Was thinking that too, it's insanely strong in AoE. AoE in generally is insanely useful in ShB it seems. No more TP to worry about, no more having to go single target rotation for dmg buff... things will be smoother a lot. :)
RIP Ageha, coolest animation in the game. It wasn't the best skill in battle, but I would occasionally go up to training dummies and beat them up until I could marvel at my character plunging their sword into them with a splash of red mist, take a step forward and give a good kick to dislodge the blade in a weighty arc.
That was the sad feel I had when Scourge got taken off Dark Knight going into Stormblood. That animation was sick. It's on Reprisal now but you never see it because it gets cut off by gcds.
I noticed that the meditation stacks for Shoha have a much longer duration than the meditation skill itself, did you or anyone else check to see if the stacks remain if you moved/canceled the skill?
I'm a little surprised people are happy about Hagakure removal. It was what made the class dynamic and interesting to play imo. Yes, shinten spam is a little tedious, but so is spamming midare. I also liked for example that if you had 2 sen, and you had to replenish your dot, you could use hagakure before the next sen gain and use it to replenish your dot. Oh well as long as the masses are happy...
Completely agree with you. Hagakure brings some complexity to a class regarded as the easiest to play. There's even meme about SAM are for disabled people.
it's not that people are bad enough to not press hagakure.. it's that they just didn't like the skill. It's just more satisfaying to watch ur midares crit that shinten spam for a little more dps. I didn't really hate hagakure, but i always considered it a bad skill design... sacrifacing huge burst dmg for a little more dps/per sec in the meters. Really lame if u ask me. I've always knew that if 1 skill was going to be removed from samurai, that would be hagakure. Even when most said meditate i always knew that hagakure would never make it to the next expansion. Ageha... i didn't really predict it.. even though i think i should.. Another irrelevant skill but at least it's design makes sense.. it's a basic " execute" ability.. with 0 dmg output for some reason.
@The Swyn maybe boss fights will be different in shadowbringers... we don't know that yet do we? From what it seems boss fights might have HUGE aoe requirements... that's why aoes are getting so much buff. And let's be realistic.. the problem is with 2 sens not 3... if it's 3 u're just gonna spend 1 second for a midare and then u start ur rotation again... it's not the end of the world.. although yes the convinience of doing whatever u want with the sens was good, the fact that it was better dps wise to eat ur 3 sens for shinten spam was absolute dogshit. So i am willing to trade 1 small convinience for 1 huge inconvinience.
I'll only miss hagakure for those upcoming aoe situations in dungeons when I needed to consume 3 sens to use kenki for kytuen or guren. Otherwise, I won't miss hagakure much.
This is basically pretty much all I wanted to see in Samurai, as well with the changes for Warrior (my main class), all the changes are pretty much QoL changes that enhance the current gameplay we have right now, Samurai AoE will feel way better with all of these and Guren no longer has fall off, really excited for Shadowbringers, getting pretty much the things I wish or hoped for in my main jobs so far.
Daaam.....I'm looking at the Samurai class and its moves looks bloody awesome! I haven't played FFIV before and I'm downloading the trial version of it now. The visuals are stunning too! Currently playing WoW at the moment, but I will check FFIV and see if I decide to migrate lol.
my only concern is the recast timer for the Ikishoten, right now hagakure has a 40sec recast timer and this has ikishoten has a 60. its definitely not bad but i would've liked it to still be on a 40sec seeing as it gives less kenki than an optimal hagakure, but its not a big deal, still gonna get some big DPS here.
I'm actually really happy with this and am very excited for my main job in Shadowbringers. I do understand the uses of Shoha as well but I feel like with how long it takes to get the full meditation stack the potency of Shoha should be increased. That's my only complaint if you can call it that. Edit: Wait Shoha's tooltip doesn't say that Kaiten has no effect. If Shoha can be buffed with Kaiten then I'm completely ok with it (still think potency should be increased a bit regardless)
@The Swyn Regardless it's still a solid move just a little underwhelming for the lvl 80 skill. Although who knows it may turn out to be better than a lot of us think.
