If you want to game in VR but have $3500 to burn (the cost of the AVP) consider this: 1. Buy the Quest 3 2. Buy a Haptic VR Bodysuit or vest 3. Buy a VR treadmill 4. Buy a battery pack and custom strap for the Quest 3, as well as a docking station and grips for your touch controllers 5. Buy prescription/enhanced lenses 6. Buy a VR Ready PC (can wirelessly play desktop VR with virtually zero latency via airlink if you have good wifi routers in your home.) Congrats, you still have money left over (assuming you didn't go absolutely state of the art on the PC)
You are so correct, and when I said the exorbitant price was ""insulting" in response to a MRTV review, he got angry and defended the price as the legitimate cost of unsubsidized technology!
@@stephenbard1590 In fact, AVP is cheap but everybody compares to a totally different product. If you consider a M2 computer is near that price. If you add huge retina monitors, a hundred sensors, cameras, etc… it is really cheap. It is not just a mobile console it is a full powerful computer. Probably more powerful than most of PC out there, and, of course, that has a price. Just compare it to the Varjo XR4 which it is just the screens and needs controllers, bases and an expensive PC to work. Of course, the point is AVP, like XR4, IS NOT COMPARABLE TO QUEST because they have different uses and different targets. Stop doing videos comparing two unrelated products. AVP is just another Mac computer version, not a moblile game console.
Yes, we should stop trying to compare "apples and oranges". Everyone has the right to buy an overpriced face-computer, even though most people will think you foolish since everything you can do on fun-floating-flat-screens in the AVP can be done more efficiently/comfortably on your desktop. The only reason most of us put up with a headset is because we can "only" do immersive experiences inside a headset. The Varjo XR4 is also ridiculously overpriced, but at least it does the "only-in-a-headset" VR functions. @@richie_01
Yes, we should stop trying to compare "apples and oranges". Everyone has the right to buy an overpriced face-computer, even though most people will think you foolish since everything you can do on fun-floating-flat-screens in the AVP can be done more efficiently/comfortably on your desktop. The only real use-case is if you are frequently not home. The only reason most of us put up with a headset is because we can "only" do "immersive" experiences inside a headset. The Varjo XR4 is also ridiculously overpriced, but at least it does the "only-in-a-headset" VR functions. ua-cam.com/video/2ZAHunnZUAM/v-deo.html @richie_01
Have the Quest 3 for a week now....my first VR headset...and for what it can do..gaming and media, i am impressed...loving it.... especially watching my movie collection streaming from my pc sitting in an IMAX Theater...No way the Vision Pro is $3000 better
Congratulations on creating another excellent video! You made such a comprehensive comparison that covers all the major points of both headsets. Great work!
Amazing educational and fun video, thank you! But needs a slight correction @10:25 ; You CAN bring the keyboard closer when being in "distance mode", but you have to bring the screen(s) closer too. Then you can easily reach and type on the big keyboard. ALSO, you can type with Voice to Text on Quest 3 too :)
Finally finally finally a video that shows the true capabilities of AVP vs Quest. AVP's "Killer App" is the OS. The capabilities. The quality. The experience is definitely better. BUT Doesn't mean QUest isn't also an awesome experience for the masses and the value speaks for itself. Meta quest is first and foremost a GAMING Device and Social Device. Those are the biggest strengths of Quest. AVP is a media consumption device (entertainment) and productivity device (for work/developers) first and foremost. Although both can be similar in function, they're completely different experiences. Including the audio.
I don't know if they should. Immersed in cross platform so it does not matter which goggles you use. As a Meta app it would be Meta only I guess which reduces usability a lot. Also Immersed clearly states in the EULA that they do not record any screens or speech. I wouldn't be sure if Meta doesn't do that. But yeah I also don't know whether they record the data going through Immersed. But the cross-platform thing is a real reason to use Immersed for me.
Excellent comparison of the UI/productivity features! Of course, with the Vision Pro all of this functionality can be done more efficiently/comfortably outside the headset! Floating flat windows with a shadow is a novelty, not a necessity. The several AVP immersive environments are so cool because they are high resolution "photogrammetry models" and not panoramic 3D photos. I wish that Meta had a few of those in addition to the lower resolution 3D model homes, but I don't see any on Sidequest either, so Meta may have placed an arbitrary maximum file size on the homes. I suspect we will see more elaborate homes soon to compete with AVP. Meanwhile, you can hang out, walk around in, listen to, and then even web-surf in a large variety of beautiful photogrammetry outdoor spaces in your Quest 3, but you first have to open the BRINK Traveller app. Once you are inside a BRINK space, you push the Meta button on your right controller and then open any "one" of your Meta windows from the menu, so you can use your Browser with many tabs and then switch to any other window, like Store or People. In your next video comparing the "immersive" features, we see that the Quest 3 has an unbelievable variety of VR/MR apps/games including hyper-realistic ones like Red Matter 2 where you believe you are in this futuristic world, and as you actually "walk around", you see realtime dynamic reflections from every surface. This kind of immersive experience can "only" be done inside a headset, and in this case, one with a field of view of 110 degrees instead of the claustrophobic "goggles" 90 degrees horizontal and approx 70 vertical of the AVP.
Interesting comparison... but honestly, I wouldn't buy the AVP if it were $500 for the same reason I don't buy iPhone or MacBook... the closed nature of the apple ecosystem. They make great products, but the more you buy, the more you HAVE to buy their ultra expensive products.
Great review! Thanks! I have the quest 3 because I just like the escape aspect of VR. Not really interested in productivity. At this point, I don’t think VR is the best option for that yet. Sometime in the future, but not now. It’s not comfortable or cost effective enough.
We would like you to please test the AVP's first actual "VR" game, which is "Proton Pulse". We fondly remember this game as one of the earliest truly fun VR games from the Oculus Rift days, but it is still great. The only reason it even works on the AVP is that you "head-butt" the "balls". We are curious about whether the game's motion works with the AVP's motion blur/ latency limitations.
Love how everyone ignores the meta horizon workrooms and the display app and go straight into spatial for productivity it really shows how poorly promoted they are, maybe they’re just bad
Of course you can use Virtual Desktop as the Vison Pro isn't going to be used as a stand alone device so the Quest 3 should also be viewed with other hardware. Also YT and other apps goes behind/in front of browsers
Thank you for this video. I love how the AR/VR experts and enthusiasts you and Sadly it’s Bradly are so insightful when comparing the two devices based on current industry standards. You know which features are great technology and what’s ok technology. Before the Vision Pro, Quest users were perfectly fine with the Quest being identified as a VR gaming headset. The AVP is spatial computing with a UI that integrates productively tasks and media productions in a perfectly recreated 3D space. The Quest is best at gaming but all the rest are shockingly bad 2D offerings that are probably less immersive than a 2D large 4k HDR tv or even a iPad Pro.
@@rangerkayla8824 please, I remember reading plenty of comments complaining about the Quest being too heavy. Everyone buying a 3rd party head strap? The actual FOV is smaller because the light shield blocks some. Apple can make different light shields (and head straps too. The actual LENSES show Apple’s edge to edge clarity far exceeds the Quest 3. Zuck rushed the Quest out after Apple’s demo in June and it shows. The Quest is glitchy, causes motion sickness, has a warped, trippy pass through and general blurriness everywhere when in VR. Not many people cared about the Quest BEFORE the AVP’s release and they will care even less as they test the differences themselves. Enjoy your games.
@@rangerkayla8824 you are losing the plot and slipping into delusions. The Quest IS known for its nauseating, warped, pixelated pass through and blurry 1080p-2k Virtual Reality. The “returning the AVP” headlines were overblown. Bloomberg and other REAL news publications have reported the return numbers are roughly the average return rate for new Apple products. News is becoming subjective but you should definitely not believe everything you are hearing from a bunch of paid UA-camr shilling for their sponsors. What are you talking about, Apple is the most valuable company in the world (and they pay great dividends). The stock market share price is not relevant. The AVP is clearly the superior device with better 4k OLED lenses, the most advanced UI and comprehensive OS. The Quest is a cheap toy in comparison. I’ll make you a bet. Meta is working overtime right now to make the Quest more like the AVP. Apple is distancing itself from the Quest as fast as it can. We’ll see over the next few months which tries to be more like the other.
