@@emsbikestories2491 I managed that by burning out after oil processing, more and complex science packs etc. and then I will start a new world to have fun until I burn out again.
@@myavkat5954 ahh yes, the good old burning out (no coal irl). I'm rebuilding my base atm, designing a single block that will do everything for research from scratch including electricity, by bringing in only raw resources, so copy pasteable as long as main inputs are met. Burned out like 10x now
I have over 1,000 hours in the game and still no rockets. I play a self imposed permadeath mode so I have to restart whenever I get killed. It has resulted in me coming up with some great railroad crossings, designs that would all but eliminate train related fatalities if implemented in the real world, but those biters still get me. I either get killed clearing out a nest in an expansion area or I play purely defensive and they evolve faster than I can upgrade my defenses.
factorio never stops amazing me of how astonishing amount of details and micro-management they have created into the game. at this moment i haven't tried one circuit function yet but i can already see that the potential with this function alone is almost limitless. it's like the sandbox for my perfectionist asperger geek side
I didn't use combinators until recently, but I did use wiring to rig my nuclear power plants to only consume fuel rods when the steam tank buffer runs low and rig unloading stations to go active only when their stockpile crates run dry or below an acceptable value. Also it's fun to make a power indicator that relies on signals to make a battery display as a landmark out of lights. (Lights in a formation with a gradient of A for enable/disable, deciders linked up to print a colour code as per the power rating so the whole thing changes colours when the juice starts to run low)
You should follow this up with an intermediate level rutorial with the other combinators and all that. Everything you said here I know. It's the next level of complexity that always gets me stumped. Train request/depot setups, doing cool maths with the other combinators (like the smart koveraks setups), ans switching part of your base on and off. I know these are specific points that can be looked up individually, but I'm just giving ideas as to what level I'm talking about. 😄
Thanks for this video. I'm about to hit 800 hours on Factorio, and never really played with circuit network. The best way is to show great examples like this to explain how easily you can improve quality of life into the game. Looking forwards for next simple tricks, but already moving stuff from a logistic network to another I never thought of that (I wall myself and create different network to avoid bots flying over the map to repair a wall. It's can be a great way to transfert repair packs)
You might want to explicitly mention how the transmission of signals works. You instinctively strung together all the requester chests, because you knew that the signal would propagate down the line. Set up a similar layout, but make it so that the constant combinator is "centred" among a few chests. (If you were to keep the same layout you demonstrated in the video, you would reach the distance limit for stringing wires.) Then you can explain that no matter how you wire up the chests from the constant combinator, the same signal is passed through that narrowly defined network. (So, if you set up a loose octagon around the constant combinator, you wire each chest, separately, from the constant combinator. Beside it, you have that same layout, but you wire up only one chest to the constant combinator and daisy chain the rest of the chests (2 through 8), but do not wire up #8 to #1.) There is a concept in teaching that you will truly know a subject when you need to explain it to someone else in a manner that he/she will understand. You will master this subject. Do not be afraid to fail. "Do or do not. There is no try."
I'm so glad I found your channel. I tried to watch 4 other videos before I found yours and the guys explaining were freaking slow or repeated everything up to 4 times. It was really annoying. You are explaining it quick and streamlined without boring me. Great! Thanks for sharing!
I use basic circuit wires to balance heavy, light oil and petroleum. Otherwise the refineries can get blocked of one of the outputs, that would be good to ad in a tutorial.
I waste so much of it ugh plastic line dies all the time but loving this game ! searching for the efficiency but I'd like to solve the mess I have created myself.
@@hadislman4009 i dunno if you still play but I found it handy for when you have two different lines going into a single chest and from that chest to a crafting machine Unless your ratios are perfect, eventually the chest will get full of one of both, blocking the other and stopping the crafting line. Limiting the chest space doesn't matter there. What you do instead is wire either the inserter or the belt itself if there is more than, let's say 1000 of that material in the chest. That way it never will get blocked.
