GLORIOUS Quarries Of The Motherland | Workers And Resources: Soviet Republic (Part 6)

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  • Опубліковано 19 сер 2024
  • Workers And Resources: Soviet Republic continues and our university is a little slow about the research, so we use our time to do some red hot admin action. If one truck is good, how about 7?
    Meanwhile in Workers & Resources, we open up a quarry to get those valuable rocks and turn them into...slightly smaller rocks?
    Workers And Resources: Soviet Republic gameplay continues here.
    Find Workers & Resources: Soviet Republic on Steam here: store.steampow...
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    Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services - use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation - let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.
    Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic - whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas - civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
    Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation - this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
    Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another - supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
    Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more - produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

КОМЕНТАРІ • 23

  • @spikelilgirl1
    @spikelilgirl1 Місяць тому +3

    Liking how you force your way through this game and it works.

    • @molybdaen11
      @molybdaen11 Місяць тому +1

      He is like Wolverine, slowly forcing his way to the incresingly worried Magneto :)

  • @lespaddick6248
    @lespaddick6248 Місяць тому +3

    Difficult and labour intensive this game is I really suits your Channel and presenting style

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +2

      Thank you :) Glad you're enjoying it

  • @bombus1340
    @bombus1340 Місяць тому

    This might be the first game ever where Dave actually reads things AND vaguely pays attention to Tutorial Ninjas. Well done, game, you have achieve the impossible.

  • @BeMisty
    @BeMisty Місяць тому +1

    You can buy necessary vehicles directly in the menu (purchase vehicle) of a building (like the hospital). No need to do that at the road vehicle depot 😉

  • @molybdaen11
    @molybdaen11 Місяць тому

    Comrade Dave, I believe the driver of the last food truck is in a alcohol induced coma.
    Now he is blocking the entrance of your ranch.

  • @saethman
    @saethman Місяць тому

    That number on the top left seems to be unreasonable and/or scary stable-ish, even INcreasing from time to time! :o I'm scared :(

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому

      That can't be right...check again ;)

  • @iplaygames8090
    @iplaygames8090 Місяць тому

    i dont know if you found out in later episodes but if you click on the "T...." button on some buildings (ie the techincal institue) you can put up a propaganda transparent with your own text.

  • @portiapendragon
    @portiapendragon Місяць тому

    I think you're doing great with this game, long self-run tutorial aside. It's a bit messy, but it works. You could probably change the color of your cow truck and/or your grain trucks so you can find them easier, since you were looking for them.
    Google says a cow weighs about half a ton so you have...3ish cows? 3 cows and a calf, or 2 regular cows and 1 overfed cow...

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +1

      "a bit messy, but it works"...describes me to a tee

  • @brianbell4491
    @brianbell4491 Місяць тому +2

    Better you than me this game is a handful. It's a cool game though.

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +3

      Definitely a handful

    • @molybdaen11
      @molybdaen11 Місяць тому

      @@brianbell4491 You can select your difficulty yourself.
      Unlimited money? You can have it.
      Planing waste, electricity, water, fuel and heat - you csn play that masochist mode too.

  • @lucash8234
    @lucash8234 Місяць тому +1

    Dave, I'll be honest. Your accent baffles me.

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +2

      Don't know what to tell you...living in England+living in America=this...

    • @lucash8234
      @lucash8234 Місяць тому +1

      ​@@WeeHoursGamesI wondered for a while if you were American or Canadian.

  • @fransmith3255
    @fransmith3255 Місяць тому +1

    Dave, you're doing great!! Now you're starting to find and solve problems like an expert! 😁
    Short sentences...okay.
    Professors and Researchers are **EXPERTS** . You need more experts. Get more experts!"
    **University Halls** are for students only. They used if you have communities without a university, so students from those towns can live near a University and go to a university. And with University Halls you can educate older students, older than 21 too.
    "Why do we not have enough **CROPS** for the cows?" - pick up crops from your silo, not from your fields. Pick up crops from you SILO and deliver it to your pub and cows. Your fields probably don't have crops any more.
    **CHURCHES** You can't build churches. Don't worry about religion at all now. Some maps come with churches already on them. But churches and religion are things you can't fix, except for late game when you get a radio/TV station. Whinging about lack of religion is perpetual - it never goes away, no matter what you do.
    **BUS LINES** All your people need shopping, sport and culture. If you don't give them these things they won't be as happy and won't work well for you (and might even run away). Instead of rebuilding new ones for every community, you can build **BUS LINES** . Easy and fast. They work just like your trucks, except move people instead. Build bus stations where you want people to go. Buy buses. Tell your buses where to go. Easy! 🙂
    Expert tip! You can **FLIP** /mirror **BUILDINGS** . If your connections are on the wrong side, use "t" on your keyboard to flip/mirror buildings.
    **QUARRY CONNECTIONS** Small quarries don't have connections. Big quarries do have connections. You have a small quarry. Pro tip - build big quarries - they're better.
    **ALL RELATED VEHICLES** You can see what vehicles are being used for your building at the bottom of the window, "All related vehicles". Click on that and you will see what vehicles are coming to your building.
    Shorter sentences, and **TOPIC LABELS** for information! I'm learning too! 😁
    PS: I licked the video. Tasted like intense halls of learning!

    • @WeeHoursGames
      @WeeHoursGames  Місяць тому +2

      Short, controlled sentences. It's the only way I learn...ask Mrs. Dave ;)