GDI Support Structures - Command and Conquer - Tiberium Lore

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  • Опубліковано 6 лип 2024
  • Taking a look at the Global Defense Initiative's support structures which provided GDI's Commanders with power, active radar, vehicle repairs, and a variety of fire support. Chapters and/or corrections posted below.
    Consider supporting the channel:
    Patreon - / jethild
    PayPal - www.paypal.com/paypalme/Jethild
    Correction: The Hunter Seeker Droid can be stopped by GDI's Firestorm Generator when activated.
    Video Chapters:
    00:00 Introduction
    00:38 First Tiberium War
    09:38 Second Tiberium War
    15:34 Third Tiberium War
    26:20 Other Support Structures
    Footage and some images and/or concept art are from the Command and Conquer video game series which is the property of Electronic Arts. Other images and art might be used from other sources and all rights to those belong to their respective authors. Video animations, voiced dialogue and editing are created by myself.
    Music used:
    Fogger (C&C Remastered) - Frank Klepacki
    Radio (C&C Remastered) - Frank Klepacki
    Recon (C&C Remastered) - Frank Klepacki
    Link Up (C&C TS:FS) - Frank Klepacki
    Research Initiative (C&C3 TW) - Steve Jablonsky
    Packing Iron (C&C Renegade) - Frank Klepacki
    Elusive (C&C TS:FS) - Frank Klepacki
    Gloom (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Approach (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Timebomb (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Radiation Alert (C&C3 TW) - Steve Jablonsky
    #commandandconquer
  • Ігри

КОМЕНТАРІ • 210

  • @Jethild
    @Jethild  7 місяців тому +211

    I was originally going to do a Nod video, but instead chose to cover the GDI Support buildings since it was the last GDI focused video on my list of topics to cover. So I decided to go ahead and get it done before the year ended.

    • @drakko26
      @drakko26 7 місяців тому +16

      Thanks so much for covering everything C&C related. Brings me to the best moments of my childhood.
      Just one small correction though: regarding the Hunter Seeker drone - there is exactly 1 countermeasure against it: the Firestorm Defense network. It kills ANYTHING that tries to pass through it, including Multi/Chem missiles as well as Hunter Seeker drones, be they friendly or otherwise.

    • @shotblocker31
      @shotblocker31 7 місяців тому +8

      I continue to enjoy how C&C 4 is completely ignored, and trust me, I want to forget about it too. Your videos are always looked forward to.

    • @Redeyes0815
      @Redeyes0815 7 місяців тому +2

      @@drakko26 jep but it depletes the entire Energie of the firestorm-system instantly... a missile "only" reduce the available Firestorm-energie about a 1/4 or 1/3, that shows how powerful the drone really is

    • @ELHAUKEZ
      @ELHAUKEZ 7 місяців тому +2

      power shifts quickly in the brotherhood

    • @romanovec
      @romanovec 7 місяців тому

      thx man for putting more effort and energy to keep C&C franchise alive than f*cking EA

  • @Talon1124
    @Talon1124 7 місяців тому +129

    I loved the personality they put into the C&C 3 crane. The operator is just vibing in the middle of battle, doing the robot with his single giant arm.

    • @silkenemperor
      @silkenemperor 7 місяців тому +14

      Don't forget the juggernaut pecking at the ground

    • @combinecommando001
      @combinecommando001 7 місяців тому +9

      @@silkenemperor Or "scratching" the canopy using a leg

    • @kelvinkaw5460
      @kelvinkaw5460 6 місяців тому

      Red alert got nothing to do with tiberium saga

    • @Talon1124
      @Talon1124 6 місяців тому +7

      @@kelvinkaw5460 That... has nothing to do with my comment. Where did you even get Red Alert from any of this?

    • @stylesrj
      @stylesrj 6 місяців тому +2

      Wasn't there also a Crane that would stack a bunch of crates then knock it down shortly afterwards as an idle animation?

  • @GolemNo.09
    @GolemNo.09 7 місяців тому +14

    Jethild: How does the repair pad function?
    Me: Nanomachines son!!! 😅

  • @cropathfinder
    @cropathfinder 7 місяців тому +86

    I think the repair pad in TD is a large older version of the much more advanced and miniaturized repair gun the engineers get in renegade and working on a similar basis.

