My CPU has genuinely had enough Round 1 ▶ 150 Stalkers vs 650 Zerglings Round 2 ▶ 200 Zealots and 50 Immortals vs 400 Roaches Round 3 ▶ 150 Adepts and 50 High Templar vs 600 Marines Round 4 ▶ 90 Thors (High Impact) vs 100 Liberators
I'm pretty sure i read somewhere that starcraft 2 where only programmed to use 1 or 2 cores at a time. which would kinda make sense seeing as it came out in like 2010/2011. that would heavily limit the amount of stuff it could do.
We should see how sieged liberators vs sieged Siege tanks work in match ups. Like competitions. How well can each handle the same match up and how fast ?
I find it hard to bet against stalkers literally ever because it's always who wins, an army "a" moving or an army with rock solid micro. It's just unfair.
The stalker micro was bad for that scenario though. Against lings you want to stay clumped to minimize surface area and make surrounds difficult. But if you watch the Stalkers they keep blinking out of their clump; instantly 8 lings would jump on them and kill them. If they had just stayed in place those 8 lings would have had no damage done during that period, and blinking out means the original lings attacking that stalker could fill the gap and attack other stalkers. Blinking out just served to increase ling DPS.
@@shawnruby7011 Watch the video, they start fighting at 0:05 and even at 0:35 stalkers are still blinking forward into the zergling cloud. It's not even close to "the first few kills". The stalkers win because they have >90% DPS uptime, whereas the lings derp out trying to wrap around.
@@dedudehubombs5627 Then again, if the Zealots hadn't rushed in without the immos, it would have been pretty onesided. A quarter of the 'lots died before the immortals even started firing
It's out of the question because roaches didn't have their speed upgrade and AI doesn't concave or stutter-step properly. Otherwise the roaches would have dominated even if Protoss was also being controlled by a player.
@@SaulGoodman3D2049 If the Protoss holds back the Zealots and just uses them as meat shields, Protoss still wins. You can't just imagine a scenario where 1 side micros.
3/4 + Stalkers happened as I thought they would. + Zealots rushed in too quick and the immortals gained no real advantage of them derping around but still won. - The storm placements were really the difference here but I figured it wouldn't be a big deal since there were so many marines but stimmed marines move quickly so wrong guess. + Thors happened exactly how I thought they would, even them losing more by the middle.
Honestly that one was 1 or two good storms from going the other way. If a couple of high templar had gotten stuck on pathing early on, they'd storm in between other storms, which would lead to less wasted storms and more dead marines, more than enough to make up for the 14 that survived. So it's pretty much a coin toss.
Hi Tya, i wanna say that i absolutely love the editing of the videos, looks simple but is very high quality. If i may ask, what editing software do you use? You deserve way more subs than 9k!!
no stalkers are still terrible he just used micro and blinks for the stalkers but didn't even wrap around the Zerglings. They probably weren't crack lings either. Even a tiny micro for the lings would let them win that EASILY at at that much lower army value as well. Especially in an open field. Let alone on creep.
2/4. I thought stalker blink wouldn't help here because the zerglings would surround the stalkers thus eliminating the possibility of there being a safe spot to blink to, and I thought the psi storms would be more effective against the marines.
Got an ad for UA-cam premium and I'm still confused on why ads get dumber and dumber. This one mentioned drumming tutorials then in a very out of tone switch mentions a student plan.
3\4 - Lings vs Stalkers. I love the Lings but Blink is OP. + Zealots + Immortals vs Roaches. Immortals in the back will plow through roaches easily. + Adepts + Templars vs Marines. Storms end. Bullets don't. + Thors vs Liberators. Liberators would win in a choke point but the spreaded Thors will finish off the Liberators during the Re-zoning.
3/4 didn't think the marines would survive the storms, but i should've realized there were too many of them. Also, it feels like roaches and goliaths simply never win lol
In many of these battles, formation is 90% of the victory condition. For melee types, they are disadvantaged if they attack from the front only and would have fared much better if they get a surround at the start. The outcome of the battle would have been reversed if they were able to get a much better opening position.
