10 Years of Aim Knowledge in 37min

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  • Опубліковано 10 січ 2025
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КОМЕНТАРІ • 518

  • @shrugger12
    @shrugger12 3 місяці тому +1563

    sorry, my public speaking skills aren't good like wiz's. u would think I would be good at the only language I can speak lmao

    • @HomelessCoaching
      @HomelessCoaching 3 місяці тому +90

      I thought you were great. I liked hearing your story on how your aim evolved in TF2 after learning from the best players and their techniques

    • @truckmuncher8998
      @truckmuncher8998 3 місяці тому +33

      you did great man dont doubt yourself

    • @moondiver1987
      @moondiver1987 3 місяці тому +21

      wait are you THE HRG shrugger???

    • @critamine
      @critamine 3 місяці тому +9

      Bro you are my GOAT

    • @critamine
      @critamine 3 місяці тому +2

      ​@@moondiver1987YES

  • @ilbroken2491
    @ilbroken2491 3 місяці тому +1325

    everybody talks about skill issue but this guy just showed us the skill solution

    • @guillermoriveranunez5974
      @guillermoriveranunez5974 3 місяці тому +15

      damn that line hits hard😢

    • @DeadMemeMan
      @DeadMemeMan 2 місяці тому +23

      they always want tell us "skill issue" but never "skill solution"
      goes to show how heartless gamers be.......

    • @baizeval
      @baizeval 2 місяці тому +1

      ..

    • @juiceboxbzrk
      @juiceboxbzrk 2 місяці тому

      ​@@DeadMemeManthat was dumb AF lol

    • @GorblinRat
      @GorblinRat Місяць тому +8

      ​@@DeadMemeMan Because most of them aren't even capable of analyzing what they are doing. They just do it

  • @jrpoyo
    @jrpoyo 3 місяці тому +1408

    aaaand the learning is all over the screen

  • @PTSDwithME
    @PTSDwithME 3 місяці тому +610

    “All we need to do is just flashbang the tracer and hit the headshot…..”
    *HOWEVER*

    • @Leuhim
      @Leuhim 3 місяці тому +42

      My aim...

    • @hiyasuamv9776
      @hiyasuamv9776 3 місяці тому +29

      ​@@Leuhimit eludes me

  • @jxnuary81
    @jxnuary81 2 місяці тому +385

    Sparknotes:
    1. Look at the target’s movement before firing.
    2. Go for one clips if the target isn’t aware of you.
    3. Stand still if you can.
    4. Use mouse less and keyboard more.
    5. Keep your crosshair on the target

    • @7mahmud7
      @7mahmud7 Місяць тому +1

      i naturally do no. 4. ppl think my aim is stiff.

    • @Seikushim0
      @Seikushim0 Місяць тому +1

      @@7mahmud7 do you happen to play console or played a lot before? just curious

    • @7mahmud7
      @7mahmud7 Місяць тому

      @@Seikushim0 no. I never had consoles nor i played on console joysticks ever in my life. For some reasons, i prefer using movement rather than flicking.

    • @Seikushim0
      @Seikushim0 Місяць тому +3

      @@7mahmud7 thanks for the response. i'm a GunZ: The Duel old player so I could never not move haha today I move and aim but I might have better results on OW not moving when I can

    • @7mahmud7
      @7mahmud7 Місяць тому

      @@Seikushim0 i play both valorant and ow2. But mostly played val, maybe thats why my aim became like that.

  • @YueeeL
    @YueeeL 3 місяці тому +341

    like soldier says "aim where theyre going not where they are"

    • @xanderw-jr2ju
      @xanderw-jr2ju 2 місяці тому +33

      he also says spray and pray.. lol

    • @chibi_peach
      @chibi_peach 2 місяці тому +20

      Applejack said that in Equestria girls once and I haven't forgotten since

    • @Jo_Rogan
      @Jo_Rogan 2 місяці тому +1

      isnt soldier hitscan

    • @briandunfee4326
      @briandunfee4326 2 місяці тому +10

      ​@@Jo_Rogan did you watch the video? You still have to predict enemy movement even if the weapon is hitscan

    • @nonbread7911
      @nonbread7911 Місяць тому +4

      ​@Jo_Rogan He only says that voiceline after killing with Helix Rocket tbf

  • @yurugo3509
    @yurugo3509 3 місяці тому +419

    this is insane, I've immediately went into my next game with a focus on movement and take my time with shots diamond feels like gold now !

    • @shrugger12
      @shrugger12 3 місяці тому +44

      that is what we want to hear!!

    • @gravydude9787
      @gravydude9787 3 місяці тому +8

      Can you help me? what was it did you really focus on? was the prediction? was it the movement?

    • @dl0l.l0lb
      @dl0l.l0lb 3 місяці тому

      @@gravydude9787watch people’s legs in overwatch and you’ll be able to track people easily and after you get good at it it’s subconscious, side note if you can try to get on people’s side you can usually get their strafe in a straight line for you so you can easily shoot people on any character

    • @silkwurms
      @silkwurms 3 місяці тому

      ⁠@@gravydude9787Watch your replays. You should be able to self diagnose what you need to work on.

    • @ponkotuu
      @ponkotuu 2 місяці тому

      ​@@gravydude9787watch the video my man

  • @AFireInAsa
    @AFireInAsa 3 місяці тому +216

    Movement is so undervalued by people for aim, glad this went into that.