    • @DogukanGulorenMusic
      @DogukanGulorenMusic 7 місяців тому +16

      I believe this is the correct answer since you can observe repair facilites on Renegade. When a repair is in process you can see energy beams very similar to the ones that can be "fired" with a gizmo repair gun coming out of the building and reaching to the repaired vehicle. So it appears to be an automated version of the same technology.

    • @IkeFanBoy64
      @IkeFanBoy64 7 місяців тому +9

      I was gonna say that as well. A sorta proto-Gizmo

    • @the_SolLoser
      @the_SolLoser 7 місяців тому +7

      But how does it work?
      *Nanomachines* 😂

    • @IkeFanBoy64
      @IkeFanBoy64 7 місяців тому +3

      @@the_SolLoser .... son!

    • @RazorsharpLT
      @RazorsharpLT 7 місяців тому +3

      nanomachines, son

  • @snowi9585
    @snowi9585 7 місяців тому +29

    I like how Jethild writes his scripts in such a way that even someone who is not at all familiar with cnc can hop onto one of these videos and have in depth explanations about everything that's being talked about

  • @Toast_94
    @Toast_94 7 місяців тому +19

    Fun fact about the hunter seeker droid, in the beta of tiberian sun there was another module for the GDI Advanced Comms tower/GDI Upgrade centre, the Threat Rating Node, which affected what your units and base defenses chose to automatically engage (to prioritize the biggest threats rather than the first enemy it sees), it even affected the hunter seeker droid. Without a threat rating node installed the hunter seeker would just attack a random unit that wasn't yours, it was even known to target civilians!
    The threat rating node was cut so late in development (though still present in the game's files) that the hunter seeker droid wasn't changed accordingly so it still attacked civilians in unpatched versions of tiberian sun. xD

    • @Archangelglenn
      @Archangelglenn 7 місяців тому

      Yep. I on multiple occasions had to begin blowing up non-Nod structures and other things on maps whenever I played a skirmish as the Hunter Seeker drone was never available during normal play. It was very annoying to see happening in front of me.

    • @stylesrj
      @stylesrj 6 місяців тому

      Didn't the Threat Rating Node get repurposed as a Drop Pod Command but it also retained its original Threat Rating Node capabilities since they were not taken out or something?

    • @Toast_94
      @Toast_94 6 місяців тому

      @@stylesrj The Drop Pod Command only reused the voxel, it does not contain any of the cut TRN's functionality.
      TRN remains in the game's files as a seperate entry so if you edit the files to reenable it you can build them both. Part of why it was cut was because it was bugged, if you destroyed it the units targeting behaviour didn't revert to normal.

    • @stylesrj
      @stylesrj 6 місяців тому +1

      @@Toast_94
      Considering how those games didn't make you lose the tech tree if you sold the tech centre after building it... (unless you lost the other facilities) I wouldn't see that as an issue :D
      When I built a Battle Lab in Red Alert 2, then immediately sold it on the other hand... I was surprised that I also lost the high-tech units even though it used the same engine as Tiberian Sun...

    • @Toast_94
      @Toast_94 6 місяців тому

      @@stylesrj Yet when you lose your radar you lose your minimap, when you lose a power plant you lose the power it provided, when you lose your ion cannon uplink you lost the timer and could no longer fire it.
      It was an issue.

  • @BFCrusader
    @BFCrusader 7 місяців тому +7

    I like how the music track "Radio" started to play as soon as the Loremaster started talking about the Communications Centers.

  • @jackncoke8527
    @jackncoke8527 7 місяців тому +24

    Falling asleep at work and a new Jethild C&C lore video drops to get me pumped up! Have you ever considered a Red Alert lore series

    • @SuperHornetPilot
      @SuperHornetPilot 7 місяців тому +3

      I would love to see that :)

    • @jackncoke8527
      @jackncoke8527 7 місяців тому +1

      @@SuperHornetPilot Yeah he’s kinda touched on it with his background of TD stuff but RA1 is an awesome alt-WWII scenario. Not a super big fan of the later games but 🤷🏻‍♂️

  • @mikandokken
    @mikandokken 7 місяців тому +8

    Tiberian Dawn Power Plants also utilize tiberium as fuel indirectly. Tiberium refining also produces radioactive substances which can be used as fuel in these power plants. This is why Tiberium is so precious and Brotherhood of Nod generates incredible financial income and therefore they can wage war anywhere at the globe with their industrial might and abundant financial resources.