As predicted, unless it's Ultralisks, range wins 9/10 times with sufficient mass vs melee. Ultras only get an exception because of just how tanky they are. Melee units are best used as meat shields or distractions for ranged support. Immos are the natural counter vs anything armor and they win against the majority of matchups. Zealots just make the difference bigger. With good storm placement, the Adepts and Templar would've won vs mass Marine, but the AI is typically not smart enough to understand that. Liberators may be scary, but the second they need to move to readjust their air-to-ground attacks is all the Thors need to win. There is a reason why mobility is prized over static defense in upper-tier StarCraft
Yeah, setting up the zones is the fatal flaw with Liberators; yeah, they'll deal a ton of damage to anything in those zones, but since they can't fire BEFORE setting up the zone...
Despite having 25 less HP, the fact they're unarmoured means they take a full 6 shots from immortals to kill with full attack/armour upgrades, unlike the roach's 3. Add onto that the ravager's increased range which is incredibly useful in this format and corrosive biles, and they'd honestly probably have taken that fight (though there would have to be 25% less ravagers to equal the mineral cost and the gas cost would triple).
2/4 not bad but I hoped better Round 1 Guess: zergling will just swarm over Result: I haven’t used stalker so don’t blame me Commentary: Zerglings were distracted by stalkers teleport and that helps Round 2 guess: Roaches, that’s too little immortals to handle them plus immos are single target Result: NEVER UNDERESTIMATE 55% BONUSES!!! Commentary: those zealots were torn apart pretty quickly tho Round 3 guess: marine swarm! Result: finally guessed right Commentary: I thought the HT’s tornado would kill the marines in the middle of battle but they ran out of energy later on. Round 4: Thors, Liberators vs ground takes time to change target area plus thors had more resources invested into them Result: Liberator’s area change is exactly what killed them. Commentary: Liberators are the worst offensive units. Period.
no stalkers are still terrible he just used micro and blinks for the stalkers but didn't even wrap around the Zerglings. They probably weren't crack lings either. Even a tiny micro for the lings would let them win that EASILY at at that much lower army value as well. Especially in an open field. Let alone on creep.
@@MrCreed145 there was no micro on the stalker side other than blinking, which is a unit card ability. The lings were clearly crack lings, youre just not using your eyes.
I wonder if the health bars could remain hidden for say the first half of each battle or until the unit counts get low enough so that it helps to create more suspension. It makes for a more cinematic experience, because, especially on a zoomed out camera half the actual battle are just health bars. Very annoying for me personally with shield units like the Stalkers. When the scale of the battles are still very big it doesn't really provide much info. Enabling the bars later in each fight makes it more interesting. Thank you for being consistent with these and for continuing to improve as you've done for many years with Direct Strike!
1. Zerglings are murder machines, don't think Stalkers have the DPS to win Result: Darn, just too many Stalkers 2. Immortals should be able to shoot while the zealots fight, I think toss has it Result: Those zealots got melted but immortals clutched anyways 3. Weight of numbers, I think the marines have it Result: Storms were kinda scuffed, but I guess it gave me the win lol 4. Thors chew through armored flyers, gotta give it to em Result: closer than I imagined, but eventually lost on the reposition. 3/4
Can you find a scenario where Immortals loose ? If that's even possible without having triple the cost on the other side...those things are really brutal
3/4...thought the Ling's would be enough but guess not... The storm on the AI needs to improved obviously, and the unsieging of the libs screwed them...immo vs and zealot vs roach..no question.
Are you sure they have the ability to merge in this case? The only ones i know that can affect other units in a similar way is ascendants/alarak with supplicants, and galleons for unit production.
4/4. I got a bit scared with HTs against marines. Stalkers always win against zerglings in DS. Immortals vs roach? Immo obviously even with the amount of roach. Marines are OP. Thors because siege-unsiege.