Apple haters are losing the plot and slipping into delusions. The Quest IS known for its nauseating, warped, pixelated pass through and blurry 1080p-2k Virtual Reality. The “returning the AVP” headlines were overblown. Bloomberg and other REAL news publications have reported the return numbers are roughly the average return rate for new Apple products. News is becoming subjective but you should definitely not believe everything you are hearing from a bunch of paid UA-camr shilling for their sponsors. What are you talking about, Apple is the most valuable company in the world (and they pay great dividends). The stock market share price is not relevant. The AVP is clearly the superior device with better 4k OLED lenses, the most advanced UI and comprehensive OS. The Quest is a cheap toy in comparison. I’ll make you a bet. Meta is working overtime right now to make the Quest more like the AVP. Apple is distancing itself from the Quest as fast as it can. We’ll see over the next few months which tries to be more like the other.
years ago, Apple released the latest iPhone which was super thin. Stories started to quickly surface about the phone being so thin it was bending while in pockets. Hundreds then thousands finally tens of thousands maybe HUNDREDS of thousands of people online saying either they themselves experienced or a person close to them had a bent iPhone. News outlets were demanding a recall, users were furious and threatening to boycott. Apple responded with a press release saying they’d heard the stories too and finished processing every customer service ticket about the issue. All 6 of them. 6. They reminded users they can always contact customer support either online, by phone or at the store if they were experiencing any issues with the new phone. That was Bendgate. EVERY Apple release has a “gate”. I have no idea what makes people so sick. The phenomenon is bizarre and creepy. If “the gates” were a person, it would be an obsessed homicidal stalker. I’m sure some are actually competitors trying to suppress sales but the majority are just people willing to lie about and degrade a brand that really doesn’t even know they exist. I’m sure for some people the AVP IS truly uncomfortable. I think we’ll find the numbers very similar to all the other headsets. The good thing is everyone has a choice whether to buy one or not. It’s not for you. I am excited! Enjoy your Quest 3
Nothing is wrong with the Quest 3 pass through if you tweak the course and contrast in the settings that's what I did and I am good the only things I hate is the wobble when you put your hand infront of the headset and the vision pro does the same thing if you was to look at a water bottle and bring it close to you headset
@@tshuxeng5267 the current Quest 3 is already beating Vision Pro. In both sales and user satisfaction. People seem to forget they have only shipped less than 100k of them and many of those are being returned. Quest 3 sold a million in December alone.
If this isn’t out next year in $1500-$2000 range build from plastic, it’s a missed opportunity or they are unable to match Apple. And in all honesty I don’t think Meta has CPU hardware capable of what Apple is doing.
@@CorporateZombi couple things. For standalone XR/MR crystal is too big and heavy. The software is not that stable and user friendly for a low tech mainstream audience. Their inhouse catalogue of titles for standalone is worse than even the AVP. However, for PC, compared to alternative options it's amazing. Honestly they should have ditched the standalone mode to reduce cost size and weight, and marketed it as a steam VR beast.
Love how everyone ignores the meta horizon workrooms and the display app and go straight into immersed for productivity it really shows how poorly promoted they are, maybe they’re just bad
if you leave your ios apps windows or your mac 💻 #open and then switch headsets and be able to to see them app still open through #Passthrough 😅just my lil idea 💡 😅
I can’t wait to see what the Apple Vision Pro will be able to do and apps that will be available in a few years. Once people and devs start to get hands on this and Apple can bring the price down to a more reasonable price. I have the Vision Pro, I love it! I find and learn new things on it nearly every time I use it. It is amazing to see what we can do and what we can expect to come. Great video! Thank you for taking the time to review and compare these two items. Another great job by you!
Even without the eye tracking and same broad area of hand tracking, Meta should just totally rip off Apple in terms of being able to open multiple windows and place them anywhere, including locked to surfaces basically, plus some of the more fluid and intuitive interaction for resizing the windows and so on too. A few genuinely good QoL tweaks like that on Quest 3 and it could make it brilliant for such uses cases.
I feel like this use case is cool but not practical yet. These headsets are too uncomfortable to wear for really long periods. I think it's weird that Apple chose that as their focus.
The VR experience and the game itself is being powered by that little headset that you put in front of your eyes, so you are not going to see graphic like it is powered by a PC with RTX 4090 or something.... But for what it can do, it is impressive...just got the Quest 3 a week ago, not much of a gamer but played the free game meta gave with the headset Asgard's Wrath 2....and it is pretty awesome....I wouldn't say it s from the 90s graphic....maybe from a bit over a decade ago...at least with this game
@@buckhaa1502 thank you for these informations. I was wrong, I watched more videos and it is really amazing I would even say that meta quest 3 is at the same level with ps5 or xbox graphics with some games.
I'm a bit late to this but I would also like to add that while the graphics certainly are not cutting edge on the Quest (or any headset for the most part), the immersion you get in VR negates that in a big way. One of my favorite games is Superhot - featureless, monotone, polygonal guys attack you and you have to take them out and time only moves when you do. All the environments are basic and solid white. It looks horrible! But when you are in there.... it is a whole different experience. VR tricks your brain into thinking what you are seeing is actually happening. Here's an example. I put my mother in VR - a very simple scene where she was standing around a campfire with a bunch of forest creatures. She said she could feel the warmth of the fire. Now.... that's not possible - it's not there! But her brain filled in the gaps and tricked her into feeling a campfire that does not exist. Now, results vary. I have never had anything like that happen for me because I am more aware of what is actually going on, but VR replaces your sight and hearing with its own world - that is a big part of our life experience! A lot of the data we collect about our us comes from sight and sound so, swap them out and it really does put you in a different world. The original Oculus Rift marketed their software not as games, but as "experiences". And as corny as that sounds, it really is a more accurate description of what a VR "game" is.
@@tattoodude8946 it's really amazing what you describe. I don"t have meta quest 3 but I can already feel what you describe even when I watch quest 3 gameplays on UA-cam, I have these sensations
That’s the problem with the meta quest 3, it’s built mainly for gaming even the UI is gamified (which looks ugly in my opinion) I don’t want VR/AR for gaming, I want it to be a work horse and Apple Vision Pro is aimed at that market.
@@yendidiaz4236 it's the opposite, the lack of VR gaming is the reason most Vision Pros send back. If you ever wore a VR headset you would know that no one and I mean no one would wear one for long hours just to do productivity tasks. The closed field of view, eyes strain and weight prohibits that. If Apple doesn't introduce VR gaming, Vision pro is doomed.
@@ArborSeas a heavy headset with closed field of view will never be used consistently for productivity tasks. The reason? It is uncomfortable and causes eye strain. You will need something light like the XReal air or similar That's the reality.
I continue to scratch my brain, befuddled by why Apple would deliberately shoot themselves in the foot by severely limiting the versatility of the AVP by not "also" having proper immersive VR capabilities. Apple's decision to use the high-resolution Micro OLED displays (costing $1000), resulted in the shockingly narrow FOVs and the motion-blur latency that make fast games un-viable. That display decision seems to result from some corporate paranoia that doesn't allow them ever to even mention the expression "virtual reality". So my leading irrational-Apple-explanation is that they are worried that if their new gadget also included VR that it might cause a few of their pampered hypersensetive customers to experience "motion-sickness" and be Apple-unhappy. My theory is bolstered by the fact that Apple has renamed our normal 3D videos "spatial videos", surrounding the 3D image with an annoying blurry border to detach you from the immersive 3D motion. Also the"spatial videos" taken with the iPhone 15 Pro have very little actual 3D "depth". Having shunned The dreaded "VR", and having a fabulous passthrough, this leaves AVP all sorts of opportunities for Mixed Reality apps . . . but we see very few. Hopefully the AVP will soon have some more MR apps so they will have a category of "something" that they can "only" do in the headset! To allow Apple to do some actually "fun" "spatial" (immersive) things with their productivity headset, I envision that MR apps like the Quest "Figmin XR" app would work really well with the AVP passthrough. This app allows you to pin a great variety of unreal things into your real space. You can search/resize/place static or animated Sketchfab models, UA-cam videos, and realtime animated audio-responsive Tiltbrush art into real rooms or enclosed VR spaces. You can customize the physics of your objects and even have your controller haptics buzz to the UA-cam music!