@Greenedge, a lot of bosses give you enough time to use meditate just before they come back. Getting the full strength of Shoha will be easy. Just stand near the tank, and when the boss comes back unleash hell on it.
Agreed. A 500 max potency attack you might use once per fight (with lower potency ones available maybe one or two times more depending on the mechanics) is extremely underwhelming for a level 80 ability. I won't say no to a free hit when a bos comes back, but the overall dps it'll actually add to a fight in miniscule.
Apparently I’ve been using SAM all wrong, never once have I used meditate during combat. I use it when the boss disappears and there’s nothing to do while healers top is off etc. but never in the middle of a fight, always focus dps instead. Using the skill to replenish from stacks. Shame 🛎 Then again, this won’t change that much unless some random person starts yelling at me to start using it this way.
@Joshua, they're only meditating mid exchange in this video to showcase the abilities. You've been doing meditation correctly. What happens now is that you have a quick attack to unleash on the boss once it returns.
@@andrebaxter4023 How useless is that? Off the top of my head I've only know some bosses that allow you to even stay at one place in between phases. 500 bonus potency for the whole damn fight is pretty underwhelming
@@doremonhg , useless? No. Situational? Yes. In Storm blood's final tier this move would work well for os9-os11, maybe even os12(I didn't do that fight), Suzaku ex, Susano ex, etc.
What does SAM use it's MP on? It's also this video that made me finally realize I haven't seen an MP cost on any of the melee AE attacks yet, so... melee all got a massive AE dps increase? It used to be plenty of melee had good AE dps, but could only sustain it for a very short time due to the huge TP drain on them, but if that's gone we can just spam AE until the pack is down to low numbers now?
Up until I'd gotten a tank to 70, I was using my SAM for taking down hunts to make sure our party'd get enough damage in, even with early pullers on ARR hunts. I guess this hasn't changed at all, except I'll put out more damage?
Only thing I don't like is Shoha. It's an extremely situational skill that does a very small amount of damage for the times it would be used, which would be during some fight transitions. I can count on one hand the number of fights where you could get a full 15 second meditate off in a fight. Most of the time you'll be lucky to hit one or two stacks a few times a fight and only IF the boss has multiple invincible phases where you can stand in place for a couple seconds (like Construct 8). For a level 80 ultimate, it's just underwhelming. I would have preferred them to remove the skill from meditate and instead have stacks granted whenever you complete a combo, or better yet, tie it to Seigan to make that skill, which is also a bit lackluster, much more useful. It would reward skilled play and fight knowledge much better and keep the skill relevant throughout most fights. As it stands now, the DPS gain from it will be so small it will barely register on any meter.
agreed on the second part there is literally no reason to use Seigan, it's just barely stronger than Hakaze, eats up 15 kenki and a heal use (while the heal is weak, it's better than nothing)
I almost spat my cup of tea all over myself when the tooltip for Hissatsu: Senei popped up.....that....potency. DOUBLE Midare too, need dmg? Bring Sam, job done.
oh man, i cant wait to play now, i was going to go Warrior, Dancer THEN Samurai... think my order just changed, i love SAM but was unsure of weather to play it first.
2:46 HOW MUCH potency does Tsubame-gaeshi give the second Iaijutsu? It just says increased potency, no number. Also, does this mean we don't have to weave Shinten anymore? What are we gonna do with Shinten then?
@The Swyn I'm all for that, Shinten changed the flow of samurai a bit too drastically for my liking, but since it still exists I wonder how it will fit into the new flow.