That depends on how you define micro. All units auto cast abilities in this. Marines/marauders auto stim as soon as they're in range, immortal shields activate as soon as they take a hit, HT/Ghost still use their abilities, ravagers auto fire their bile on the closest target. The difference is that the stalkers auto blink away as soon as their shields are down, which in this format is incredibly powerful
3/4 Stalkers had micro, easily defeating zerglings, The Zealots were incredibly useless but immortals destroy roaches easily, HT ran out of storms like idiots, and Thors ripped through liberators, while not standing in the big blue circles
2/4. I thought the zerglings would have it and I really thought that the storm would take it for the templar. However this goes to show, never bet against the immortal when roach is on the menu
@@egebabus3423 maybe? Either way, these are not AI-controlled fights, or at least, the AI is just a-move with abilities on autocast, some of the abilities having the most basic targeting - for storm it is probably 3 or more units in an area. Do agree that if it is possible to improve the targeting to stagger fire, like how annihilators do, then it would have melted the marines.
Well just about every fight there would have gone different with even a tiny bit of micro for the zerg. Literally blinking blink stalkers but 200 Zerglings just sitting in the back or 40 wrapped around one stalker half the time, should have wrapped the Zerglings around so it wasn't 8 rows of goons shooting the first 4 Rowes of lings (when only the first Rowe can attack) and with a wrap around lings would have hit the blinked stalkers in the back pretty quickly. No wrap around for lings is missing the whole point/strategy for lings, would have been an easy win for lings even with worse value as goons are like roaches, generally a terrible early to mid game unit, decent for aa depending. Not to mention the zerg army values were consistently lower. Thor vs lib micro was pretty terrible after that first siege. In stead of backing up and re-setting up (or more accurately spreading lib zone to begin with) they flew into thor fire for 3-4 seconds without even firing so I'm assuming they didn't have range. And what mode were the thors in if your going to bunch up the libs? This person constantly used Protoss abilities/micro (blink, storm) but wouldn't micro or use abilities of terran or zerg. The rhines won anyway but were they combat shield OR stimmed? It would be one thing if they were a click fights but literally blinking the stalkers but no wrap around for lings, or having libs fight thors who have highest aa range without lib range upgrade or just giving the zerg all lower army values. Literally gave Protoss storm upgrade, and blink upgrade but didn't use stim/combat shield/lib range, or wrap around for lings. I wonder if the lings were even crack lings.
they both stimmed and had combat shields on the marines, libs had the range upgrade, the thing is that this AI doesnt *actually* micro the units. It uses the abilities on the unit card to the best effect it can, and even then it bunched up the storms to high hell and missed a load of DPS. yes the lings were crack lings, he generally gives them every ability he can (which is in LOTV). Jesus you just fucking want an excuse to hate this guys dont you? Theres no abilitiy on the ability card for lings called "wrap around and stab them all" so the lings are going to A move. Have you not seen how literally every unit just A moves in? Its just the unit card abilities that are used, other than that, all AI.
My CPU has genuinely had enough
Round 1 ▶ 150 Stalkers vs 650 Zerglings
Round 2 ▶ 200 Zealots and 50 Immortals vs 400 Roaches
Round 3 ▶ 150 Adepts and 50 High Templar vs 600 Marines
Round 4 ▶ 90 Thors (High Impact) vs 100 Liberators
I'm pretty sure i read somewhere that starcraft 2 where only programmed to use 1 or 2 cores at a time. which would kinda make sense seeing as it came out in like 2010/2011. that would heavily limit the amount of stuff it could do.
We should see how sieged liberators vs sieged Siege tanks work in match ups. Like competitions. How well can each handle the same match up and how fast ?
I’d love to see something with un-sieged tanks vs something
@@offultimate5886 siege tanks vs phoenix’s for belief points
Its sooo painful to see storms landing at the same location over and over. Then high templars actually used normal atk
The most funny thing is that ghosts saved their energy for EMP during all the battle against archons
Yeah if the HT spaced spaced out the storms all the Marines would have died
Zealot: For Justice!
All Zealot die
Inmortals: For Vengence...
I find it hard to bet against stalkers literally ever because it's always who wins, an army "a" moving or an army with rock solid micro. It's just unfair.