The extreme parallax between the foreground/background of so-called "spatial videos" in the Apple ads is blatant false advertising. ua-cam.com/video/xKxjjlY1Vxk/v-deo.html Instead of what is depicted in the ads, the "spatial video" actually produced by the AVP is normal 3D video with a blurry frame-artifact surrounding it, and the only parallax is a false one between the dreamy portal frame and the image. Somehow I had the impression that this annoying blurry format of spatial videos is intended to mitigate the 3D depth so that Apple's hyper-sensetive customers don't suffer motion-sickness and throw up in their ridiculously overpriced headset. The AVP and the iPhone 15 Pro attempt to produce the same dreamy-framed format, but the iPhone has less depth because the lenses are so close together. Can you turn off the blurry frame . . . or maybe customize it it to be flowers or somesuch? The only benefit of Apple coining the term "spatial video" is to popularize the idea of saving and methods for viewing the same standard 3D photos/videos that have existed for many years. Even though I think that the blurry frame detracts from the normal crisp 3D video, I am impressed that many users and even reviewers seem to find that the blur instills some sort of mystical "memory" quality to what what is a standard file type that they may not routinely work with. Serious Apple cult manifestations! @@sonicsnake44
@@stephenbard1590 For real the level of Parallax in the ads is BS. I do find it funny seeing AVP reviewers rave about things that have been common place in VR for year's. If this gets more people to invest in 3D 180 & 360 videos and maybe get Hollywood to invest in making more 3D movies than fu%k it. Let the casuals think apple invented this stuff.
18:40 - No the critical issue is that people are still to dependant on wanting to use vr controllers when designing the interaction method. Seems hand-tracking, eye-tracking, Tilt5 solo Wand, full body-tracking, and other unique "controllers" are being put on the back burner as people and developers becoming increasing too focused on older control methods instead of embracing newer ones. In relation to VR most of the old methods are quite unnatural yet they are common since just like the back then "new" touchscreens people just weren't used to accepting their naturalness and now we have more reliable ways of tracking hands, eyes, mouth, expressions, body, and more, we just need that "connection" that feels right to strike since human beings are one of the best controllers ever built!
“The Vision Pro Experience” released a video a few days ago showing how to get dual-screen in the AVP with your MacBook -> ua-cam.com/video/VZLAKK3PRj4/v-deo.htmlsi=WePYq_RuV35-qJm9 Also, you’re not limited to only bringing up that Apple Menu just directly straight in front of you, but in any direction you’re looking by either single or double-clicking the crown (I don’t recall which but this was demonstrated).
Since noone is actually gonna type with one finger, surely everyone trying to work in this would use a leyboard. So the question is, on AVP can you easily use your macbook's keyboard (how a about in the immersive environment?), or do you have to use a separate magic keyboard to get a cut out? Is it easy to get files from your avp app onto the macbook and back, for actual work? Is it as simple as dragging and dropping? What about files from quest 3 to PC and back? Would you want/need to? Since productivity apps are only on the PC? Are there genuine full VR design apps on either headset? What actual productivity apps are on each device? Word excel PowerPoint databases cad apps? Mac equivalents? Is the 32ppd ish resolution on AVP actually good enough / comfortable enough to do detailed work? What would the advantage be? Are you going to want to do design work like CAD drawings with your fingers? Does a 2d view add anything? Are apple missing the point of a 3d capable device by only providing 2d screens and hand tracking inputs. In the end is avp just multiple 1440p equivalent screens. Are you actually better off still doing work on a decent monitor? Just some thoughts from someone who used to be an engineer! Oh and the critical one! What business is going to let anyone work in an environment they cant oversee monitor or share. My last work made all the workers have their screens visible by management so they could see that people were actually working! I admit that was pretty toxic, but dont you think all the additional windows and social media options next to your work could actually be detrimental to concentration and productivity? ❤ I guess what im thinking is, meta asked the question can you work in VR by making quest pro. People largely said no. Has apple made it possible now? Or is it still a no, not really. Or yes, but it's still not easier / better than what we have now with flat screens? Or are apple just having to ease into immersive working with this half-step. Because 3d versions of the productivity apps and their 3d user interfaces dont exist yet. But you need the hardware first, before you can invest in or make the software.
Happy to answer all of your questions as I had many of the same ones before buying the Vision Pro. I'll go point by point: Keyboard: Yes, your MacBook keyboard/trackpad will work as input for both your Mac virtual display and any visionOS apps. This is handled by the eye tracking, meaning if you look over at at visionOS app and start moving your mouse, the cursor will appear there as it knows you've switched to focusing on that app and the keyboard on your Mac will then also work for input as well. It's very intuitive and works really well. Copy/paste also works across all of your open windows/apps on both Mac and visionOS (this is called Universal Clipboard). File transfer: You cannot drag and drop from macOS (like a file from your desktop) to visionOS, but Airdrop works extremely well as a workaround. For instance, I had a 50GB 3D movie on my Mac and needed to move it to my Vision Pro. I simply right clicked on it, clicked Share and then selected Airdrop where my Vision Pro was listed. The transfer for a 50GB movie took about 20 minutes. I've transferred other files as well ranging from 1-10GB and those transfer very quickly with Airdrop, usually between 2-5 minutes, so it's very quick. Not sure how the Quest 3 handles this, but I would assume there's a USB-C port for file transfer. I could be wrong though. Productivity apps: Microsoft has made their entire suite of Office apps (Word, Powerpoint, Excel, Outlook, Teams, etc.) available on Vision Pro with native apps that work great. There is one problem though... at the moment there is no native Microsoft Authenticator app, meaning if you work somewhere that requires an MDM profile to be installed in order to use Teams/Outlook, you cannot login to those accounts at the moment. This greatly limits how I can use Teams/Outlook on the Vision Pro until Microsoft releases their Authenticator app for Vision Pro. This should be rectified soon as visionOS 1.1 brings support for MDM profiles, but for now I'm just using the equivalent apps on my Mac in the virtual display. For other productivity apps there doesn't seem to be many just yet, so I'm using Mac equivalents in the meantime which honestly is working fine for me. Resolution: For use as a virtual monitor, the single 4K display that it currently supports (soon adding the ability for 2 virtual displays) looks fantastic. Text is sharp, but not quite as sharp as on a native 4K monitor. I'm 28 and use my Mac for software development, and I'd rate it as being 90% of the way there in terms of clarity compared to a native 4K monitor. In terms of comfortability, I've been working with this as my main display for the past 3 weeks and not once have I had any eyestrain even after 6+ hours of nonstop use. When I tried this on the Quest Pro last year, it gave me severe eyestrain after less than 30 minutes and I tried it for weeks to see if it would get better. It didn't. Another great thing is that since there's visionOS apps for Mail, Messages, and Apple Music, I no longer have to run those on my Mac. I can offload them to the Vision Pro and have them around my space not taking up screen real estate on my virtual monitor. It's wonderful. 2D view is also fine for virtual monitor and viewing content since things look the same as they do on a regular monitor. Hand tracking is also one of the reasons that make this so great for productivity. It makes moving windows around and resizing them effortless. You just look, pinch, and drag. With the Quest Pro if I wanted to do this I'd have to move my hands away from the keyboard, look for the controllers, pick them up, then use the controls to select and move a window. It's cumbersome and when you do that a lot throughout the day, it gets annoying. Overall, I am much more productive and focused when working on my Vision Pro display vs. my monitor (environments are SO good for staying focused and shutting out the world). Screen visibility for management: This can still be done with a MDM profile on a managed Mac if you're using it as your virtual display. They'll still be able to see your display if they want to, but the only thing they can't see are the visionOS display/apps unless that's also managed by an MDM profile. Either way, there are workarounds for businesses to do that if they'd like to, same as on other Apple devices. To end, I'd say Apple really delivered on the productivity/content consumption aspect of the Vision Pro. Gaming, not so much, but for me that doesn't really matter as I don't game much. I work during the day and de-stress at night by watching shows/movies/UA-cam and for that, the Vision Pro cannot be beat. The displays look incredible for watching any content, and for reference I have a $2500 OLED TV that I bought a year ago which was the gold standard for me. The Vision Pro looks better and now that I've gotten used to watching movies in the environments (watching in Mount Hood puts a 200" screen over the water with realistic reflections of the content bouncing off the lake surface!), my TV just feels inferior. This also ties into the headset audio which is extremely good, especially with spatial audio/Atmos effects. That about covers everything, but if you have any other questions I'm happy to answer those too.