The Swyn Hagakure got replaced by a instant 50 Kenki ability but it won’t be that much different because pulls will come right after another and if you have two sen then you would cast the AOE Iaijutsu anyways like you should have so I guess what I am saying is two den AOE trash mobs or one or three sen Higabana or Midare Setsugekka it works out
@The Swyn yeah true I was mostly just thinking dungeons since last time I raided was a year ago but I see your point for sure that does kind of suck having to be forced into anything but Higenbana at the start of a battle
Replacing Hagakure with a skill that gives kenki without eating the sen seems like a net DPS gain no matter how you slice it. 1) If you had 3 sen, using Midare is pretty much a no-brainer. Especially buffed by Kaiten. 2) If you had 2 sen, you would get only 40 kenki, which is less than the new skill offers. That's already a damage gain from this change. 3) If you had 1 sen...yeah. There is never a reason to want to remove 1 sen. Never. Now, from the sen usability point of view after transition, as that's what you are complaining about. 1) If you are at 3 sen...just using Midare is going to be superior to eating it up so that you can use Higanbana that 1 global cooldown faster. That's a no-brainer. 2) If you are at 2 sen...you can get that additional sen for Midare or...you know...just use Tenka Goten. It's still 360 potency which is 80 more than second combo skill and 210 potency more than Hakaze. And since we're talking about restoring the Higanbana after transition...yeah. You're going to replace Hakaze with Tenka Goten at this point. 210 potency is 6 ticks of Higanbana. You are delaying your Higanbana by 1 global cooldown, but getting five bonus ticks of its DPS. And that's on top of you having 10 extra kenki to use. 3) Yeah...You're just going to use it anyway at this point, no?! All in all, your arguments I saw in the comments boils down to the samurai class being simplified more. Cause there's really absolutely NO loss in efficiency of damage from removing Hagakure. There's a gain, no matter how you slice it. In the first place, eating the sen to use Higanbana instead of getting that extra one to use Midare was always a DPS loss. In the first place, you used Bahamut Prime as an example previously, saying how you wanted to use Higanbana as fast as possible in the time it can be attacked. But Midare...deals more damage than Higanbana at that time...30sec is 590 total potency from Higanbana. Midare is 720 potency. If you need one extra sen for using Midare or you reset sen to use Higanbana, clearly you are wasting damage. Even counting ALL of Higanbana in a 30sec phase it doesn't stack up to Midare, while in reality you only lose some of the ticks. Aka...you never should have used Hagakure to remove sen. Only to get kenki.
@@JohnnyFiction Can't find a video that shows it but it was their execute move. It seems Shadowbringers is trying to do away with execute moves entirely. Ninja keeps his, but it's not an execute anymore. But Ageha is when the enemy has barely any HP left, he stabs the sword right through their chest, and then kicks their body down to pull the sword back out. It had a cool aura of blue flame and a bit of BLOOD.
@@JohnnyFiction These changes don't happen until 5.0, so find a SAM in-game, make sure you have your graphics turned on for other people, and just have a SAM use the move on an enemy a couple times :P
SAM it's been buffed out the park. People can conplain about hagakure, but really we just used hagakure when it was up sometimes with 2 Sen others with 3, thats it. SAM was never a complex job people don't play SAM for complexity they play it for damage and we are getting a shiton of it!
Shoha made me think of Chaos from Alpha Savage as an appropriate time to welcome him back to swift death! I will say that these changes affected my understanding of SAM on my way home. I refuse to play until ShB early access arrives so I will have a fresh take on new rotations.
Samurai is good in raids. As long as you are good. But people don't care about your damage. They care about their dps going up a little bit, so they want jobs with damage utilities over SAM anytime just to see their fflogs goes up a bit lol SAM should be good except for fflog runs. Just like BLM.
Hmmm. Not being able to get rid of Sens inbetween trash pulls or when the boss jumps seems like it'll be a little annoying. Overall I like the additions tho. They might as well have just replaced Goyen, (the 50 Kenki move) since the CD is long and I tend to save it for the boss anyway.
Nice. Last, supposedly best skill tied to fucking meditation and only usable on downtime or if you just want some free and extra weak oGCD then weave Meditate in between GCD... Are you really sure this is the way you want SAM to go...?
thank god hagakure is gone. I've always hated that skill and wish it wasn't needed for optimal play. The fun of samurai is to midare as much as possible and that skill got in the way of that.