Stalkers with an AI that knows how to use blink are probably the best cost effective unit imo
The stalker micro was bad for that scenario though. Against lings you want to stay clumped to minimize surface area and make surrounds difficult. But if you watch the Stalkers they keep blinking out of their clump; instantly 8 lings would jump on them and kill them. If they had just stayed in place those 8 lings would have had no damage done during that period, and blinking out means the original lings attacking that stalker could fill the gap and attack other stalkers. Blinking out just served to increase ling DPS.
I mean by resources lost they were crushed by a move fucking lings
@@thomasyokum1070 but only for the first few kills. After that it was zerglings chasing the blinks while getting pummeled.
@@shawnruby7011 Watch the video, they start fighting at 0:05 and even at 0:35 stalkers are still blinking forward into the zergling cloud. It's not even close to "the first few kills". The stalkers win because they have >90% DPS uptime, whereas the lings derp out trying to wrap around.
Round2 is out of the question. Immortal vs Roach is a slaughter already, not to mention the Zealot meatshields.
Actually, 400 roaches would have definitely crushed the immortals if it weren’t for the zealots.
@@dedudehubombs5627 Then again, if the Zealots hadn't rushed in without the immos, it would have been pretty onesided. A quarter of the 'lots died before the immortals even started firing
It's out of the question because roaches didn't have their speed upgrade and AI doesn't concave or stutter-step properly. Otherwise the roaches would have dominated even if Protoss was also being controlled by a player.
Zealots were dead weight tbh.
@@SaulGoodman3D2049 If the Protoss holds back the Zealots and just uses them as meat shields, Protoss still wins. You can't just imagine a scenario where 1 side micros.
2/4 I was surprise by stalker's blink once again. The HT wave is quite a troll since 8 psi storms go on the same locations, else marines lose 100%
Same
3/4
+ Stalkers happened as I thought they would.
+ Zealots rushed in too quick and the immortals gained no real advantage of them derping around but still won.
- The storm placements were really the difference here but I figured it wouldn't be a big deal since there were so many marines but stimmed marines move quickly so wrong guess.
+ Thors happened exactly how I thought they would, even them losing more by the middle.
Storm placement and timing is huge since damage from storm doesn't stack so all the energy is wasted
being that Roaches are armored; Immortal 50 dmg is insane.
Me: That is a lot of roaches
Also me: oh yeah there are immortals nvm
2/4 I consistently undervalue Thor's anti air power.
It was more that the liberators have less movement here.
Y'know, thor's anti air cannons were made to counter battle cruisers. Well lorewise
AoE has alot of compound interest indeed.
Insane Stalker blink-micro FTW!
Round 2 was a given, but I still cringe seeing all those Immortals stuck on the back row, not shooting anything.
3/4 I missed the damn high templars one. I never know how to bet when high templars are in the mix
Honestly that one was 1 or two good storms from going the other way. If a couple of high templar had gotten stuck on pathing early on, they'd storm in between other storms, which would lead to less wasted storms and more dead marines, more than enough to make up for the 14 that survived. So it's pretty much a coin toss.
Stop killing my beautiful lings and roaches 🥺🥺🥺
Those stalker AI that jump forward to the incoming zerglings, classic
Hi Tya, i wanna say that i absolutely love the editing of the videos, looks simple but is very high quality. If i may ask, what editing software do you use? You deserve way more subs than 9k!!
4/4 Finally!
Knew the stalkers would have this one, there were just too many of them
no stalkers are still terrible he just used micro and blinks for the stalkers but didn't even wrap around the Zerglings. They probably weren't crack lings either. Even a tiny micro for the lings would let them win that EASILY at at that much lower army value as well. Especially in an open field. Let alone on creep.
@@MrCreed145 He doesn't use the units lol what do you expect? This is based on AI playing not a player you nonce
2/4. I thought stalker blink wouldn't help here because the zerglings would surround the stalkers thus eliminating the possibility of there being a safe spot to blink to, and I thought the psi storms would be more effective against the marines.
The lings didn't really get a surround. Just a crescent.