  • @GunRunner106
    @GunRunner106 7 місяців тому +6

    the repair pad heals vehicles with good vibes, clearly.

  • @AlexeiVoronin
    @AlexeiVoronin 7 місяців тому +25

    BTW, there are some support structures that appear only in Global Conquest mode. They enable the player to use various support powers.
    For GDI, these structures are the "Intelligence Center" and the "Tiberium Processing Plant."

    • @ugiustuskeiserus8066
      @ugiustuskeiserus8066 7 місяців тому

      Those are ripped from campaign missions in KW and TW

    • @louievelayo4100
      @louievelayo4100 7 місяців тому +2

      Yeah...
      The Intelligence Center is the Research Lab, the Tiberium Processing Plant is the Defense Center...
      Much like how the Propaganda Center uses Kilian's/Marcion's Command Center, and the Tiberium Forge uses the Liquid-T lab in Brazil...

  • @highlordlaughterofcanada8685
    @highlordlaughterofcanada8685 7 місяців тому +9

    I've always wondered what happened to all the old Tesla and Iron Curtain technology after WW2.

    • @jeremyallen5974
      @jeremyallen5974 6 місяців тому +1

      That technology was 'lost' (read: destroyed) when the Brothehood of Nod started the third world war

  • @canon07
    @canon07 7 місяців тому +6

    Also don't forget that in Generals they don't do spend you support power.
    But Tib wars does force you to spend money to use support power.
    That was my impressions when i played the tib wars.

  • @Blutwind
    @Blutwind 7 місяців тому +7

    i might remember it wrong but i think the firestorm barrier could block seeker drones though it instandly overloaded the generator leading it to shut down fully spend and needing to load up new

    • @Groza_Dallocort
      @Groza_Dallocort 7 місяців тому +1

      Shame the firestorm generator did not have a hotkey

  • @DreamMarko
    @DreamMarko 7 місяців тому +15

    I really hope you continue with the RA series after you finish all of Tiberium.

    • @LINJ638
      @LINJ638 7 місяців тому +3

      He will. It takes time to draw up the blueprints for the next lore franchise.

  • @GlaudiusMaximus
    @GlaudiusMaximus 7 місяців тому +10

    I've come up with the idea that the repair station used nanobots to make repairs. I used the the same logic for building repairs, constructing of new building/vehicles and how most units have unlimited ammo. (ammo is stored at a miniature size then the bots build them up to full size before use)

  • @enkerzan3755
    @enkerzan3755 7 місяців тому +5

    My theory for the repair pad is it uses the same technology that the engineer repair guns use in Renegade, and those repair guns could also date back to the Tesla Coil technology used in Red Alert, similar to the power plant functionality. My guess would be that the vehicle drives on top of the pad, and the repairs were done by full automation of repair beams from underneath the vehicle. In Red Alert, the repairs were probably done by a crew who are controlling the beams by analog. In Tiberium Sun, the system is probably the same as Tiberium Dawn's, except the crane arm is deployed to probably hold a vehicle in place so the beams could work on them easier. This would make sense with the mechanized units that walk onto it.

  • @disclaimer4211
    @disclaimer4211 7 місяців тому +8

    The service depot might be a technology related to the "gizmo" repair gun using a modified electric wave to repair a vehicles systems.

  • @thesweetone
    @thesweetone 7 місяців тому +5

    Nice. This will make my day better. Thanks man.

  • @dogishappy0
    @dogishappy0 7 місяців тому +20

    Thank you for your continued dedication to one of my favorite franchises!

  • @Hammer_Of_Olympia
    @Hammer_Of_Olympia 7 місяців тому +2

    I’ll never tire of watching your videos my friend. To think the vast majority of your videos have just been one franchise. There’s endless possibilities when it comes to the future

  • @thatssoderek2188
    @thatssoderek2188 7 місяців тому +5

    oh my god so much Tiberian Sun nostalgia. I loved that game so much. Sadly I could never get into Tiberium Wars as much. I would love an official TS remaster

  • @syos1979
    @syos1979 7 місяців тому +5

    I'm going to hazard a guess that that the Renegade GDI reactor is just a more advanced version of a nuclear turbine, though as to why it has some weird particle beam spinning the turbine itself is up to anybody's guess.