What the f do you mean? Hagakure made SAM faster, it requires more decision making on the fly, weighing in the potency gain between burning sen or saving it. Without it the job is fucking boring
I get where the people that are disappointed with that change are coming from, but I feel you 100%. Smashing Shinten is way less fun and flavorful to me than Midare. I really dig this change.
Agreed. I can understand that people would be disappointed that the complexity is going away, but I personally did not like how that skill made the job feel to play at the higher levels.
@@doremonhg without it the job is actually fun... we get to see the skill that we made the job for.. MIDARE. PEOPLE ARE PLAYING SAMURAI CUS OF MIDARE! There, i said it...We're allowed to have fun with our jobs don't we? Well that's what midare brings to the table... fuck that shinten spam.. noone cares about the shinten spam.. we want the midare crits.. that's what we signed up for.
Um...You're still going to spam Shinten. Just now, you won't be sacrificing Midare for it... It doesn't remove any Shinten spam, just adds to Midare spam in optimal play and adds to Shinten spam in non-optimal play.
@@veliona8920 If the transition is long enough to give you 5 stacks, barely worth doing if you can't get 5 stacks, so if the boss comes back too fast, you're kinda screwed.
The buff to use it lasts 30 seconds after meditate is over. You can just meditate during any down time and use the ability afterwards with a large leeway given. Free potency and a reason to use meditate more aggressively.
Looks like SAM will be my new main in ShB. One of the few jobs which seems to be effectively improved instead of purely nerfed/dumbed. And you know what? This kinda makes me sad, because, IMO, SAM is a job too much "plain" in the gameplay aspect.
Sam is already one of or maybe the easiest melee and now it's going to be more braindead than it is now. It very much got "dumbed" because your rotation has no slashing or hagakure to think about. You can literally just freestyle now and keep stuff like gurren/ikishoten on CD and be top tier dps. Dragoon also got dumbed so they are in the same boat again
@@micman963 Just write down what I'll say now, so you can remember it later. The next "change" SE will make in the combat system of this game will be the removal of positional requeriment for optimal skill damage.
@@jhonrock2386 I think they already said something along the lines of positional attacks being the reason they don't make mechanics harder than they are. If they remove them then that reason will be thrown our way for sure
Us: how much more dmg output does SAM gets for Shadowbringer?
Developers: YES!!!
its pretty huge that guren doesnt have any falloff now either
Was thinking that too, it's insanely strong in AoE. AoE in generally is insanely useful in ShB it seems. No more TP to worry about, no more having to go single target rotation for dmg buff... things will be smoother a lot. :)
RIP Ageha, coolest animation in the game. It wasn't the best skill in battle, but I would occasionally go up to training dummies and beat them up until I could marvel at my character plunging their sword into them with a splash of red mist, take a step forward and give a good kick to dislodge the blade in a weighty arc.
Do you know where I can find a video of what it looks like?
True. i loved that move. You describing what it does (because i didn't remember is name) just crushed me a bit that was my "get off my sword" move.😢
The animation is also a reference to Okada Izou a famous mankiller of his first kill.
That was the sad feel I had when Scourge got taken off Dark Knight going into Stormblood. That animation was sick. It's on Reprisal now but you never see it because it gets cut off by gcds.
I really liked the Samurai gameplay and class fantasy. I'm glad that is still in place.
I like all of the additional skills they added that are just single target versions of previous aoes and vice versa.
I loved Tachi: Shoha in FFXI, nice to see a version in FFXIV
I should have known better than to love ageha more than any other skill. Thanks yoshi p 😒
I noticed that the meditation stacks for Shoha have a much longer duration than the meditation skill itself, did you or anyone else check to see if the stacks remain if you moved/canceled the skill?
I'm a little surprised people are happy about Hagakure removal. It was what made the class dynamic and interesting to play imo. Yes, shinten spam is a little tedious, but so is spamming midare. I also liked for example that if you had 2 sen, and you had to replenish your dot, you could use hagakure before the next sen gain and use it to replenish your dot. Oh well as long as the masses are happy...
Completely agree with you. Hagakure brings some complexity to a class regarded as the easiest to play. There's even meme about SAM are for disabled people.