Ya hoooo, finally someone that can talk to beginners. I have been a Subscriber for a long time and have watched a lot of your videos. I have 1222 hours in Factorio but have shied away from circuits because I JUST DON'T GET IT. Thanks Xterm for the beginners tutorial.
haha. I hit 1000 hours this past week and I have yet to use the circuit stuff. I have never gotten it, and watching this video I still don't. but that's not exterminators fault. I just still don't get it...
i have been playing factorio off and on since it was available for prepurchase, and have no clue how to use the logic or curcuit networks lol thank you Xterminator, this will help immensly
You are right, some like me is a dummy when it comes to wires, this tutorial shed some green light on how to simplify some basic input stuff, thank you very much
the inserters get bonus form science, so later in the game you need to change their stack size if you want specific number or it can go above 30 in the chest, because the inserter grab more than one item at once
I had figured out most of this on my own, but you did show me a few new things. Knowing how to work the accumulator could help me deal with a problem I was trying to fix.
You just got another subscribe :) I'm over 500 hours in factorio, and like our buddy R&D Farming, I didn't get the basic of this stuff until today. None of the yourtubers in portuguese that I've watched could teach as easy as this video. Thank you! :)
i use combinators all the time for keeping track of fluids, and setting up alarms, or turning on and off machines, nuclear power etc, but i never knew what a constant combinator was used for until now! that is simple compared to a decider combinator
I've had very few reasons to use the cicuit network, but recently I've been using them to make a very compact kovarex enrichment build, and sorting belts
Yeah, easily in the same boat as the rest here, I find circuit networks incredibly daunting to learn, but you've really helped me get a basic understanding on this, much appreciated!
Thank you for these tutorials about circuits. Helpful and easy to follow. Basic stuff is what I need right now. Being able to set stack sizes to what I want is awesome.
i enjoyed it, one thing i'm trying to do is load a chest or belt with 6---8 potions at exactly one each so that i don't need to do silly things like have them rotate on a loop in a belt...but it does look pretty when i do that.
Thanks for the explanation, not sure I'll ever use them as it took me a day and a half to understand train signals...(even with Space Age they are still seriously convoluted imho).
ahh very nice that you do a tutorial for this. I very appreciate that. Love your content and I'm really looking forward to what comes next in this tutorial series.
nice vid! ive been looking for a video on using the network to monitor whats on a belt track. For example, now ive only been playing for a week so, bare with me, but i have a loop created for my labs, and boxes feeding the belt loop with science bottles, but I want to monitor it and only have the inserters turn on when one colour gets low. ty in advance
Paul van den Berg how dare you disrespect factorío like that? 😮.... I suppose it is except redstone has power from nothing and on here you need to power most machines with fuel. But similar concept
I like your video I play factorio for a while but I still on basic. I wold like to know more about circuit networks hope you make more videos about that
Great intro to this part of the game.. I am trying to get my nuclear enrichment process to run more smoothly and I am having trouble with belt reading to turn on an inserter. Could you see if that is a possibility ?
Superb tutorial! You didn't start out with "heeeey guys...." like so many UA-camrs doing tutorials do (which to me "hey guys" is unprofessional), you got right to the point, you explained things VERY clearly, you even had things set up ahead of time for each stage of advancement of the concept you were teaching. You earned a subscriber and a like from me :) I now also understand just how crazy useful these networks features are! Looking at them on and off again while in the game made me go, "ugh..." these seem awfully niche like I'm never really going to use these and for the time, energy, and effort to learn how to use them, it's just not worth it." Boy was I wrong, and kind've glad ;) (You don't have any Anno 2070 tutorials do ya? :P )
my question is; does this work to track the temperature of a nuclear reactor? i want to set a light to turn amber when the reactor reaches 1,000 degrees but i don't know if it'll work how i want it to?
Xterminator doing circuit tutorial? Wait, what? Call the police, some one stolen his account! hahahahaha, nice man! Are we going to see memory cell, latchs, etc? hahahaha Would be very fun to watch!
