GLORIOUS Trains Of The Motherland | Workers And Resources: Soviet Republic (Part 4)

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  • Опубліковано 5 лип 2024
  • Workers And Resources: Soviet Republic continues and it's time to lay some tracks. How hard can it be to put down a train from one town to another? The answer won't surprise you.
    Meanwhile in Workers And Resources: Soviet Republic, we set up a truck to make the bar happy. And I make the silliest bridge in the world.
    Workers And Resources: Soviet Republic gameplay continues here.
    Find Workers & Resources: Soviet Republic on Steam here: store.steampowered.com/app/78...
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    / @weehoursgames
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    Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services - use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation - let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.
    Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic - whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas - civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
    Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation - this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
    Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another - supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
    Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more - produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?
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КОМЕНТАРІ • 22

  • @molybdaen11
    @molybdaen11 8 днів тому +1

    Dave just has a golden hand.
    Not only did he build several tourist attra ruins but also a mighty train to export our hard earned coal.
    Well done.
    P. S. With the magnification glass you can look at routes and edit them.
    As long as your farmhouses have a tractor, a covered truck and a harvester, they produce corn from the fields around and transport them to the farmhouse.
    And if you have a depot connected to it, the corn can be transporter from the farm or the depot to your destination.
    It's like a extended storage but loads way quicker.

  • @saethman
    @saethman 8 днів тому +5

    "At the end of the day, it worked". Yes, and the Soviet Union wasn't known for efficiency after all, so you're sort of perfect for the job :)

  • @lespaddick6248
    @lespaddick6248 8 днів тому +6

    Who else was Screaming Demo that bit of foot path and you can build your Bridge

    • @fransmith3255
      @fransmith3255 8 днів тому +1

      Yes, but these things aren't obvious to a beginner in the game. 🤣 He's doing well!

  • @fransmith3255
    @fransmith3255 8 днів тому +1

    Wow! Big learning curve is happening. Keep going!! You've started the learning curve, the learning curve has just gotten off the ground and started to fly! You found a solution for crossing your roads and trains. Excellent!! This can be difficult! That's part of what this game is about - finding solutions for these types of problems. Train bridges work too, but trains need a much more gentle slope than roads. That's why you had difficulty. This is a VERY "fussy" game!
    Roads WILL actually go through train tracks too, just like rail-road crossings. They just need a more perpendicular angle rather than sharp angles at the join, and you need a minimum height between the rail and the road. Near the customs house where you had to delete your road, you should just be able to draw the road back in now, making a level rail-road crossing. The game needs space for trains and height really matters. And the reason main reason it wouldn't build is you had a left-over walking path from a demolished building in the way. It didn't let you build it before because of these things. Get rid of that path and just put the road back in like it was before now. These things are really confusing for beginners, but experience makes it easer in time as you work out what the game will and won't do intuitively.
    You'll need an "Open Hull" truck for selling your boards. In the vehicle buy window there's a button called "show" - that's the vehicle category list which will help you look for different types of vehicles much more easily. That button could have been labelled more intuitively to be honest.

  • @DavidDrouant
    @DavidDrouant 8 днів тому +3

    almost 40 min vid??Are you ok Dave? Efficiency??? We just light a fire and run screaming

  • @BeMisty
    @BeMisty 8 днів тому +1

    Lol 😂😂Rail can go over the road on ground level. The wood storage and the pub are not connected a road....

  • @EliotJohnson
    @EliotJohnson 8 днів тому +1

    The Game where Dave loses his mind!

  • @markparsons2864
    @markparsons2864 8 днів тому +2

    Looks like you're making steady progress with this. Keep up the good work 😎

    • @molybdaen11
      @molybdaen11 8 днів тому +2

      Jeah, he is learning the game really fast I have to say.

    • @fransmith3255
      @fransmith3255 8 днів тому +2

      @@molybdaen11 Yes, he is! 🙂 This is a difficult game to get the hang of.

    • @molybdaen11
      @molybdaen11 8 днів тому +2

      @@fransmith3255 That's so true.
      They should create a beginner version where not only farm vehicles but also busses and trucks are automatically assigned and spread goods.

    • @fransmith3255
      @fransmith3255 8 днів тому +2

      @@molybdaen11 Yeah, looks like the tutorial doesn't do a lot of hand holding. I'm only watching the tutorial now, but never bothered with it myself because I got hold of this game waaaaay back when it first came out. Never needed it. But these things are definitely not intuitive looking at this through the lens of a new player. I reckon if I'd started playing it now, I'd be tearing my hair out, getting rather frustrated on where to find stuff! He's doing really well finding what he needs to find, experimenting to find them and working it all out! 🙂

  • @portiapendragon
    @portiapendragon 8 днів тому +2

    Poor Boris (I think I can call him Boris, as we are clearly both considering slamming our heads against various surfaces)... Honestly, poor all of the communist leaders in Dave's republic, as "efficiency" isn't really a thing Dave does. Ever.
    However, I heard "submersible train" and went OOH!!! That'd be so cool. I'm clearly easily distracted. Been on the Dave Train too long, now.

    • @molybdaen11
      @molybdaen11 8 днів тому +1

      That would be a great tourist attraction.
      Obviously we can not use normal tracks underwater.
      But a monorail or chain train should work.

  • @spikelilgirl1
    @spikelilgirl1 7 днів тому

    Congrats on getting the trains to run, Dave! #Igotmyoldusernamebackplus1

  • @jennieswensson463
    @jennieswensson463 5 днів тому

    😂😂😂😂😂😂🧠🧠🧠👍👍