Yeah.. IF you being the reader have both you know its hands down Apple. This is just silly. Well just compare the CAMERAS on each one :) META is for well kids. Meta has more kids on it..just a joke. Not doing better at all.
But it's not better at anything except resolution. Functionally speaking, it's severely crippled in ways that apps can't fix. Permanently in stationary mode, no boundary / room scale support, no controller support rules out most games, no social platform features, no PCVR, tethered design. It's basically just a very expensive AR screen for iPad apps. Nothing new is really enabled by it.
The product has been out for two weeks yet people expect it to have apps of a product the has had a 10 year head start. VR apps need specialized skill to create, it’s going to take a while.
@@Jooooooooooooshevery heard of an OS, a real os. An ecosystem which means that all your photos, music, contacts, movies, notes, apps all work on the visionpro by default. With no effort…that’s the killer benefit of the vp. It’s no different to why anyone pays a lot for an iPhone and Mac. You have more apps on a pc, more games… you ever wonder why Apple are the most valuable company in the world. It’s the ecosystem.
@@Joooooooooooosh just keep in your quest lane then. No one is forcing you to get a vp. I prefer the Vision Pro, in my opinion it is leagues ahead of the quest. It’s no comparison but it’s like comparing a Nintendo switch to a ps5. It’s a matter of preference and what you want from a device. The Quest to me is just a toy, you have white plastic plate on your face, and there are just a handful of good apps. Many apps are junk, and the overall experience of navigating is sub par. But it’s good value for the price as Zuckerberg sells the device for a loss and sells your data to advertisers and everything from your attention is being monetized. Already you can play pc steamVR games on the vp, developers have made it possible, so who knows what crazy stuff will be done.
I love my quest 3 but meta had 10 years head start and Apple absolutely ate their lunch. After demoing AVP at the store Quest feels like a toy. Not really even comparable. Zac needs to try harder even if it costs more. It’s just embarrassing.
Apple is good at using other hardware to adept to their own. Those 10 years of Meta/Oculus are on their account, but Apple just needed to take some headsets apart and study them to make their own conclusions. Meta can do the same with the Apple headset and improve to their future devices what has to be improved. Over the next time customer feedback will open up the pro's and cons of the AVP.
They meant the feature is "switch distance" no reason to poke fun a speaking mistakes when they obviously have an accent that could mean this isn't their first language
how can you be so racist? they clearly only messed up a little here. She thought the tooltip would have been the name of the view. wow, making everything about beeing from another country, just wow. It happens, it's funny, don't make this about race or anything.
@@SuperPaiku Race? When did I mention race? I mentioned language. I mentioned that this is likely not their first language... why would race have anything to do with this?
because you came to this conclusion, because she has an accent. so you are treating her differently because of her origin(you assume she has a different origin).@@coltynstone-lamontagne
Their are 2 apps that let you freely place windows wherever you what on Quest. Fluid or Reality | Two Spatial Computing Options for Meta Quest ua-cam.com/video/9kU6aGP6OVk/v-deo.html
Did you know that the Quest 3 can do multiple windows just like the vision pro theirs a apps for that and I my opinion the Apple Vision Pro is a good headset but its just a $1000 more expensive than it should be as ut cost $1700 to make and I have the Quest 3 and the Playstation VR2 which is the best VR Headset available as it also has OLED eye tracking and headset rumble which no headset has that feature and the reality browser on the SideQuest store offers over 10 screens all with their own keyboards I use it on my Quest 3 and the Apple Vision Pro doesn't have a headphone jack or a USB C on the headset so for me it's useless as I am a Music Producer and I need these features and the Quest 3 offers the features and software I need as a music producer and I can still use it with my Macbook Pro and Logic Pro X is I wanted to and I can also do fitness as their is no wires
Meta quest, I will sum it up for you…unresponsive, bugging all the time, resolution is terrible, if you open multiple windows they will just go everywhere and it won’t respond at all, huge headaches after using it. Uncomfortable. Don’t waste your 500 dollars on this garbage meta quest 3
Lol, what? The windows are attached and don't go anywhere on quest? They respond just fine. The hand tracking isnt great for fine detail input but I just use the controllers for that since it COMES WITH THOSE. For headaches, lower the brightness, put on the blue light filter... this is basic tech stuff. If it's the headset's weight then attach a battery pack to the back to extend battery life and balance the weight out! If that doesn't work for you then just grab a new headstrap, they're not very pricey (just don't get the meta branded ones because they're overpriced)
@@omCi I use it all the time, totally usable. DEFINITELY not perfect though. I use it with good lighting, and with good contrast between my skin tone and what is behind my hands. Only thing that annoys me is when I pinch and it shows the circle closing all the way like I pinched... but it just DOESN'T click! Hate that.
This is by far the best comparison Video about the MQ3 & AVP I’ve seen
Thank you! Your comment made my day :)
If you want to game in VR but have $3500 to burn (the cost of the AVP) consider this:
1. Buy the Quest 3
2. Buy a Haptic VR Bodysuit or vest
3. Buy a VR treadmill
4. Buy a battery pack and custom strap for the Quest 3, as well as a docking station and grips for your touch controllers
5. Buy prescription/enhanced lenses
6. Buy a VR Ready PC (can wirelessly play desktop VR with virtually zero latency via airlink if you have good wifi routers in your home.)
Congrats, you still have money left over (assuming you didn't go absolutely state of the art on the PC)
Yup. I just can't get by the price of that thing. And since it doesn't really game...
You are so correct, and when I said the exorbitant price was ""insulting" in response to a MRTV review, he got angry and defended the price as the legitimate cost of unsubsidized technology!
@@stephenbard1590 In fact, AVP is cheap but everybody compares to a totally different product. If you consider a M2 computer is near that price. If you add huge retina monitors, a hundred sensors, cameras, etc… it is really cheap. It is not just a mobile console it is a full powerful computer. Probably more powerful than most of PC out there, and, of course, that has a price.
Just compare it to the Varjo XR4 which it is just the screens and needs controllers, bases and an expensive PC to work.
Of course, the point is AVP, like XR4, IS NOT COMPARABLE TO QUEST because they have different uses and different targets. Stop doing videos comparing two unrelated products. AVP is just another Mac computer version, not a moblile game console.
Yes, we should stop trying to compare "apples and oranges". Everyone has the right to buy an overpriced face-computer, even though most people will think you foolish since everything you can do on fun-floating-flat-screens in the AVP can be done more efficiently/comfortably on your desktop. The only reason most of us put up with a headset is because we can "only" do immersive experiences inside a headset. The Varjo XR4 is also ridiculously overpriced, but at least it does the "only-in-a-headset" VR functions.
