenges yes, but the reward would be a gigantic potential market. What we really need is some sort of AUM/Audiobus. Then everything else could just tie into that. The first person to make this will define how music can be made on Android. And it might save the whole iOS music community, as we don't know what moves Apple is going to make. They removed the audio jack, now if they remove the lightning port for example, then what will we do, pass everything through bluetooth? Then Android would have MUCH lower latency.
If you think that plugins will only work if the phone components are same then in Android all processors are made by qualcom which is the main thing even if not all most of them are made by qualcom and their rams are also made by the same company...if this is the case then how many manufacturers make windows computers and laptops and their sizes and processors also varies so why is that all plugins run on windows and companies have no issue in making any plugins for windows......I think you justification is pretty lame .....companies don't really make plugins for Android for some other reasons or android operating system may have some limitations but I'm sure it's not Bcz of different manufacturers make android phones....
Nice
Apple has nearly an music app monopoly
How nice.
Im just gonna go and use windows
Why not do it for the latest phones of android
Well its not worth it since android is used in alot of country they dont pay for apps and its easy to get a cracked version of any app like a pc
Android necesita soportar plugin como ios
Ye
Me at 3am on UA-cam and I get this in my recommendations
Watches
Smiles because I rooted my s10 abd i downloaded garageband app for rooted devices🤗😊😊
Anyway for anyone with Android I would recommend bandlab... Its a great app with a great community
@@shimeih2287 glitched audio keeps making a strange noise when I play
Love that track at the end.. 😂🙌🔥✊
1000th like and 250th comment
Caustic , G Stomper Producer
Problem Solved:
Developers should only make the software for only most known/flagship android devices like samsung s10 or lg etc.
Or better
Realesed it on linux
I would buy programms for linux
It is on the same operating system (Unix)
But of course
Nothing is save for Linux user
Thats why most or all programms are open source and free
But i would buy
Because 30dollar for a programm
Still when i get the crack version and i like it
I would buy it only for support
And i hate big daw studios
I like it simple
Like an app
No 1000 vst plugins
1 software with record button to export it to a wav or mp3 file to samplr it again on the next software/app
they already do, and when they do it just already works with 90% of all android phones. this argument is stupid because its the same as saying there is no muxic software for windows for the exact same reasons
LOL, is Samsung going to pay for the development? Are they going to guarantee their hardware can be upgraded to new OS versions like Apple pretty much does? Lame idea that will go nowhere.
@@meinemudda3095 Linux is even more chaotic than Android.
I reached out to the Android community about latency in 2013. Oh well. Apple wins.
Burn
I Have an Android tablet with a Samsung Galaxy Tab A and this app called Mixmate and I want it but it's for iOS Users and that sucks and my family can't afford an iPad until my birthday and iPad are really expensive they can cost like $1,000 or $500 and this app called Groovepads is coming in July which is Next month and why I hate android because for developers why do they keep doing music apps for iOS Users not android.
Great video.
Now android devices support midi
We need update 2024
Splash: wow
fl studio mobile?
The screen size variety is a moot point; any desktop app or website has faced the exact same challenge since the 90s. The real problem was the unpredictable audio latency, which has been addressed and fixed in 2016. The same goes for MIDI which was also addressed in that same year. But by then, 'Android is not usable for music production' has stuck in people's heads and so it has become a self-sustaining idea. In 2020 I see no reason why your Android music production app should be worse than one on iOS, but very few people are doing it because it's not going to sell very well as the reputation persists, creating a chicken-and-egg situation.
The great advantage of android is also an disadvantage. 🤔
WHY NO OP-Z Video? I thought you are a TE member? 😬🍻🍻🍻
I had iphone 6. And other than that I had android my whole life. And its the first and last iPhone I'll ever have. I like android os better. Simply because it is open source!
Agreed but if you want to produce music on the go like me, it's the worst choice
We built Hexen, only for Android: play.google.com/store/apps/details?id=com.silicondroid.hexen
Bandlab is a good one
Feeling crushed by corporate ultra-dominance?
Eh, its the same with movies... we’ve got Disney with ALL the properties, then it drops of sharply (especially for pricey Sci-fi and book based movies) which leads to less creativity from directors and mindless fans with no experience viewing other films... because the competition all got out-spent, out-lawyered and out-maneuvered.
T’is a bitter thing.
A lot of people mention the Pixel and I think that’s the thing. If mobile Android musicians decided to go just for the Pixel, then the app devs could focus on making their stuff for just that device/model. I don’t think that will happen though when there are so many options out there (brands and models). But a more unified standard device would solve a lot.
BandLab and Soundtrap.
My widows computer is my computer my I pad is my mobile phone
..... I was entirely working on a desktop plug 🔌 Ins with a nanokeys , until I discovered Jacob channel... my music production was very slow on desktop .
I had an Android phone at the time , but I mention my mom I was saving money 💴 for an IPhone 6 and she tells me she had one that was send to her by mistake , she sold it to me for $200 😱😱😱😱.