3/4. In a real game the templars would morph into archons when out of energy, but the marines would split from the storms
Got an ad for UA-cam premium and I'm still confused on why ads get dumber and dumber. This one mentioned drumming tutorials then in a very out of tone switch mentions a student plan.
A marine walks into a bar. There is no counter
Those storm placements were criminal....
Ah yes, that last fight was as classic DS as it gets.
3\4
- Lings vs Stalkers. I love the Lings but Blink is OP.
+ Zealots + Immortals vs Roaches. Immortals in the back will plow through roaches easily.
+ Adepts + Templars vs Marines. Storms end. Bullets don't.
+ Thors vs Liberators. Liberators would win in a choke point but the spreaded Thors will finish off the Liberators during the Re-zoning.
I got 3/4 as well. I thought the protoss would win with all the storms against marines. However, they didn't merge after the mana was spent.
I went 2 for 4 today. That was a very interesting match up video
HTs let me down with those sub-par storms.
3/4 didn't think the marines would survive the storms, but i should've realized there were too many of them. Also, it feels like roaches and goliaths simply never win lol
the problem was storm placement, not marine count
In many of these battles, formation is 90% of the victory condition.
For melee types, they are disadvantaged if they attack from the front only and would have fared much better if they get a surround at the start.
The outcome of the battle would have been reversed if they were able to get a much better opening position.
3/4
I forgot about the blink micro
Immortal vs roaches was the easiest guess of my life.
maybe add a program that makes the HT merge when they're out of energy
4/4, betting on stalkers and being wrong 1/100 times has really helped my picks
The HT’s have such an overkill function. Its ridiculous
As predicted, unless it's Ultralisks, range wins 9/10 times with sufficient mass vs melee. Ultras only get an exception because of just how tanky they are. Melee units are best used as meat shields or distractions for ranged support.
Immos are the natural counter vs anything armor and they win against the majority of matchups. Zealots just make the difference bigger.
With good storm placement, the Adepts and Templar would've won vs mass Marine, but the AI is typically not smart enough to understand that.
Liberators may be scary, but the second they need to move to readjust their air-to-ground attacks is all the Thors need to win. There is a reason why mobility is prized over static defense in upper-tier StarCraft
Yeah, setting up the zones is the fatal flaw with Liberators; yeah, they'll deal a ton of damage to anything in those zones, but since they can't fire BEFORE setting up the zone...
I'd love to see more liberator vs. ground units
How well can Immortals fare against the non-heavy Ravagers?
Despite having 25 less HP, the fact they're unarmoured means they take a full 6 shots from immortals to kill with full attack/armour upgrades, unlike the roach's 3. Add onto that the ravager's increased range which is incredibly useful in this format and corrosive biles, and they'd honestly probably have taken that fight (though there would have to be 25% less ravagers to equal the mineral cost and the gas cost would triple).
1000 zergling no upgrade vs everyone is upgraded
*Can 650 alicked lings beat 150 perfectly microed stalers?
3/4
Zerglings were supposed to win but too much blinking.
3/4 if the high templar were farther forward the marines would have just been walking into the storms
It's obvious what the mineral icon and the gas icon are, but what's the other icon?
2/4 not bad but I hoped better
Round 1 Guess: zergling will just swarm over
Result: I haven’t used stalker so don’t blame me
Commentary: Zerglings were distracted by stalkers teleport and that helps
Round 2 guess: Roaches, that’s too little immortals to handle them plus immos are single target
Result: NEVER UNDERESTIMATE 55% BONUSES!!!
Commentary: those zealots were torn apart pretty quickly tho
Round 3 guess: marine swarm!
Result: finally guessed right
Commentary: I thought the HT’s tornado would kill the marines in the middle of battle but they ran out of energy later on.
Round 4: Thors, Liberators vs ground takes time to change target area plus thors had more resources invested into them
Result: Liberator’s area change is exactly what killed them.
Commentary: Liberators are the worst offensive units. Period.