    • @rapschised
      @rapschised 2 місяці тому +1

      Halo was the first game I played where I realized movement was key to hitting your shots

  • @pinguefy
    @pinguefy 3 місяці тому +115

    7:30 i wouldn't say that the aim comumunity disparages practical prediction. prediction in aim trainers involves guessing when a target will change direction instead of reacting to it, especially common in tracking with rapid directional changes. it can be a temporary score boost, but it's a rly bad habit for ingame translation and long term improvement. but for arc reading scenarios like popcorn tracking, there necessarily has to be some level of prediction in order to follow through with a target's movement. prediction of player patterns is something separate, something that nearly all aim trainer players will advocate for, whether that's understanding how a player's movement will change in confined space/based on gameplay circumstances, or reading habits like a tracer blink.
    the term "reading" in the aim space is also a bit different than the way it's used here, where it's about discerning the velocity and relative position of your target to inform your aim, rather than a habit "read" like in a fighting game.

    • @avacameron6283
      @avacameron6283 3 місяці тому +3

      i love u

    • @SoulHydron
      @SoulHydron 3 місяці тому +5

      when he was talking about prediction/reading didn't he showed clear examples of actual reads as well though? Predicting when the target will choose to change direction/height is different than lining up a shot by calculating the velocity/position when they are moving in a straight line or arc but he kinda talked about both.

    • @LA-eq4mm
      @LA-eq4mm 2 місяці тому +4

      the aim community doesn't like prediction because to them aim is much more narrow than just landing shots, to them its only mouse control. and predicting is not mouse control which is ultimately what things like kovaaks and aim labs are supposed to train. if you want to practice predicting you should do it in the game you want to play

    • @NTSybil
      @NTSybil 2 дні тому

      ​@@LA-eq4mm Actually that's incorrect, aim community heavily values things like reading. mostly mouse control, but that's a majority of what aiming is a mechanical skill.

    • @NTSybil
      @NTSybil 2 дні тому

      Also I think, 13:10 is a perfect example of what the aim training community actually, discourages.
      This type of "predication"

  • @Doofdove
    @Doofdove 3 місяці тому +93

    14:50 i think this single clip illustrates your point so perfectly, It feels SO good and bad at the same time realizing what i‘ve been doing wrong for more than half a decade

    • @OffSich
      @OffSich 3 місяці тому +7

      It's honestly subjective, depending on how good your raw aim is your going to be able to hit a target regardless. Obviously there is nuance to that but I hope you understand what I mean. Basically (better aim) = (more possible [hard shots]) you easily hit.

  • @afaf6478
    @afaf6478 3 місяці тому +114

    The aiming distance you describe is called "angular distance" and it is the angle between two lines/vectors (POV to crosshair VS POV to target).
    Game engines use angles because it makes hit detection calculations really fast and independent of how far the target is from the player. As you said, we are human and we do not think in terms of degrees or radians, our brains and muscles like to deal with more familiar units like length

    • @funnyhour101
      @funnyhour101 3 місяці тому +7

      I'm glad I saw this. I just commented something similar. Linguistically aim distance is confusing, so I suggested crosshair angle or aim vector since there are 3 points the enemy, your hero (middle of the screen) and the crosshair

  • @beare_ow
    @beare_ow 3 місяці тому +280

    Wow, Shrugger is a name I have not heard in years. I remember watching him when I played tf2 in like 2014. Didn't even know he played overwatch. Sick collab

    • @Tchamp
      @Tchamp Місяць тому +1

      Benry Beare? I haven't heard that name in years. I remember losing all my money in poker to him. Didn't even know he still plays.

  • @GetQuakedOn
    @GetQuakedOn Місяць тому +42

    i always have people ask me how to aim in ow and ive always found it very difficult to put into words but this video did just that. really dope vid!
    also cool to see shrugger mentioned on going for flicks / hard to hit shots. i tend to aim that way as i find it more satisfying to hit those crazy flick shots but its definitely not the most ideal way to aim all the time but man is it satisfying hitting crazy flicks back to back. i will always go for that fancy shit. hitting nasty shots in quake and doing trickshots back in cod4 / mw2 has always satisfied that itch of playing flashy.

    • @wizardhyeong
      @wizardhyeong  Місяць тому +4

      Thanks for your kind words!

    • @CatImKittyCat
      @CatImKittyCat Місяць тому

      Man, i immediately thought about your good ol' dps Doom clips from Ow1 when he started talking about flicking and hard shots!

  • @midairgorilla
    @midairgorilla 3 місяці тому +60

    Great vid, spreading the word of real 'aim philosophy'. I haven't coached or played pro, but I have like ~30 yrs of aim 'experience' (soloq 3300 widow/ashe otp) and you nailed it about consistency. Anyone can hit a flick, lead a target or predict a peek, but to do it consistently is what makes you a dangerous aimer. Once the enemy sees you don't have consistency with your shots, you actually empower the other team to be more aggressive and challenge you, making it harder for your supports and thus your tank. But if you keep them scared and they have to switch to counter you, your team can afford the resources to help keep you alive.

    • @michxc
      @michxc Місяць тому +2

      doom released 31 years ago, either you are a liar or you have no life to PLAY VIDEO GAMES for 30 years non stop.

    • @shiberu_7s
      @shiberu_7s 21 день тому +1

      @@michxcits sarcasm, 30 years of "experience" came from the 3k hour of widow playtime

    • @midairgorilla
      @midairgorilla 12 днів тому

      Wolf3D was my first fps, then Doom (xmas '94), Quake 1/2/3 DM, TFC, TF2 and then OW. I am not a streamer, I don't play 8hrs a day or ever have, so yea, I do have a life outside games too. 👽

  • @1321halo
    @1321halo 3 місяці тому +26

    As an average aimer who consumes countless hours of content on how to improve, this is an absolute gold mine!