After a that ; I bought two IPad Mini 4 and my entire music 🎶 production runs on IOS . Still use the IMac for mixing in the DAW but most sampling is done in IOS .
Any time any where ...
Apple is definitely the artist 👩🎨 choice ...
Honestly just don't fucking use emojis. They're for fucking texting not terrible life stories
Still wouldn't ever touch apple overpriced exclusive stuff.
and what about FL Studio mobile?Its working fine.And so many other apps out there for android.Your info is biased and outdated.
Kick Nantas It doesn’t seem biased to me at all, it actually makes a ton of sense to me. But perhaps you could tell me the real reason why the majority of music apps are made strictly for iOS and not for Android?
Criticism is good when it’s constructive and well laid out with good arguments. However your comment is very short and you end it with “you’re biased”. Comments like these are so disappointing to read as I would have loved to check any links with info you might have. I’d love to see you address more of the points I brought up in my video since it’s full of them. I spoke to a developer last week about this regarding screen sizes and touch response times etc. If I am wrong about anything then I’d like to know about it. If I find new info that checks out I’d change my mind. I get the feeling you think I just love Apple and if that’s the case then go watch this: ua-cam.com/video/1Sg-GUetIns/v-deo.html
Jakob Haq Don’t let these negative reaction bother you my friend. I don’t know how someone could really think you’re biased or that the info is outdated after watching all the info and facts in your video. I’m really curious if he is able to substantiate his statements or if he’ll remain a senseless shouter from the sideline.
I started with android and there's nothing in comparison to The ios
How to make a 20 second question steach to over 10 minutes. Not even one android app shown. just bla bla repeated over and over again.
Yeah I think you missed the point of the video completely ...
Jakob, different Hardware was always the point when it comes to comparison between apple products to others. Like a PC is always an open system and apple just has it's homogeneously product range. Same with android hardware. It is a challenge. No standardized audio interface can be a problem too. This can all be a problem to the seller and buyer. Even more for a professional user. My point is that you tell this in 12 minutes by telling introductions and repeating things over and over again.
Also the android market is very huge and there is a huge demand. That makes it still very attractive to developers. Music DAWs not always have to depend on perfect audio interfaces. Recording for example is not affected by latency at all. And android interfaces were getting better over time. Of course there are several solutions different company's offer and that makes developing not easier. But it is still a market and not impossible to build good android software in an realistic time range. That's the same for music like for other purpose. For example every developer knows how to use different screen ratios today. Not needed as a point to tell more than once.
There are sticks and stones when it comes to both iOS or android development.
Yes I understand what you’re saying. However the point of the video was to answer something I get asked about all the time by Android users who keep wondering why music app devs keep choosing iOS. Many of the points in this video is something I’ve had developers tell me while interviewing them. I did in fact interview a developer from n-track that is working on Audioroute that agreed with my video. What he told me was so interesting that I’m working on a new video, featuring him and that interview. But I warn you, you might not like it because I might be repeating myself once or twice or more. 😉
The age old problem
It's frustrating!! I tried to leave iOS recently because I needed a new iPad and iPhone. So I tried to work out what I would get on the Android side. What a shit fight! I just couldn't trust any device and couldn't work out what device was good or bad. Then the Apps were also a mystery. After investing in iOS for many many years I just couldn't make the jump. That pissed me off no end...
Hacking Android apps is too easy and this is not good for developers. Anyway, there are good Metronome, Ear Training, Tuner and Theory apps.
Caustic 3 is the best
But Apple os is not open source software. I prefer open source software which android os is. That's one of the reasons I prefer Android. Plus there are a few other reasons also. And well I also had android flagship phones for the last 4 years. I had Samsung galaxy s7 edge. And for the last 1.5 years I have the galaxy s9 plus. Both were great phones! Plus if you look at Apple compared to Android on a world wide scale. Android far outsells apple. For one Apple only releases one model of iPhone every time. And not everyone can afford $800-$1500 for a device. That is not a good thing for business. It's one of the reasons why Apple was way in the red at end of 2028! This video portrays Apple and ios as such a great company and software. But it's really not. In fact in 2015 I got my first and last iPhone. I always had android. So I decided to try ios. And I wasn't as happy as I was with android. But I do know that its a matter of whst you use your device for abd what you prefer. But as far as smart phone sales world wide? Well the statistics speak for theirself!
Good thing i still kept my ipad 2
RADIOSOAP -Aldy H indeed a lot of decent music app’s will still run on the iPad 2.
2020 and my perfect condition ipad mini wont run shit anymore. Planned obsolescence. I HATE apple, but theres still nothing with apps that WORK, and work together, like apples do. Windows 95 foreverrrr! hah. Sucks. They were completely fine and functional for older apple devices, and they won't let you buy them. Korg Module. Worked fine before. I understand architectures change, but why not let us have the old versions?
I'm sorry but your wrong because the same argument your using applies to windows and doesn't hold up, the only reason why there really aren't that many music apps for android simply is just because not many people have made those apps for android. thats the only reason
FL Studio Mobile
Released on IOS in 2011 released on Android in 2022 12 years later