I want to set up a smelting line that reads the ore contents of provider chest, sets that as the requested item for smelters, and then sets the finished product as the request for a pick up station. Iron ore train arrives, furnaces request iron ore, iron plate then gets taken from the furnaces to the station to be loaded
Nice Tutorial but what if i want to count the number of items which are being moved and generate a signal when that specific amount condition has been met
nice. i want more about trains. how to get different trains to one train stop without "hard coding" (from iron out to iron in. but it only should go on, if needed. if enough iron is there turn station off. but i want also to deliver copper to the same station) so basically ltn in vanilla xd
and in general i want to learn more about using anything and everything. (for me using item signals is "hard coding" and often too much work by setting all signals by hand) im no native english speaker and i get always confused with anythin and everything. i kind of understand those two words, but in circuit conditions i always choose the wrong one.
Im having a hard time with this in Kovarex enrichment. I only want the inserter to insert 40, U235, so the remaining on the belt will be taken by other centrifuges, but I cant send info from the centrifuge to the inserter, so it just keeps hogging the U235 from other kovarex centrifuges. Im guessing the only way is to put input items on a box before the centrifuge, then have the output box be a go signal for input inserters?
I'm trying to set up a circuit network that will alert me when my boilers are running low on fuel. I get recommended to do that everywhere, but I can't figure out how to do it! I can't connect a wire to a boiler. Connecting it to a belt keeps items from moving onto that section of belt. And connecting it to an inserter either makes the alarm not go off, or go off perpetually! It also won't display the custom message I make for it either. And I find it really annoying how you don't get your wires back when you try to re-wire everything just to get the simplest task of all to work. Seriously, all the circuit does is check to see if there's no fuel at the end of my boiler line and if there is, sets off an alarm to tell me that. Why must it be so difficult to get it to do the most basic thing???
I want to make yellow science with two belts. 1 belt for copper wire, the other for battery, Processing unit and speed module. Is there a way to make the Stack Inserter make take such a stack: 1 battery, 1 Speed module and 3 Processing unit?
Unfortunately not with the actual flush feature, because as far as I know that can't be controlled with the circuit network. You could kind of do it by just having a pump turn on and pump out the liquid when it is above a certain amount. Still needs somewhere else to go though unfortunately
@@Xterminator cool. I have a system kind of like that set up, where excess fluid is pumped into a storage tank that alerts me if its getting too full so that I can flush it.
Unfortunately I'm not really sure. It's very hard for me to me understand circuitry so I don't currently know all that much about it past whats shown in this video.
"for people who are new to the game" * looks at my 500+ hours in the game without launching a single rocket * yea I'm new
How have you managed that? xD I'm on my 2nd map with 520 sats and counting. Have 0 circuit network so far though so here to improve my base.
@@emsbikestories2491 I managed that by burning out after oil processing, more and complex science packs etc. and then I will start a new world to have fun until I burn out again.
@@myavkat5954 ahh yes, the good old burning out (no coal irl). I'm rebuilding my base atm, designing a single block that will do everything for research from scratch including electricity, by bringing in only raw resources, so copy pasteable as long as main inputs are met. Burned out like 10x now
200 hours, barely setting up circuits. stupid of me to do this and the train at the same time
I have over 1,000 hours in the game and still no rockets. I play a self imposed permadeath mode so I have to restart whenever I get killed. It has resulted in me coming up with some great railroad crossings, designs that would all but eliminate train related fatalities if implemented in the real world, but those biters still get me. I either get killed clearing out a nest in an expansion area or I play purely defensive and they evolve faster than I can upgrade my defenses.
factorio never stops amazing me of how astonishing amount of details and micro-management they have created into the game. at this moment i haven't tried one circuit function yet but i can already see that the potential with this function alone is almost limitless. it's like the sandbox for my perfectionist asperger geek side
If you think about it life is like this times infinity, as the tools used to make this game were the same tools used to create any other game
You just cost me god knows how many hours of my life ill spend on this now. Thanks.