    • @jawz2005
      @jawz2005 26 днів тому

      What were your main takeaways?

  • @foundati0n
    @foundati0n 3 місяці тому +35

    I think its worth noting that unlike some Source games, Overwatch is not a game where between pressing A and D buttons your character has to decelerate, stop and accelerate, and instead the movement direction instantly changes in a milisecond. Which means that there will always be some amount of "aiming distance" between your crosshair and the target when attempting to go for raw aim and tracking, at least when their feet are on the ground and they're not moving in a straight line.
    Simply observing changes in enemy's animation for them to telegraph their direction changes is not possible, and there always will be some required amount of prediction, and some amount of unpredictability that u can't do anything about (bigger than in other games, because there's also human reaction speed that plays a role in any game, obviously).

    • @WaveOfDestiny
      @WaveOfDestiny 3 місяці тому +9

      a lot of gm players will just try to headshot an ad strafing and crouch spamming enemy and miss and they'll say that their aim is bad... it's not, it's that this game lets you have highly unpredictable movement when you are on the ground, even if you had the best reaction time in the world it wouldn't be possible to have 100% accuracy in that case. you can try to predict the enemy strafing pattern, but if they are good at hiding it it won't matter much. Going for a bodyshot in that case would probably result in more consistent damage. Another example is the clips of top players dodging shots by simply standing still and tapping the strafe buttons at irregular intervals, often when the enemy is expected to shoot. Many players will simply rush their shots and take the chance as soon as their gun has a bullet in the chamber, but they would probably be better off stop shooting for a moment to catch the opponent when he is standing still.

  • @intrex7585
    @intrex7585 3 місяці тому +18

    you had me hooked with "10 minutes will be tedious but it will click" btw nicely done

  • @leucis8248
    @leucis8248 3 місяці тому +13

    My friends often say i have good aim but this video showed me so many ways i can improve and stuff i never think about. Good stuff, thank you.

  • @Perfectlydonebylilac
    @Perfectlydonebylilac 3 місяці тому +74

    as someone who is relitively high level in the "aim community" (that being kovaaks/aimlabs players, i am voltaic grandmaster which is decent), reading movement is very highly focused on and enphisised! i think some confusion comes because the term "predicting" is used to describe something else (that being guessing where a target is going without the proper information needed to read the target) which is negative. essentually the term predicting is used to describe incorrect target reading (like what you described the illari doing at 14:55), so if you see someone in the aim community talking about "not predicting" this is what they mean, not that you shouldn't try to intuite where the target is going through reading.
    hope this helps and ty for the content!

    • @marcovazquez-ou2pv
      @marcovazquez-ou2pv 3 місяці тому +5

      Voltaic Grandmaster is not decent, it's amazing. You have better aim then most players when you are plat and diamond.

    • @wodkdnwiwondsn
      @wodkdnwiwondsn 3 місяці тому

      @@marcovazquez-ou2pvyeah but this guy is like gold in valorant and probably only in a 2 digit percentile ow rank so he only has well honed mouse control

    • @wodkdnwiwondsn
      @wodkdnwiwondsn 3 місяці тому +4

      Editing a comment and still having several writing mistakes as a presumably native english speaker is wild. Not only that though, you completely avoided proper punctuation and capitalisation. Pretty sad.

    • @truckmuncher8998
      @truckmuncher8998 3 місяці тому

      Firstly wizard hyeong has a large amount of korean speakers so assuming hes native english is stupid secondly being so pissy about someone not having acedemic level writing on a youtube comment is pathetic ​@wodkdnwiwondsn

    • @Bingbong._.
      @Bingbong._. 3 місяці тому

      @@wodkdnwiwondsnyou are miserable

  • @rjlamons2272
    @rjlamons2272 3 місяці тому +6

    The last few weeks i’ve been really paying attention to my aim and how I aim. I noticed that i relied on flicks way too much, so i’d have days where my aim was crazy and days where i couldn’t hit anything. This video really helped open my eyes on a lot of the struggles i’ve been facing with my aim

  • @CZYProdigy
    @CZYProdigy 2 місяці тому +19

    Caveat for console: Take full advantage of rotational aim assist. If you stand still on console you will get the aim assist slowdown near enemies but you will only get the tracking assist when you're moving, this is one of the reasons that PC aim advice must be taken with a grain of salt on controller. In a situation where you would want to stand perfectly still on PC (ex. the enemy isn't looking at you) you would still want to move the left stick just out of the dead-zone to get the rotational aim assist while not throwing yourself off by full-on AD strafing. Rotational aim assist is very powerful in Overwatch because your enemies' movements can be so hard to keep up with, so not using it properly is a massive disadvantage.
    (source: I was GM on PC and Xbox at the same time in season 8 so I understand the differences well)

    • @lollipopyakuza
      @lollipopyakuza 2 місяці тому +1

      I didn’t even know there were high level players on console

    • @NoahsArk999
      @NoahsArk999 28 днів тому

      ​@@lollipopyakuza 😂 what

    • @VTJasmine69
      @VTJasmine69 22 дні тому

      Iirc you want to strafe opposite of enemy to get full advantage of Rotational AA. It's super exaggerated on Apex if that helps you visualize it better but if target is moving right, movement stick is going left and aiming stick is moving right. It's a LOT stickier and "increases" the window in which AA attaches

    • @shadowsketch926
      @shadowsketch926 13 днів тому +2

      the mere fact such a crutch is needed on controller should be the indicator that for comp, controller and M&K need to be a separate comp,
      the playing field isn't the same, therefor it can't be as close to a 100% fair playing field.
      And when i say crutch, i don't mean that in a negative way, i know there are god tier players on console that would kick my ass on M&K, but the factors in play for comp aren't the same.