2/4
Didn't think the liberators would have to reseige, and underestimated stalker dps at these numbers
no stalkers are still terrible he just used micro and blinks for the stalkers but didn't even wrap around the Zerglings. They probably weren't crack lings either. Even a tiny micro for the lings would let them win that EASILY at at that much lower army value as well. Especially in an open field. Let alone on creep.
@@MrCreed145 there was no micro on the stalker side other than blinking, which is a unit card ability. The lings were clearly crack lings, youre just not using your eyes.
If they didnt blink they woulda lost
3/1. I forgot liberators have to resiege
did a 1 year old walk on the keyboard with the mouse in his mouth to control the high templar? yeesh.
Can we see some micro action?
Your next video should be 100 liberators, vs all ground units that can shoot air units.
I wonder if the health bars could remain hidden for say the first half of each battle or until the unit counts get low enough so that it helps to create more suspension. It makes for a more cinematic experience, because, especially on a zoomed out camera half the actual battle are just health bars. Very annoying for me personally with shield units like the Stalkers. When the scale of the battles are still very big it doesn't really provide much info. Enabling the bars later in each fight makes it more interesting.
Thank you for being consistent with these and for continuing to improve as you've done for many years with Direct Strike!
1. Zerglings are murder machines, don't think Stalkers have the DPS to win
Result: Darn, just too many Stalkers
2. Immortals should be able to shoot while the zealots fight, I think toss has it
Result: Those zealots got melted but immortals clutched anyways
3. Weight of numbers, I think the marines have it
Result: Storms were kinda scuffed, but I guess it gave me the win lol
4. Thors chew through armored flyers, gotta give it to em
Result: closer than I imagined, but eventually lost on the reposition.
3/4
I'm genuinely impressed your PC can even handle all this lmfao.
i knew thors would win because they would spread out and force the liberators to undeploy. and that's exactly why they lost.
Can you find a scenario where Immortals loose ? If that's even possible without having triple the cost on the other side...those things are really brutal
Isolated immortals lose to surrounds by zerglings.
May be something unarmored, equal to cost, mass marines for example,zerglings,hydra,and may be banelings if immortals dont spread wide.
that is why i really wish they didn't have that 200 supply block in the game ...
High Templar aircraft needs... improvement
3/4...thought the Ling's would be enough but guess not... The storm on the AI needs to improved obviously, and the unsieging of the libs screwed them...immo vs and zealot vs roach..no question.
I dont know why you keep the blink upgrade on the stalkers with an army a moving on it. Take it off and make it fair nothing else is microing
Second I saw Thor's vs liberators I knew Thor's won due to the siege mode. If they didn't need to siege up then they would have won.
The HT storms are so frustrating to watch. Or that they don't transform to Archons after storms
Are you sure they have the ability to merge in this case? The only ones i know that can affect other units in a similar way is ascendants/alarak with supplicants, and galleons for unit production.
@@dimitarlinov2393 you mean HT mergings to Archons? That is a basic ability in the campaign, as it is in multiplayer
@@Syagrius91 true, but this is almost a sandbox version of the Direct strike arcade mode, not multiplayer.
1000 Marine vs 150 Adept and 50 HT
I felt like immortals never lose.
The vs better mass unit
And one use campaign units (prottos using reaver, colossus, taldarin colossus and nova
Roachs only vs Zealots + Immortals it's unfair.
4/4. I got a bit scared with HTs against marines.
Stalkers always win against zerglings in DS.
Immortals vs roach? Immo obviously even with the amount of roach.
Marines are OP.
Thors because siege-unsiege.
i've watched many of these now, and i'm pretty sure the most powerful unit for it's cost thats not a hero, is the immortal
man almost thought this time is protoss day... xD
Mind boggling to me how marines fckin win that...
Why are stalkers the only unit that gets to micro?
That depends on how you define micro. All units auto cast abilities in this. Marines/marauders auto stim as soon as they're in range, immortal shields activate as soon as they take a hit, HT/Ghost still use their abilities, ravagers auto fire their bile on the closest target.