@The Swyn eeeh idk. The community has surprised me before.
it's not that people are bad enough to not press hagakure.. it's that they just didn't like the skill.
It's just more satisfaying to watch ur midares crit that shinten spam for a little more dps.
I didn't really hate hagakure, but i always considered it a bad skill design... sacrifacing huge burst dmg for a little more dps/per sec in the meters.
Really lame if u ask me.
I've always knew that if 1 skill was going to be removed from samurai, that would be hagakure.
Even when most said meditate i always knew that hagakure would never make it to the next expansion.
Ageha... i didn't really predict it.. even though i think i should.. Another irrelevant skill but at least it's design makes sense.. it's a basic " execute" ability.. with 0 dmg output for some reason.
@The Swyn maybe boss fights will be different in shadowbringers... we don't know that yet do we?
From what it seems boss fights might have HUGE aoe requirements... that's why aoes are getting so much buff.
And let's be realistic.. the problem is with 2 sens not 3... if it's 3 u're just gonna spend 1 second for a midare and then u start ur rotation again... it's not the end of the world.. although yes the convinience of doing whatever u want with the sens was good, the fact that it was better dps wise to eat ur 3 sens for shinten spam was absolute dogshit.
So i am willing to trade 1 small convinience for 1 huge inconvinience.
I'll only miss hagakure for those upcoming aoe situations in dungeons when I needed to consume 3 sens to use kenki for kytuen or guren. Otherwise, I won't miss hagakure much.
This is basically pretty much all I wanted to see in Samurai, as well with the changes for Warrior (my main class), all the changes are pretty much QoL changes that enhance the current gameplay we have right now, Samurai AoE will feel way better with all of these and Guren no longer has fall off, really excited for Shadowbringers, getting pretty much the things I wish or hoped for in my main jobs so far.
Samurai is the Ranger of ffxiv pure damage I love it glad they gave us even more fire power
Samurai: *laughs in potency*
laughs in unison
Mr fucking happy. Thank you I’ve been waiting for this
As a Samu. Main i am happy
Daaam.....I'm looking at the Samurai class and its moves looks bloody awesome! I haven't played FFIV before and I'm downloading the trial version of it now. The visuals are stunning too! Currently playing WoW at the moment, but I will check FFIV and see if I decide to migrate lol.
Playfulcook you will if not already
my only concern is the recast timer for the Ikishoten, right now hagakure has a 40sec recast timer and this has ikishoten has a 60. its definitely not bad but i would've liked it to still be on a 40sec seeing as it gives less kenki than an optimal hagakure, but its not a big deal, still gonna get some big DPS here.
I'm actually really happy with this and am very excited for my main job in Shadowbringers. I do understand the uses of Shoha as well but I feel like with how long it takes to get the full meditation stack the potency of Shoha should be increased. That's my only complaint if you can call it that.
Edit: Wait Shoha's tooltip doesn't say that Kaiten has no effect. If Shoha can be buffed with Kaiten then I'm completely ok with it (still think potency should be increased a bit regardless)
@The Swyn Regardless it's still a solid move just a little underwhelming for the lvl 80 skill. Although who knows it may turn out to be better than a lot of us think.
@Greenedge, a lot of bosses give you enough time to use meditate just before they come back. Getting the full strength of Shoha will be easy. Just stand near the tank, and when the boss comes back unleash hell on it.
Agreed. A 500 max potency attack you might use once per fight (with lower potency ones available maybe one or two times more depending on the mechanics) is extremely underwhelming for a level 80 ability. I won't say no to a free hit when a bos comes back, but the overall dps it'll actually add to a fight in miniscule.
Sams Unite
what college offers an online course to learn samurai skill language 101?
So SAM is still the MDPS to bring if you need Damage... Thought 900 would be the max potency we see... Jeez.
Apparently I’ve been using SAM all wrong, never once have I used meditate during combat. I use it when the boss disappears and there’s nothing to do while healers top is off etc. but never in the middle of a fight, always focus dps instead. Using the skill to replenish from stacks. Shame 🛎 Then again, this won’t change that much unless some random person starts yelling at me to start using it this way.