@@richie_01
Yes, we should stop trying to compare "apples and oranges". Everyone has the right to buy an overpriced face-computer, even though most people will think you foolish since everything you can do on fun-floating-flat-screens in the AVP can be done more efficiently/comfortably on your desktop. The only real use-case is if you are frequently not home. The only reason most of us put up with a headset is because we can "only" do "immersive" experiences inside a headset. The Varjo XR4 is also ridiculously overpriced, but at least it does the "only-in-a-headset" VR functions. ua-cam.com/video/2ZAHunnZUAM/v-deo.html
@richie_01
Have the Quest 3 for a week now....my first VR headset...and for what it can do..gaming and media, i am impressed...loving it.... especially watching my movie collection streaming from my pc sitting in an IMAX Theater...No way the Vision Pro is $3000 better
Congratulations on creating another excellent video! You made such a comprehensive comparison that covers all the major points of both headsets. Great work!
Thank you! I’m glad you enjoyed it 😀
Im really enjoying my quest 3 !
Amazing educational and fun video, thank you! But needs a slight correction @10:25 ; You CAN bring the keyboard closer when being in "distance mode", but you have to bring the screen(s) closer too. Then you can easily reach and type on the big keyboard. ALSO, you can type with Voice to Text on Quest 3 too :)
Yeah and it DOESN'T just keep going like the apple one does haha
Kinda surprised apple let that slip through
Finally finally finally a video that shows the true capabilities of AVP vs Quest.
AVP's "Killer App" is the OS. The capabilities. The quality. The experience is definitely better.
BUT
Doesn't mean QUest isn't also an awesome experience for the masses and the value speaks for itself. Meta quest is first and foremost a GAMING Device and Social Device. Those are the biggest strengths of Quest.
AVP is a media consumption device (entertainment) and productivity device (for work/developers) first and foremost.
Although both can be similar in function, they're completely different experiences. Including the audio.
great vid! meta really should consider making their own version of immersed
They have one and it's terrible. They should stick to building the platform and incentivize third party developers to build the really cool stuff.
I don't know if they should. Immersed in cross platform so it does not matter which goggles you use. As a Meta app it would be Meta only I guess which reduces usability a lot. Also Immersed clearly states in the EULA that they do not record any screens or speech. I wouldn't be sure if Meta doesn't do that. But yeah I also don't know whether they record the data going through Immersed. But the cross-platform thing is a real reason to use Immersed for me.
Helpful comparison, thanks! The price being a big difference, but also nice points made.
Excellent comparison of the UI/productivity features! Of course, with the Vision Pro all of this functionality can be done more efficiently/comfortably outside the headset! Floating flat windows with a shadow is a novelty, not a necessity. The several AVP immersive environments are so cool because they are high resolution "photogrammetry models" and not panoramic 3D photos. I wish that Meta had a few of those in addition to the lower resolution 3D model homes, but I don't see any on Sidequest either, so Meta may have placed an arbitrary maximum file size on the homes. I suspect we will see more elaborate homes soon to compete with AVP. Meanwhile, you can hang out, walk around in, listen to, and then even web-surf in a large variety of beautiful photogrammetry outdoor spaces in your Quest 3, but you first have to open the BRINK Traveller app. Once you are inside a BRINK space, you push the Meta button on your right controller and then open any "one" of your Meta windows from the menu, so you can use your Browser with many tabs and then switch to any other window, like Store or People. In your next video comparing the "immersive" features, we see that the Quest 3 has an unbelievable variety of VR/MR apps/games including hyper-realistic ones like Red Matter 2 where you believe you are in this futuristic world, and as you actually "walk around", you see realtime dynamic reflections from every surface. This kind of immersive experience can "only" be done inside a headset, and in this case, one with a field of view of 110 degrees instead of the claustrophobic "goggles" 90 degrees horizontal and approx 70 vertical of the AVP.
Novelty is what people pay premium for. Luxury is novelty. That extra attention details is luxury.
Immersed great software.
Interesting comparison... but honestly, I wouldn't buy the AVP if it were $500 for the same reason I don't buy iPhone or MacBook... the closed nature of the apple ecosystem. They make great products, but the more you buy, the more you HAVE to buy their ultra expensive products.
SteamVR and Virtual desktop allow multiple PC screens also for the quest 3 and any other VR headset.
The price difference of all the mega expensive apple gear to quest is huge !
Apple. needs to add a setting that makes your Mac laptop wallpaper transparent when viewed from AVP
Could you please do a review of some of the productivity apps for the quest vs apple?
You forgot you can type with a controllers too yay
Swype to Type on Quest 3 is very fluid and works really well, IMO. Give it a try. It's in the Settings, Beta options, I think.
Great review! Thanks! I have the quest 3 because I just like the escape aspect of VR. Not really interested in productivity. At this point, I don’t think VR is the best option for that yet. Sometime in the future, but not now. It’s not comfortable or cost effective enough.
We would like you to please test the AVP's first actual "VR" game, which is "Proton Pulse". We fondly remember this game as one of the earliest truly fun VR games from the Oculus Rift days, but it is still great. The only reason it even works on the AVP is that you "head-butt" the "balls". We are curious about whether the game's motion works with the AVP's motion blur/ latency limitations.
Could you imagine the cost of two controllers for the pro $500 extra ?????
Your content and your accent are both equally awesome❤️
I thought the vision pro's pass through was supposed to be way better in low light??? 😮
Hololens, I would like a comparison between the three.
Very useful comparison. Thanks. Subscribed. What is the black strap you have connected across your head for the single band strap on the Vision Pro?
Love how everyone ignores the meta horizon workrooms and the display app and go straight into spatial for productivity it really shows how poorly promoted they are, maybe they’re just bad
Of course you can use Virtual Desktop as the Vison Pro isn't going to be used as a stand alone device so the Quest 3 should also be viewed with other hardware. Also YT and other apps goes behind/in front of browsers
Thank you for this video. I love how the AR/VR experts and enthusiasts you and Sadly it’s Bradly are so insightful when comparing the two devices based on current industry standards. You know which features are great technology and what’s ok technology. Before the Vision Pro, Quest users were perfectly fine with the Quest being identified as a VR gaming headset. The AVP is spatial computing with a UI that integrates productively tasks and media productions in a perfectly recreated 3D space. The Quest is best at gaming but all the rest are shockingly bad 2D offerings that are probably less immersive than a 2D large 4k HDR tv or even a iPad Pro.
The Quest was always more than just a gaming device.
@@rangerkayla8824 please, I remember reading plenty of comments complaining about the Quest being too heavy. Everyone buying a 3rd party head strap?
The actual FOV is smaller because the light shield blocks some. Apple can make different light shields (and head straps too. The actual LENSES show Apple’s edge to edge clarity far exceeds the Quest 3. Zuck rushed the Quest out after Apple’s demo in June and it shows. The Quest is glitchy, causes motion sickness, has a warped, trippy pass through and general blurriness everywhere when in VR. Not many people cared about the Quest BEFORE the AVP’s release and they will care even less as they test the differences themselves. Enjoy your games.
@@rangerkayla8824 you are losing the plot and slipping into delusions. The Quest IS known for its nauseating, warped, pixelated pass through and blurry 1080p-2k Virtual Reality. The “returning the AVP” headlines were overblown. Bloomberg and other REAL news publications have reported the return numbers are roughly the average return rate for new Apple products. News is becoming subjective but you should definitely not believe everything you are hearing from a bunch of paid UA-camr shilling for their sponsors. What are you talking about, Apple is the most valuable company in the world (and they pay great dividends). The stock market share price is not relevant.
The AVP is clearly the superior device with better 4k OLED lenses, the most advanced UI and comprehensive OS. The Quest is a cheap toy in comparison. I’ll make you a bet. Meta is working overtime right now to make the Quest more like the AVP. Apple is distancing itself from the Quest as fast as it can. We’ll see over the next few months which tries to be more like the other.