    • @WolfeSaber9933
      @WolfeSaber9933 7 місяців тому

      I gave a different idea. Look at my comment, it's one of the new ones.

  • @aljoshilagan3204
    @aljoshilagan3204 7 місяців тому +4

    My man... Thank you for this.

  • @RC-qv9in
    @RC-qv9in 7 місяців тому +4

    Everyone needs a support system.

  • @muysli.y1855
    @muysli.y1855 7 місяців тому +2

    Good job commander

  • @blagojpejov4155
    @blagojpejov4155 7 місяців тому +4

    Nice work on Gdi Support Structures

  • @saucecorp9998
    @saucecorp9998 7 місяців тому +1

    By analyzing the power plants, you inadvertently reminded me of how many coal processing buildings you need just to run a few army tents and and abandoned looking warehouse in red alert :D

  • @mauriciocalderon829
    @mauriciocalderon829 7 місяців тому +2

    Problably the repair bay use this repair ray that use the engineers in cnc renegate, probably is one prototype structure in this times, inspired of the energy that generate the powers plants.

  • @louievelayo4100
    @louievelayo4100 7 місяців тому +1

    Also I have to note that the Command Post, Nod's Operations Center, and the Scrin's Nerve Center are just tech buildings, all radar responsibilities were transferred over to the Construction Yard/Drone Platform, as seen when you order the MCV/Drone Ship to pack up and the radar goes out...

  • @krisvires
    @krisvires 7 місяців тому +1

    I have been playing these games for 20 plus years and I never knew you could sell vehicles on the repair pad until now.

  • @maxxtoan8596
    @maxxtoan8596 7 місяців тому +2

    Yay,more C&C content!

  • @jamesabernethy7896
    @jamesabernethy7896 7 місяців тому +6

    I've know I've said this before but It's great to say it again. These videos are so well-structured and so entertaining. I love you how add practical elements into what could be taken at face value. You give real depth to what are essentially visual elements and game mechanics. I follow a couple of other content creators who parallel real science with science fiction, biology into movie monsters and psychology into movie characters. It add a new level of depth to appreciate. Though they clearly take time and work, I hope you enjoy making them. Thanks for the great work.

  • @patrik9328
    @patrik9328 7 місяців тому +4

    Good video as always
    When Tempest Rising comes, make videos about it too, please?

    • @RC-qv9in
      @RC-qv9in 7 місяців тому +2

      I’ll second that

    • @lcoop9351
      @lcoop9351 7 місяців тому

      I'd be good with it too. @@RC-qv9in

  • @ServantOfOdin
    @ServantOfOdin 7 місяців тому +2

    My assumption on the function of the Repair-Pad, especially due to the use of electronics directly under the pad, is intelligent nanomaterial. The circuitry sends electric impulses into the vehicle, which activates some kind of self-repair subroutine of the onboard computers. Presumably, this requires more juice than the engine could produce, which is why it needs to be on a yard. I mean in the third Tiberium War, we know they used nano-assemblers for construction-work in their cranes. Using them as a means of reparation as a first attempt is not so unreasonable.

  • @MrDibara
    @MrDibara 7 місяців тому +5

    Always a joy to get one of your videos, Jethild. 😊
    If one day you are completely finished with all the main Tiberium timeline of Command & Conquer, I hope you will take your time to also cover the Red Alert timeline.
    Peace, man! And if we don't get a new video soon, Merry Christmas in advance! 🎅🏼

  • @ice111110
    @ice111110 7 місяців тому +2

    I always get so hyped when you release a video.

  • @canon07
    @canon07 7 місяців тому +2

    I notice that GDI has more support power than nod since nod has more tib bases weapons than GDI
    Also that nod also have better offensive in Tib Sun in chemical missile that can poison and turn viseroids and the one for all is the multi missiles.
    Whlie GDI has same thing but also have better options in space support in Tib sun like going ion canon whlie is just bad in Tib sun.
    But in Tib wars has more varieties in using support powers.