The difference is that the stalkers auto blink away as soon as their shields are down, which in this format is incredibly powerful
Coverr!!!! (Marine)
3/4 Stalkers had micro, easily defeating zerglings, The Zealots were incredibly useless but immortals destroy roaches easily, HT ran out of storms like idiots, and Thors ripped through liberators, while not standing in the big blue circles
With 12 out of 150 remaining, i'd hardly call it "easy." But their micro was impressive no doubt. Un-microed Stalkers would have been steamrolled.
@@ZC.Andrew I mean, given how many zerglings they were facing they were always going to take some major losses.
2/4. I thought the zerglings would have it and I really thought that the storm would take it for the templar.
However this goes to show, never bet against the immortal when roach is on the menu
спасибо теб большое за твою работу!
Thanks go your job! I know that is not so sile as it seems, and I like to see you very much!
stupid storm btw
yup...with better storm i woulda been 4/4....
I dont think Tya is controlling them, or the storms would have been placed much better
@@kerick123706 Every battle is entirely AI generated. However here, the AI was awful at placing the storms. Kinda surprising tbh
Even the easy bot would've casted better storms man those were the worst storms I've ever seen
@@egebabus3423 maybe? Either way, these are not AI-controlled fights, or at least, the AI is just a-move with abilities on autocast, some of the abilities having the most basic targeting - for storm it is probably 3 or more units in an area. Do agree that if it is possible to improve the targeting to stagger fire, like how annihilators do, then it would have melted the marines.
Marines ftw
MARINES RULE
3/4. those storms were terrible... if they had an ai thing to avoid overlapping them too much, the HTs would have won easily.
Next time i play pvz i just Mass stalkers
2/4 추적자 개사기네 진짜
Well just about every fight there would have gone different with even a tiny bit of micro for the zerg. Literally blinking blink stalkers but 200 Zerglings just sitting in the back or 40 wrapped around one stalker half the time, should have wrapped the Zerglings around so it wasn't 8 rows of goons shooting the first 4 Rowes of lings (when only the first Rowe can attack) and with a wrap around lings would have hit the blinked stalkers in the back pretty quickly. No wrap around for lings is missing the whole point/strategy for lings, would have been an easy win for lings even with worse value as goons are like roaches, generally a terrible early to mid game unit, decent for aa depending. Not to mention the zerg army values were consistently lower.
Thor vs lib micro was pretty terrible after that first siege. In stead of backing up and re-setting up (or more accurately spreading lib zone to begin with) they flew into thor fire for 3-4 seconds without even firing so I'm assuming they didn't have range. And what mode were the thors in if your going to bunch up the libs?
This person constantly used Protoss abilities/micro (blink, storm) but wouldn't micro or use abilities of terran or zerg. The rhines won anyway but were they combat shield OR stimmed? It would be one thing if they were a click fights but literally blinking the stalkers but no wrap around for lings, or having libs fight thors who have highest aa range without lib range upgrade or just giving the zerg all lower army values. Literally gave Protoss storm upgrade, and blink upgrade but didn't use stim/combat shield/lib range, or wrap around for lings. I wonder if the lings were even crack lings.
they both stimmed and had combat shields on the marines, libs had the range upgrade, the thing is that this AI doesnt *actually* micro the units. It uses the abilities on the unit card to the best effect it can, and even then it bunched up the storms to high hell and missed a load of DPS. yes the lings were crack lings, he generally gives them every ability he can (which is in LOTV). Jesus you just fucking want an excuse to hate this guys dont you? Theres no abilitiy on the ability card for lings called "wrap around and stab them all" so the lings are going to A move. Have you not seen how literally every unit just A moves in? Its just the unit card abilities that are used, other than that, all AI.
I wish Stalkers would win less
My first 4/4
Waisted storms.
Almost went 4/4 but I overrated storms
4/4 finally
That was just poor strategy. You can't just run lings into things, you need to use their speed and get a surround.
Day 7 asking for WoL Immortals vs LotV Immortals
WoL Immortal surely does better.
this is like salty bet lol
dont fade immortals
L storm placements
First 4/4 fuck yes