SAM lost Hagakure. That's pretty fucking big. It's going to be so braindead no
@Joshua, they're only meditating mid exchange in this video to showcase the abilities. You've been doing meditation correctly. What happens now is that you have a quick attack to unleash on the boss once it returns.
@@andrebaxter4023 How useless is that? Off the top of my head I've only know some bosses that allow you to even stay at one place in between phases. 500 bonus potency for the whole damn fight is pretty underwhelming
@@doremonhg , useless? No. Situational? Yes. In Storm blood's final tier this move would work well for os9-os11, maybe even os12(I didn't do that fight), Suzaku ex, Susano ex, etc.
TSUBAMEGAESHI
I am not a Swallow
What does SAM use it's MP on? It's also this video that made me finally realize I haven't seen an MP cost on any of the melee AE attacks yet, so... melee all got a massive AE dps increase? It used to be plenty of melee had good AE dps, but could only sustain it for a very short time due to the huge TP drain on them, but if that's gone we can just spam AE until the pack is down to low numbers now?
Up until I'd gotten a tank to 70, I was using my SAM for taking down hunts to make sure our party'd get enough damage in, even with early pullers on ARR hunts. I guess this hasn't changed at all, except I'll put out more damage?
Tsubame-gaeshi? *FRANCE SAVING INTENSIFIES*
So many Swallows in France...
Ah yes, Tsubame Gaishi. The ulrimate technique. I am pleased.
Only thing I don't like is Shoha. It's an extremely situational skill that does a very small amount of damage for the times it would be used, which would be during some fight transitions. I can count on one hand the number of fights where you could get a full 15 second meditate off in a fight. Most of the time you'll be lucky to hit one or two stacks a few times a fight and only IF the boss has multiple invincible phases where you can stand in place for a couple seconds (like Construct 8). For a level 80 ultimate, it's just underwhelming.
I would have preferred them to remove the skill from meditate and instead have stacks granted whenever you complete a combo, or better yet, tie it to Seigan to make that skill, which is also a bit lackluster, much more useful. It would reward skilled play and fight knowledge much better and keep the skill relevant throughout most fights. As it stands now, the DPS gain from it will be so small it will barely register on any meter.
agreed on the second part
there is literally no reason to use Seigan, it's just barely stronger than Hakaze, eats up 15 kenki and a heal use (while the heal is weak, it's better than nothing)
seigan is (very slightly) more potency per kenki than shinten.
@@yurisenpaii Yes... but the amount it gives is, as you said, very small. Tying a stronger attack to it would make it much more useful to use.
I almost spat my cup of tea all over myself when the tooltip for Hissatsu: Senei popped up.....that....potency. DOUBLE Midare too, need dmg? Bring Sam, job done.
oh man, i cant wait to play now, i was going to go Warrior, Dancer THEN Samurai... think my order just changed, i love SAM but was unsure of weather to play it first.
Samurai power is now more ridiculous.
Remember kids, Dragons are just larger swallows.
And Sin Eater and just uglier swallows?
UltimaOmega777 we are all Saviours of France now!!!!
OOOOO BAYBEEEEE
We in there
2:46 HOW MUCH potency does Tsubame-gaeshi give the second Iaijutsu? It just says increased potency, no number. Also, does this mean we don't have to weave Shinten anymore? What are we gonna do with Shinten then?
Shinten will still be your go to in between GCDs for the most part.
@The Swyn I'm all for that, Shinten changed the flow of samurai a bit too drastically for my liking, but since it still exists I wonder how it will fit into the new flow.
The Swyn Hagakure got replaced by a instant 50 Kenki ability but it won’t be that much different because pulls will come right after another and if you have two sen then you would cast the AOE Iaijutsu anyways like you should have so I guess what I am saying is two den AOE trash mobs or one or three sen Higabana or Midare Setsugekka it works out
@The Swyn yeah true I was mostly just thinking dungeons since last time I raided was a year ago but I see your point for sure that does kind of suck having to be forced into anything but Higenbana at the start of a battle
Replacing Hagakure with a skill that gives kenki without eating the sen seems like a net DPS gain no matter how you slice it.