  • @theimperialguardsmen135
    @theimperialguardsmen135 7 місяців тому +6

    Idea for the 1st tib war repair pad, it uses the repair beam that engineers in Renegade got.

  • @brotherhoodofnod8852
    @brotherhoodofnod8852 7 місяців тому +1

    The first thing to do on a Jethild video is to like it

  • @rodan9773
    @rodan9773 7 місяців тому +4

    I love your videos dude respect and keep up the epic work.

  • @lsynno
    @lsynno 7 місяців тому +1

    Man I loved using the radar scan and firehawk combo.

  • @ArchCone
    @ArchCone 7 місяців тому

    Another masterpiece as always Jethild

  • @HeyGuy4321
    @HeyGuy4321 3 місяці тому

    Great shot!!!!

  • @DrTarte
    @DrTarte 7 місяців тому +3

    I entirely forgot about the ability to sell vehicles on the repair pads.

  • @DRRDGRAPHICARTIST
    @DRRDGRAPHICARTIST 7 місяців тому

    Always top shelf dude! been following you for a while always good!

  • @commissarkordoshky219
    @commissarkordoshky219 7 місяців тому

    Absolute immersion :):):) You are a legend

  • @EK_BC
    @EK_BC 7 місяців тому +2

    Really enjoy watching these! Always makes me want to play C and C after 👌

    • @RC-qv9in
      @RC-qv9in 7 місяців тому +2

      Ditto!

  • @Ramon609
    @Ramon609 4 місяці тому +1

    In all these years i never knew you could even sell vehicles when they were parked on top of the repair bay.. my mind was blown when i saw the jeep got sold 🤯

  • @maxtanicgaming
    @maxtanicgaming 7 місяців тому

    Great stuff

  • @gabrielivanov8954
    @gabrielivanov8954 7 місяців тому

    Some improvements i see i see, welldone. 👍👍

  • @Moimus
    @Moimus 7 місяців тому

    oh yeah finally a new c&c lore video. the lore goes really deep for a rts-game and i love it

  • @brothers_of_nod
    @brothers_of_nod 4 місяці тому

    This one slipped past my radar, glad that I found it

  • @SkySky-dk7si
    @SkySky-dk7si 7 місяців тому +4

    I hope to see the Red Alert 2/ YR and Red Alert 3’s one day

  • @blackops9operation75
    @blackops9operation75 7 місяців тому +2

    So good to be in GDI.

  • @LeonardAndHisBiscuit
    @LeonardAndHisBiscuit 7 місяців тому +1

    I... had no idea this entire time that you can sell vehicles in C&C/RA while they were on the repair pad.

  • @ZzCal123
    @ZzCal123 7 місяців тому +2

    New lore video

  • @woestijnuil746
    @woestijnuil746 7 місяців тому

    I had no idea that you could sell vehicles on the repair pad. Thanks for this nugget of information.

    • @stylesrj
      @stylesrj 6 місяців тому

      I thought Westwood patched it out saying it was a "bug" but then again it didn't seem to be a bug since there was a unique cursor for it... but it was patched out anyway?

  • @Inkubaszi
    @Inkubaszi 7 місяців тому +2

    14:50 - HS drone can by destroy by active firestorm defence

  • @kennycai8695
    @kennycai8695 7 місяців тому +3

    Speculation on my part, but I have a hunch that the Adaptive Armor used by the Steel Talons may have been inspired in part by the Iron Curtain technology deployed by the Soviets, though I guess with the passing of time, some of the secrets were lost.
    In the abridged version, the Iron Curtain harnesses kinetic energy to render mechanical units (vehicles or structures) invulnerable until the energy was expended. Considering that Russia was aligned with GDI in the First Tiberian War, they must have offered up intelligence from the Soviet era to GDI, although the notes would not be unearthed until near the end of the Second Tiberian War. By this point, some of the secrets of the Iron Curtain were definitely lost, considering how differently adaptive armor behaved. The kinetic energy theory used to protect vehicles is still in use, but unlike the Soviets, the Steel Talons are unable to render their vehicles completely invulnerable.
    Again, this is speculation on my part, so take it as you will.