    • @TheTechDweller
      @TheTechDweller 6 днів тому

      As soon as you start talking about assistance you're no longer talking about aim skill. Aim assist is different from game to game so there is no objective advice or skillset you can achieve that will transfer to other games.
      Unlike actual aim skills that are easily transferrable to other similar titles.
      You're right that a good player abuses the most from the aim assist they have available, it's just that doesn't make that player a very skilled aimer, they're just abusing aid.

  • @0NoFreeWill0
    @0NoFreeWill0 2 місяці тому +3

    this is why quake pros often transition well to other games, the different weapon types force you to get good at tracking (lightning gun), prediction (rockets), flicks/raw accuracy (railgun) and it has tough movement, you really are learning every important FPS skill (except cooldown management, but Champions added that, although I guess teamwork if you only duel)

    • @jordanschmitt9412
      @jordanschmitt9412 4 дні тому

      Quake has item spawn tracking too which is effectively cooldown management.

  • @imclueless9875
    @imclueless9875 Місяць тому +1

    Honestly this video was TOP quality. The two biggest take aways for me simplified for myself :
    - Remove the variables - Constantly trying to use mouse movement to stay on target makes it more inconsistent, use keyboard to leave crosshair placements to negate the jittery window wiper tracking and dont be afraid to stand still and make tracking targets easier removing the movement variable from myself when i can. Also included would be to get better at reading enemy movements and letting targets fall into crosshair placements.
    - Read the information - Dont be afraid to read the play / player before making a shot. Be aware of not jumping the gun and not thinking before acting.
    and as soon as you said them i IMMEDIATELY was like I DO THAT!! God i never realized how much of a problem it was till it was pointed out like this, never even crossed my mind that is what i do. This video was a godsend.

  • @f2lmao
    @f2lmao 3 місяці тому +9

    with over 10+ years of experience on a mouse I think this video is the best in class in terms of aim advice on youtube.
    98% of everything you’ve mentioned is a “skillset” that is done involuntarily all under the headline of “raw aim” when in reality it is divided into 4 sub-categories as you clearly explained in your video
    I’m using this as a reference for all my friends that are new to pc gaming, thank you for this gem

  • @xx-df7zt
    @xx-df7zt 3 місяці тому +17

    5:35 상대방의 움직임을 끝까지 보고 쏘기
    11:57
    13:35
    15:58 무빙 통제하기
    17:20
    17:54
    18:20 무빙통제를 못하는거
    19:18 무빙 통제 못하는거
    22:23 마우스 변수 통제
    26:40 조준선 에임과 타겟간의 거리

  • @bpmgaming3351
    @bpmgaming3351 Місяць тому +2

    HAD to come back and say that my very first game as Ashe, with what you taught me, I was hitting _far_ more consistent head shots and actually taking out healers with more success than I've ever had. Even hit my first nasty in air headshot flick and earned POTG. It's so hard to fight the urge to let the adrenaline take over and get shaky hands, but keeping your advice in the back of my mind helped me calm down a bit so I could keep a steadier hand.
    Edit: a reticle change combined with taking off the spread has also worked wonders. I used to shy away from most accuracy based characters bc I find it easier to predict slow moving projectiles like Junkrat's bombs. Now I'm actually starting to beam people.

  • @nogunk147
    @nogunk147 2 місяці тому +5

    Shrugger was a scout inspiration for me back when i played scout for a 6s Iron team so I know this is a worthwhile guide for me :D

    • @doomwalker977
      @doomwalker977 2 місяці тому

      Same man, saw Shrugger and I clicked. One of my inspos from my Iron UGC team to the Invite ESEA team lmao

  • @glaakee
    @glaakee 2 місяці тому +6

    Very interesting perspective. I don't even play overwatch, but I think this applies overall to nearly any FPS. Thank you for the video.

  • @lanser335
    @lanser335 3 місяці тому +28

    It's truly unbelievable that you are giving us this information for free.. TYSM, Best coach ever!

  • @wigglyjiggly6416
    @wigglyjiggly6416 3 місяці тому +2

    this is the first aim video that actually made a difference for me... u the goat

  • @Poppy_AndFriends
    @Poppy_AndFriends Місяць тому

    I've never watched something from start to finish with so much focus. There wasn't a single ad in there either. I've seriously never learned so much in so little time, thank you so so so so so so much!

  • @zanna8549
    @zanna8549 12 днів тому

    Absolutely incredible I have been aiming for 15 years and this is just beyond gold thank you so much master wizard ❤

  • @Ropewatch
    @Ropewatch 3 місяці тому +9

    20:00 Just wanna mention that on console you wanna use your movement to make shots easier. Accuracy goes up if you make smart use of your movement stick. Standing still makes things a little harder in my experience.

    • @GeniuslyJynxxD
      @GeniuslyJynxxD 3 місяці тому

      Much appreciated from a ps4 player 🙏

    • @rappersorbee
      @rappersorbee 2 місяці тому

      I played on Xbox for years and only switched to pc a couple years ago and notice myself still doing this despite using m&kb, not sure if it's a good or bad thing but especially on someone like widow I often make micro adjustments by just strafing

    • @elzilrac
      @elzilrac 2 місяці тому

      Appreciate this comment as a console player!