Apple haters are losing the plot and slipping into delusions. The Quest IS known for its nauseating, warped, pixelated pass through and blurry 1080p-2k Virtual Reality. The “returning the AVP” headlines were overblown. Bloomberg and other REAL news publications have reported the return numbers are roughly the average return rate for new Apple products. News is becoming subjective but you should definitely not believe everything you are hearing from a bunch of paid UA-camr shilling for their sponsors. What are you talking about, Apple is the most valuable company in the world (and they pay great dividends). The stock market share price is not relevant. The AVP is clearly the superior device with better 4k OLED lenses, the most advanced UI and comprehensive OS. The Quest is a cheap toy in comparison. I’ll make you a bet. Meta is working overtime right now to make the Quest more like the AVP. Apple is distancing itself from the Quest as fast as it can. We’ll see over the next few months which tries to be more like the other.
years ago, Apple released the latest iPhone which was super thin. Stories started to quickly surface about the phone being so thin it was bending while in pockets. Hundreds then thousands finally tens of thousands maybe HUNDREDS of thousands of people online saying either they themselves experienced or a person close to them had a bent iPhone. News outlets were demanding a recall, users were furious and threatening to boycott. Apple responded with a press release saying they’d heard the stories too and finished processing every customer service ticket about the issue. All 6 of them. 6. They reminded users they can always contact customer support either online, by phone or at the store if they were experiencing any issues with the new phone. That was Bendgate. EVERY Apple release has a “gate”. I have no idea what makes people so sick. The phenomenon is bizarre and creepy. If “the gates” were a person, it would be an obsessed homicidal stalker. I’m sure some are actually competitors trying to suppress sales but the majority are just people willing to lie about and degrade a brand that really doesn’t even know they exist.
I’m sure for some people the AVP IS truly uncomfortable. I think we’ll find the numbers very similar to all the other headsets. The good thing is everyone has a choice whether to buy one or not. It’s not for you. I am excited! Enjoy your Quest 3
Nothing is wrong with the Quest 3 pass through if you tweak the course and contrast in the settings that's what I did and I am good the only things I hate is the wobble when you put your hand infront of the headset and the vision pro does the same thing if you was to look at a water bottle and bring it close to you headset
Great video thanks. If Meta can release a Quest 3 Pro with OLED 35PPD screens and improved UX for $1500 it could be a game changer
even with something similar to quest 3 with improved mr and resolution at 3k still beat vision pro
@@tshuxeng5267 the current Quest 3 is already beating Vision Pro. In both sales and user satisfaction. People seem to forget they have only shipped less than 100k of them and many of those are being returned. Quest 3 sold a million in December alone.
If this isn’t out next year in $1500-$2000 range build from plastic, it’s a missed opportunity or they are unable to match Apple. And in all honesty I don’t think Meta has CPU hardware capable of what Apple is doing.
Like a pimax crystal?
@@CorporateZombi couple things. For standalone XR/MR crystal is too big and heavy. The software is not that stable and user friendly for a low tech mainstream audience. Their inhouse catalogue of titles for standalone is worse than even the AVP. However, for PC, compared to alternative options it's amazing. Honestly they should have ditched the standalone mode to reduce cost size and weight, and marketed it as a steam VR beast.
Love how everyone ignores the meta horizon workrooms and the display app and go straight into immersed for productivity it really shows how poorly promoted they are, maybe they’re just bad
The AVP is way better coz of screens which is most important
Hey girl… I got motion sickness with your movement in this video 😅
Crazy, I haven't had that with a youtube video before... I suggest staying further back or using a smaller window/screen to avoid that!
What is that black strap you are using??
I want to thank u for this valuable informations
if you leave your ios apps windows or your mac 💻 #open and then switch headsets and be able to to see them app still open through #Passthrough 😅just my lil idea 💡 😅
Nice video ❤
I can’t wait to see what the Apple Vision Pro will be able to do and apps that will be available in a few years. Once people and devs start to get hands on this and Apple can bring the price down to a more reasonable price. I have the Vision Pro, I love it! I find and learn new things on it nearly every time I use it. It is amazing to see what we can do and what we can expect to come.
Great video! Thank you for taking the time to review and compare these two items. Another great job by you!
What hardware mod are you using on the Q3 for head mounting?
BoboVR S3 Pro.
THANKS! [:]~))
Even without the eye tracking and same broad area of hand tracking, Meta should just totally rip off Apple in terms of being able to open multiple windows and place them anywhere, including locked to surfaces basically, plus some of the more fluid and intuitive interaction for resizing the windows and so on too. A few genuinely good QoL tweaks like that on Quest 3 and it could make it brilliant for such uses cases.
I feel like this use case is cool but not practical yet. These headsets are too uncomfortable to wear for really long periods. I think it's weird that Apple chose that as their focus.
Finally us one finger hen pecking keyboard warriors are getting are due! Where you at all finger typers, where you at! 😂
A keyboard from a keyboard that's already in the room? I still do not know what these headsets are for, except interactive gaming.
Why the games in meta quest 3 appears like 90's 3D games ?????? I don't yave any vr device no quest 3 no vision pro just watched UA-cam videos...
@@rangerkayla8824 thanks a lot for these lnformations great to know that 😊
The VR experience and the game itself is being powered by that little headset that you put in front of your eyes, so you are not going to see graphic like it is powered by a PC with RTX 4090 or something.... But for what it can do, it is impressive...just got the Quest 3 a week ago, not much of a gamer but played the free game meta gave with the headset Asgard's Wrath 2....and it is pretty awesome....I wouldn't say it s from the 90s graphic....maybe from a bit over a decade ago...at least with this game
@@buckhaa1502 thank you for these informations. I was wrong, I watched more videos and it is really amazing I would even say that meta quest 3 is at the same level with ps5 or xbox graphics with some games.
I'm a bit late to this but I would also like to add that while the graphics certainly are not cutting edge on the Quest (or any headset for the most part), the immersion you get in VR negates that in a big way. One of my favorite games is Superhot - featureless, monotone, polygonal guys attack you and you have to take them out and time only moves when you do. All the environments are basic and solid white. It looks horrible! But when you are in there.... it is a whole different experience. VR tricks your brain into thinking what you are seeing is actually happening.
Here's an example. I put my mother in VR - a very simple scene where she was standing around a campfire with a bunch of forest creatures. She said she could feel the warmth of the fire. Now.... that's not possible - it's not there! But her brain filled in the gaps and tricked her into feeling a campfire that does not exist. Now, results vary. I have never had anything like that happen for me because I am more aware of what is actually going on, but VR replaces your sight and hearing with its own world - that is a big part of our life experience! A lot of the data we collect about our us comes from sight and sound so, swap them out and it really does put you in a different world.
The original Oculus Rift marketed their software not as games, but as "experiences". And as corny as that sounds, it really is a more accurate description of what a VR "game" is.
@@tattoodude8946 it's really amazing what you describe. I don"t have meta quest 3 but I can already feel what you describe even when I watch quest 3 gameplays on UA-cam, I have these sensations
The lack of VR gaming at Vision Pro puts it straight to the junk category. Quest3 its just at a different level in terms of use.
No Everybody’s looking BR for games
That’s the problem with the meta quest 3, it’s built mainly for gaming even the UI is gamified (which looks ugly in my opinion) I don’t want VR/AR for gaming, I want it to be a work horse and Apple Vision Pro is aimed at that market.
The quest 3 is built primarily for gaming and thats why people use it for a while and then rarely pick it up again.
@@yendidiaz4236 it's the opposite, the lack of VR gaming is the reason most Vision Pros send back. If you ever wore a VR headset you would know that no one and I mean no one would wear one for long hours just to do productivity tasks. The closed field of view, eyes strain and weight prohibits that. If Apple doesn't introduce VR gaming, Vision pro is doomed.
@@ArborSeas a heavy headset with closed field of view will never be used consistently for productivity tasks. The reason? It is uncomfortable and causes eye strain. You will need something light like the XReal air or similar That's the reality.