    • @Jethild
      @Jethild  7 місяців тому

      I kinda like this theory since it further connects the Tiberium timeline to the original Red Alert game.

  • @GreenSoldierProductions
    @GreenSoldierProductions 7 місяців тому +2

    Love the videos man keep at it, I want to make my own stop motion animation about command and conquer, but idk how I would go about it.

    • @brickcraftproductions3065
      @brickcraftproductions3065 7 місяців тому

      I could pitch an idea for the Frontier series based on CNC3 NOD Mission 1, where the Militia attack an IMA Planetary defense grid by disabling its Ground Array in order to take out a Orbital Defense Platform with a Missile.
      I noticed your Army Men Stop Motion you made took inspiration from Red Alert 3 Uprising Empire Mission 2 where the Tans commandeered some Green Artillery and use it to destroy a Green Convoy, so perhaps your not Far off.

    • @GreenSoldierProductions
      @GreenSoldierProductions 7 місяців тому

      @@brickcraftproductions3065 that could work thanks for the idea, also I never really played red alert so it’s kinda funny how my video resembles that specific campaign mission XD

  • @saladinbob
    @saladinbob 3 місяці тому +1

    This is the one thing I didn't appreciate about C&C 3, the throwing out of everything from TS. I know some of the units came back in expansions but the modular approach to technology made even more sense in 3 than 2 due to even more environmental damage.

  • @45580677
    @45580677 7 місяців тому

    Nice

  • @DrownedInExile
    @DrownedInExile 7 місяців тому +1

    Those power plants are definitely SMRs. Conventional nuclear plants in the real world, are massive mega-projects that take up to a decade to build.

  • @thebloxxer22
    @thebloxxer22 7 місяців тому +2

    Of course the Crane from C&C3 had to dance on camera.

  • @onajourney645
    @onajourney645 7 місяців тому

    Always give a like before watching

  • @JeriDro
    @JeriDro 7 місяців тому +1

    Maybe the flooring of the repair structure is composed of some kind of nanobite membrane that can replicate and replace the vehicle piece by piece.

  • @johnjoseph2010
    @johnjoseph2010 3 місяці тому

    7:28 I always assumed, despite of animations, the vehicle would go back into the last stage of the production line, and get the repairs it needed, despite the "hanger doors" never re-opening.

  • @EnigmaG
    @EnigmaG 7 місяців тому

    battersea power station is a shopping centre now, they retained the look but changed the interior

  • @qwertyboi5167
    @qwertyboi5167 6 місяців тому

    Hey man i really like your videos cuz the only CnC games that i have played is Generals, RA2 and RA2YR
    (RA2 being my childhood game) and your videos are really informative of other CnC games that westwood made like the Tiberian series and other CnC games that i have not played. I got into Mental Omega because i got bored of playing too much YR and what's really cool about watching your videos is when i see the original or inspiration of a Mental Omega unit or structure
    like they have a Titan walker but it's name is Cyclops and a Sonic tank called Shadray your videos are very cool to watch👍

  • @vonshroom2068
    @vonshroom2068 7 місяців тому

    I think the repairpad was supposed to work like the NOD warfactory from C&C3 bringing the vehicle down for repairs as it clearly has a large underground facility when you place it down.
    But to not forget the vehicle was there its visually placed at the top since you need the vehicle visible in order to sell it.

    • @stylesrj
      @stylesrj 6 місяців тому

      Yeah but the crew in the vehicle could fire back while on the pad...

    • @vonshroom2068
      @vonshroom2068 6 місяців тому

      @@stylesrj Well yeah its not like the AI suddenly is turned off all they did was cancel its movement so it would stay on and not auto heal across the map as its chasing enemies.

    • @stylesrj
      @stylesrj 6 місяців тому +1

      @@vonshroom2068
      Just saying, how would the vehicle attack enemy units if it's supposed to be underground, eh? :P

  • @Proiteus
    @Proiteus 7 місяців тому +1

    As a big C&C fan I’m amazed how many lore videos you continue to create.
    The big question is what will you do when you run out?

    • @Jethild
      @Jethild  7 місяців тому +3

      I've got some ideas. I can cover other RTS games both classic ones like C&C or new ones that will hopefully get released in 2024.