I didn't use combinators until recently, but I did use wiring to rig my nuclear power plants to only consume fuel rods when the steam tank buffer runs low and rig unloading stations to go active only when their stockpile crates run dry or below an acceptable value.
Also it's fun to make a power indicator that relies on signals to make a battery display as a landmark out of lights. (Lights in a formation with a gradient of A for enable/disable, deciders linked up to print a colour code as per the power rating so the whole thing changes colours when the juice starts to run low)
You should follow this up with an intermediate level rutorial with the other combinators and all that. Everything you said here I know. It's the next level of complexity that always gets me stumped. Train request/depot setups, doing cool maths with the other combinators (like the smart koveraks setups), ans switching part of your base on and off. I know these are specific points that can be looked up individually, but I'm just giving ideas as to what level I'm talking about. 😄
Draksis 45 that what i want too ❤️
Thanks for this video. I'm about to hit 800 hours on Factorio, and never really played with circuit network. The best way is to show great examples like this to explain how easily you can improve quality of life into the game. Looking forwards for next simple tricks, but already moving stuff from a logistic network to another I never thought of that (I wall myself and create different network to avoid bots flying over the map to repair a wall. It's can be a great way to transfert repair packs)
You might want to explicitly mention how the transmission of signals works. You instinctively strung together all the requester chests, because you knew that the signal would propagate down the line. Set up a similar layout, but make it so that the constant combinator is "centred" among a few chests. (If you were to keep the same layout you demonstrated in the video, you would reach the distance limit for stringing wires.) Then you can explain that no matter how you wire up the chests from the constant combinator, the same signal is passed through that narrowly defined network. (So, if you set up a loose octagon around the constant combinator, you wire each chest, separately, from the constant combinator. Beside it, you have that same layout, but you wire up only one chest to the constant combinator and daisy chain the rest of the chests (2 through 8), but do not wire up #8 to #1.)
There is a concept in teaching that you will truly know a subject when you need to explain it to someone else in a manner that he/she will understand. You will master this subject. Do not be afraid to fail. "Do or do not. There is no try."
I'm so glad I found your channel. I tried to watch 4 other videos before I found yours and the guys explaining were freaking slow or repeated everything up to 4 times. It was really annoying.
You are explaining it quick and streamlined without boring me. Great!
Thanks for sharing!
heriberthuber54 Thank you, I'm glad to have you here! Happy to hear the video helped you out. :)
:-)
I use basic circuit wires to balance heavy, light oil and petroleum. Otherwise the refineries can get blocked of one of the outputs, that would be good to ad in a tutorial.
I waste so much of it ugh plastic line dies all the time but loving this game ! searching for the efficiency but I'd like to solve the mess I have created myself.
I use exactly one pump in a circuit network which reads the amount of light oil in the network to keep my liquid production going. :-)
Thanx man, before u comment, i was starting to think this system is useless.
@@hadislman4009 i dunno if you still play but I found it handy for when you have two different lines going into a single chest and from that chest to a crafting machine
Unless your ratios are perfect, eventually the chest will get full of one of both, blocking the other and stopping the crafting line. Limiting the chest space doesn't matter there.
What you do instead is wire either the inserter or the belt itself if there is more than, let's say 1000 of that material in the chest. That way it never will get blocked.
yes, this seems like the most obvious choice for circuit network. Unless you are using the different oil, it can cause a blockage.
Ya hoooo, finally someone that can talk to beginners. I have been a Subscriber for a long time and have watched a lot of your videos. I have 1222 hours in Factorio but have shied away from circuits because I JUST DON'T GET IT. Thanks Xterm for the beginners tutorial.