I continue to scratch my brain, befuddled by why Apple would deliberately shoot themselves in the foot by severely limiting the versatility of the AVP by not "also" having proper immersive VR capabilities. Apple's decision to use the high-resolution Micro OLED displays (costing $1000), resulted in the shockingly narrow FOVs and the motion-blur latency that make fast games un-viable. That display decision seems to result from some corporate paranoia that doesn't allow them ever to even mention the expression "virtual reality". So my leading irrational-Apple-explanation is that they are worried that if their new gadget also included VR that it might cause a few of their pampered hypersensetive customers to experience "motion-sickness" and be Apple-unhappy. My theory is bolstered by the fact that Apple has renamed our normal 3D videos "spatial videos", surrounding the 3D image with an annoying blurry border to detach you from the immersive 3D motion. Also the"spatial videos" taken with the iPhone 15 Pro have very little actual 3D "depth". Having shunned The dreaded "VR", and having a fabulous passthrough, this leaves AVP all sorts of opportunities for Mixed Reality apps . . . but we see very few. Hopefully the AVP will soon have some more MR apps so they will have a category of "something" that they can "only" do in the headset! To allow Apple to do some actually "fun" "spatial" (immersive) things with their productivity headset, I envision that MR apps like the Quest "Figmin XR" app would work really well with the AVP passthrough. This app allows you to pin a great variety of unreal things into your real space. You can search/resize/place static or animated Sketchfab models, UA-cam videos, and realtime animated audio-responsive Tiltbrush art into real rooms or enclosed VR spaces. You can customize the physics of your objects and even have your controller haptics buzz to the UA-cam music!
Their is more to spatial videos than a regular 3D video.
ua-cam.com/video/5Yc35G_OKAE/v-deo.html
Not! ua-cam.com/video/xKxjjlY1Vxk/v-deo.html
The extreme parallax between the foreground/background of so-called "spatial videos" in the Apple ads is blatant false advertising. ua-cam.com/video/xKxjjlY1Vxk/v-deo.html Instead of what is depicted in the ads, the "spatial video" actually produced by the AVP is normal 3D video with a blurry frame-artifact surrounding it, and the only parallax is a false one between the dreamy portal frame and the image. Somehow I had the impression that this annoying blurry format of spatial videos is intended to mitigate the 3D depth so that Apple's hyper-sensetive customers don't suffer motion-sickness and throw up in their ridiculously overpriced headset. The AVP and the iPhone 15 Pro attempt to produce the same dreamy-framed format, but the iPhone has less depth because the lenses are so close together. Can you turn off the blurry frame . . . or maybe customize it it to be flowers or somesuch? The only benefit of Apple coining the term "spatial video" is to popularize the idea of saving and methods for viewing the same standard 3D photos/videos that have existed for many years. Even though I think that the blurry frame detracts from the normal crisp 3D video, I am impressed that many users and even reviewers seem to find that the blur instills some sort of mystical "memory" quality to what what is a standard file type that they may not routinely work with. Serious Apple cult manifestations! @@sonicsnake44
@@stephenbard1590 For real the level of Parallax in the ads is BS. I do find it funny seeing AVP reviewers rave about things that have been common place in VR for year's. If this gets more people to invest in 3D 180 & 360 videos and maybe get Hollywood to invest in making more 3D movies than fu%k it. Let the casuals think apple invented this stuff.
18:40 - No the critical issue is that people are still to dependant on wanting to use vr controllers when designing the interaction method. Seems hand-tracking, eye-tracking, Tilt5 solo Wand, full body-tracking, and other unique "controllers" are being put on the back burner as people and developers becoming increasing too focused on older control methods instead of embracing newer ones. In relation to VR most of the old methods are quite unnatural yet they are common since just like the back then "new" touchscreens people just weren't used to accepting their naturalness and now we have more reliable ways of tracking hands, eyes, mouth, expressions, body, and more, we just need that "connection" that feels right to strike since human beings are one of the best controllers ever built!
Why I tried Immersed a few months ago it was so jittery it made me sick. Has it gotten better?
Why can’t I find a hot tech gaming chick like this one :)
Because you have low self esteem
“The Vision Pro Experience” released a video a few days ago showing how to get dual-screen in the AVP with your MacBook -> ua-cam.com/video/VZLAKK3PRj4/v-deo.htmlsi=WePYq_RuV35-qJm9
Also, you’re not limited to only bringing up that Apple Menu just directly straight in front of you, but in any direction you’re looking by either single or double-clicking the crown (I don’t recall which but this was demonstrated).
The split screen app is very interesting! I applied to get the early access and will make a video once I’m granted one ☝️
Since noone is actually gonna type with one finger, surely everyone trying to work in this would use a leyboard. So the question is, on AVP can you easily use your macbook's keyboard (how a about in the immersive environment?), or do you have to use a separate magic keyboard to get a cut out?
Is it easy to get files from your avp app onto the macbook and back, for actual work? Is it as simple as dragging and dropping?
What about files from quest 3 to PC and back? Would you want/need to? Since productivity apps are only on the PC? Are there genuine full VR design apps on either headset?
What actual productivity apps are on each device? Word excel PowerPoint databases cad apps? Mac equivalents?
Is the 32ppd ish resolution on AVP actually good enough / comfortable enough to do detailed work? What would the advantage be? Are you going to want to do design work like CAD drawings with your fingers? Does a 2d view add anything? Are apple missing the point of a 3d capable device by only providing 2d screens and hand tracking inputs.
In the end is avp just multiple 1440p equivalent screens.
Are you actually better off still doing work on a decent monitor?
Just some thoughts from someone who used to be an engineer! Oh and the critical one! What business is going to let anyone work in an environment they cant oversee monitor or share. My last work made all the workers have their screens visible by management so they could see that people were actually working! I admit that was pretty toxic, but dont you think all the additional windows and social media options next to your work could actually be detrimental to concentration and productivity?
❤
I guess what im thinking is, meta asked the question can you work in VR by making quest pro. People largely said no. Has apple made it possible now? Or is it still a no, not really. Or yes, but it's still not easier / better than what we have now with flat screens? Or are apple just having to ease into immersive working with this half-step. Because 3d versions of the productivity apps and their 3d user interfaces dont exist yet. But you need the hardware first, before you can invest in or make the software.
Happy to answer all of your questions as I had many of the same ones before buying the Vision Pro. I'll go point by point:
Keyboard: Yes, your MacBook keyboard/trackpad will work as input for both your Mac virtual display and any visionOS apps. This is handled by the eye tracking, meaning if you look over at at visionOS app and start moving your mouse, the cursor will appear there as it knows you've switched to focusing on that app and the keyboard on your Mac will then also work for input as well. It's very intuitive and works really well. Copy/paste also works across all of your open windows/apps on both Mac and visionOS (this is called Universal Clipboard).
File transfer: You cannot drag and drop from macOS (like a file from your desktop) to visionOS, but Airdrop works extremely well as a workaround. For instance, I had a 50GB 3D movie on my Mac and needed to move it to my Vision Pro. I simply right clicked on it, clicked Share and then selected Airdrop where my Vision Pro was listed. The transfer for a 50GB movie took about 20 minutes. I've transferred other files as well ranging from 1-10GB and those transfer very quickly with Airdrop, usually between 2-5 minutes, so it's very quick. Not sure how the Quest 3 handles this, but I would assume there's a USB-C port for file transfer. I could be wrong though.
Productivity apps: Microsoft has made their entire suite of Office apps (Word, Powerpoint, Excel, Outlook, Teams, etc.) available on Vision Pro with native apps that work great. There is one problem though... at the moment there is no native Microsoft Authenticator app, meaning if you work somewhere that requires an MDM profile to be installed in order to use Teams/Outlook, you cannot login to those accounts at the moment. This greatly limits how I can use Teams/Outlook on the Vision Pro until Microsoft releases their Authenticator app for Vision Pro. This should be rectified soon as visionOS 1.1 brings support for MDM profiles, but for now I'm just using the equivalent apps on my Mac in the virtual display. For other productivity apps there doesn't seem to be many just yet, so I'm using Mac equivalents in the meantime which honestly is working fine for me.