  • @Armstrong84
    @Armstrong84 7 місяців тому

    I consider you yourself part of the Command & Conquer lore

  • @NotceDragon
    @NotceDragon 6 місяців тому

    Fun fact: there is one way to stop a hunter seeker drone (its also a method that can be used to stop nod missiles too).
    When i use to play gdi skirmish i would use rhe fire storm defense system to destroy any missles or drones that approached. It was tricky but with the right setup, a sensor relay vehicle, and awareness you could activate the firestorm just as the drones or missles approach and it will collide with the firestorm energy barrier and be destroyed without it damaging other buildings or releasing tiberium (if chem missile) .
    This method would take away nods superweapon advantage giving you morr time to prepare without being hassled by nod.
    Sadly i wish nod had a way to neutralize gdis drone ans ion canon. Even with stealth systems the drones will alway find you and the ai will always know where to strike. Wish they made the stealth aystem more effective in the game like they did in generals or atleast give nod a superdefense weapon like gdi firestorm wall. (I know on 3 nod does but its part of the main story and isnr something you can build.

  • @DarkGunn22
    @DarkGunn22 7 місяців тому +1

    I legit didn't know you could sell vehicles on the repair pad.

  • @SirArtanis7
    @SirArtanis7 6 місяців тому

    For the fist repair facility, the only thing I can think of for a repair pad to do that is Nano machines. Though I can't help but think it's a little backwards to go from Nanomachines back to robots

  • @LT_Aegis
    @LT_Aegis 7 місяців тому +1

    I belive the repair pad works with the same technology that the gizmo tool, but bigger...

  • @arithmetikmilitantpoetry9548
    @arithmetikmilitantpoetry9548 7 місяців тому +1

    Waited four years for this release ! Artwork by Dan Seagrave?? Looks very similar

  • @warsword4
    @warsword4 6 місяців тому +1

    7:23 Nanaomachines, son!

  • @sockmess
    @sockmess 7 місяців тому

    This man is just pushing me to repurchase C&C 3

  • @warmak4576
    @warmak4576 6 місяців тому

    Even though I'm a big fan of tib 3 and Kane's wrath in both story and design and Scrin taking the role of the tiberium flora and fauna, I still believe it's a huge mist opportunitie to kill it off in both lore and game cuz of time constraint.

  • @Javier-po3lu
    @Javier-po3lu 7 місяців тому +1

    7:26 how it's Repairs vehicles
    Nanomachines son, Nanomachines.

  • @Stukov961
    @Stukov961 4 місяці тому

    One of the Red Alert missions is preventing a nuclear meltdown in an advanced power plant. So at least the advanced version seem to be nuclear as early as red alert 1

  • @335chr
    @335chr 7 місяців тому +4

    hold up how am I just now finding out you can sell vehicles

  • @keiranhalcyon7814
    @keiranhalcyon7814 2 місяці тому

    Sorry if this was mentioned already but if I had to take a guess on the repair facility perhaps that circuitry in the facility is not the repair system itself perhaps it's a type of power source for nano machines that are used to repair the vehicle through a few colonies of nano assemblers

  • @channel_lurker
    @channel_lurker 7 місяців тому

    the repair pad in TD works becouse all vehicles have an app installed that allows you too charge its battery when put in a microwave

  • @kazmark_gl8652
    @kazmark_gl8652 3 місяці тому

    This is Standard Nod Erasure.
    they showed up to LEGION's final assult to recapture the tacitus

  • @Jazkal-V420
    @Jazkal-V420 7 місяців тому +1

    If not for me, then for the eventual defeat of Tiberium.

  • @BFCrusader
    @BFCrusader 7 місяців тому

    The Repair Pad perhaps utilizes nano-tech? Would explain the near-instant disappearance of sold vehicles.

  • @FizzleFX
    @FizzleFX 7 місяців тому +1

    7:15 'inductive nanobots' ;)

  • @judebarcela7644
    @judebarcela7644 7 місяців тому

    7:26 i believe it’s called inductive repairs

  • @Porkinstine
    @Porkinstine 7 місяців тому +1

    I HAD NO IDEA YOU COULD SELL VEHICLES ON A REPAIR PAD. ITS BEEN DECADES

    • @stylesrj
      @stylesrj 6 місяців тому

      I think the games go back and forth and whether or not it can be done or it being a "bug" because even though you get the green sell icon, sometimes the patches are like "We didn't want that to happen! You can't sell vehicles on the pad!"