I'm glad the tutorial was helpful and hopefully will help make it a bit easier to approach at least basic circuitry for you. :)
haha. I hit 1000 hours this past week and I have yet to use the circuit stuff. I have never gotten it, and watching this video I still don't. but that's not exterminators fault. I just still don't get it...
i have been playing factorio off and on since it was available for prepurchase, and have no clue how to use the logic or curcuit networks lol thank you Xterminator, this will help immensly
You are right, some like me is a dummy when it comes to wires, this tutorial shed some green light on how to simplify some basic input stuff, thank you very much
the inserters get bonus form science, so later in the game you need to change their stack size if you want specific number or it can go above 30 in the chest, because the inserter grab more than one item at once
i tried/hoped i could find out about everything by myself but factorio is just too much :D
xIceman Yeah, there is so much to it, I still gotta look stuff up sometimes. lol
I had figured out most of this on my own, but you did show me a few new things. Knowing how to work the accumulator could help me deal with a problem I was trying to fix.
I have tried to learn circuits and what the hell they even do at a base level for years. This video finally made me understand, thanks!
Only tutorial that taught me how to disconnect the circuit network wires. Thank you!
You just got another subscribe :) I'm over 500 hours in factorio, and like our buddy R&D Farming, I didn't get the basic of this stuff until today. None of the yourtubers in portuguese that I've watched could teach as easy as this video. Thank you! :)
Nice tutorial. It's very refreshing and very helpful to found a tutorial in UA-cam without going through almost an hour long video. Thank you!
Thanks! Glad it was helpful. :)
wohoo, please some more circuit tutorial videos
pretty frustrating that Gepwin deleted all his tutorials
GreenyZocker Yeah that's actually part of what inspired me to make this and hopefully more. His were very good and it's a shame he deleted them all.
i use combinators all the time for keeping track of fluids, and setting up alarms, or turning on and off machines, nuclear power etc, but i never knew what a constant combinator was used for until now! that is simple compared to a decider combinator
It’s like you read my mind. I sat down to try and find a how to video for the circuit network and it just so happened that you posted one today.
I've had very few reasons to use the cicuit network, but recently I've been using them to make a very compact kovarex enrichment build, and sorting belts
Yeah, easily in the same boat as the rest here, I find circuit networks incredibly daunting to learn, but you've really helped me get a basic understanding on this, much appreciated!
Ive done so many play throughs in me 250 hours of the game without using this, thank you and hopefully I can use it in my future play through
You're welcome! Hopefully it comes in hansy. :)
I wish there was an ingame tutorial for circuit network too, like for trains and logistics networks. Thanks for making this.
this is useful when making efficently working nuclear reactor
Thank you for these tutorials about circuits. Helpful and easy to follow. Basic stuff is what I need right now. Being able to set stack sizes to what I want is awesome.
nice tutorial, helped me in my save since there's not IG tutorial for this. Now my nuclear thing only starts if the accumulators are empty
-Xterminator making tutorials about circuit networks?- Great vid.
This was extremely helpful, getting the hang of basic circuits. Taking my cracktorio to the next level! :D
i enjoyed it, one thing i'm trying to do is load a chest or belt with 6---8 potions at exactly one each so that i don't need to do silly things like have them rotate on a loop in a belt...but it does look pretty when i do that.
Thanks for the explanation, not sure I'll ever use them as it took me a day and a half to understand train signals...(even with Space Age they are still seriously convoluted imho).
Great video. A short series of more advanced circuit netowrk concepts and options would be greatly appreciated.
great video, thanks for the tip of using power poles to read values. can't wait for part 2!
new to factorio circuits but was grinding my teeth wanting you hurry up and get on with it. dont think the basics should take this long
This was really helpful, You have to do more videos like this with other subjects. Thumbs Up Man!
Good intro to the topic. I got lost a bit inbetween the 2 heliports.
ahh very nice that you do a tutorial for this. I very appreciate that. Love your content and I'm really looking forward to what comes next in this tutorial series.
I'm so glad you finally make this tutorial.
Thanks for this video, helped me grasp the basics quite well.