    • @SimplyADifferenceInSkill
      @SimplyADifferenceInSkill 2 місяці тому +1

      honestly, standing still and using your movement is situational. its all about what position you're in, and as a ps player, i can say it takes some brain power to use that movement in conjunction with your aim. i learned to aim better standing still first, then with movement, but to each their own lol

  • @KURENANI
    @KURENANI 3 місяці тому +7

    Watching this video made me realize how much this applied to shooting in console widow hs lobbies back in 2017- 2018, I was so good at it but found myself unable to use my skills outside those lobbies.
    I was confused and wondered why but now I understand why. I moved too much and didn't take my time to practice the enemy as I usually did in those lobbies. it was literally day and night with my aim percentage as in those lobbies I usually had around a 60-80% hit accuracy compared to comp/quick play 15-20%.

  • @revsreign
    @revsreign 2 місяці тому +2

    Completely unlocked a brand new perspective on aim mechanics thank you for this

  • @angelvasquez1046
    @angelvasquez1046 Місяць тому +1

    Had to come by and say after watching this video my next 5 games immensely improved based on just the reduction of (joy stick) as a console player. Amazing content.

  • @Perfect-dude-bro
    @Perfect-dude-bro 2 місяці тому +34

    I always poop standing up, I used to only hit the inside of the bowl a good 30% of the time but after watching this video my accuracy has skyrocketed to a cool 48%. Thank you Korean guy

    • @panchuleta03
      @panchuleta03 2 місяці тому +1

      I cant predict the movement of my toilet D: i have to study my replays

    • @KingKalashnikov
      @KingKalashnikov 5 днів тому

      tremendous.

  • @zyreek1177
    @zyreek1177 2 місяці тому +1

    This actually changed my whole perspective of aiming

  • @Profile__1
    @Profile__1 Місяць тому

    Dude, like, honestly thank you so much for the time and effort you put into making this video. I've been struggling so much with aim and DPS in general because I feel like I can't score kills; I always miss and end up leaving them with little health, but they escape and return later to kill us. I know DPS isn't all about aim, especially in higher ranks and top tier players, but I still feel much more competent and like I'm genuinely contributing to games.
    Literally just watched your video once and played a few games, and my accuracy IMMEDIATELLY skyrocketed way up. I'm trying to main sojourn because she's just so fun, versatile, and incredibly powerful as a DPS, but my railgun accuracy was always like around 30-50%. After taking the advice in your video to heart, my accuracy in the games I played today shot up to 70-80%. I'VE NEVER seen those numbers before on any hero.
    I know it's just a video game, and I'm not even a competitor/professional, but seriously thank you for this video. It was incredibly educational and very well explained. I've always heard that phrase "don't aim with your mouse," but you're the only one who actually explained what that exactly meant and entailed. Big big thanks again.

  • @bocadog3
    @bocadog3 День тому

    What's crazy is I already do everything you talk about in this video perfectly. Great video nonetheless

  • @cipollino4754
    @cipollino4754 15 днів тому

    Commenting for the algo. Learned a lot. I've been playing shooters on and off for about 25 years and I haven't taken them seriously until 2016 when OW came out, or whenever they removed duplicate heroes. I'm playing Quake and slowly building a compendium to one day share my knowledge with next gen of gamers. Thanks for sharing yours!

  • @fallen3424
    @fallen3424 3 місяці тому +16

    Heya! I would like to clarify a point about people into aimtraining.
    What would be called predicting in aimtraining is not the same as what you would call predicting in game.
    In Aimtraining, we would call predicting when someone would, instead of reading the target movement and making reasonable assumption on their future movement based on that, "predict" some direction change in their strafe when tracking. Target reading is a very big part of aimtraining and pretty much aligns with your point made in the video.

    • @fallen3424
      @fallen3424 3 місяці тому

      An example of the predicting that is seen as bad in aimtraining is also one you make with the tracer on Zen clip

  • @exhalete
    @exhalete 2 місяці тому

    24:55 my favorite part. So much good information, even knowing some of these aiming technique's for aiming, this helps solidify some knowledge and becoming more aware. Thank you for your video!

  • @M0rg3nT
    @M0rg3nT 3 місяці тому +5

    Super informative. Never seen content like this in the ow community, thank you

  • @Predpanda
    @Predpanda Місяць тому

    i was listening to this as i was playing ranked and my aim improved mid game which is kinda crazy
    insane video keep it up

  • @calebbb3103
    @calebbb3103 Місяць тому

    I was stuck in diamond after rank reset after previously being consistently masters, this video finally helped me climb back up. It’s amazing how simple it is when it’s broken down like that

  • @bluciancia7629
    @bluciancia7629 2 місяці тому +1

    I believe a better name for aim distance would be “crosshairs distance”. Anyways the information you give us in videos like this is absolutely amazing. Keep up with your channel

  • @mrawesomelivshere
    @mrawesomelivshere 2 місяці тому +1

    Im using this to improve at Deadlock and its a great vid, regardless of game. Excellent tips ty

  • @robotman011
    @robotman011 2 місяці тому +1

    Wait. This video is amazing! Learned a lot from this! Gonna use this to improve my Ashe's already high damage performance 💪

  • @brandonsweat6432
    @brandonsweat6432 2 місяці тому

    this video is incredible, good god. one of the first times i've seen someone take a first principles approach to gaming in a method that actually makes sense.

  • @fortidogi8620
    @fortidogi8620 25 днів тому

    I really like content like this. Shooters arent my genre, I just love hearing about the fundamentals and theory of other people's competitive whatever.

  • @mystrie4663
    @mystrie4663 2 місяці тому +6

    My aim sucks and it's the reason I'm still in lower ranks. I went from about 25% accuracy to 50% on Ashe and 45% on Ana after watching this video. Definitely going to watch the others and use the rest of your training. Might even consider one on one coaching but going to start with the content you have. Thank you so much!