  • @MediumRareOpinions
    @MediumRareOpinions 7 місяців тому

    I wonder of the repair pad was supposed to lower vehicles down to an underground facility judging by its construction animation having the platform.
    Perhaps they couldn't get the unit model to properly lower on the pad due to graphical limitations.

    • @Jethild
      @Jethild  7 місяців тому +1

      That was one of the things I had thought was that the vehicle was meant to be taken underground, but like you said graphic/engine limitations made it so that it had to be kept on the surface.
      There's also the fact that you can sell the vehicle on the pad, so from a gameplay perspective you probably couldn't sell it from underground. Or at least, you'd have to wait for the repairs to finish and for it to return to the surface before selling.

  • @jimineedles
    @jimineedles 7 місяців тому

    Battersea Power Station is now a shopping mall and flats

  • @LINJ638
    @LINJ638 7 місяців тому

    That was way too early by surprise.

  • @treyj961
    @treyj961 7 місяців тому

    Ok I have to ask, is anyone else just as surprised as me to learn about being able to sell their units at the repair pad in TD? I honestly had no clue even after playing the game for so long

  • @heavy5commando.824
    @heavy5commando.824 6 місяців тому

    Have you ever thought of doing a video on the Red Alert franchise? The buildings, the units, etc.
    Or perhaps for once... Just once, Tiberian Twilight. I mean, it's still part of the Command and Conquer Franchise and I for one have not ever forgotten the whole thing and everything about it. Just once, let Tiberian Twilight be part of this.

  • @stangundam01
    @stangundam01 7 місяців тому

    if you haven't already would you do a video covering what should've been the gdi & scrin versions of kane's wrath expansion? also I know it's a sore subject but what are your thoughts on what should've been done with tib 4?

  • @WolfeSaber9933
    @WolfeSaber9933 7 місяців тому +1

    The powerplant in Renegade could have been a fusion reactor instead of a fission. Probably with the aid of the Tesla technology, a magneto-inertia confinement or even a Z-pinch design was what that object was in the heart of the building.

    • @stylesrj
      @stylesrj 6 місяців тому

      And probably had Tiberium crystals in the core as the fuel. Or would be extracted from them and delivered from the Refinery to the Power Plant.

    • @WolfeSaber9933
      @WolfeSaber9933 6 місяців тому

      @@stylesrj There would have been evidence of Tiberium being used. Plus, using Tiberium as an energy source sounds more like a Brotherhood thing to do rather than the GDI.

    • @stylesrj
      @stylesrj 6 місяців тому

      @@WolfeSaber9933
      Tiberium is valuable because it sucks up minerals from the ground and can then be refined into whatever you need.
      Or it could be that GDI uses some rigorous industrial method like a nuclear reactor would to extract power from the crystal. Meanwhile the Brotherhood would swaddle it, sing lullabies and treat the crystal like a baby to get power from it.

    • @WolfeSaber9933
      @WolfeSaber9933 6 місяців тому

      @@stylesrj Well, the reactor seen in the advanced power plant doesn't look like it uses Tiberium.

    • @stylesrj
      @stylesrj 6 місяців тому

      @@WolfeSaber9933
      To be fair, how would you know if it is or not? You'd put it into a sealed reactor chamber and let it cook or however nuclear reactors do it to boil water and spin a turbine.
      Since Tiberium is highly radioactive (or at least it sets off Geiger Counters), it's going to have a lot of heat.
      Maybe the Brotherhood in the future figures out how to use the crystals for more than boiling water or better ways to have it boil water for power generation and thus outpaces GDI and their "safer" method of using it as nuclear fuel.

  • @windkonton2336
    @windkonton2336 7 місяців тому

    Two things
    Repair pads and vehicles may use short lived nanotechnology. To witch if you Looked at the continuation timeline of red alert. It does show nanotechnology being available. Until red alert 3 when it came into it's own power as a technology for battle.
    I though the firestorm fences could stop them from passing and killed it?