At first i thougt it was complicated to set a condition for a amount for worker arm to work and now its so easy thanks man :)
You're welcome, glad I could help! I don't blame you though, it's quite intimidating at first. Lol
Very useful. I wanted to remove a wire I added and wanted to see signals that were being sent.
Just what I wanted to find out, thank you.
nice vid! ive been looking for a video on using the network to monitor whats on a belt track. For example, now ive only been playing for a week so, bare with me, but i have a loop created for my labs, and boxes feeding the belt loop with science bottles, but I want to monitor it and only have the inserters turn on when one colour gets low. ty in advance
so, and sorry for my words. this is the "Redstone" of Factorio
Paul van den Berg how dare you disrespect factorío like that? 😮.... I suppose it is except redstone has power from nothing and on here you need to power most machines with fuel. But similar concept
@@marcopablo3324 transport belts run on redstone flux :))
I like your video I play factorio for a while but I still on basic. I wold like to know more about circuit networks hope you make more videos about that
3000 + hours finally trying to figure it out
15:02 doodoo
Awesome tutorial man, thank you!
Great intro to this part of the game..
I am trying to get my nuclear enrichment process to run more smoothly and I am having trouble with belt reading to turn on an inserter. Could you see if that is a possibility ?
Great tutorial Xterm, hoping to see more of this!
Finally, I can understand those things, thanks for great tutorial man :)
Nicely explained. Thank you!
Excellent, we need more of these
Request: Factorio Circuit Network Tutorial: Avdanced for Pros - Guide & Walkthrough
Superb tutorial! You didn't start out with "heeeey guys...." like so many UA-camrs doing tutorials do (which to me "hey guys" is unprofessional), you got right to the point, you explained things VERY clearly, you even had things set up ahead of time for each stage of advancement of the concept you were teaching. You earned a subscriber and a like from me :)
I now also understand just how crazy useful these networks features are! Looking at them on and off again while in the game made me go, "ugh..." these seem awfully niche like I'm never really going to use these and for the time, energy, and effort to learn how to use them, it's just not worth it." Boy was I wrong, and kind've glad ;)
(You don't have any Anno 2070 tutorials do ya? :P )
Great video. Keep up the good work.
my question is; does this work to track the temperature of a nuclear reactor? i want to set a light to turn amber when the reactor reaches 1,000 degrees but i don't know if it'll work how i want it to?
Great tutorial, thank you!
Would be epic with a part 2 tutorial :)
Xterminator doing circuit tutorial? Wait, what? Call the police, some one stolen his account!
hahahahaha, nice man!
Are we going to see memory cell, latchs, etc? hahahaha Would be very fun to watch!
I want to set up a smelting line that reads the ore contents of provider chest, sets that as the requested item for smelters, and then sets the finished product as the request for a pick up station. Iron ore train arrives, furnaces request iron ore, iron plate then gets taken from the furnaces to the station to be loaded
what a great explanation, thank you
You make it so easy to understand thanks heaps
The Aussie Ninja You're welcome! I'm glad it was easy to understand too. :)
THANK YOU XTER!!! GO ON :D
Thank you, this shit makes me feel so dumb trying to figure it out on my own
nice :) I never tried it cuz' it looked so advanced 0w0
Nice Tutorial but what if i want to count the number of items which are being moved and generate a signal when that specific amount condition has been met
Thanks man. Big help.
Really helpful thank you!
Wow I didn't know that wiring a single provider chest is enough to make all chests in the logistic network available in the circuit network
nice. i want more about trains. how to get different trains to one train stop without "hard coding" (from iron out to iron in. but it only should go on, if needed. if enough iron is there turn station off. but i want also to deliver copper to the same station) so basically ltn in vanilla xd
and in general i want to learn more about using anything and everything. (for me using item signals is "hard coding" and often too much work by setting all signals by hand)
im no native english speaker and i get always confused with anythin and everything. i kind of understand those two words, but in circuit conditions i always choose the wrong one.