  • @franktownsend3483
    @franktownsend3483 3 місяці тому +2

    Only halfway through this but it’s very eye opening. I have always tried to predict movement. But never thought about simplifying movement in between shots and strafes.

  • @conchadeconchos
    @conchadeconchos 17 днів тому

    Aim distance is one of those that intuitively noticed. Every single good player was doing it I started subtlety keeping it in mind and it’s worked well.
    If I can combine it with minimizing enemy movement variable I may just start cooking .

  • @kevinklutch
    @kevinklutch 8 днів тому

    Something ill say too is your positioning on the map is super important. Certain angles will allow for instantly better aim. If you're on Soldier and you're playing lowground you're going to be getting abused by movement variables or uneven ground. Getting the high ground is super important.

  •  3 місяці тому

    I've been waiting for a video like this for about 8 years. Watched a lot, learned a lot but also feel like I've hit a plateau. Some things I've learned from copying and some for intuition, but this video has brought a fresh new perspective and a lot of things just clicked into place and I've made some conclusions on my own in regards to when to use certain types of movement and/or aiming techniques. Very grateful. Thank you!

  • @acraind7014
    @acraind7014 2 місяці тому

    Thanks a lot, this video is definitely the greatest I've ever watched for aiming better.
    I don't play much FPS because I always felt I was really bad at aiming and I couldn't get why (obviously I need to practice raw aim) but this video actually makes me want to play Overwatch again

  • @iLovG
    @iLovG 2 місяці тому

    This are really good tips, I've seen some of this myself while playing againts snipers or experienced players and they do make a big impact. But there is one important thing you forgot to mention and that's how to aim at your heart, baby. 😌

  • @TofuWaifu
    @TofuWaifu 3 місяці тому

    I can't even begin to tell you how helpful this video has been. The only advice I've ever been given is to go into VAXTA (or any aim trainer) and practice in there. Never had I had someone explain the actual details on how to properly aim and setup shots. Really looking forward to going into my games now with something new to learn.

  • @Shyjoyo
    @Shyjoyo 3 місяці тому

    ABSOULTLY BRILLIANT VID. prediction aim is DEF underrated! great video man. u guys WERE COOKING this opened my mind a lil more

  • @starteck11
    @starteck11 11 днів тому

    Liked Commented and Subcribed. This is some great content. I think one big thing possibly missed it but "Practice makes Perfect" you cant ever be perfect but you can be very close to it as well.

  • @joao7133
    @joao7133 2 місяці тому

    That's a amazing video! I always aimed better with weapons and heros that need more relax and calm shoots, especially in Overwatch, and I really didn't know the motive for that, and you enlightened everything, now it all make sense. Overwatch is probably the game with the most necessary predict and look out enemy movement of all games, it is primordial for aim 10x better, that's why even with my ordinary tracking I feel so good at aiming and land shoots in OW than other games like Apex and Fortnite which certainly require much more raw aiming and tracking, more mouse movement than keyboard movement and prediction.
    ps: sorry for my bad english :D

  • @braiyu
    @braiyu 3 місяці тому

    Hey Wizard! Personally when referring to "aim distance" I personally refer to this mechanic as "active aiming" what we are doing with our crosshair in and out of combat in order to minimize shot variability when i coach OW/CS . It may help diminish the confusion some may have regarding the term. Thank you for the fantastic breakdown!

  • @charlie2181
    @charlie2181 2 місяці тому

    Thank you so much for this! I usually play support, but want to start learning DPS. Very informative

  • @jfp4life
    @jfp4life 2 місяці тому +9

    It took me 10 years to find the answer to something
    I forgot about it in 2 seconds
    Thats about it

  • @Rango314
    @Rango314 3 місяці тому

    when I first started pc about 7 years ago, I was focused on soley getting better at raw aiming for the first few years, (u don't have to) but watching my old vids you can also see how i've evolved over the years, I remember when I started focusing on my movement and positioning, movement is such a KEY factor in your aim and It's cool seeing someone explain this properly!

  • @skimmy93
    @skimmy93 3 місяці тому

    Of course movement makes it harder for your opponent to land the shots so you tend to always want to move as a habit. I think the counter strafe when shooting tendency that all of the students have(so do I) is a means of controlling the over abundance of movement variable under those circumstances. The problem that I never realized is that I do indeed unnecessarily complicate my shots with this very entrenched habit of too much movement.
    Thank you for the thought provoking content fellas!