1) If you had 3 sen, using Midare is pretty much a no-brainer. Especially buffed by Kaiten.
2) If you had 2 sen, you would get only 40 kenki, which is less than the new skill offers. That's already a damage gain from this change.
3) If you had 1 sen...yeah. There is never a reason to want to remove 1 sen. Never.
Now, from the sen usability point of view after transition, as that's what you are complaining about.
1) If you are at 3 sen...just using Midare is going to be superior to eating it up so that you can use Higanbana that 1 global cooldown faster. That's a no-brainer.
2) If you are at 2 sen...you can get that additional sen for Midare or...you know...just use Tenka Goten. It's still 360 potency which is 80 more than second combo skill and 210 potency more than Hakaze. And since we're talking about restoring the Higanbana after transition...yeah. You're going to replace Hakaze with Tenka Goten at this point.
210 potency is 6 ticks of Higanbana. You are delaying your Higanbana by 1 global cooldown, but getting five bonus ticks of its DPS. And that's on top of you having 10 extra kenki to use.
3) Yeah...You're just going to use it anyway at this point, no?!
All in all, your arguments I saw in the comments boils down to the samurai class being simplified more. Cause there's really absolutely NO loss in efficiency of damage from removing Hagakure. There's a gain, no matter how you slice it. In the first place, eating the sen to use Higanbana instead of getting that extra one to use Midare was always a DPS loss. In the first place, you used Bahamut Prime as an example previously, saying how you wanted to use Higanbana as fast as possible in the time it can be attacked. But Midare...deals more damage than Higanbana at that time...30sec is 590 total potency from Higanbana. Midare is 720 potency. If you need one extra sen for using Midare or you reset sen to use Higanbana, clearly you are wasting damage. Even counting ALL of Higanbana in a 30sec phase it doesn't stack up to Midare, while in reality you only lose some of the ticks.
Aka...you never should have used Hagakure to remove sen. Only to get kenki.
Ageha was my favorite animation, man... :(
Where can I see what it looks (or looked) like?
@@JohnnyFiction Can't find a video that shows it but it was their execute move. It seems Shadowbringers is trying to do away with execute moves entirely. Ninja keeps his, but it's not an execute anymore. But Ageha is when the enemy has barely any HP left, he stabs the sword right through their chest, and then kicks their body down to pull the sword back out. It had a cool aura of blue flame and a bit of BLOOD.
@@JohnnyFiction These changes don't happen until 5.0, so find a SAM in-game, make sure you have your graphics turned on for other people, and just have a SAM use the move on an enemy a couple times :P
What is the armor in this video ?
SAM it's been buffed out the park. People can conplain about hagakure, but really we just used hagakure when it was up sometimes with 2 Sen others with 3, thats it. SAM was never a complex job people don't play SAM for complexity they play it for damage and we are getting a shiton of it!
Shoha made me think of Chaos from Alpha Savage as an appropriate time to welcome him back to swift death! I will say that these changes affected my understanding of SAM on my way home. I refuse to play until ShB early access arrives so I will have a fresh take on new rotations.
Samurai gonna be good in raids and such?
Samurai is good in raids. As long as you are good.
But people don't care about your damage. They care about their dps going up a little bit, so they want jobs with damage utilities over SAM anytime just to see their fflogs goes up a bit lol
SAM should be good except for fflog runs. Just like BLM.
@@devoool thats a good way of looking at it
Hmmm. Not being able to get rid of Sens inbetween trash pulls or when the boss jumps seems like it'll be a little annoying. Overall I like the additions tho. They might as well have just replaced Goyen, (the 50 Kenki move) since the CD is long and I tend to save it for the boss anyway.
the last skill that envolves genki gouge is ridiculos
Kaiten Higanbana almost the same potency as Kaeshi Higa, so Midare spam baby.