THE TWO WIRES ARE JUST FOR DIFFERENT CIRCUIT ENTWORKS THATS ALL u can have two running nsimitanlysly
please do more
Thanks for this. looking forward to more
Did You make the video about combinators? Can't find it
Exactly what I wanted to know, thank you very much
You're welcome, I'm glad it was helpful!
i realize this was 2 years ago but how do i make my power line show if im using too much power a lamp lights up. is this possible and how
i have an idea:
maybe try making it so a light lights up when an accumulator reaches 0%
Nice totorial
I HARDLY EVER USE BOXES I USE BELTS BUT IVE HEARD CIRCUIT NETWORKS IS A MSUT FOR TRAINS
This video is helpful, thanks!
Can You Do The Advanced Guide?
I'm confused, circuit networks? What channel am I on right now?
Aidiakapi This is not the channel your looking for. oh wait...
you're*
damn, I hit this video at 66,669 views. I don't know whether I'm cursed or blessed.
sexy satan
Im having a hard time with this in Kovarex enrichment. I only want the inserter to insert 40, U235, so the remaining on the belt will be taken by other centrifuges, but I cant send info from the centrifuge to the inserter, so it just keeps hogging the U235 from other kovarex centrifuges.
Im guessing the only way is to put input items on a box before the centrifuge, then have the output box be a go signal for input inserters?
The world is coming to the end. Xterm and circuits :)
I'm trying to set up a circuit network that will alert me when my boilers are running low on fuel. I get recommended to do that everywhere, but I can't figure out how to do it! I can't connect a wire to a boiler. Connecting it to a belt keeps items from moving onto that section of belt. And connecting it to an inserter either makes the alarm not go off, or go off perpetually! It also won't display the custom message I make for it either. And I find it really annoying how you don't get your wires back when you try to re-wire everything just to get the simplest task of all to work. Seriously, all the circuit does is check to see if there's no fuel at the end of my boiler line and if there is, sets off an alarm to tell me that. Why must it be so difficult to get it to do the most basic thing???
Please explain SR latch next, so we can make simple switches ;)
Azat Beshimov First I need someone to explain them to me. lol
ua-cam.com/video/-aQH0ybMd3U/v-deo.html
I want to make yellow science with two belts. 1 belt for copper wire, the other for battery, Processing unit and speed module.
Is there a way to make the Stack Inserter make take such a stack: 1 battery, 1 Speed module and 3 Processing unit?
This is a good starter episode but I feel like there a gazillion stuff to learn about cables, networking and stuff..
Yessss finally! :D
7:33 Be Greeeeeeeen!!!
Is there a follow up (coming?)
Seasinator Sead At some point yeah. Unfortunately I'm very bad at learning circuit stuff so it's taking a long time to figure the mode advanced stuff.
how do i tell an inserter to empty a chest, then wait til the chest is full again?
Is there a way to set up a network where it flushes a storage tank when the fluid content reaches a certain amount?
Unfortunately not with the actual flush feature, because as far as I know that can't be controlled with the circuit network. You could kind of do it by just having a pump turn on and pump out the liquid when it is above a certain amount.
Still needs somewhere else to go though unfortunately
@@Xterminator cool. I have a system kind of like that set up, where excess fluid is pumped into a storage tank that alerts me if its getting too full so that I can flush it.
i hope i remember everything x3
Is there a way to automate laying a blue print so I can build an automated self replicating, expanding factory?
I'm pretty sure you would need the Recursive Blueprints mod.
mods.factorio.com/mod/recursive-blueprints
when is the advanced or at least the not so basic circuit network coming?
Unfortunately I'm not really sure. It's very hard for me to me understand circuitry so I don't currently know all that much about it past whats shown in this video.
I made a door that opens with a lever on Minecraft once.
Lol nice. I think that was about the height of my red stone accomplishments. xD
1:05
What if I want to do a 3rd current