  • @badcaseofstripes
    @badcaseofstripes 2 місяці тому

    When I used to play OW I would notice in replays that my aim skill/movement was my best trait. My game sense was pretty bad overall. I was just good at aim naturally, mirroring movement very well, minimizing distance of crosshair to target, heavy tracking on snipers or 'flick' based heroes. The reason was because I had an obsession with movement, and having optimal movement because I knew it is essentially the same as aiming. If you have incredible movement, you don't need very much 'raw' aim skill to do consistently well. Many people see movement as a way to not waste time getting in position, or to dodge shots exclusively, instead of a component of aim skill overall that makes your job, shooting target, way easier. I would stand still if nobody was looking at me, I would try to never aim at walls, and also try to aim BEFORE shooting, aiming reactively instead of shooting reactively. Have a patient shot. People tend to overcomplicate things. Sometimes all it takes to kill someone is sneak up behind them, and dump a clip in their general positioning at a corner, even if they are strafing, because windshield wiper aim makes you miss 80% of your shots. There's no way to predict which way they will strafe 10 times in a row perfectly and match aim accordingly, but you can predict that if you dump a clip in their general position and dont kill them, they will likely try to turn around and maybe even jump in a particular direction in a panic. But I do know that if you surprise someone they will likely not have time to react while doing a pre-strafe before they die if you just stand still behind them and laser a clip on them. This video gives great advice. If you are really conscious about these things and you are in lower ranks, people will accuse you of aimhacking after awhile of practicing this kind of mindfulness, because they just won't believe how consistently you can hit shots. Also, prediction is overcomplicated by people's thought processes as well. It's not choosing 1 outcome out of 1,000,000 that could possibly happen and going with it hoping it's right, it's being open to the possibility of those kinds of things happening. If you're even just aware that when you rush around the corner at a tracer, she is very likely to blink behind you or retreat, then you're already as prepared as you need to be. Predictions are not consistently right, so don't rely on them, prediction is all about knowing there are a limited amount of ways someone could react to any given situation, and being aware of what the most common reactions to a given situation are, such as someone ducking behind cover, or jumping after being surprised. The clip of the Soldier vs Tracer on Hollywood is a great example of needing more mindfulness. The tracer already dumped her clip and is now useless whilst reloading and just strafing back and forth, in that time you can just stand still for a second and focus your aim directly in between the two spaces shes strafing back and forth from, with a really good chance of killing her for doing such a bold move, vs what we saw which is like a 95% chance of the Tracer living based on the Soldier's reaction. The things that get the most kills are tracking no matter what hero you play, mirroring movement, minimizing your own movement at every opportunity you can (it's a fine line), and only using flick shots as a hail mary once per game, last resort move. Good positioning and game sense just make executing those things even easier after it becomes your default mode of aiming.

  • @goodnoodle5224
    @goodnoodle5224 3 місяці тому

    The movement variable is something I’ve known of but hearing it be explained solidified the concept deeper 🤯

  • @Djeato
    @Djeato 2 місяці тому

    My suggestion for "Aim Distance" Is "Prox Lock." It means proximity locating before moving for the final destination. Or maybe use it for that triple flick move.
    And thank you for this, I used to watch this a lot, but didn't get playing because I thought I had my fill on Unreal Arena shooters, but then Doom eternal happened and I realized i wasn't decent
    anymore, Nightmare is a legitimate difficulty... Never thought of the Halt Shot thing. (That pause before you retaliate move while under fire). Def/Sticking around.

  • @kuscheltear
    @kuscheltear 2 місяці тому

    thanks for all these detailed insights and examples! this will definitely help me get better with my aiming

  • @searealOG
    @searealOG 3 місяці тому

    great insights, emphasis is on consistency , smoothness and reactive aim..
    develop better reading skills so you can improve (geometrical)positioning , then work on dodging enemy shots - another useful technique to even further develop fighting mechanics

  • @TheSinlessAssassin
    @TheSinlessAssassin 25 днів тому

    Super massive thanks in regards to predicting movement and learning to stop A and D-ing especially since I play flank Kiriko and didn't need to move all that much when I sneak up on people.

  • @kotsun1
    @kotsun1 2 місяці тому

    Incredibly good video! Thanks! Looking forward to more.

  • @ericocypriani2308
    @ericocypriani2308 Місяць тому +1

    as a rein player, i learned a lot from this video

  • @mittenvonscrufflears7233
    @mittenvonscrufflears7233 27 днів тому

    One person who I think has one of if not the best skills in enemy prediction is Aquamarine. Junkrat doesnt require as much aim in lower ranks, but in around GM and above, playing a character who shoots slow moving projectiles is much harder than one shooting bullets. There is the speed of the projectile to take into account, the distance from the target, the arc of the grenade, so it is much harder to get consistent hits when you're against good players who can avoid those projectiles much easier. Aquamarine does this basically flawlessly and always aims where he expects his enemies to go, lays traps where he predicts they are going, etc. Its because of those skills that he is one of the few Junkrat players that can consistently get kills from far away and on flying heroes. I honestly think because of how much harder it is to aim on Junkrat in higher ranks than other heroes that he might be the best player. I myself am a Junkrat main and I personally know how hard it is in gm. Actually, playing on Junkrat made me really good at predicting enemy movement when I play other heroes because on Junkrat I have to do that a lot more, so I find my shots to be hitting more consistently.

  • @sheep483
    @sheep483 3 місяці тому

    always thankful for ur videos, really learning much here that can help everyone to get a better mindset/understanding of the game

  • @버블진조
    @버블진조 3 місяці тому +6

    오늘도 멋진 강의 우주우주 감쟈합니다♡♡

  • @sethsends
    @sethsends 17 днів тому

    Damn i feel called out on the a d movement. I like your ideas about simplifying movement. Im going to focus on that for a while.

  • @mayo0006
    @mayo0006 3 місяці тому

    I am not even joking this is the only video that has helped with my aim, none of that aim guru boloney that'll take your money for nothing

  • @latteARCH
    @latteARCH 3 місяці тому +2

    This is honestly a Masterclass on aim.

  • @daishin8492
    @daishin8492 3 місяці тому +6

    Idk if this is a common problem, but one thing I struggled with especially in ranked games was keeping a consistent mouse grip/ technique, basically another variable. I would practice my aim in customs and all that stuff but when it came time to deliver in ranked matches my aim would be categorically worse until i realized how different my technique was. During warmup/practice my grip would be super relaxed and loose and things would feel natural, but i didnt realize how much harder i squeezed during ranked bc i wanted to win really bad. Now my game sense is still really bad but i dont lose aim duels as much.

    • @shrugger12
      @shrugger12 3 місяці тому +2

      yeah that is very common. the first use I really got out of aim trainers was getting rid of my bad tension habit. before that I was skeptical about their use when they first started popping up

  • @TomMorello725
    @TomMorello725 3 місяці тому

    Fun fact: Playing Hanzo helped me a lot with this! It's not spam but predicting movement. Arrge talked about this, and it helps (I am a Hitscan player)!