Resolution: For use as a virtual monitor, the single 4K display that it currently supports (soon adding the ability for 2 virtual displays) looks fantastic. Text is sharp, but not quite as sharp as on a native 4K monitor. I'm 28 and use my Mac for software development, and I'd rate it as being 90% of the way there in terms of clarity compared to a native 4K monitor. In terms of comfortability, I've been working with this as my main display for the past 3 weeks and not once have I had any eyestrain even after 6+ hours of nonstop use. When I tried this on the Quest Pro last year, it gave me severe eyestrain after less than 30 minutes and I tried it for weeks to see if it would get better. It didn't. Another great thing is that since there's visionOS apps for Mail, Messages, and Apple Music, I no longer have to run those on my Mac. I can offload them to the Vision Pro and have them around my space not taking up screen real estate on my virtual monitor. It's wonderful. 2D view is also fine for virtual monitor and viewing content since things look the same as they do on a regular monitor. Hand tracking is also one of the reasons that make this so great for productivity. It makes moving windows around and resizing them effortless. You just look, pinch, and drag. With the Quest Pro if I wanted to do this I'd have to move my hands away from the keyboard, look for the controllers, pick them up, then use the controls to select and move a window. It's cumbersome and when you do that a lot throughout the day, it gets annoying. Overall, I am much more productive and focused when working on my Vision Pro display vs. my monitor (environments are SO good for staying focused and shutting out the world).
Screen visibility for management: This can still be done with a MDM profile on a managed Mac if you're using it as your virtual display. They'll still be able to see your display if they want to, but the only thing they can't see are the visionOS display/apps unless that's also managed by an MDM profile. Either way, there are workarounds for businesses to do that if they'd like to, same as on other Apple devices.
To end, I'd say Apple really delivered on the productivity/content consumption aspect of the Vision Pro. Gaming, not so much, but for me that doesn't really matter as I don't game much. I work during the day and de-stress at night by watching shows/movies/UA-cam and for that, the Vision Pro cannot be beat. The displays look incredible for watching any content, and for reference I have a $2500 OLED TV that I bought a year ago which was the gold standard for me. The Vision Pro looks better and now that I've gotten used to watching movies in the environments (watching in Mount Hood puts a 200" screen over the water with realistic reflections of the content bouncing off the lake surface!), my TV just feels inferior. This also ties into the headset audio which is extremely good, especially with spatial audio/Atmos effects.
That about covers everything, but if you have any other questions I'm happy to answer those too.
whats all that extra stuff you added to the metta ? take it off that cheating and means it was more than $500
Yeah.. IF you being the reader have both you know its hands down Apple. This is just silly. Well just compare the CAMERAS on each one :) META is for well kids. Meta has more kids on it..just a joke. Not doing better at all.
The AVP can be better at all things hardware (or maybe even software) related, but if there are no good apps, it's worth nothing.
But it's not better at anything except resolution. Functionally speaking, it's severely crippled in ways that apps can't fix. Permanently in stationary mode, no boundary / room scale support, no controller support rules out most games, no social platform features, no PCVR, tethered design. It's basically just a very expensive AR screen for iPad apps. Nothing new is really enabled by it.
The product has been out for two weeks yet people expect it to have apps of a product the has had a 10 year head start. VR apps need specialized skill to create, it’s going to take a while.
@@Jooooooooooooshevery heard of an OS, a real os. An ecosystem which means that all your photos, music, contacts, movies, notes, apps all work on the visionpro by default. With no effort…that’s the killer benefit of the vp. It’s no different to why anyone pays a lot for an iPhone and Mac. You have more apps on a pc, more games… you ever wonder why Apple are the most valuable company in the world. It’s the ecosystem.
@@MakrMania Apps are not the problem. A crippled platform selling for 7x the cost of the industry leader is the problem. Apps can't fix that.
@@Joooooooooooosh just keep in your quest lane then. No one is forcing you to get a vp. I prefer the Vision Pro, in my opinion it is leagues ahead of the quest. It’s no comparison but it’s like comparing a Nintendo switch to a ps5. It’s a matter of preference and what you want from a device. The Quest to me is just a toy, you have white plastic plate on your face, and there are just a handful of good apps. Many apps are junk, and the overall experience of navigating is sub par. But it’s good value for the price as Zuckerberg sells the device for a loss and sells your data to advertisers and everything from your attention is being monetized. Already you can play pc steamVR games on the vp, developers have made it possible, so who knows what crazy stuff will be done.
I love my quest 3 but meta had 10 years head start and Apple absolutely ate their lunch. After demoing AVP at the store Quest feels like a toy. Not really even comparable. Zac needs to try harder even if it costs more. It’s just embarrassing.
Apple is good at using other hardware to adept to their own. Those 10 years of Meta/Oculus are on their account, but Apple just needed to take some headsets apart and study them to make their own conclusions. Meta can do the same with the Apple headset and improve to their future devices what has to be improved. Over the next time customer feedback will open up the pro's and cons of the AVP.
the other view which is called "switch distance", ok
They meant the feature is "switch distance" no reason to poke fun a speaking mistakes when they obviously have an accent that could mean this isn't their first language
how can you be so racist? they clearly only messed up a little here. She thought the tooltip would have been the name of the view. wow, making everything about beeing from another country, just wow. It happens, it's funny, don't make this about race or anything.
@@SuperPaiku Race? When did I mention race? I mentioned language. I mentioned that this is likely not their first language... why would race have anything to do with this?
because you came to this conclusion, because she has an accent. so you are treating her differently because of her origin(you assume she has a different origin).@@coltynstone-lamontagne
Their are 2 apps that let you freely place windows wherever you what on Quest.
Fluid or Reality | Two Spatial Computing Options for Meta Quest
ua-cam.com/video/9kU6aGP6OVk/v-deo.html
Just browser windows
wtf are you comparing. The Apple headset is 2900 USD more expensive for crying out loud!!!!!!!!!!!!!!!
Did you know that the Quest 3 can do multiple windows just like the vision pro theirs a apps for that and I my opinion the Apple Vision Pro is a good headset but its just a $1000 more expensive than it should be as ut cost $1700 to make and I have the Quest 3 and the Playstation VR2 which is the best VR Headset available as it also has OLED eye tracking and headset rumble which no headset has that feature and the reality browser on the SideQuest store offers over 10 screens all with their own keyboards I use it on my Quest 3 and the Apple Vision Pro doesn't have a headphone jack or a USB C on the headset so for me it's useless as I am a Music Producer and I need these features and the Quest 3 offers the features and software I need as a music producer and I can still use it with my Macbook Pro and Logic Pro X is I wanted to and I can also do fitness as their is no wires
A screen from a screen, inside another screen... Sounds really really tropic thundering-ally stoopid and pointless...
Meta quest, I will sum it up for you…unresponsive, bugging all the time, resolution is terrible, if you open multiple windows they will just go everywhere and it won’t respond at all, huge headaches after using it. Uncomfortable. Don’t waste your 500 dollars on this garbage meta quest 3
Sounds like you're trying to justify your purchase. 😂
Lol, what? The windows are attached and don't go anywhere on quest? They respond just fine. The hand tracking isnt great for fine detail input but I just use the controllers for that since it COMES WITH THOSE.
For headaches, lower the brightness, put on the blue light filter... this is basic tech stuff.
If it's the headset's weight then attach a battery pack to the back to extend battery life and balance the weight out! If that doesn't work for you then just grab a new headstrap, they're not very pricey (just don't get the meta branded ones because they're overpriced)
Quest 3 hand tracking is unusable. Beta software if that. I stopped using it.
@@omCi I use it all the time, totally usable. DEFINITELY not perfect though. I use it with good lighting, and with good contrast between my skin tone and what is behind my hands. Only thing that annoys me is when I pinch and it shows the circle closing all the way like I pinched... but it just DOESN'T click! Hate that.
Returned my AVP (sadly) bought a Quest 3, and HAVING FUN! And work! Yes is inferior for sure, but damn that $3,000 feels better in my pocket tbh