No more Ageha QQ
also just call it Rokudare Setsugekka or Rokudare instead of double Midare xD
I see what you did there but the "mi" in midare isn't "three".
@@RekiWylls oh okay sorry xD I just thought it would be that way ^^
@@RekiWylls but Rikudo Setsugekka would work, right?
Guren now has no damage falloff now. Yukikaze is 10 more kenki. So 20 total. And this one is just my opinion, but Shoha seems pretty underwhelming.
Nice. Last, supposedly best skill tied to fucking meditation and only usable on downtime or if you just want some free and extra weak oGCD then weave Meditate in between GCD... Are you really sure this is the way you want SAM to go...?
I highly recommended everyone to try watching this video with 0.5 speed! It make Mr.Happy sound like he was drunk.
Shoha sucks, everything else is beautiful however. Can't wait pretty much everything I wanted out of the job.
Now, to make our monk take over truly complete, we have our very own tornado kick 2.0...hurray.😑
@@rockylee3000 yeah Idk what they were thinking, they're gonna have to rework it at some point because it's way too clunky.
Instead of brd and drg pairing up it's gonna be sam dnc
thank god hagakure is gone. I've always hated that skill and wish it wasn't needed for optimal play. The fun of samurai is to midare as much as possible and that skill got in the way of that.
What the f do you mean? Hagakure made SAM faster, it requires more decision making on the fly, weighing in the potency gain between burning sen or saving it. Without it the job is fucking boring
I get where the people that are disappointed with that change are coming from, but I feel you 100%. Smashing Shinten is way less fun and flavorful to me than Midare. I really dig this change.
Agreed. I can understand that people would be disappointed that the complexity is going away, but I personally did not like how that skill made the job feel to play at the higher levels.
@@doremonhg without it the job is actually fun... we get to see the skill that we made the job for.. MIDARE.
PEOPLE ARE PLAYING SAMURAI CUS OF MIDARE!
There, i said it...We're allowed to have fun with our jobs don't we?
Well that's what midare brings to the table... fuck that shinten spam.. noone cares about the shinten spam.. we want the midare crits.. that's what we signed up for.
Um...You're still going to spam Shinten. Just now, you won't be sacrificing Midare for it...
It doesn't remove any Shinten spam, just adds to Midare spam in optimal play and adds to Shinten spam in non-optimal play.
shoha is depressing
Not anymore
Shoha it looks bad.
Yeah.....
not really. It literally gives you free damage during transitions.
@@veliona8920 If the transition is long enough to give you 5 stacks, barely worth doing if you can't get 5 stacks, so if the boss comes back too fast, you're kinda screwed.
The buff to use it lasts 30 seconds after meditate is over. You can just meditate during any down time and use the ability afterwards with a large leeway given. Free potency and a reason to use meditate more aggressively.
@@jonathanborba9280 30 seconds? Too short. When you are running to avoid traps and mechanics, meditate will lost.
h i g g e n b a n a
Higanbana, yamino utsutsuni, sakishimesu...
Looks like SAM will be my new main in ShB. One of the few jobs which seems to be effectively improved instead of purely nerfed/dumbed. And you know what? This kinda makes me sad, because, IMO, SAM is a job too much "plain" in the gameplay aspect.
Sam is already one of or maybe the easiest melee and now it's going to be more braindead than it is now. It very much got "dumbed" because your rotation has no slashing or hagakure to think about. You can literally just freestyle now and keep stuff like gurren/ikishoten on CD and be top tier dps. Dragoon also got dumbed so they are in the same boat again
@@micman963 Just write down what I'll say now, so you can remember it later. The next "change" SE will make in the combat system of this game will be the removal of positional requeriment for optimal skill damage.
@@jhonrock2386 I think they already said something along the lines of positional attacks being the reason they don't make mechanics harder than they are. If they remove them then that reason will be thrown our way for sure
@@micman963 That's one of the reasons why i dropped SAM. Imo it feels so bland and boring.
uwU
I’m one of the best Sam, in FF14 right now and one of the oldest.
My god man, you butcher those Japanese pronunciations... :(