  • @veirnon3822
    @veirnon3822 3 місяці тому

    Excellent video my dude. Thank you.

  • @HomelessCoaching
    @HomelessCoaching 3 місяці тому +6

    Great video thanks for sharing your knowledge

    • @Schmoqyyy
      @Schmoqyyy 3 місяці тому

      The coaches assemble

  • @DerekSan_Arg
    @DerekSan_Arg 2 місяці тому

    Thank you so much I always wanted to be good at OW2 enough to play comp and this video is gonna help me a lot

  • @Deathknight6833
    @Deathknight6833 4 дні тому

    5:45 see in this clip. You can also see the dva waiting for her variable for her D.M.(the information) on the enemy team (the tracer) waiting for the right timing to eat the pulse bomb because they know a sleeping target is a free elimination so they wait to hear some blinks and the timing.
    Sometimes when I'm tank (or playing in general) I imagine the enemies movement as information for what they'll do for example
    If I notice the team being a little more aggressive they probably either have ults ready to use. This is something every ow player does no matter the rank
    There's so many things in OW that can be considered as a spotter
    6:25 I'd like to imagine the wind as player movement, it's something you can't necessarily control but something you can attempt to read and predict.
    It's why having the most unpredictable movements can more than likely not be predicted by the enemy team
    I think this is also why most people would miss "easy shots" because they're unpredictable for you while hitting "hard shots" are easy because they're predictable for you. This goes to everyone in any shooter because not many people can predict as easily as others.
    7:52 and this is exactly what I mean.
    Most players in this game wouldn't be able to hit this shot because they wouldn't be able to predict the tracer blinking in and going for a one clip.
    9:50 in this clip I'd like to say patience was definitely key because when Hanzo leaps his hitbox becomes WAY easier to predict and read. This is something I call "hitbox locked" where if anyone does a certain action its guaranteed information say for example the Hanzo and widow.
    10:47 and this a good example of "movement locked" because when wrecking balls piledrives anyone in the range flings upwards with a certain lock timer where they can't move unless they have some kind of movement ability or passive (like genji dash or Cass roll) so it's very easy to predict where they'll be to get the kill.
    16:18 I'd like to imagine your heartbeat as your movement and my breathing as my aim
    16:45 this is kind of funny but imagine the soj ult as a wild dog and once you're behind the shield they're inside a cage
    (Thank you for the information wizard btw 🙏🏻)

  • @Ronin_Overwatch
    @Ronin_Overwatch Місяць тому

    This is amazing, thanks for making this.

  • @nub574
    @nub574 3 місяці тому

    wow... I just found the gold mine thank you hyeong!!!!!!!!

  • @CZYProdigy
    @CZYProdigy 2 місяці тому

    33:35 This is a massive problem in the Genji community. There's a culture around massive unnecessary flicks for style points and unmanageable sensitivities. They watch a TikTok clip and think they have to flick every shot to be good when in reality, there's nothing impressive about missing quickly. They prefer to miss quick rather than hit slow, then wonder why they're so inconsistent. This culture in the Genji community is the biggest reason why there are very few popular Genji streamers these days, everyone wants to be Necros from the start and then they get discouraged and give up.
    Edit: I just finished the video and want to say the whole thing is masterfully created. You have put into words the vague concepts that many of us have some idea of but couldn't formulate. Thank you, sub well earned

  • @martinthomas2520
    @martinthomas2520 2 місяці тому

    Him and Coach Moon are my favorite

  • @Lad_Duck
    @Lad_Duck 3 місяці тому

    Imagine my surprise when i heard the name Shrugger after having quit competitive TF2 years ago... I used to idolize that guy! Great video guys

  • @liqs_xd
    @liqs_xd 12 днів тому

    This was really insightful, thanks

  • @_FrozenPotato_
    @_FrozenPotato_ 3 місяці тому +1

    Aimer7 wrote up something regarding movement aim a long time ago, actually revolutionary for his time

  • @JessieThorne886
    @JessieThorne886 3 місяці тому

    Great video! ❤ I'm looking forward to going over a few replays of my own aiming to see what my current process is, if any. I'm on controller, but I think a lot of this can be applied to controller as well. I know, without watching replays, that I have a habit of moving while tracking, which may not be optimal.

  • @seanhettenbach2101
    @seanhettenbach2101 29 днів тому

    Also honestly prediction shots come from experience in those scenarios. If you've been in enough battles in a specific part of map, you learn where the enemy can challenge you from and you tend to place your aimer on those places. So prediction can be summed up to experience for certain scenarios.

  • @hiro7489
    @hiro7489 3 місяці тому

    It should also be said that even if you do these things it's about repetitions and muscle memory building up that really advances you to being better. Also map knowledge is HUGE advantage it doesn't even matter if you have bad aim you can out play them by stalling making them chase you

  • @Raletia
    @Raletia 9 днів тому

    I'm at 27 mins, for naming that variable, perhaps "aim deviation" would be better than "aim distance". Since a deviation is offset from some set target. Like if an ocean liner deviated 1 degree off course it could end up hundreds of kilometers from the destination after crossing the sea.

  • @JimmyChupa
    @JimmyChupa 2 місяці тому

    Great video , I liked and subscribed!

  • @Shellw2
    @Shellw2 3 місяці тому +1

    All I could think was that this guy's English is really fucking good lol. Amazing guide btw, helps me a lot!

    • @VV_main
      @VV_main Місяць тому

      really? because all I hear is a thick korean accent